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https://github.com/Ninjdai1/pokeemerald.git
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Implemented Ice Face
Thanks to Benício Gonçalves#3454 who provided a base to work with.
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@ -7591,6 +7591,44 @@ BattleScript_TargetFormChange::
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handleformchange BS_TARGET, 2
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return
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BattleScript_TargetFormChangeWithString::
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pause 5
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copybyte gBattlerAbility, gBattlerTarget
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call BattleScript_AbilityPopUp
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printstring STRINGID_EMPTYSTRING3
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waitmessage 1
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handleformchange BS_TARGET, 0
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handleformchange BS_TARGET, 1
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playanimation BS_TARGET, B_ANIM_FORM_CHANGE, NULL
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waitanimation
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handleformchange BS_TARGET, 2
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printstring STRINGID_PKMNTRANSFORMED
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waitmessage B_WAIT_TIME_LONG
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return
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BattleScript_TargetFormChangeWithStringEnd3::
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call BattleScript_TargetFormChangeWithString
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end3
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BattleScript_AttackerFormChangeWithString::
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pause 5
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copybyte gBattlerAbility, gBattlerAttacker
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call BattleScript_AbilityPopUp
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printstring STRINGID_EMPTYSTRING3
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waitmessage 1
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handleformchange BS_ATTACKER, 0
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handleformchange BS_ATTACKER, 1
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playanimation BS_ATTACKER, B_ANIM_FORM_CHANGE, NULL
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waitanimation
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handleformchange BS_ATTACKER, 2
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printstring STRINGID_PKMNTRANSFORMED
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waitmessage B_WAIT_TIME_LONG
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return
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BattleScript_AttackerFormChangeWithStringEnd3::
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call BattleScript_AttackerFormChangeWithString
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end3
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BattleScript_IllusionOff::
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spriteignore0hp TRUE
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playanimation BS_TARGET, B_ANIM_ILLUSION_OFF
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@ -8547,6 +8585,16 @@ BattleScript_SoundproofProtected::
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orhalfword gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE
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goto BattleScript_MoveEnd
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BattleScript_IceFaceNullsDamage::
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attackstring
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attackanimation
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waitanimation
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effectivenesssound
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hitanimation BS_TARGET
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waitstate
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call BattleScript_TargetFormChangeWithString
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goto BattleScript_MoveEnd
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BattleScript_DazzlingProtected::
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attackstring
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ppreduce
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@ -619,6 +619,7 @@ struct BattleStruct
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u8 stickyWebUser;
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u8 appearedInBattle; // Bitfield to track which Pokemon appeared in battle. Used for Burmy's form change
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u8 skyDropTargets[MAX_BATTLERS_COUNT]; // For Sky Drop, to account for if multiple Pokemon use Sky Drop in a double battle.
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bool8 allowedToChangeFormInWeather[PARTY_SIZE][2]; // For each party member and side, used by Ice Face.
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};
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#define F_DYNAMIC_TYPE_1 (1 << 6)
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@ -420,6 +420,11 @@ extern const u8 BattleScript_MagicianActivates[];
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extern const u8 BattleScript_BeakBlastSetUp[];
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extern const u8 BattleScript_BeakBlastBurn[];
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extern const u8 BattleScript_DefDownSpeedUp[];
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extern const u8 BattleScript_IceFaceNullsDamage[];
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extern const u8 BattleScript_TargetFormChangeWithString[];
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extern const u8 BattleScript_TargetFormChangeWithStringEnd3[];
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extern const u8 BattleScript_AttackerFormChangeWithString[];
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extern const u8 BattleScript_AttackerFormChangeWithStringEnd3[];
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// zmoves
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extern const u8 BattleScript_ZMoveActivateDamaging[];
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@ -2987,10 +2987,12 @@ static void BattleStartClearSetData(void)
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for (i = 0; i < PARTY_SIZE; i++)
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{
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gBattleStruct->usedHeldItems[i][0] = 0;
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gBattleStruct->usedHeldItems[i][1] = 0;
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gBattleStruct->usedHeldItems[i][B_SIDE_PLAYER] = 0;
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gBattleStruct->usedHeldItems[i][B_SIDE_OPPONENT] = 0;
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gBattleStruct->itemStolen[i].originalItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
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gPartyCriticalHits[i] = 0;
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gBattleStruct->allowedToChangeFormInWeather[i][B_SIDE_PLAYER] = 0;
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gBattleStruct->allowedToChangeFormInWeather[i][B_SIDE_OPPONENT] = 0;
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}
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gBattleStruct->swapDamageCategory = FALSE; // Photon Geyser, Shell Side Arm, Light That Burns the Sky
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@ -754,7 +754,6 @@ static const u8 sText_MeteorBeamCharging[] = _("{B_ATK_NAME_WITH_PREFIX} is over
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static const u8 sText_HeatingUpBeak[] = _("{B_ATK_NAME_WITH_PREFIX} started\nheating up its beak!");
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static const u8 sText_CourtChange[] = _("{B_ATK_NAME_WITH_PREFIX} swapped the battle\neffects affecting each side!");
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const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
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{
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[STRINGID_ZPOWERSURROUNDS - BATTLESTRINGS_TABLE_START] = sText_ZPowerSurrounds,
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@ -3999,6 +3999,21 @@ static const u16 sWeatherFlagsInfo[][3] =
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[ENUM_WEATHER_STRONG_WINDS] = {B_WEATHER_STRONG_WINDS, B_WEATHER_STRONG_WINDS, HOLD_EFFECT_NONE},
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};
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static void ShouldChangeFormInWeather(u8 battler)
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{
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int i;
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int side = GetBattlerSide(battler);
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struct Pokemon *party = (side == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty;
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for (i = 0; i < PARTY_SIZE; i++)
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{
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if (GetMonData(&party[i], MON_DATA_SPECIES) == SPECIES_EISCUE_NOICE_FACE)
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gBattleStruct->allowedToChangeFormInWeather[i][side] = 1;
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else
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gBattleStruct->allowedToChangeFormInWeather[i][side] = 0;
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}
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}
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bool32 TryChangeBattleWeather(u8 battler, u32 weatherEnumId, bool32 viaAbility)
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{
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u16 battlerAbility = GetBattlerAbility(battler);
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@ -4007,6 +4022,7 @@ bool32 TryChangeBattleWeather(u8 battler, u32 weatherEnumId, bool32 viaAbility)
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&& !(gBattleWeather & sWeatherFlagsInfo[weatherEnumId][1]))
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{
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gBattleWeather = (sWeatherFlagsInfo[weatherEnumId][0] | sWeatherFlagsInfo[weatherEnumId][1]);
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ShouldChangeFormInWeather(battler);
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return TRUE;
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}
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else if (gBattleWeather & B_WEATHER_PRIMAL_ANY
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@ -4023,7 +4039,7 @@ bool32 TryChangeBattleWeather(u8 battler, u32 weatherEnumId, bool32 viaAbility)
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gWishFutureKnock.weatherDuration = 8;
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else
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gWishFutureKnock.weatherDuration = 5;
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ShouldChangeFormInWeather(battler);
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return TRUE;
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}
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@ -4862,6 +4878,18 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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effect++;
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}
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break;
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case ABILITY_ICE_FACE:
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if (IsBattlerWeatherAffected(battler, B_WEATHER_HAIL)
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&& gBattleMons[battler].species == SPECIES_EISCUE_NOICE_FACE
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&& !(gBattleMons[battler].status2 & STATUS2_TRANSFORMED)
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&& gBattleStruct->allowedToChangeFormInWeather[gBattlerPartyIndexes[battler]][GetBattlerSide(battler)])
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{
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gBattleStruct->allowedToChangeFormInWeather[gBattlerPartyIndexes[battler]][GetBattlerSide(battler)] = 0;
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gBattleMons[battler].species = SPECIES_EISCUE;
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gBattleScripting.battler = battler; // For STRINGID_PKMNTRANSFORMED
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BattleScriptPushCursorAndCallback(BattleScript_AttackerFormChangeWithStringEnd3);
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effect++;
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}
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}
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}
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break;
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@ -4898,6 +4926,15 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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gBattlescriptCurrInstr = BattleScript_DarkTypePreventsPrankster;
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effect = 1;
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}
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else if (gLastUsedAbility == ABILITY_ICE_FACE && IS_MOVE_PHYSICAL(move) && gBattleMons[gBattlerTarget].species == SPECIES_EISCUE)
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{
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gBattleMons[gBattlerTarget].species = SPECIES_EISCUE_NOICE_FACE;
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if (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)
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gHitMarker |= HITMARKER_NO_PPDEDUCT;
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gBattleScripting.battler = gBattlerTarget; // For STRINGID_PKMNTRANSFORMED
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gBattlescriptCurrInstr = BattleScript_IceFaceNullsDamage;
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effect = 1;
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}
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break;
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}
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case ABILITYEFFECT_ABSORBING: // 3
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