mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 11:44:17 +01:00
fix conflicts
This commit is contained in:
commit
b85dacce9d
@ -1756,6 +1756,10 @@
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.4byte \ptr
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.endm
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.macro destroyabilitypopup
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various BS_ABILITY_BATTLER, VARIOUS_DESTROY_ABILITY_POPUP
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.endm
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.macro gettotemboost ptr:req
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various BS_ATTACKER, VARIOUS_TOTEM_BOOST
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.4byte \ptr
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@ -3,6 +3,7 @@
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#include "constants/rgb.h"
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#include "constants/songs.h"
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#include "constants/moves.h"
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#include "constants/pokemon.h"
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.include "asm/macros.inc"
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.include "asm/macros/battle_anim_script.inc"
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.include "constants/constants.inc"
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@ -6746,10 +6747,10 @@ Move_SEARING_SHOT:
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Move_TECHNO_BLAST:
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launchtask AnimTask_TechnoBlast 0x5 0x0
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jumpargeq 0x0, 10, TechnoBlastFire
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jumpargeq 0x0, 11, TechnoBlastWater
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jumpargeq 0x0, 13, TechnoBlastElectric
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jumpargeq 0x0, 15, TechnoBlastIce
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jumpargeq 0x0, TYPE_FIRE, TechnoBlastFire
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jumpargeq 0x0, TYPE_WATER, TechnoBlastWater
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jumpargeq 0x0, TYPE_ELECTRIC, TechnoBlastElectric
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jumpargeq 0x0, TYPE_ICE, TechnoBlastIce
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TechnoBlastNormal:
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loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge animation
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loadspritegfx ANIM_TAG_ORBS @circles
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@ -6885,7 +6886,7 @@ TechnoBlastElectric:
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launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x0
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launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x40 0x28 0x1
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launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x80 0x28 0x0
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launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e SOUND_PAN_ATTACKER 0x28 0x2
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launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x2
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launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x20 0x28 0x0
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launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x60 0x28 0x1
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launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xa0 0x28 0x0
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@ -6894,20 +6895,20 @@ TechnoBlastElectric:
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playsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER
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launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x4 0x0 0x5 0x1
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launchtemplate gTechnoBlastYellowSmokeTemplate 0x82, 0x4, 0x8 0x8 0x1 0x0
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x5 0x0 0x5 0x0, ANIM_TARGET
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfffb 0xa 0x5 0x1, ANIM_TARGET
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x5 0x0 0x5 0x0
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfffb 0xa 0x5 0x1
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delay 0x2
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launchtemplate gTechnoBlastYellowSmokeTemplate 0x82, 0x4, 0xfff8 0xfff8 0x1 0x0
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xf 0x14 0x5 0x2, ANIM_TARGET
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfff1 0xfff6 0x5 0x0, ANIM_TARGET
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xf 0x14 0x5 0x2
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfff1 0xfff6 0x5 0x0
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delay 0x2
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launchtemplate gTechnoBlastYellowSmokeTemplate 0x82, 0x4, 0x8 0xfff8 0x1 0x0
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x19 0x0 0x5 0x1, ANIM_TARGET
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfff8 0x8 0x5 0x2, ANIM_TARGET
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x19 0x0 0x5 0x1
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfff8 0x8 0x5 0x2
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delay 0x2
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launchtemplate gTechnoBlastYellowSmokeTemplate 0x82, 0x4, 0xfff8 0x8 0x1 0x0
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x2 0xfff8 0x5 0x0, ANIM_TARGET
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xffec 0xf 0x5 0x1, ANIM_TARGET
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x2 0xfff8 0x5 0x0
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xffec 0xf 0x5 0x1
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waitforvisualfinish
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launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xC 0x0 0x0
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waitforvisualfinish
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@ -7019,7 +7020,7 @@ TechnoBlastWater:
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launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x0
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launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x40 0x28 0x1
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launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x80 0x28 0x0
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launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e SOUND_PAN_ATTACKER 0x28 0x2
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launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x2
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launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x20 0x28 0x0
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launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x60 0x28 0x1
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launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xa0 0x28 0x0
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@ -7072,7 +7073,7 @@ TechnoBlastFire:
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launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x0
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launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x40 0x28 0x1
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launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x80 0x28 0x0
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launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e SOUND_PAN_ATTACKER 0x28 0x2
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launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x2
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launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x20 0x28 0x0
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launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x60 0x28 0x1
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launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xa0 0x28 0x0
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@ -7081,13 +7082,13 @@ TechnoBlastFire:
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playsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER
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launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x4 0x0 0x5 0x1
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launchtemplate gTechnoBlastRedSmokeTemplate 0x82, 0x4, 0x8 0x8 0x1 0x0
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launchtemplate gFireSpreadSpriteTemplate 0x81 0x5 0x0 0xa SOUND_PAN_ATTACKER 0xb0 0x28
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launchtemplate gFireSpreadSpriteTemplate 0x81 0x5 0x0 0xa 0xff40 0xf0 0x28
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launchtemplate gFireSpreadSpriteTemplate 0x81 0x5 0x0 0xa SOUND_PAN_ATTACKER 0xff60 0x28
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launchtemplate gFireSpreadSpriteTemplate 0x81 0x5 0x0 0xa 0xff40 0xff90 0x28
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launchtemplate gFireSpreadSpriteTemplate 0x81 0x5 0x0 0xa 0xa0 0x30 0x28
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launchtemplate gFireSpreadSpriteTemplate 0x81 0x5 0x0 0xa 0xff20 0xffe0 0x28
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launchtemplate gFireSpreadSpriteTemplate 0x81 0x5 0x0 0xa 0x70 0xff80 0x28
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createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 192, 176, 40
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createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -192, 240, 40
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createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 192, -160, 40
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createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -192, -112, 40
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createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 160, 48, 40
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createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -224, -32, 40
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createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 112, -128, 40
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delay 0x2
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launchtemplate gTechnoBlastRedSmokeTemplate 0x82, 0x4, 0xfff8 0xfff8 0x1 0x0
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delay 0x2
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@ -7156,7 +7157,7 @@ TechnoBlastIce:
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launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x0
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launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x40 0x28 0x1
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launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x80 0x28 0x0
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launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e SOUND_PAN_ATTACKER 0x28 0x2
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launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x2
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launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x20 0x28 0x0
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launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x60 0x28 0x1
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launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xa0 0x28 0x0
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@ -24459,4 +24460,3 @@ Special_CriticalCaptureBallThrow:
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createvisualtask AnimTask_IsBallBlockedByTrainer, 2
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jumpreteq -1, BallThrowTrainerBlock
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goto BallThrowEnd
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@ -520,6 +520,7 @@ struct BattleStruct
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u8 savedBattlerTarget;
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bool8 ateBoost[MAX_BATTLERS_COUNT];
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u8 activeAbilityPopUps; // as bits for each battler
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u8 abilityPopUpSpriteIds[MAX_BATTLERS_COUNT][2]; // two per battler
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bool8 throwingPokeBall;
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struct MegaEvolutionData mega;
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const u8 *trainerSlideMsg;
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@ -611,6 +612,7 @@ struct BattleScripting
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u16 moveEffect;
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u16 multihitMoveEffect;
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u8 illusionNickHack; // To properly display nick in STRINGID_ENEMYABOUTTOSWITCHPKMN.
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bool8 fixedPopup; // force ability popup to stick until manually called back
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};
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// rom_80A5C6C
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@ -92,5 +92,6 @@ s32 MoveBattleBar(u8 battler, u8 healthboxSpriteId, u8 whichBar, u8 arg3);
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u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale);
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u8 GetHPBarLevel(s16 hp, s16 maxhp);
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void CreateAbilityPopUp(u8 battlerId, u32 ability, bool32 isDoubleBattle);
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void DestroyAbilityPopUp(u8 battlerId);
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#endif // GUARD_BATTLE_INTERFACE_H
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@ -109,11 +109,13 @@
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#define B_DISABLE_TURNS GEN_6 // Disable's turns. See Cmd_disablelastusedattack.
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#define B_INCINERATE_GEMS GEN_6 // In Gen6+, Incinerate can destroy Gems.
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#define B_MINIMIZE_DMG_ACC GEN_6 // In Gen6+, moves that causes double damage to minimized Pokémon will also skip accuracy checks.
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#define B_PP_REDUCED_BY_SPITE GEN_6 // In Gen4+, Spite reduces the foe's last move's PP by 4, instead of 2 to 5.
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#define B_CAN_SPITE_FAIL GEN_6 // In Gen4+, Spite can no longer fail if the foe's last move only has 1 remaining PP.
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// Ability settings
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#define B_ABILITY_WEATHER GEN_6 // In Gen5+, weather caused by abilities lasts the same amount of turns as induced from a move. Before, they lasted till the battle's end or weather change by a move.
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#define B_GALE_WINGS GEN_6 // In Gen7+ requires full HP to trigger.
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#define B_STANCE_CHANGE_FAIL GEN_7 // In Gen7+, Aegislash's form change does not happen, if the Pokémon cannot use a move, because of confusion, paralysis, etc. In gen6, the form change occurs despite not being able to move.
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#define B_STANCE_CHANGE_FAIL GEN_7 // In Gen7+, Stance Change fails if the Pokémon is unable to use a move because of confusion, paralysis, etc. In Gen6, it doesn't.
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#define B_GHOSTS_ESCAPE GEN_6 // In Gen6+, ghosts can escape even when blocked by abilities such as Shadow Tag.
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#define B_MOODY_ACC_EVASION GEN_6 // In Gen8+, Moody CANNOT raise Accuray and Evasion any more.
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#define B_FLASH_FIRE_FROZEN GEN_6 // In Gen5+, Flash Fire can trigger even when frozen, when it couldn't before.
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@ -35,6 +35,7 @@
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#define sMOVE_EFFECT gBattleScripting + 0x2E
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#define sMULTIHIT_EFFECT gBattleScripting + 0x30
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#define sILLUSION_NICK_HACK gBattleScripting + 0x32
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#define sFIXED_ABILITY_POPUP gBattleScripting + 0x33
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#define cMULTISTRING_CHOOSER gBattleCommunication + 5
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@ -165,7 +166,8 @@
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#define VARIOUS_SET_LAST_USED_ITEM 99
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#define VARIOUS_PARALYZE_TYPE_IMMUNITY 100
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#define VARIOUS_JUMP_IF_ABSENT 101
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#define VARIOUS_TOTEM_BOOST 102
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#define VARIOUS_DESTROY_ABILITY_POPUP 102
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#define VARIOUS_TOTEM_BOOST 103
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// Cmd_manipulatedamage
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#define DMG_CHANGE_SIGN 0
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@ -14,6 +14,7 @@
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#include "battle_scripts.h"
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#include "battle_controllers.h"
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#include "constants/moves.h"
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#include "constants/hold_effects.h"
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//// function declarations
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static void SpriteCB_SpriteToCentreOfSide(struct Sprite* sprite);
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@ -5001,8 +5002,9 @@ void AnimTask_PurpleFlamesOnTarget(u8 taskId)
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void AnimTask_TechnoBlast(u8 taskId)
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{
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//gBattleAnimArgs[0] = gItems[GetBattlerPartyData(gBattleAnimAttacker).item].holdEffectParam;
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gBattleAnimArgs[0] = ItemId_GetHoldEffectParam(gBattleMons[gBattleAnimAttacker].item);
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if (ItemId_GetHoldEffect(gBattleMons[gBattleAnimAttacker].item) == HOLD_EFFECT_DRIVE)
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gBattleAnimArgs[0] = ItemId_GetSecondaryId(gBattleMons[gBattleAnimAttacker].item);
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else
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gBattleAnimArgs[0] = 0;
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DestroyAnimVisualTask(taskId);
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}
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@ -3063,6 +3063,9 @@ void CreateAbilityPopUp(u8 battlerId, u32 ability, bool32 isDoubleBattle)
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gSprites[spriteId2].tRightToLeft = FALSE;
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}
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gBattleStruct->abilityPopUpSpriteIds[gBattleAnimAttacker][0] = spriteId1;
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gBattleStruct->abilityPopUpSpriteIds[gBattleAnimAttacker][1] = spriteId2;
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taskId = CreateTask(Task_FreeAbilityPopUpGfx, 5);
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gTasks[taskId].tSpriteId1 = spriteId1;
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gTasks[taskId].tSpriteId2 = spriteId2;
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@ -3110,11 +3113,19 @@ static void SpriteCb_AbilityPopUp(struct Sprite *sprite)
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}
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else
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{
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if (!gBattleScripting.fixedPopup)
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sprite->tFrames--;
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}
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}
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}
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void DestroyAbilityPopUp(u8 battlerId)
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{
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gSprites[gBattleStruct->abilityPopUpSpriteIds[battlerId][0]].tFrames = 0;
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gSprites[gBattleStruct->abilityPopUpSpriteIds[battlerId][1]].tFrames = 0;
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gBattleScripting.fixedPopup = FALSE;
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}
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static void Task_FreeAbilityPopUpGfx(u8 taskId)
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{
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if (!gSprites[gTasks[taskId].tSpriteId1].inUse
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@ -8300,6 +8300,9 @@ static void Cmd_various(void)
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gBattlescriptCurrInstr += 7;
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}
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return;
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case VARIOUS_DESTROY_ABILITY_POPUP:
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DestroyAbilityPopUp(gActiveBattler);
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break;
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case VARIOUS_TOTEM_BOOST:
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gActiveBattler = gBattlerAttacker;
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if (gTotemBoosts[gActiveBattler].stats == 0)
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@ -10227,9 +10230,18 @@ static void Cmd_tryspiteppreduce(void)
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break;
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}
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#if B_CAN_SPITE_FAIL <= GEN_3
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if (i != MAX_MON_MOVES && gBattleMons[gBattlerTarget].pp[i] > 1)
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#else
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if (i != MAX_MON_MOVES && gBattleMons[gBattlerTarget].pp[i] != 0)
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#endif
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{
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#if B_PP_REDUCED_BY_SPITE <= GEN_3
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s32 ppToDeduct = (Random() & 3) + 2;
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#else
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s32 ppToDeduct = 4;
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#endif
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if (gBattleMons[gBattlerTarget].pp[i] < ppToDeduct)
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ppToDeduct = gBattleMons[gBattlerTarget].pp[i];
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@ -46,6 +46,7 @@ void FreeBattleResources(void)
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if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL)
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FreeTrainerHillBattleStruct();
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gFieldStatuses = 0;
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if (gBattleResources != NULL)
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{
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FREE_AND_SET_NULL(gBattleStruct);
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