mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 11:37:40 +01:00
health bar update
This commit is contained in:
parent
546b0c7e97
commit
b8ba6139cb
@ -257,6 +257,7 @@ void BtlController_Empty(void); // Empty command, does nothing, only completes t
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void BtlController_TerminatorNop(void); // Dummy function at the end of the table.
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void StartSendOutAnim(u32 battler, bool32 dontClearSubstituteBit);
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void Controller_WaitForString(void);
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void Controller_WaitForHealthBar(void);
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// handlers
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void BtlController_HandleGetMonData(void);
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@ -274,6 +275,7 @@ void BtlController_HandleSuccessBallThrowAnim(u32 battler, u32 target, u32 animI
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void BtlController_HandleBallThrowAnim(u32 battler, u32 target, u32 animId, bool32 allowCriticalCapture);
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void BtlController_HandleMoveAnimation(u32 battler, bool32 updateTvData);
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void BtlController_HandlePrintString(u32 battler, bool32 updateTvData, bool32 arenaPtsDeduct);
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void BtlController_HandleHealthBarUpdate(u32 battler, bool32 updateHpText);
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void DoStatusIconUpdate(u32 battler);
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void BtlController_HandleStatusIconUpdate(void);
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void BtlController_HandleStatusAnimation(void);
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@ -1,8 +1,6 @@
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#ifndef GUARD_BATTLE_DOME_H
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#define GUARD_BATTLE_DOME_H
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extern u32 gPlayerPartyLostHP;
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int GetDomeTrainerSelectedMons(u16 tournamentTrainerId);
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int TrainerIdToDomeTournamentId(u16 trainerId);
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@ -301,18 +301,6 @@ static void TryShinyAnimAfterMonAnim(void)
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}
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}
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static void CompleteOnHealthbarDone(void)
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{
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s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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if (hpValue != -1)
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UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], HP_CURRENT, hpValue, gBattleMons[gActiveBattler].maxHP);
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else
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LinkOpponentBufferExecCompleted();
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}
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static void SwitchIn_ShowSubstitute(void)
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{
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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@ -508,26 +496,7 @@ static void LinkOpponentHandlePrintString(void)
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static void LinkOpponentHandleHealthBarUpdate(void)
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{
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s16 hpVal;
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LoadBattleBarGfx(0);
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hpVal = gBattleResources->bufferA[gActiveBattler][2] | (gBattleResources->bufferA[gActiveBattler][3] << 8);
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if (hpVal != INSTANT_HP_BAR_DROP)
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{
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u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
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u32 curHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
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SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
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}
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else
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{
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u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
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SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
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}
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gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
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BtlController_HandleHealthBarUpdate(gActiveBattler, FALSE);
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}
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static void LinkOpponentHandleIntroTrainerBallThrow(void)
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@ -131,23 +131,6 @@ static void WaitForMonAnimAfterLoad(void)
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LinkPartnerBufferExecCompleted();
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}
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static void CompleteOnHealthbarDone(void)
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{
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s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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if (hpValue != -1)
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{
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UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], HP_CURRENT, hpValue, gBattleMons[gActiveBattler].maxHP);
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}
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else
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{
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HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
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LinkPartnerBufferExecCompleted();
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}
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}
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static void SwitchIn_ShowSubstitute(void)
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{
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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@ -272,26 +255,7 @@ static void LinkPartnerHandlePrintString(void)
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static void LinkPartnerHandleHealthBarUpdate(void)
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{
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s16 hpVal;
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LoadBattleBarGfx(0);
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hpVal = gBattleResources->bufferA[gActiveBattler][2] | (gBattleResources->bufferA[gActiveBattler][3] << 8);
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if (hpVal != INSTANT_HP_BAR_DROP)
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{
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u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
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u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
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SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
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}
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else
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{
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u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
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SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
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}
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gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
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BtlController_HandleHealthBarUpdate(gActiveBattler, FALSE);
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}
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static void LinkPartnerHandleIntroTrainerBallThrow(void)
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@ -324,16 +324,6 @@ static void TryShinyAnimAfterMonAnim(void)
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}
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}
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static void CompleteOnHealthbarDone(void)
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{
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s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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if (hpValue != -1)
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UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], HP_CURRENT, hpValue, gBattleMons[gActiveBattler].maxHP);
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else
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OpponentBufferExecCompleted();
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}
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static void SwitchIn_ShowSubstitute(void)
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{
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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@ -724,26 +714,7 @@ static u8 CountAIAliveNonEggMonsExcept(u8 slotToIgnore)
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static void OpponentHandleHealthBarUpdate(void)
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{
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s16 hpVal;
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LoadBattleBarGfx(0);
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hpVal = (gBattleResources->bufferA[gActiveBattler][3] << 8) | gBattleResources->bufferA[gActiveBattler][2];
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if (hpVal != INSTANT_HP_BAR_DROP)
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{
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u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
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u32 curHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
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SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
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}
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else
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{
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u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
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SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
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}
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gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
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BtlController_HandleHealthBarUpdate(gActiveBattler, FALSE);
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}
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static void OpponentHandleIntroTrainerBallThrow(void)
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@ -317,13 +317,6 @@ static void HandleInputChooseAction(void)
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#endif
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}
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static void UnusedEndBounceEffect(void)
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{
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EndBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX);
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EndBounceEffect(gActiveBattler, BOUNCE_MON);
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gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseTarget;
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}
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static void HandleInputChooseTarget(void)
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{
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s32 i;
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@ -1282,23 +1275,6 @@ void Task_PlayerController_RestoreBgmAfterCry(u8 taskId)
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}
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}
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static void CompleteOnHealthbarDone(void)
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{
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s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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if (hpValue != -1)
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{
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UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], HP_CURRENT, hpValue, gBattleMons[gActiveBattler].maxHP);
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}
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else
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{
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HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
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PlayerBufferExecCompleted();
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}
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}
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#define tExpTask_monId data[0]
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#define tExpTask_battler data[2]
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#define tExpTask_gainedExp_1 data[3]
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@ -1955,31 +1931,7 @@ static void PlayerHandleCmd23(void)
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static void PlayerHandleHealthBarUpdate(void)
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{
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s16 hpVal;
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LoadBattleBarGfx(0);
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hpVal = gBattleResources->bufferA[gActiveBattler][2] | (gBattleResources->bufferA[gActiveBattler][3] << 8);
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// gPlayerPartyLostHP used by Battle Dome, but never read
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if (hpVal > 0)
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gPlayerPartyLostHP += hpVal;
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if (hpVal != INSTANT_HP_BAR_DROP)
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{
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u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
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u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
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SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
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}
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else
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{
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u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
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SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
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UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], HP_CURRENT, 0, maxHP);
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}
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gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
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BtlController_HandleHealthBarUpdate(gActiveBattler, TRUE);
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}
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void PlayerHandleExpUpdate(void)
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@ -207,23 +207,6 @@ static void WaitForMonAnimAfterLoad(void)
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PlayerPartnerBufferExecCompleted();
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}
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static void CompleteOnHealthbarDone(void)
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{
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s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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if (hpValue != -1)
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{
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UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], HP_CURRENT, hpValue, gBattleMons[gActiveBattler].maxHP);
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}
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else
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{
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HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
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PlayerPartnerBufferExecCompleted();
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}
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}
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static void SwitchIn_ShowSubstitute(void)
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{
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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@ -430,26 +413,7 @@ static void PlayerPartnerHandleChoosePokemon(void)
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static void PlayerPartnerHandleHealthBarUpdate(void)
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{
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s16 hpVal;
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LoadBattleBarGfx(0);
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hpVal = gBattleResources->bufferA[gActiveBattler][2] | (gBattleResources->bufferA[gActiveBattler][3] << 8);
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if (hpVal != INSTANT_HP_BAR_DROP)
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{
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u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
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u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
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SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
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}
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else
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{
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u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
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SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
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}
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gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
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BtlController_HandleHealthBarUpdate(gActiveBattler, FALSE);
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}
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static void PlayerPartnerHandleIntroTrainerBallThrow(void)
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@ -302,18 +302,6 @@ static void TryShinyAnimAfterMonAnim(void)
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}
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}
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static void CompleteOnHealthbarDone(void)
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{
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s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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if (hpValue != -1)
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UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], HP_CURRENT, hpValue, gBattleMons[gActiveBattler].maxHP);
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else
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RecordedOpponentBufferExecCompleted();
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}
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static void SwitchIn_ShowSubstitute(void)
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{
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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@ -539,7 +527,7 @@ static void RecordedOpponentHandleHealthBarUpdate(void)
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TestRunner_Battle_RecordHP(gActiveBattler, curHP, 0);
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}
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gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
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gBattlerControllerFuncs[gActiveBattler] = Controller_WaitForHealthBar;
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}
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static void RecordedOpponentHandleStatusIconUpdate(void)
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@ -281,23 +281,6 @@ static void WaitForMonAnimAfterLoad(void)
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RecordedPlayerBufferExecCompleted();
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}
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static void CompleteOnHealthbarDone(void)
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{
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s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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if (hpValue != -1)
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{
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UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], HP_CURRENT, hpValue, gBattleMons[gActiveBattler].maxHP);
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}
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else
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{
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HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
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RecordedPlayerBufferExecCompleted();
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}
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}
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static void SwitchIn_ShowSubstitute(void)
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{
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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@ -545,7 +528,7 @@ static void RecordedPlayerHandleHealthBarUpdate(void)
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TestRunner_Battle_RecordHP(gActiveBattler, curHP, 0);
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}
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gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
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gBattlerControllerFuncs[gActiveBattler] = Controller_WaitForHealthBar;
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}
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static void RecordedPlayerHandleStatusIconUpdate(void)
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@ -237,14 +237,6 @@ static void SafariBufferExecCompleted(void)
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}
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}
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static void CompleteOnFinishedStatusAnimation(void)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
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SafariBufferExecCompleted();
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}
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#define sSpeedX data[0]
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static void SafariHandleDrawTrainerPic(void)
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{
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u32 trainerPicId = gSaveBlock2Ptr->playerGender + TRAINER_BACK_PIC_BRENDAN;
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@ -254,8 +246,6 @@ static void SafariHandleDrawTrainerPic(void)
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30);
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}
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#undef sSpeedX
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static void SafariHandleSuccessBallThrowAnim(void)
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{
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BtlController_HandleSuccessBallThrowAnim(gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_BALL_THROW_WITH_TRAINER, FALSE);
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@ -282,23 +282,6 @@ static void Intro_WaitForShinyAnimAndHealthbox(void)
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}
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}
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static void CompleteOnHealthbarDone(void)
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{
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s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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if (hpValue != -1)
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{
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UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], HP_CURRENT, hpValue, gBattleMons[gActiveBattler].maxHP);
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}
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else
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{
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HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
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WallyBufferExecCompleted();
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}
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}
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static void WallyBufferExecCompleted(void)
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{
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gBattlerControllerFuncs[gActiveBattler] = WallyBufferRunCommand;
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@ -421,27 +404,7 @@ static void WallyHandleChooseItem(void)
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static void WallyHandleHealthBarUpdate(void)
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{
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s16 hpVal;
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LoadBattleBarGfx(0);
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hpVal = gBattleResources->bufferA[gActiveBattler][2] | (gBattleResources->bufferA[gActiveBattler][3] << 8);
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if (hpVal != INSTANT_HP_BAR_DROP)
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{
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u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
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u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
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||||
|
||||
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
|
||||
}
|
||||
else
|
||||
{
|
||||
u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
|
||||
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
|
||||
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], HP_CURRENT, 0, maxHP);
|
||||
}
|
||||
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
|
||||
BtlController_HandleHealthBarUpdate(gActiveBattler, TRUE);
|
||||
}
|
||||
|
||||
// For some reason Wally's SE don't take side into account and pan is always the same. Possibly a bug
|
||||
|
@ -2247,6 +2247,23 @@ static void Controller_HandleTrainerSlideBack(void)
|
||||
}
|
||||
}
|
||||
|
||||
void Controller_WaitForHealthBar(void)
|
||||
{
|
||||
s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
|
||||
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
if (hpValue != -1)
|
||||
{
|
||||
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], HP_CURRENT, hpValue, gBattleMons[gActiveBattler].maxHP);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||||
BattleControllerComplete(gActiveBattler);
|
||||
}
|
||||
}
|
||||
|
||||
static void Controller_WaitForBallThrow(void)
|
||||
{
|
||||
if (!gDoingBattleAnim || !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
||||
@ -2658,6 +2675,33 @@ void BtlController_HandlePrintString(u32 battler, bool32 updateTvData, bool32 ar
|
||||
BattleArena_DeductSkillPoints(battler, *stringId);
|
||||
}
|
||||
|
||||
void BtlController_HandleHealthBarUpdate(u32 battler, bool32 updateHpText)
|
||||
{
|
||||
s16 hpVal;
|
||||
struct Pokemon *party = GetBattlerParty(battler);
|
||||
|
||||
LoadBattleBarGfx(0);
|
||||
hpVal = gBattleResources->bufferA[battler][2] | (gBattleResources->bufferA[battler][3] << 8);
|
||||
|
||||
if (hpVal != INSTANT_HP_BAR_DROP)
|
||||
{
|
||||
u32 maxHP = GetMonData(&party[gBattlerPartyIndexes[battler]], MON_DATA_MAX_HP);
|
||||
u32 curHP = GetMonData(&party[gBattlerPartyIndexes[battler]], MON_DATA_HP);
|
||||
|
||||
SetBattleBarStruct(battler, gHealthboxSpriteIds[battler], maxHP, curHP, hpVal);
|
||||
}
|
||||
else
|
||||
{
|
||||
u32 maxHP = GetMonData(&party[gBattlerPartyIndexes[battler]], MON_DATA_MAX_HP);
|
||||
|
||||
SetBattleBarStruct(battler, gHealthboxSpriteIds[battler], maxHP, 0, hpVal);
|
||||
if (updateHpText)
|
||||
UpdateHpTextInHealthbox(gHealthboxSpriteIds[battler], HP_CURRENT, 0, maxHP);
|
||||
}
|
||||
|
||||
gBattlerControllerFuncs[battler] = Controller_WaitForHealthBar;
|
||||
}
|
||||
|
||||
void DoStatusIconUpdate(u32 battler)
|
||||
{
|
||||
struct Pokemon *party = GetBattlerParty(battler);
|
||||
|
@ -157,8 +157,6 @@ static void BufferLastDomeWinnerName(void);
|
||||
static void InitRandomTourneyTreeResults(void);
|
||||
static void InitDomeTrainers(void);
|
||||
|
||||
EWRAM_DATA u32 gPlayerPartyLostHP = 0; // never read
|
||||
static EWRAM_DATA u32 sPlayerPartyMaxHP = 0; // never read
|
||||
static EWRAM_DATA struct TourneyTreeInfoCard *sInfoCard = {0};
|
||||
static EWRAM_DATA u8 *sTilemapBuffer = NULL;
|
||||
|
||||
@ -2544,9 +2542,6 @@ static void BufferDomeOpponentName(void)
|
||||
|
||||
static void InitDomeOpponentParty(void)
|
||||
{
|
||||
gPlayerPartyLostHP = 0;
|
||||
sPlayerPartyMaxHP = GetMonData(&gPlayerParty[0], MON_DATA_MAX_HP, NULL);
|
||||
sPlayerPartyMaxHP += GetMonData(&gPlayerParty[1], MON_DATA_MAX_HP, NULL);
|
||||
CalculatePlayerPartyCount();
|
||||
CreateDomeOpponentMons(TrainerIdToTournamentId(gTrainerBattleOpponent_A));
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user