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I_HEALTH_RECOVERY in item_effect_restore_hp.c
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@ -5,11 +5,11 @@ SINGLE_BATTLE_TEST("Items can restore a battler's HP by a fixed amount")
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{
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u32 item, hp;
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PARAMETRIZE { item = ITEM_POTION; hp = 20; }
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PARAMETRIZE { item = ITEM_SUPER_POTION; hp = 60; }
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PARAMETRIZE { item = ITEM_HYPER_POTION; hp = 120; }
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PARAMETRIZE { item = ITEM_FRESH_WATER; hp = 30; }
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PARAMETRIZE { item = ITEM_SODA_POP; hp = 50; }
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PARAMETRIZE { item = ITEM_LEMONADE; hp = 70; }
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PARAMETRIZE { item = ITEM_SUPER_POTION; hp = I_HEALTH_RECOVERY >= GEN_7 ? 60 : 50; }
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PARAMETRIZE { item = ITEM_HYPER_POTION; hp = I_HEALTH_RECOVERY >= GEN_7 ? 120 : 200; }
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PARAMETRIZE { item = ITEM_FRESH_WATER; hp = I_HEALTH_RECOVERY >= GEN_7 ? 30 : 50; }
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PARAMETRIZE { item = ITEM_SODA_POP; hp = I_HEALTH_RECOVERY >= GEN_7 ? 50 : 60; }
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PARAMETRIZE { item = ITEM_LEMONADE; hp = I_HEALTH_RECOVERY >= GEN_7 ? 70 : 80; }
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PARAMETRIZE { item = ITEM_MOOMOO_MILK; hp = 100; }
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PARAMETRIZE { item = ITEM_ENERGY_POWDER; hp = I_HEALTH_RECOVERY >= GEN_7 ? 60 : 50; }
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PARAMETRIZE { item = ITEM_ENERGY_ROOT; hp = I_HEALTH_RECOVERY >= GEN_7 ? 120 : 200; }
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