Fixed some new battle strings

This commit is contained in:
SubzeroEclipse 2022-02-01 13:19:07 +01:00
parent 3b4f219180
commit b946775e50

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@ -509,13 +509,13 @@ static const u8 sText_TwoInGameTrainersDefeated[];
static const u8 sText_Trainer2LoseText[]; static const u8 sText_Trainer2LoseText[];
// New battle strings. // New battle strings.
static const s8 sText_EnduredViaSturdy[] = _("{B_DEF_NAME_WITH_PREFIX} ENDURED\nthe hit using {B_DEF_ABILITY}!"); static const s8 sText_EnduredViaSturdy[] = _("{B_DEF_NAME_WITH_PREFIX} Endured\nthe hit using {B_DEF_ABILITY}!");
static const s8 sText_PowerHerbActivation[] = _("{B_ATK_NAME_WITH_PREFIX} became fully charged\ndue to its {B_LAST_ITEM}!"); static const s8 sText_PowerHerbActivation[] = _("{B_ATK_NAME_WITH_PREFIX} became fully charged\ndue to its {B_LAST_ITEM}!");
static const s8 sText_HurtByItem[] = _("{B_ATK_NAME_WITH_PREFIX} was hurt\nby its {B_LAST_ITEM}!"); static const s8 sText_HurtByItem[] = _("{B_ATK_NAME_WITH_PREFIX} was hurt\nby its {B_LAST_ITEM}!");
static const s8 sText_BadlyPoisonedByItem[] = _("{B_EFF_NAME_WITH_PREFIX} was badly \npoisoned by the {B_LAST_ITEM}!"); static const s8 sText_BadlyPoisonedByItem[] = _("{B_EFF_NAME_WITH_PREFIX} was badly \npoisoned by the {B_LAST_ITEM}!");
static const s8 sText_BurnedByItem[] = _("{B_EFF_NAME_WITH_PREFIX} was burned\nby the {B_LAST_ITEM}!"); static const s8 sText_BurnedByItem[] = _("{B_EFF_NAME_WITH_PREFIX} was burned\nby the {B_LAST_ITEM}!");
static const s8 sText_TargetAbilityActivates[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY} activates!"); static const s8 sText_TargetAbilityActivates[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY} activates!");
static const u8 sText_GravityIntensified[] = _("GRAVITY intensified!"); static const u8 sText_GravityIntensified[] = _("Gravity intensified!");
static const u8 sText_TargetIdentified[] = _("{B_DEF_NAME_WITH_PREFIX} was \nidentified!"); static const u8 sText_TargetIdentified[] = _("{B_DEF_NAME_WITH_PREFIX} was \nidentified!");
static const u8 sText_TargetWokeUp[] = _("{B_DEF_NAME_WITH_PREFIX} woke up!"); static const u8 sText_TargetWokeUp[] = _("{B_DEF_NAME_WITH_PREFIX} woke up!");
static const u8 sText_PkmnStoleAndAteItem[] = _("{B_ATK_NAME_WITH_PREFIX} stole and\nate {B_DEF_NAME_WITH_PREFIX}'s {B_LAST_ITEM}!"); static const u8 sText_PkmnStoleAndAteItem[] = _("{B_ATK_NAME_WITH_PREFIX} stole and\nate {B_DEF_NAME_WITH_PREFIX}'s {B_LAST_ITEM}!");
@ -615,9 +615,9 @@ static const u8 sText_TargetStatWontGoHigher[] = _("{B_DEF_NAME_WITH_PREFIX}'s {
static const u8 sText_PkmnMoveBouncedViaAbility[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_CURRENT_MOVE} was\nbounced back by {B_DEF_NAME_WITH_PREFIX}'s\l{B_DEF_ABILITY}!"); static const u8 sText_PkmnMoveBouncedViaAbility[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_CURRENT_MOVE} was\nbounced back by {B_DEF_NAME_WITH_PREFIX}'s\l{B_DEF_ABILITY}!");
static const u8 sText_ImposterTransform[] = _("{B_ATK_NAME_WITH_PREFIX} transformed into\n{B_DEF_NAME_WITH_PREFIX} using {B_LAST_ABILITY}!"); static const u8 sText_ImposterTransform[] = _("{B_ATK_NAME_WITH_PREFIX} transformed into\n{B_DEF_NAME_WITH_PREFIX} using {B_LAST_ABILITY}!");
static const u8 sText_NotDoneYet[] = _("This move effect is not done yet!\p"); static const u8 sText_NotDoneYet[] = _("This move effect is not done yet!\p");
static const u8 sText_PkmnBlewAwayToxicSpikes[] = _("{B_ATK_NAME_WITH_PREFIX} blew away\nTOXIC SPIKES!"); static const u8 sText_PkmnBlewAwayToxicSpikes[] = _("{B_ATK_NAME_WITH_PREFIX} blew away\nToxic Spikes!");
static const u8 sText_PkmnBlewAwayStickyWeb[] = _("{B_ATK_NAME_WITH_PREFIX} blew away\nSTICKY WEB!"); static const u8 sText_PkmnBlewAwayStickyWeb[] = _("{B_ATK_NAME_WITH_PREFIX} blew away\nSticky Web!");
static const u8 sText_PkmnBlewAwayStealthRock[] = _("{B_ATK_NAME_WITH_PREFIX} blew away\nSTEALTH ROCK!"); static const u8 sText_PkmnBlewAwayStealthRock[] = _("{B_ATK_NAME_WITH_PREFIX} blew away\nStealth Rock!");
static const u8 sText_StickyWebUsed[] = _("A sticky web spreads out on the\nground around {B_DEF_TEAM2} team!"); static const u8 sText_StickyWebUsed[] = _("A sticky web spreads out on the\nground around {B_DEF_TEAM2} team!");
static const u8 sText_QuashSuccess[] = _("The opposing {B_ATK_NAME_WITH_PREFIX}'s move was postponed!"); static const u8 sText_QuashSuccess[] = _("The opposing {B_ATK_NAME_WITH_PREFIX}'s move was postponed!");
static const u8 sText_IonDelugeOn[] = _("A deluge of ions showers\nthe battlefield!"); static const u8 sText_IonDelugeOn[] = _("A deluge of ions showers\nthe battlefield!");
@ -680,7 +680,7 @@ static const u8 sText_AirLockActivates[] = _("The effects of weather\ndisappeare
static const u8 sText_PressureActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is exerting its\npressure!"); static const u8 sText_PressureActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is exerting its\npressure!");
static const u8 sText_DarkAuraActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is radiating\na dark aura!"); static const u8 sText_DarkAuraActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is radiating\na dark aura!");
static const u8 sText_FairyAuraActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is radiating\na fairy aura!"); static const u8 sText_FairyAuraActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is radiating\na fairy aura!");
static const u8 sText_AuraBreakActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} reversed all\nother POKéMON's auras!"); static const u8 sText_AuraBreakActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} reversed all\nother Pokémon's auras!");
static const u8 sText_ComatoseActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is drowsing!"); static const u8 sText_ComatoseActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is drowsing!");
static const u8 sText_ScreenCleanerActivates[] = _("All screens on the field were\ncleansed!"); static const u8 sText_ScreenCleanerActivates[] = _("All screens on the field were\ncleansed!");
static const u8 sText_FetchedPokeBall[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} found\na {B_LAST_ITEM}!"); static const u8 sText_FetchedPokeBall[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} found\na {B_LAST_ITEM}!");
@ -726,7 +726,7 @@ static const u8 sText_SwappedAbilities[] = _("{B_DEF_NAME_WITH_PREFIX} swapped A
static const u8 sText_PastelVeilProtected[] = _("{B_DEF_NAME_WITH_PREFIX} is protected\nby a pastel veil!"); static const u8 sText_PastelVeilProtected[] = _("{B_DEF_NAME_WITH_PREFIX} is protected\nby a pastel veil!");
static const u8 sText_PastelVeilEnters[] = _("{B_DEF_NAME_WITH_PREFIX} was cured\nof its poisoning!"); static const u8 sText_PastelVeilEnters[] = _("{B_DEF_NAME_WITH_PREFIX} was cured\nof its poisoning!");
static const u8 sText_BattlerTypeChangedTo[] = _("{B_BUFF1}'s type\nchanged to {B_BUFF2}!"); static const u8 sText_BattlerTypeChangedTo[] = _("{B_BUFF1}'s type\nchanged to {B_BUFF2}!");
static const u8 sText_BothCanNoLongerEscape[] = _("Neither POKéMON can run away!"); static const u8 sText_BothCanNoLongerEscape[] = _("Neither Pokémon can run away!");
static const u8 sText_CantEscapeDueToUsedMove[] = _("{B_ATK_NAME_WITH_PREFIX} can no longer escape\nbecause it used {B_CURRENT_MOVE}!"); static const u8 sText_CantEscapeDueToUsedMove[] = _("{B_ATK_NAME_WITH_PREFIX} can no longer escape\nbecause it used {B_CURRENT_MOVE}!");
static const u8 sText_PkmnBecameWeakerToFire[] = _("{B_DEF_NAME_WITH_PREFIX} became\nweaker to fire!"); static const u8 sText_PkmnBecameWeakerToFire[] = _("{B_DEF_NAME_WITH_PREFIX} became\nweaker to fire!");
static const u8 sText_PkmnAboutToBeAttackedByItsItem[] = _("{B_DEF_NAME_WITH_PREFIX} is about\nto be attacked by its {B_BUFF1}!"); static const u8 sText_PkmnAboutToBeAttackedByItsItem[] = _("{B_DEF_NAME_WITH_PREFIX} is about\nto be attacked by its {B_BUFF1}!");