mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-25 11:14:15 +01:00
Begin disassembling window.s
This commit is contained in:
parent
0931f65fa2
commit
b95747dc69
4
asm/bg.s
4
asm/bg.s
@ -680,7 +680,7 @@ _080017CC:
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subs r0, 0x4
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cmp r0, r1
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bge _080017CC
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ldr r0, =gUnknown_03002F54
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ldr r0, =gUnneededFireRedVariable
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str r4, [r0]
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pop {r4}
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pop {r0}
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@ -934,7 +934,7 @@ _080019B8:
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ldr r0, [r2]
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orrs r0, r1
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str r0, [r2]
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ldr r0, =gUnknown_03002F54
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ldr r0, =gUnneededFireRedVariable
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ldr r0, [r0]
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cmp r0, 0x1
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bne _080019E4
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1388
asm/window.s
1388
asm/window.s
File diff suppressed because it is too large
Load Diff
@ -27,6 +27,8 @@
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#define CpuFastFill16(value, dest, size) CpuFastFill(((value) << 16) | (value), (dest), (size))
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#define CpuFastFill8(value, dest, size) CpuFastFill(((value) << 24) | ((value) << 16) | ((value) << 8) | (value), (dest), (size))
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#define CpuFastCopy(src, dest, size) CpuFastSet(src, dest, ((size)/(32/8) & 0x1FFFFF))
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#define DmaSet(dmaNum, src, dest, control) \
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@ -96,4 +96,11 @@ struct SaveBlock2
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extern struct SaveBlock2 *gSaveBlock2Ptr;
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struct Bitmap // TODO: Find a better spot for this
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{
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u8* pixels;
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u32 width:16;
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u32 height:16;
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};
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#endif // GUARD_GLOBAL_H
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@ -13,18 +13,6 @@
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#define NUM_TEXT_PRINTERS 32
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struct Window
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{
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u8 priority;
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u8 tilemapLeft;
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u8 tilemapTop;
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u8 width;
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u8 height;
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u8 paletteNum;
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u16 baseBlock;
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u8 *tileData;
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};
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struct TextPrinter
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{
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struct TextSubPrinter { // TODO: Better name
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21
include/window.h
Normal file
21
include/window.h
Normal file
@ -0,0 +1,21 @@
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#ifndef GUARD_WINDOW_H
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#define GUARD_WINDOW_H
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struct WindowTemplate
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{
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u8 priority;
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u8 tilemapLeft;
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u8 tilemapTop;
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u8 width;
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u8 height;
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u8 paletteNum;
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u16 baseBlock;
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};
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struct Window
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{
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struct WindowTemplate window;
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u8 *tileData;
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};
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#endif // GUARD_WINDOW_H
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@ -47,6 +47,7 @@ SECTIONS {
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src/gpu_regs.o(.text);
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asm/bg.o(.text);
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asm/blit.o(.text);
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src/window.o(.text);
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asm/window.o(.text);
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src/text.o(.text);
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asm/sprite.o(.text);
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@ -1,9 +1,9 @@
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#include "global.h"
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#include "text.h"
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#include "battle.h"
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#include "main.h"
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#include "palette.h"
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#include "string_util.h"
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#include "window.h"
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extern void FillBitmapRect4Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue);
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extern void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height);
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@ -15,7 +15,7 @@ extern u32 GetGlyphWidthFont6(u16 glyphId, bool32 isJapanese);
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extern void audio_play(u16 songNum);
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extern u8* sub_81AFC74(u8 a1);
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EWRAM_DATA struct Window gWindows[20] = {};
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extern struct Window gWindows[20];
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EWRAM_DATA struct TextPrinter gTempTextPrinter = {};
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EWRAM_DATA struct TextPrinter gTextPrinters[NUM_TEXT_PRINTERS] = {};
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461
src/window.c
Normal file
461
src/window.c
Normal file
@ -0,0 +1,461 @@
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#include "global.h"
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#include "window.h"
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extern u8 gUnknown_03002F60;
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extern void* gUnknown_03002F70[];
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extern u32 gUnneededFireRedVariable;
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EWRAM_DATA struct Window gWindows[20];
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extern void* GetBgTilemapBuffer(u8 bg);
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extern int DummiedOutFireRedLeafGreenTileAllocFunc(int, int, int, int);
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extern u16 GetBgAttribute(u8 bg, u8 attributeId);
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extern void *AllocZeroed(u16 size);
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extern void FreeAllWindowBuffers(void);
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extern void SetBgTilemapBuffer(u8 bg, void *tilemap);
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extern u8 GetNumActiveWindowsOnBg(u8 bgId);
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extern void Free(void *pointer);
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extern void CopyBgTilemapBufferToVram(u8 bg);
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extern u8 LoadBgTiles(u8 bg, void *src, u16 size, u16 destOffset);
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extern void WriteSequenceToBgTilemapBuffer(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 width, u8 height, u8 paletteSlot, u16 tileNumDelta);
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extern void FillBgTilemapBufferRect(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height, u8 palette);
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extern void BlitBitmapRect4Bit(struct Bitmap *src, struct Bitmap *dest, u16 srcX, u16 srcY, u16 destX, u16 destY, u16 width, u16 height, u8 colorKey);
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extern void FillBitmapRect4Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue);
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void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight);
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extern const struct WindowTemplate gDummyWindowTemplate;
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void nullsub_8(void)
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{
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}
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bool16 InitWindows(struct WindowTemplate *templates)
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{
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int i;
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void *bgTilemapBuffer;
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int j;
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u8 bgLayer;
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u16 attrib;
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u8* allocatedTilemapBuffer;
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int allocatedBaseBlock;
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for (i = 0; i < 0x4; ++i)
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{
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bgTilemapBuffer = GetBgTilemapBuffer(i);
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if (bgTilemapBuffer != NULL)
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gUnknown_03002F70[i] = nullsub_8;
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else
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gUnknown_03002F70[i] = bgTilemapBuffer;
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}
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for (i = 0; i < 0x20; ++i)
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{
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gWindows[i].window = gDummyWindowTemplate;
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gWindows[i].tileData = NULL;
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}
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for (i = 0, allocatedBaseBlock = 0, bgLayer = templates[i].priority; bgLayer != 0xFF && i < 0x20; ++i, bgLayer = templates[i].priority)
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{
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if (gUnneededFireRedVariable == 1)
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{
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allocatedBaseBlock = DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, 0, templates[i].width * templates[i].height, 0);
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if (allocatedBaseBlock == -1)
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return FALSE;
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}
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if (gUnknown_03002F70[bgLayer] == NULL)
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{
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attrib = GetBgAttribute(bgLayer, 0x8);
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if (attrib != 0xFFFF)
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{
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allocatedTilemapBuffer = AllocZeroed(attrib);
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if (allocatedTilemapBuffer == NULL)
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{
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FreeAllWindowBuffers();
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return FALSE;
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}
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for (j = 0; j < attrib; ++j)
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allocatedTilemapBuffer[j] = 0;
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gUnknown_03002F70[bgLayer] = allocatedTilemapBuffer;
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SetBgTilemapBuffer(bgLayer, allocatedTilemapBuffer);
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}
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}
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allocatedTilemapBuffer = AllocZeroed(0x20 * (templates[i].width * templates[i].height));
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if (allocatedTilemapBuffer == NULL)
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{
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if ((GetNumActiveWindowsOnBg(bgLayer) == 0) && (gUnknown_03002F70[bgLayer] != nullsub_8))
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{
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Free(gUnknown_03002F70[bgLayer]);
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gUnknown_03002F70[bgLayer] = allocatedTilemapBuffer;
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}
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return FALSE;
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}
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gWindows[i].tileData = allocatedTilemapBuffer;
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gWindows[i].window = templates[i];
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if (gUnneededFireRedVariable == 1)
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{
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gWindows[i].window.baseBlock = allocatedBaseBlock;
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DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, allocatedBaseBlock, templates[i].width * templates[i].height, 1);
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}
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}
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gUnknown_03002F60 = 0;
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return TRUE;
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}
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u16 AddWindow(struct WindowTemplate *template)
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{
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u16 win;
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u8 bgLayer;
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int allocatedBaseBlock;
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u16 attrib;
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u8 *allocatedTilemapBuffer;
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int i;
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for (win = 0; win < 0x20; ++win)
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{
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if ((bgLayer = gWindows[win].window.priority) == 0xFF)
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break;
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}
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if (win == 0x20)
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return 0xFF;
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bgLayer = template->priority;
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allocatedBaseBlock = 0;
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if (gUnneededFireRedVariable == 1)
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{
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allocatedBaseBlock = DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, 0, template->width * template->height, 0);
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if (allocatedBaseBlock == -1)
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return 0xFF;
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}
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if (gUnknown_03002F70[bgLayer] == NULL)
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{
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attrib = GetBgAttribute(bgLayer, 0x8);
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if (attrib != 0xFFFF)
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{
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allocatedTilemapBuffer = AllocZeroed(attrib);
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if (allocatedTilemapBuffer == NULL)
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return 0xFF;
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for (i = 0; i < attrib; ++i)
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allocatedTilemapBuffer[i] = 0;
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gUnknown_03002F70[bgLayer] = allocatedTilemapBuffer;
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SetBgTilemapBuffer(bgLayer, allocatedTilemapBuffer);
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}
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}
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allocatedTilemapBuffer = AllocZeroed(0x20 * (template->width * template->height));
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if (allocatedTilemapBuffer == NULL)
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{
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if ((GetNumActiveWindowsOnBg(bgLayer) == 0) && (gUnknown_03002F70[bgLayer] != nullsub_8))
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{
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Free(gUnknown_03002F70[bgLayer]);
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gUnknown_03002F70[bgLayer] = allocatedTilemapBuffer;
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}
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return 0xFF;
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}
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gWindows[win].tileData = allocatedTilemapBuffer;
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gWindows[win].window = *template;
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if (gUnneededFireRedVariable == 1)
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{
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gWindows[win].window.baseBlock = allocatedBaseBlock;
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DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, allocatedBaseBlock, gWindows[win].window.width * gWindows[win].window.height, 1);
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}
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return win;
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}
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int AddWindowWithoutTileMap(struct WindowTemplate *template)
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{
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u16 win;
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u8 bgLayer;
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int allocatedBaseBlock;
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for (win = 0; win < 0x20; ++win)
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{
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if (gWindows[win].window.priority == 0xFF)
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break;
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}
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if (win == 0x20)
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return 0xFF;
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bgLayer = template->priority;
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allocatedBaseBlock = 0;
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if (gUnneededFireRedVariable == 1)
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{
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allocatedBaseBlock = DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, 0, template->width * template->height, 0);
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if (allocatedBaseBlock == -1)
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return 0xFF;
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}
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gWindows[win].window = *template;
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if (gUnneededFireRedVariable == 1)
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{
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gWindows[win].window.baseBlock = allocatedBaseBlock;
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DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, allocatedBaseBlock, gWindows[win].window.width * gWindows[win].window.height, 1);
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}
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return win;
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}
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void RemoveWindow(u8 windowId)
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{
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u8 bgLayer = gWindows[windowId].window.priority;
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if (gUnneededFireRedVariable == 1)
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{
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DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, gWindows[windowId].window.baseBlock, gWindows[windowId].window.width * gWindows[windowId].window.height, 2);
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}
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gWindows[windowId].window = gDummyWindowTemplate;
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if (GetNumActiveWindowsOnBg(bgLayer) == 0)
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{
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if (gUnknown_03002F70[bgLayer] != nullsub_8)
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{
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Free(gUnknown_03002F70[bgLayer]);
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gUnknown_03002F70[bgLayer] = 0;
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}
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}
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if (gWindows[windowId].tileData != NULL)
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{
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Free(gWindows[windowId].tileData);
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gWindows[windowId].tileData = NULL;
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}
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}
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void FreeAllWindowBuffers(void)
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{
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int i;
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for (i = 0; i < 4; ++i)
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{
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if (gUnknown_03002F70[i] != NULL && gUnknown_03002F70[i] != nullsub_8)
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{
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Free(gUnknown_03002F70[i]);
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gUnknown_03002F70[i] = NULL;
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}
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}
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for (i = 0; i < 0x20; ++i)
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{
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if (gWindows[i].tileData != NULL)
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{
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Free(gWindows[i].tileData);
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gWindows[i].tileData = NULL;
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}
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}
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}
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void CopyWindowToVram(u8 windowId, u8 mode)
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{
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struct Window windowLocal = gWindows[windowId];
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u16 windowSize = 32 * (windowLocal.window.width * windowLocal.window.height);
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switch (mode)
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{
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case 1:
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CopyBgTilemapBufferToVram(windowLocal.window.priority);
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break;
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case 2:
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LoadBgTiles(windowLocal.window.priority, windowLocal.tileData, windowSize, windowLocal.window.baseBlock);
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break;
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case 3:
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LoadBgTiles(windowLocal.window.priority, windowLocal.tileData, windowSize, windowLocal.window.baseBlock);
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CopyBgTilemapBufferToVram(windowLocal.window.priority);
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break;
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}
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}
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void CopyWindowRectToVram(u32 windowId, u32 mode, u32 x, u32 y, u32 w, u32 h)
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{
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struct Window windowLocal;
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int rectSize;
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int rectPos;
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if (w != 0 && h != 0)
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{
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windowLocal = gWindows[windowId];
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rectSize = ((h - 1) * windowLocal.window.width);
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rectSize += (windowLocal.window.width - x);
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rectSize -= (windowLocal.window.width - (x + w));
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rectSize *= 32;
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rectPos = (y * windowLocal.window.width) + x;
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switch (mode)
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{
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case 1:
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CopyBgTilemapBufferToVram(windowLocal.window.priority);
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break;
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case 2:
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LoadBgTiles(windowLocal.window.priority, windowLocal.tileData + (rectPos * 32), rectSize, windowLocal.window.baseBlock + rectPos);
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break;
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case 3:
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LoadBgTiles(windowLocal.window.priority, windowLocal.tileData + (rectPos * 32), rectSize, windowLocal.window.baseBlock + rectPos);
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CopyBgTilemapBufferToVram(windowLocal.window.priority);
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break;
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}
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}
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}
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void PutWindowTilemap(u8 windowId)
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{
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struct Window windowLocal = gWindows[windowId];
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WriteSequenceToBgTilemapBuffer(
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windowLocal.window.priority,
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GetBgAttribute(windowLocal.window.priority, 0xA) + windowLocal.window.baseBlock,
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windowLocal.window.tilemapLeft,
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windowLocal.window.tilemapTop,
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windowLocal.window.width,
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windowLocal.window.height,
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windowLocal.window.paletteNum,
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1);
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}
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void PutWindowRectTilemapOverridePalette(u8 windowId, u8 x, u8 y, u8 width, u8 height, u8 palette)
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{
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struct Window windowLocal = gWindows[windowId];
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u16 currentRow = windowLocal.window.baseBlock + (y * windowLocal.window.width) + x + GetBgAttribute(windowLocal.window.priority, 0xA);
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int i;
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for (i = 0; i < height; ++i)
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{
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WriteSequenceToBgTilemapBuffer(
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windowLocal.window.priority,
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currentRow,
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windowLocal.window.tilemapLeft + x,
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windowLocal.window.tilemapTop + y + i,
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width,
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1,
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palette,
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1);
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currentRow += windowLocal.window.width;
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}
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}
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void ClearWindowTilemap(u8 windowId)
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{
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struct Window windowLocal = gWindows[windowId];
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FillBgTilemapBufferRect(
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windowLocal.window.priority,
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gUnknown_03002F60,
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windowLocal.window.tilemapLeft,
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windowLocal.window.tilemapTop,
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windowLocal.window.width,
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windowLocal.window.height,
|
||||
windowLocal.window.paletteNum);
|
||||
}
|
||||
|
||||
void PutWindowRectTilemap(u8 windowId, u8 x, u8 y, u8 width, u8 height)
|
||||
{
|
||||
struct Window windowLocal = gWindows[windowId];
|
||||
u16 currentRow = windowLocal.window.baseBlock + (y * windowLocal.window.width) + x + GetBgAttribute(windowLocal.window.priority, 0xA);
|
||||
int i;
|
||||
|
||||
for (i = 0; i < height; ++i)
|
||||
{
|
||||
WriteSequenceToBgTilemapBuffer(
|
||||
windowLocal.window.priority,
|
||||
currentRow,
|
||||
windowLocal.window.tilemapLeft + x,
|
||||
windowLocal.window.tilemapTop + y + i,
|
||||
width,
|
||||
1,
|
||||
windowLocal.window.paletteNum,
|
||||
1);
|
||||
|
||||
currentRow += windowLocal.window.width;
|
||||
}
|
||||
}
|
||||
|
||||
void BlitBitmapToWindow(u8 windowId, u8 *pixels, u16 x, u16 y, u16 width, u16 height)
|
||||
{
|
||||
BlitBitmapRectToWindow(windowId, pixels, 0, 0, width, height, x, y, width, height);
|
||||
}
|
||||
|
||||
void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight)
|
||||
{
|
||||
struct Bitmap sourceRect;
|
||||
struct Bitmap destRect;
|
||||
|
||||
sourceRect.pixels = (u8*)pixels;
|
||||
sourceRect.width = srcWidth;
|
||||
sourceRect.height = srcHeight;
|
||||
|
||||
destRect.pixels = gWindows[windowId].tileData;
|
||||
destRect.width = 8 * gWindows[windowId].window.width;
|
||||
destRect.height = 8 * gWindows[windowId].window.height;
|
||||
|
||||
BlitBitmapRect4Bit(&sourceRect, &destRect, srcX, srcY, destX, destY, rectWidth, rectHeight, 0);
|
||||
}
|
||||
|
||||
void BlitBitmapRectToWindowWithColorKey(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight, u8 colorKey)
|
||||
{
|
||||
struct Bitmap sourceRect;
|
||||
struct Bitmap destRect;
|
||||
|
||||
sourceRect.pixels = (u8*)pixels;
|
||||
sourceRect.width = srcWidth;
|
||||
sourceRect.height = srcHeight;
|
||||
|
||||
destRect.pixels = gWindows[windowId].tileData;
|
||||
destRect.width = 8 * gWindows[windowId].window.width;
|
||||
destRect.height = 8 * gWindows[windowId].window.height;
|
||||
|
||||
BlitBitmapRect4Bit(&sourceRect, &destRect, srcX, srcY, destX, destY, rectWidth, rectHeight, colorKey);
|
||||
}
|
||||
|
||||
void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height)
|
||||
{
|
||||
struct Bitmap pixelRect;
|
||||
|
||||
pixelRect.pixels = gWindows[windowId].tileData;
|
||||
pixelRect.width = 8 * gWindows[windowId].window.width;
|
||||
pixelRect.height = 8 * gWindows[windowId].window.height;
|
||||
|
||||
FillBitmapRect4Bit(&pixelRect, x, y, width, height, fillValue);
|
||||
}
|
||||
|
||||
void CopyToWindowPixelBuffer(u8 windowId, u8 *src, u16 size, u16 tileOffset)
|
||||
{
|
||||
if (size != 0)
|
||||
CpuCopy16(src, gWindows[windowId].tileData + (0x20 * tileOffset), size);
|
||||
else
|
||||
LZ77UnCompWram(src, gWindows[windowId].tileData + (0x20 * tileOffset));
|
||||
}
|
||||
|
||||
void FillWindowPixelBuffer(u8 windowId, u8 fillValue)
|
||||
{
|
||||
int fillSize = gWindows[windowId].window.width * gWindows[windowId].window.height;
|
||||
CpuFastFill8(fillValue, gWindows[windowId].tileData, 0x20 * fillSize);
|
||||
}
|
@ -39,7 +39,7 @@ IntrMain_Buffer: @ 3002750
|
||||
gPcmDmaCounter: @ 3002F50
|
||||
.space 0x4
|
||||
|
||||
gUnknown_03002F54: @ 3002F54
|
||||
gUnneededFireRedVariable: @ 3002F54
|
||||
.space 0xC
|
||||
|
||||
gUnknown_03002F60: @ 3002F60
|
||||
|
Loading…
Reference in New Issue
Block a user