mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
Begin disassembling window.s
This commit is contained in:
parent
0931f65fa2
commit
b95747dc69
4
asm/bg.s
4
asm/bg.s
@ -680,7 +680,7 @@ _080017CC:
|
|||||||
subs r0, 0x4
|
subs r0, 0x4
|
||||||
cmp r0, r1
|
cmp r0, r1
|
||||||
bge _080017CC
|
bge _080017CC
|
||||||
ldr r0, =gUnknown_03002F54
|
ldr r0, =gUnneededFireRedVariable
|
||||||
str r4, [r0]
|
str r4, [r0]
|
||||||
pop {r4}
|
pop {r4}
|
||||||
pop {r0}
|
pop {r0}
|
||||||
@ -934,7 +934,7 @@ _080019B8:
|
|||||||
ldr r0, [r2]
|
ldr r0, [r2]
|
||||||
orrs r0, r1
|
orrs r0, r1
|
||||||
str r0, [r2]
|
str r0, [r2]
|
||||||
ldr r0, =gUnknown_03002F54
|
ldr r0, =gUnneededFireRedVariable
|
||||||
ldr r0, [r0]
|
ldr r0, [r0]
|
||||||
cmp r0, 0x1
|
cmp r0, 0x1
|
||||||
bne _080019E4
|
bne _080019E4
|
||||||
|
1388
asm/window.s
1388
asm/window.s
File diff suppressed because it is too large
Load Diff
@ -27,6 +27,8 @@
|
|||||||
|
|
||||||
#define CpuFastFill16(value, dest, size) CpuFastFill(((value) << 16) | (value), (dest), (size))
|
#define CpuFastFill16(value, dest, size) CpuFastFill(((value) << 16) | (value), (dest), (size))
|
||||||
|
|
||||||
|
#define CpuFastFill8(value, dest, size) CpuFastFill(((value) << 24) | ((value) << 16) | ((value) << 8) | (value), (dest), (size))
|
||||||
|
|
||||||
#define CpuFastCopy(src, dest, size) CpuFastSet(src, dest, ((size)/(32/8) & 0x1FFFFF))
|
#define CpuFastCopy(src, dest, size) CpuFastSet(src, dest, ((size)/(32/8) & 0x1FFFFF))
|
||||||
|
|
||||||
#define DmaSet(dmaNum, src, dest, control) \
|
#define DmaSet(dmaNum, src, dest, control) \
|
||||||
|
@ -96,4 +96,11 @@ struct SaveBlock2
|
|||||||
|
|
||||||
extern struct SaveBlock2 *gSaveBlock2Ptr;
|
extern struct SaveBlock2 *gSaveBlock2Ptr;
|
||||||
|
|
||||||
|
struct Bitmap // TODO: Find a better spot for this
|
||||||
|
{
|
||||||
|
u8* pixels;
|
||||||
|
u32 width:16;
|
||||||
|
u32 height:16;
|
||||||
|
};
|
||||||
|
|
||||||
#endif // GUARD_GLOBAL_H
|
#endif // GUARD_GLOBAL_H
|
||||||
|
@ -13,18 +13,6 @@
|
|||||||
|
|
||||||
#define NUM_TEXT_PRINTERS 32
|
#define NUM_TEXT_PRINTERS 32
|
||||||
|
|
||||||
struct Window
|
|
||||||
{
|
|
||||||
u8 priority;
|
|
||||||
u8 tilemapLeft;
|
|
||||||
u8 tilemapTop;
|
|
||||||
u8 width;
|
|
||||||
u8 height;
|
|
||||||
u8 paletteNum;
|
|
||||||
u16 baseBlock;
|
|
||||||
u8 *tileData;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct TextPrinter
|
struct TextPrinter
|
||||||
{
|
{
|
||||||
struct TextSubPrinter { // TODO: Better name
|
struct TextSubPrinter { // TODO: Better name
|
||||||
|
21
include/window.h
Normal file
21
include/window.h
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
#ifndef GUARD_WINDOW_H
|
||||||
|
#define GUARD_WINDOW_H
|
||||||
|
|
||||||
|
struct WindowTemplate
|
||||||
|
{
|
||||||
|
u8 priority;
|
||||||
|
u8 tilemapLeft;
|
||||||
|
u8 tilemapTop;
|
||||||
|
u8 width;
|
||||||
|
u8 height;
|
||||||
|
u8 paletteNum;
|
||||||
|
u16 baseBlock;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Window
|
||||||
|
{
|
||||||
|
struct WindowTemplate window;
|
||||||
|
u8 *tileData;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // GUARD_WINDOW_H
|
@ -47,6 +47,7 @@ SECTIONS {
|
|||||||
src/gpu_regs.o(.text);
|
src/gpu_regs.o(.text);
|
||||||
asm/bg.o(.text);
|
asm/bg.o(.text);
|
||||||
asm/blit.o(.text);
|
asm/blit.o(.text);
|
||||||
|
src/window.o(.text);
|
||||||
asm/window.o(.text);
|
asm/window.o(.text);
|
||||||
src/text.o(.text);
|
src/text.o(.text);
|
||||||
asm/sprite.o(.text);
|
asm/sprite.o(.text);
|
||||||
|
@ -1,9 +1,9 @@
|
|||||||
#include "global.h"
|
#include "global.h"
|
||||||
#include "text.h"
|
#include "text.h"
|
||||||
#include "battle.h"
|
|
||||||
#include "main.h"
|
#include "main.h"
|
||||||
#include "palette.h"
|
#include "palette.h"
|
||||||
#include "string_util.h"
|
#include "string_util.h"
|
||||||
|
#include "window.h"
|
||||||
|
|
||||||
extern void FillBitmapRect4Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue);
|
extern void FillBitmapRect4Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue);
|
||||||
extern void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height);
|
extern void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height);
|
||||||
@ -15,7 +15,7 @@ extern u32 GetGlyphWidthFont6(u16 glyphId, bool32 isJapanese);
|
|||||||
extern void audio_play(u16 songNum);
|
extern void audio_play(u16 songNum);
|
||||||
extern u8* sub_81AFC74(u8 a1);
|
extern u8* sub_81AFC74(u8 a1);
|
||||||
|
|
||||||
EWRAM_DATA struct Window gWindows[20] = {};
|
extern struct Window gWindows[20];
|
||||||
EWRAM_DATA struct TextPrinter gTempTextPrinter = {};
|
EWRAM_DATA struct TextPrinter gTempTextPrinter = {};
|
||||||
EWRAM_DATA struct TextPrinter gTextPrinters[NUM_TEXT_PRINTERS] = {};
|
EWRAM_DATA struct TextPrinter gTextPrinters[NUM_TEXT_PRINTERS] = {};
|
||||||
|
|
||||||
|
461
src/window.c
Normal file
461
src/window.c
Normal file
@ -0,0 +1,461 @@
|
|||||||
|
#include "global.h"
|
||||||
|
#include "window.h"
|
||||||
|
|
||||||
|
extern u8 gUnknown_03002F60;
|
||||||
|
extern void* gUnknown_03002F70[];
|
||||||
|
extern u32 gUnneededFireRedVariable;
|
||||||
|
EWRAM_DATA struct Window gWindows[20];
|
||||||
|
|
||||||
|
extern void* GetBgTilemapBuffer(u8 bg);
|
||||||
|
extern int DummiedOutFireRedLeafGreenTileAllocFunc(int, int, int, int);
|
||||||
|
extern u16 GetBgAttribute(u8 bg, u8 attributeId);
|
||||||
|
extern void *AllocZeroed(u16 size);
|
||||||
|
extern void FreeAllWindowBuffers(void);
|
||||||
|
extern void SetBgTilemapBuffer(u8 bg, void *tilemap);
|
||||||
|
extern u8 GetNumActiveWindowsOnBg(u8 bgId);
|
||||||
|
extern void Free(void *pointer);
|
||||||
|
extern void CopyBgTilemapBufferToVram(u8 bg);
|
||||||
|
extern u8 LoadBgTiles(u8 bg, void *src, u16 size, u16 destOffset);
|
||||||
|
extern void WriteSequenceToBgTilemapBuffer(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 width, u8 height, u8 paletteSlot, u16 tileNumDelta);
|
||||||
|
extern void FillBgTilemapBufferRect(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height, u8 palette);
|
||||||
|
extern void BlitBitmapRect4Bit(struct Bitmap *src, struct Bitmap *dest, u16 srcX, u16 srcY, u16 destX, u16 destY, u16 width, u16 height, u8 colorKey);
|
||||||
|
extern void FillBitmapRect4Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue);
|
||||||
|
|
||||||
|
void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight);
|
||||||
|
|
||||||
|
extern const struct WindowTemplate gDummyWindowTemplate;
|
||||||
|
|
||||||
|
void nullsub_8(void)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
bool16 InitWindows(struct WindowTemplate *templates)
|
||||||
|
{
|
||||||
|
int i;
|
||||||
|
void *bgTilemapBuffer;
|
||||||
|
int j;
|
||||||
|
u8 bgLayer;
|
||||||
|
u16 attrib;
|
||||||
|
u8* allocatedTilemapBuffer;
|
||||||
|
int allocatedBaseBlock;
|
||||||
|
|
||||||
|
for (i = 0; i < 0x4; ++i)
|
||||||
|
{
|
||||||
|
bgTilemapBuffer = GetBgTilemapBuffer(i);
|
||||||
|
if (bgTilemapBuffer != NULL)
|
||||||
|
gUnknown_03002F70[i] = nullsub_8;
|
||||||
|
else
|
||||||
|
gUnknown_03002F70[i] = bgTilemapBuffer;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (i = 0; i < 0x20; ++i)
|
||||||
|
{
|
||||||
|
gWindows[i].window = gDummyWindowTemplate;
|
||||||
|
gWindows[i].tileData = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (i = 0, allocatedBaseBlock = 0, bgLayer = templates[i].priority; bgLayer != 0xFF && i < 0x20; ++i, bgLayer = templates[i].priority)
|
||||||
|
{
|
||||||
|
if (gUnneededFireRedVariable == 1)
|
||||||
|
{
|
||||||
|
allocatedBaseBlock = DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, 0, templates[i].width * templates[i].height, 0);
|
||||||
|
if (allocatedBaseBlock == -1)
|
||||||
|
return FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (gUnknown_03002F70[bgLayer] == NULL)
|
||||||
|
{
|
||||||
|
attrib = GetBgAttribute(bgLayer, 0x8);
|
||||||
|
|
||||||
|
if (attrib != 0xFFFF)
|
||||||
|
{
|
||||||
|
allocatedTilemapBuffer = AllocZeroed(attrib);
|
||||||
|
|
||||||
|
if (allocatedTilemapBuffer == NULL)
|
||||||
|
{
|
||||||
|
FreeAllWindowBuffers();
|
||||||
|
return FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (j = 0; j < attrib; ++j)
|
||||||
|
allocatedTilemapBuffer[j] = 0;
|
||||||
|
|
||||||
|
gUnknown_03002F70[bgLayer] = allocatedTilemapBuffer;
|
||||||
|
SetBgTilemapBuffer(bgLayer, allocatedTilemapBuffer);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
allocatedTilemapBuffer = AllocZeroed(0x20 * (templates[i].width * templates[i].height));
|
||||||
|
|
||||||
|
if (allocatedTilemapBuffer == NULL)
|
||||||
|
{
|
||||||
|
if ((GetNumActiveWindowsOnBg(bgLayer) == 0) && (gUnknown_03002F70[bgLayer] != nullsub_8))
|
||||||
|
{
|
||||||
|
Free(gUnknown_03002F70[bgLayer]);
|
||||||
|
gUnknown_03002F70[bgLayer] = allocatedTilemapBuffer;
|
||||||
|
}
|
||||||
|
|
||||||
|
return FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
gWindows[i].tileData = allocatedTilemapBuffer;
|
||||||
|
gWindows[i].window = templates[i];
|
||||||
|
|
||||||
|
if (gUnneededFireRedVariable == 1)
|
||||||
|
{
|
||||||
|
gWindows[i].window.baseBlock = allocatedBaseBlock;
|
||||||
|
DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, allocatedBaseBlock, templates[i].width * templates[i].height, 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
gUnknown_03002F60 = 0;
|
||||||
|
return TRUE;
|
||||||
|
}
|
||||||
|
|
||||||
|
u16 AddWindow(struct WindowTemplate *template)
|
||||||
|
{
|
||||||
|
u16 win;
|
||||||
|
u8 bgLayer;
|
||||||
|
int allocatedBaseBlock;
|
||||||
|
u16 attrib;
|
||||||
|
u8 *allocatedTilemapBuffer;
|
||||||
|
int i;
|
||||||
|
|
||||||
|
for (win = 0; win < 0x20; ++win)
|
||||||
|
{
|
||||||
|
if ((bgLayer = gWindows[win].window.priority) == 0xFF)
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (win == 0x20)
|
||||||
|
return 0xFF;
|
||||||
|
|
||||||
|
bgLayer = template->priority;
|
||||||
|
allocatedBaseBlock = 0;
|
||||||
|
|
||||||
|
if (gUnneededFireRedVariable == 1)
|
||||||
|
{
|
||||||
|
allocatedBaseBlock = DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, 0, template->width * template->height, 0);
|
||||||
|
|
||||||
|
if (allocatedBaseBlock == -1)
|
||||||
|
return 0xFF;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (gUnknown_03002F70[bgLayer] == NULL)
|
||||||
|
{
|
||||||
|
attrib = GetBgAttribute(bgLayer, 0x8);
|
||||||
|
|
||||||
|
if (attrib != 0xFFFF)
|
||||||
|
{
|
||||||
|
allocatedTilemapBuffer = AllocZeroed(attrib);
|
||||||
|
|
||||||
|
if (allocatedTilemapBuffer == NULL)
|
||||||
|
return 0xFF;
|
||||||
|
|
||||||
|
for (i = 0; i < attrib; ++i)
|
||||||
|
allocatedTilemapBuffer[i] = 0;
|
||||||
|
|
||||||
|
gUnknown_03002F70[bgLayer] = allocatedTilemapBuffer;
|
||||||
|
SetBgTilemapBuffer(bgLayer, allocatedTilemapBuffer);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
allocatedTilemapBuffer = AllocZeroed(0x20 * (template->width * template->height));
|
||||||
|
|
||||||
|
if (allocatedTilemapBuffer == NULL)
|
||||||
|
{
|
||||||
|
if ((GetNumActiveWindowsOnBg(bgLayer) == 0) && (gUnknown_03002F70[bgLayer] != nullsub_8))
|
||||||
|
{
|
||||||
|
Free(gUnknown_03002F70[bgLayer]);
|
||||||
|
gUnknown_03002F70[bgLayer] = allocatedTilemapBuffer;
|
||||||
|
}
|
||||||
|
return 0xFF;
|
||||||
|
}
|
||||||
|
|
||||||
|
gWindows[win].tileData = allocatedTilemapBuffer;
|
||||||
|
gWindows[win].window = *template;
|
||||||
|
|
||||||
|
if (gUnneededFireRedVariable == 1)
|
||||||
|
{
|
||||||
|
gWindows[win].window.baseBlock = allocatedBaseBlock;
|
||||||
|
DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, allocatedBaseBlock, gWindows[win].window.width * gWindows[win].window.height, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
return win;
|
||||||
|
}
|
||||||
|
|
||||||
|
int AddWindowWithoutTileMap(struct WindowTemplate *template)
|
||||||
|
{
|
||||||
|
u16 win;
|
||||||
|
u8 bgLayer;
|
||||||
|
int allocatedBaseBlock;
|
||||||
|
|
||||||
|
for (win = 0; win < 0x20; ++win)
|
||||||
|
{
|
||||||
|
if (gWindows[win].window.priority == 0xFF)
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (win == 0x20)
|
||||||
|
return 0xFF;
|
||||||
|
|
||||||
|
bgLayer = template->priority;
|
||||||
|
allocatedBaseBlock = 0;
|
||||||
|
|
||||||
|
if (gUnneededFireRedVariable == 1)
|
||||||
|
{
|
||||||
|
allocatedBaseBlock = DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, 0, template->width * template->height, 0);
|
||||||
|
|
||||||
|
if (allocatedBaseBlock == -1)
|
||||||
|
return 0xFF;
|
||||||
|
}
|
||||||
|
|
||||||
|
gWindows[win].window = *template;
|
||||||
|
|
||||||
|
if (gUnneededFireRedVariable == 1)
|
||||||
|
{
|
||||||
|
gWindows[win].window.baseBlock = allocatedBaseBlock;
|
||||||
|
DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, allocatedBaseBlock, gWindows[win].window.width * gWindows[win].window.height, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
return win;
|
||||||
|
}
|
||||||
|
|
||||||
|
void RemoveWindow(u8 windowId)
|
||||||
|
{
|
||||||
|
u8 bgLayer = gWindows[windowId].window.priority;
|
||||||
|
|
||||||
|
if (gUnneededFireRedVariable == 1)
|
||||||
|
{
|
||||||
|
DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, gWindows[windowId].window.baseBlock, gWindows[windowId].window.width * gWindows[windowId].window.height, 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
gWindows[windowId].window = gDummyWindowTemplate;
|
||||||
|
|
||||||
|
if (GetNumActiveWindowsOnBg(bgLayer) == 0)
|
||||||
|
{
|
||||||
|
if (gUnknown_03002F70[bgLayer] != nullsub_8)
|
||||||
|
{
|
||||||
|
Free(gUnknown_03002F70[bgLayer]);
|
||||||
|
gUnknown_03002F70[bgLayer] = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (gWindows[windowId].tileData != NULL)
|
||||||
|
{
|
||||||
|
Free(gWindows[windowId].tileData);
|
||||||
|
gWindows[windowId].tileData = NULL;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void FreeAllWindowBuffers(void)
|
||||||
|
{
|
||||||
|
int i;
|
||||||
|
|
||||||
|
for (i = 0; i < 4; ++i)
|
||||||
|
{
|
||||||
|
if (gUnknown_03002F70[i] != NULL && gUnknown_03002F70[i] != nullsub_8)
|
||||||
|
{
|
||||||
|
Free(gUnknown_03002F70[i]);
|
||||||
|
gUnknown_03002F70[i] = NULL;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (i = 0; i < 0x20; ++i)
|
||||||
|
{
|
||||||
|
if (gWindows[i].tileData != NULL)
|
||||||
|
{
|
||||||
|
Free(gWindows[i].tileData);
|
||||||
|
gWindows[i].tileData = NULL;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CopyWindowToVram(u8 windowId, u8 mode)
|
||||||
|
{
|
||||||
|
struct Window windowLocal = gWindows[windowId];
|
||||||
|
u16 windowSize = 32 * (windowLocal.window.width * windowLocal.window.height);
|
||||||
|
|
||||||
|
switch (mode)
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
CopyBgTilemapBufferToVram(windowLocal.window.priority);
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
LoadBgTiles(windowLocal.window.priority, windowLocal.tileData, windowSize, windowLocal.window.baseBlock);
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
LoadBgTiles(windowLocal.window.priority, windowLocal.tileData, windowSize, windowLocal.window.baseBlock);
|
||||||
|
CopyBgTilemapBufferToVram(windowLocal.window.priority);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CopyWindowRectToVram(u32 windowId, u32 mode, u32 x, u32 y, u32 w, u32 h)
|
||||||
|
{
|
||||||
|
struct Window windowLocal;
|
||||||
|
int rectSize;
|
||||||
|
int rectPos;
|
||||||
|
|
||||||
|
if (w != 0 && h != 0)
|
||||||
|
{
|
||||||
|
windowLocal = gWindows[windowId];
|
||||||
|
|
||||||
|
rectSize = ((h - 1) * windowLocal.window.width);
|
||||||
|
rectSize += (windowLocal.window.width - x);
|
||||||
|
rectSize -= (windowLocal.window.width - (x + w));
|
||||||
|
rectSize *= 32;
|
||||||
|
|
||||||
|
rectPos = (y * windowLocal.window.width) + x;
|
||||||
|
|
||||||
|
switch (mode)
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
CopyBgTilemapBufferToVram(windowLocal.window.priority);
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
LoadBgTiles(windowLocal.window.priority, windowLocal.tileData + (rectPos * 32), rectSize, windowLocal.window.baseBlock + rectPos);
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
LoadBgTiles(windowLocal.window.priority, windowLocal.tileData + (rectPos * 32), rectSize, windowLocal.window.baseBlock + rectPos);
|
||||||
|
CopyBgTilemapBufferToVram(windowLocal.window.priority);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void PutWindowTilemap(u8 windowId)
|
||||||
|
{
|
||||||
|
struct Window windowLocal = gWindows[windowId];
|
||||||
|
|
||||||
|
WriteSequenceToBgTilemapBuffer(
|
||||||
|
windowLocal.window.priority,
|
||||||
|
GetBgAttribute(windowLocal.window.priority, 0xA) + windowLocal.window.baseBlock,
|
||||||
|
windowLocal.window.tilemapLeft,
|
||||||
|
windowLocal.window.tilemapTop,
|
||||||
|
windowLocal.window.width,
|
||||||
|
windowLocal.window.height,
|
||||||
|
windowLocal.window.paletteNum,
|
||||||
|
1);
|
||||||
|
}
|
||||||
|
|
||||||
|
void PutWindowRectTilemapOverridePalette(u8 windowId, u8 x, u8 y, u8 width, u8 height, u8 palette)
|
||||||
|
{
|
||||||
|
struct Window windowLocal = gWindows[windowId];
|
||||||
|
u16 currentRow = windowLocal.window.baseBlock + (y * windowLocal.window.width) + x + GetBgAttribute(windowLocal.window.priority, 0xA);
|
||||||
|
int i;
|
||||||
|
|
||||||
|
for (i = 0; i < height; ++i)
|
||||||
|
{
|
||||||
|
WriteSequenceToBgTilemapBuffer(
|
||||||
|
windowLocal.window.priority,
|
||||||
|
currentRow,
|
||||||
|
windowLocal.window.tilemapLeft + x,
|
||||||
|
windowLocal.window.tilemapTop + y + i,
|
||||||
|
width,
|
||||||
|
1,
|
||||||
|
palette,
|
||||||
|
1);
|
||||||
|
|
||||||
|
currentRow += windowLocal.window.width;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ClearWindowTilemap(u8 windowId)
|
||||||
|
{
|
||||||
|
struct Window windowLocal = gWindows[windowId];
|
||||||
|
|
||||||
|
FillBgTilemapBufferRect(
|
||||||
|
windowLocal.window.priority,
|
||||||
|
gUnknown_03002F60,
|
||||||
|
windowLocal.window.tilemapLeft,
|
||||||
|
windowLocal.window.tilemapTop,
|
||||||
|
windowLocal.window.width,
|
||||||
|
windowLocal.window.height,
|
||||||
|
windowLocal.window.paletteNum);
|
||||||
|
}
|
||||||
|
|
||||||
|
void PutWindowRectTilemap(u8 windowId, u8 x, u8 y, u8 width, u8 height)
|
||||||
|
{
|
||||||
|
struct Window windowLocal = gWindows[windowId];
|
||||||
|
u16 currentRow = windowLocal.window.baseBlock + (y * windowLocal.window.width) + x + GetBgAttribute(windowLocal.window.priority, 0xA);
|
||||||
|
int i;
|
||||||
|
|
||||||
|
for (i = 0; i < height; ++i)
|
||||||
|
{
|
||||||
|
WriteSequenceToBgTilemapBuffer(
|
||||||
|
windowLocal.window.priority,
|
||||||
|
currentRow,
|
||||||
|
windowLocal.window.tilemapLeft + x,
|
||||||
|
windowLocal.window.tilemapTop + y + i,
|
||||||
|
width,
|
||||||
|
1,
|
||||||
|
windowLocal.window.paletteNum,
|
||||||
|
1);
|
||||||
|
|
||||||
|
currentRow += windowLocal.window.width;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void BlitBitmapToWindow(u8 windowId, u8 *pixels, u16 x, u16 y, u16 width, u16 height)
|
||||||
|
{
|
||||||
|
BlitBitmapRectToWindow(windowId, pixels, 0, 0, width, height, x, y, width, height);
|
||||||
|
}
|
||||||
|
|
||||||
|
void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight)
|
||||||
|
{
|
||||||
|
struct Bitmap sourceRect;
|
||||||
|
struct Bitmap destRect;
|
||||||
|
|
||||||
|
sourceRect.pixels = (u8*)pixels;
|
||||||
|
sourceRect.width = srcWidth;
|
||||||
|
sourceRect.height = srcHeight;
|
||||||
|
|
||||||
|
destRect.pixels = gWindows[windowId].tileData;
|
||||||
|
destRect.width = 8 * gWindows[windowId].window.width;
|
||||||
|
destRect.height = 8 * gWindows[windowId].window.height;
|
||||||
|
|
||||||
|
BlitBitmapRect4Bit(&sourceRect, &destRect, srcX, srcY, destX, destY, rectWidth, rectHeight, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
void BlitBitmapRectToWindowWithColorKey(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight, u8 colorKey)
|
||||||
|
{
|
||||||
|
struct Bitmap sourceRect;
|
||||||
|
struct Bitmap destRect;
|
||||||
|
|
||||||
|
sourceRect.pixels = (u8*)pixels;
|
||||||
|
sourceRect.width = srcWidth;
|
||||||
|
sourceRect.height = srcHeight;
|
||||||
|
|
||||||
|
destRect.pixels = gWindows[windowId].tileData;
|
||||||
|
destRect.width = 8 * gWindows[windowId].window.width;
|
||||||
|
destRect.height = 8 * gWindows[windowId].window.height;
|
||||||
|
|
||||||
|
BlitBitmapRect4Bit(&sourceRect, &destRect, srcX, srcY, destX, destY, rectWidth, rectHeight, colorKey);
|
||||||
|
}
|
||||||
|
|
||||||
|
void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height)
|
||||||
|
{
|
||||||
|
struct Bitmap pixelRect;
|
||||||
|
|
||||||
|
pixelRect.pixels = gWindows[windowId].tileData;
|
||||||
|
pixelRect.width = 8 * gWindows[windowId].window.width;
|
||||||
|
pixelRect.height = 8 * gWindows[windowId].window.height;
|
||||||
|
|
||||||
|
FillBitmapRect4Bit(&pixelRect, x, y, width, height, fillValue);
|
||||||
|
}
|
||||||
|
|
||||||
|
void CopyToWindowPixelBuffer(u8 windowId, u8 *src, u16 size, u16 tileOffset)
|
||||||
|
{
|
||||||
|
if (size != 0)
|
||||||
|
CpuCopy16(src, gWindows[windowId].tileData + (0x20 * tileOffset), size);
|
||||||
|
else
|
||||||
|
LZ77UnCompWram(src, gWindows[windowId].tileData + (0x20 * tileOffset));
|
||||||
|
}
|
||||||
|
|
||||||
|
void FillWindowPixelBuffer(u8 windowId, u8 fillValue)
|
||||||
|
{
|
||||||
|
int fillSize = gWindows[windowId].window.width * gWindows[windowId].window.height;
|
||||||
|
CpuFastFill8(fillValue, gWindows[windowId].tileData, 0x20 * fillSize);
|
||||||
|
}
|
@ -39,7 +39,7 @@ IntrMain_Buffer: @ 3002750
|
|||||||
gPcmDmaCounter: @ 3002F50
|
gPcmDmaCounter: @ 3002F50
|
||||||
.space 0x4
|
.space 0x4
|
||||||
|
|
||||||
gUnknown_03002F54: @ 3002F54
|
gUnneededFireRedVariable: @ 3002F54
|
||||||
.space 0xC
|
.space 0xC
|
||||||
|
|
||||||
gUnknown_03002F60: @ 3002F60
|
gUnknown_03002F60: @ 3002F60
|
||||||
|
Loading…
Reference in New Issue
Block a user