Begin disassembling window.s

This commit is contained in:
Diegoisawesome 2017-03-29 19:02:15 -05:00
parent 0931f65fa2
commit b95747dc69
10 changed files with 497 additions and 1405 deletions

View File

@ -680,7 +680,7 @@ _080017CC:
subs r0, 0x4
cmp r0, r1
bge _080017CC
ldr r0, =gUnknown_03002F54
ldr r0, =gUnneededFireRedVariable
str r4, [r0]
pop {r4}
pop {r0}
@ -934,7 +934,7 @@ _080019B8:
ldr r0, [r2]
orrs r0, r1
str r0, [r2]
ldr r0, =gUnknown_03002F54
ldr r0, =gUnneededFireRedVariable
ldr r0, [r0]
cmp r0, 0x1
bne _080019E4

File diff suppressed because it is too large Load Diff

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@ -27,6 +27,8 @@
#define CpuFastFill16(value, dest, size) CpuFastFill(((value) << 16) | (value), (dest), (size))
#define CpuFastFill8(value, dest, size) CpuFastFill(((value) << 24) | ((value) << 16) | ((value) << 8) | (value), (dest), (size))
#define CpuFastCopy(src, dest, size) CpuFastSet(src, dest, ((size)/(32/8) & 0x1FFFFF))
#define DmaSet(dmaNum, src, dest, control) \

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@ -96,4 +96,11 @@ struct SaveBlock2
extern struct SaveBlock2 *gSaveBlock2Ptr;
struct Bitmap // TODO: Find a better spot for this
{
u8* pixels;
u32 width:16;
u32 height:16;
};
#endif // GUARD_GLOBAL_H

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@ -13,18 +13,6 @@
#define NUM_TEXT_PRINTERS 32
struct Window
{
u8 priority;
u8 tilemapLeft;
u8 tilemapTop;
u8 width;
u8 height;
u8 paletteNum;
u16 baseBlock;
u8 *tileData;
};
struct TextPrinter
{
struct TextSubPrinter { // TODO: Better name

21
include/window.h Normal file
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@ -0,0 +1,21 @@
#ifndef GUARD_WINDOW_H
#define GUARD_WINDOW_H
struct WindowTemplate
{
u8 priority;
u8 tilemapLeft;
u8 tilemapTop;
u8 width;
u8 height;
u8 paletteNum;
u16 baseBlock;
};
struct Window
{
struct WindowTemplate window;
u8 *tileData;
};
#endif // GUARD_WINDOW_H

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@ -47,6 +47,7 @@ SECTIONS {
src/gpu_regs.o(.text);
asm/bg.o(.text);
asm/blit.o(.text);
src/window.o(.text);
asm/window.o(.text);
src/text.o(.text);
asm/sprite.o(.text);

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@ -1,9 +1,9 @@
#include "global.h"
#include "text.h"
#include "battle.h"
#include "main.h"
#include "palette.h"
#include "string_util.h"
#include "window.h"
extern void FillBitmapRect4Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue);
extern void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height);
@ -15,7 +15,7 @@ extern u32 GetGlyphWidthFont6(u16 glyphId, bool32 isJapanese);
extern void audio_play(u16 songNum);
extern u8* sub_81AFC74(u8 a1);
EWRAM_DATA struct Window gWindows[20] = {};
extern struct Window gWindows[20];
EWRAM_DATA struct TextPrinter gTempTextPrinter = {};
EWRAM_DATA struct TextPrinter gTextPrinters[NUM_TEXT_PRINTERS] = {};

461
src/window.c Normal file
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@ -0,0 +1,461 @@
#include "global.h"
#include "window.h"
extern u8 gUnknown_03002F60;
extern void* gUnknown_03002F70[];
extern u32 gUnneededFireRedVariable;
EWRAM_DATA struct Window gWindows[20];
extern void* GetBgTilemapBuffer(u8 bg);
extern int DummiedOutFireRedLeafGreenTileAllocFunc(int, int, int, int);
extern u16 GetBgAttribute(u8 bg, u8 attributeId);
extern void *AllocZeroed(u16 size);
extern void FreeAllWindowBuffers(void);
extern void SetBgTilemapBuffer(u8 bg, void *tilemap);
extern u8 GetNumActiveWindowsOnBg(u8 bgId);
extern void Free(void *pointer);
extern void CopyBgTilemapBufferToVram(u8 bg);
extern u8 LoadBgTiles(u8 bg, void *src, u16 size, u16 destOffset);
extern void WriteSequenceToBgTilemapBuffer(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 width, u8 height, u8 paletteSlot, u16 tileNumDelta);
extern void FillBgTilemapBufferRect(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height, u8 palette);
extern void BlitBitmapRect4Bit(struct Bitmap *src, struct Bitmap *dest, u16 srcX, u16 srcY, u16 destX, u16 destY, u16 width, u16 height, u8 colorKey);
extern void FillBitmapRect4Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue);
void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight);
extern const struct WindowTemplate gDummyWindowTemplate;
void nullsub_8(void)
{
}
bool16 InitWindows(struct WindowTemplate *templates)
{
int i;
void *bgTilemapBuffer;
int j;
u8 bgLayer;
u16 attrib;
u8* allocatedTilemapBuffer;
int allocatedBaseBlock;
for (i = 0; i < 0x4; ++i)
{
bgTilemapBuffer = GetBgTilemapBuffer(i);
if (bgTilemapBuffer != NULL)
gUnknown_03002F70[i] = nullsub_8;
else
gUnknown_03002F70[i] = bgTilemapBuffer;
}
for (i = 0; i < 0x20; ++i)
{
gWindows[i].window = gDummyWindowTemplate;
gWindows[i].tileData = NULL;
}
for (i = 0, allocatedBaseBlock = 0, bgLayer = templates[i].priority; bgLayer != 0xFF && i < 0x20; ++i, bgLayer = templates[i].priority)
{
if (gUnneededFireRedVariable == 1)
{
allocatedBaseBlock = DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, 0, templates[i].width * templates[i].height, 0);
if (allocatedBaseBlock == -1)
return FALSE;
}
if (gUnknown_03002F70[bgLayer] == NULL)
{
attrib = GetBgAttribute(bgLayer, 0x8);
if (attrib != 0xFFFF)
{
allocatedTilemapBuffer = AllocZeroed(attrib);
if (allocatedTilemapBuffer == NULL)
{
FreeAllWindowBuffers();
return FALSE;
}
for (j = 0; j < attrib; ++j)
allocatedTilemapBuffer[j] = 0;
gUnknown_03002F70[bgLayer] = allocatedTilemapBuffer;
SetBgTilemapBuffer(bgLayer, allocatedTilemapBuffer);
}
}
allocatedTilemapBuffer = AllocZeroed(0x20 * (templates[i].width * templates[i].height));
if (allocatedTilemapBuffer == NULL)
{
if ((GetNumActiveWindowsOnBg(bgLayer) == 0) && (gUnknown_03002F70[bgLayer] != nullsub_8))
{
Free(gUnknown_03002F70[bgLayer]);
gUnknown_03002F70[bgLayer] = allocatedTilemapBuffer;
}
return FALSE;
}
gWindows[i].tileData = allocatedTilemapBuffer;
gWindows[i].window = templates[i];
if (gUnneededFireRedVariable == 1)
{
gWindows[i].window.baseBlock = allocatedBaseBlock;
DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, allocatedBaseBlock, templates[i].width * templates[i].height, 1);
}
}
gUnknown_03002F60 = 0;
return TRUE;
}
u16 AddWindow(struct WindowTemplate *template)
{
u16 win;
u8 bgLayer;
int allocatedBaseBlock;
u16 attrib;
u8 *allocatedTilemapBuffer;
int i;
for (win = 0; win < 0x20; ++win)
{
if ((bgLayer = gWindows[win].window.priority) == 0xFF)
break;
}
if (win == 0x20)
return 0xFF;
bgLayer = template->priority;
allocatedBaseBlock = 0;
if (gUnneededFireRedVariable == 1)
{
allocatedBaseBlock = DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, 0, template->width * template->height, 0);
if (allocatedBaseBlock == -1)
return 0xFF;
}
if (gUnknown_03002F70[bgLayer] == NULL)
{
attrib = GetBgAttribute(bgLayer, 0x8);
if (attrib != 0xFFFF)
{
allocatedTilemapBuffer = AllocZeroed(attrib);
if (allocatedTilemapBuffer == NULL)
return 0xFF;
for (i = 0; i < attrib; ++i)
allocatedTilemapBuffer[i] = 0;
gUnknown_03002F70[bgLayer] = allocatedTilemapBuffer;
SetBgTilemapBuffer(bgLayer, allocatedTilemapBuffer);
}
}
allocatedTilemapBuffer = AllocZeroed(0x20 * (template->width * template->height));
if (allocatedTilemapBuffer == NULL)
{
if ((GetNumActiveWindowsOnBg(bgLayer) == 0) && (gUnknown_03002F70[bgLayer] != nullsub_8))
{
Free(gUnknown_03002F70[bgLayer]);
gUnknown_03002F70[bgLayer] = allocatedTilemapBuffer;
}
return 0xFF;
}
gWindows[win].tileData = allocatedTilemapBuffer;
gWindows[win].window = *template;
if (gUnneededFireRedVariable == 1)
{
gWindows[win].window.baseBlock = allocatedBaseBlock;
DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, allocatedBaseBlock, gWindows[win].window.width * gWindows[win].window.height, 1);
}
return win;
}
int AddWindowWithoutTileMap(struct WindowTemplate *template)
{
u16 win;
u8 bgLayer;
int allocatedBaseBlock;
for (win = 0; win < 0x20; ++win)
{
if (gWindows[win].window.priority == 0xFF)
break;
}
if (win == 0x20)
return 0xFF;
bgLayer = template->priority;
allocatedBaseBlock = 0;
if (gUnneededFireRedVariable == 1)
{
allocatedBaseBlock = DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, 0, template->width * template->height, 0);
if (allocatedBaseBlock == -1)
return 0xFF;
}
gWindows[win].window = *template;
if (gUnneededFireRedVariable == 1)
{
gWindows[win].window.baseBlock = allocatedBaseBlock;
DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, allocatedBaseBlock, gWindows[win].window.width * gWindows[win].window.height, 1);
}
return win;
}
void RemoveWindow(u8 windowId)
{
u8 bgLayer = gWindows[windowId].window.priority;
if (gUnneededFireRedVariable == 1)
{
DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, gWindows[windowId].window.baseBlock, gWindows[windowId].window.width * gWindows[windowId].window.height, 2);
}
gWindows[windowId].window = gDummyWindowTemplate;
if (GetNumActiveWindowsOnBg(bgLayer) == 0)
{
if (gUnknown_03002F70[bgLayer] != nullsub_8)
{
Free(gUnknown_03002F70[bgLayer]);
gUnknown_03002F70[bgLayer] = 0;
}
}
if (gWindows[windowId].tileData != NULL)
{
Free(gWindows[windowId].tileData);
gWindows[windowId].tileData = NULL;
}
}
void FreeAllWindowBuffers(void)
{
int i;
for (i = 0; i < 4; ++i)
{
if (gUnknown_03002F70[i] != NULL && gUnknown_03002F70[i] != nullsub_8)
{
Free(gUnknown_03002F70[i]);
gUnknown_03002F70[i] = NULL;
}
}
for (i = 0; i < 0x20; ++i)
{
if (gWindows[i].tileData != NULL)
{
Free(gWindows[i].tileData);
gWindows[i].tileData = NULL;
}
}
}
void CopyWindowToVram(u8 windowId, u8 mode)
{
struct Window windowLocal = gWindows[windowId];
u16 windowSize = 32 * (windowLocal.window.width * windowLocal.window.height);
switch (mode)
{
case 1:
CopyBgTilemapBufferToVram(windowLocal.window.priority);
break;
case 2:
LoadBgTiles(windowLocal.window.priority, windowLocal.tileData, windowSize, windowLocal.window.baseBlock);
break;
case 3:
LoadBgTiles(windowLocal.window.priority, windowLocal.tileData, windowSize, windowLocal.window.baseBlock);
CopyBgTilemapBufferToVram(windowLocal.window.priority);
break;
}
}
void CopyWindowRectToVram(u32 windowId, u32 mode, u32 x, u32 y, u32 w, u32 h)
{
struct Window windowLocal;
int rectSize;
int rectPos;
if (w != 0 && h != 0)
{
windowLocal = gWindows[windowId];
rectSize = ((h - 1) * windowLocal.window.width);
rectSize += (windowLocal.window.width - x);
rectSize -= (windowLocal.window.width - (x + w));
rectSize *= 32;
rectPos = (y * windowLocal.window.width) + x;
switch (mode)
{
case 1:
CopyBgTilemapBufferToVram(windowLocal.window.priority);
break;
case 2:
LoadBgTiles(windowLocal.window.priority, windowLocal.tileData + (rectPos * 32), rectSize, windowLocal.window.baseBlock + rectPos);
break;
case 3:
LoadBgTiles(windowLocal.window.priority, windowLocal.tileData + (rectPos * 32), rectSize, windowLocal.window.baseBlock + rectPos);
CopyBgTilemapBufferToVram(windowLocal.window.priority);
break;
}
}
}
void PutWindowTilemap(u8 windowId)
{
struct Window windowLocal = gWindows[windowId];
WriteSequenceToBgTilemapBuffer(
windowLocal.window.priority,
GetBgAttribute(windowLocal.window.priority, 0xA) + windowLocal.window.baseBlock,
windowLocal.window.tilemapLeft,
windowLocal.window.tilemapTop,
windowLocal.window.width,
windowLocal.window.height,
windowLocal.window.paletteNum,
1);
}
void PutWindowRectTilemapOverridePalette(u8 windowId, u8 x, u8 y, u8 width, u8 height, u8 palette)
{
struct Window windowLocal = gWindows[windowId];
u16 currentRow = windowLocal.window.baseBlock + (y * windowLocal.window.width) + x + GetBgAttribute(windowLocal.window.priority, 0xA);
int i;
for (i = 0; i < height; ++i)
{
WriteSequenceToBgTilemapBuffer(
windowLocal.window.priority,
currentRow,
windowLocal.window.tilemapLeft + x,
windowLocal.window.tilemapTop + y + i,
width,
1,
palette,
1);
currentRow += windowLocal.window.width;
}
}
void ClearWindowTilemap(u8 windowId)
{
struct Window windowLocal = gWindows[windowId];
FillBgTilemapBufferRect(
windowLocal.window.priority,
gUnknown_03002F60,
windowLocal.window.tilemapLeft,
windowLocal.window.tilemapTop,
windowLocal.window.width,
windowLocal.window.height,
windowLocal.window.paletteNum);
}
void PutWindowRectTilemap(u8 windowId, u8 x, u8 y, u8 width, u8 height)
{
struct Window windowLocal = gWindows[windowId];
u16 currentRow = windowLocal.window.baseBlock + (y * windowLocal.window.width) + x + GetBgAttribute(windowLocal.window.priority, 0xA);
int i;
for (i = 0; i < height; ++i)
{
WriteSequenceToBgTilemapBuffer(
windowLocal.window.priority,
currentRow,
windowLocal.window.tilemapLeft + x,
windowLocal.window.tilemapTop + y + i,
width,
1,
windowLocal.window.paletteNum,
1);
currentRow += windowLocal.window.width;
}
}
void BlitBitmapToWindow(u8 windowId, u8 *pixels, u16 x, u16 y, u16 width, u16 height)
{
BlitBitmapRectToWindow(windowId, pixels, 0, 0, width, height, x, y, width, height);
}
void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight)
{
struct Bitmap sourceRect;
struct Bitmap destRect;
sourceRect.pixels = (u8*)pixels;
sourceRect.width = srcWidth;
sourceRect.height = srcHeight;
destRect.pixels = gWindows[windowId].tileData;
destRect.width = 8 * gWindows[windowId].window.width;
destRect.height = 8 * gWindows[windowId].window.height;
BlitBitmapRect4Bit(&sourceRect, &destRect, srcX, srcY, destX, destY, rectWidth, rectHeight, 0);
}
void BlitBitmapRectToWindowWithColorKey(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight, u8 colorKey)
{
struct Bitmap sourceRect;
struct Bitmap destRect;
sourceRect.pixels = (u8*)pixels;
sourceRect.width = srcWidth;
sourceRect.height = srcHeight;
destRect.pixels = gWindows[windowId].tileData;
destRect.width = 8 * gWindows[windowId].window.width;
destRect.height = 8 * gWindows[windowId].window.height;
BlitBitmapRect4Bit(&sourceRect, &destRect, srcX, srcY, destX, destY, rectWidth, rectHeight, colorKey);
}
void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height)
{
struct Bitmap pixelRect;
pixelRect.pixels = gWindows[windowId].tileData;
pixelRect.width = 8 * gWindows[windowId].window.width;
pixelRect.height = 8 * gWindows[windowId].window.height;
FillBitmapRect4Bit(&pixelRect, x, y, width, height, fillValue);
}
void CopyToWindowPixelBuffer(u8 windowId, u8 *src, u16 size, u16 tileOffset)
{
if (size != 0)
CpuCopy16(src, gWindows[windowId].tileData + (0x20 * tileOffset), size);
else
LZ77UnCompWram(src, gWindows[windowId].tileData + (0x20 * tileOffset));
}
void FillWindowPixelBuffer(u8 windowId, u8 fillValue)
{
int fillSize = gWindows[windowId].window.width * gWindows[windowId].window.height;
CpuFastFill8(fillValue, gWindows[windowId].tileData, 0x20 * fillSize);
}

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@ -39,7 +39,7 @@ IntrMain_Buffer: @ 3002750
gPcmDmaCounter: @ 3002F50
.space 0x4
gUnknown_03002F54: @ 3002F54
gUnneededFireRedVariable: @ 3002F54
.space 0xC
gUnknown_03002F60: @ 3002F60