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Battle Item Refactor Fixes (#3022)
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commit
b972199141
@ -59,9 +59,9 @@ BattleScript_ItemRestoreHP::
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end
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end
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BattleScript_ItemRestoreHP_SendOutRevivedBattler:
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BattleScript_ItemRestoreHP_SendOutRevivedBattler:
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switchinanim BS_ATTACKER, FALSE
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switchinanim BS_SCRIPTING, FALSE
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waitstate
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waitstate
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switchineffects BS_ATTACKER
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switchineffects BS_SCRIPTING
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end
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end
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BattleScript_ItemCureStatus::
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BattleScript_ItemCureStatus::
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@ -312,13 +312,10 @@ static void HandleInputChooseAction(void)
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&& !(gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)])
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&& !(gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)])
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&& !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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&& !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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{
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// Return item to bag if partner had selected one.
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if (gBattleResources->bufferA[gActiveBattler][1] == B_ACTION_USE_ITEM)
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if (gBattleResources->bufferA[gActiveBattler][1] == B_ACTION_USE_ITEM)
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{
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{
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// Add item to bag if it is a ball
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if (itemId <= LAST_BALL)
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AddBagItem(itemId, 1);
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AddBagItem(itemId, 1);
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else
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return;
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}
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}
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PlaySE(SE_SELECT);
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PlaySE(SE_SELECT);
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BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_CANCEL_PARTNER, 0);
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BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_CANCEL_PARTNER, 0);
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@ -16324,7 +16324,7 @@ void BS_CheckParentalBondCounter(void)
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void BS_GetBattlerSide(void)
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void BS_GetBattlerSide(void)
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{
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{
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NATIVE_ARGS(u8 battler);
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NATIVE_ARGS(u8 battler);
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gBattleCommunication[0] = GetBattlerSide(cmd->battler);
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gBattleCommunication[0] = GetBattlerSide(GetBattlerForBattleScript(cmd->battler));
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gBattlescriptCurrInstr = cmd->nextInstr;
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gBattlescriptCurrInstr = cmd->nextInstr;
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}
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}
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@ -16500,6 +16500,7 @@ void BS_ItemRestoreHP(void)
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if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && battlerId != MAX_BATTLERS_COUNT)
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if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && battlerId != MAX_BATTLERS_COUNT)
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{
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{
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gAbsentBattlerFlags &= ~gBitTable[battlerId];
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gAbsentBattlerFlags &= ~gBitTable[battlerId];
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gBattleScripting.battler = battlerId;
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gBattleCommunication[MULTIUSE_STATE] = TRUE;
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gBattleCommunication[MULTIUSE_STATE] = TRUE;
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}
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}
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}
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}
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