mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
Merge pull request #1512 from ghoulslash/utility_umbrella
Utility Umbrella
This commit is contained in:
commit
b97a250acc
@ -1861,6 +1861,12 @@
|
||||
.macro applyplasmafists
|
||||
various BS_ATTACKER, VARIOUS_APPLY_PLASMA_FISTS
|
||||
.endm
|
||||
|
||||
.macro jumpifweatheraffected battler:req, weather:req, ptr:req
|
||||
various \battler, VARIOUS_JUMP_IF_WEATHER_AFFECTED
|
||||
.4byte \weather
|
||||
.4byte \ptr
|
||||
.endm
|
||||
|
||||
.macro jumpifspecies battler:req, species:req, ptr:req
|
||||
various \battler, VARIOUS_JUMP_IF_SPECIES
|
||||
@ -1987,10 +1993,9 @@
|
||||
goto \jumpptr
|
||||
.endm
|
||||
|
||||
.macro jumpifleafguard jumpptr:req
|
||||
jumpifhalfword CMP_NO_COMMON_BITS, gBattleWeather, WEATHER_SUN_ANY, 1f
|
||||
jumpifability BS_TARGET, ABILITY_LEAF_GUARD, \jumpptr
|
||||
1:
|
||||
.macro jumpifleafguardprotected battler:req, jumpptr:req
|
||||
various \battler, VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED
|
||||
.4byte \jumpptr
|
||||
.endm
|
||||
|
||||
.macro jumpifsafeguard jumpptr:req
|
||||
|
@ -1672,7 +1672,7 @@ BattleScript_GrowthDoMoveAnim::
|
||||
waitanimation
|
||||
setbyte sSTAT_ANIM_PLAYED, FALSE
|
||||
playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_SPATK, 0
|
||||
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_SUN_ANY, BattleScript_GrowthAtk2
|
||||
jumpifweatheraffected BS_ATTACKER, WEATHER_SUN_ANY, BattleScript_GrowthAtk2
|
||||
setstatchanger STAT_ATK, 1, FALSE
|
||||
goto BattleScript_GrowthAtk
|
||||
BattleScript_GrowthAtk2:
|
||||
@ -1683,7 +1683,7 @@ BattleScript_GrowthAtk:
|
||||
printfromtable gStatUpStringIds
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
BattleScript_GrowthTrySpAtk::
|
||||
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_SUN_ANY, BattleScript_GrowthSpAtk2
|
||||
jumpifweatheraffected BS_ATTACKER, WEATHER_SUN_ANY, BattleScript_GrowthSpAtk2
|
||||
setstatchanger STAT_SPATK, 1, FALSE
|
||||
goto BattleScript_GrowthSpAtk
|
||||
BattleScript_GrowthSpAtk2:
|
||||
@ -2512,7 +2512,7 @@ BattleScript_EffectSleep::
|
||||
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_LeafGuardProtects
|
||||
jumpifflowerveil BattleScript_FlowerVeilProtects
|
||||
jumpifability BS_TARGET_SIDE, ABILITY_SWEET_VEIL, BattleScript_SweetVeilProtects
|
||||
jumpifleafguard BattleScript_LeafGuardProtects
|
||||
jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects
|
||||
jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects
|
||||
jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed
|
||||
jumpifterrainaffected BS_TARGET, STATUS_FIELD_ELECTRIC_TERRAIN, BattleScript_ElectricTerrainPrevents
|
||||
@ -3054,7 +3054,7 @@ BattleScript_EffectToxic::
|
||||
jumpifability BS_TARGET, ABILITY_IMMUNITY, BattleScript_ImmunityProtected
|
||||
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_LeafGuardProtects
|
||||
jumpifflowerveil BattleScript_FlowerVeilProtects
|
||||
jumpifleafguard BattleScript_LeafGuardProtects
|
||||
jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects
|
||||
jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects
|
||||
jumpifsubstituteblocks BattleScript_ButItFailed
|
||||
jumpifstatus BS_TARGET, STATUS1_POISON | STATUS1_TOXIC_POISON, BattleScript_AlreadyPoisoned
|
||||
@ -3409,7 +3409,7 @@ BattleScript_EffectPoison::
|
||||
jumpifability BS_TARGET, ABILITY_IMMUNITY, BattleScript_ImmunityProtected
|
||||
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_LeafGuardProtects
|
||||
jumpifflowerveil BattleScript_FlowerVeilProtects
|
||||
jumpifleafguard BattleScript_LeafGuardProtects
|
||||
jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects
|
||||
jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects
|
||||
jumpifsubstituteblocks BattleScript_ButItFailed
|
||||
jumpifstatus BS_TARGET, STATUS1_POISON, BattleScript_AlreadyPoisoned
|
||||
@ -3434,7 +3434,7 @@ BattleScript_EffectParalyze:
|
||||
jumpifability BS_TARGET, ABILITY_LIMBER, BattleScript_LimberProtected
|
||||
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_LeafGuardProtects
|
||||
jumpifflowerveil BattleScript_FlowerVeilProtects
|
||||
jumpifleafguard BattleScript_LeafGuardProtects
|
||||
jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects
|
||||
jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects
|
||||
jumpifsubstituteblocks BattleScript_ButItFailed
|
||||
.if B_GLARE_GHOST >= GEN_4
|
||||
@ -4557,9 +4557,7 @@ BattleScript_EffectGust::
|
||||
goto BattleScript_EffectHit
|
||||
|
||||
BattleScript_EffectSolarbeam::
|
||||
jumpifabilitypresent ABILITY_CLOUD_NINE, BattleScript_SolarbeamDecideTurn
|
||||
jumpifabilitypresent ABILITY_AIR_LOCK, BattleScript_SolarbeamDecideTurn
|
||||
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT, BattleScript_SolarbeamOnFirstTurn
|
||||
jumpifweatheraffected BS_ATTACKER, WEATHER_SUN_ANY, BattleScript_SolarbeamOnFirstTurn
|
||||
BattleScript_SolarbeamDecideTurn::
|
||||
jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn
|
||||
jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn
|
||||
@ -4876,7 +4874,7 @@ BattleScript_EffectWillOWisp::
|
||||
jumpifability BS_TARGET, ABILITY_WATER_BUBBLE, BattleScript_WaterVeilPrevents
|
||||
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_LeafGuardProtects
|
||||
jumpifflowerveil BattleScript_FlowerVeilProtects
|
||||
jumpifleafguard BattleScript_LeafGuardProtects
|
||||
jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects
|
||||
jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects
|
||||
jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed
|
||||
jumpifterrainaffected BS_TARGET, STATUS_FIELD_MISTY_TERRAIN, BattleScript_MistyTerrainPrevents
|
||||
@ -5154,7 +5152,7 @@ BattleScript_EffectYawn::
|
||||
jumpifability BS_TARGET, ABILITY_INSOMNIA, BattleScript_PrintBankAbilityMadeIneffective
|
||||
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_PrintBankAbilityMadeIneffective
|
||||
jumpifflowerveil BattleScript_FlowerVeilProtects
|
||||
jumpifleafguard BattleScript_LeafGuardProtects
|
||||
jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects
|
||||
jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects
|
||||
jumpifsubstituteblocks BattleScript_ButItFailed
|
||||
jumpifsafeguard BattleScript_SafeguardProtected
|
||||
|
@ -156,6 +156,7 @@ void BufferStatChange(u8 battlerId, u8 statId, u8 stringId);
|
||||
void DoBurmyFormChange(u32 monId);
|
||||
bool32 BlocksPrankster(u16 move, u8 battlerPrankster, u8 battlerDef, bool32 checkTarget);
|
||||
u16 GetUsedHeldItem(u8 battler);
|
||||
bool32 IsBattlerWeatherAffected(u8 battlerId, u32 weatherFlags);
|
||||
|
||||
// ability checks
|
||||
bool32 IsRolePlayBannedAbilityAtk(u16 ability);
|
||||
|
@ -195,6 +195,8 @@
|
||||
#define VARIOUS_APPLY_PLASMA_FISTS 122
|
||||
#define VARIOUS_JUMP_IF_SPECIES 123
|
||||
#define VARIOUS_UPDATE_ABILITY_POPUP 124
|
||||
#define VARIOUS_JUMP_IF_WEATHER_AFFECTED 125
|
||||
#define VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED 126
|
||||
|
||||
// Cmd_manipulatedamage
|
||||
#define DMG_CHANGE_SIGN 0
|
||||
|
@ -22,6 +22,7 @@
|
||||
#include "constants/rgb.h"
|
||||
#include "constants/songs.h"
|
||||
#include "constants/weather.h"
|
||||
#include "constants/hold_effects.h"
|
||||
|
||||
extern const struct SpriteTemplate gThoughtBubbleSpriteTemplate;
|
||||
|
||||
@ -5526,10 +5527,12 @@ static void AnimRecycle_Step(struct Sprite *sprite)
|
||||
|
||||
void AnimTask_GetWeather(u8 taskId)
|
||||
{
|
||||
bool32 utilityUmbrellaAffected = GetBattlerHoldEffect(gBattleAnimAttacker, TRUE) == HOLD_EFFECT_UTILITY_UMBRELLA;
|
||||
|
||||
gBattleAnimArgs[ARG_RET_ID] = ANIM_WEATHER_NONE;
|
||||
if (gWeatherMoveAnim & WEATHER_SUN_ANY)
|
||||
if (gWeatherMoveAnim & WEATHER_SUN_ANY && !utilityUmbrellaAffected)
|
||||
gBattleAnimArgs[ARG_RET_ID] = ANIM_WEATHER_SUN;
|
||||
else if (gWeatherMoveAnim & WEATHER_RAIN_ANY)
|
||||
else if (gWeatherMoveAnim & WEATHER_RAIN_ANY && !utilityUmbrellaAffected)
|
||||
gBattleAnimArgs[ARG_RET_ID] = ANIM_WEATHER_RAIN;
|
||||
else if (gWeatherMoveAnim & WEATHER_SANDSTORM_ANY)
|
||||
gBattleAnimArgs[ARG_RET_ID] = ANIM_WEATHER_SANDSTORM;
|
||||
|
@ -4289,9 +4289,9 @@ u32 GetBattlerTotalSpeedStat(u8 battlerId)
|
||||
// weather abilities
|
||||
if (WEATHER_HAS_EFFECT)
|
||||
{
|
||||
if (ability == ABILITY_SWIFT_SWIM && gBattleWeather & WEATHER_RAIN_ANY)
|
||||
if (ability == ABILITY_SWIFT_SWIM && holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA && gBattleWeather & WEATHER_RAIN_ANY)
|
||||
speed *= 2;
|
||||
else if (ability == ABILITY_CHLOROPHYLL && gBattleWeather & WEATHER_SUN_ANY)
|
||||
else if (ability == ABILITY_CHLOROPHYLL && holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA && gBattleWeather & WEATHER_SUN_ANY)
|
||||
speed *= 2;
|
||||
else if (ability == ABILITY_SAND_RUSH && gBattleWeather & WEATHER_SANDSTORM_ANY)
|
||||
speed *= 2;
|
||||
@ -5123,6 +5123,7 @@ void RunBattleScriptCommands(void)
|
||||
void SetTypeBeforeUsingMove(u16 move, u8 battlerAtk)
|
||||
{
|
||||
u32 moveType, ateType, attackerAbility;
|
||||
u16 holdEffect = GetBattlerHoldEffect(battlerAtk, TRUE);
|
||||
|
||||
if (move == MOVE_STRUGGLE)
|
||||
return;
|
||||
@ -5135,11 +5136,11 @@ void SetTypeBeforeUsingMove(u16 move, u8 battlerAtk)
|
||||
{
|
||||
if (WEATHER_HAS_EFFECT)
|
||||
{
|
||||
if (gBattleWeather & WEATHER_RAIN_ANY)
|
||||
if (gBattleWeather & WEATHER_RAIN_ANY && holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA)
|
||||
gBattleStruct->dynamicMoveType = TYPE_WATER | 0x80;
|
||||
else if (gBattleWeather & WEATHER_SANDSTORM_ANY)
|
||||
gBattleStruct->dynamicMoveType = TYPE_ROCK | 0x80;
|
||||
else if (gBattleWeather & WEATHER_SUN_ANY)
|
||||
else if (gBattleWeather & WEATHER_SUN_ANY && holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA)
|
||||
gBattleStruct->dynamicMoveType = TYPE_FIRE | 0x80;
|
||||
else if (gBattleWeather & WEATHER_HAIL_ANY)
|
||||
gBattleStruct->dynamicMoveType = TYPE_ICE | 0x80;
|
||||
@ -5163,7 +5164,7 @@ void SetTypeBeforeUsingMove(u16 move, u8 battlerAtk)
|
||||
}
|
||||
else if (gBattleMoves[move].effect == EFFECT_CHANGE_TYPE_ON_ITEM)
|
||||
{
|
||||
if (GetBattlerHoldEffect(battlerAtk, TRUE) == gBattleMoves[move].argument)
|
||||
if (holdEffect == gBattleMoves[move].argument)
|
||||
gBattleStruct->dynamicMoveType = ItemId_GetSecondaryId(gBattleMons[battlerAtk].item) | 0x80;
|
||||
}
|
||||
else if (gBattleMoves[move].effect == EFFECT_REVELATION_DANCE)
|
||||
@ -5223,7 +5224,7 @@ void SetTypeBeforeUsingMove(u16 move, u8 battlerAtk)
|
||||
|
||||
// Check if a gem should activate.
|
||||
GET_MOVE_TYPE(move, moveType);
|
||||
if (GetBattlerHoldEffect(battlerAtk, TRUE) == HOLD_EFFECT_GEMS
|
||||
if (holdEffect == HOLD_EFFECT_GEMS
|
||||
&& moveType == ItemId_GetSecondaryId(gBattleMons[battlerAtk].item))
|
||||
{
|
||||
gSpecialStatuses[battlerAtk].gemParam = GetBattlerHoldEffectParam(battlerAtk);
|
||||
|
@ -1598,12 +1598,13 @@ static bool32 AccuracyCalcHelper(u16 move)
|
||||
}
|
||||
|
||||
if ((WEATHER_HAS_EFFECT &&
|
||||
(((gBattleWeather & WEATHER_RAIN_ANY) && (gBattleMoves[move].effect == EFFECT_THUNDER || gBattleMoves[move].effect == EFFECT_HURRICANE))
|
||||
((IsBattlerWeatherAffected(gBattlerTarget, WEATHER_RAIN_ANY) && (gBattleMoves[move].effect == EFFECT_THUNDER || gBattleMoves[move].effect == EFFECT_HURRICANE))
|
||||
|| ((B_BLIZZARD_HAIL >= GEN_4 && (gBattleWeather & WEATHER_HAIL_ANY) && move == MOVE_BLIZZARD))))
|
||||
|| (gBattleMoves[move].effect == EFFECT_VITAL_THROW)
|
||||
|| (gBattleMoves[move].accuracy == 0)
|
||||
|| ((B_MINIMIZE_DMG_ACC >= GEN_6) && (gStatuses3[gBattlerTarget] & STATUS3_MINIMIZED) && (gBattleMoves[move].flags & FLAG_DMG_MINIMIZE)))
|
||||
{
|
||||
// thunder/hurricane ignore acc checks in rain unless target is holding utility umbrella
|
||||
JumpIfMoveFailed(7, move);
|
||||
return TRUE;
|
||||
}
|
||||
@ -1646,8 +1647,8 @@ u32 GetTotalAccuracy(u32 battlerAtk, u32 battlerDef, u32 move)
|
||||
|
||||
moveAcc = gBattleMoves[move].accuracy;
|
||||
// Check Thunder and Hurricane on sunny weather.
|
||||
if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY
|
||||
&& (gBattleMoves[move].effect == EFFECT_THUNDER || gBattleMoves[move].effect == EFFECT_HURRICANE))
|
||||
if (IsBattlerWeatherAffected(battlerDef, WEATHER_SUN_ANY)
|
||||
&& (gBattleMoves[move].effect == EFFECT_THUNDER || gBattleMoves[move].effect == EFFECT_HURRICANE))
|
||||
moveAcc = 50;
|
||||
// Check Wonder Skin.
|
||||
if (defAbility == ABILITY_WONDER_SKIN && gBattleMoves[move].power == 0)
|
||||
@ -7336,7 +7337,7 @@ u32 IsFlowerVeilProtected(u32 battler)
|
||||
|
||||
u32 IsLeafGuardProtected(u32 battler)
|
||||
{
|
||||
if (WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_SUN_ANY))
|
||||
if (IsBattlerWeatherAffected(battler, WEATHER_SUN_ANY))
|
||||
return GetBattlerAbility(battler) == ABILITY_LEAF_GUARD;
|
||||
else
|
||||
return 0;
|
||||
@ -8972,6 +8973,15 @@ static void Cmd_various(void)
|
||||
else
|
||||
gBattlescriptCurrInstr += 7;
|
||||
return;
|
||||
case VARIOUS_JUMP_IF_WEATHER_AFFECTED:
|
||||
{
|
||||
u32 weatherFlags = T1_READ_32(gBattlescriptCurrInstr + 3);
|
||||
if (IsBattlerWeatherAffected(gActiveBattler, weatherFlags))
|
||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 7);
|
||||
else
|
||||
gBattlescriptCurrInstr += 11;
|
||||
}
|
||||
return;
|
||||
}
|
||||
case VARIOUS_APPLY_PLASMA_FISTS:
|
||||
for (i = 0; i < gBattlersCount; i++)
|
||||
@ -8983,6 +8993,17 @@ static void Cmd_various(void)
|
||||
else
|
||||
gBattlescriptCurrInstr += 9;
|
||||
return;
|
||||
case VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED:
|
||||
if (IsLeafGuardProtected(gActiveBattler))
|
||||
{
|
||||
gBattlerAbility = gActiveBattler;
|
||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattlescriptCurrInstr += 7;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
gBattlescriptCurrInstr += 3;
|
||||
@ -10844,11 +10865,12 @@ static bool8 IsTwoTurnsMove(u16 move)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// unused
|
||||
static u8 AttacksThisTurn(u8 battlerId, u16 move) // Note: returns 1 if it's a charging turn, otherwise 2
|
||||
{
|
||||
// first argument is unused
|
||||
if (gBattleMoves[move].effect == EFFECT_SOLARBEAM
|
||||
&& (gBattleWeather & WEATHER_SUN_ANY))
|
||||
&& IsBattlerWeatherAffected(battlerId, WEATHER_SUN_ANY))
|
||||
return 2;
|
||||
|
||||
if (gBattleMoves[move].effect == EFFECT_SKULL_BASH
|
||||
@ -11506,7 +11528,7 @@ static void Cmd_recoverbasedonsunlight(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!(gBattleWeather & WEATHER_ANY) || !WEATHER_HAS_EFFECT)
|
||||
if (!(gBattleWeather & WEATHER_ANY) || !WEATHER_HAS_EFFECT || GetBattlerHoldEffect(gBattlerAttacker, TRUE) == HOLD_EFFECT_UTILITY_UMBRELLA)
|
||||
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2;
|
||||
else if (gBattleWeather & WEATHER_SUN_ANY)
|
||||
gBattleMoveDamage = 20 * gBattleMons[gBattlerAttacker].maxHP / 30;
|
||||
|
@ -3679,7 +3679,8 @@ u8 TryWeatherFormChange(u8 battler)
|
||||
{
|
||||
u8 ret = 0;
|
||||
bool32 weatherEffect = WEATHER_HAS_EFFECT;
|
||||
|
||||
u16 holdEffect = GetBattlerHoldEffect(battler, TRUE);
|
||||
|
||||
if (gBattleMons[battler].species == SPECIES_CASTFORM)
|
||||
{
|
||||
if (gBattleMons[battler].ability != ABILITY_FORECAST || gBattleMons[battler].hp == 0)
|
||||
@ -3695,17 +3696,17 @@ u8 TryWeatherFormChange(u8 battler)
|
||||
{
|
||||
ret = 0;
|
||||
}
|
||||
else if (!(gBattleWeather & (WEATHER_RAIN_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY)) && !IS_BATTLER_OF_TYPE(battler, TYPE_NORMAL))
|
||||
else if (holdEffect == HOLD_EFFECT_UTILITY_UMBRELLA || (!(gBattleWeather & (WEATHER_RAIN_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY)) && !IS_BATTLER_OF_TYPE(battler, TYPE_NORMAL)))
|
||||
{
|
||||
SET_BATTLER_TYPE(battler, TYPE_NORMAL);
|
||||
ret = 1;
|
||||
}
|
||||
else if (gBattleWeather & WEATHER_SUN_ANY && !IS_BATTLER_OF_TYPE(battler, TYPE_FIRE))
|
||||
else if (gBattleWeather & WEATHER_SUN_ANY && holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA && !IS_BATTLER_OF_TYPE(battler, TYPE_FIRE))
|
||||
{
|
||||
SET_BATTLER_TYPE(battler, TYPE_FIRE);
|
||||
ret = 2;
|
||||
}
|
||||
else if (gBattleWeather & WEATHER_RAIN_ANY && !IS_BATTLER_OF_TYPE(battler, TYPE_WATER))
|
||||
else if (gBattleWeather & WEATHER_RAIN_ANY && holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA && !IS_BATTLER_OF_TYPE(battler, TYPE_WATER))
|
||||
{
|
||||
SET_BATTLER_TYPE(battler, TYPE_WATER);
|
||||
ret = 3;
|
||||
@ -3720,9 +3721,9 @@ u8 TryWeatherFormChange(u8 battler)
|
||||
{
|
||||
if (gBattleMons[battler].ability != ABILITY_FLOWER_GIFT || gBattleMons[battler].hp == 0)
|
||||
ret = 0;
|
||||
else if (gBattleMonForms[battler] == 0 && weatherEffect && gBattleWeather & WEATHER_SUN_ANY)
|
||||
else if (gBattleMonForms[battler] == 0 && weatherEffect && holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA && gBattleWeather & WEATHER_SUN_ANY)
|
||||
ret = 2;
|
||||
else if (gBattleMonForms[battler] != 0 && (!weatherEffect || !(gBattleWeather & WEATHER_SUN_ANY)))
|
||||
else if (gBattleMonForms[battler] != 0 && (!weatherEffect || holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA || !(gBattleWeather & WEATHER_SUN_ANY)))
|
||||
ret = 1;
|
||||
}
|
||||
|
||||
@ -4388,7 +4389,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
switch (gLastUsedAbility)
|
||||
{
|
||||
case ABILITY_HARVEST:
|
||||
if (((WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY) || Random() % 2 == 0)
|
||||
if ((IsBattlerWeatherAffected(battler, WEATHER_SUN_ANY) || Random() % 2 == 0)
|
||||
&& gBattleMons[battler].item == ITEM_NONE
|
||||
&& gBattleStruct->changedItems[battler] == ITEM_NONE // Will not inherit an item
|
||||
&& ItemId_GetPocket(GetUsedHeldItem(battler)) == POCKET_BERRIES)
|
||||
@ -4398,12 +4399,11 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
}
|
||||
break;
|
||||
case ABILITY_DRY_SKIN:
|
||||
if (gBattleWeather & WEATHER_SUN_ANY)
|
||||
if (IsBattlerWeatherAffected(battler, WEATHER_SUN_ANY))
|
||||
goto SOLAR_POWER_HP_DROP;
|
||||
// Dry Skin works similarly to Rain Dish in Rain
|
||||
case ABILITY_RAIN_DISH:
|
||||
if (WEATHER_HAS_EFFECT
|
||||
&& (gBattleWeather & WEATHER_RAIN_ANY)
|
||||
if (IsBattlerWeatherAffected(battler, WEATHER_RAIN_ANY)
|
||||
&& !BATTLER_MAX_HP(battler)
|
||||
&& !(gStatuses3[battler] & STATUS3_HEAL_BLOCK))
|
||||
{
|
||||
@ -4416,8 +4416,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
}
|
||||
break;
|
||||
case ABILITY_HYDRATION:
|
||||
if (WEATHER_HAS_EFFECT
|
||||
&& (gBattleWeather & WEATHER_RAIN_ANY)
|
||||
if (IsBattlerWeatherAffected(battler, WEATHER_RAIN_ANY)
|
||||
&& gBattleMons[battler].status1 & STATUS1_ANY)
|
||||
{
|
||||
goto ABILITY_HEAL_MON_STATUS;
|
||||
@ -4512,7 +4511,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
break;
|
||||
SOLAR_POWER_HP_DROP:
|
||||
case ABILITY_SOLAR_POWER:
|
||||
if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY)
|
||||
if (IsBattlerWeatherAffected(battler, WEATHER_SUN_ANY))
|
||||
{
|
||||
BattleScriptPushCursorAndCallback(BattleScript_SolarPowerActivates);
|
||||
gBattleMoveDamage = gBattleMons[battler].maxHP / 8;
|
||||
@ -5690,7 +5689,7 @@ bool32 CanBeFrozen(u8 battlerId)
|
||||
{
|
||||
u16 ability = GetBattlerAbility(battlerId);
|
||||
if (IS_BATTLER_OF_TYPE(battlerId, TYPE_ICE)
|
||||
|| (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY)
|
||||
|| IsBattlerWeatherAffected(battlerId, WEATHER_SUN_ANY)
|
||||
|| gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_SAFEGUARD
|
||||
|| ability == ABILITY_MAGMA_ARMOR
|
||||
|| ability == ABILITY_COMATOSE
|
||||
@ -8045,7 +8044,7 @@ static u32 CalcMoveBasePowerAfterModifiers(u16 move, u8 battlerAtk, u8 battlerDe
|
||||
MulModifier(&modifier, UQ_4_12(2.0));
|
||||
break;
|
||||
case EFFECT_SOLARBEAM:
|
||||
if (WEATHER_HAS_EFFECT && gBattleWeather & (WEATHER_HAIL_ANY | WEATHER_SANDSTORM_ANY | WEATHER_RAIN_ANY))
|
||||
if (IsBattlerWeatherAffected(battlerAtk, (WEATHER_HAIL_ANY | WEATHER_SANDSTORM_ANY | WEATHER_RAIN_ANY)))
|
||||
MulModifier(&modifier, UQ_4_12(0.5));
|
||||
break;
|
||||
case EFFECT_STOMPING_TANTRUM:
|
||||
@ -8147,7 +8146,7 @@ static u32 CalcAttackStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, b
|
||||
MulModifier(&modifier, UQ_4_12(0.5));
|
||||
break;
|
||||
case ABILITY_SOLAR_POWER:
|
||||
if (IS_MOVE_SPECIAL(move) && WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY)
|
||||
if (IS_MOVE_SPECIAL(move) && IsBattlerWeatherAffected(battlerAtk, WEATHER_SUN_ANY))
|
||||
MulModifier(&modifier, UQ_4_12(1.5));
|
||||
break;
|
||||
case ABILITY_DEFEATIST:
|
||||
@ -8184,7 +8183,7 @@ static u32 CalcAttackStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, b
|
||||
}
|
||||
break;
|
||||
case ABILITY_FLOWER_GIFT:
|
||||
if (gBattleMons[battlerAtk].species == SPECIES_CHERRIM && WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_SUN_ANY) && IS_MOVE_PHYSICAL(move))
|
||||
if (gBattleMons[battlerAtk].species == SPECIES_CHERRIM && IsBattlerWeatherAffected(battlerAtk, WEATHER_SUN_ANY) && IS_MOVE_PHYSICAL(move))
|
||||
MulModifier(&modifier, UQ_4_12(1.5));
|
||||
break;
|
||||
case ABILITY_HUSTLE:
|
||||
@ -8224,7 +8223,7 @@ static u32 CalcAttackStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, b
|
||||
switch (GetBattlerAbility(BATTLE_PARTNER(battlerAtk)))
|
||||
{
|
||||
case ABILITY_FLOWER_GIFT:
|
||||
if (gBattleMons[BATTLE_PARTNER(battlerAtk)].species == SPECIES_CHERRIM && WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_SUN_ANY) && IS_MOVE_PHYSICAL(move))
|
||||
if (gBattleMons[BATTLE_PARTNER(battlerAtk)].species == SPECIES_CHERRIM && IsBattlerWeatherAffected(BATTLE_PARTNER(battlerAtk), WEATHER_SUN_ANY) && IS_MOVE_PHYSICAL(move))
|
||||
MulModifier(&modifier, UQ_4_12(1.5));
|
||||
break;
|
||||
}
|
||||
@ -8357,7 +8356,7 @@ static u32 CalcDefenseStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType,
|
||||
}
|
||||
break;
|
||||
case ABILITY_FLOWER_GIFT:
|
||||
if (gBattleMons[battlerDef].species == SPECIES_CHERRIM && WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY && !usesDefStat)
|
||||
if (gBattleMons[battlerDef].species == SPECIES_CHERRIM && IsBattlerWeatherAffected(battlerDef, WEATHER_SUN_ANY) && !usesDefStat)
|
||||
MulModifier(&modifier, UQ_4_12(1.5));
|
||||
break;
|
||||
case ABILITY_PUNK_ROCK:
|
||||
@ -8372,7 +8371,7 @@ static u32 CalcDefenseStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType,
|
||||
switch (GetBattlerAbility(BATTLE_PARTNER(battlerDef)))
|
||||
{
|
||||
case ABILITY_FLOWER_GIFT:
|
||||
if (gBattleMons[BATTLE_PARTNER(battlerDef)].species == SPECIES_CHERRIM && WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY && !usesDefStat)
|
||||
if (gBattleMons[BATTLE_PARTNER(battlerDef)].species == SPECIES_CHERRIM && IsBattlerWeatherAffected(BATTLE_PARTNER(battlerDef), WEATHER_SUN_ANY) && !usesDefStat)
|
||||
MulModifier(&modifier, UQ_4_12(1.5));
|
||||
break;
|
||||
}
|
||||
@ -8439,14 +8438,14 @@ static u32 CalcFinalDmg(u32 dmg, u16 move, u8 battlerAtk, u8 battlerDef, u8 move
|
||||
dmg = ApplyModifier(UQ_4_12(0.5), dmg);
|
||||
|
||||
// check sunny/rain weather
|
||||
if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_RAIN_ANY)
|
||||
if (IsBattlerWeatherAffected(battlerAtk, WEATHER_RAIN_ANY))
|
||||
{
|
||||
if (moveType == TYPE_FIRE)
|
||||
dmg = ApplyModifier(UQ_4_12(0.5), dmg);
|
||||
else if (moveType == TYPE_WATER)
|
||||
dmg = ApplyModifier(UQ_4_12(1.5), dmg);
|
||||
}
|
||||
else if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY)
|
||||
else if (IsBattlerWeatherAffected(battlerAtk, WEATHER_SUN_ANY))
|
||||
{
|
||||
if (moveType == TYPE_FIRE)
|
||||
dmg = ApplyModifier(UQ_4_12(1.5), dmg);
|
||||
@ -9578,3 +9577,19 @@ u16 GetUsedHeldItem(u8 battler)
|
||||
{
|
||||
return gBattleStruct->usedHeldItems[gBattlerPartyIndexes[battler]][GetBattlerSide(battler)];
|
||||
}
|
||||
|
||||
bool32 IsBattlerWeatherAffected(u8 battlerId, u32 weatherFlags)
|
||||
{
|
||||
if (!WEATHER_HAS_EFFECT)
|
||||
return FALSE;
|
||||
|
||||
if (gBattleWeather & weatherFlags)
|
||||
{
|
||||
// given weather is active -> check if its sun, rain against utility umbrella ( since only 1 weather can be active at once)
|
||||
if (gBattleWeather & (WEATHER_SUN_ANY | WEATHER_RAIN_ANY) && GetBattlerHoldEffect(battlerId, TRUE) == HOLD_EFFECT_UTILITY_UMBRELLA)
|
||||
return FALSE; // utility umbrella blocks sun, rain effects
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user