mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2025-01-18 09:24:19 +01:00
try flying
This commit is contained in:
commit
b9c216638c
@ -3,7 +3,7 @@
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MAPS_DIR = $(DATA_ASM_SUBDIR)/maps
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LAYOUTS_DIR = $(DATA_ASM_SUBDIR)/layouts
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MAP_DIRS := $(dir $(wildcard $(MAPS_DIR)/*/))
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MAP_DIRS := $(dir $(wildcard $(MAPS_DIR)/*/map.json))
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MAP_CONNECTIONS := $(patsubst $(MAPS_DIR)/%/,$(MAPS_DIR)/%/connections.inc,$(MAP_DIRS))
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MAP_EVENTS := $(patsubst $(MAPS_DIR)/%/,$(MAPS_DIR)/%/events.inc,$(MAP_DIRS))
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MAP_HEADERS := $(patsubst $(MAPS_DIR)/%/,$(MAPS_DIR)/%/header.inc,$(MAP_DIRS))
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209
src/flying.c
209
src/flying.c
@ -548,7 +548,6 @@ void sub_810E2C8(struct Sprite *sprite)
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}
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}
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// FAKEMATCHING
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struct FeatherDanceData
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{
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u8 unk0_0a:1;
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@ -654,6 +653,13 @@ void sub_810E314(struct Sprite *sprite)
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}
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#ifndef NONMATCHING
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/*
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Things I can't get to match:
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1. data->unk0_1 bitfield behaviour. The way bits are read is different.
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2. sprite->oam.priority--; sprite->oam.priority++; Nonmatching version tail-merges these, original does not.
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3. sprite->pos2.x = (gSineTable[data->unk2] * var) >> 8; data->unk2 is very weirdly read at seemingly random moments inside the switch.
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4. sinVal r6/r7 mismatch.
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*/
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void sub_810E520(struct Sprite *sprite)
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{
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u8 matrixNum, sinIndex, var;
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@ -1722,191 +1728,64 @@ void sub_810EDD0(struct Sprite *sprite)
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DestroyAnimSprite(sprite);
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}
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#ifdef NONMATCHING
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void sub_810EE14(struct Sprite *sprite)
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{
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// NONMATCHING - Functionally equivalent - slight register swap at end
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u32 matrixNum;
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int t1, t2;
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switch (sprite->data[0])
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{
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case 0:
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if (!gBattleAnimArgs[0])
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{
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sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
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sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
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}
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else
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{
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sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
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sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
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}
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case 0:
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if (!gBattleAnimArgs[0])
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{
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sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
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sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
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}
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else
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{
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sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
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sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
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}
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sprite->data[1] = 512;
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sprite->data[1] = 512;
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TrySetSpriteRotScale(sprite, 0, 256, sprite->data[1], 0);
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sprite->data[0]++;
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break;
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case 1:
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if (sprite->data[2] <= 11)
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sprite->data[1] -= 40;
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else
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sprite->data[1] += 40;
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TrySetSpriteRotScale(sprite, 0, 256, sprite->data[1], 0);
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sprite->data[0]++;
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break;
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case 1:
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if (sprite->data[2] <= 11)
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sprite->data[1] -= 40;
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else
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sprite->data[1] += 40;
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sprite->data[2]++;
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sprite->data[2]++;
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TrySetSpriteRotScale(sprite, 0, 256, sprite->data[1], 0);
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TrySetSpriteRotScale(sprite, 0, 256, sprite->data[1], 0);
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matrixNum = sprite->oam.matrixNum;
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matrixNum = sprite->oam.matrixNum;
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t1 = 15616;
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t2 = t1 / gOamMatrices[matrixNum].d + 1;
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t1 = 15616;
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t2 = t1 / gOamMatrices[matrixNum].d + 1;
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if (t2 > 128)
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t2 = 128;
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if (t2 > 128)
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t2 = 128;
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t2 = (64 - t2) / 2;
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sprite->pos2.y = t2;
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/* NONMATCHING
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* compiles to:
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* asr r0, r0, #0x1
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strh r0, [r5, #0x26]
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* needed:
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* asrs r1, r0, 1
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* strh r1, [r5, 0x26] */
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sprite->pos2.y = (64 - t2) / 2;
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if (sprite->data[2] == 24)
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{
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sub_80A749C(sprite);
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DestroyAnimSprite(sprite);
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}
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if (sprite->data[2] == 24)
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{
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sub_80A749C(sprite);
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DestroyAnimSprite(sprite);
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}
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break;
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}
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}
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#else
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NAKED
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void sub_810EE14(struct Sprite *sprite)
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{
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asm_unified("push {r4,r5,lr}\n\
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sub sp, 0x4\n\
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adds r5, r0, 0\n\
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movs r1, 0x2E\n\
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ldrsh r0, [r5, r1]\n\
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cmp r0, 0\n\
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beq _0810EE28\n\
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cmp r0, 0x1\n\
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beq _0810EE80\n\
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b _0810EEEC\n\
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_0810EE28:\n\
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ldr r0, =gBattleAnimArgs\n\
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movs r2, 0\n\
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ldrsh r0, [r0, r2]\n\
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cmp r0, 0\n\
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bne _0810EE40\n\
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ldr r4, =gBattleAnimAttacker\n\
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b _0810EE42\n\
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.pool\n\
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_0810EE40:\n\
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ldr r4, =gBattleAnimTarget\n\
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_0810EE42:\n\
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ldrb r0, [r4]\n\
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movs r1, 0\n\
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bl GetBattlerSpriteCoord\n\
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lsls r0, 24\n\
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lsrs r0, 24\n\
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strh r0, [r5, 0x20]\n\
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ldrb r0, [r4]\n\
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movs r1, 0x1\n\
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bl GetBattlerSpriteCoord\n\
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lsls r0, 24\n\
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lsrs r0, 24\n\
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strh r0, [r5, 0x22]\n\
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movs r0, 0\n\
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movs r3, 0x80\n\
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lsls r3, 2\n\
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strh r3, [r5, 0x30]\n\
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movs r2, 0x80\n\
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lsls r2, 1\n\
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str r0, [sp]\n\
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adds r0, r5, 0\n\
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movs r1, 0\n\
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bl TrySetSpriteRotScale\n\
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ldrh r0, [r5, 0x2E]\n\
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adds r0, 0x1\n\
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strh r0, [r5, 0x2E]\n\
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b _0810EEEC\n\
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.pool\n\
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_0810EE80:\n\
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movs r1, 0x32\n\
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ldrsh r0, [r5, r1]\n\
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cmp r0, 0xB\n\
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bgt _0810EE8E\n\
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ldrh r0, [r5, 0x30]\n\
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subs r0, 0x28\n\
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b _0810EE92\n\
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_0810EE8E:\n\
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ldrh r0, [r5, 0x30]\n\
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adds r0, 0x28\n\
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_0810EE92:\n\
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strh r0, [r5, 0x30]\n\
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ldrh r0, [r5, 0x32]\n\
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adds r0, 0x1\n\
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movs r1, 0\n\
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strh r0, [r5, 0x32]\n\
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movs r2, 0x80\n\
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lsls r2, 1\n\
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movs r0, 0x30\n\
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ldrsh r3, [r5, r0]\n\
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str r1, [sp]\n\
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adds r0, r5, 0\n\
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bl TrySetSpriteRotScale\n\
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ldrb r1, [r5, 0x3]\n\
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lsls r1, 26\n\
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lsrs r1, 27\n\
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movs r0, 0xF4\n\
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lsls r0, 6\n\
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ldr r2, =gOamMatrices\n\
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lsls r1, 3\n\
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adds r1, r2\n\
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movs r2, 0x6\n\
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ldrsh r1, [r1, r2]\n\
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bl __divsi3\n\
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adds r1, r0, 0x1\n\
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cmp r1, 0x80\n\
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ble _0810EECC\n\
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movs r1, 0x80\n\
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_0810EECC:\n\
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movs r0, 0x40\n\
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subs r0, r1\n\
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lsrs r1, r0, 31\n\
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adds r0, r1\n\
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asrs r1, r0, 1\n\
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strh r1, [r5, 0x26]\n\
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movs r1, 0x32\n\
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ldrsh r0, [r5, r1]\n\
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cmp r0, 0x18\n\
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bne _0810EEEC\n\
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adds r0, r5, 0\n\
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bl sub_80A749C\n\
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adds r0, r5, 0\n\
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bl DestroyAnimSprite\n\
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_0810EEEC:\n\
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add sp, 0x4\n\
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pop {r4,r5}\n\
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pop {r0}\n\
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bx r0\n\
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.pool\n");
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}
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#endif
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void sub_810EEF8(struct Sprite *sprite)
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{
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int v1, v2;
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v1 = 0x1ff & Random2();
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v2 = 0x7f & Random2();
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int v1 = 0x1ff & Random2();
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int v2 = 0x7f & Random2();
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if (v1 % 2)
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sprite->data[0] = 736 + v1;
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