Update waterfall, trick room, & focus blast BG
@ -1893,7 +1893,7 @@ Move_AURA_SPHERE:
|
|||||||
monbg ANIM_ATK_PARTNER
|
monbg ANIM_ATK_PARTNER
|
||||||
monbgprio_28 ANIM_ATTACKER
|
monbgprio_28 ANIM_ATTACKER
|
||||||
setalpha 12, 8
|
setalpha 12, 8
|
||||||
call SetHighSpeedBg
|
call SetAuraSphereBG
|
||||||
playsewithpan SE_M_SKY_UPPERCUT, 0
|
playsewithpan SE_M_SKY_UPPERCUT, 0
|
||||||
delay 60
|
delay 60
|
||||||
createsprite gAuraSphereBlast, ANIM_TARGET, 3, 0
|
createsprite gAuraSphereBlast, ANIM_TARGET, 3, 0
|
||||||
@ -1908,6 +1908,10 @@ Move_AURA_SPHERE:
|
|||||||
delay 1
|
delay 1
|
||||||
end
|
end
|
||||||
|
|
||||||
|
SetAuraSphereBG:
|
||||||
|
fadetobg BG_AURA_SPHERE
|
||||||
|
goto SetHighSpeedBgFade
|
||||||
|
|
||||||
Move_ROCK_POLISH:
|
Move_ROCK_POLISH:
|
||||||
loadspritegfx ANIM_TAG_WHITE_STREAK
|
loadspritegfx ANIM_TAG_WHITE_STREAK
|
||||||
loadspritegfx ANIM_TAG_SPARKLE_3
|
loadspritegfx ANIM_TAG_SPARKLE_3
|
||||||
@ -2378,7 +2382,7 @@ Move_FOCUS_BLAST:
|
|||||||
monbg ANIM_ATK_PARTNER
|
monbg ANIM_ATK_PARTNER
|
||||||
monbgprio_28 ANIM_ATTACKER
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monbgprio_28 ANIM_ATTACKER
|
||||||
setalpha 12, 8
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setalpha 12, 8
|
||||||
call SetHighSpeedBg
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call SetFocusBlastBG
|
||||||
createsprite gSuperpowerOrbSpriteTemplate, ANIM_TARGET, 2, 0
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createsprite gSuperpowerOrbSpriteTemplate, ANIM_TARGET, 2, 0
|
||||||
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
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playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
|
||||||
waitforvisualfinish
|
waitforvisualfinish
|
||||||
@ -2391,6 +2395,10 @@ Move_FOCUS_BLAST:
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|||||||
delay 1
|
delay 1
|
||||||
end
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end
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||||||
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|
||||||
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SetFocusBlastBG:
|
||||||
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fadetobg BG_FOCUS_BLAST
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||||||
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goto SetHighSpeedBgFade
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||||||
|
|
||||||
Move_ENERGY_BALL:
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Move_ENERGY_BALL:
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||||||
loadspritegfx ANIM_TAG_ENERGY_BALL
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loadspritegfx ANIM_TAG_ENERGY_BALL
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||||||
monbg ANIM_TARGET
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monbg ANIM_TARGET
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@ -3437,6 +3445,7 @@ Move_GUNK_SHOT:
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|||||||
monbg ANIM_DEF_PARTNER
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monbg ANIM_DEF_PARTNER
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||||||
monbgprio_28 ANIM_TARGET
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monbgprio_28 ANIM_TARGET
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||||||
setalpha 12, 8
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setalpha 12, 8
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||||||
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call SetGunkShotBG
|
||||||
createvisualtask AnimTask_ShakeMon 5, 5, ANIM_ATTACKER, 0, 2, 40, 1
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createvisualtask AnimTask_ShakeMon 5, 5, ANIM_ATTACKER, 0, 2, 40, 1
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||||||
delay 6
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delay 6
|
||||||
panse_1B SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
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panse_1B SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
|
||||||
@ -3464,6 +3473,7 @@ Move_GUNK_SHOT:
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|||||||
call GunkShotImpact
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call GunkShotImpact
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||||||
call PoisonBubblesEffect
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call PoisonBubblesEffect
|
||||||
waitforvisualfinish
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waitforvisualfinish
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||||||
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call UnsetHighSpeedBg
|
||||||
clearmonbg ANIM_DEF_PARTNER
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clearmonbg ANIM_DEF_PARTNER
|
||||||
blendoff
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blendoff
|
||||||
end
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end
|
||||||
@ -3479,6 +3489,10 @@ GunkShotImpact:
|
|||||||
createsprite gGunkShotImpactSpriteTemplate, 4, 4, 0, 15, 1, 1
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createsprite gGunkShotImpactSpriteTemplate, 4, 4, 0, 15, 1, 1
|
||||||
createsprite gGunkShotImpactSpriteTemplate, 4, 4, 0, -15, 1, 1
|
createsprite gGunkShotImpactSpriteTemplate, 4, 4, 0, -15, 1, 1
|
||||||
return
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return
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||||||
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SetGunkShotBG:
|
||||||
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fadetobg BG_GUNK_SHOT
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||||||
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goto SetHighSpeedBgFade
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||||||
|
|
||||||
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|
||||||
Move_IRON_HEAD:
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Move_IRON_HEAD:
|
||||||
loadspritegfx ANIM_TAG_GUST
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loadspritegfx ANIM_TAG_GUST
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||||||
|
@ -1,19 +0,0 @@
|
|||||||
JASC-PAL
|
|
||||||
0100
|
|
||||||
16
|
|
||||||
0 0 0
|
|
||||||
131 131 131
|
|
||||||
123 123 123
|
|
||||||
115 115 115
|
|
||||||
106 106 106
|
|
||||||
98 98 98
|
|
||||||
82 82 82
|
|
||||||
65 65 65
|
|
||||||
49 49 49
|
|
||||||
0 0 0
|
|
||||||
0 0 0
|
|
||||||
0 0 0
|
|
||||||
0 0 0
|
|
||||||
0 0 0
|
|
||||||
0 0 0
|
|
||||||
0 0 0
|
|
Before Width: | Height: | Size: 6.9 KiB |
@ -2,14 +2,14 @@ JASC-PAL
|
|||||||
0100
|
0100
|
||||||
16
|
16
|
||||||
0 0 0
|
0 0 0
|
||||||
131 131 131
|
48 48 48
|
||||||
123 123 123
|
72 72 72
|
||||||
115 115 115
|
88 88 88
|
||||||
106 106 106
|
120 120 120
|
||||||
98 98 98
|
0 0 0
|
||||||
82 82 82
|
0 0 0
|
||||||
65 65 65
|
0 0 0
|
||||||
49 49 49
|
0 0 0
|
||||||
0 0 0
|
0 0 0
|
||||||
0 0 0
|
0 0 0
|
||||||
0 0 0
|
0 0 0
|
||||||
|
Before Width: | Height: | Size: 6.9 KiB |
Before Width: | Height: | Size: 3.5 KiB After Width: | Height: | Size: 984 B |
@ -2,12 +2,12 @@ JASC-PAL
|
|||||||
0100
|
0100
|
||||||
16
|
16
|
||||||
0 0 0
|
0 0 0
|
||||||
164 156 24
|
248 248 144
|
||||||
156 148 24
|
224 224 120
|
||||||
197 189 32
|
200 200 96
|
||||||
172 164 32
|
176 176 72
|
||||||
115 106 16
|
152 152 48
|
||||||
0 0 0
|
120 120 16
|
||||||
0 0 0
|
0 0 0
|
||||||
0 0 0
|
0 0 0
|
||||||
0 0 0
|
0 0 0
|
||||||
|
@ -2,12 +2,12 @@ JASC-PAL
|
|||||||
0100
|
0100
|
||||||
16
|
16
|
||||||
0 0 0
|
0 0 0
|
||||||
106 123 139
|
152 184 248
|
||||||
90 106 139
|
128 160 240
|
||||||
123 139 164
|
104 136 216
|
||||||
123 139 197
|
80 112 192
|
||||||
65 74 115
|
56 88 168
|
||||||
0 0 0
|
24 56 136
|
||||||
0 0 0
|
0 0 0
|
||||||
0 0 0
|
0 0 0
|
||||||
0 0 0
|
0 0 0
|
||||||
|
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 1.7 KiB |
@ -2,10 +2,10 @@ JASC-PAL
|
|||||||
0100
|
0100
|
||||||
16
|
16
|
||||||
0 0 0
|
0 0 0
|
||||||
131 205 230
|
128 200 232
|
||||||
123 180 213
|
120 176 216
|
||||||
115 156 205
|
112 152 200
|
||||||
115 139 164
|
112 136 160
|
||||||
0 0 0
|
0 0 0
|
||||||
0 0 0
|
0 0 0
|
||||||
0 0 0
|
0 0 0
|
||||||
|
Before Width: | Height: | Size: 5.0 KiB After Width: | Height: | Size: 814 B |
@ -2,12 +2,12 @@ JASC-PAL
|
|||||||
0100
|
0100
|
||||||
16
|
16
|
||||||
0 0 0
|
0 0 0
|
||||||
214 55 93
|
248 144 248
|
||||||
199 40 78
|
224 120 224
|
||||||
222 91 123
|
200 96 200
|
||||||
223 96 127
|
176 72 176
|
||||||
158 31 62
|
152 48 152
|
||||||
0 0 0
|
120 16 120
|
||||||
0 0 0
|
0 0 0
|
||||||
0 0 0
|
0 0 0
|
||||||
0 0 0
|
0 0 0
|
||||||
|
Before Width: | Height: | Size: 2.0 KiB |
@ -4941,7 +4941,6 @@ extern const u32 gBattleAnimBgImage_SpacialRend[];
|
|||||||
extern const u32 gBattleAnimBgPalette_SpacialRend[];
|
extern const u32 gBattleAnimBgPalette_SpacialRend[];
|
||||||
extern const u32 gBattleAnimBgTilemap_SpacialRendOpponent[];
|
extern const u32 gBattleAnimBgTilemap_SpacialRendOpponent[];
|
||||||
extern const u32 gBattleAnimBgTilemap_SpacialRendPlayer[];
|
extern const u32 gBattleAnimBgTilemap_SpacialRendPlayer[];
|
||||||
extern const u32 gBattleAnimBgImage_DarkVoid[];
|
|
||||||
extern const u32 gBattleAnimBgPalette_DarkVoid[];
|
extern const u32 gBattleAnimBgPalette_DarkVoid[];
|
||||||
extern const u32 gBattleAnimBgTilemap_DarkVoid[];
|
extern const u32 gBattleAnimBgTilemap_DarkVoid[];
|
||||||
extern const u32 gBattleAnimBgPalette_Dark[];
|
extern const u32 gBattleAnimBgPalette_Dark[];
|
||||||
|
@ -2059,7 +2059,7 @@ const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
|
|||||||
[BG_ROCK_WRECKER] = {gBattleAnimBgImage_Hurricane, gBattleAnimBgPalette_RockWrecker, gBattleAnimBgTilemap_Hurricane},
|
[BG_ROCK_WRECKER] = {gBattleAnimBgImage_Hurricane, gBattleAnimBgPalette_RockWrecker, gBattleAnimBgTilemap_Hurricane},
|
||||||
[BG_SPACIAL_REND_ON_OPPONENT] = {gBattleAnimBgImage_SpacialRend, gBattleAnimBgPalette_SpacialRend, gBattleAnimBgTilemap_SpacialRendOpponent},
|
[BG_SPACIAL_REND_ON_OPPONENT] = {gBattleAnimBgImage_SpacialRend, gBattleAnimBgPalette_SpacialRend, gBattleAnimBgTilemap_SpacialRendOpponent},
|
||||||
[BG_SPACIAL_REND_ON_PLAYER] = {gBattleAnimBgImage_SpacialRend, gBattleAnimBgPalette_SpacialRend, gBattleAnimBgTilemap_SpacialRendPlayer},
|
[BG_SPACIAL_REND_ON_PLAYER] = {gBattleAnimBgImage_SpacialRend, gBattleAnimBgPalette_SpacialRend, gBattleAnimBgTilemap_SpacialRendPlayer},
|
||||||
[BG_DARK_VOID] = {gBattleAnimBgImage_DarkVoid, gBattleAnimBgPalette_DarkVoid, gBattleAnimBgTilemap_DarkVoid},
|
[BG_DARK_VOID] = {gBattleAnimBgImage_Waterfall, gBattleAnimBgPalette_DarkVoid, gBattleAnimBgTilemap_DarkVoid},
|
||||||
[BG_WATER] = {gBattleAnimBgImage_HydroPump, gBattleAnimBgPalette_HydroPump, gBattleAnimBgTilemap_HydroPump},
|
[BG_WATER] = {gBattleAnimBgImage_HydroPump, gBattleAnimBgPalette_HydroPump, gBattleAnimBgTilemap_HydroPump},
|
||||||
[BG_NIGHTMARE] = {gBattleAnimBgImage_Nightmare, gBattleAnimBgPalette_Nightmare, gBattleAnimBgTilemap_Nightmare},
|
[BG_NIGHTMARE] = {gBattleAnimBgImage_Nightmare, gBattleAnimBgPalette_Nightmare, gBattleAnimBgTilemap_Nightmare},
|
||||||
[BG_LEAF_STORM] = {gBattleAnimBgImage_LeafStorm, gBattleAnimBgPalette_LeafStorm, gBattleAnimBgTilemap_LeafStorm},
|
[BG_LEAF_STORM] = {gBattleAnimBgImage_LeafStorm, gBattleAnimBgPalette_LeafStorm, gBattleAnimBgTilemap_LeafStorm},
|
||||||
|
@ -1397,10 +1397,6 @@ const u32 gBattleAnimBgPalette_MagmaStorm[] = INCBIN_U32("graphics/battle_anims/
|
|||||||
//new battle bgs
|
//new battle bgs
|
||||||
const u32 gBattleAnimBgPalette_GigaImpact[] = INCBIN_U32("graphics/battle_anims/backgrounds/giga_impact.gbapal.lz");
|
const u32 gBattleAnimBgPalette_GigaImpact[] = INCBIN_U32("graphics/battle_anims/backgrounds/giga_impact.gbapal.lz");
|
||||||
|
|
||||||
//const u32 gBattleAnimBgImage_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/trick_room.4bpp.lz");
|
|
||||||
//const u32 gBattleAnimBgPalette_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/trick_room.gbapal.lz");
|
|
||||||
//const u32 gBattleAnimBgTilemap_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/trick_room_map.bin.lz");
|
|
||||||
|
|
||||||
const u32 gBattleAnimBgImage_Hurricane[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hurricane.4bpp.lz");
|
const u32 gBattleAnimBgImage_Hurricane[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hurricane.4bpp.lz");
|
||||||
const u32 gBattleAnimBgPalette_Hurricane[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hurricane.gbapal.lz");
|
const u32 gBattleAnimBgPalette_Hurricane[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hurricane.gbapal.lz");
|
||||||
const u32 gBattleAnimBgTilemap_Hurricane[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hurricane.bin.lz");
|
const u32 gBattleAnimBgTilemap_Hurricane[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hurricane.bin.lz");
|
||||||
@ -1412,11 +1408,6 @@ const u32 gBattleAnimBgPalette_SpacialRend[] = INCBIN_U32("graphics/battle_anims
|
|||||||
const u32 gBattleAnimBgTilemap_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_opponent.bin.lz");
|
const u32 gBattleAnimBgTilemap_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_opponent.bin.lz");
|
||||||
const u32 gBattleAnimBgTilemap_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_player.bin.lz");
|
const u32 gBattleAnimBgTilemap_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_player.bin.lz");
|
||||||
|
|
||||||
const u32 gBattleAnimBgImage_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark_void.4bpp.lz");
|
|
||||||
const u32 gBattleAnimBgPalette_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark_void.gbapal.lz");
|
|
||||||
const u32 gBattleAnimBgTilemap_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark_void.bin.lz");
|
|
||||||
|
|
||||||
|
|
||||||
const u32 gBattleAnimBgPalette_SludgeWave[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/sludge_wave.gbapal.lz");
|
const u32 gBattleAnimBgPalette_SludgeWave[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/sludge_wave.gbapal.lz");
|
||||||
|
|
||||||
const u32 gBattleAnimBgImage_Aeroblast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/aeroblast_tiles.4bpp.lz");
|
const u32 gBattleAnimBgImage_Aeroblast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/aeroblast_tiles.4bpp.lz");
|
||||||
@ -1441,10 +1432,6 @@ const u32 gBattleAnimBgImage_ClangorousSoulblaze[] = INCBIN_U32("graphics/battle
|
|||||||
const u32 gBattleAnimBgPalette_ClangorousSoulblaze[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/clangorous_soulblaze.gbapal.lz");
|
const u32 gBattleAnimBgPalette_ClangorousSoulblaze[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/clangorous_soulblaze.gbapal.lz");
|
||||||
const u32 gBattleAnimBgTilemap_ClangorousSoulblaze[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/clangorous_soulblaze.bin.lz");
|
const u32 gBattleAnimBgTilemap_ClangorousSoulblaze[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/clangorous_soulblaze.bin.lz");
|
||||||
|
|
||||||
//const u32 gBattleAnimBgImage_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dark_void.4bpp.lz");
|
|
||||||
//const u32 gBattleAnimBgPalette_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dark_void.gbapal.lz");
|
|
||||||
//const u32 gBattleAnimBgTilemap_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dark_void.bin.lz");
|
|
||||||
|
|
||||||
const u32 gBattleAnimBgPalette_DynamaxCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dynamax_cannon.gbapal.lz");
|
const u32 gBattleAnimBgPalette_DynamaxCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dynamax_cannon.gbapal.lz");
|
||||||
|
|
||||||
const u32 gBattleAnimBgImage_ElectricTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/electric_terrain.4bpp.lz");
|
const u32 gBattleAnimBgImage_ElectricTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/electric_terrain.4bpp.lz");
|
||||||
@ -1497,8 +1484,6 @@ const u32 gBattleAnimBgImage_LeafStorm[] = INCBIN_U32("graphics/battle_anims/bac
|
|||||||
const u32 gBattleAnimBgPalette_LeafStorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/leaf_storm.gbapal.lz");
|
const u32 gBattleAnimBgPalette_LeafStorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/leaf_storm.gbapal.lz");
|
||||||
const u32 gBattleAnimBgTilemap_LeafStorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/leaf_storm.bin.lz");
|
const u32 gBattleAnimBgTilemap_LeafStorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/leaf_storm.bin.lz");
|
||||||
|
|
||||||
const u32 gBattleAnimBgPalette_MagicRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/magic_room.gbapal.lz");
|
|
||||||
|
|
||||||
const u32 gBattleAnimBgImage_MaliciousMoonsault[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/malicious_moonsault.4bpp.lz");
|
const u32 gBattleAnimBgImage_MaliciousMoonsault[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/malicious_moonsault.4bpp.lz");
|
||||||
const u32 gBattleAnimBgPalette_MaliciousMoonsault[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/malicious_moonsault.gbapal.lz");
|
const u32 gBattleAnimBgPalette_MaliciousMoonsault[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/malicious_moonsault.gbapal.lz");
|
||||||
const u32 gBattleAnimBgTilemap_MaliciousMoonsault[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/malicious_moonsault.bin.lz");
|
const u32 gBattleAnimBgTilemap_MaliciousMoonsault[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/malicious_moonsault.bin.lz");
|
||||||
@ -1553,6 +1538,10 @@ const u32 gBattleAnimBgImage_TrickRoom[] = INCBIN_U32("graphics/battle_anims/bac
|
|||||||
const u32 gBattleAnimBgPalette_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/trick_room.gbapal.lz");
|
const u32 gBattleAnimBgPalette_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/trick_room.gbapal.lz");
|
||||||
const u32 gBattleAnimBgTilemap_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/trick_room.bin.lz");
|
const u32 gBattleAnimBgTilemap_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/trick_room.bin.lz");
|
||||||
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const u32 gBattleAnimBgPalette_MagicRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/magic_room.gbapal.lz");
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const u32 gBattleAnimBgPalette_WonderRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/wonder_room.gbapal.lz");
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const u32 gBattleAnimBgImage_TwinkleTackle[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/twinkle_tackle.4bpp.lz");
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const u32 gBattleAnimBgImage_TwinkleTackle[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/twinkle_tackle.4bpp.lz");
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const u32 gBattleAnimBgPalette_TwinkleTackle[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/twinkle_tackle.gbapal.lz");
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const u32 gBattleAnimBgPalette_TwinkleTackle[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/twinkle_tackle.gbapal.lz");
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const u32 gBattleAnimBgTilemap_TwinkleTackle[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/twinkle_tackle.bin.lz");
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const u32 gBattleAnimBgTilemap_TwinkleTackle[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/twinkle_tackle.bin.lz");
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@ -1565,7 +1554,8 @@ const u32 gBattleAnimBgImage_Waterfall[] = INCBIN_U32("graphics/battle_anims/bac
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const u32 gBattleAnimBgPalette_Waterfall[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/waterfall.gbapal.lz");
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const u32 gBattleAnimBgPalette_Waterfall[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/waterfall.gbapal.lz");
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||||||
const u32 gBattleAnimBgTilemap_Waterfall[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/waterfall.bin.lz");
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const u32 gBattleAnimBgTilemap_Waterfall[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/waterfall.bin.lz");
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||||||
const u32 gBattleAnimBgPalette_WonderRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/wonder_room.gbapal.lz");
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const u32 gBattleAnimBgPalette_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dark_void.gbapal.lz");
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||||||
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const u32 gBattleAnimBgTilemap_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dark_void.bin.lz");
|
||||||
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|
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const u32 gBattleAnimBgImage_ZMoveActivate[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_activate.4bpp.lz");
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const u32 gBattleAnimBgImage_ZMoveActivate[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_activate.4bpp.lz");
|
||||||
const u32 gBattleAnimBgPalette_ZMoveActivate[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_activate.gbapal.lz");
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const u32 gBattleAnimBgPalette_ZMoveActivate[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_activate.gbapal.lz");
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