diff --git a/test/battle/ability/seed_sower.c b/test/battle/ability/seed_sower.c new file mode 100644 index 000000000..7f535cd53 --- /dev/null +++ b/test/battle/ability/seed_sower.c @@ -0,0 +1,112 @@ +#include "global.h" +#include "test/battle.h" + +SINGLE_BATTLE_TEST("Seed Sower sets up Grassy Terrain when hit by an attack") +{ + GIVEN { + PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_SEED_SOWER); } + OPPONENT(SPECIES_WOBBUFFET); + } WHEN { + TURN { MOVE(opponent, MOVE_TACKLE); } + } SCENE { + MESSAGE("Foe Wobbuffet used Tackle!"); + HP_BAR(player); + ABILITY_POPUP(player); + MESSAGE("Grass grew to cover the battlefield!"); + } +} + +#define ABILITY_PARAM(n)(abilities[n] = (k == n) ? ABILITY_SEED_SOWER : ABILITY_SHADOW_TAG) +#define MOVE_HIT(target, position) \ +{ \ + HP_BAR(target); \ + if (abilities[position] == ABILITY_SEED_SOWER) { \ + ABILITY_POPUP(target); \ + MESSAGE("Grass grew to cover the battlefield!");\ + } \ +} + +DOUBLE_BATTLE_TEST("Multi-target moves hit correct battlers after Seed Sower is triggered") // #2796 +{ + u32 j, k, l; + u16 usedMove; + static const u16 moves[] = {MOVE_HYPER_VOICE, MOVE_SURF}; + u16 abilities[MAX_BATTLERS_COUNT]; + u8 attacker; + + for (j = 0; j < ARRAY_COUNT(moves); j++) + { + for (k = 0; k < MAX_BATTLERS_COUNT; k++) + { + for (l = 0; l < MAX_BATTLERS_COUNT; l++) + { + PARAMETRIZE { attacker = l; usedMove = moves[j]; ABILITY_PARAM(0); ABILITY_PARAM(1); ABILITY_PARAM(2); ABILITY_PARAM(3); } + } + } + } + + GIVEN { + ASSUME(gBattleMoves[MOVE_HYPER_VOICE].target == MOVE_TARGET_BOTH); + ASSUME(gBattleMoves[MOVE_SURF].target == MOVE_TARGET_FOES_AND_ALLY); + PLAYER(SPECIES_WYNAUT) { Ability(abilities[B_POSITION_PLAYER_LEFT]); } + PLAYER(SPECIES_WOBBUFFET) { Ability(abilities[B_POSITION_PLAYER_RIGHT]); } + OPPONENT(SPECIES_WYNAUT) { Ability(abilities[B_POSITION_OPPONENT_LEFT]); } + OPPONENT(SPECIES_WOBBUFFET) { Ability(abilities[B_POSITION_OPPONENT_RIGHT]); } + } WHEN { + TURN { + MOVE(opponentLeft, (attacker == B_POSITION_OPPONENT_LEFT) ? usedMove : MOVE_CELEBRATE); + MOVE(opponentRight, (attacker == B_POSITION_OPPONENT_RIGHT) ? usedMove : MOVE_CELEBRATE); + MOVE(playerLeft, (attacker == B_POSITION_PLAYER_LEFT) ? usedMove : MOVE_CELEBRATE); + MOVE(playerRight, (attacker == B_POSITION_PLAYER_RIGHT) ? usedMove : MOVE_CELEBRATE); + } + } SCENE { + // ANIMATION(ANIM_TYPE_MOVE, usedMove); + if (usedMove == MOVE_HYPER_VOICE) { + if ((attacker & BIT_SIDE) == B_SIDE_OPPONENT) { + MOVE_HIT(playerLeft, B_POSITION_PLAYER_LEFT); + MOVE_HIT(playerRight, B_POSITION_PLAYER_RIGHT); + NONE_OF { + HP_BAR(opponentLeft); + HP_BAR(opponentRight); + } + } else { + MOVE_HIT(opponentLeft, B_POSITION_OPPONENT_LEFT); + MOVE_HIT(opponentRight, B_POSITION_OPPONENT_RIGHT); + NONE_OF { + HP_BAR(playerLeft); + HP_BAR(playerRight); + } + } + } else { // SURF + switch (attacker) { + case B_POSITION_PLAYER_LEFT: + MOVE_HIT(opponentLeft, B_POSITION_OPPONENT_LEFT); + MOVE_HIT(playerRight, B_POSITION_PLAYER_RIGHT); + MOVE_HIT(opponentRight, B_POSITION_OPPONENT_RIGHT); + NOT HP_BAR(playerLeft); + break; + case B_POSITION_OPPONENT_LEFT: + MOVE_HIT(playerLeft, B_POSITION_PLAYER_LEFT); + MOVE_HIT(playerRight, B_POSITION_PLAYER_RIGHT); + MOVE_HIT(opponentRight, B_POSITION_OPPONENT_RIGHT); + NOT HP_BAR(opponentLeft); + break; + case B_POSITION_PLAYER_RIGHT: + MOVE_HIT(playerLeft, B_POSITION_PLAYER_LEFT); + MOVE_HIT(opponentLeft, B_POSITION_OPPONENT_LEFT); + MOVE_HIT(opponentRight, B_POSITION_OPPONENT_RIGHT); + NOT HP_BAR(playerRight); + break; + case B_POSITION_OPPONENT_RIGHT: + MOVE_HIT(playerLeft, B_POSITION_OPPONENT_LEFT); + MOVE_HIT(opponentLeft, B_POSITION_OPPONENT_LEFT); + MOVE_HIT(playerRight, B_POSITION_PLAYER_RIGHT); + NOT HP_BAR(opponentRight); + break; + } + } + } +} + +#undef ABILITY_PARAM +#undef MOVE_HIT