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https://github.com/Ninjdai1/pokeemerald.git
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sub_808EB08
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parent
019935fb73
commit
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@ -5,85 +5,6 @@
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.text
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thumb_func_start sub_808EB08
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sub_808EB08: @ 808EB08
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push {r4-r7,lr}
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mov r7, r8
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push {r7}
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adds r6, r0, 0
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adds r4, r1, 0
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adds r5, r2, 0
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lsls r4, 16
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lsrs r4, 16
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lsls r5, 16
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lsrs r5, 16
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ldrb r1, [r6, 0x4]
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lsls r0, r1, 4
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adds r0, r1
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lsls r0, 2
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ldr r1, =gSprites
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adds r7, r0, r1
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ldrb r0, [r6, 0x5]
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bl GetFieldObjectGraphicsInfo
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mov r8, r0
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lsls r4, 16
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asrs r4, 16
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lsls r5, 16
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asrs r5, 16
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adds r0, r6, 0
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adds r1, r4, 0
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adds r2, r5, 0
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bl npc_coords_set
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movs r1, 0x10
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ldrsh r0, [r6, r1]
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movs r2, 0x12
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ldrsh r1, [r6, r2]
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adds r2, r7, 0
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adds r2, 0x20
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adds r3, r7, 0
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adds r3, 0x22
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bl sub_8093038
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mov r1, r8
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ldrh r0, [r1, 0x8]
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lsls r0, 16
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asrs r0, 17
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negs r0, r0
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adds r1, r7, 0
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adds r1, 0x28
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strb r0, [r1]
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mov r2, r8
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ldrh r0, [r2, 0xA]
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lsls r0, 16
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asrs r0, 17
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negs r0, r0
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adds r2, r7, 0
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adds r2, 0x29
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strb r0, [r2]
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ldrh r0, [r7, 0x20]
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adds r0, 0x8
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strh r0, [r7, 0x20]
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ldrh r1, [r7, 0x22]
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adds r1, 0x10
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movs r0, 0
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ldrsb r0, [r2, r0]
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adds r0, r1
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strh r0, [r7, 0x22]
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adds r0, r6, 0
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bl sub_808E38C
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ldrb r0, [r6, 0x1]
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lsrs r0, 7
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cmp r0, 0
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beq _0808EB9A
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bl CameraObjectReset1
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_0808EB9A:
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pop {r3}
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mov r8, r3
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pop {r4-r7}
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_808EB08
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thumb_func_start sub_808EBA8
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sub_808EBA8: @ 808EBA8
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push {r4,r5,lr}
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@ -45,6 +45,7 @@ void sub_808E78C(u8, u8, u8, u8);
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void sub_808E75C(s16, s16);
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void FieldObjectGetLocalIdAndMap(struct MapObject *, u8 *, u8 *, u8 *);
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void npc_coords_shift(struct MapObject *, s16, s16);
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void sub_808EB08(struct MapObject *, s16, s16);
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// Exported data declarations
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@ -1242,3 +1242,23 @@ void npc_coords_shift(struct MapObject *mapObject, s16 x, s16 y)
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mapObject->coords2.y = y;
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}
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void sub_808EB08(struct MapObject *mapObject, s16 x, s16 y)
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{
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struct Sprite *sprite;
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const struct MapObjectGraphicsInfo *graphicsInfo;
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sprite = &gSprites[mapObject->spriteId];
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graphicsInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId);
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npc_coords_set(mapObject, x, y);
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sub_8093038(mapObject->coords2.x, mapObject->coords2.y, &sprite->pos1.x, &sprite->pos1.y);
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sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
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sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
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sprite->pos1.x += 8;
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sprite->pos1.y += 16 + sprite->centerToCornerVecY;
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sub_808E38C(mapObject);
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if (mapObject->mapobj_bit_15)
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{
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CameraObjectReset1();
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}
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}
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