mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 11:44:17 +01:00
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald into multistrike
This commit is contained in:
commit
bb25746e05
@ -406,6 +406,51 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectHit @ EFFECT_RISING_VOLTAGE
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.4byte BattleScript_EffectHit @ EFFECT_BEAK_BLAST
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.4byte BattleScript_EffectCourtChange @ EFFECT_COURT_CHANGE
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.4byte BattleScript_EffectSteelBeam @ EFFECT_STEEL_BEAM
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BattleScript_EffectSteelBeam::
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attackcanceler
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attackstring
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ppreduce
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accuracycheck BattleScript_SteelBeamMiss, ACC_CURR_MOVE
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critcalc
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damagecalc
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adjustdamage
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attackanimation
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waitanimation
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effectivenesssound
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hitanimation BS_TARGET
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waitstate
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healthbarupdate BS_TARGET
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datahpupdate BS_TARGET
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critmessage
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waitmessage B_WAIT_TIME_LONG
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resultmessage
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waitmessage B_WAIT_TIME_LONG
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seteffectwithchance
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jumpifability BS_ATTACKER, ABILITY_MAGIC_GUARD, BattleScript_SteelBeamAfterSelfDamage
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call BattleScript_SteelBeamSelfDamage
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BattleScript_SteelBeamAfterSelfDamage::
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waitstate
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tryfaintmon BS_ATTACKER
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tryfaintmon BS_TARGET
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goto BattleScript_MoveEnd
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BattleScript_SteelBeamMiss::
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pause B_WAIT_TIME_SHORT
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effectivenesssound
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resultmessage
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waitmessage B_WAIT_TIME_LONG
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jumpifability BS_ATTACKER, ABILITY_MAGIC_GUARD, BattleScript_MoveEnd
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bichalfword gMoveResultFlags, MOVE_RESULT_MISSED
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call BattleScript_SteelBeamSelfDamage
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orhalfword gMoveResultFlags, MOVE_RESULT_MISSED
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goto BattleScript_SteelBeamAfterSelfDamage
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BattleScript_SteelBeamSelfDamage::
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dmg_1_2_attackerhp
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healthbarupdate BS_ATTACKER
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datahpupdate BS_ATTACKER
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return
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BattleScript_EffectCourtChange::
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attackcanceler
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@ -1247,6 +1292,7 @@ BattleScript_StrengthSapTryHp:
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attackanimation
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waitanimation
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BattleScript_StrengthSapHp:
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jumpifstatus3 BS_ATTACKER, STATUS3_HEAL_BLOCK, BattleScript_MoveEnd
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jumpiffullhp BS_ATTACKER, BattleScript_MoveEnd
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manipulatedamage DMG_BIG_ROOT
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healthbarupdate BS_ATTACKER
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@ -2385,6 +2431,8 @@ BattleScript_EffectHealPulse:
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attackcanceler
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attackstring
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ppreduce
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jumpifstatus3 BS_ATTACKER, STATUS3_HEAL_BLOCK, BattleScript_MoveUsedHealBlockPrevents @ stops pollen puff
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jumpifstatus3 BS_TARGET, STATUS3_HEAL_BLOCK, BattleScript_MoveUsedHealBlockPrevents
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accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
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jumpifsubstituteblocks BattleScript_ButItFailed
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tryhealpulse BS_TARGET, BattleScript_AlreadyAtFullHp
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@ -3080,6 +3128,7 @@ BattleScript_EffectAbsorb::
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waitmessage B_WAIT_TIME_LONG
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resultmessage
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waitmessage B_WAIT_TIME_LONG
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jumpifstatus3 BS_ATTACKER, STATUS3_HEAL_BLOCK, BattleScript_AbsorbHealBlock
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setdrainedhp
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manipulatedamage DMG_BIG_ROOT
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orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_IGNORE_DISGUISE
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@ -3099,6 +3148,7 @@ BattleScript_AbsorbUpdateHp::
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waitmessage B_WAIT_TIME_LONG
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BattleScript_AbsorbTryFainting::
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tryfaintmon BS_ATTACKER
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BattleScript_AbsorbHealBlock::
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tryfaintmon BS_TARGET
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goto BattleScript_MoveEnd
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@ -3205,6 +3255,7 @@ BattleScript_DreamEaterWorked:
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waitmessage B_WAIT_TIME_LONG
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resultmessage
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waitmessage B_WAIT_TIME_LONG
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jumpifstatus3 BS_ATTACKER, STATUS3_HEAL_BLOCK, BattleScript_DreamEaterTryFaintEnd
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setdrainedhp
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manipulatedamage DMG_BIG_ROOT
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orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
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@ -7817,7 +7868,7 @@ BattleScript_DrizzleActivates::
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call BattleScript_WeatherFormChanges
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end3
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BattleScript_DefiantActivates::
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BattleScript_AbilityRaisesDefenderStat::
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pause B_WAIT_TIME_SHORT
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call BattleScript_AbilityPopUp
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statbuffchange 0, NULL
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@ -308,7 +308,7 @@ extern const u8 BattleScript_MistySurgeActivates[];
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extern const u8 BattleScript_ElectricSurgeActivates[];
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extern const u8 BattleScript_SpectralThiefSteal[];
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extern const u8 BattleScript_StatUpMsg[];
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extern const u8 BattleScript_DefiantActivates[];
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extern const u8 BattleScript_AbilityRaisesDefenderStat[];
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extern const u8 BattleScript_PowderMoveNoEffect[];
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extern const u8 BattleScript_GrassyTerrainHeals[];
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extern const u8 BattleScript_VCreateStatLoss[];
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@ -171,6 +171,8 @@
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#define B_BRICK_BREAK GEN_7 // In Gen4+, you can destroy your own side's screens. In Gen 5+, screens are not removed if the target is immune.
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#define B_WISH_HP_SOURCE GEN_7 // In Gen5+, Wish heals half of the user's max HP instead of the target's.
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#define B_RAMPAGE_CANCELLING GEN_7 // In Gen5+, a failed Thrash, etc, will cancel except on its last turn.
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#define B_HEAL_BLOCKING GEN_7 // In Gen5+, Heal Block prevents healing by Black Sludge, Leftovers, Shell Bell. Affected Pokémon will not consume held HP-restoring Berries or Berry Juice.
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// Draining abilities will not heal but will prevent damage. In Gen6+, Heal Block prevents the use of most HP-draining moves.
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// Ability settings
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#define B_EXPANDED_ABILITY_NAMES TRUE // If TRUE, ability names are increased from 12 characters to 16 characters.
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@ -182,7 +184,7 @@
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#define B_FLASH_FIRE_FROZEN GEN_7 // In Gen5+, Flash Fire can trigger even when frozen, when it couldn't before.
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#define B_SYNCHRONIZE_NATURE GEN_8 // In Gen8, if a Pokémon with Synchronize is leading the party, it's 100% guaranteed that wild Pokémon will have the same ability, as opposed to 50% previously.
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#define B_SYNCHRONIZE_TOXIC GEN_8 // In Gen5+, if a Pokémon with Synchronize is badly poisoned, the opponent will also become badly poisoned. Previously, the opponent would become regular poisoned.
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#define B_UPDATED_INTIMIDATE GEN_8 // In Gen8, Intimidate doesn't work on opponents with the Inner Focus, Scrappy, Own Tempo or Oblivious abilities.
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#define B_UPDATED_INTIMIDATE GEN_8 // In Gen8, Intimidate doesn't work on opponents with the Inner Focus, Scrappy, Own Tempo or Oblivious abilities. It also activates Rattled.
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#define B_PARENTAL_BOND_DAMAGE GEN_8 // In Gen7+, Parental Bond's second hit does 25% of the initial hits damage. Before, it did 50%.
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// Item settings
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@ -389,7 +389,8 @@
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#define EFFECT_RISING_VOLTAGE 383
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#define EFFECT_BEAK_BLAST 384
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#define EFFECT_COURT_CHANGE 385
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#define EFFECT_STEEL_BEAM 386
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#define NUM_BATTLE_MOVE_EFFECTS 386
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#define NUM_BATTLE_MOVE_EFFECTS 387
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#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
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@ -4021,7 +4021,8 @@ static void HandleTurnActionSelectionState(void)
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{
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BtlController_EmitChoosePokemon(BUFFER_A, PARTY_ACTION_CANT_SWITCH, PARTY_SIZE, ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
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}
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else if ((i = IsAbilityPreventingEscape(gActiveBattler)))
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else if ((i = IsAbilityPreventingEscape(gActiveBattler)
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&& ItemId_GetHoldEffect(gBattleMons[gActiveBattler].item) != HOLD_EFFECT_SHED_SHELL))
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{
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BtlController_EmitChoosePokemon(BUFFER_A, ((i - 1) << 4) | PARTY_ACTION_ABILITY_PREVENTS, PARTY_SIZE, gBattleMons[i - 1].ability, gBattleStruct->battlerPartyOrders[gActiveBattler]);
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}
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@ -220,7 +220,7 @@ static const u8 sText_PkmnForesawAttack[] = _("{B_ATK_NAME_WITH_PREFIX} foresaw\
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static const u8 sText_PkmnTookAttack[] = _("{B_DEF_NAME_WITH_PREFIX} took the\n{B_BUFF1} attack!");
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static const u8 sText_PkmnChoseXAsDestiny[] = _("{B_ATK_NAME_WITH_PREFIX} chose\n{B_CURRENT_MOVE} as its destiny!");
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static const u8 sText_PkmnAttack[] = _("{B_BUFF1}'s attack!");
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static const u8 sText_PkmnCenterAttention[] = _("{B_ATK_NAME_WITH_PREFIX} became the\ncenter of attention!");
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static const u8 sText_PkmnCenterAttention[] = _("{B_DEF_NAME_WITH_PREFIX} became the\ncenter of attention!");
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static const u8 sText_PkmnChargingPower[] = _("{B_ATK_NAME_WITH_PREFIX} began\ncharging power!");
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static const u8 sText_NaturePowerTurnedInto[] = _("NATURE POWER turned into\n{B_CURRENT_MOVE}!");
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static const u8 sText_PkmnStatusNormal[] = _("{B_ATK_NAME_WITH_PREFIX}'s status\nreturned to normal!");
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@ -8028,7 +8028,7 @@ static void Cmd_various(void)
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gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
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return;
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case VARIOUS_CHECK_IF_GRASSY_TERRAIN_HEALS:
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if ((gStatuses3[gActiveBattler] & (STATUS3_SEMI_INVULNERABLE))
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if ((gStatuses3[gActiveBattler] & (STATUS3_SEMI_INVULNERABLE | STATUS3_HEAL_BLOCK))
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|| BATTLER_MAX_HP(gActiveBattler)
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|| !gBattleMons[gActiveBattler].hp
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|| !(IsBattlerGrounded(gActiveBattler)))
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@ -10049,7 +10049,7 @@ static void Cmd_manipulatedamage(void)
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gBattleMoveDamage = GetDrainedBigRootHp(gBattlerAttacker, gBattleMoveDamage);
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break;
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case DMG_1_2_ATTACKER_HP:
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gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2;
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gBattleMoveDamage = (gBattleMons[gBattlerAttacker].maxHP + 1) / 2; // Half of Max HP Rounded UP
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break;
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case DMG_RECOIL_FROM_IMMUNE:
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gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 2;
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@ -12578,9 +12578,9 @@ static void Cmd_jumpifattackandspecialattackcannotfall(void) // memento
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static void Cmd_setforcedtarget(void) // follow me
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{
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gSideTimers[GetBattlerSide(gBattlerAttacker)].followmeTimer = 1;
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gSideTimers[GetBattlerSide(gBattlerAttacker)].followmeTarget = gBattlerAttacker;
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gSideTimers[GetBattlerSide(gBattlerAttacker)].followmePowder = TestMoveFlags(gCurrentMove, FLAG_POWDER);
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gSideTimers[GetBattlerSide(gBattlerTarget)].followmeTimer = 1;
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gSideTimers[GetBattlerSide(gBattlerTarget)].followmeTarget = gBattlerTarget;
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gSideTimers[GetBattlerSide(gBattlerTarget)].followmePowder = TestMoveFlags(gCurrentMove, FLAG_POWDER);
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gBattlescriptCurrInstr++;
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}
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@ -1593,12 +1593,22 @@ void PrepareStringBattle(u16 stringId, u8 battler)
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gBattleScripting.stickyWebStatDrop = 0;
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gBattlerAbility = gBattlerTarget;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_DefiantActivates;
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gBattlescriptCurrInstr = BattleScript_AbilityRaisesDefenderStat;
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if (targetAbility == ABILITY_DEFIANT)
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SET_STATCHANGER(STAT_ATK, 2, FALSE);
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else
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SET_STATCHANGER(STAT_SPATK, 2, FALSE);
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}
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#if B_UPDATED_INTIMIDATE >= GEN_8
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else if (stringId == STRINGID_PKMNCUTSATTACKWITH && targetAbility == ABILITY_RATTLED
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&& CompareStat(gBattlerTarget, STAT_SPEED, MAX_STAT_STAGE, CMP_LESS_THAN))
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{
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gBattlerAbility = gBattlerTarget;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_AbilityRaisesDefenderStat;
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SET_STATCHANGER(STAT_SPEED, 1, FALSE);
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}
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#endif
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gActiveBattler = battler;
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BtlController_EmitPrintString(BUFFER_A, stringId);
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@ -1698,7 +1708,11 @@ bool32 IsHealBlockPreventingMove(u32 battler, u32 move)
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switch (gBattleMoves[move].effect)
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{
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#if B_HEAL_BLOCKING >= GEN_6
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case EFFECT_ABSORB:
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case EFFECT_STRENGTH_SAP:
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case EFFECT_DREAM_EATER:
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#endif
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case EFFECT_MORNING_SUN:
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case EFFECT_MOONLIGHT:
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case EFFECT_RESTORE_HP:
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@ -1706,7 +1720,7 @@ bool32 IsHealBlockPreventingMove(u32 battler, u32 move)
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case EFFECT_ROOST:
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case EFFECT_HEALING_WISH:
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case EFFECT_WISH:
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case EFFECT_DREAM_EATER:
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case EFFECT_HEAL_PULSE:
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return TRUE;
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default:
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return FALSE;
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@ -5016,7 +5030,11 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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if (effect == 1) // Drain Hp ability.
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{
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#if B_HEAL_BLOCKING >= GEN_5
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if (BATTLER_MAX_HP(battler) || gStatuses3[battler] & STATUS3_HEAL_BLOCK)
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#else
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if (BATTLER_MAX_HP(battler))
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#endif
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{
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if ((gProtectStructs[gBattlerAttacker].notFirstStrike))
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gBattlescriptCurrInstr = BattleScript_MonMadeMoveUseless;
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@ -6191,7 +6209,11 @@ bool32 HasEnoughHpToEatBerry(u32 battlerId, u32 hpFraction, u32 itemId)
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static u8 HealConfuseBerry(u32 battlerId, u32 itemId, u8 flavorId, bool32 end2)
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{
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#if B_HEAL_BLOCKING >= GEN_5
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if (HasEnoughHpToEatBerry(battlerId, 2, itemId) && !(gStatuses3[battlerId] & STATUS3_HEAL_BLOCK))
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#else
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if (HasEnoughHpToEatBerry(battlerId, 2, itemId))
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#endif
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{
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PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, flavorId);
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@ -6377,7 +6399,11 @@ u8 TryHandleSeed(u8 battler, u32 terrainFlag, u8 statId, u16 itemId, bool32 exec
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static u8 ItemHealHp(u32 battlerId, u32 itemId, bool32 end2, bool32 percentHeal)
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{
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#if B_HEAL_BLOCKING >= GEN_5
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if (HasEnoughHpToEatBerry(battlerId, 2, itemId) && !(gStatuses3[battlerId] & STATUS3_HEAL_BLOCK)
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#else
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if (HasEnoughHpToEatBerry(battlerId, 2, itemId)
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#endif
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&& !(gBattleScripting.overrideBerryRequirements && gBattleMons[battlerId].hp == gBattleMons[battlerId].maxHP))
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{
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if (percentHeal)
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@ -6816,7 +6842,11 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
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break;
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case HOLD_EFFECT_LEFTOVERS:
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LEFTOVERS:
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#if B_HEAL_BLOCKING >= GEN_5
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if (gBattleMons[battlerId].hp < gBattleMons[battlerId].maxHP && !moveTurn && !(gStatuses3[battlerId] & STATUS3_HEAL_BLOCK))
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#else
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if (gBattleMons[battlerId].hp < gBattleMons[battlerId].maxHP && !moveTurn)
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#endif
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{
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gBattleMoveDamage = gBattleMons[battlerId].maxHP / 16;
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if (gBattleMoveDamage == 0)
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@ -7246,7 +7276,11 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
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if (gSpecialStatuses[gBattlerAttacker].damagedMons // Need to have done damage
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&& gBattlerAttacker != gBattlerTarget
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&& gBattleMons[gBattlerAttacker].hp != gBattleMons[gBattlerAttacker].maxHP
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#if B_HEAL_BLOCKING >= GEN_5
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&& gBattleMons[gBattlerAttacker].hp != 0 && !(gStatuses3[battlerId] & STATUS3_HEAL_BLOCK))
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#else
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&& gBattleMons[gBattlerAttacker].hp != 0)
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#endif
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{
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gLastUsedItem = atkItem;
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gPotentialItemEffectBattler = gBattlerAttacker;
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@ -8228,7 +8262,8 @@ static u16 CalcMoveBasePower(u16 move, u8 battlerAtk, u8 battlerDef)
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basePower *= 2;
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break;
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case EFFECT_BOLT_BEAK:
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if (GetBattlerTurnOrderNum(battlerAtk) < GetBattlerTurnOrderNum(battlerDef))
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if (GetBattlerTurnOrderNum(battlerAtk) < GetBattlerTurnOrderNum(battlerDef)
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|| gDisableStructs[battlerDef].isFirstTurn == 2)
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basePower *= 2;
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break;
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case EFFECT_ROUND:
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@ -11221,7 +11221,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_STEEL_BEAM] =
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{
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.effect = EFFECT_RECOIL_50,
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.effect = EFFECT_STEEL_BEAM,
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.power = 140,
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.type = TYPE_STEEL,
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.accuracy = 95,
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