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fix AI_WeatherHasEffect to handle unknown abilities
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@ -1128,10 +1128,18 @@ bool32 DoesBattlerIgnoreAbilityChecks(u16 atkAbility, u16 move)
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bool32 AI_WeatherHasEffect(void)
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{
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u32 i;
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if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_NEGATE_UNAWARE)
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return FALSE; // AI doesn't understand ability suppression concept
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return FALSE; // AI doesn't understand weather supression (handicap)
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return WEATHER_HAS_EFFECT;
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// need to manually check since we don't necessarily know opponent ability
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for (i = 0; i < gBattlersCount; i++)
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{
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if (IsBattlerAlive(i)
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&& (AI_GetAbility(i) == ABILITY_AIR_LOCK || AI_GetAbility(i) == ABILITY_CLOUD_NINE)
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return TRUE;
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}
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return FALSE;
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}
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bool32 IsAromaVeilProtectedMove(u16 move)
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