From bb89d03a1da6e7525b79ac9fd16ff8d36b102f1a Mon Sep 17 00:00:00 2001 From: BuffelSaft Date: Wed, 25 Aug 2021 22:57:10 +1200 Subject: [PATCH] Fix Venoshock Damage should double if target is poisoned, not attacker. --- src/battle_util.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/battle_util.c b/src/battle_util.c index 7deebd25e..b85ad9fab 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -7453,7 +7453,7 @@ static u32 CalcMoveBasePowerAfterModifiers(u16 move, u8 battlerAtk, u8 battlerDe MulModifier(&modifier, UQ_4_12(2.0)); break; case EFFECT_VENOSHOCK: - if (gBattleMons[battlerAtk].status1 & STATUS1_PSN_ANY) + if (gBattleMons[battlerDef].status1 & STATUS1_PSN_ANY) MulModifier(&modifier, UQ_4_12(2.0)); break; case EFFECT_RETALITATE: