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Rename functions
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00f4bba6d8
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@ -841,7 +841,7 @@ sub_8084CCC: @ 8084CCC
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sub sp, 0x4
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lsls r0, 24
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lsrs r0, 24
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bl sub_8122CBC
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bl GetHealLocationPointer
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adds r4, r0, 0
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cmp r4, 0
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beq _08084CFA
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@ -885,7 +885,7 @@ Overworld_SetHealLocationWarp: @ 8084D1C
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sub sp, 0x8
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lsls r0, 24
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lsrs r0, 24
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bl sub_8122CBC
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bl GetHealLocationPointer
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adds r5, r0, 0
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cmp r5, 0
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beq _08084D50
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@ -1187,7 +1187,7 @@ sub_8084F6C: @ 8084F6C
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sub sp, 0x8
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lsls r0, 24
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lsrs r0, 24
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bl sub_8122CBC
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bl GetHealLocationPointer
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adds r5, r0, 0
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cmp r5, 0
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beq _08084FA0
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@ -20,4 +20,6 @@ struct HealLocation
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// Exported ROM declarations
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const struct HealLocation *GetHealLocationPointer(u32 loc);
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#endif //GUARD_HEAL_LOCATION_H
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@ -15,7 +15,7 @@
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// .rodata
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const struct HealLocation gUnknown_0859F53C[] = {
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static const struct HealLocation sSpawnLocations[] = {
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HEAL_LOCATION(LITTLEROOT_TOWN_BRENDANS_HOUSE_2F, 4, 2),
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HEAL_LOCATION(LITTLEROOT_TOWN_MAYS_HOUSE_2F, 4, 2),
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HEAL_LOCATION(PETALBURG_CITY, 20, 17),
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@ -40,17 +40,17 @@ const struct HealLocation gUnknown_0859F53C[] = {
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HEAL_LOCATION(BATTLE_FRONTIER_OUTSIDE_EAST, 3, 52)
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};
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#define NUM_HEAL_LOCATIONS (ARRAY_COUNT(gUnknown_0859F53C))
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#define NUM_HEAL_LOCATIONS (ARRAY_COUNT(sSpawnLocations))
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// .text
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u32 sub_8122C5C(u16 mapGroup, u16 mapNum)
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static u32 GetHealLocationIndexFromMapGroupAndNum(u16 mapGroup, u16 mapNum)
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{
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u32 i;
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for (i = 0; i < NUM_HEAL_LOCATIONS; i ++)
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{
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if (gUnknown_0859F53C[i].group == mapGroup && gUnknown_0859F53C[i].map == mapNum)
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if (sSpawnLocations[i].group == mapGroup && sSpawnLocations[i].map == mapNum)
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{
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return i + 1;
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}
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@ -58,19 +58,19 @@ u32 sub_8122C5C(u16 mapGroup, u16 mapNum)
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return 0;
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}
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const struct HealLocation *sub_8122C94(u16 mapGroup, u16 mapNum)
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const struct HealLocation *GetHealLocationPointerFromMapGroupAndNum(u16 mapGroup, u16 mapNum)
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{
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u32 loc;
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loc = sub_8122C5C(mapGroup, mapNum);
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loc = GetHealLocationIndexFromMapGroupAndNum(mapGroup, mapNum);
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if (loc == 0)
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{
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return NULL;
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}
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return &gUnknown_0859F53C[loc - 1];
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return &sSpawnLocations[loc - 1];
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}
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const struct HealLocation *sub_8122CBC(u32 loc)
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const struct HealLocation *GetHealLocationPointer(u32 loc)
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{
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if (loc == 0)
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{
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@ -80,5 +80,5 @@ const struct HealLocation *sub_8122CBC(u32 loc)
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{
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return NULL;
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}
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return &gUnknown_0859F53C[loc - 1];
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return &sSpawnLocations[loc - 1];
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}
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