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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
Fix two binary palettes
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69fdf0faa4
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19
graphics/battle_anims/sprites/black_ball.pal
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19
graphics/battle_anims/sprites/black_ball.pal
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@ -0,0 +1,19 @@
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JASC-PAL
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0100
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16
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156 205 98
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156 205 98
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156 205 98
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131 205 131
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156 205 0
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24 0 106
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156 8 98
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0 213 131
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24 197 0
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164 8 106
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156 8 98
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164 8 106
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156 205 131
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24 213 98
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156 8 106
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164 205 98
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19
graphics/battle_anims/unused/line_sketch_2.pal
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graphics/battle_anims/unused/line_sketch_2.pal
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JASC-PAL
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0100
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16
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0 0 0
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0 0 255
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0 255 255
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148 255 255
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148 205 255
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148 156 255
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0 0 0
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0 0 0
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0 0 0
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255 0 8
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0 0 0
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0 0 0
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0 0 0
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0 0 0
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0 0 0
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255 255 255
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@ -69,7 +69,7 @@ const u32 gBattleAnimSpriteGfx_BlackSmoke[] = INCBIN_U32("graphics/battle_anims/
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const u32 gBattleAnimSpritePal_BlackSmoke[] = INCBIN_U32("graphics/battle_anims/sprites/black_smoke.gbapal.lz");
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const u32 gBattleAnimSpriteGfx_BlackBall[] = INCBIN_U32("graphics/battle_anims/sprites/black_ball.4bpp.lz");
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const u32 gBattleAnimSpritePal_BlackBall[] = INCBIN_U32("graphics/battle_anims/sprites/black_ball.bin");
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const u32 gBattleAnimSpritePal_BlackBall[] = INCBIN_U32("graphics/battle_anims/sprites/black_ball.gbapal.lz");
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const u32 gBattleAnimSpritePal_Glass[] = INCBIN_U32("graphics/battle_anims/sprites/glass.gbapal.lz");
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const u32 gBattleAnimSpriteGfx_Glass[] = INCBIN_U32("graphics/battle_anims/sprites/glass.4bpp.lz");
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@ -257,7 +257,7 @@ const u16 gBattleAnimUnused_Unknown2[] = INCBIN_U16("graphics/battle_anims/unuse
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const u16 gBattleAnimUnused_Unknown3[] = INCBIN_U16("graphics/battle_anims/unused/unknown_3.bin");
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const u32 gBattleAnimUnusedGfx_LineSketch2[] = INCBIN_U32("graphics/battle_anims/unused/line_sketch_2.8bpp.lz");
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const u16 gBattleAnimUnusedPal_LineSketch2[] = INCBIN_U16("graphics/battle_anims/unused/line_sketch_2_pal.bin");
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const u16 gBattleAnimUnusedPal_LineSketch2[] = INCBIN_U16("graphics/battle_anims/unused/line_sketch_2.gbapal.lz");
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const u32 gBattleAnimUnusedTilemap_LineSketch2[] = INCBIN_U32("graphics/battle_anims/unused/line_sketch_2.bin.lz");
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const u32 gBattleAnimSpriteGfx_BlueLines[] = INCBIN_U32("graphics/battle_anims/sprites/blue_lines.4bpp.lz");
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