Merge branch 'master' of https://github.com/pret/pokeemerald into sync-pokemon-expansion

This commit is contained in:
ExpoSeed 2020-10-11 00:10:12 -05:00
commit bc4e992be2
7 changed files with 61 additions and 54 deletions

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@ -178,7 +178,7 @@ mostlyclean: tidy
rm -f $(SAMPLE_SUBDIR)/*.bin
rm -f $(CRY_SUBDIR)/*.bin
rm -f $(MID_SUBDIR)/*.s
find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.latfont' -o -iname '*.hwjpnfont' -o -iname '*.fwjpnfont' \) -exec rm {} +
find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.rl' -o -iname '*.latfont' -o -iname '*.hwjpnfont' -o -iname '*.fwjpnfont' \) -exec rm {} +
rm -f $(DATA_ASM_SUBDIR)/layouts/layouts.inc $(DATA_ASM_SUBDIR)/layouts/layouts_table.inc
rm -f $(DATA_ASM_SUBDIR)/maps/connections.inc $(DATA_ASM_SUBDIR)/maps/events.inc $(DATA_ASM_SUBDIR)/maps/groups.inc $(DATA_ASM_SUBDIR)/maps/headers.inc
find $(DATA_ASM_SUBDIR)/maps \( -iname 'connections.inc' -o -iname 'events.inc' -o -iname 'header.inc' \) -exec rm {} +

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@ -493,7 +493,7 @@ struct BattleScripting
u8 field_20;
u8 reshowMainState;
u8 reshowHelperState;
u8 field_23;
u8 levelUpHP;
u8 windowsType; // 0 - normal, 1 - battle arena
u8 multiplayerId;
u8 specialTrainerBattleType;

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@ -51,6 +51,11 @@
// fields 6 and onwards are item-specific arguments
// Special HP recovery amounts for ITEM4_HEAL_HP
#define ITEM6_HEAL_FULL ((u8) -1)
#define ITEM6_HEAL_HALF ((u8) -2)
#define ITEM6_HEAL_LVL_UP ((u8) -3)
// Used for GetItemEffectType.
#define ITEM_EFFECT_X_ITEM 0
#define ITEM_EFFECT_RAISE_LEVEL 1

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@ -240,12 +240,12 @@
#define UNOWN_FORM_COUNT 28
// Battle move flags
#define FLAG_MAKES_CONTACT 0x1
#define FLAG_PROTECT_AFFECTED 0x2
#define FLAG_MAGICCOAT_AFFECTED 0x4
#define FLAG_SNATCH_AFFECTED 0x8
#define FLAG_MIRROR_MOVE_AFFECTED 0x10
#define FLAG_KINGSROCK_AFFECTED 0x20
#define FLAG_MAKES_CONTACT (1 << 0)
#define FLAG_PROTECT_AFFECTED (1 << 1)
#define FLAG_MAGICCOAT_AFFECTED (1 << 2)
#define FLAG_SNATCH_AFFECTED (1 << 3)
#define FLAG_MIRROR_MOVE_AFFECTED (1 << 4)
#define FLAG_KINGSROCK_AFFECTED (1 << 5)
// Growth rates
#define GROWTH_MEDIUM_FAST 0
@ -269,38 +269,38 @@
#define F_SUMMARY_SCREEN_FLIP_SPRITE 0x80
// Evolution type flags
#define EVO_MEGA_EVOLUTION 0xffff // Not an actual evolution, used to temporarily mega evolve in battle.
#define EVO_FRIENDSHIP 0x0001 // Pokémon levels up with friendship ≥ 220
#define EVO_FRIENDSHIP_DAY 0x0002 // Pokémon levels up during the day with friendship ≥ 220
#define EVO_FRIENDSHIP_NIGHT 0x0003 // Pokémon levels up at night with friendship ≥ 220
#define EVO_LEVEL 0x0004 // Pokémon reaches the specified level
#define EVO_TRADE 0x0005 // Pokémon is traded
#define EVO_TRADE_ITEM 0x0006 // Pokémon is traded while it's holding the specified item
#define EVO_ITEM 0x0007 // specified item is used on Pokémon
#define EVO_LEVEL_ATK_GT_DEF 0x0008 // Pokémon reaches the specified level with attack > defense
#define EVO_LEVEL_ATK_EQ_DEF 0x0009 // Pokémon reaches the specified level with attack = defense
#define EVO_LEVEL_ATK_LT_DEF 0x000a // Pokémon reaches the specified level with attack < defense
#define EVO_LEVEL_SILCOON 0x000b // Pokémon reaches the specified level with a Silcoon personality value
#define EVO_LEVEL_CASCOON 0x000c // Pokémon reaches the specified level with a Cascoon personality value
#define EVO_LEVEL_NINJASK 0x000d // Pokémon reaches the specified level (special value for Ninjask)
#define EVO_LEVEL_SHEDINJA 0x000e // Pokémon reaches the specified level (special value for Shedinja)
#define EVO_BEAUTY 0x000f // Pokémon levels up with beauty ≥ specified value
#define EVO_LEVEL_FEMALE 0x0010 // Pokémon reaches the specified level, is female
#define EVO_LEVEL_MALE 0x0011 // Pokémon reaches the specified level, is male
#define EVO_LEVEL_NIGHT 0x0012 // Pokémon reaches the specified level, is night
#define EVO_LEVEL_DAY 0x0013 // Pokémon reaches the specified level, is day
#define EVO_LEVEL_DUSK 0x0014 // Pokémon reaches the specified level, is dusk (5-6 P.M)
#define EVO_ITEM_HOLD_DAY 0x0015 // Pokémon levels up, holds specified item at day
#define EVO_ITEM_HOLD_NIGHT 0x0016 // Pokémon levels up, holds specified item at night
#define EVO_MOVE 0x0017 // Pokémon levels up, knows specified move
#define EVO_MOVE_TYPE 0x0018 // Pokémon levels up, knows move with specified type
#define EVO_MAP 0x0019 // Pokémon levels up on specified map
#define EVO_ITEM_MALE 0x001A // specified item is used on a male Pokémon
#define EVO_ITEM_FEMALE 0x001B // specified item is used on a female Pokémon
#define EVO_LEVEL_RAIN 0x001C // Pokémon reaches the specified level while it's raining
#define EVO_SPECIFIC_MON_IN_PARTY 0x001D // Pokémon levels up with a specified Pokémon in party
#define EVO_LEVEL_DARK_TYPE_MON_IN_PARTY 0x001E // Pokémon reaches the specified level with a Dark Type Pokémon in party
// Evolution types
#define EVO_MEGA_EVOLUTION 0xffff // Not an actual evolution, used to temporarily mega evolve in battle.
#define EVO_FRIENDSHIP 1 // Pokémon levels up with friendship ≥ 220
#define EVO_FRIENDSHIP_DAY 2 // Pokémon levels up during the day with friendship ≥ 220
#define EVO_FRIENDSHIP_NIGHT 3 // Pokémon levels up at night with friendship ≥ 220
#define EVO_LEVEL 4 // Pokémon reaches the specified level
#define EVO_TRADE 5 // Pokémon is traded
#define EVO_TRADE_ITEM 6 // Pokémon is traded while it's holding the specified item
#define EVO_ITEM 7 // specified item is used on Pokémon
#define EVO_LEVEL_ATK_GT_DEF 8 // Pokémon reaches the specified level with attack > defense
#define EVO_LEVEL_ATK_EQ_DEF 9 // Pokémon reaches the specified level with attack = defense
#define EVO_LEVEL_ATK_LT_DEF 10 // Pokémon reaches the specified level with attack < defense
#define EVO_LEVEL_SILCOON 11 // Pokémon reaches the specified level with a Silcoon personality value
#define EVO_LEVEL_CASCOON 12 // Pokémon reaches the specified level with a Cascoon personality value
#define EVO_LEVEL_NINJASK 13 // Pokémon reaches the specified level (special value for Ninjask)
#define EVO_LEVEL_SHEDINJA 14 // Pokémon reaches the specified level (special value for Shedinja)
#define EVO_BEAUTY 15 // Pokémon levels up with beauty ≥ specified value
#define EVO_LEVEL_FEMALE 17 // Pokémon reaches the specified level, is female
#define EVO_LEVEL_MALE 18 // Pokémon reaches the specified level, is male
#define EVO_LEVEL_NIGHT 19 // Pokémon reaches the specified level, is night
#define EVO_LEVEL_DAY 20 // Pokémon reaches the specified level, is day
#define EVO_LEVEL_DUSK 21 // Pokémon reaches the specified level, is dusk (5-6 P.M)
#define EVO_ITEM_HOLD_DAY 22 // Pokémon levels up, holds specified item at day
#define EVO_ITEM_HOLD_NIGHT 23 // Pokémon levels up, holds specified item at night
#define EVO_MOVE 24 // Pokémon levels up, knows specified move
#define EVO_MOVE_TYPE 25 // Pokémon levels up, knows move with specified type
#define EVO_MAP 26 // Pokémon levels up on specified map
#define EVO_ITEM_MALE 27 // specified item is used on a male Pokémon
#define EVO_ITEM_FEMALE 28 // specified item is used on a female Pokémon
#define EVO_LEVEL_RAIN 29 // Pokémon reaches the specified level while it's raining
#define EVO_SPECIFIC_MON_IN_PARTY 30 // Pokémon levels up with a specified Pokémon in party
#define EVO_LEVEL_DARK_TYPE_MON_IN_PARTY 31 // Pokémon reaches the specified level with a Dark Type Pokémon in party
#define EVOS_PER_MON 8

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@ -26,12 +26,12 @@ const u8 gItemEffect_ParalyzeHeal[6] = {
const u8 gItemEffect_FullRestore[7] = {
[3] = ITEM3_STATUS_ALL,
[4] = ITEM4_HEAL_HP,
[6] = -1,
[6] = ITEM6_HEAL_FULL,
};
const u8 gItemEffect_MaxPotion[7] = {
[4] = ITEM4_HEAL_HP,
[6] = -1,
[6] = ITEM6_HEAL_FULL,
};
const u8 gItemEffect_HyperPotion[7] = {
@ -50,12 +50,12 @@ const u8 gItemEffect_FullHeal[6] = {
const u8 gItemEffect_Revive[7] = {
[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
[6] = -2,
[6] = ITEM6_HEAL_HALF,
};
const u8 gItemEffect_MaxRevive[7] = {
[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
[6] = -1,
[6] = ITEM6_HEAL_FULL,
};
const u8 gItemEffect_FreshWater[7] = {
@ -107,7 +107,7 @@ const u8 gItemEffect_HealPowder[9] = {
const u8 gItemEffect_RevivalHerb[10] = {
[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
[5] = ITEM5_FRIENDSHIP_ALL,
[6] = -1,
[6] = ITEM6_HEAL_FULL,
[7] = -15,
[8] = -15,
[9] = -20,
@ -157,7 +157,7 @@ const u8 gItemEffect_BerryJuice[7] = {
const u8 gItemEffect_SacredAsh[7] = {
[0] = ITEM0_SACRED_ASH,
[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
[6] = -1,
[6] = ITEM6_HEAL_FULL,
};
const u8 gItemEffect_HPUp[10] = {
@ -206,7 +206,7 @@ const u8 gItemEffect_RareCandy[10] = {
[3] = ITEM3_LEVEL_UP,
[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
[5] = ITEM5_FRIENDSHIP_ALL,
[6] = 0xFD,
[6] = ITEM6_HEAL_LVL_UP,
[7] = 5,
[8] = 3,
[9] = 2,

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@ -3124,9 +3124,9 @@ void CalculateMonStats(struct Pokemon *mon)
newMaxHP = (((n + hpEV / 4) * level) / 100) + level + 10;
}
gBattleScripting.field_23 = newMaxHP - oldMaxHP;
if (gBattleScripting.field_23 == 0)
gBattleScripting.field_23 = 1;
gBattleScripting.levelUpHP = newMaxHP - oldMaxHP;
if (gBattleScripting.levelUpHP == 0)
gBattleScripting.levelUpHP = 1;
SetMonData(mon, MON_DATA_MAX_HP, &newMaxHP);
@ -5198,19 +5198,21 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
break;
}
}
// Get amount of HP to restore
dataUnsigned = itemEffect[var_3C++];
switch (dataUnsigned)
{
case 0xFF:
case ITEM6_HEAL_FULL:
dataUnsigned = GetMonData(mon, MON_DATA_MAX_HP, NULL) - GetMonData(mon, MON_DATA_HP, NULL);
break;
case 0xFE:
case ITEM6_HEAL_HALF:
dataUnsigned = GetMonData(mon, MON_DATA_MAX_HP, NULL) / 2;
if (dataUnsigned == 0)
dataUnsigned = 1;
break;
case 0xFD:
dataUnsigned = gBattleScripting.field_23;
case ITEM6_HEAL_LVL_UP:
dataUnsigned = gBattleScripting.levelUpHP;
break;
}
if (GetMonData(mon, MON_DATA_MAX_HP, NULL) != GetMonData(mon, MON_DATA_HP, NULL))