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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 04:04:17 +01:00
Merge branch 'master' of https://github.com/pret/pokeemerald into sync-pokemon-expansion
This commit is contained in:
commit
bc4e992be2
2
Makefile
2
Makefile
@ -178,7 +178,7 @@ mostlyclean: tidy
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rm -f $(SAMPLE_SUBDIR)/*.bin
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rm -f $(CRY_SUBDIR)/*.bin
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rm -f $(MID_SUBDIR)/*.s
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find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.latfont' -o -iname '*.hwjpnfont' -o -iname '*.fwjpnfont' \) -exec rm {} +
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find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.rl' -o -iname '*.latfont' -o -iname '*.hwjpnfont' -o -iname '*.fwjpnfont' \) -exec rm {} +
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rm -f $(DATA_ASM_SUBDIR)/layouts/layouts.inc $(DATA_ASM_SUBDIR)/layouts/layouts_table.inc
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rm -f $(DATA_ASM_SUBDIR)/maps/connections.inc $(DATA_ASM_SUBDIR)/maps/events.inc $(DATA_ASM_SUBDIR)/maps/groups.inc $(DATA_ASM_SUBDIR)/maps/headers.inc
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find $(DATA_ASM_SUBDIR)/maps \( -iname 'connections.inc' -o -iname 'events.inc' -o -iname 'header.inc' \) -exec rm {} +
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Binary file not shown.
@ -493,7 +493,7 @@ struct BattleScripting
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u8 field_20;
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u8 reshowMainState;
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u8 reshowHelperState;
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u8 field_23;
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u8 levelUpHP;
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u8 windowsType; // 0 - normal, 1 - battle arena
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u8 multiplayerId;
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u8 specialTrainerBattleType;
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@ -51,6 +51,11 @@
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// fields 6 and onwards are item-specific arguments
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// Special HP recovery amounts for ITEM4_HEAL_HP
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#define ITEM6_HEAL_FULL ((u8) -1)
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#define ITEM6_HEAL_HALF ((u8) -2)
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#define ITEM6_HEAL_LVL_UP ((u8) -3)
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// Used for GetItemEffectType.
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#define ITEM_EFFECT_X_ITEM 0
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#define ITEM_EFFECT_RAISE_LEVEL 1
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@ -240,12 +240,12 @@
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#define UNOWN_FORM_COUNT 28
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// Battle move flags
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#define FLAG_MAKES_CONTACT 0x1
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#define FLAG_PROTECT_AFFECTED 0x2
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#define FLAG_MAGICCOAT_AFFECTED 0x4
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#define FLAG_SNATCH_AFFECTED 0x8
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#define FLAG_MIRROR_MOVE_AFFECTED 0x10
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#define FLAG_KINGSROCK_AFFECTED 0x20
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#define FLAG_MAKES_CONTACT (1 << 0)
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#define FLAG_PROTECT_AFFECTED (1 << 1)
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#define FLAG_MAGICCOAT_AFFECTED (1 << 2)
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#define FLAG_SNATCH_AFFECTED (1 << 3)
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#define FLAG_MIRROR_MOVE_AFFECTED (1 << 4)
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#define FLAG_KINGSROCK_AFFECTED (1 << 5)
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// Growth rates
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#define GROWTH_MEDIUM_FAST 0
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@ -269,38 +269,38 @@
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#define F_SUMMARY_SCREEN_FLIP_SPRITE 0x80
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// Evolution type flags
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#define EVO_MEGA_EVOLUTION 0xffff // Not an actual evolution, used to temporarily mega evolve in battle.
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#define EVO_FRIENDSHIP 0x0001 // Pokémon levels up with friendship ≥ 220
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#define EVO_FRIENDSHIP_DAY 0x0002 // Pokémon levels up during the day with friendship ≥ 220
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#define EVO_FRIENDSHIP_NIGHT 0x0003 // Pokémon levels up at night with friendship ≥ 220
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#define EVO_LEVEL 0x0004 // Pokémon reaches the specified level
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#define EVO_TRADE 0x0005 // Pokémon is traded
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#define EVO_TRADE_ITEM 0x0006 // Pokémon is traded while it's holding the specified item
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#define EVO_ITEM 0x0007 // specified item is used on Pokémon
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#define EVO_LEVEL_ATK_GT_DEF 0x0008 // Pokémon reaches the specified level with attack > defense
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#define EVO_LEVEL_ATK_EQ_DEF 0x0009 // Pokémon reaches the specified level with attack = defense
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#define EVO_LEVEL_ATK_LT_DEF 0x000a // Pokémon reaches the specified level with attack < defense
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#define EVO_LEVEL_SILCOON 0x000b // Pokémon reaches the specified level with a Silcoon personality value
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#define EVO_LEVEL_CASCOON 0x000c // Pokémon reaches the specified level with a Cascoon personality value
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#define EVO_LEVEL_NINJASK 0x000d // Pokémon reaches the specified level (special value for Ninjask)
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#define EVO_LEVEL_SHEDINJA 0x000e // Pokémon reaches the specified level (special value for Shedinja)
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#define EVO_BEAUTY 0x000f // Pokémon levels up with beauty ≥ specified value
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#define EVO_LEVEL_FEMALE 0x0010 // Pokémon reaches the specified level, is female
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#define EVO_LEVEL_MALE 0x0011 // Pokémon reaches the specified level, is male
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#define EVO_LEVEL_NIGHT 0x0012 // Pokémon reaches the specified level, is night
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#define EVO_LEVEL_DAY 0x0013 // Pokémon reaches the specified level, is day
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#define EVO_LEVEL_DUSK 0x0014 // Pokémon reaches the specified level, is dusk (5-6 P.M)
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#define EVO_ITEM_HOLD_DAY 0x0015 // Pokémon levels up, holds specified item at day
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#define EVO_ITEM_HOLD_NIGHT 0x0016 // Pokémon levels up, holds specified item at night
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#define EVO_MOVE 0x0017 // Pokémon levels up, knows specified move
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#define EVO_MOVE_TYPE 0x0018 // Pokémon levels up, knows move with specified type
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#define EVO_MAP 0x0019 // Pokémon levels up on specified map
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#define EVO_ITEM_MALE 0x001A // specified item is used on a male Pokémon
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#define EVO_ITEM_FEMALE 0x001B // specified item is used on a female Pokémon
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#define EVO_LEVEL_RAIN 0x001C // Pokémon reaches the specified level while it's raining
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#define EVO_SPECIFIC_MON_IN_PARTY 0x001D // Pokémon levels up with a specified Pokémon in party
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#define EVO_LEVEL_DARK_TYPE_MON_IN_PARTY 0x001E // Pokémon reaches the specified level with a Dark Type Pokémon in party
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// Evolution types
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#define EVO_MEGA_EVOLUTION 0xffff // Not an actual evolution, used to temporarily mega evolve in battle.
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#define EVO_FRIENDSHIP 1 // Pokémon levels up with friendship ≥ 220
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#define EVO_FRIENDSHIP_DAY 2 // Pokémon levels up during the day with friendship ≥ 220
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#define EVO_FRIENDSHIP_NIGHT 3 // Pokémon levels up at night with friendship ≥ 220
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#define EVO_LEVEL 4 // Pokémon reaches the specified level
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#define EVO_TRADE 5 // Pokémon is traded
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#define EVO_TRADE_ITEM 6 // Pokémon is traded while it's holding the specified item
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#define EVO_ITEM 7 // specified item is used on Pokémon
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#define EVO_LEVEL_ATK_GT_DEF 8 // Pokémon reaches the specified level with attack > defense
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#define EVO_LEVEL_ATK_EQ_DEF 9 // Pokémon reaches the specified level with attack = defense
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#define EVO_LEVEL_ATK_LT_DEF 10 // Pokémon reaches the specified level with attack < defense
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#define EVO_LEVEL_SILCOON 11 // Pokémon reaches the specified level with a Silcoon personality value
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#define EVO_LEVEL_CASCOON 12 // Pokémon reaches the specified level with a Cascoon personality value
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#define EVO_LEVEL_NINJASK 13 // Pokémon reaches the specified level (special value for Ninjask)
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#define EVO_LEVEL_SHEDINJA 14 // Pokémon reaches the specified level (special value for Shedinja)
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#define EVO_BEAUTY 15 // Pokémon levels up with beauty ≥ specified value
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#define EVO_LEVEL_FEMALE 17 // Pokémon reaches the specified level, is female
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#define EVO_LEVEL_MALE 18 // Pokémon reaches the specified level, is male
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#define EVO_LEVEL_NIGHT 19 // Pokémon reaches the specified level, is night
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#define EVO_LEVEL_DAY 20 // Pokémon reaches the specified level, is day
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#define EVO_LEVEL_DUSK 21 // Pokémon reaches the specified level, is dusk (5-6 P.M)
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#define EVO_ITEM_HOLD_DAY 22 // Pokémon levels up, holds specified item at day
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#define EVO_ITEM_HOLD_NIGHT 23 // Pokémon levels up, holds specified item at night
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#define EVO_MOVE 24 // Pokémon levels up, knows specified move
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#define EVO_MOVE_TYPE 25 // Pokémon levels up, knows move with specified type
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#define EVO_MAP 26 // Pokémon levels up on specified map
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#define EVO_ITEM_MALE 27 // specified item is used on a male Pokémon
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#define EVO_ITEM_FEMALE 28 // specified item is used on a female Pokémon
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#define EVO_LEVEL_RAIN 29 // Pokémon reaches the specified level while it's raining
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#define EVO_SPECIFIC_MON_IN_PARTY 30 // Pokémon levels up with a specified Pokémon in party
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#define EVO_LEVEL_DARK_TYPE_MON_IN_PARTY 31 // Pokémon reaches the specified level with a Dark Type Pokémon in party
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#define EVOS_PER_MON 8
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@ -26,12 +26,12 @@ const u8 gItemEffect_ParalyzeHeal[6] = {
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const u8 gItemEffect_FullRestore[7] = {
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[3] = ITEM3_STATUS_ALL,
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[4] = ITEM4_HEAL_HP,
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[6] = -1,
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[6] = ITEM6_HEAL_FULL,
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};
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const u8 gItemEffect_MaxPotion[7] = {
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[4] = ITEM4_HEAL_HP,
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[6] = -1,
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[6] = ITEM6_HEAL_FULL,
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};
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const u8 gItemEffect_HyperPotion[7] = {
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@ -50,12 +50,12 @@ const u8 gItemEffect_FullHeal[6] = {
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const u8 gItemEffect_Revive[7] = {
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[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
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[6] = -2,
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[6] = ITEM6_HEAL_HALF,
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};
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const u8 gItemEffect_MaxRevive[7] = {
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[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
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[6] = -1,
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[6] = ITEM6_HEAL_FULL,
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};
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const u8 gItemEffect_FreshWater[7] = {
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@ -107,7 +107,7 @@ const u8 gItemEffect_HealPowder[9] = {
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const u8 gItemEffect_RevivalHerb[10] = {
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[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
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[5] = ITEM5_FRIENDSHIP_ALL,
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[6] = -1,
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[6] = ITEM6_HEAL_FULL,
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[7] = -15,
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[8] = -15,
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[9] = -20,
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@ -157,7 +157,7 @@ const u8 gItemEffect_BerryJuice[7] = {
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const u8 gItemEffect_SacredAsh[7] = {
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[0] = ITEM0_SACRED_ASH,
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[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
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[6] = -1,
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[6] = ITEM6_HEAL_FULL,
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};
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const u8 gItemEffect_HPUp[10] = {
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@ -206,7 +206,7 @@ const u8 gItemEffect_RareCandy[10] = {
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[3] = ITEM3_LEVEL_UP,
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[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
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[5] = ITEM5_FRIENDSHIP_ALL,
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[6] = 0xFD,
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[6] = ITEM6_HEAL_LVL_UP,
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[7] = 5,
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[8] = 3,
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[9] = 2,
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@ -3124,9 +3124,9 @@ void CalculateMonStats(struct Pokemon *mon)
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newMaxHP = (((n + hpEV / 4) * level) / 100) + level + 10;
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}
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gBattleScripting.field_23 = newMaxHP - oldMaxHP;
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if (gBattleScripting.field_23 == 0)
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gBattleScripting.field_23 = 1;
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gBattleScripting.levelUpHP = newMaxHP - oldMaxHP;
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if (gBattleScripting.levelUpHP == 0)
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gBattleScripting.levelUpHP = 1;
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SetMonData(mon, MON_DATA_MAX_HP, &newMaxHP);
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@ -5198,19 +5198,21 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
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break;
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}
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}
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// Get amount of HP to restore
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dataUnsigned = itemEffect[var_3C++];
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switch (dataUnsigned)
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{
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case 0xFF:
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case ITEM6_HEAL_FULL:
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dataUnsigned = GetMonData(mon, MON_DATA_MAX_HP, NULL) - GetMonData(mon, MON_DATA_HP, NULL);
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break;
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case 0xFE:
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case ITEM6_HEAL_HALF:
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dataUnsigned = GetMonData(mon, MON_DATA_MAX_HP, NULL) / 2;
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if (dataUnsigned == 0)
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dataUnsigned = 1;
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break;
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case 0xFD:
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dataUnsigned = gBattleScripting.field_23;
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case ITEM6_HEAL_LVL_UP:
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dataUnsigned = gBattleScripting.levelUpHP;
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break;
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}
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if (GetMonData(mon, MON_DATA_MAX_HP, NULL) != GetMonData(mon, MON_DATA_HP, NULL))
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