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Match se_toy_a.mid
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2d71193555
commit
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@ -701,7 +701,7 @@ SECTIONS {
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sound/songs/se_toy_e.o(.rodata);
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sound/songs/se_toy_e.o(.rodata);
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sound/songs/se_toy_f.o(.rodata);
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sound/songs/se_toy_f.o(.rodata);
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sound/songs/se_toy_g.o(.rodata);
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sound/songs/se_toy_g.o(.rodata);
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sound/songs/se_toy_a.o(.rodata);
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sound/songs/midi/se_toy_a.o(.rodata);
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sound/songs/se_toy_b.o(.rodata);
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sound/songs/se_toy_b.o(.rodata);
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sound/songs/se_toy_c1.o(.rodata);
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sound/songs/se_toy_c1.o(.rodata);
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sound/songs/midi/se_mizu.o(.rodata);
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sound/songs/midi/se_mizu.o(.rodata);
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3
songs.mk
3
songs.mk
@ -1137,5 +1137,8 @@ $(MID_SUBDIR)/se_toreeye.s: %.s: %.mid
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$(MID_SUBDIR)/se_toreoff.s: %.s: %.mid
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$(MID_SUBDIR)/se_toreoff.s: %.s: %.mid
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$(MID) $< $@ -E -R$(STD_REVERB) -G129 -V110 -P5
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$(MID) $< $@ -E -R$(STD_REVERB) -G129 -V110 -P5
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$(MID_SUBDIR)/se_toy_a.s: %.s: %.mid
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$(MID) $< $@ -E -R$(STD_REVERB) -G128 -V110 -P4
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$(MID_SUBDIR)/se_z_search.s: %.s: %.mid
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$(MID_SUBDIR)/se_z_search.s: %.s: %.mid
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$(MID) $< $@ -E -R$(STD_REVERB) -G127 -P5
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$(MID) $< $@ -E -R$(STD_REVERB) -G127 -P5
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BIN
sound/songs/midi/se_toy_a.mid
Normal file
BIN
sound/songs/midi/se_toy_a.mid
Normal file
Binary file not shown.
@ -1,59 +0,0 @@
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.include "MPlayDef.s"
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.equ se_toy_a_grp, voicegroup128
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.equ se_toy_a_pri, 4
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.equ se_toy_a_rev, reverb_set+50
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.equ se_toy_a_mvl, 127
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.equ se_toy_a_key, 0
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.equ se_toy_a_tbs, 1
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.equ se_toy_a_exg, 0
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.equ se_toy_a_cmp, 1
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.section .rodata
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.global se_toy_a
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.align 2
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@********************** Track 1 **********************@
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se_toy_a_1:
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.byte KEYSH , se_toy_a_key+0
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.byte TEMPO , 150*se_toy_a_tbs/2
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.byte VOICE , 48
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.byte VOL , 110*se_toy_a_mvl/mxv
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.byte BEND , c_v-7
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.byte N12 , An5 , v112
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.byte W06
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.byte W06
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.byte N06 , An5 , v040
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.byte W06
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.byte FINE
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@********************** Track 2 **********************@
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se_toy_a_2:
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.byte KEYSH , se_toy_a_key+0
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.byte VOICE , 17
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.byte VOL , 110*se_toy_a_mvl/mxv
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.byte BEND , c_v-7
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.byte N12 , En6 , v060
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.byte W06
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.byte W06
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.byte N06 , En6 , v032
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.byte W06
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.byte FINE
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@******************************************************@
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.align 2
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se_toy_a:
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.byte 2 @ NumTrks
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.byte 0 @ NumBlks
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.byte se_toy_a_pri @ Priority
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.byte se_toy_a_rev @ Reverb.
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.word se_toy_a_grp
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.word se_toy_a_1
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.word se_toy_a_2
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.end
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