Using TAG_NONE in battle debug

This commit is contained in:
Eduardo Quezada D'Ottone 2021-12-18 10:55:04 -03:00
parent 84ce9745d5
commit bd75ee9688

View File

@ -792,13 +792,13 @@ static void Task_ShowAiPoints(u8 taskId)
gBattleMons[data->aiBattlerId].otId,
gBattleMons[data->aiBattlerId].personality,
TRUE,
39, 130, 15, 0xFFFF);
39, 130, 15, TAG_NONE);
#else
data->aiMonSpriteId = CreateMonPicSprite(gBattleMons[data->aiBattlerId].species,
gBattleMons[data->aiBattlerId].otId,
gBattleMons[data->aiBattlerId].personality,
TRUE,
39, 130, 15, 0xFFFF);
39, 130, 15, TAG_NONE);
#endif
data->aiViewState++;
break;
@ -915,13 +915,13 @@ static void Task_ShowAiKnowledge(u8 taskId)
gBattleMons[data->aiBattlerId].otId,
gBattleMons[data->aiBattlerId].personality,
TRUE,
39, 130, 15, 0xFFFF);
39, 130, 15, TAG_NONE);
#else
data->aiMonSpriteId = CreateMonPicSprite(gBattleMons[data->aiBattlerId].species,
gBattleMons[data->aiBattlerId].otId,
gBattleMons[data->aiBattlerId].personality,
TRUE,
39, 130, 15, 0xFFFF);
39, 130, 15, TAG_NONE);
#endif
data->aiViewState++;
break;