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add ability shield check to mummy, wandering spirit
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@ -5363,7 +5363,8 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
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if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
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&& IsBattlerAlive(gBattlerAttacker)
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&& IsBattlerAlive(gBattlerAttacker)
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&& TARGET_TURN_DAMAGED
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&& TARGET_TURN_DAMAGED
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&& (IsMoveMakingContact(move, gBattlerAttacker)))
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&& (IsMoveMakingContact(move, gBattlerAttacker))
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&& GetBattlerHoldEffect(gBattlerAttacker, TRUE) != HOLD_EFFECT_ABILITY_SHIELD)
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{
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{
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switch (gBattleMons[gBattlerAttacker].ability)
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switch (gBattleMons[gBattlerAttacker].ability)
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{
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{
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@ -5391,7 +5392,8 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
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if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
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&& IsBattlerAlive(gBattlerAttacker)
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&& IsBattlerAlive(gBattlerAttacker)
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&& TARGET_TURN_DAMAGED
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&& TARGET_TURN_DAMAGED
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&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT))
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&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
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&& GetBattlerHoldEffect(gBattlerAttacker, TRUE) != HOLD_EFFECT_ABILITY_SHIELD)
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{
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{
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switch (gBattleMons[gBattlerAttacker].ability)
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switch (gBattleMons[gBattlerAttacker].ability)
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{
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{
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