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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 11:37:40 +01:00
Updated the implementation
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@ -7822,27 +7822,18 @@ BattleScript_TargetFormChangeWithString::
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waitmessage B_WAIT_TIME_LONG
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return
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BattleScript_TargetFormChangeWithStringEnd3::
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call BattleScript_TargetFormChangeWithString
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end3
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BattleScript_AttackerFormChangeWithString::
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BattleScript_BattlerFormChangeWithStringEnd3::
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pause 5
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copybyte gBattlerAbility, gBattlerAttacker
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call BattleScript_AbilityPopUp
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printstring STRINGID_EMPTYSTRING3
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waitmessage 1
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handleformchange BS_ATTACKER, 0
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handleformchange BS_ATTACKER, 1
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playanimation BS_ATTACKER, B_ANIM_FORM_CHANGE, NULL
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handleformchange BS_SCRIPTING, 0
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handleformchange BS_SCRIPTING, 1
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playanimation BS_SCRIPTING, B_ANIM_FORM_CHANGE, NULL
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waitanimation
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handleformchange BS_ATTACKER, 2
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handleformchange BS_SCRIPTING, 2
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printstring STRINGID_PKMNTRANSFORMED
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waitmessage B_WAIT_TIME_LONG
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return
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BattleScript_AttackerFormChangeWithStringEnd3::
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call BattleScript_AttackerFormChangeWithString
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end3
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BattleScript_IllusionOff::
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@ -450,10 +450,7 @@ extern const u8 BattleScript_ToxicDebrisActivates[];
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extern const u8 BattleScript_EarthEaterActivates[];
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extern const u8 BattleScript_MimicryActivates_End3[];
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extern const u8 BattleScript_IceFaceNullsDamage[];
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extern const u8 BattleScript_TargetFormChangeWithString[];
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extern const u8 BattleScript_TargetFormChangeWithStringEnd3[];
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extern const u8 BattleScript_AttackerFormChangeWithString[];
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extern const u8 BattleScript_AttackerFormChangeWithStringEnd3[];
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extern const u8 BattleScript_BattlerFormChangeWithStringEnd3[];
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// zmoves
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extern const u8 BattleScript_ZMoveActivateDamaging[];
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@ -5108,19 +5108,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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effect++;
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}
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break;
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case ABILITY_ICE_FACE:
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if (IsBattlerWeatherAffected(battler, B_WEATHER_HAIL)
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&& gBattleMons[battler].species == SPECIES_EISCUE_NOICE_FACE
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&& !(gBattleMons[battler].status2 & STATUS2_TRANSFORMED)
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&& gBattleStruct->allowedToChangeFormInWeather[gBattlerPartyIndexes[battler]][GetBattlerSide(battler)])
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{
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gBattleStruct->allowedToChangeFormInWeather[gBattlerPartyIndexes[battler]][GetBattlerSide(battler)] = FALSE;
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gBattleMons[battler].species = SPECIES_EISCUE;
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gBattleScripting.battler = battler; // For STRINGID_PKMNTRANSFORMED
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BattleScriptPushCursorAndCallback(BattleScript_AttackerFormChangeWithStringEnd3);
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effect++;
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}
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break;
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}
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}
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break;
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@ -6194,6 +6181,18 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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*(&gBattleStruct->formToChangeInto) = effect - 1;
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}
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break;
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case ABILITY_ICE_FACE:
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if (IsBattlerWeatherAffected(battler, B_WEATHER_HAIL)
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&& gBattleMons[battler].species == SPECIES_EISCUE_NOICE_FACE
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&& !(gBattleMons[battler].status2 & STATUS2_TRANSFORMED)
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&& gBattleStruct->allowedToChangeFormInWeather[gBattlerPartyIndexes[battler]][GetBattlerSide(battler)])
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{
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gBattleStruct->allowedToChangeFormInWeather[gBattlerPartyIndexes[battler]][GetBattlerSide(battler)] = FALSE;
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gBattleMons[battler].species = SPECIES_EISCUE;
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BattleScriptPushCursorAndCallback(BattleScript_BattlerFormChangeWithStringEnd3);
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effect++;
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}
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break;
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case ABILITY_PROTOSYNTHESIS:
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if (!gSpecialStatuses[battler].weatherAbilityDone && IsBattlerWeatherAffected(battler, B_WEATHER_SUN))
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{
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@ -10126,6 +10125,7 @@ void UndoFormChange(u32 monId, u32 side, bool32 isSwitchingOut)
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static const u16 species[][3] =
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{
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// Changed Form ID Default Form ID Should change on switch
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{SPECIES_EISCUE_NOICE_FACE, SPECIES_EISCUE, TRUE},
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{SPECIES_MIMIKYU_BUSTED, SPECIES_MIMIKYU, FALSE},
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{SPECIES_GRENINJA_ASH, SPECIES_GRENINJA_BATTLE_BOND, FALSE},
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{SPECIES_MELOETTA_PIROUETTE, SPECIES_MELOETTA, FALSE},
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