This commit is contained in:
amiosi 2021-01-19 20:03:35 -05:00
parent 25e7f36ce9
commit be1390e7ae

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@ -651,7 +651,7 @@ static const struct LevelUpMove sVulpixLevelUpLearnset[] = {
LEVEL_UP_MOVE(15, MOVE_FIRE_SPIN), LEVEL_UP_MOVE(15, MOVE_FIRE_SPIN),
//LEVEL_UP_MOVE(18, MOVE_PAYBACK), //LEVEL_UP_MOVE(18, MOVE_PAYBACK),
LEVEL_UP_MOVE(20, MOVE_WILL_O_WISP), LEVEL_UP_MOVE(20, MOVE_WILL_O_WISP),
LEVEL_UP_MOVE(23, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(23, MOVE_FEINT_ATTACK),
//LEVEL_UP_MOVE(26, MOVE_HEX), //LEVEL_UP_MOVE(26, MOVE_HEX),
//LEVEL_UP_MOVE(28, MOVE_FLAME_BURST), //LEVEL_UP_MOVE(28, MOVE_FLAME_BURST),
LEVEL_UP_MOVE(31, MOVE_EXTRASENSORY), LEVEL_UP_MOVE(31, MOVE_EXTRASENSORY),
@ -932,7 +932,7 @@ static const struct LevelUpMove sMeowthLevelUpLearnset[] = {
LEVEL_UP_MOVE( 9, MOVE_FAKE_OUT), LEVEL_UP_MOVE( 9, MOVE_FAKE_OUT),
LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(17, MOVE_SCREECH), LEVEL_UP_MOVE(17, MOVE_SCREECH),
LEVEL_UP_MOVE(22, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(22, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(25, MOVE_TAUNT), LEVEL_UP_MOVE(25, MOVE_TAUNT),
LEVEL_UP_MOVE(30, MOVE_PAY_DAY), LEVEL_UP_MOVE(30, MOVE_PAY_DAY),
LEVEL_UP_MOVE(33, MOVE_SLASH), LEVEL_UP_MOVE(33, MOVE_SLASH),
@ -957,7 +957,7 @@ static const struct LevelUpMove sPersianLevelUpLearnset[] = {
LEVEL_UP_MOVE( 9, MOVE_FAKE_OUT), LEVEL_UP_MOVE( 9, MOVE_FAKE_OUT),
LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(17, MOVE_SCREECH), LEVEL_UP_MOVE(17, MOVE_SCREECH),
LEVEL_UP_MOVE(22, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(22, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(25, MOVE_TAUNT), LEVEL_UP_MOVE(25, MOVE_TAUNT),
//LEVEL_UP_MOVE(32, MOVE_POWER_GEM), //LEVEL_UP_MOVE(32, MOVE_POWER_GEM),
LEVEL_UP_MOVE(37, MOVE_SLASH), LEVEL_UP_MOVE(37, MOVE_SLASH),
@ -1895,7 +1895,7 @@ static const struct LevelUpMove sHypnoLevelUpLearnset[] = {
static const struct LevelUpMove sKrabbyLevelUpLearnset[] = { static const struct LevelUpMove sKrabbyLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT),
LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_BUBBLE),
LEVEL_UP_MOVE( 5, MOVE_VICE_GRIP), LEVEL_UP_MOVE( 5, MOVE_VISE_GRIP),
LEVEL_UP_MOVE( 9, MOVE_LEER), LEVEL_UP_MOVE( 9, MOVE_LEER),
LEVEL_UP_MOVE(11, MOVE_HARDEN), LEVEL_UP_MOVE(11, MOVE_HARDEN),
LEVEL_UP_MOVE(15, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(15, MOVE_BUBBLE_BEAM),
@ -1915,9 +1915,9 @@ static const struct LevelUpMove sKinglerLevelUpLearnset[] = {
//LEVEL_UP_MOVE( 1, MOVE_WIDE_GUARD), //LEVEL_UP_MOVE( 1, MOVE_WIDE_GUARD),
LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT),
LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_BUBBLE),
LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), LEVEL_UP_MOVE( 1, MOVE_VISE_GRIP),
LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 5, MOVE_VICE_GRIP), LEVEL_UP_MOVE( 5, MOVE_VISE_GRIP),
LEVEL_UP_MOVE( 9, MOVE_LEER), LEVEL_UP_MOVE( 9, MOVE_LEER),
LEVEL_UP_MOVE(11, MOVE_HARDEN), LEVEL_UP_MOVE(11, MOVE_HARDEN),
LEVEL_UP_MOVE(15, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(15, MOVE_BUBBLE_BEAM),
@ -2070,7 +2070,7 @@ static const struct LevelUpMove sHitmonleeLevelUpLearnset[] = {
LEVEL_UP_MOVE(17, MOVE_BRICK_BREAK), LEVEL_UP_MOVE(17, MOVE_BRICK_BREAK),
LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY),
//LEVEL_UP_MOVE(25, MOVE_FEINT), //LEVEL_UP_MOVE(25, MOVE_FEINT),
LEVEL_UP_MOVE(29, MOVE_HI_JUMP_KICK), LEVEL_UP_MOVE(29, MOVE_HIGH_JUMP_KICK),
LEVEL_UP_MOVE(33, MOVE_MIND_READER), LEVEL_UP_MOVE(33, MOVE_MIND_READER),
LEVEL_UP_MOVE(37, MOVE_FORESIGHT), LEVEL_UP_MOVE(37, MOVE_FORESIGHT),
//LEVEL_UP_MOVE(41, MOVE_WIDE_GUARD), //LEVEL_UP_MOVE(41, MOVE_WIDE_GUARD),
@ -2488,7 +2488,7 @@ static const struct LevelUpMove sMagmarLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_EMBER),
LEVEL_UP_MOVE( 5, MOVE_EMBER), LEVEL_UP_MOVE( 5, MOVE_EMBER),
LEVEL_UP_MOVE( 8, MOVE_SMOKESCREEN), LEVEL_UP_MOVE( 8, MOVE_SMOKESCREEN),
LEVEL_UP_MOVE(12, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(12, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(15, MOVE_FIRE_SPIN), LEVEL_UP_MOVE(15, MOVE_FIRE_SPIN),
//LEVEL_UP_MOVE(19, MOVE_CLEAR_SMOG), //LEVEL_UP_MOVE(19, MOVE_CLEAR_SMOG),
//LEVEL_UP_MOVE(22, MOVE_FLAME_BURST), //LEVEL_UP_MOVE(22, MOVE_FLAME_BURST),
@ -2502,7 +2502,7 @@ static const struct LevelUpMove sMagmarLevelUpLearnset[] = {
}; };
static const struct LevelUpMove sPinsirLevelUpLearnset[] = { static const struct LevelUpMove sPinsirLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), LEVEL_UP_MOVE( 1, MOVE_VISE_GRIP),
LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE( 4, MOVE_BIND), LEVEL_UP_MOVE( 4, MOVE_BIND),
LEVEL_UP_MOVE( 8, MOVE_SEISMIC_TOSS), LEVEL_UP_MOVE( 8, MOVE_SEISMIC_TOSS),
@ -3679,7 +3679,7 @@ static const struct LevelUpMove sSudowoodoLevelUpLearnset[] = {
LEVEL_UP_MOVE( 8, MOVE_LOW_KICK), LEVEL_UP_MOVE( 8, MOVE_LOW_KICK),
LEVEL_UP_MOVE(12, MOVE_ROCK_THROW), LEVEL_UP_MOVE(12, MOVE_ROCK_THROW),
LEVEL_UP_MOVE(15, MOVE_MIMIC), LEVEL_UP_MOVE(15, MOVE_MIMIC),
LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(19, MOVE_FEINT_ATTACK),
//LEVEL_UP_MOVE(22, MOVE_TEARFUL_LOOK), //LEVEL_UP_MOVE(22, MOVE_TEARFUL_LOOK),
LEVEL_UP_MOVE(26, MOVE_ROCK_TOMB), LEVEL_UP_MOVE(26, MOVE_ROCK_TOMB),
LEVEL_UP_MOVE(29, MOVE_BLOCK), LEVEL_UP_MOVE(29, MOVE_BLOCK),
@ -3926,7 +3926,7 @@ static const struct LevelUpMove sUmbreonLevelUpLearnset[] = {
//LEVEL_UP_MOVE( 9, MOVE_BABY_DOLL_EYES), //LEVEL_UP_MOVE( 9, MOVE_BABY_DOLL_EYES),
LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(17, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(17, MOVE_CONFUSE_RAY),
LEVEL_UP_MOVE(20, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(20, MOVE_FEINT_ATTACK),
//LEVEL_UP_MOVE(25, MOVE_ASSURANCE), //LEVEL_UP_MOVE(25, MOVE_ASSURANCE),
LEVEL_UP_MOVE(29, MOVE_SCREECH), LEVEL_UP_MOVE(29, MOVE_SCREECH),
LEVEL_UP_MOVE(33, MOVE_MOONLIGHT), LEVEL_UP_MOVE(33, MOVE_MOONLIGHT),
@ -3945,7 +3945,7 @@ static const struct LevelUpMove sMurkrowLevelUpLearnset[] = {
LEVEL_UP_MOVE(21, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(21, MOVE_NIGHT_SHADE),
//LEVEL_UP_MOVE(25, MOVE_ASSURANCE), //LEVEL_UP_MOVE(25, MOVE_ASSURANCE),
LEVEL_UP_MOVE(31, MOVE_TAUNT), LEVEL_UP_MOVE(31, MOVE_TAUNT),
LEVEL_UP_MOVE(35, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(35, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(41, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(41, MOVE_MEAN_LOOK),
//LEVEL_UP_MOVE(45, MOVE_FOUL_PLAY), //LEVEL_UP_MOVE(45, MOVE_FOUL_PLAY),
//LEVEL_UP_MOVE(50, MOVE_TAILWIND), //LEVEL_UP_MOVE(50, MOVE_TAILWIND),
@ -4112,7 +4112,7 @@ static const struct LevelUpMove sGligarLevelUpLearnset[] = {
LEVEL_UP_MOVE(10, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(10, MOVE_KNOCK_OFF),
LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(16, MOVE_FURY_CUTTER), LEVEL_UP_MOVE(16, MOVE_FURY_CUTTER),
LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(19, MOVE_FEINT_ATTACK),
//LEVEL_UP_MOVE(22, MOVE_ACROBATICS), //LEVEL_UP_MOVE(22, MOVE_ACROBATICS),
LEVEL_UP_MOVE(27, MOVE_SLASH), LEVEL_UP_MOVE(27, MOVE_SLASH),
//LEVEL_UP_MOVE(30, MOVE_U_TURN), //LEVEL_UP_MOVE(30, MOVE_U_TURN),
@ -4294,7 +4294,7 @@ static const struct LevelUpMove sSneaselLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_TAUNT), LEVEL_UP_MOVE( 1, MOVE_TAUNT),
LEVEL_UP_MOVE( 8, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 8, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(10, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(10, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(14, MOVE_ICY_WIND), LEVEL_UP_MOVE(14, MOVE_ICY_WIND),
LEVEL_UP_MOVE(16, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(16, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(20, MOVE_AGILITY), LEVEL_UP_MOVE(20, MOVE_AGILITY),
@ -4317,7 +4317,7 @@ static const struct LevelUpMove sTeddiursaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_LICK), LEVEL_UP_MOVE( 1, MOVE_LICK),
LEVEL_UP_MOVE( 1, MOVE_FAKE_TEARS), LEVEL_UP_MOVE( 1, MOVE_FAKE_TEARS),
LEVEL_UP_MOVE( 8, MOVE_FURY_SWIPES), LEVEL_UP_MOVE( 8, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(15, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(15, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(22, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(22, MOVE_SWEET_SCENT),
//LEVEL_UP_MOVE(25, MOVE_PLAY_NICE), //LEVEL_UP_MOVE(25, MOVE_PLAY_NICE),
LEVEL_UP_MOVE(29, MOVE_SLASH), LEVEL_UP_MOVE(29, MOVE_SLASH),
@ -4337,7 +4337,7 @@ static const struct LevelUpMove sUrsaringLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_LICK), LEVEL_UP_MOVE( 1, MOVE_LICK),
LEVEL_UP_MOVE( 1, MOVE_FAKE_TEARS), LEVEL_UP_MOVE( 1, MOVE_FAKE_TEARS),
LEVEL_UP_MOVE( 8, MOVE_FURY_SWIPES), LEVEL_UP_MOVE( 8, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(15, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(15, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(22, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(22, MOVE_SWEET_SCENT),
//LEVEL_UP_MOVE(25, MOVE_PLAY_NICE), //LEVEL_UP_MOVE(25, MOVE_PLAY_NICE),
LEVEL_UP_MOVE(29, MOVE_SLASH), LEVEL_UP_MOVE(29, MOVE_SLASH),
@ -4561,7 +4561,7 @@ static const struct LevelUpMove sHoundourLevelUpLearnset[] = {
LEVEL_UP_MOVE(20, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(20, MOVE_ODOR_SLEUTH),
LEVEL_UP_MOVE(25, MOVE_BEAT_UP), LEVEL_UP_MOVE(25, MOVE_BEAT_UP),
//LEVEL_UP_MOVE(28, MOVE_FIRE_FANG), //LEVEL_UP_MOVE(28, MOVE_FIRE_FANG),
LEVEL_UP_MOVE(32, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(32, MOVE_FEINT_ATTACK),
//LEVEL_UP_MOVE(37, MOVE_EMBARGO), //LEVEL_UP_MOVE(37, MOVE_EMBARGO),
//LEVEL_UP_MOVE(40, MOVE_FOUL_PLAY), //LEVEL_UP_MOVE(40, MOVE_FOUL_PLAY),
LEVEL_UP_MOVE(44, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(44, MOVE_FLAMETHROWER),
@ -4586,7 +4586,7 @@ static const struct LevelUpMove sHoundoomLevelUpLearnset[] = {
LEVEL_UP_MOVE(20, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(20, MOVE_ODOR_SLEUTH),
LEVEL_UP_MOVE(26, MOVE_BEAT_UP), LEVEL_UP_MOVE(26, MOVE_BEAT_UP),
//LEVEL_UP_MOVE(30, MOVE_FIRE_FANG), //LEVEL_UP_MOVE(30, MOVE_FIRE_FANG),
LEVEL_UP_MOVE(35, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(35, MOVE_FEINT_ATTACK),
//LEVEL_UP_MOVE(41, MOVE_EMBARGO), //LEVEL_UP_MOVE(41, MOVE_EMBARGO),
//LEVEL_UP_MOVE(45, MOVE_FOUL_PLAY), //LEVEL_UP_MOVE(45, MOVE_FOUL_PLAY),
LEVEL_UP_MOVE(50, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(50, MOVE_FLAMETHROWER),
@ -4788,7 +4788,7 @@ static const struct LevelUpMove sMagbyLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 5, MOVE_EMBER), LEVEL_UP_MOVE( 5, MOVE_EMBER),
LEVEL_UP_MOVE( 8, MOVE_SMOKESCREEN), LEVEL_UP_MOVE( 8, MOVE_SMOKESCREEN),
LEVEL_UP_MOVE(12, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(12, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(15, MOVE_FIRE_SPIN), LEVEL_UP_MOVE(15, MOVE_FIRE_SPIN),
//LEVEL_UP_MOVE(19, MOVE_CLEAR_SMOG), //LEVEL_UP_MOVE(19, MOVE_CLEAR_SMOG),
//LEVEL_UP_MOVE(22, MOVE_FLAME_BURST), //LEVEL_UP_MOVE(22, MOVE_FLAME_BURST),
@ -5258,7 +5258,7 @@ static const struct LevelUpMove sBlazikenLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK),
//LEVEL_UP_MOVE( 1, MOVE_FLARE_BLITZ), //LEVEL_UP_MOVE( 1, MOVE_FLARE_BLITZ),
LEVEL_UP_MOVE( 1, MOVE_FIRE_PUNCH), LEVEL_UP_MOVE( 1, MOVE_FIRE_PUNCH),
LEVEL_UP_MOVE( 1, MOVE_HI_JUMP_KICK), LEVEL_UP_MOVE( 1, MOVE_HIGH_JUMP_KICK),
LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_EMBER),
@ -5550,7 +5550,7 @@ static const struct LevelUpMove sNuzleafLevelUpLearnset[] = {
LEVEL_UP_MOVE(12, MOVE_FAKE_OUT), LEVEL_UP_MOVE(12, MOVE_FAKE_OUT),
LEVEL_UP_MOVE(16, MOVE_NATURE_POWER), LEVEL_UP_MOVE(16, MOVE_NATURE_POWER),
LEVEL_UP_MOVE(20, MOVE_RAZOR_WIND), LEVEL_UP_MOVE(20, MOVE_RAZOR_WIND),
LEVEL_UP_MOVE(24, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(24, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(28, MOVE_LEAF_BLADE), LEVEL_UP_MOVE(28, MOVE_LEAF_BLADE),
LEVEL_UP_MOVE(32, MOVE_SWAGGER), LEVEL_UP_MOVE(32, MOVE_SWAGGER),
LEVEL_UP_MOVE(36, MOVE_EXTRASENSORY), LEVEL_UP_MOVE(36, MOVE_EXTRASENSORY),
@ -5559,7 +5559,7 @@ static const struct LevelUpMove sNuzleafLevelUpLearnset[] = {
static const struct LevelUpMove sShiftryLevelUpLearnset[] = { static const struct LevelUpMove sShiftryLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE( 1, MOVE_RAZOR_LEAF),
LEVEL_UP_MOVE( 1, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE( 1, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_WHIRLWIND), LEVEL_UP_MOVE( 1, MOVE_WHIRLWIND),
//LEVEL_UP_MOVE( 1, MOVE_NASTY_PLOT), //LEVEL_UP_MOVE( 1, MOVE_NASTY_PLOT),
//LEVEL_UP_MOVE(20, MOVE_LEAF_TORNADO), //LEVEL_UP_MOVE(20, MOVE_LEAF_TORNADO),
@ -5706,7 +5706,7 @@ static const struct LevelUpMove sBreloomLevelUpLearnset[] = {
static const struct LevelUpMove sSpindaLevelUpLearnset[] = { static const struct LevelUpMove sSpindaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TACKLE),
//LEVEL_UP_MOVE( 5, MOVE_COPYCAT), //LEVEL_UP_MOVE( 5, MOVE_COPYCAT),
LEVEL_UP_MOVE(10, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(10, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(14, MOVE_PSYBEAM), LEVEL_UP_MOVE(14, MOVE_PSYBEAM),
LEVEL_UP_MOVE(19, MOVE_HYPNOSIS), LEVEL_UP_MOVE(19, MOVE_HYPNOSIS),
LEVEL_UP_MOVE(23, MOVE_DIZZY_PUNCH), LEVEL_UP_MOVE(23, MOVE_DIZZY_PUNCH),
@ -5862,7 +5862,7 @@ static const struct LevelUpMove sSkittyLevelUpLearnset[] = {
//LEVEL_UP_MOVE(13, MOVE_DISARMING_VOICE), //LEVEL_UP_MOVE(13, MOVE_DISARMING_VOICE),
LEVEL_UP_MOVE(16, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(16, MOVE_DOUBLE_SLAP),
//LEVEL_UP_MOVE(19, MOVE_COPYCAT), //LEVEL_UP_MOVE(19, MOVE_COPYCAT),
LEVEL_UP_MOVE(22, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(22, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(25, MOVE_CHARM), LEVEL_UP_MOVE(25, MOVE_CHARM),
//LEVEL_UP_MOVE(28, MOVE_WAKE_UP_SLAP), //LEVEL_UP_MOVE(28, MOVE_WAKE_UP_SLAP),
LEVEL_UP_MOVE(31, MOVE_ASSIST), LEVEL_UP_MOVE(31, MOVE_ASSIST),
@ -5892,7 +5892,7 @@ static const struct LevelUpMove sKecleonLevelUpLearnset[] = {
//LEVEL_UP_MOVE( 7, MOVE_SHADOW_SNEAK), //LEVEL_UP_MOVE( 7, MOVE_SHADOW_SNEAK),
//LEVEL_UP_MOVE(10, MOVE_FEINT), //LEVEL_UP_MOVE(10, MOVE_FEINT),
LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(16, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(16, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(18, MOVE_PSYBEAM), LEVEL_UP_MOVE(18, MOVE_PSYBEAM),
LEVEL_UP_MOVE(21, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(21, MOVE_ANCIENT_POWER),
LEVEL_UP_MOVE(25, MOVE_SLASH), LEVEL_UP_MOVE(25, MOVE_SLASH),
@ -6004,7 +6004,7 @@ static const struct LevelUpMove sSableyeLevelUpLearnset[] = {
LEVEL_UP_MOVE(11, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(11, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(14, MOVE_DETECT), LEVEL_UP_MOVE(14, MOVE_DETECT),
//LEVEL_UP_MOVE(16, MOVE_SHADOW_SNEAK), //LEVEL_UP_MOVE(16, MOVE_SHADOW_SNEAK),
LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(19, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(21, MOVE_FAKE_OUT), LEVEL_UP_MOVE(21, MOVE_FAKE_OUT),
//LEVEL_UP_MOVE(24, MOVE_PUNISHMENT), //LEVEL_UP_MOVE(24, MOVE_PUNISHMENT),
LEVEL_UP_MOVE(26, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(26, MOVE_KNOCK_OFF),
@ -6089,7 +6089,7 @@ static const struct LevelUpMove sLuvdiscLevelUpLearnset[] = {
static const struct LevelUpMove sCorphishLevelUpLearnset[] = { static const struct LevelUpMove sCorphishLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_BUBBLE),
LEVEL_UP_MOVE( 5, MOVE_HARDEN), LEVEL_UP_MOVE( 5, MOVE_HARDEN),
LEVEL_UP_MOVE( 7, MOVE_VICE_GRIP), LEVEL_UP_MOVE( 7, MOVE_VISE_GRIP),
LEVEL_UP_MOVE(10, MOVE_LEER), LEVEL_UP_MOVE(10, MOVE_LEER),
LEVEL_UP_MOVE(14, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(14, MOVE_BUBBLE_BEAM),
LEVEL_UP_MOVE(17, MOVE_PROTECT), LEVEL_UP_MOVE(17, MOVE_PROTECT),
@ -6110,10 +6110,10 @@ static const struct LevelUpMove sCrawdauntLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SWIFT), LEVEL_UP_MOVE( 1, MOVE_SWIFT),
LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_BUBBLE),
LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_HARDEN),
LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), LEVEL_UP_MOVE( 1, MOVE_VISE_GRIP),
LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 5, MOVE_HARDEN), LEVEL_UP_MOVE( 5, MOVE_HARDEN),
LEVEL_UP_MOVE( 7, MOVE_VICE_GRIP), LEVEL_UP_MOVE( 7, MOVE_VISE_GRIP),
LEVEL_UP_MOVE(10, MOVE_LEER), LEVEL_UP_MOVE(10, MOVE_LEER),
LEVEL_UP_MOVE(14, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(14, MOVE_BUBBLE_BEAM),
LEVEL_UP_MOVE(17, MOVE_PROTECT), LEVEL_UP_MOVE(17, MOVE_PROTECT),
@ -6207,7 +6207,7 @@ static const struct LevelUpMove sSharpedoLevelUpLearnset[] = {
static const struct LevelUpMove sTrapinchLevelUpLearnset[] = { static const struct LevelUpMove sTrapinchLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_BITE),
LEVEL_UP_MOVE( 1, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE( 1, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_BIDE), LEVEL_UP_MOVE( 1, MOVE_BIDE),
LEVEL_UP_MOVE( 5, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 5, MOVE_MUD_SLAP),
//LEVEL_UP_MOVE( 8, MOVE_BULLDOZE), //LEVEL_UP_MOVE( 8, MOVE_BULLDOZE),
@ -6230,7 +6230,7 @@ static const struct LevelUpMove sVibravaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE( 1, MOVE_DRAGON_BREATH),
LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_SONIC_BOOM), LEVEL_UP_MOVE( 1, MOVE_SONIC_BOOM),
LEVEL_UP_MOVE( 1, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE( 1, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_BIDE), LEVEL_UP_MOVE( 1, MOVE_BIDE),
LEVEL_UP_MOVE( 5, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 5, MOVE_MUD_SLAP),
//LEVEL_UP_MOVE( 8, MOVE_BULLDOZE), //LEVEL_UP_MOVE( 8, MOVE_BULLDOZE),
@ -6255,7 +6255,7 @@ static const struct LevelUpMove sFlygonLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_DRAGON_DANCE), LEVEL_UP_MOVE( 1, MOVE_DRAGON_DANCE),
LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_SONIC_BOOM), LEVEL_UP_MOVE( 1, MOVE_SONIC_BOOM),
LEVEL_UP_MOVE( 1, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE( 1, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_BIDE), LEVEL_UP_MOVE( 1, MOVE_BIDE),
LEVEL_UP_MOVE( 5, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 5, MOVE_MUD_SLAP),
//LEVEL_UP_MOVE( 8, MOVE_BULLDOZE), //LEVEL_UP_MOVE( 8, MOVE_BULLDOZE),
@ -6284,7 +6284,7 @@ static const struct LevelUpMove sMakuhitaLevelUpLearnset[] = {
LEVEL_UP_MOVE(19, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(19, MOVE_KNOCK_OFF),
LEVEL_UP_MOVE(22, MOVE_VITAL_THROW), LEVEL_UP_MOVE(22, MOVE_VITAL_THROW),
LEVEL_UP_MOVE(25, MOVE_BELLY_DRUM), LEVEL_UP_MOVE(25, MOVE_BELLY_DRUM),
LEVEL_UP_MOVE(28, MOVE_SMELLING_SALT), LEVEL_UP_MOVE(28, MOVE_SMELLING_SALTS),
LEVEL_UP_MOVE(31, MOVE_SEISMIC_TOSS), LEVEL_UP_MOVE(31, MOVE_SEISMIC_TOSS),
//LEVEL_UP_MOVE(34, MOVE_WAKE_UP_SLAP), //LEVEL_UP_MOVE(34, MOVE_WAKE_UP_SLAP),
LEVEL_UP_MOVE(37, MOVE_ENDURE), LEVEL_UP_MOVE(37, MOVE_ENDURE),
@ -6308,7 +6308,7 @@ static const struct LevelUpMove sHariyamaLevelUpLearnset[] = {
LEVEL_UP_MOVE(19, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(19, MOVE_KNOCK_OFF),
LEVEL_UP_MOVE(22, MOVE_VITAL_THROW), LEVEL_UP_MOVE(22, MOVE_VITAL_THROW),
LEVEL_UP_MOVE(26, MOVE_BELLY_DRUM), LEVEL_UP_MOVE(26, MOVE_BELLY_DRUM),
LEVEL_UP_MOVE(30, MOVE_SMELLING_SALT), LEVEL_UP_MOVE(30, MOVE_SMELLING_SALTS),
LEVEL_UP_MOVE(34, MOVE_SEISMIC_TOSS), LEVEL_UP_MOVE(34, MOVE_SEISMIC_TOSS),
//LEVEL_UP_MOVE(38, MOVE_WAKE_UP_SLAP), //LEVEL_UP_MOVE(38, MOVE_WAKE_UP_SLAP),
LEVEL_UP_MOVE(42, MOVE_ENDURE), LEVEL_UP_MOVE(42, MOVE_ENDURE),
@ -6474,7 +6474,7 @@ static const struct LevelUpMove sCacneaLevelUpLearnset[] = {
LEVEL_UP_MOVE(10, MOVE_LEECH_SEED), LEVEL_UP_MOVE(10, MOVE_LEECH_SEED),
LEVEL_UP_MOVE(13, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(13, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE(16, MOVE_NEEDLE_ARM), LEVEL_UP_MOVE(16, MOVE_NEEDLE_ARM),
LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(19, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(22, MOVE_INGRAIN), LEVEL_UP_MOVE(22, MOVE_INGRAIN),
//LEVEL_UP_MOVE(26, MOVE_PAYBACK), //LEVEL_UP_MOVE(26, MOVE_PAYBACK),
LEVEL_UP_MOVE(30, MOVE_SPIKES), LEVEL_UP_MOVE(30, MOVE_SPIKES),
@ -6501,7 +6501,7 @@ static const struct LevelUpMove sCacturneLevelUpLearnset[] = {
LEVEL_UP_MOVE(10, MOVE_LEECH_SEED), LEVEL_UP_MOVE(10, MOVE_LEECH_SEED),
LEVEL_UP_MOVE(13, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(13, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE(16, MOVE_NEEDLE_ARM), LEVEL_UP_MOVE(16, MOVE_NEEDLE_ARM),
LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(19, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(22, MOVE_INGRAIN), LEVEL_UP_MOVE(22, MOVE_INGRAIN),
//LEVEL_UP_MOVE(26, MOVE_PAYBACK), //LEVEL_UP_MOVE(26, MOVE_PAYBACK),
LEVEL_UP_MOVE(30, MOVE_SPIKES), LEVEL_UP_MOVE(30, MOVE_SPIKES),
@ -6716,8 +6716,8 @@ static const struct LevelUpMove sMawileLevelUpLearnset[] = {
LEVEL_UP_MOVE( 5, MOVE_FAKE_TEARS), LEVEL_UP_MOVE( 5, MOVE_FAKE_TEARS),
LEVEL_UP_MOVE( 9, MOVE_BITE), LEVEL_UP_MOVE( 9, MOVE_BITE),
LEVEL_UP_MOVE(13, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(13, MOVE_SWEET_SCENT),
LEVEL_UP_MOVE(17, MOVE_VICE_GRIP), LEVEL_UP_MOVE(17, MOVE_VISE_GRIP),
LEVEL_UP_MOVE(21, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(21, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(25, MOVE_BATON_PASS), LEVEL_UP_MOVE(25, MOVE_BATON_PASS),
LEVEL_UP_MOVE(29, MOVE_CRUNCH), LEVEL_UP_MOVE(29, MOVE_CRUNCH),
LEVEL_UP_MOVE(33, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(33, MOVE_IRON_DEFENSE),
@ -6741,7 +6741,7 @@ static const struct LevelUpMove sMedititeLevelUpLearnset[] = {
LEVEL_UP_MOVE(20, MOVE_HIDDEN_POWER), LEVEL_UP_MOVE(20, MOVE_HIDDEN_POWER),
LEVEL_UP_MOVE(23, MOVE_CALM_MIND), LEVEL_UP_MOVE(23, MOVE_CALM_MIND),
LEVEL_UP_MOVE(25, MOVE_MIND_READER), LEVEL_UP_MOVE(25, MOVE_MIND_READER),
LEVEL_UP_MOVE(28, MOVE_HI_JUMP_KICK), LEVEL_UP_MOVE(28, MOVE_HIGH_JUMP_KICK),
LEVEL_UP_MOVE(31, MOVE_PSYCH_UP), LEVEL_UP_MOVE(31, MOVE_PSYCH_UP),
//LEVEL_UP_MOVE(33, MOVE_ACUPRESSURE), //LEVEL_UP_MOVE(33, MOVE_ACUPRESSURE),
//LEVEL_UP_MOVE(36, MOVE_POWER_TRICK), //LEVEL_UP_MOVE(36, MOVE_POWER_TRICK),
@ -6769,7 +6769,7 @@ static const struct LevelUpMove sMedichamLevelUpLearnset[] = {
LEVEL_UP_MOVE(20, MOVE_HIDDEN_POWER), LEVEL_UP_MOVE(20, MOVE_HIDDEN_POWER),
LEVEL_UP_MOVE(23, MOVE_CALM_MIND), LEVEL_UP_MOVE(23, MOVE_CALM_MIND),
LEVEL_UP_MOVE(25, MOVE_MIND_READER), LEVEL_UP_MOVE(25, MOVE_MIND_READER),
LEVEL_UP_MOVE(28, MOVE_HI_JUMP_KICK), LEVEL_UP_MOVE(28, MOVE_HIGH_JUMP_KICK),
LEVEL_UP_MOVE(31, MOVE_PSYCH_UP), LEVEL_UP_MOVE(31, MOVE_PSYCH_UP),
//LEVEL_UP_MOVE(33, MOVE_ACUPRESSURE), //LEVEL_UP_MOVE(33, MOVE_ACUPRESSURE),
//LEVEL_UP_MOVE(36, MOVE_POWER_TRICK), //LEVEL_UP_MOVE(36, MOVE_POWER_TRICK),
@ -6913,7 +6913,7 @@ static const struct LevelUpMove sSlakothLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_YAWN), LEVEL_UP_MOVE( 1, MOVE_YAWN),
LEVEL_UP_MOVE( 6, MOVE_ENCORE), LEVEL_UP_MOVE( 6, MOVE_ENCORE),
LEVEL_UP_MOVE( 9, MOVE_SLACK_OFF), LEVEL_UP_MOVE( 9, MOVE_SLACK_OFF),
LEVEL_UP_MOVE(14, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(14, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(17, MOVE_AMNESIA), LEVEL_UP_MOVE(17, MOVE_AMNESIA),
LEVEL_UP_MOVE(22, MOVE_COVET), LEVEL_UP_MOVE(22, MOVE_COVET),
//LEVEL_UP_MOVE(25, MOVE_CHIP_AWAY), //LEVEL_UP_MOVE(25, MOVE_CHIP_AWAY),
@ -6953,7 +6953,7 @@ static const struct LevelUpMove sSlakingLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SLACK_OFF), LEVEL_UP_MOVE( 1, MOVE_SLACK_OFF),
LEVEL_UP_MOVE( 6, MOVE_ENCORE), LEVEL_UP_MOVE( 6, MOVE_ENCORE),
LEVEL_UP_MOVE( 9, MOVE_SLACK_OFF), LEVEL_UP_MOVE( 9, MOVE_SLACK_OFF),
LEVEL_UP_MOVE(14, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(14, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(17, MOVE_AMNESIA), LEVEL_UP_MOVE(17, MOVE_AMNESIA),
LEVEL_UP_MOVE(23, MOVE_COVET), LEVEL_UP_MOVE(23, MOVE_COVET),
//LEVEL_UP_MOVE(27, MOVE_CHIP_AWAY), //LEVEL_UP_MOVE(27, MOVE_CHIP_AWAY),
@ -7116,7 +7116,7 @@ static const struct LevelUpMove sHuntailLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_BITE),
LEVEL_UP_MOVE( 5, MOVE_SCREECH), LEVEL_UP_MOVE( 5, MOVE_SCREECH),
LEVEL_UP_MOVE( 9, MOVE_SCARY_FACE), LEVEL_UP_MOVE( 9, MOVE_SCARY_FACE),
LEVEL_UP_MOVE(11, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(11, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(14, MOVE_WATER_PULSE), LEVEL_UP_MOVE(14, MOVE_WATER_PULSE),
//LEVEL_UP_MOVE(16, MOVE_ICE_FANG), //LEVEL_UP_MOVE(16, MOVE_ICE_FANG),
//LEVEL_UP_MOVE(19, MOVE_BRINE), //LEVEL_UP_MOVE(19, MOVE_BRINE),
@ -7182,7 +7182,7 @@ static const struct LevelUpMove sShuppetLevelUpLearnset[] = {
LEVEL_UP_MOVE(10, MOVE_SPITE), LEVEL_UP_MOVE(10, MOVE_SPITE),
//LEVEL_UP_MOVE(13, MOVE_SHADOW_SNEAK), //LEVEL_UP_MOVE(13, MOVE_SHADOW_SNEAK),
LEVEL_UP_MOVE(16, MOVE_WILL_O_WISP), LEVEL_UP_MOVE(16, MOVE_WILL_O_WISP),
LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(19, MOVE_FEINT_ATTACK),
//LEVEL_UP_MOVE(22, MOVE_HEX), //LEVEL_UP_MOVE(22, MOVE_HEX),
LEVEL_UP_MOVE(26, MOVE_CURSE), LEVEL_UP_MOVE(26, MOVE_CURSE),
LEVEL_UP_MOVE(30, MOVE_SHADOW_BALL), LEVEL_UP_MOVE(30, MOVE_SHADOW_BALL),
@ -7206,7 +7206,7 @@ static const struct LevelUpMove sBanetteLevelUpLearnset[] = {
LEVEL_UP_MOVE(10, MOVE_SPITE), LEVEL_UP_MOVE(10, MOVE_SPITE),
//LEVEL_UP_MOVE(13, MOVE_SHADOW_SNEAK), //LEVEL_UP_MOVE(13, MOVE_SHADOW_SNEAK),
LEVEL_UP_MOVE(16, MOVE_WILL_O_WISP), LEVEL_UP_MOVE(16, MOVE_WILL_O_WISP),
LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(19, MOVE_FEINT_ATTACK),
//LEVEL_UP_MOVE(22, MOVE_HEX), //LEVEL_UP_MOVE(22, MOVE_HEX),
LEVEL_UP_MOVE(26, MOVE_CURSE), LEVEL_UP_MOVE(26, MOVE_CURSE),
LEVEL_UP_MOVE(30, MOVE_SHADOW_BALL), LEVEL_UP_MOVE(30, MOVE_SHADOW_BALL),
@ -8668,7 +8668,7 @@ static const struct LevelUpMove sLopunnyLevelUpLearnset[] = {
//LEVEL_UP_MOVE(53, MOVE_ENTRAINMENT), //LEVEL_UP_MOVE(53, MOVE_ENTRAINMENT),
LEVEL_UP_MOVE(56, MOVE_BOUNCE), LEVEL_UP_MOVE(56, MOVE_BOUNCE),
//LEVEL_UP_MOVE(63, MOVE_HEALING_WISH), //LEVEL_UP_MOVE(63, MOVE_HEALING_WISH),
LEVEL_UP_MOVE(66, MOVE_HI_JUMP_KICK), LEVEL_UP_MOVE(66, MOVE_HIGH_JUMP_KICK),
LEVEL_UP_END LEVEL_UP_END
}; };
@ -8706,7 +8706,7 @@ static const struct LevelUpMove sGlameowLevelUpLearnset[] = {
LEVEL_UP_MOVE( 5, MOVE_SCRATCH), LEVEL_UP_MOVE( 5, MOVE_SCRATCH),
LEVEL_UP_MOVE( 8, MOVE_GROWL), LEVEL_UP_MOVE( 8, MOVE_GROWL),
LEVEL_UP_MOVE(13, MOVE_HYPNOSIS), LEVEL_UP_MOVE(13, MOVE_HYPNOSIS),
LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(17, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(20, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(20, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(25, MOVE_CHARM), LEVEL_UP_MOVE(25, MOVE_CHARM),
LEVEL_UP_MOVE(29, MOVE_ASSIST), LEVEL_UP_MOVE(29, MOVE_ASSIST),
@ -8728,7 +8728,7 @@ static const struct LevelUpMove sPuruglyLevelUpLearnset[] = {
LEVEL_UP_MOVE( 5, MOVE_SCRATCH), LEVEL_UP_MOVE( 5, MOVE_SCRATCH),
LEVEL_UP_MOVE( 8, MOVE_GROWL), LEVEL_UP_MOVE( 8, MOVE_GROWL),
LEVEL_UP_MOVE(13, MOVE_HYPNOSIS), LEVEL_UP_MOVE(13, MOVE_HYPNOSIS),
LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(17, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(20, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(20, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(25, MOVE_CHARM), LEVEL_UP_MOVE(25, MOVE_CHARM),
LEVEL_UP_MOVE(29, MOVE_ASSIST), LEVEL_UP_MOVE(29, MOVE_ASSIST),
@ -8806,7 +8806,7 @@ static const struct LevelUpMove sBronzorLevelUpLearnset[] = {
LEVEL_UP_MOVE(11, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(11, MOVE_CONFUSE_RAY),
LEVEL_UP_MOVE(15, MOVE_PSYWAVE), LEVEL_UP_MOVE(15, MOVE_PSYWAVE),
LEVEL_UP_MOVE(19, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(19, MOVE_IRON_DEFENSE),
LEVEL_UP_MOVE(21, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(21, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(25, MOVE_SAFEGUARD), LEVEL_UP_MOVE(25, MOVE_SAFEGUARD),
LEVEL_UP_MOVE(29, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(29, MOVE_FUTURE_SIGHT),
LEVEL_UP_MOVE(31, MOVE_METAL_SOUND), LEVEL_UP_MOVE(31, MOVE_METAL_SOUND),
@ -8832,7 +8832,7 @@ static const struct LevelUpMove sBronzongLevelUpLearnset[] = {
LEVEL_UP_MOVE(11, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(11, MOVE_CONFUSE_RAY),
LEVEL_UP_MOVE(15, MOVE_PSYWAVE), LEVEL_UP_MOVE(15, MOVE_PSYWAVE),
LEVEL_UP_MOVE(19, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(19, MOVE_IRON_DEFENSE),
LEVEL_UP_MOVE(21, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(21, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(25, MOVE_SAFEGUARD), LEVEL_UP_MOVE(25, MOVE_SAFEGUARD),
LEVEL_UP_MOVE(29, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(29, MOVE_FUTURE_SIGHT),
LEVEL_UP_MOVE(31, MOVE_METAL_SOUND), LEVEL_UP_MOVE(31, MOVE_METAL_SOUND),
@ -8851,7 +8851,7 @@ static const struct LevelUpMove sBonslyLevelUpLearnset[] = {
LEVEL_UP_MOVE( 8, MOVE_LOW_KICK), LEVEL_UP_MOVE( 8, MOVE_LOW_KICK),
LEVEL_UP_MOVE(12, MOVE_ROCK_THROW), LEVEL_UP_MOVE(12, MOVE_ROCK_THROW),
LEVEL_UP_MOVE(15, MOVE_MIMIC), LEVEL_UP_MOVE(15, MOVE_MIMIC),
LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(19, MOVE_FEINT_ATTACK),
//LEVEL_UP_MOVE(22, MOVE_TEARFUL_LOOK), //LEVEL_UP_MOVE(22, MOVE_TEARFUL_LOOK),
LEVEL_UP_MOVE(26, MOVE_ROCK_TOMB), LEVEL_UP_MOVE(26, MOVE_ROCK_TOMB),
LEVEL_UP_MOVE(29, MOVE_BLOCK), LEVEL_UP_MOVE(29, MOVE_BLOCK),
@ -8923,7 +8923,7 @@ static const struct LevelUpMove sSpiritombLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE( 1, MOVE_CONFUSE_RAY),
LEVEL_UP_MOVE( 1, MOVE_SPITE), LEVEL_UP_MOVE( 1, MOVE_SPITE),
//LEVEL_UP_MOVE( 1, MOVE_SHADOW_SNEAK), //LEVEL_UP_MOVE( 1, MOVE_SHADOW_SNEAK),
LEVEL_UP_MOVE( 7, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE( 7, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(13, MOVE_HYPNOSIS), LEVEL_UP_MOVE(13, MOVE_HYPNOSIS),
LEVEL_UP_MOVE(19, MOVE_DREAM_EATER), LEVEL_UP_MOVE(19, MOVE_DREAM_EATER),
//LEVEL_UP_MOVE(25, MOVE_OMINOUS_WIND), //LEVEL_UP_MOVE(25, MOVE_OMINOUS_WIND),
@ -9138,7 +9138,7 @@ static const struct LevelUpMove sCroagunkLevelUpLearnset[] = {
LEVEL_UP_MOVE( 8, MOVE_POISON_STING), LEVEL_UP_MOVE( 8, MOVE_POISON_STING),
LEVEL_UP_MOVE(10, MOVE_TAUNT), LEVEL_UP_MOVE(10, MOVE_TAUNT),
LEVEL_UP_MOVE(15, MOVE_PURSUIT), LEVEL_UP_MOVE(15, MOVE_PURSUIT),
LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(17, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(22, MOVE_REVENGE), LEVEL_UP_MOVE(22, MOVE_REVENGE),
LEVEL_UP_MOVE(24, MOVE_SWAGGER), LEVEL_UP_MOVE(24, MOVE_SWAGGER),
//LEVEL_UP_MOVE(29, MOVE_MUD_BOMB), //LEVEL_UP_MOVE(29, MOVE_MUD_BOMB),
@ -9160,7 +9160,7 @@ static const struct LevelUpMove sToxicroakLevelUpLearnset[] = {
LEVEL_UP_MOVE( 8, MOVE_POISON_STING), LEVEL_UP_MOVE( 8, MOVE_POISON_STING),
LEVEL_UP_MOVE(10, MOVE_TAUNT), LEVEL_UP_MOVE(10, MOVE_TAUNT),
LEVEL_UP_MOVE(15, MOVE_PURSUIT), LEVEL_UP_MOVE(15, MOVE_PURSUIT),
LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(17, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(22, MOVE_REVENGE), LEVEL_UP_MOVE(22, MOVE_REVENGE),
LEVEL_UP_MOVE(24, MOVE_SWAGGER), LEVEL_UP_MOVE(24, MOVE_SWAGGER),
//LEVEL_UP_MOVE(29, MOVE_MUD_BOMB), //LEVEL_UP_MOVE(29, MOVE_MUD_BOMB),
@ -9181,7 +9181,7 @@ static const struct LevelUpMove sCarnivineLevelUpLearnset[] = {
LEVEL_UP_MOVE(11, MOVE_VINE_WHIP), LEVEL_UP_MOVE(11, MOVE_VINE_WHIP),
LEVEL_UP_MOVE(17, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(17, MOVE_SWEET_SCENT),
LEVEL_UP_MOVE(21, MOVE_INGRAIN), LEVEL_UP_MOVE(21, MOVE_INGRAIN),
LEVEL_UP_MOVE(27, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(27, MOVE_FEINT_ATTACK),
//LEVEL_UP_MOVE(31, MOVE_LEAF_TORNADO), //LEVEL_UP_MOVE(31, MOVE_LEAF_TORNADO),
LEVEL_UP_MOVE(37, MOVE_STOCKPILE), LEVEL_UP_MOVE(37, MOVE_STOCKPILE),
LEVEL_UP_MOVE(37, MOVE_SPIT_UP), LEVEL_UP_MOVE(37, MOVE_SPIT_UP),
@ -9295,7 +9295,7 @@ static const struct LevelUpMove sWeavileLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TAUNT), LEVEL_UP_MOVE( 1, MOVE_TAUNT),
LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE( 8, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 8, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(10, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(10, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(14, MOVE_ICY_WIND), LEVEL_UP_MOVE(14, MOVE_ICY_WIND),
LEVEL_UP_MOVE(16, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(16, MOVE_FURY_SWIPES),
//LEVEL_UP_MOVE(20, MOVE_NASTY_PLOT), //LEVEL_UP_MOVE(20, MOVE_NASTY_PLOT),
@ -9446,7 +9446,7 @@ static const struct LevelUpMove sMagmortarLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN), LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN),
LEVEL_UP_MOVE( 5, MOVE_EMBER), LEVEL_UP_MOVE( 5, MOVE_EMBER),
LEVEL_UP_MOVE( 8, MOVE_SMOKESCREEN), LEVEL_UP_MOVE( 8, MOVE_SMOKESCREEN),
LEVEL_UP_MOVE(12, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(12, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(15, MOVE_FIRE_SPIN), LEVEL_UP_MOVE(15, MOVE_FIRE_SPIN),
//LEVEL_UP_MOVE(19, MOVE_CLEAR_SMOG), //LEVEL_UP_MOVE(19, MOVE_CLEAR_SMOG),
//LEVEL_UP_MOVE(22, MOVE_FLAME_BURST), //LEVEL_UP_MOVE(22, MOVE_FLAME_BURST),
@ -9549,7 +9549,7 @@ static const struct LevelUpMove sGliscorLevelUpLearnset[] = {
LEVEL_UP_MOVE(10, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(10, MOVE_KNOCK_OFF),
LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(16, MOVE_FURY_CUTTER), LEVEL_UP_MOVE(16, MOVE_FURY_CUTTER),
LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(19, MOVE_FEINT_ATTACK),
//LEVEL_UP_MOVE(22, MOVE_ACROBATICS), //LEVEL_UP_MOVE(22, MOVE_ACROBATICS),
//LEVEL_UP_MOVE(27, MOVE_NIGHT_SLASH), //LEVEL_UP_MOVE(27, MOVE_NIGHT_SLASH),
//LEVEL_UP_MOVE(30, MOVE_U_TURN), //LEVEL_UP_MOVE(30, MOVE_U_TURN),
@ -9947,7 +9947,7 @@ static const struct LevelUpMove sDarkraiLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_DISABLE), LEVEL_UP_MOVE( 1, MOVE_DISABLE),
LEVEL_UP_MOVE(11, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(11, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(20, MOVE_HYPNOSIS), LEVEL_UP_MOVE(20, MOVE_HYPNOSIS),
LEVEL_UP_MOVE(29, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(29, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(38, MOVE_NIGHTMARE), LEVEL_UP_MOVE(38, MOVE_NIGHTMARE),
LEVEL_UP_MOVE(47, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(47, MOVE_DOUBLE_TEAM),
LEVEL_UP_MOVE(57, MOVE_HAZE), LEVEL_UP_MOVE(57, MOVE_HAZE),
@ -11255,7 +11255,7 @@ static const struct LevelUpMove sDwebbleLevelUpLearnset[] = {
LEVEL_UP_MOVE( 5, MOVE_ROCK_BLAST), LEVEL_UP_MOVE( 5, MOVE_ROCK_BLAST),
LEVEL_UP_MOVE( 7, MOVE_WITHDRAW), LEVEL_UP_MOVE( 7, MOVE_WITHDRAW),
LEVEL_UP_MOVE(11, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(11, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE(13, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(13, MOVE_FEINT_ATTACK),
//LEVEL_UP_MOVE(17, MOVE_SMACK_DOWN), //LEVEL_UP_MOVE(17, MOVE_SMACK_DOWN),
//LEVEL_UP_MOVE(19, MOVE_ROCK_POLISH), //LEVEL_UP_MOVE(19, MOVE_ROCK_POLISH),
//LEVEL_UP_MOVE(23, MOVE_BUG_BITE), //LEVEL_UP_MOVE(23, MOVE_BUG_BITE),
@ -11277,7 +11277,7 @@ static const struct LevelUpMove sCrustleLevelUpLearnset[] = {
LEVEL_UP_MOVE( 5, MOVE_ROCK_BLAST), LEVEL_UP_MOVE( 5, MOVE_ROCK_BLAST),
LEVEL_UP_MOVE( 7, MOVE_WITHDRAW), LEVEL_UP_MOVE( 7, MOVE_WITHDRAW),
LEVEL_UP_MOVE(11, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(11, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE(13, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(13, MOVE_FEINT_ATTACK),
//LEVEL_UP_MOVE(17, MOVE_SMACK_DOWN), //LEVEL_UP_MOVE(17, MOVE_SMACK_DOWN),
//LEVEL_UP_MOVE(19, MOVE_ROCK_POLISH), //LEVEL_UP_MOVE(19, MOVE_ROCK_POLISH),
//LEVEL_UP_MOVE(23, MOVE_BUG_BITE), //LEVEL_UP_MOVE(23, MOVE_BUG_BITE),
@ -11295,13 +11295,13 @@ static const struct LevelUpMove sScraggyLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), LEVEL_UP_MOVE( 1, MOVE_HEADBUTT),
LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE( 9, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE( 9, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(12, MOVE_SWAGGER), LEVEL_UP_MOVE(12, MOVE_SWAGGER),
LEVEL_UP_MOVE(16, MOVE_LOW_KICK), LEVEL_UP_MOVE(16, MOVE_LOW_KICK),
//LEVEL_UP_MOVE(20, MOVE_PAYBACK), //LEVEL_UP_MOVE(20, MOVE_PAYBACK),
LEVEL_UP_MOVE(23, MOVE_BRICK_BREAK), LEVEL_UP_MOVE(23, MOVE_BRICK_BREAK),
//LEVEL_UP_MOVE(27, MOVE_CHIP_AWAY), //LEVEL_UP_MOVE(27, MOVE_CHIP_AWAY),
LEVEL_UP_MOVE(31, MOVE_HI_JUMP_KICK), LEVEL_UP_MOVE(31, MOVE_HIGH_JUMP_KICK),
LEVEL_UP_MOVE(34, MOVE_SCARY_FACE), LEVEL_UP_MOVE(34, MOVE_SCARY_FACE),
LEVEL_UP_MOVE(38, MOVE_CRUNCH), LEVEL_UP_MOVE(38, MOVE_CRUNCH),
LEVEL_UP_MOVE(42, MOVE_FACADE), LEVEL_UP_MOVE(42, MOVE_FACADE),
@ -11315,15 +11315,15 @@ static const struct LevelUpMove sScraftyLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), LEVEL_UP_MOVE( 1, MOVE_HEADBUTT),
LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE( 1, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE( 9, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE( 9, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(12, MOVE_SWAGGER), LEVEL_UP_MOVE(12, MOVE_SWAGGER),
LEVEL_UP_MOVE(16, MOVE_LOW_KICK), LEVEL_UP_MOVE(16, MOVE_LOW_KICK),
//LEVEL_UP_MOVE(20, MOVE_PAYBACK), //LEVEL_UP_MOVE(20, MOVE_PAYBACK),
LEVEL_UP_MOVE(23, MOVE_BRICK_BREAK), LEVEL_UP_MOVE(23, MOVE_BRICK_BREAK),
//LEVEL_UP_MOVE(27, MOVE_CHIP_AWAY), //LEVEL_UP_MOVE(27, MOVE_CHIP_AWAY),
LEVEL_UP_MOVE(31, MOVE_HI_JUMP_KICK), LEVEL_UP_MOVE(31, MOVE_HIGH_JUMP_KICK),
LEVEL_UP_MOVE(34, MOVE_SCARY_FACE), LEVEL_UP_MOVE(34, MOVE_SCARY_FACE),
LEVEL_UP_MOVE(38, MOVE_CRUNCH), LEVEL_UP_MOVE(38, MOVE_CRUNCH),
LEVEL_UP_MOVE(45, MOVE_FACADE), LEVEL_UP_MOVE(45, MOVE_FACADE),
@ -11536,7 +11536,7 @@ static const struct LevelUpMove sZoruaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 5, MOVE_PURSUIT), LEVEL_UP_MOVE( 5, MOVE_PURSUIT),
LEVEL_UP_MOVE( 9, MOVE_FAKE_TEARS), LEVEL_UP_MOVE( 9, MOVE_FAKE_TEARS),
LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(17, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(21, MOVE_SCARY_FACE), LEVEL_UP_MOVE(21, MOVE_SCARY_FACE),
LEVEL_UP_MOVE(25, MOVE_TAUNT), LEVEL_UP_MOVE(25, MOVE_TAUNT),
//LEVEL_UP_MOVE(29, MOVE_FOUL_PLAY), //LEVEL_UP_MOVE(29, MOVE_FOUL_PLAY),
@ -11563,7 +11563,7 @@ static const struct LevelUpMove sZoroarkLevelUpLearnset[] = {
LEVEL_UP_MOVE( 5, MOVE_PURSUIT), LEVEL_UP_MOVE( 5, MOVE_PURSUIT),
//LEVEL_UP_MOVE( 9, MOVE_HONE_CLAWS), //LEVEL_UP_MOVE( 9, MOVE_HONE_CLAWS),
LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(17, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(21, MOVE_SCARY_FACE), LEVEL_UP_MOVE(21, MOVE_SCARY_FACE),
LEVEL_UP_MOVE(25, MOVE_TAUNT), LEVEL_UP_MOVE(25, MOVE_TAUNT),
//LEVEL_UP_MOVE(29, MOVE_FOUL_PLAY), //LEVEL_UP_MOVE(29, MOVE_FOUL_PLAY),
@ -11617,7 +11617,7 @@ static const struct LevelUpMove sGothitaLevelUpLearnset[] = {
LEVEL_UP_MOVE(14, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(14, MOVE_DOUBLE_SLAP),
LEVEL_UP_MOVE(16, MOVE_PSYBEAM), LEVEL_UP_MOVE(16, MOVE_PSYBEAM),
//LEVEL_UP_MOVE(19, MOVE_EMBARGO), //LEVEL_UP_MOVE(19, MOVE_EMBARGO),
LEVEL_UP_MOVE(24, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(24, MOVE_FEINT_ATTACK),
//LEVEL_UP_MOVE(25, MOVE_PSYSHOCK), //LEVEL_UP_MOVE(25, MOVE_PSYSHOCK),
LEVEL_UP_MOVE(28, MOVE_FLATTER), LEVEL_UP_MOVE(28, MOVE_FLATTER),
LEVEL_UP_MOVE(31, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(31, MOVE_FUTURE_SIGHT),
@ -11640,7 +11640,7 @@ static const struct LevelUpMove sGothoritaLevelUpLearnset[] = {
LEVEL_UP_MOVE(14, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(14, MOVE_DOUBLE_SLAP),
LEVEL_UP_MOVE(16, MOVE_PSYBEAM), LEVEL_UP_MOVE(16, MOVE_PSYBEAM),
//LEVEL_UP_MOVE(19, MOVE_EMBARGO), //LEVEL_UP_MOVE(19, MOVE_EMBARGO),
LEVEL_UP_MOVE(24, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(24, MOVE_FEINT_ATTACK),
//LEVEL_UP_MOVE(25, MOVE_PSYSHOCK), //LEVEL_UP_MOVE(25, MOVE_PSYSHOCK),
LEVEL_UP_MOVE(28, MOVE_FLATTER), LEVEL_UP_MOVE(28, MOVE_FLATTER),
LEVEL_UP_MOVE(31, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(31, MOVE_FUTURE_SIGHT),
@ -11663,7 +11663,7 @@ static const struct LevelUpMove sGothitelleLevelUpLearnset[] = {
LEVEL_UP_MOVE(14, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(14, MOVE_DOUBLE_SLAP),
LEVEL_UP_MOVE(16, MOVE_PSYBEAM), LEVEL_UP_MOVE(16, MOVE_PSYBEAM),
//LEVEL_UP_MOVE(19, MOVE_EMBARGO), //LEVEL_UP_MOVE(19, MOVE_EMBARGO),
LEVEL_UP_MOVE(24, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(24, MOVE_FEINT_ATTACK),
//LEVEL_UP_MOVE(25, MOVE_PSYSHOCK), //LEVEL_UP_MOVE(25, MOVE_PSYSHOCK),
LEVEL_UP_MOVE(28, MOVE_FLATTER), LEVEL_UP_MOVE(28, MOVE_FLATTER),
LEVEL_UP_MOVE(31, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(31, MOVE_FUTURE_SIGHT),
@ -11857,7 +11857,7 @@ static const struct LevelUpMove sDeerlingLevelUpLearnset[] = {
LEVEL_UP_MOVE( 7, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 7, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE(10, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE(10, MOVE_DOUBLE_KICK),
LEVEL_UP_MOVE(13, MOVE_LEECH_SEED), LEVEL_UP_MOVE(13, MOVE_LEECH_SEED),
LEVEL_UP_MOVE(16, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(16, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(20, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(20, MOVE_TAKE_DOWN),
LEVEL_UP_MOVE(24, MOVE_JUMP_KICK), LEVEL_UP_MOVE(24, MOVE_JUMP_KICK),
LEVEL_UP_MOVE(28, MOVE_AROMATHERAPY), LEVEL_UP_MOVE(28, MOVE_AROMATHERAPY),
@ -11881,7 +11881,7 @@ static const struct LevelUpMove sSawsbuckLevelUpLearnset[] = {
LEVEL_UP_MOVE( 7, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 7, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE(10, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE(10, MOVE_DOUBLE_KICK),
LEVEL_UP_MOVE(13, MOVE_LEECH_SEED), LEVEL_UP_MOVE(13, MOVE_LEECH_SEED),
LEVEL_UP_MOVE(16, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(16, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(20, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(20, MOVE_TAKE_DOWN),
LEVEL_UP_MOVE(24, MOVE_JUMP_KICK), LEVEL_UP_MOVE(24, MOVE_JUMP_KICK),
LEVEL_UP_MOVE(28, MOVE_AROMATHERAPY), LEVEL_UP_MOVE(28, MOVE_AROMATHERAPY),
@ -11964,7 +11964,7 @@ static const struct LevelUpMove sFoongusLevelUpLearnset[] = {
LEVEL_UP_MOVE(12, MOVE_BIDE), LEVEL_UP_MOVE(12, MOVE_BIDE),
LEVEL_UP_MOVE(15, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(15, MOVE_MEGA_DRAIN),
LEVEL_UP_MOVE(18, MOVE_INGRAIN), LEVEL_UP_MOVE(18, MOVE_INGRAIN),
LEVEL_UP_MOVE(20, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(20, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(24, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(24, MOVE_SWEET_SCENT),
LEVEL_UP_MOVE(28, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(28, MOVE_GIGA_DRAIN),
LEVEL_UP_MOVE(32, MOVE_TOXIC), LEVEL_UP_MOVE(32, MOVE_TOXIC),
@ -11986,7 +11986,7 @@ static const struct LevelUpMove sAmoongussLevelUpLearnset[] = {
LEVEL_UP_MOVE(12, MOVE_BIDE), LEVEL_UP_MOVE(12, MOVE_BIDE),
LEVEL_UP_MOVE(15, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(15, MOVE_MEGA_DRAIN),
LEVEL_UP_MOVE(18, MOVE_INGRAIN), LEVEL_UP_MOVE(18, MOVE_INGRAIN),
LEVEL_UP_MOVE(20, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(20, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(24, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(24, MOVE_SWEET_SCENT),
LEVEL_UP_MOVE(28, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(28, MOVE_GIGA_DRAIN),
LEVEL_UP_MOVE(32, MOVE_TOXIC), LEVEL_UP_MOVE(32, MOVE_TOXIC),
@ -12152,7 +12152,7 @@ static const struct LevelUpMove sFerrothornLevelUpLearnset[] = {
}; };
static const struct LevelUpMove sKlinkLevelUpLearnset[] = { static const struct LevelUpMove sKlinkLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), LEVEL_UP_MOVE( 1, MOVE_VISE_GRIP),
LEVEL_UP_MOVE( 6, MOVE_CHARGE), LEVEL_UP_MOVE( 6, MOVE_CHARGE),
LEVEL_UP_MOVE(11, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE(11, MOVE_THUNDER_SHOCK),
//LEVEL_UP_MOVE(16, MOVE_GEAR_GRIND), //LEVEL_UP_MOVE(16, MOVE_GEAR_GRIND),
@ -12171,7 +12171,7 @@ static const struct LevelUpMove sKlinkLevelUpLearnset[] = {
}; };
static const struct LevelUpMove sKlangLevelUpLearnset[] = { static const struct LevelUpMove sKlangLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), LEVEL_UP_MOVE( 1, MOVE_VISE_GRIP),
LEVEL_UP_MOVE( 1, MOVE_CHARGE), LEVEL_UP_MOVE( 1, MOVE_CHARGE),
LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK),
//LEVEL_UP_MOVE( 1, MOVE_GEAR_GRIND), //LEVEL_UP_MOVE( 1, MOVE_GEAR_GRIND),
@ -12196,7 +12196,7 @@ static const struct LevelUpMove sKlinklangLevelUpLearnset[] = {
//LEVEL_UP_MOVE( 0, MOVE_MAGNETIC_FLUX), //LEVEL_UP_MOVE( 0, MOVE_MAGNETIC_FLUX),
//LEVEL_UP_MOVE( 1, MOVE_MAGNETIC_FLUX), //LEVEL_UP_MOVE( 1, MOVE_MAGNETIC_FLUX),
//LEVEL_UP_MOVE( 1, MOVE_GEAR_UP), //LEVEL_UP_MOVE( 1, MOVE_GEAR_UP),
LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), LEVEL_UP_MOVE( 1, MOVE_VISE_GRIP),
LEVEL_UP_MOVE( 1, MOVE_CHARGE), LEVEL_UP_MOVE( 1, MOVE_CHARGE),
LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK),
//LEVEL_UP_MOVE( 1, MOVE_GEAR_GRIND), //LEVEL_UP_MOVE( 1, MOVE_GEAR_GRIND),
@ -12585,7 +12585,7 @@ static const struct LevelUpMove sMienfooLevelUpLearnset[] = {
//LEVEL_UP_MOVE(41, MOVE_U_TURN), //LEVEL_UP_MOVE(41, MOVE_U_TURN),
//LEVEL_UP_MOVE(45, MOVE_QUICK_GUARD), //LEVEL_UP_MOVE(45, MOVE_QUICK_GUARD),
LEVEL_UP_MOVE(49, MOVE_BOUNCE), LEVEL_UP_MOVE(49, MOVE_BOUNCE),
LEVEL_UP_MOVE(50, MOVE_HI_JUMP_KICK), LEVEL_UP_MOVE(50, MOVE_HIGH_JUMP_KICK),
LEVEL_UP_MOVE(57, MOVE_REVERSAL), LEVEL_UP_MOVE(57, MOVE_REVERSAL),
//LEVEL_UP_MOVE(61, MOVE_AURA_SPHERE), //LEVEL_UP_MOVE(61, MOVE_AURA_SPHERE),
LEVEL_UP_END LEVEL_UP_END
@ -12610,7 +12610,7 @@ static const struct LevelUpMove sMienshaoLevelUpLearnset[] = {
//LEVEL_UP_MOVE(41, MOVE_U_TURN), //LEVEL_UP_MOVE(41, MOVE_U_TURN),
//LEVEL_UP_MOVE(45, MOVE_WIDE_GUARD), //LEVEL_UP_MOVE(45, MOVE_WIDE_GUARD),
LEVEL_UP_MOVE(49, MOVE_BOUNCE), LEVEL_UP_MOVE(49, MOVE_BOUNCE),
LEVEL_UP_MOVE(56, MOVE_HI_JUMP_KICK), LEVEL_UP_MOVE(56, MOVE_HIGH_JUMP_KICK),
LEVEL_UP_MOVE(63, MOVE_REVERSAL), LEVEL_UP_MOVE(63, MOVE_REVERSAL),
//LEVEL_UP_MOVE(70, MOVE_AURA_SPHERE), //LEVEL_UP_MOVE(70, MOVE_AURA_SPHERE),
LEVEL_UP_END LEVEL_UP_END
@ -12686,7 +12686,7 @@ static const struct LevelUpMove sPawniardLevelUpLearnset[] = {
LEVEL_UP_MOVE( 6, MOVE_LEER), LEVEL_UP_MOVE( 6, MOVE_LEER),
LEVEL_UP_MOVE( 9, MOVE_FURY_CUTTER), LEVEL_UP_MOVE( 9, MOVE_FURY_CUTTER),
LEVEL_UP_MOVE(14, MOVE_TORMENT), LEVEL_UP_MOVE(14, MOVE_TORMENT),
LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(17, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(22, MOVE_SCARY_FACE), LEVEL_UP_MOVE(22, MOVE_SCARY_FACE),
LEVEL_UP_MOVE(25, MOVE_METAL_CLAW), LEVEL_UP_MOVE(25, MOVE_METAL_CLAW),
LEVEL_UP_MOVE(30, MOVE_SLASH), LEVEL_UP_MOVE(30, MOVE_SLASH),
@ -12712,7 +12712,7 @@ static const struct LevelUpMove sBisharpLevelUpLearnset[] = {
LEVEL_UP_MOVE( 6, MOVE_LEER), LEVEL_UP_MOVE( 6, MOVE_LEER),
LEVEL_UP_MOVE( 9, MOVE_FURY_CUTTER), LEVEL_UP_MOVE( 9, MOVE_FURY_CUTTER),
LEVEL_UP_MOVE(14, MOVE_TORMENT), LEVEL_UP_MOVE(14, MOVE_TORMENT),
LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(17, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(22, MOVE_SCARY_FACE), LEVEL_UP_MOVE(22, MOVE_SCARY_FACE),
LEVEL_UP_MOVE(25, MOVE_METAL_CLAW), LEVEL_UP_MOVE(25, MOVE_METAL_CLAW),
LEVEL_UP_MOVE(30, MOVE_SLASH), LEVEL_UP_MOVE(30, MOVE_SLASH),
@ -12799,7 +12799,7 @@ static const struct LevelUpMove sVullabyLevelUpLearnset[] = {
//LEVEL_UP_MOVE(10, MOVE_PLUCK), //LEVEL_UP_MOVE(10, MOVE_PLUCK),
//LEVEL_UP_MOVE(14, MOVE_NASTY_PLOT), //LEVEL_UP_MOVE(14, MOVE_NASTY_PLOT),
LEVEL_UP_MOVE(19, MOVE_FLATTER), LEVEL_UP_MOVE(19, MOVE_FLATTER),
LEVEL_UP_MOVE(23, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(23, MOVE_FEINT_ATTACK),
//LEVEL_UP_MOVE(28, MOVE_PUNISHMENT), //LEVEL_UP_MOVE(28, MOVE_PUNISHMENT),
//LEVEL_UP_MOVE(32, MOVE_DEFOG), //LEVEL_UP_MOVE(32, MOVE_DEFOG),
//LEVEL_UP_MOVE(37, MOVE_TAILWIND), //LEVEL_UP_MOVE(37, MOVE_TAILWIND),
@ -12826,7 +12826,7 @@ static const struct LevelUpMove sMandibuzzLevelUpLearnset[] = {
//LEVEL_UP_MOVE(10, MOVE_PLUCK), //LEVEL_UP_MOVE(10, MOVE_PLUCK),
//LEVEL_UP_MOVE(14, MOVE_NASTY_PLOT), //LEVEL_UP_MOVE(14, MOVE_NASTY_PLOT),
LEVEL_UP_MOVE(19, MOVE_FLATTER), LEVEL_UP_MOVE(19, MOVE_FLATTER),
LEVEL_UP_MOVE(23, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(23, MOVE_FEINT_ATTACK),
//LEVEL_UP_MOVE(28, MOVE_PUNISHMENT), //LEVEL_UP_MOVE(28, MOVE_PUNISHMENT),
//LEVEL_UP_MOVE(32, MOVE_DEFOG), //LEVEL_UP_MOVE(32, MOVE_DEFOG),
//LEVEL_UP_MOVE(37, MOVE_TAILWIND), //LEVEL_UP_MOVE(37, MOVE_TAILWIND),
@ -12866,7 +12866,7 @@ static const struct LevelUpMove sHeatmorLevelUpLearnset[] = {
static const struct LevelUpMove sDurantLevelUpLearnset[] = { static const struct LevelUpMove sDurantLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_METAL_SOUND), LEVEL_UP_MOVE( 1, MOVE_METAL_SOUND),
LEVEL_UP_MOVE( 1, MOVE_GUILLOTINE), LEVEL_UP_MOVE( 1, MOVE_GUILLOTINE),
LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), LEVEL_UP_MOVE( 1, MOVE_VISE_GRIP),
LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_FURY_CUTTER), LEVEL_UP_MOVE( 1, MOVE_FURY_CUTTER),
LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_BITE),
@ -13442,7 +13442,7 @@ static const struct LevelUpMove sGreninjaLevelUpLearnset[] = {
LEVEL_UP_MOVE(19, MOVE_SMOKESCREEN), LEVEL_UP_MOVE(19, MOVE_SMOKESCREEN),
//LEVEL_UP_MOVE(23, MOVE_SHADOW_SNEAK), //LEVEL_UP_MOVE(23, MOVE_SHADOW_SNEAK),
LEVEL_UP_MOVE(28, MOVE_SPIKES), LEVEL_UP_MOVE(28, MOVE_SPIKES),
LEVEL_UP_MOVE(33, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(33, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(42, MOVE_SUBSTITUTE), LEVEL_UP_MOVE(42, MOVE_SUBSTITUTE),
LEVEL_UP_MOVE(49, MOVE_EXTRASENSORY), LEVEL_UP_MOVE(49, MOVE_EXTRASENSORY),
LEVEL_UP_MOVE(56, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(56, MOVE_DOUBLE_TEAM),
@ -14078,7 +14078,7 @@ static const struct LevelUpMove sSkrelpLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN), LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN),
LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN),
LEVEL_UP_MOVE( 5, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE( 5, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE( 9, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 9, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE(12, MOVE_BUBBLE), LEVEL_UP_MOVE(12, MOVE_BUBBLE),
LEVEL_UP_MOVE(15, MOVE_ACID), LEVEL_UP_MOVE(15, MOVE_ACID),
@ -14101,8 +14101,8 @@ static const struct LevelUpMove sDragalgeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN), LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN),
LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN),
LEVEL_UP_MOVE( 1, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE( 1, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE( 5, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE( 5, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE( 9, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 9, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE(12, MOVE_BUBBLE), LEVEL_UP_MOVE(12, MOVE_BUBBLE),
LEVEL_UP_MOVE(15, MOVE_ACID), LEVEL_UP_MOVE(15, MOVE_ACID),
@ -14123,7 +14123,7 @@ static const struct LevelUpMove sClauncherLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE( 1, MOVE_SPLASH),
LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN),
LEVEL_UP_MOVE( 7, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 7, MOVE_WATER_SPORT),
LEVEL_UP_MOVE( 9, MOVE_VICE_GRIP), LEVEL_UP_MOVE( 9, MOVE_VISE_GRIP),
LEVEL_UP_MOVE(12, MOVE_BUBBLE), LEVEL_UP_MOVE(12, MOVE_BUBBLE),
LEVEL_UP_MOVE(16, MOVE_FLAIL), LEVEL_UP_MOVE(16, MOVE_FLAIL),
LEVEL_UP_MOVE(20, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(20, MOVE_BUBBLE_BEAM),
@ -14145,9 +14145,9 @@ static const struct LevelUpMove sClawitzerLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE( 1, MOVE_SPLASH),
LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN),
LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT),
LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), LEVEL_UP_MOVE( 1, MOVE_VISE_GRIP),
LEVEL_UP_MOVE( 7, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 7, MOVE_WATER_SPORT),
LEVEL_UP_MOVE( 9, MOVE_VICE_GRIP), LEVEL_UP_MOVE( 9, MOVE_VISE_GRIP),
LEVEL_UP_MOVE(12, MOVE_BUBBLE), LEVEL_UP_MOVE(12, MOVE_BUBBLE),
LEVEL_UP_MOVE(16, MOVE_FLAIL), LEVEL_UP_MOVE(16, MOVE_FLAIL),
LEVEL_UP_MOVE(20, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(20, MOVE_BUBBLE_BEAM),
@ -14316,7 +14316,7 @@ static const struct LevelUpMove sHawluchaLevelUpLearnset[] = {
LEVEL_UP_MOVE(32, MOVE_BOUNCE), LEVEL_UP_MOVE(32, MOVE_BOUNCE),
LEVEL_UP_MOVE(36, MOVE_ENDEAVOR), LEVEL_UP_MOVE(36, MOVE_ENDEAVOR),
LEVEL_UP_MOVE(40, MOVE_FEATHER_DANCE), LEVEL_UP_MOVE(40, MOVE_FEATHER_DANCE),
LEVEL_UP_MOVE(44, MOVE_HI_JUMP_KICK), LEVEL_UP_MOVE(44, MOVE_HIGH_JUMP_KICK),
LEVEL_UP_MOVE(48, MOVE_SKY_ATTACK), LEVEL_UP_MOVE(48, MOVE_SKY_ATTACK),
//LEVEL_UP_MOVE(55, MOVE_SKY_DROP), //LEVEL_UP_MOVE(55, MOVE_SKY_DROP),
LEVEL_UP_MOVE(60, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(60, MOVE_SWORDS_DANCE),
@ -14443,7 +14443,7 @@ static const struct LevelUpMove sPhantumpLevelUpLearnset[] = {
LEVEL_UP_MOVE( 5, MOVE_ASTONISH), LEVEL_UP_MOVE( 5, MOVE_ASTONISH),
LEVEL_UP_MOVE( 8, MOVE_GROWTH), LEVEL_UP_MOVE( 8, MOVE_GROWTH),
LEVEL_UP_MOVE(13, MOVE_INGRAIN), LEVEL_UP_MOVE(13, MOVE_INGRAIN),
LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(19, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(23, MOVE_LEECH_SEED), LEVEL_UP_MOVE(23, MOVE_LEECH_SEED),
LEVEL_UP_MOVE(28, MOVE_CURSE), LEVEL_UP_MOVE(28, MOVE_CURSE),
LEVEL_UP_MOVE(31, MOVE_WILL_O_WISP), LEVEL_UP_MOVE(31, MOVE_WILL_O_WISP),
@ -14466,7 +14466,7 @@ static const struct LevelUpMove sTrevenantLevelUpLearnset[] = {
LEVEL_UP_MOVE( 5, MOVE_ASTONISH), LEVEL_UP_MOVE( 5, MOVE_ASTONISH),
LEVEL_UP_MOVE( 8, MOVE_GROWTH), LEVEL_UP_MOVE( 8, MOVE_GROWTH),
LEVEL_UP_MOVE(13, MOVE_INGRAIN), LEVEL_UP_MOVE(13, MOVE_INGRAIN),
LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(19, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(23, MOVE_LEECH_SEED), LEVEL_UP_MOVE(23, MOVE_LEECH_SEED),
LEVEL_UP_MOVE(28, MOVE_CURSE), LEVEL_UP_MOVE(28, MOVE_CURSE),
LEVEL_UP_MOVE(31, MOVE_WILL_O_WISP), LEVEL_UP_MOVE(31, MOVE_WILL_O_WISP),
@ -15056,7 +15056,7 @@ static const struct LevelUpMove sGumshoosLevelUpLearnset[] = {
}; };
static const struct LevelUpMove sGrubbinLevelUpLearnset[] = { static const struct LevelUpMove sGrubbinLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), LEVEL_UP_MOVE( 1, MOVE_VISE_GRIP),
LEVEL_UP_MOVE( 4, MOVE_STRING_SHOT), LEVEL_UP_MOVE( 4, MOVE_STRING_SHOT),
LEVEL_UP_MOVE( 7, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 7, MOVE_MUD_SLAP),
LEVEL_UP_MOVE(10, MOVE_BITE), LEVEL_UP_MOVE(10, MOVE_BITE),
@ -15072,7 +15072,7 @@ static const struct LevelUpMove sGrubbinLevelUpLearnset[] = {
static const struct LevelUpMove sCharjabugLevelUpLearnset[] = { static const struct LevelUpMove sCharjabugLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_CHARGE), LEVEL_UP_MOVE( 0, MOVE_CHARGE),
LEVEL_UP_MOVE( 1, MOVE_CHARGE), LEVEL_UP_MOVE( 1, MOVE_CHARGE),
LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), LEVEL_UP_MOVE( 1, MOVE_VISE_GRIP),
LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT),
LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP),
LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_BITE),
@ -15095,7 +15095,7 @@ static const struct LevelUpMove sVikavoltLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_THUNDERBOLT), LEVEL_UP_MOVE( 1, MOVE_THUNDERBOLT),
//LEVEL_UP_MOVE( 1, MOVE_AIR_SLASH), //LEVEL_UP_MOVE( 1, MOVE_AIR_SLASH),
LEVEL_UP_MOVE( 1, MOVE_CHARGE), LEVEL_UP_MOVE( 1, MOVE_CHARGE),
LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), LEVEL_UP_MOVE( 1, MOVE_VISE_GRIP),
LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT),
LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP),
LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_BITE),
@ -15255,7 +15255,7 @@ static const struct LevelUpMove sWishiwashiLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN),
LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 6, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 6, MOVE_HELPING_HAND),
LEVEL_UP_MOVE( 9, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE( 9, MOVE_FEINT_ATTACK),
//LEVEL_UP_MOVE(14, MOVE_BRINE), //LEVEL_UP_MOVE(14, MOVE_BRINE),
//LEVEL_UP_MOVE(17, MOVE_AQUA_RING), //LEVEL_UP_MOVE(17, MOVE_AQUA_RING),
//LEVEL_UP_MOVE(22, MOVE_TEARFUL_LOOK), //LEVEL_UP_MOVE(22, MOVE_TEARFUL_LOOK),
@ -15598,7 +15598,7 @@ static const struct LevelUpMove sTsareenaLevelUpLearnset[] = {
//LEVEL_UP_MOVE(37, MOVE_CAPTIVATE), //LEVEL_UP_MOVE(37, MOVE_CAPTIVATE),
LEVEL_UP_MOVE(41, MOVE_AROMATHERAPY), LEVEL_UP_MOVE(41, MOVE_AROMATHERAPY),
//LEVEL_UP_MOVE(45, MOVE_LEAF_STORM), //LEVEL_UP_MOVE(45, MOVE_LEAF_STORM),
LEVEL_UP_MOVE(49, MOVE_HI_JUMP_KICK), LEVEL_UP_MOVE(49, MOVE_HIGH_JUMP_KICK),
//LEVEL_UP_MOVE(53, MOVE_POWER_WHIP), //LEVEL_UP_MOVE(53, MOVE_POWER_WHIP),
LEVEL_UP_END LEVEL_UP_END
}; };
@ -15633,7 +15633,7 @@ static const struct LevelUpMove sOranguruLevelUpLearnset[] = {
//LEVEL_UP_MOVE(11, MOVE_QUASH), //LEVEL_UP_MOVE(11, MOVE_QUASH),
//LEVEL_UP_MOVE(15, MOVE_STORED_POWER), //LEVEL_UP_MOVE(15, MOVE_STORED_POWER),
LEVEL_UP_MOVE(18, MOVE_PSYCH_UP), LEVEL_UP_MOVE(18, MOVE_PSYCH_UP),
LEVEL_UP_MOVE(22, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(22, MOVE_FEINT_ATTACK),
//LEVEL_UP_MOVE(25, MOVE_NASTY_PLOT), //LEVEL_UP_MOVE(25, MOVE_NASTY_PLOT),
//LEVEL_UP_MOVE(29, MOVE_ZEN_HEADBUTT), //LEVEL_UP_MOVE(29, MOVE_ZEN_HEADBUTT),
//LEVEL_UP_MOVE(32, MOVE_INSTRUCT), //LEVEL_UP_MOVE(32, MOVE_INSTRUCT),
@ -15887,7 +15887,7 @@ static const struct LevelUpMove sMimikyuLevelUpLearnset[] = {
//LEVEL_UP_MOVE(10, MOVE_BABY_DOLL_EYES), //LEVEL_UP_MOVE(10, MOVE_BABY_DOLL_EYES),
//LEVEL_UP_MOVE(14, MOVE_SHADOW_SNEAK), //LEVEL_UP_MOVE(14, MOVE_SHADOW_SNEAK),
LEVEL_UP_MOVE(19, MOVE_MIMIC), LEVEL_UP_MOVE(19, MOVE_MIMIC),
LEVEL_UP_MOVE(23, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(23, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(28, MOVE_CHARM), LEVEL_UP_MOVE(28, MOVE_CHARM),
LEVEL_UP_MOVE(32, MOVE_SLASH), LEVEL_UP_MOVE(32, MOVE_SLASH),
//LEVEL_UP_MOVE(37, MOVE_SHADOW_CLAW), //LEVEL_UP_MOVE(37, MOVE_SHADOW_CLAW),
@ -16234,7 +16234,7 @@ static const struct LevelUpMove sPheromosaLevelUpLearnset[] = {
//LEVEL_UP_MOVE(47, MOVE_LUNGE), //LEVEL_UP_MOVE(47, MOVE_LUNGE),
//LEVEL_UP_MOVE(53, MOVE_BUG_BUZZ), //LEVEL_UP_MOVE(53, MOVE_BUG_BUZZ),
//LEVEL_UP_MOVE(59, MOVE_ME_FIRST), //LEVEL_UP_MOVE(59, MOVE_ME_FIRST),
LEVEL_UP_MOVE(67, MOVE_HI_JUMP_KICK), LEVEL_UP_MOVE(67, MOVE_HIGH_JUMP_KICK),
//LEVEL_UP_MOVE(73, MOVE_SPEED_SWAP), //LEVEL_UP_MOVE(73, MOVE_SPEED_SWAP),
LEVEL_UP_END LEVEL_UP_END
}; };
@ -18016,7 +18016,7 @@ static const struct LevelUpMove sRegielekiLevelUpLearnset[] = {
static const struct LevelUpMove sRegidragoLevelUpLearnset[] = { static const struct LevelUpMove sRegidragoLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TWISTER), LEVEL_UP_MOVE( 1, MOVE_TWISTER),
LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), LEVEL_UP_MOVE( 1, MOVE_VISE_GRIP),
LEVEL_UP_MOVE( 6, MOVE_BITE), LEVEL_UP_MOVE( 6, MOVE_BITE),
LEVEL_UP_MOVE(12, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(12, MOVE_ANCIENT_POWER),
LEVEL_UP_MOVE(18, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(18, MOVE_DRAGON_BREATH),
@ -18181,7 +18181,7 @@ static const struct LevelUpMove sVulpixAlolanLevelUpLearnset[] = {
LEVEL_UP_MOVE(15, MOVE_ICY_WIND), LEVEL_UP_MOVE(15, MOVE_ICY_WIND),
//LEVEL_UP_MOVE(18, MOVE_PAYBACK), //LEVEL_UP_MOVE(18, MOVE_PAYBACK),
LEVEL_UP_MOVE(20, MOVE_MIST), LEVEL_UP_MOVE(20, MOVE_MIST),
LEVEL_UP_MOVE(23, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(23, MOVE_FEINT_ATTACK),
//LEVEL_UP_MOVE(26, MOVE_HEX), //LEVEL_UP_MOVE(26, MOVE_HEX),
LEVEL_UP_MOVE(28, MOVE_AURORA_BEAM), LEVEL_UP_MOVE(28, MOVE_AURORA_BEAM),
LEVEL_UP_MOVE(31, MOVE_EXTRASENSORY), LEVEL_UP_MOVE(31, MOVE_EXTRASENSORY),
@ -18256,7 +18256,7 @@ static const struct LevelUpMove sMeowthAlolanLevelUpLearnset[] = {
LEVEL_UP_MOVE( 9, MOVE_FAKE_OUT), LEVEL_UP_MOVE( 9, MOVE_FAKE_OUT),
LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(17, MOVE_SCREECH), LEVEL_UP_MOVE(17, MOVE_SCREECH),
LEVEL_UP_MOVE(22, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(22, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(25, MOVE_TAUNT), LEVEL_UP_MOVE(25, MOVE_TAUNT),
LEVEL_UP_MOVE(30, MOVE_PAY_DAY), LEVEL_UP_MOVE(30, MOVE_PAY_DAY),
LEVEL_UP_MOVE(33, MOVE_SLASH), LEVEL_UP_MOVE(33, MOVE_SLASH),
@ -18283,7 +18283,7 @@ static const struct LevelUpMove sPersianAlolanLevelUpLearnset[] = {
LEVEL_UP_MOVE( 9, MOVE_FAKE_OUT), LEVEL_UP_MOVE( 9, MOVE_FAKE_OUT),
LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(17, MOVE_SCREECH), LEVEL_UP_MOVE(17, MOVE_SCREECH),
LEVEL_UP_MOVE(22, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(22, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(25, MOVE_TAUNT), LEVEL_UP_MOVE(25, MOVE_TAUNT),
//LEVEL_UP_MOVE(32, MOVE_POWER_GEM), //LEVEL_UP_MOVE(32, MOVE_POWER_GEM),
LEVEL_UP_MOVE(37, MOVE_SLASH), LEVEL_UP_MOVE(37, MOVE_SLASH),