Add missing Heal Block functionalities

This commit is contained in:
sneed 2022-05-02 04:54:25 +03:00
parent f0d74b60ff
commit be6148d876
2 changed files with 8 additions and 5 deletions

View File

@ -7872,7 +7872,7 @@ static void Cmd_various(void)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
return;
case VARIOUS_CHECK_IF_GRASSY_TERRAIN_HEALS:
if ((gStatuses3[gActiveBattler] & (STATUS3_SEMI_INVULNERABLE))
if ((gStatuses3[gActiveBattler] & (STATUS3_SEMI_INVULNERABLE | STATUS3_HEAL_BLOCK))
|| BATTLER_MAX_HP(gActiveBattler)
|| !gBattleMons[gActiveBattler].hp
|| !(IsBattlerGrounded(gActiveBattler)))

View File

@ -1689,6 +1689,7 @@ bool32 IsHealBlockPreventingMove(u32 battler, u32 move)
case EFFECT_HEALING_WISH:
case EFFECT_WISH:
case EFFECT_DREAM_EATER:
case EFFECT_STRENGTH_SAP:
return TRUE;
default:
return FALSE;
@ -6082,7 +6083,7 @@ bool32 HasEnoughHpToEatBerry(u32 battlerId, u32 hpFraction, u32 itemId)
static u8 HealConfuseBerry(u32 battlerId, u32 itemId, u8 flavorId, bool32 end2)
{
if (HasEnoughHpToEatBerry(battlerId, 2, itemId))
if (HasEnoughHpToEatBerry(battlerId, 2, itemId) && !(gStatuses3[battlerId] & STATUS3_HEAL_BLOCK))
{
PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, flavorId);
@ -6268,7 +6269,7 @@ u8 TryHandleSeed(u8 battler, u32 terrainFlag, u8 statId, u16 itemId, bool32 exec
static u8 ItemHealHp(u32 battlerId, u32 itemId, bool32 end2, bool32 percentHeal)
{
if (HasEnoughHpToEatBerry(battlerId, 2, itemId)
if (HasEnoughHpToEatBerry(battlerId, 2, itemId) && !(gStatuses3[battlerId] & STATUS3_HEAL_BLOCK)
&& !(gBattleScripting.overrideBerryRequirements && gBattleMons[battlerId].hp == gBattleMons[battlerId].maxHP))
{
if (percentHeal)
@ -6707,7 +6708,8 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
break;
case HOLD_EFFECT_LEFTOVERS:
LEFTOVERS:
if (gBattleMons[battlerId].hp < gBattleMons[battlerId].maxHP && !moveTurn)
if (gBattleMons[battlerId].hp < gBattleMons[battlerId].maxHP && !moveTurn
&& !(gStatuses3[battlerId] & STATUS3_HEAL_BLOCK))
{
gBattleMoveDamage = gBattleMons[battlerId].maxHP / 16;
if (gBattleMoveDamage == 0)
@ -7137,7 +7139,8 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
if (gSpecialStatuses[gBattlerAttacker].damagedMons // Need to have done damage
&& gBattlerAttacker != gBattlerTarget
&& gBattleMons[gBattlerAttacker].hp != gBattleMons[gBattlerAttacker].maxHP
&& gBattleMons[gBattlerAttacker].hp != 0)
&& gBattleMons[gBattlerAttacker].hp != 0
&& !(gStatuses3[battlerId] & STATUS3_HEAL_BLOCK))
{
gLastUsedItem = atkItem;
gPotentialItemEffectBattler = gBattlerAttacker;