Start documenting battle factory screen

This commit is contained in:
GriffinR 2020-08-31 13:36:48 -04:00
parent 5773bb8643
commit bf61de01a7
32 changed files with 367 additions and 372 deletions

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@ -1 +1 @@
gUnknown_030062E8 gFactorySelect_CurrentOptionFunc

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@ -168,7 +168,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SwapMons:: @ 8259DF2
fadescreen FADE_TO_BLACK fadescreen FADE_TO_BLACK
factory_swapmons factory_swapmons
waitstate waitstate
compare VAR_RESULT, 1 compare VAR_RESULT, TRUE @ Did player keep current pokemon
goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
factory_setswapped factory_setswapped
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete, MSGBOX_DEFAULT msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete, MSGBOX_DEFAULT

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@ -26,8 +26,8 @@ static void InitFactoryChallenge(void);
static void GetBattleFactoryData(void); static void GetBattleFactoryData(void);
static void SetBattleFactoryData(void); static void SetBattleFactoryData(void);
static void SaveFactoryChallenge(void); static void SaveFactoryChallenge(void);
static void nullsub_75(void); static void FactoryDummy1(void);
static void nullsub_123(void); static void FactoryDummy2(void);
static void SelectInitialRentalMons(void); static void SelectInitialRentalMons(void);
static void SwapRentalMons(void); static void SwapRentalMons(void);
static void SetPerformedRentalSwap(void); static void SetPerformedRentalSwap(void);
@ -42,8 +42,16 @@ static void RestorePlayerPartyHeldItems(void);
static u16 GetFactoryMonId(u8 lvlMode, u8 challengeNum, bool8 arg2); static u16 GetFactoryMonId(u8 lvlMode, u8 challengeNum, bool8 arg2);
static u8 GetMoveBattleStyle(u16 move); static u8 GetMoveBattleStyle(u16 move);
// Const rom data. // Number of moves needed on the team to be considered using a certain battle style
static const u8 sRequiredMoveCounts[] = {3, 3, 3, 2, 2, 2, 2}; static const u8 sRequiredMoveCounts[FACTORY_NUM_STYLES - 1] = {
[FACTORY_STYLE_PREPARATION - 1] = 3,
[FACTORY_STYLE_SLOW_STEADY - 1] = 3,
[FACTORY_STYLE_ENDURANCE - 1] = 3,
[FACTORY_STYLE_HIGH_RISK - 1] = 2,
[FACTORY_STYLE_WEAKENING - 1] = 2,
[FACTORY_STYLE_UNPREDICTABLE - 1] = 2,
[FACTORY_STYLE_WEATHER - 1] = 2
};
static const u16 sMoves_TotalPreparation[] = static const u16 sMoves_TotalPreparation[] =
{ {
@ -120,8 +128,8 @@ static void (* const sBattleFactoryFunctions[])(void) =
[BATTLE_FACTORY_FUNC_GET_DATA] = GetBattleFactoryData, [BATTLE_FACTORY_FUNC_GET_DATA] = GetBattleFactoryData,
[BATTLE_FACTORY_FUNC_SET_DATA] = SetBattleFactoryData, [BATTLE_FACTORY_FUNC_SET_DATA] = SetBattleFactoryData,
[BATTLE_FACTORY_FUNC_SAVE] = SaveFactoryChallenge, [BATTLE_FACTORY_FUNC_SAVE] = SaveFactoryChallenge,
[BATTLE_FACTORY_FUNC_NULL] = nullsub_75, [BATTLE_FACTORY_FUNC_NULL] = FactoryDummy1,
[BATTLE_FACTORY_FUNC_NULL2] = nullsub_123, [BATTLE_FACTORY_FUNC_NULL2] = FactoryDummy2,
[BATTLE_FACTORY_FUNC_SELECT_RENT_MONS] = SelectInitialRentalMons, [BATTLE_FACTORY_FUNC_SELECT_RENT_MONS] = SelectInitialRentalMons,
[BATTLE_FACTORY_FUNC_SWAP_RENT_MONS] = SwapRentalMons, [BATTLE_FACTORY_FUNC_SWAP_RENT_MONS] = SwapRentalMons,
[BATTLE_FACTORY_FUNC_SET_SWAPPED] = SetPerformedRentalSwap, [BATTLE_FACTORY_FUNC_SET_SWAPPED] = SetPerformedRentalSwap,
@ -267,12 +275,12 @@ static void SaveFactoryChallenge(void)
SaveGameFrontier(); SaveGameFrontier();
} }
static void nullsub_75(void) static void FactoryDummy1(void)
{ {
} }
static void nullsub_123(void) static void FactoryDummy2(void)
{ {
} }
@ -377,10 +385,10 @@ static void SetRentalsToOpponentParty(void)
for (i = 0; i < FRONTIER_PARTY_SIZE; i++) for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
{ {
gSaveBlock2Ptr->frontier.rentalMons[i + 3].monId = gUnknown_03006298[i]; gSaveBlock2Ptr->frontier.rentalMons[i + FRONTIER_PARTY_SIZE].monId = gUnknown_03006298[i];
gSaveBlock2Ptr->frontier.rentalMons[i + 3].ivs = GetBoxMonData(&gEnemyParty[i].box, MON_DATA_ATK_IV, NULL); gSaveBlock2Ptr->frontier.rentalMons[i + FRONTIER_PARTY_SIZE].ivs = GetBoxMonData(&gEnemyParty[i].box, MON_DATA_ATK_IV, NULL);
gSaveBlock2Ptr->frontier.rentalMons[i + 3].personality = GetMonData(&gEnemyParty[i], MON_DATA_PERSONALITY, NULL); gSaveBlock2Ptr->frontier.rentalMons[i + FRONTIER_PARTY_SIZE].personality = GetMonData(&gEnemyParty[i], MON_DATA_PERSONALITY, NULL);
gSaveBlock2Ptr->frontier.rentalMons[i + 3].abilityNum = GetBoxMonData(&gEnemyParty[i].box, MON_DATA_ABILITY_NUM, NULL); gSaveBlock2Ptr->frontier.rentalMons[i + FRONTIER_PARTY_SIZE].abilityNum = GetBoxMonData(&gEnemyParty[i].box, MON_DATA_ABILITY_NUM, NULL);
SetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[gUnknown_03006298[i]].itemTableId]); SetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[gUnknown_03006298[i]].itemTableId]);
} }
} }
@ -456,13 +464,13 @@ static void SetPlayerAndOpponentParties(void)
case 2: case 2:
for (i = 0; i < FRONTIER_PARTY_SIZE; i++) for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
{ {
monId = gSaveBlock2Ptr->frontier.rentalMons[i + 3].monId; monId = gSaveBlock2Ptr->frontier.rentalMons[i + FRONTIER_PARTY_SIZE].monId;
ivs = gSaveBlock2Ptr->frontier.rentalMons[i + 3].ivs; ivs = gSaveBlock2Ptr->frontier.rentalMons[i + FRONTIER_PARTY_SIZE].ivs;
CreateMon(&gEnemyParty[i], CreateMon(&gEnemyParty[i],
gFacilityTrainerMons[monId].species, gFacilityTrainerMons[monId].species,
monLevel, monLevel,
ivs, ivs,
TRUE, gSaveBlock2Ptr->frontier.rentalMons[i + 3].personality, TRUE, gSaveBlock2Ptr->frontier.rentalMons[i + FRONTIER_PARTY_SIZE].personality,
OT_ID_PLAYER_ID, 0); OT_ID_PLAYER_ID, 0);
count = 0; count = 0;
@ -485,7 +493,7 @@ static void SetPlayerAndOpponentParties(void)
for (k = 0; k < MAX_MON_MOVES; k++) for (k = 0; k < MAX_MON_MOVES; k++)
SetMonMoveAvoidReturn(&gEnemyParty[i], gFacilityTrainerMons[monId].moves[k], k); SetMonMoveAvoidReturn(&gEnemyParty[i], gFacilityTrainerMons[monId].moves[k], k);
SetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId]); SetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId]);
SetMonData(&gEnemyParty[i], MON_DATA_ABILITY_NUM, &gSaveBlock2Ptr->frontier.rentalMons[i + 3].abilityNum); SetMonData(&gEnemyParty[i], MON_DATA_ABILITY_NUM, &gSaveBlock2Ptr->frontier.rentalMons[i + FRONTIER_PARTY_SIZE].abilityNum);
} }
break; break;
} }
@ -640,7 +648,7 @@ static void GetOpponentBattleStyle(void)
} }
} }
gSpecialVar_Result = 0; gSpecialVar_Result = FACTORY_STYLE_NONE;
for (i = 1; i < FACTORY_NUM_STYLES; i++) for (i = 1; i < FACTORY_NUM_STYLES; i++)
{ {
if (stylePoints[i] >= sRequiredMoveCounts[i - 1]) if (stylePoints[i] >= sRequiredMoveCounts[i - 1])

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