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Fix Magma Storm
Fix the strings and animation displayed when Magma Storm. Also move gTrappingMoves to battle_script_message.c as it's only sued in this file, and this allows ARRAY_COUNT(sTrappingMoves) to replace the constant in SetMoveEffect.
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@ -24037,6 +24037,7 @@ General_TurnTrap:
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jumpargeq 0, TRAP_ANIM_WHIRLPOOL, Status_Whirlpool
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jumpargeq 0, TRAP_ANIM_WHIRLPOOL, Status_Whirlpool
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jumpargeq 0, TRAP_ANIM_CLAMP, Status_Clamp
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jumpargeq 0, TRAP_ANIM_CLAMP, Status_Clamp
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jumpargeq 0, TRAP_ANIM_SAND_TOMB, Status_SandTomb
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jumpargeq 0, TRAP_ANIM_SAND_TOMB, Status_SandTomb
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jumpargeq 0, TRAP_ANIM_MAGMA_STORM, Status_MagmaStorm
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jumpargeq 0, TRAP_ANIM_INFESTATION, Status_Infestation
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jumpargeq 0, TRAP_ANIM_INFESTATION, Status_Infestation
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goto Status_BindWrap
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goto Status_BindWrap
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Status_BindWrap:
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Status_BindWrap:
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@ -24063,6 +24064,32 @@ Status_FireSpin:
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stopsound
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stopsound
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end
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end
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Status_MagmaStorm:
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loadspritegfx ANIM_TAG_SMALL_EMBER
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fadetobg BG_MAGMA_STORM
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waitbgfadeout
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createvisualtask AnimTask_MoveSeismicTossBg, 3
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playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET
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loopsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET, 5, 8
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createvisualtask AnimTask_SeismicTossBgAccelerateDownAtEnd, 3
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createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 47, 1
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createvisualtask AnimTask_BlendColorCycle, 2, 6, 4, 2, 2, 0, 12, RGB(22, 9, 7)
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call FireSpinEffect
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call FireSpinEffect
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createvisualtask AnimTask_BlendColorCycle, 2, 6, 4, 2, 2, 0, 12, RGB(22, 9, 7)
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call FireSpinEffect
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call FireSpinEffect
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createvisualtask AnimTask_BlendColorCycle, 2, 6, 4, 2, 2, 0, 12, RGB(22, 9, 7)
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call FireSpinEffect
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restorebg
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waitbgfadeout
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setarg 7, 0xFFF
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waitbgfadein
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stopsound
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clearmonbg ANIM_DEF_PARTNER
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blendoff
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end
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Status_Whirlpool:
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Status_Whirlpool:
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loadspritegfx ANIM_TAG_WATER_ORB
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loadspritegfx ANIM_TAG_WATER_ORB
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monbg ANIM_DEF_PARTNER
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monbg ANIM_DEF_PARTNER
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@ -310,6 +310,5 @@ extern const u8 gText_BattleTourney[];
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extern const u16 gMissStringIds[];
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extern const u16 gMissStringIds[];
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extern const u16 gStatUpStringIds[];
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extern const u16 gStatUpStringIds[];
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extern const u16 gTrappingMoves[];
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#endif // GUARD_BATTLE_MESSAGE_H
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#endif // GUARD_BATTLE_MESSAGE_H
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@ -565,7 +565,8 @@
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#define TRAP_ANIM_WHIRLPOOL 2
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#define TRAP_ANIM_WHIRLPOOL 2
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#define TRAP_ANIM_CLAMP 3
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#define TRAP_ANIM_CLAMP 3
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#define TRAP_ANIM_SAND_TOMB 4
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#define TRAP_ANIM_SAND_TOMB 4
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#define TRAP_ANIM_INFESTATION 5
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#define TRAP_ANIM_MAGMA_STORM 5
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#define TRAP_ANIM_INFESTATION 6
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// Weather defines for battle animation scripts.
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// Weather defines for battle animation scripts.
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#define ANIM_WEATHER_NONE 0
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#define ANIM_WEATHER_NONE 0
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@ -410,7 +410,7 @@
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#define STRINGID_PKMNTWISTEDDIMENSIONS 406
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#define STRINGID_PKMNTWISTEDDIMENSIONS 406
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#define STRINGID_POINTEDSTONESFLOAT 407
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#define STRINGID_POINTEDSTONESFLOAT 407
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#define STRINGID_CLOAKEDINMYSTICALMOONLIGHT 408
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#define STRINGID_CLOAKEDINMYSTICALMOONLIGHT 408
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#define STRINGID_TRAPPERBYSWIRLINGMAGMA 409
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#define STRINGID_TRAPPEDBYSWIRLINGMAGMA 409
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#define STRINGID_VANISHEDINSTANTLY 410
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#define STRINGID_VANISHEDINSTANTLY 410
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#define STRINGID_PROTECTEDTEAM 411
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#define STRINGID_PROTECTEDTEAM 411
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#define STRINGID_SHAREDITSGUARD 412
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#define STRINGID_SHAREDITSGUARD 412
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@ -2496,6 +2496,8 @@ void AnimTask_GetTrappedMoveAnimId(u8 taskId)
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gBattleAnimArgs[0] = TRAP_ANIM_CLAMP;
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gBattleAnimArgs[0] = TRAP_ANIM_CLAMP;
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else if (gBattleSpritesDataPtr->animationData->animArg == MOVE_SAND_TOMB)
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else if (gBattleSpritesDataPtr->animationData->animArg == MOVE_SAND_TOMB)
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gBattleAnimArgs[0] = TRAP_ANIM_SAND_TOMB;
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gBattleAnimArgs[0] = TRAP_ANIM_SAND_TOMB;
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else if (gBattleSpritesDataPtr->animationData->animArg == MOVE_MAGMA_STORM)
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gBattleAnimArgs[0] = TRAP_ANIM_MAGMA_STORM;
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else if (gBattleSpritesDataPtr->animationData->animArg == MOVE_INFESTATION)
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else if (gBattleSpritesDataPtr->animationData->animArg == MOVE_INFESTATION)
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gBattleAnimArgs[0] = TRAP_ANIM_INFESTATION;
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gBattleAnimArgs[0] = TRAP_ANIM_INFESTATION;
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else
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else
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@ -1200,7 +1200,7 @@ const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
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[STRINGID_PKMNTWISTEDDIMENSIONS - 12] = sText_PkmnTwistedDimensions,
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[STRINGID_PKMNTWISTEDDIMENSIONS - 12] = sText_PkmnTwistedDimensions,
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[STRINGID_POINTEDSTONESFLOAT - 12] = sText_PointedStonesFloat,
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[STRINGID_POINTEDSTONESFLOAT - 12] = sText_PointedStonesFloat,
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[STRINGID_CLOAKEDINMYSTICALMOONLIGHT - 12] = sText_CloakedInMysticalMoonlight,
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[STRINGID_CLOAKEDINMYSTICALMOONLIGHT - 12] = sText_CloakedInMysticalMoonlight,
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[STRINGID_TRAPPERBYSWIRLINGMAGMA - 12] = sText_TrappedBySwirlingMagma,
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[STRINGID_TRAPPEDBYSWIRLINGMAGMA - 12] = sText_TrappedBySwirlingMagma,
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[STRINGID_VANISHEDINSTANTLY - 12] = sText_VanishedInstantly,
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[STRINGID_VANISHEDINSTANTLY - 12] = sText_VanishedInstantly,
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[STRINGID_PROTECTEDTEAM - 12] = sText_ProtectedTeam,
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[STRINGID_PROTECTEDTEAM - 12] = sText_ProtectedTeam,
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[STRINGID_SHAREDITSGUARD - 12] = sText_SharedItsGuard,
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[STRINGID_SHAREDITSGUARD - 12] = sText_SharedItsGuard,
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@ -1535,16 +1535,17 @@ const u16 gFirstTurnOfTwoStringIds[] =
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[B_MSG_TURN1_FREEZE_SHOCK] = STRINGID_CLOAKEDINAFREEZINGLIGHT,
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[B_MSG_TURN1_FREEZE_SHOCK] = STRINGID_CLOAKEDINAFREEZINGLIGHT,
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};
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};
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// Index copied from move's index in gTrappingMoves
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// Index copied from move's index in sTrappingMoves
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const u16 gWrappedStringIds[] =
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const u16 gWrappedStringIds[] =
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{
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{
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STRINGID_PKMNSQUEEZEDBYBIND, // MOVE_BIND
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STRINGID_PKMNSQUEEZEDBYBIND, // MOVE_BIND
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STRINGID_PKMNWRAPPEDBY, // MOVE_WRAP
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STRINGID_PKMNWRAPPEDBY, // MOVE_WRAP
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STRINGID_PKMNTRAPPEDINVORTEX, // MOVE_FIRE_SPIN
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STRINGID_PKMNTRAPPEDINVORTEX, // MOVE_FIRE_SPIN
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STRINGID_PKMNCLAMPED, // MOVE_CLAMP
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STRINGID_PKMNCLAMPED, // MOVE_CLAMP
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STRINGID_PKMNTRAPPEDINVORTEX, // MOVE_WHIRLPOOL
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STRINGID_PKMNTRAPPEDINVORTEX, // MOVE_WHIRLPOOL
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STRINGID_PKMNTRAPPEDBYSANDTOMB,// MOVE_SAND_TOMB
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STRINGID_PKMNTRAPPEDBYSANDTOMB, // MOVE_SAND_TOMB
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STRINGID_INFESTATION, // MOVE_INFESTATION
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STRINGID_TRAPPEDBYSWIRLINGMAGMA, // MOVE_MAGMA_STORM
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STRINGID_INFESTATION, // MOVE_INFESTATION
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};
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};
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const u16 gMistUsedStringIds[] =
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const u16 gMistUsedStringIds[] =
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@ -1755,11 +1756,6 @@ const u16 gCaughtMonStringIds[] =
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[B_MSG_LANETTES_BOX_FULL] = STRINGID_PKMNBOXLANETTESPCFULL,
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[B_MSG_LANETTES_BOX_FULL] = STRINGID_PKMNBOXLANETTESPCFULL,
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};
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};
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const u16 gTrappingMoves[] =
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{
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MOVE_BIND, MOVE_WRAP, MOVE_FIRE_SPIN, MOVE_CLAMP, MOVE_WHIRLPOOL, MOVE_SAND_TOMB, MOVE_INFESTATION, 0xFFFF
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};
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const u16 gRoomsStringIds[] =
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const u16 gRoomsStringIds[] =
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{
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{
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STRINGID_PKMNTWISTEDDIMENSIONS, STRINGID_TRICKROOMENDS,
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STRINGID_PKMNTWISTEDDIMENSIONS, STRINGID_TRICKROOMENDS,
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@ -279,6 +279,11 @@ static const s32 sExperienceScalingFactors[] =
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159767,
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159767,
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};
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};
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static const u16 sTrappingMoves[] =
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{
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MOVE_BIND, MOVE_WRAP, MOVE_FIRE_SPIN, MOVE_CLAMP, MOVE_WHIRLPOOL, MOVE_SAND_TOMB, MOVE_MAGMA_STORM, MOVE_INFESTATION, 0xFFFF
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};
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#define STAT_CHANGE_WORKED 0
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#define STAT_CHANGE_WORKED 0
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#define STAT_CHANGE_DIDNT_WORK 1
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#define STAT_CHANGE_DIDNT_WORK 1
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@ -2978,9 +2983,9 @@ void SetMoveEffect(bool32 primary, u32 certain)
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for (gBattleCommunication[MULTISTRING_CHOOSER] = 0; ; gBattleCommunication[MULTISTRING_CHOOSER]++)
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for (gBattleCommunication[MULTISTRING_CHOOSER] = 0; ; gBattleCommunication[MULTISTRING_CHOOSER]++)
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{
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{
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if (gBattleCommunication[MULTISTRING_CHOOSER] > 5)
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if (gBattleCommunication[MULTISTRING_CHOOSER] > ARRAY_COUNT(sTrappingMoves))
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break;
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break;
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if (gTrappingMoves[gBattleCommunication[MULTISTRING_CHOOSER]] == gCurrentMove)
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if (sTrappingMoves[gBattleCommunication[MULTISTRING_CHOOSER]] == gCurrentMove)
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break;
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break;
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}
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}
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}
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}
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