mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 11:37:40 +01:00
Clean up battle_transition_frontier
This commit is contained in:
parent
1056209d8e
commit
bf87faa922
@ -191,44 +191,72 @@ static const TransitionStateFunc sFrontierCirclesSymmetricSpiralInSeq_Funcs[] =
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CirclesSymmetricSpiralInSeq_End
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};
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// Task data
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#define tState data[0]
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#define tTimer data[1]
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#define tBlend data[2]
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#define tFadeTimer data[3]
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#define tCircle1SpriteId data[4]
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#define tCircle2SpriteId data[5]
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#define tCircle3SpriteId data[6]
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#define sTargetX data[0]
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#define sTargetY data[1]
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// Sprite data for CreateSlidingLogoCircleSprite
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#define sSpeedX data[2]
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#define sSpeedY data[3]
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#define sTimerX data[4]
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#define sTimerY data[5]
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#define sDelayX data[6]
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#define sDelayY data[7]
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// Sprite data for CreateSpiralingLogoCircleSprite
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#define sAngle data[2]
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#define sRotateSpeed data[3]
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#define sRadius data[4]
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#define sTargetRadius data[5]
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#define sRadiusDelta data[6]
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static void LoadLogoGfx(void)
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{
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u16 *dst1, *dst2;
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u16 *tilemap, *tileset;
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GetBg0TilesDst(&dst1, &dst2);
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LZ77UnCompVram(sLogoCenter_Gfx, dst2);
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LZ77UnCompVram(sLogoCenter_Tilemap, dst1);
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LoadPalette(sLogo_Pal, 0xF0, 0x20);
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GetBg0TilesDst(&tilemap, &tileset);
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LZ77UnCompVram(sLogoCenter_Gfx, tileset);
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LZ77UnCompVram(sLogoCenter_Tilemap, tilemap);
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LoadPalette(sLogo_Pal, 0xF0, sizeof(sLogo_Pal));
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LoadCompressedSpriteSheet(&sSpriteSheet_LogoCircles);
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LoadSpritePalette(&sSpritePalette_LogoCircles);
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}
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static u8 CreateSlidingLogoCircleSprite(s16 x, s16 y, u8 arg2, u8 arg3, s8 arg4, s8 arg5, u8 spriteAnimNum)
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static u8 CreateSlidingLogoCircleSprite(s16 x, s16 y, u8 delayX, u8 delayY, s8 speedX, s8 speedY, u8 spriteAnimNum)
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{
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u8 spriteId = CreateSprite(&sSpriteTemplate_LogoCircles, x, y, 0);
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switch (spriteAnimNum)
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{
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case 0:
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gSprites[spriteId].data[0] = 120;
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gSprites[spriteId].data[1] = 45;
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gSprites[spriteId].sTargetX = 120;
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gSprites[spriteId].sTargetY = 45;
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break;
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case 1:
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gSprites[spriteId].data[0] = 89;
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gSprites[spriteId].data[1] = 97;
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gSprites[spriteId].sTargetX = 89;
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gSprites[spriteId].sTargetY = 97;
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break;
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case 2:
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gSprites[spriteId].data[0] = 151;
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gSprites[spriteId].data[1] = 97;
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gSprites[spriteId].sTargetX = 151;
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gSprites[spriteId].sTargetY = 97;
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break;
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}
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gSprites[spriteId].data[2] = arg4;
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gSprites[spriteId].data[3] = arg5;
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gSprites[spriteId].data[6] = arg2;
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gSprites[spriteId].data[7] = arg3;
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gSprites[spriteId].data[4] = 0;
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gSprites[spriteId].data[5] = 0;
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gSprites[spriteId].sSpeedX = speedX;
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gSprites[spriteId].sSpeedY = speedY;
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gSprites[spriteId].sDelayX = delayX;
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gSprites[spriteId].sDelayY = delayY;
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gSprites[spriteId].sTimerX = 0;
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gSprites[spriteId].sTimerY = 0;
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StartSpriteAnim(&gSprites[spriteId], spriteAnimNum);
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gSprites[spriteId].callback = SpriteCB_LogoCircleSlide;
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@ -240,59 +268,60 @@ static void SpriteCB_LogoCircleSlide(struct Sprite *sprite)
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{
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s16 *data = sprite->data;
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if (sprite->x == data[0] && sprite->y == data[1])
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if (sprite->x == sTargetX && sprite->y == sTargetY)
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{
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sprite->callback = SpriteCallbackDummy;
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}
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else
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{
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if (data[4] == data[6])
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if (sTimerX == sDelayX)
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{
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sprite->x += data[2];
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data[4] = 0;
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sprite->x += sSpeedX;
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sTimerX = 0;
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}
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else
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{
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data[4]++;
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sTimerX++;
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}
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if (data[5] == data[7])
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if (sTimerY == sDelayY)
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{
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sprite->y += data[3];
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data[5] = 0;
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sprite->y += sSpeedY;
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sTimerY = 0;
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}
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else
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{
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data[5]++;
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sTimerY++;
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}
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}
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}
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static u8 CreateSpiralingLogoCircleSprite(s16 x, s16 y, s16 arg2, s16 arg3, s16 arg4, s16 arg5, s16 arg6, u8 spriteAnimNum)
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static u8 CreateSpiralingLogoCircleSprite(s16 x, s16 y, s16 angle, s16 rotateSpeed, s16 radiusStart, s16 radiusEnd, s16 radiusDelta, u8 spriteAnimNum)
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{
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u8 spriteId = CreateSprite(&sSpriteTemplate_LogoCircles, x, y, 0);
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// Target coords are set but irrelevant
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switch (spriteAnimNum)
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{
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case 0:
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gSprites[spriteId].data[0] = 120;
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gSprites[spriteId].data[1] = 45;
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gSprites[spriteId].sTargetX = 120;
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gSprites[spriteId].sTargetY = 45;
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break;
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case 1:
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gSprites[spriteId].data[0] = 89;
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gSprites[spriteId].data[1] = 97;
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gSprites[spriteId].sTargetX = 89;
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gSprites[spriteId].sTargetY = 97;
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break;
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case 2:
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gSprites[spriteId].data[0] = 151;
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gSprites[spriteId].data[1] = 97;
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gSprites[spriteId].sTargetX = 151;
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gSprites[spriteId].sTargetY = 97;
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break;
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}
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gSprites[spriteId].data[2] = arg2;
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gSprites[spriteId].data[3] = arg3;
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gSprites[spriteId].data[4] = arg4;
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gSprites[spriteId].data[5] = arg5;
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gSprites[spriteId].data[6] = arg6;
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gSprites[spriteId].sAngle = angle;
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gSprites[spriteId].sRotateSpeed = rotateSpeed;
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gSprites[spriteId].sRadius = radiusStart;
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gSprites[spriteId].sTargetRadius = radiusEnd;
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gSprites[spriteId].sRadiusDelta = radiusDelta;
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StartSpriteAnim(&gSprites[spriteId], spriteAnimNum);
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gSprites[spriteId].callback = SpriteCB_LogoCircleSpiral;
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@ -302,34 +331,32 @@ static u8 CreateSpiralingLogoCircleSprite(s16 x, s16 y, s16 arg2, s16 arg3, s16
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static void SpriteCB_LogoCircleSpiral(struct Sprite *sprite)
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{
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sprite->x2 = (Sin2(sprite->data[2]) * sprite->data[4]) >> 12; // div by 4096
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sprite->y2 = (Cos2(sprite->data[2]) * sprite->data[4]) >> 12; // div by 4096
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sprite->x2 = (Sin2(sprite->sAngle) * sprite->sRadius) >> 12; // div by 4096
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sprite->y2 = (Cos2(sprite->sAngle) * sprite->sRadius) >> 12; // div by 4096
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sprite->data[2] = (sprite->data[2] + sprite->data[3]) % 360;
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sprite->sAngle = (sprite->sAngle + sprite->sRotateSpeed) % 360;
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if (sprite->data[4] != sprite->data[5])
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sprite->data[4] += sprite->data[6];
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if (sprite->sRadius != sprite->sTargetRadius)
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sprite->sRadius += sprite->sRadiusDelta;
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else
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sprite->callback = SpriteCallbackDummy;
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}
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#define tState data[0]
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static void DestroyLogoCirclesGfx(struct Task *task)
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{
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FreeSpriteTilesByTag(PALTAG_LOGO_CIRCLES);
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FreeSpritePaletteByTag(PALTAG_LOGO_CIRCLES);
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DestroySprite(&gSprites[task->data[4]]);
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DestroySprite(&gSprites[task->data[5]]);
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DestroySprite(&gSprites[task->data[6]]);
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DestroySprite(&gSprites[task->tCircle1SpriteId]);
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DestroySprite(&gSprites[task->tCircle2SpriteId]);
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DestroySprite(&gSprites[task->tCircle3SpriteId]);
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}
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static bool8 IsLogoCirclesAnimFinished(struct Task *task)
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{
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if (gSprites[task->data[4]].callback == SpriteCallbackDummy
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&& gSprites[task->data[5]].callback == SpriteCallbackDummy
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&& gSprites[task->data[6]].callback == SpriteCallbackDummy)
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if (gSprites[task->tCircle1SpriteId].callback == SpriteCallbackDummy
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&& gSprites[task->tCircle2SpriteId].callback == SpriteCallbackDummy
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&& gSprites[task->tCircle3SpriteId].callback == SpriteCallbackDummy)
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return TRUE;
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else
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return FALSE;
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@ -337,13 +364,13 @@ static bool8 IsLogoCirclesAnimFinished(struct Task *task)
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static bool8 Circles_Init(struct Task *task)
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{
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if (task->data[1] == 0)
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if (task->tTimer == 0)
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{
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ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
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ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN1_ON);
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ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG0_ON);
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task->data[1]++;
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task->tTimer++;
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return FALSE;
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}
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else
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@ -355,7 +382,7 @@ static bool8 Circles_Init(struct Task *task)
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ChangeBgY(0, 0, 0);
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ChangeBgY(0, 0x500, 2);
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task->data[1] = 0;
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task->tTimer = 0;
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task->tState++;
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return TRUE;
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}
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@ -363,27 +390,27 @@ static bool8 Circles_Init(struct Task *task)
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static bool8 FadeInCenterLogoCircle(struct Task *task)
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{
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if (task->data[2] == 0)
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if (task->tBlend == 0)
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SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG0_ON);
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if (task->data[2] == 16)
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if (task->tBlend == 16)
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{
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if (task->data[3] == 31)
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if (task->tFadeTimer == 31)
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{
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BeginNormalPaletteFade(PALETTES_ALL, -1, 0, 0x10, RGB_BLACK);
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task->tState++;
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}
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else
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{
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task->data[3]++;
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task->tFadeTimer++;
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}
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}
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else
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{
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u16 blnd;
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task->data[2]++;
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blnd = task->data[2];
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task->tBlend++;
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blnd = task->tBlend;
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(blnd, 16 - blnd));
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}
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@ -405,9 +432,9 @@ void Task_FrontierCirclesMeet(u8 taskId)
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static bool8 CirclesMeet_CreateSprites(struct Task *task)
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{
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task->data[4] = CreateSlidingLogoCircleSprite(120, -51, 0, 0, 0, 2, 0);
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task->data[5] = CreateSlidingLogoCircleSprite(-7, 193, 0, 0, 2, -2, 1);
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task->data[6] = CreateSlidingLogoCircleSprite(247, 193, 0, 0, -2, -2, 2);
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task->tCircle1SpriteId = CreateSlidingLogoCircleSprite(120, -51, 0, 0, 0, 2, 0);
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task->tCircle2SpriteId = CreateSlidingLogoCircleSprite(-7, 193, 0, 0, 2, -2, 1);
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task->tCircle3SpriteId = CreateSlidingLogoCircleSprite(247, 193, 0, 0, -2, -2, 2);
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task->tState++;
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return FALSE;
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@ -431,9 +458,9 @@ void Task_FrontierCirclesCross(u8 taskId)
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static bool8 CirclesCross_CreateSprites(struct Task *task)
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{
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task->data[4] = CreateSlidingLogoCircleSprite(120, 197, 0, 0, 0, -4, 0);
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task->data[5] = CreateSlidingLogoCircleSprite(241, 59, 0, 1, -4, 2, 1);
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task->data[6] = CreateSlidingLogoCircleSprite(-1, 59, 0, 1, 4, 2, 2);
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task->tCircle1SpriteId = CreateSlidingLogoCircleSprite(120, 197, 0, 0, 0, -4, 0);
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task->tCircle2SpriteId = CreateSlidingLogoCircleSprite(241, 59, 0, 1, -4, 2, 1);
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task->tCircle3SpriteId = CreateSlidingLogoCircleSprite(-1, 59, 0, 1, 4, 2, 2);
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task->tState++;
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return FALSE;
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@ -457,9 +484,9 @@ void Task_FrontierCirclesAsymmetricSpiral(u8 taskId)
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static bool8 CirclesAsymmetricSpiral_CreateSprites(struct Task *task)
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{
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task->data[4] = CreateSpiralingLogoCircleSprite(120, 45, 12, 4, 128, 0, -4, 0);
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task->data[5] = CreateSpiralingLogoCircleSprite(89, 97, 252, 4, 128, 0, -4, 1);
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task->data[6] = CreateSpiralingLogoCircleSprite(151, 97, 132, 4, 128, 0, -4, 2);
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task->tCircle1SpriteId = CreateSpiralingLogoCircleSprite(120, 45, 12, 4, 128, 0, -4, 0);
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task->tCircle2SpriteId = CreateSpiralingLogoCircleSprite(89, 97, 252, 4, 128, 0, -4, 1);
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task->tCircle3SpriteId = CreateSpiralingLogoCircleSprite(151, 97, 132, 4, 128, 0, -4, 2);
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task->tState++;
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return FALSE;
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@ -483,9 +510,9 @@ void Task_FrontierCirclesSymmetricSpiral(u8 taskId)
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static bool8 CirclesSymmetricSpiral_CreateSprites(struct Task *task)
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{
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task->data[4] = CreateSpiralingLogoCircleSprite(120, 80, 284, 8, 131, 35, -3, 0);
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task->data[5] = CreateSpiralingLogoCircleSprite(120, 80, 44, 8, 131, 35, -3, 1);
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task->data[6] = CreateSpiralingLogoCircleSprite(121, 80, 164, 8, 131, 35, -3, 2);
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task->tCircle1SpriteId = CreateSpiralingLogoCircleSprite(120, 80, 284, 8, 131, 35, -3, 0);
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task->tCircle2SpriteId = CreateSpiralingLogoCircleSprite(120, 80, 44, 8, 131, 35, -3, 1);
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task->tCircle3SpriteId = CreateSpiralingLogoCircleSprite(121, 80, 164, 8, 131, 35, -3, 2);
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task->tState++;
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return FALSE;
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@ -509,21 +536,21 @@ void Task_FrontierCirclesMeetInSeq(u8 taskId)
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static bool8 CirclesMeetInSeq_CreateSprites(struct Task *task)
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{
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if (task->data[1] == 0)
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if (task->tTimer == 0)
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{
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task->data[4] = CreateSlidingLogoCircleSprite(120, -51, 0, 0, 0, 4, 0);
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task->tCircle1SpriteId = CreateSlidingLogoCircleSprite(120, -51, 0, 0, 0, 4, 0);
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}
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else if (task->data[1] == 16)
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else if (task->tTimer == 16)
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{
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task->data[5] = CreateSlidingLogoCircleSprite(-7, 193, 0, 0, 4, -4, 1);
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task->tCircle2SpriteId = CreateSlidingLogoCircleSprite(-7, 193, 0, 0, 4, -4, 1);
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}
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else if (task->data[1] == 32)
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else if (task->tTimer == 32)
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{
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task->data[6] = CreateSlidingLogoCircleSprite(247, 193, 0, 0, -4, -4, 2);
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task->tCircle3SpriteId = CreateSlidingLogoCircleSprite(247, 193, 0, 0, -4, -4, 2);
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task->tState++;
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}
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task->data[1]++;
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task->tTimer++;
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return FALSE;
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}
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@ -545,21 +572,21 @@ void Task_FrontierCirclesCrossInSeq(u8 taskId)
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static bool8 CirclesCrossInSeq_CreateSprites(struct Task *task)
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{
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if (task->data[1] == 0)
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if (task->tTimer == 0)
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{
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task->data[4] = CreateSlidingLogoCircleSprite(120, 197, 0, 0, 0, -8, 0);
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task->tCircle1SpriteId = CreateSlidingLogoCircleSprite(120, 197, 0, 0, 0, -8, 0);
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}
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else if (task->data[1] == 16)
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else if (task->tTimer == 16)
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{
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task->data[5] = CreateSlidingLogoCircleSprite(241, 78, 0, 0, -8, 1, 1);
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task->tCircle2SpriteId = CreateSlidingLogoCircleSprite(241, 78, 0, 0, -8, 1, 1);
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}
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else if (task->data[1] == 32)
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else if (task->tTimer == 32)
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{
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task->data[6] = CreateSlidingLogoCircleSprite(-1, 78, 0, 0, 8, 1, 2);
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task->tCircle3SpriteId = CreateSlidingLogoCircleSprite(-1, 78, 0, 0, 8, 1, 2);
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task->tState++;
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}
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task->data[1]++;
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task->tTimer++;
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return FALSE;
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}
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@ -581,21 +608,21 @@ void Task_FrontierCirclesAsymmetricSpiralInSeq(u8 taskId)
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static bool8 CirclesAsymmetricSpiralInSeq_CreateSprites(struct Task *task)
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{
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if (task->data[1] == 0)
|
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if (task->tTimer == 0)
|
||||
{
|
||||
task->data[4] = CreateSpiralingLogoCircleSprite(120, 45, 12, 4, 128, 0, -4, 0);
|
||||
task->tCircle1SpriteId = CreateSpiralingLogoCircleSprite(120, 45, 12, 4, 128, 0, -4, 0);
|
||||
}
|
||||
else if (task->data[1] == 16)
|
||||
else if (task->tTimer == 16)
|
||||
{
|
||||
task->data[5] = CreateSpiralingLogoCircleSprite(89, 97, 252, 4, 128, 0, -4, 1);
|
||||
task->tCircle2SpriteId = CreateSpiralingLogoCircleSprite(89, 97, 252, 4, 128, 0, -4, 1);
|
||||
}
|
||||
else if (task->data[1] == 32)
|
||||
else if (task->tTimer == 32)
|
||||
{
|
||||
task->data[6] = CreateSpiralingLogoCircleSprite(151, 97, 132, 4, 128, 0, -4, 2);
|
||||
task->tCircle3SpriteId = CreateSpiralingLogoCircleSprite(151, 97, 132, 4, 128, 0, -4, 2);
|
||||
task->tState++;
|
||||
}
|
||||
|
||||
task->data[1]++;
|
||||
task->tTimer++;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
@ -617,21 +644,21 @@ void Task_FrontierCirclesSymmetricSpiralInSeq(u8 taskId)
|
||||
|
||||
static bool8 CirclesSymmetricSpiralInSeq_CreateSprites(struct Task *task)
|
||||
{
|
||||
if (task->data[1] == 0)
|
||||
if (task->tTimer == 0)
|
||||
{
|
||||
task->data[4] = CreateSpiralingLogoCircleSprite(120, 80, 284, 8, 131, 35, -3, 0);
|
||||
task->tCircle1SpriteId = CreateSpiralingLogoCircleSprite(120, 80, 284, 8, 131, 35, -3, 0);
|
||||
}
|
||||
else if (task->data[1] == 16)
|
||||
else if (task->tTimer == 16)
|
||||
{
|
||||
task->data[5] = CreateSpiralingLogoCircleSprite(120, 80, 44, 8, 131, 35, -3, 1);
|
||||
task->tCircle2SpriteId = CreateSpiralingLogoCircleSprite(120, 80, 44, 8, 131, 35, -3, 1);
|
||||
}
|
||||
else if (task->data[1] == 32)
|
||||
else if (task->tTimer == 32)
|
||||
{
|
||||
task->data[6] = CreateSpiralingLogoCircleSprite(121, 80, 164, 8, 131, 35, -3, 2);
|
||||
task->tCircle3SpriteId = CreateSpiralingLogoCircleSprite(121, 80, 164, 8, 131, 35, -3, 2);
|
||||
task->tState++;
|
||||
}
|
||||
|
||||
task->data[1]++;
|
||||
task->tTimer++;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user