mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 11:37:40 +01:00
link opponent controller is done
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1f3a867a0b
commit
bffcd426cf
File diff suppressed because it is too large
Load Diff
@ -799,8 +799,8 @@ extern struct BattleStruct* gBattleStruct;
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// special animations table
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#define B_ANIM_LVL_UP 0x0
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#define B_ANIM_SWITCH_OUT_MON 0x1
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#define B_ANIM_SPECIAL_2 0x2
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#define B_ANIM_SWITCH_OUT_PLAYER_MON 0x1
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#define B_ANIM_SWITCH_OUT_OPPONENT_MON 0x2
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#define B_ANIM_BALL_THROW 0x3
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#define B_ANIM_SAFARI_BALL_THROW 0x4
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#define B_ANIM_SUBSTITUTE_TO_MON 0x5
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@ -898,6 +898,7 @@ void SetBattleSpriteInvisibilityBitToSpriteInvisibility(u8 bank);
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u16 ChooseMoveAndTargetInBattlePalace(void);
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void LoadBattleBarGfx(u8 arg0);
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bool8 mplay_80342A4(u8 bank);
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void sub_805EEE0(u8 bank);
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enum
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{
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@ -955,10 +956,7 @@ struct BattleHealthboxInfo
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u8 specialAnimActive : 1; //x40
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u8 flag_x80 : 1;
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u8 field_1_x1 : 1;
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u8 field_1_x2 : 1;
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u8 field_1_x4 : 1;
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u8 field_1_x8 : 1;
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u8 field_1_x10 : 1;
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u8 field_1_x1E : 4;
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u8 field_1_x20 : 1;
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u8 field_1_x40 : 1;
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u8 field_1_x80 : 1;
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@ -66,8 +66,7 @@ SECTIONS {
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src/battle_controller_opponent.o(.text);
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asm/battle_controller_opponent.o(.text);
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src/battle_ai_switch_items.o(.text);
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src/battle_controller_linkopponent.o(.text);
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asm/battle_controller_linkopponent.o(.text);
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src/battle_controller_link_opponent.o(.text);
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src/pokemon_1.o(.text);
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asm/pokemon_1.o(.text);
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src/calculate_base_damage.o(.text);
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@ -341,7 +340,7 @@ SECTIONS {
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src/battle_controller_player.o(.rodata);
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data/smokescreen.o(.rodata);
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src/battle_controller_opponent.o(.rodata);
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src/battle_controller_linkopponent.o(.rodata);
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src/battle_controller_link_opponent.o(.rodata);
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data/data2c.o(.rodata);
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src/trig.o(.rodata);
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src/util.o(.rodata);
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1903
src/battle_controller_link_opponent.c
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1903
src/battle_controller_link_opponent.c
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File diff suppressed because it is too large
Load Diff
@ -40,7 +40,6 @@ extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
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extern u8 gBattleOutcome;
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extern u16 gBattle_BG0_X;
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extern u16 gBattle_BG0_Y;
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extern u8 gBankInMenu;
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extern u16 gUnknown_020243FC;
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extern u8 gUnknown_03005D7C[BATTLE_BANKS_COUNT];
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extern u8 gBattleMonForms[BATTLE_BANKS_COUNT];
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@ -1129,7 +1128,7 @@ static void DoSwitchOutAnimation(void)
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
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DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_MON);
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DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_PLAYER_MON);
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gBattleBankFunc[gActiveBank] = sub_814B3DC;
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}
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break;
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@ -1221,7 +1220,7 @@ static void LinkPartnerHandleFaintAnimation(void)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
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sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
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PlaySE12WithPanning(SE_POKE_DEAD, -64);
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PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_PLAYER);
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gSprites[gBankSpriteIds[gActiveBank]].data1 = 0;
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gSprites[gBankSpriteIds[gActiveBank]].data2 = 5;
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gSprites[gBankSpriteIds[gActiveBank]].callback = sub_8039C00;
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@ -1,143 +0,0 @@
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#include "global.h"
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#include "battle.h"
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#include "battle_controllers.h"
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#include "battle_message.h"
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#include "battle_interface.h"
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#include "battle_anim.h"
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#include "link.h"
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extern u8 gActiveBank;
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extern bool8 gDoingBattleAnim;
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extern u8 gUnknown_020244CC;
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extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void);
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// this file's functions
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void LinkOpponentHandleGetMonData(void);
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void LinkOpponentHandleGetRawMonData(void);
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void LinkOpponentHandleSetMonData(void);
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void LinkOpponentHandleSetRawMonData(void);
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void LinkOpponentHandleLoadMonSprite(void);
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void LinkOpponentHandleSwitchInAnim(void);
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void LinkOpponentHandleReturnMonToBall(void);
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void LinkOpponentHandleDrawTrainerPic(void);
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void LinkOpponentHandleTrainerSlide(void);
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void LinkOpponentHandleTrainerSlideBack(void);
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void LinkOpponentHandleFaintAnimation(void);
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void LinkOpponentHandleCmd11(void);
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void LinkOpponentHandleCmd12(void);
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void LinkOpponentHandleBallThrow(void);
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void LinkOpponentHandlePause(void);
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void LinkOpponentHandleMoveAnimation(void);
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void LinkOpponentHandlePrintString(void);
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void LinkOpponentHandlePrintStringPlayerOnly(void);
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void LinkOpponentHandleChooseAction(void);
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void LinkOpponentHandleCmd19(void);
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void LinkOpponentHandleChooseMove(void);
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void LinkOpponentHandleOpenBag(void);
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void LinkOpponentHandleChoosePokemon(void);
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void LinkOpponentHandleCmd23(void);
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void LinkOpponentHandleHealthBarUpdate(void);
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void LinkOpponentHandleExpUpdate(void);
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void LinkOpponentHandleStatusIconUpdate(void);
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void LinkOpponentHandleStatusAnimation(void);
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void LinkOpponentHandleStatusXor(void);
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void LinkOpponentHandleDataTransfer(void);
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void LinkOpponentHandleDMA3Transfer(void);
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void LinkOpponentHandlePlayBGM(void);
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void LinkOpponentHandleCmd32(void);
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void LinkOpponentHandleCmd33(void);
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void LinkOpponentHandleCmd34(void);
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void LinkOpponentHandleCmd35(void);
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void LinkOpponentHandleCmd36(void);
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void LinkOpponentHandleCmd37(void);
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void LinkOpponentHandleCmd38(void);
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void LinkOpponentHandleCmd39(void);
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void LinkOpponentHandleCmd40(void);
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void LinkOpponentHandleHitAnimation(void);
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void LinkOpponentHandleCmd42(void);
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void LinkOpponentHandleEffectivenessSound(void);
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void LinkOpponentHandlePlayFanfareOrBGM(void);
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void LinkOpponentHandleFaintingCry(void);
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void LinkOpponentHandleIntroSlide(void);
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void LinkOpponentHandleIntroTrainerBallThrow(void);
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void LinkOpponentHandleDrawPartyStatusSummary(void);
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void LinkOpponentHandleCmd49(void);
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void LinkOpponentHandleCmd50(void);
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void LinkOpponentHandleSpriteInvisibility(void);
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void LinkOpponentHandleBattleAnimation(void);
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void LinkOpponentHandleLinkStandbyMsg(void);
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void LinkOpponentHandleResetActionMoveSelection(void);
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void LinkOpponentHandleCmd55(void);
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void nullsub_92(void);
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void LinkOpponentBufferRunCommand(void);
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void (*const gLinkOpponentBufferCommands[CONTOLLER_CMDS_COUNT])(void) =
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{
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LinkOpponentHandleGetMonData,
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LinkOpponentHandleGetRawMonData,
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LinkOpponentHandleSetMonData,
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LinkOpponentHandleSetRawMonData,
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LinkOpponentHandleLoadMonSprite,
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LinkOpponentHandleSwitchInAnim,
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LinkOpponentHandleReturnMonToBall,
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LinkOpponentHandleDrawTrainerPic,
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LinkOpponentHandleTrainerSlide,
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LinkOpponentHandleTrainerSlideBack,
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LinkOpponentHandleFaintAnimation,
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LinkOpponentHandleCmd11,
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LinkOpponentHandleCmd12,
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LinkOpponentHandleBallThrow,
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LinkOpponentHandlePause,
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LinkOpponentHandleMoveAnimation,
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LinkOpponentHandlePrintString,
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LinkOpponentHandlePrintStringPlayerOnly,
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LinkOpponentHandleChooseAction,
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LinkOpponentHandleCmd19,
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LinkOpponentHandleChooseMove,
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LinkOpponentHandleOpenBag,
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LinkOpponentHandleChoosePokemon,
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LinkOpponentHandleCmd23,
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LinkOpponentHandleHealthBarUpdate,
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LinkOpponentHandleExpUpdate,
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LinkOpponentHandleStatusIconUpdate,
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LinkOpponentHandleStatusAnimation,
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LinkOpponentHandleStatusXor,
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LinkOpponentHandleDataTransfer,
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LinkOpponentHandleDMA3Transfer,
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LinkOpponentHandlePlayBGM,
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LinkOpponentHandleCmd32,
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LinkOpponentHandleCmd33,
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LinkOpponentHandleCmd34,
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LinkOpponentHandleCmd35,
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LinkOpponentHandleCmd36,
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LinkOpponentHandleCmd37,
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LinkOpponentHandleCmd38,
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LinkOpponentHandleCmd39,
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LinkOpponentHandleCmd40,
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LinkOpponentHandleHitAnimation,
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LinkOpponentHandleCmd42,
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LinkOpponentHandleEffectivenessSound,
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LinkOpponentHandlePlayFanfareOrBGM,
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LinkOpponentHandleFaintingCry,
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LinkOpponentHandleIntroSlide,
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LinkOpponentHandleIntroTrainerBallThrow,
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LinkOpponentHandleDrawPartyStatusSummary,
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LinkOpponentHandleCmd49,
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LinkOpponentHandleCmd50,
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LinkOpponentHandleSpriteInvisibility,
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LinkOpponentHandleBattleAnimation,
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LinkOpponentHandleLinkStandbyMsg,
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LinkOpponentHandleResetActionMoveSelection,
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LinkOpponentHandleCmd55,
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nullsub_92
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};
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void nullsub_28(void)
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{
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}
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void SetBankFuncToLinkOpponentBufferRunCommand(void)
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{
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gBattleBankFunc[gActiveBank] = LinkOpponentBufferRunCommand;
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}
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@ -2285,7 +2285,7 @@ static void DoSwitchOutAnimation(void)
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
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DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_MON);
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DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_PLAYER_MON);
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gBattleBankFunc[gActiveBank] = sub_8059744;
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}
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break;
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@ -2453,7 +2453,7 @@ static void PlayerHandleFaintAnimation(void)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
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sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
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PlaySE12WithPanning(SE_POKE_DEAD, -64);
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PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_PLAYER);
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gSprites[gBankSpriteIds[gActiveBank]].data1 = 0;
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gSprites[gBankSpriteIds[gActiveBank]].data2 = 5;
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gSprites[gBankSpriteIds[gActiveBank]].callback = sub_8039C00;
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@ -2911,7 +2911,7 @@ static void PlayerHandleHitAnimation(void)
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}
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else
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{
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gDoingBattleAnim = 1;
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gDoingBattleAnim = TRUE;
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gSprites[gBankSpriteIds[gActiveBank]].data1 = 0;
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DoHitAnimHealthboxEffect(gActiveBank);
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gBattleBankFunc[gActiveBank] = DoHitAnimBlinkSpriteEffect;
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@ -1315,7 +1315,7 @@ static void DoSwitchOutAnimation(void)
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
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DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_MON);
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DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_PLAYER_MON);
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gBattleBankFunc[gActiveBank] = sub_81BB828;
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}
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break;
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@ -1414,7 +1414,7 @@ static void PlayerPartnerHandleFaintAnimation(void)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
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sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
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PlaySE12WithPanning(SE_POKE_DEAD, -64);
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PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_PLAYER);
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gSprites[gBankSpriteIds[gActiveBank]].data1 = 0;
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gSprites[gBankSpriteIds[gActiveBank]].data2 = 5;
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gSprites[gBankSpriteIds[gActiveBank]].callback = sub_8039C00;
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@ -1213,7 +1213,7 @@ static void DoSwitchOutAnimation(void)
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
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DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_MON);
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DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_PLAYER_MON);
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gBattleBankFunc[gActiveBank] = sub_818A1B0;
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}
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break;
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