Decoration + decoration_inventory (#89)

* SetDecorationInventoriesPointers

* ClearDecorationInventories

* CheckHasDecoration

* DecorationAdd

* DecorationCheckSpace

* DecorationRemove

* sub_8161A38

* CountDecorations; Funcion renaming

* Disassemble decoration data structs, tilemaps, and descriptions

* sub_8126968

* sub_81269D4

* through sub_8126A88

* through sub_8126B2C

* sub_8126B80

* sub_8126C08

* sub_8126C48

* sub_8126CA4

* sub_8126D10

* sub_8126E44

* sub_8126E8C

* sub_8126F68

* sub_8127058

* sub_8127088

* sub_81270E8

* through sub_8127208

* through sub_8127268

* sub_8127284

* through sub_81272F8

* sub_8127330

* through sub_8127480

* sub_81274A0

* sub_8127500; makefile now tells scaninc to scan headers

* Actual real fix to mapfile being in build/emerald instead of wd

* through sub_812759C

* through sub_812764C

* through sub_8127744

* through sub_81277BC

* sub_81277E8

* sub_8127814

* through sub_81279C4

* through sub_8127ACC

* sub_8127B04

* sub_8127B54

* sub_8127B90

* sub_8127D38

* sub_8127E18

* sub_8127F68

* sub_8128060

* ConfigureCameraObjectForPlacingDecoration

* SetUpPlacingDecorationPlayerAvatar

* sub_812826C

* through sub_8128414

* through sub_81284F4

* sub_812853C

* sub_8128950

* through sub_8128AAC

* through sub_8128BBC

* c1_overworld_prev_quest

* sub_8128C64

* sub_8128CD4

* sub_8128D10

* sub_8128DB4

* through sub_8128E18

* through sub_8129068

* sub_8129088

* through sub_81291E8

* sub_812925C

* sub_81292D0

* sub_81292E8

* gpu_pal_decompress_alloc_tag_and_upload

* AddDecorationIconObjectFromIconTable

* GetDecorationIconPicOrPalette

* AddDecorationIconObjectFromFieldObject

* AddDecorationIconObject

* through sub_8129708

* sub_81297F8

* sub_81298EC

* SetUpPuttingAwayDecorationPlayerAvatar

* sub_8129ABC

* sub_8129B34

* sub_8129BCC

* through sub_8129C74

* through sub_8129D8C

* sub_8129E0C

* sub_8129E74

* sub_8129F20

* sub_8129FC8

* sub_812A040

* nonmatching sub_812A0E8

* through sub_812A22C

* sub_812A25C

* sub_812A2C4

* through sub_812A39C

* Remaining fns in decoration.s

* Decompile decoration headers

* Decompile all remaining decoration data that had already been disassembled

* Disassemble two data objects

* Suggest structure of list menu template

* decompile through decoration list menu template

* Disassemble decoration icon graphics table

* Rip icon gfx

* Decompile deco icon table

* Decompile more data related to drawing decorations

* Decompile gUnknown_085A7250 structs

* Decompile two sprite templates

* Decompile remaining data in decoration.s

* Decompile decoration ewram

* deco -> decor
This commit is contained in:
PikalaxALT 2017-10-22 18:55:07 -04:00 committed by Diegoisawesome
parent 1bab62e1cd
commit c042e5148b
128 changed files with 7359 additions and 7803 deletions

View File

@ -24,7 +24,7 @@ CPP := $(DEVKITARM)/bin/arm-none-eabi-cpp
CPPFLAGS := -I tools/agbcc/include -iquote include -nostdinc -undef
LD := $(DEVKITARM)/bin/arm-none-eabi-ld
LDFLAGS = -Map $(MAP)
LDFLAGS = -Map ../../$(MAP)
OBJCOPY := $(DEVKITARM)/bin/arm-none-eabi-objcopy
@ -102,7 +102,7 @@ $(C_BUILDDIR)/m4a_2.o: CC1 := tools/agbcc/bin/old_agbcc
$(C_BUILDDIR)/m4a_4.o: CC1 := tools/agbcc/bin/old_agbcc
ifeq ($(NODEP),)
$(C_BUILDDIR)/%.o: c_dep = $(shell $(SCANINC) $(C_SUBDIR)/$*.c)
$(C_BUILDDIR)/%.o: c_dep = $(shell $(SCANINC) -I include $(C_SUBDIR)/$*.c)
else
$(C_BUILDDIR)/%.o: c_dep :=
endif

File diff suppressed because it is too large Load Diff

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@ -1,459 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start SetDecorationInventoriesPointers
SetDecorationInventoriesPointers: @ 81617F4
push {r4,lr}
ldr r0, =gDecorationInventories
mov r12, r0
ldr r0, =gSaveBlock1Ptr
ldr r1, [r0]
ldr r2, =0x00002734
adds r0, r1, r2
mov r4, r12
str r0, [r4]
movs r3, 0xA
strb r3, [r4, 0x4]
adds r2, 0xA
adds r0, r1, r2
str r0, [r4, 0x8]
strb r3, [r4, 0xC]
ldr r4, =0x00002748
adds r0, r1, r4
mov r2, r12
str r0, [r2, 0x10]
strb r3, [r2, 0x14]
adds r4, 0xA
adds r0, r1, r4
str r0, [r2, 0x18]
movs r2, 0x1E
mov r0, r12
strb r2, [r0, 0x1C]
adds r4, 0x1E
adds r0, r1, r4
mov r4, r12
str r0, [r4, 0x20]
mov r0, r12
adds r0, 0x24
strb r2, [r0]
ldr r2, =0x0000278e
adds r0, r1, r2
str r0, [r4, 0x28]
mov r0, r12
adds r0, 0x2C
strb r3, [r0]
ldr r4, =0x00002798
adds r0, r1, r4
mov r2, r12
str r0, [r2, 0x30]
adds r2, 0x34
movs r0, 0x28
strb r0, [r2]
adds r4, 0x28
adds r1, r4
mov r0, r12
str r1, [r0, 0x38]
adds r0, 0x3C
strb r3, [r0]
bl sub_8126968
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end SetDecorationInventoriesPointers
thumb_func_start ClearDecorationInventory
ClearDecorationInventory: @ 8161880
push {r4,r5,lr}
lsls r0, 24
movs r3, 0
ldr r1, =gDecorationInventories
lsrs r2, r0, 21
adds r0, r2, r1
ldrb r0, [r0, 0x4]
cmp r3, r0
bcs _081618AA
adds r5, r1, 0
movs r4, 0
_08161896:
adds r0, r2, r5
ldr r1, [r0]
adds r1, r3
strb r4, [r1]
adds r1, r3, 0x1
lsls r1, 24
lsrs r3, r1, 24
ldrb r0, [r0, 0x4]
cmp r3, r0
bcc _08161896
_081618AA:
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end ClearDecorationInventory
thumb_func_start ClearDecorationInventories
ClearDecorationInventories: @ 81618B4
push {r4,lr}
movs r4, 0
_081618B8:
adds r0, r4, 0
bl ClearDecorationInventory
adds r0, r4, 0x1
lsls r0, 24
lsrs r4, r0, 24
cmp r4, 0x7
bls _081618B8
pop {r4}
pop {r0}
bx r0
thumb_func_end ClearDecorationInventories
thumb_func_start sub_81618D0
sub_81618D0: @ 81618D0
push {r4,lr}
lsls r0, 24
movs r2, 0
ldr r1, =gDecorationInventories
lsrs r0, 21
adds r0, r1
movs r1, 0x4
ldrsb r1, [r0, r1]
cmp r2, r1
bge _0816190C
adds r4, r0, 0
adds r3, r1, 0
_081618E8:
lsls r0, r2, 24
asrs r1, r0, 24
ldr r0, [r4]
adds r0, r1
ldrb r0, [r0]
cmp r0, 0
bne _08161900
adds r0, r1, 0
b _08161910
.pool
_08161900:
adds r0, r1, 0x1
lsls r0, 24
lsrs r2, r0, 24
asrs r0, 24
cmp r0, r3
blt _081618E8
_0816190C:
movs r0, 0x1
negs r0, r0
_08161910:
pop {r4}
pop {r1}
bx r1
thumb_func_end sub_81618D0
thumb_func_start CheckHasDecoration
CheckHasDecoration: @ 8161918
push {r4,lr}
lsls r0, 24
lsrs r3, r0, 24
ldr r1, =gDecorations
lsls r0, r3, 5
adds r0, r1
ldrb r0, [r0, 0x13]
movs r2, 0
ldr r1, =gDecorationInventories
lsls r0, 3
adds r0, r1
ldrb r1, [r0, 0x4]
cmp r2, r1
bcs _08161956
ldr r4, [r0]
_08161936:
adds r0, r4, r2
ldrb r0, [r0]
cmp r0, r3
bne _0816194C
movs r0, 0x1
b _08161958
.pool
_0816194C:
adds r0, r2, 0x1
lsls r0, 24
lsrs r2, r0, 24
cmp r2, r1
bcc _08161936
_08161956:
movs r0, 0
_08161958:
pop {r4}
pop {r1}
bx r1
thumb_func_end CheckHasDecoration
thumb_func_start DecorationAdd
DecorationAdd: @ 8161960
push {r4,r5,lr}
lsls r0, 24
lsrs r0, 24
adds r4, r0, 0
cmp r4, 0
beq _081619A0
ldr r1, =gDecorations
lsls r0, r4, 5
adds r0, r1
ldrb r5, [r0, 0x13]
adds r0, r5, 0
bl sub_81618D0
lsls r0, 24
asrs r2, r0, 24
movs r0, 0x1
negs r0, r0
cmp r2, r0
beq _081619A0
ldr r0, =gDecorationInventories
lsls r1, r5, 3
adds r1, r0
ldr r0, [r1]
adds r0, r2
strb r4, [r0]
movs r0, 0x1
b _081619A2
.pool
_081619A0:
movs r0, 0
_081619A2:
pop {r4,r5}
pop {r1}
bx r1
thumb_func_end DecorationAdd
thumb_func_start DecorationCheckSpace
DecorationCheckSpace: @ 81619A8
push {lr}
lsls r0, 24
lsrs r0, 24
cmp r0, 0
beq _081619D4
ldr r1, =gDecorations
lsls r0, 5
adds r0, r1
ldrb r0, [r0, 0x13]
bl sub_81618D0
lsls r0, 24
asrs r0, 24
movs r1, 0x1
negs r1, r1
cmp r0, r1
beq _081619D4
movs r0, 0x1
b _081619D6
.pool
_081619D4:
movs r0, 0
_081619D6:
pop {r1}
bx r1
thumb_func_end DecorationCheckSpace
thumb_func_start DecorationRemove
DecorationRemove: @ 81619DC
push {r4-r6,lr}
lsls r0, 24
lsrs r5, r0, 24
movs r3, 0
cmp r5, 0
bne _081619F8
b _08161A26
_081619EA:
movs r0, 0
strb r0, [r1]
adds r0, r6, 0
bl sub_8161A38
movs r0, 0x1
b _08161A28
_081619F8:
ldr r2, =gDecorationInventories
ldr r1, =gDecorations
lsls r0, r5, 5
adds r0, r1
ldrb r4, [r0, 0x13]
lsls r0, r4, 3
adds r0, r2
ldrb r1, [r0, 0x4]
cmp r3, r1
bcs _08161A26
adds r6, r4, 0
adds r4, r0, 0
adds r2, r1, 0
_08161A12:
ldr r0, [r4]
adds r1, r0, r3
ldrb r0, [r1]
cmp r0, r5
beq _081619EA
adds r0, r3, 0x1
lsls r0, 24
lsrs r3, r0, 24
cmp r3, r2
bcc _08161A12
_08161A26:
movs r0, 0
_08161A28:
pop {r4-r6}
pop {r1}
bx r1
.pool
thumb_func_end DecorationRemove
thumb_func_start sub_8161A38
sub_8161A38: @ 8161A38
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x4
lsls r0, 24
movs r6, 0
ldr r2, =gDecorationInventories
lsrs r0, 21
adds r1, r0, r2
ldrb r3, [r1, 0x4]
cmp r6, r3
bcs _08161ABC
adds r7, r0, 0
mov r10, r1
mov r0, r10
str r0, [sp]
_08161A5C:
adds r1, r6, 0x1
lsls r0, r1, 24
lsrs r3, r0, 24
adds r2, r7, 0
mov r12, r1
mov r1, r10
ldrb r1, [r1, 0x4]
cmp r3, r1
bcs _08161AAE
ldr r0, =gDecorationInventories
mov r9, r0
adds r1, r0, 0
mov r8, r1
_08161A76:
mov r0, r9
adds r5, r2, r0
ldr r1, [r5]
adds r0, r1, r3
ldrb r4, [r0]
adds r2, r4, 0
cmp r2, 0
beq _08161A9C
adds r0, r1, r6
ldrb r1, [r0]
cmp r1, 0
beq _08161A92
cmp r1, r2
bls _08161A9C
_08161A92:
ldrb r1, [r0]
strb r4, [r0]
ldr r0, [r5]
adds r0, r3
strb r1, [r0]
_08161A9C:
adds r0, r3, 0x1
lsls r0, 24
lsrs r3, r0, 24
adds r2, r7, 0
mov r1, r8
adds r0, r2, r1
ldrb r0, [r0, 0x4]
cmp r3, r0
bcc _08161A76
_08161AAE:
mov r3, r12
lsls r0, r3, 24
lsrs r6, r0, 24
ldr r0, [sp]
ldrb r0, [r0, 0x4]
cmp r6, r0
bcc _08161A5C
_08161ABC:
add sp, 0x4
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_8161A38
thumb_func_start sub_8161AD0
sub_8161AD0: @ 8161AD0
push {r4,r5,lr}
lsls r0, 24
movs r4, 0
movs r3, 0
ldr r2, =gDecorationInventories
lsrs r1, r0, 21
adds r0, r1, r2
ldrb r0, [r0, 0x4]
cmp r4, r0
bcs _08161B04
adds r5, r2, 0
_08161AE6:
adds r2, r1, r5
ldr r0, [r2]
adds r0, r3
ldrb r0, [r0]
cmp r0, 0
beq _08161AF8
adds r0, r4, 0x1
lsls r0, 24
lsrs r4, r0, 24
_08161AF8:
adds r0, r3, 0x1
lsls r0, 24
lsrs r3, r0, 24
ldrb r2, [r2, 0x4]
cmp r3, r2
bcc _08161AE6
_08161B04:
adds r0, r4, 0
pop {r4,r5}
pop {r1}
bx r1
.pool
thumb_func_end sub_8161AD0
thumb_func_start sub_8161B10
sub_8161B10: @ 8161B10
push {r4,r5,lr}
movs r5, 0
movs r4, 0
_08161B16:
adds r0, r4, 0
bl sub_8161AD0
adds r0, r5, r0
lsls r0, 24
lsrs r5, r0, 24
adds r0, r4, 0x1
lsls r0, 24
lsrs r4, r0, 24
cmp r4, 0x7
bls _08161B16
adds r0, r5, 0
pop {r4,r5}
pop {r1}
bx r1
thumb_func_end sub_8161B10
.align 2, 0 @ Don't pad with nop.

View File

@ -1192,7 +1192,7 @@ _080E9462:
mov r3, r10
ldrb r1, [r3]
lsls r1, 5
ldr r2, =gUnknown_085A5C24
ldr r2, =gDecorations + 0x1c
adds r1, r2
ldr r1, [r1]
ldrh r1, [r1]

View File

@ -351,7 +351,7 @@ sub_8133CF4: @ 8133CF4
ldr r5, =gScriptResult
_08133CFA:
adds r0, r4, 0
bl sub_8161AD0
bl CountDecorationCategoryN
lsls r0, 24
cmp r0, 0
beq _08133D10
@ -395,7 +395,7 @@ sub_8133D2C: @ 8133D2C
cmp r1, r0
beq _08133D72
adds r0, r1, 0
bl sub_81618D0
bl GetFirstEmptyDecorSlot
lsls r0, 24
asrs r0, 24
movs r1, 0x1

View File

@ -5,4 +5,4 @@
.align 2, 0
gUnknown_085A1F94:: @ 85A1F94
.incbin "baserom.gba", 0x5a1f94, 0x3c74
.incbin "baserom.gba", 0x5a1f94, 0x2580

View File

@ -1,86 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2, 0
gDecorations:: @ 85A5C08
.incbin "baserom.gba", 0x5a5c08, 0x1c
gUnknown_085A5C24:: @ 85A5C24
.incbin "baserom.gba", 0x5a5c24, 0xf04
gUnknown_085A6B28:: @ 85A6B28
.incbin "baserom.gba", 0x5a6b28, 0x20
gUnknown_085A6B48:: @ 85A6B48
.incbin "baserom.gba", 0x5a6b48, 0x20
gUnknown_085A6B68:: @ 85A6B68
.incbin "baserom.gba", 0x5a6b68, 0x10
gUnknown_085A6B78:: @ 85A6B78
.incbin "baserom.gba", 0x5a6b78, 0x18
gUnknown_085A6B90:: @ 85A6B90
.incbin "baserom.gba", 0x5a6b90, 0x20
gUnknown_085A6BB0:: @ 85A6BB0
.incbin "baserom.gba", 0x5a6bb0, 0x20
gUnknown_085A6BD0:: @ 85A6BD0
.incbin "baserom.gba", 0x5a6bd0, 0x18
gUnknown_085A6BE8:: @ 85A6BE8
.incbin "baserom.gba", 0x5a6be8, 0x5c8
gUnknown_085A71B0:: @ 85A71B0
.incbin "baserom.gba", 0x5a71b0, 0xa0
gUnknown_085A7250:: @ 85A7250
.incbin "baserom.gba", 0x5a7250, 0x3c
gUnknown_085A728C:: @ 85A728C
.incbin "baserom.gba", 0x5a728c, 0x18
gUnknown_085A72A4:: @ 85A72A4
.incbin "baserom.gba", 0x5a72a4, 0x18
gUnknown_085A72BC:: @ 85A72BC
.incbin "baserom.gba", 0x5a72bc, 0x8
gUnknown_085A72C4:: @ 85A72C4
.incbin "baserom.gba", 0x5a72c4, 0x8
gUnknown_085A72CC:: @ 85A72CC
.incbin "baserom.gba", 0x5a72cc, 0x8
gUnknown_085A72D4:: @ 85A72D4
.incbin "baserom.gba", 0x5a72d4, 0x10
gUnknown_085A72E4:: @ 85A72E4
.incbin "baserom.gba", 0x5a72e4, 0x8
gUnknown_085A72EC:: @ 85A72EC
.incbin "baserom.gba", 0x5a72ec, 0x8
gUnknown_085A72F4:: @ 85A72F4
.incbin "baserom.gba", 0x5a72f4, 0x54
gUnknown_085A7348:: @ 85A7348
.incbin "baserom.gba", 0x5a7348, 0x8
gUnknown_085A7350:: @ 85A7350
.incbin "baserom.gba", 0x5a7350, 0x88
gUnknown_085A73D8:: @ 85A73D8
.incbin "baserom.gba", 0x5a73d8, 0x8
gUnknown_085A73E0:: @ 85A73E0
.incbin "baserom.gba", 0x5a73e0, 0x24
gUnknown_085A7404:: @ 85A7404
.incbin "baserom.gba", 0x5a7404, 0x18
gUnknown_085A741C:: @ 85A741C
.incbin "baserom.gba", 0x5a741c, 0x8

View File

@ -881,7 +881,10 @@ gUnknown_08DAAFEC:: @ 8DAAFEC
.include "data/graphics/items/item_graphics.inc"
@ 8DB7AA0
.incbin "baserom.gba", 0xdb7aa0, 0x2a78
.include "data/graphics/decorations/decoration_graphics.inc"
@ 8DBA14C
.incbin "baserom.gba", 0xdba14c, 0x3cc
gUnknown_08DBA518:: @ 8DBA518
.incbin "baserom.gba", 0xdba518, 0x80

View File

@ -0,0 +1,252 @@
gUnknown_08DB7AA0::
.incbin "graphics/decorations/decor_heavy_desk.4bpp.lz"
gUnknown_08DB7B34::
.incbin "graphics/decorations/decor_heavy_desk.gbapal.lz"
gUnknown_08DB7B5C::
.incbin "graphics/decorations/decor_ragged_desk.4bpp.lz"
gUnknown_08DB7BEC::
.incbin "graphics/decorations/decor_ragged_desk.gbapal.lz"
gUnknown_08DB7C08::
.incbin "graphics/decorations/decor_comfort_desk.4bpp.lz"
gUnknown_08DB7CE8::
.incbin "graphics/decorations/decor_comfort_desk.gbapal.lz"
gUnknown_08DB7D08::
.incbin "graphics/decorations/decor_pretty_desk.4bpp.lz"
gUnknown_08DB7DCC::
.incbin "graphics/decorations/decor_pretty_desk.gbapal.lz"
gUnknown_08DB7DF4::
.incbin "graphics/decorations/decor_brick_desk.4bpp.lz"
gUnknown_08DB7EA0::
.incbin "graphics/decorations/decor_brick_desk.gbapal.lz"
gUnknown_08DB7EC4::
.incbin "graphics/decorations/decor_camp_desk.4bpp.lz"
gUnknown_08DB7F60::
.incbin "graphics/decorations/decor_camp_desk.gbapal.lz"
gUnknown_08DB7F7C::
.incbin "graphics/decorations/decor_hard_desk.4bpp.lz"
gUnknown_08DB8070::
.incbin "graphics/decorations/decor_hard_desk.gbapal.lz"
gUnknown_08DB808C::
.incbin "graphics/decorations/decor_red_plant.4bpp.lz"
gUnknown_08DB8138::
.incbin "graphics/decorations/decor_red_plant.gbapal.lz"
gUnknown_08DB8160::
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//
// Created by scott on 10/21/2017.
//
#ifndef GUARD_DATA_DECORATION_DESCRIPTION_H
#define GUARD_DATA_DECORATION_DESCRIPTION_H
const u8 DecorDesc_SMALL_DESK[] = _(
"A small desk built\n"
"for one.");
const u8 DecorDesc_POKEMON_DESK[] = _(
"A small desk built in\n"
"the shape of a POKé\n"
"BALL.");
const u8 DecorDesc_HEAVY_DESK[] = _(
"A large desk made\n"
"of steel. Put some\n"
"decorations on it.");
const u8 DecorDesc_RAGGED_DESK[] = _(
"A large desk made\n"
"of wood. Put some\n"
"decorations on it.");
const u8 DecorDesc_COMFORT_DESK[] = _(
"A large desk made\n"
"of leaves. Put some\n"
"decorations on it.");
const u8 DecorDesc_PRETTY_DESK[] = _(
"A huge desk made\n"
"of glass. Holds lots\n"
"of decorations.");
const u8 DecorDesc_BRICK_DESK[] = _(
"A huge desk made\n"
"of brick. Holds lots\n"
"of decorations.");
const u8 DecorDesc_CAMP_DESK[] = _(
"A huge desk made\n"
"of logs. Put lots of\n"
"decorations on it.");
const u8 DecorDesc_HARD_DESK[] = _(
"A huge desk made\n"
"of rocks. Holds\n"
"many decorations.");
const u8 DecorDesc_SMALL_CHAIR[] = _(
"A small chair made\n"
"for one.");
const u8 DecorDesc_POKEMON_CHAIR[] = _(
"A small chair built\n"
"in the shape of a\n"
"POKé BALL.");
const u8 DecorDesc_HEAVY_CHAIR[] = _(
"A small chair made\n"
"of steel.");
const u8 DecorDesc_PRETTY_CHAIR[] = _(
"A small chair made\n"
"of glass.");
const u8 DecorDesc_COMFORT_CHAIR[] = _(
"A small chair made\n"
"of leaves.");
const u8 DecorDesc_RAGGED_CHAIR[] = _(
"A small chair made\n"
"of wood.");
const u8 DecorDesc_BRICK_CHAIR[] = _(
"A small chair made\n"
"of brick.");
const u8 DecorDesc_CAMP_CHAIR[] = _(
"A small chair made\n"
"of logs.");
const u8 DecorDesc_HARD_CHAIR[] = _(
"A small chair made\n"
"of rock.");
const u8 DecorDesc_RED_PLANT[] = _(
"A vivid red potted\n"
"plant.");
const u8 DecorDesc_TROPICAL_PLANT[] = _(
"A flowering tropical\n"
"plant in a pot.");
const u8 DecorDesc_PRETTY_FLOWERS[] = _(
"A pot of cute\n"
"flowers.");
const u8 DecorDesc_COLORFUL_PLANT[] = _(
"A large pot with\n"
"many colorful\n"
"flowers.");
const u8 DecorDesc_BIG_PLANT[] = _(
"A large, umbrella-\n"
"shaped plant in a\n"
"big pot.");
const u8 DecorDesc_GORGEOUS_PLANT[] = _(
"A large, impressive\n"
"plant in a big pot.");
const u8 DecorDesc_RED_BRICK[] = _(
"A red-colored brick.\n"
"Decorations can be\n"
"placed on top.");
const u8 DecorDesc_YELLOW_BRICK[] = _(
"A yellow-colored\n"
"brick. Put some\n"
"decorations on top.");
const u8 DecorDesc_BLUE_BRICK[] = _(
"A blue-colored\n"
"brick. Put some\n"
"decorations on top.");
const u8 DecorDesc_RED_BALLOON[] = _(
"A red balloon filled\n"
"with water. Bursts\n"
"if stepped on.");
const u8 DecorDesc_BLUE_BALLOON[] = _(
"A blue balloon filled\n"
"with water. Bursts\n"
"if stepped on.");
const u8 DecorDesc_YELLOW_BALLOON[] = _(
"A yellow balloon\n"
"filled with water.\n"
"Pops if stepped on.");
const u8 DecorDesc_RED_TENT[] = _(
"A large red tent.\n"
"You can hide inside\n"
"it.");
const u8 DecorDesc_BLUE_TENT[] = _(
"A large blue tent.\n"
"You can hide inside\n"
"it.");
const u8 DecorDesc_SOLID_BOARD[] = _(
"Place over a hole to\n"
"cross to the other\n"
"side.");
const u8 DecorDesc_SLIDE[] = _(
"Use to slide down\n"
"from the platform.");
const u8 DecorDesc_FENCE_LENGTH[] = _(
"A small fence that\n"
"blocks passage.");
const u8 DecorDesc_FENCE_WIDTH[] = _(
"A small fence that\n"
"blocks passage.");
const u8 DecorDesc_TIRE[] = _(
"An old large tire.\n"
"Decorations can be\n"
"placed on top.");
const u8 DecorDesc_STAND[] = _(
"A large pedestal\n"
"with steps.");
const u8 DecorDesc_MUD_BALL[] = _(
"A large ball of mud.\n"
"Crumbles if stepped\n"
"on.");
const u8 DecorDesc_BREAKABLE_DOOR[] = _(
"A weird door that\n"
"people can walk\n"
"right through.");
const u8 DecorDesc_SAND_ORNAMENT[] = _(
"An ornament made\n"
"of sand. Crumbles if\n"
"touched.");
const u8 DecorDesc_SILVER_SHIELD[] = _(
"Awarded for 50\n"
"straight wins at\n"
"the BATTLE TOWER.");
const u8 DecorDesc_GOLD_SHIELD[] = _(
"Awarded for 100\n"
"straight wins at\n"
"the BATTLE TOWER.");
const u8 DecorDesc_GLASS_ORNAMENT[] = _(
"A glass replica of\n"
"a famous sculpture\n"
"at the ART MUSEUM.");
const u8 DecorDesc_TV[] = _(
"A small, gray-\n"
"colored toy TV.");
const u8 DecorDesc_ROUND_TV[] = _(
"A toy TV modeled\n"
"in the image of a\n"
"SEEDOT.");
const u8 DecorDesc_CUTE_TV[] = _(
"A toy TV modeled\n"
"in the image of a\n"
"SKITTY.");
const u8 DecorDesc_GLITTER_MAT[] = _(
"An odd mat that\n"
"glitters if stepped\n"
"on.");
const u8 DecorDesc_JUMP_MAT[] = _(
"A trick mat that\n"
"jumps when it is\n"
"stepped on.");
const u8 DecorDesc_SPIN_MAT[] = _(
"A trick mat that\n"
"spins around when\n"
"stepped on.");
const u8 DecorDesc_C_LOW_NOTE_MAT[] = _(
"A mat that plays\n"
"a low C note when\n"
"stepped on.");
const u8 DecorDesc_D_NOTE_MAT[] = _(
"A mat that plays\n"
"a D note when\n"
"stepped on.");
const u8 DecorDesc_E_NOTE_MAT[] = _(
"A mat that plays\n"
"an E note when\n"
"stepped on.");
const u8 DecorDesc_F_NOTE_MAT[] = _(
"A mat that plays\n"
"an F note when\n"
"stepped on.");
const u8 DecorDesc_G_NOTE_MAT[] = _(
"A mat that plays\n"
"a G note when\n"
"stepped on.");
const u8 DecorDesc_A_NOTE_MAT[] = _(
"A mat that plays\n"
"an A note when\n"
"stepped on.");
const u8 DecorDesc_B_NOTE_MAT[] = _(
"A mat that plays\n"
"a B note when\n"
"stepped on.");
const u8 DecorDesc_C_HIGH_NOTE_MAT[] = _(
"A mat that plays\n"
"a high C note when\n"
"stepped on.");
const u8 DecorDesc_SURF_MAT[] = _(
"A mat designed with\n"
"a SURF image.\n"
"Put items on top.");
const u8 DecorDesc_THUNDER_MAT[] = _(
"A mat designed with\n"
"a THUNDER image.\n"
"Put items on top.");
const u8 DecorDesc_FIRE_BLAST_MAT[] = _(
"A mat designed with\n"
"a FIRE BLAST image.\n"
"Put items on top.");
const u8 DecorDesc_POWDER_SNOW_MAT[] = _(
"A mat with a POWDER\n"
"SNOW image design.\n"
"Put items on top.");
const u8 DecorDesc_ATTRACT_MAT[] = _(
"A mat designed with\n"
"an ATTRACT image.\n"
"Put items on top.");
const u8 DecorDesc_FISSURE_MAT[] = _(
"A mat designed with\n"
"a FISSURE image.\n"
"Put items on top.");
const u8 DecorDesc_SPIKES_MAT[] = _(
"A mat designed with\n"
"a SPIKES image.\n"
"Put items on top.");
const u8 DecorDesc_BALL_POSTER[] = _(
"A small poster\n"
"printed with POKé\n"
"BALLS.");
const u8 DecorDesc_GREEN_POSTER[] = _(
"A small poster with\n"
"a TREECKO print.");
const u8 DecorDesc_RED_POSTER[] = _(
"A small poster with\n"
"a TORCHIC print.");
const u8 DecorDesc_BLUE_POSTER[] = _(
"A small poster with\n"
"a MUDKIP print.");
const u8 DecorDesc_CUTE_POSTER[] = _(
"A small poster with\n"
"an AZURILL print.");
const u8 DecorDesc_PIKA_POSTER[] = _(
"A large poster with\n"
"a PIKACHU and\n"
"PICHU print.");
const u8 DecorDesc_LONG_POSTER[] = _(
"A large poster with\n"
"a SEVIPER print.");
const u8 DecorDesc_SEA_POSTER[] = _(
"A large poster with\n"
"a RELICANTH print.");
const u8 DecorDesc_SKY_POSTER[] = _(
"A large poster with\n"
"a WINGULL print.");
const u8 DecorDesc_KISS_POSTER[] = _(
"A large poster with\n"
"a SMOOCHUM print.");
const u8 DecorDesc_PICHU_DOLL[] = _(
"A PICHU doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_PIKACHU_DOLL[] = _(
"A PIKACHU doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_MARILL_DOLL[] = _(
"A MARILL doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_TOGEPI_DOLL[] = _(
"A TOGEPI doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_CYNDAQUIL_DOLL[] = _(
"A CYNDAQUIL doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_CHIKORITA_DOLL[] = _(
"A CHIKORITA doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_TOTODILE_DOLL[] = _(
"A TOTODILE doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_JIGGLYPUFF_DOLL[] = _(
"A JIGGLYPUFF doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_MEOWTH_DOLL[] = _(
"A MEOWTH doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_CLEFAIRY_DOLL[] = _(
"A CLEFAIRY doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_DITTO_DOLL[] = _(
"A DITTO doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_SMOOCHUM_DOLL[] = _(
"A SMOOCHUM doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_TREECKO_DOLL[] = _(
"A TREECKO doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_TORCHIC_DOLL[] = _(
"A TORCHIC doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_MUDKIP_DOLL[] = _(
"A MUDKIP doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_DUSKULL_DOLL[] = _(
"A DUSKULL doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_WYNAUT_DOLL[] = _(
"A WYNAUT doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_BALTOY_DOLL[] = _(
"A BALTOY doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_KECLEON_DOLL[] = _(
"A KECLEON doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_AZURILL_DOLL[] = _(
"An AZURILL doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_SKITTY_DOLL[] = _(
"A SKITTY doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_SWABLU_DOLL[] = _(
"A SWABLU doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_GULPIN_DOLL[] = _(
"A GULPIN doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_LOTAD_DOLL[] = _(
"A LOTAD doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_SEEDOT_DOLL[] = _(
"A SEEDOT doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_PIKA_CUSHION[] = _(
"A PIKACHU cushion.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_ROUND_CUSHION[] = _(
"A MARILL cushion.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_KISS_CUSHION[] = _(
"A SMOOCHUM\n"
"cushion. Place it on\n"
"a mat or a desk.");
const u8 DecorDesc_ZIGZAG_CUSHION[] = _(
"A ZIGZAGOON\n"
"cushion. Place it on\n"
"a mat or a desk.");
const u8 DecorDesc_SPIN_CUSHION[] = _(
"A SPINDA cushion.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_DIAMOND_CUSHION[] = _(
"A SABLEYE cushion.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_BALL_CUSHION[] = _(
"A BALL cushion.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_GRASS_CUSHION[] = _(
"A grass-mark\n"
"cushion. Place it on\n"
"a mat or a desk.");
const u8 DecorDesc_FIRE_CUSHION[] = _(
"A fire-mark\n"
"cushion. Place it on\n"
"a mat or a desk.");
const u8 DecorDesc_WATER_CUSHION[] = _(
"A water-mark\n"
"cushion. Place it on\n"
"a mat or a desk.");
const u8 DecorDesc_SNORLAX_DOLL[] = _(
"A large doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_RHYDON_DOLL[] = _(
"A large doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_LAPRAS_DOLL[] = _(
"A large doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_VENUSAUR_DOLL[] = _(
"A large doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_CHARIZARD_DOLL[] = _(
"A large doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_BLASTOISE_DOLL[] = _(
"A large doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_WAILMER_DOLL[] = _(
"A large doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_REGIROCK_DOLL[] = _(
"A large doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_REGICE_DOLL[] = _(
"A large doll.\n"
"Place it on a mat\n"
"or a desk.");
const u8 DecorDesc_REGISTEEL_DOLL[] = _(
"A large doll.\n"
"Place it on a mat\n"
"or a desk.");
#endif //GUARD_DATA_DECORATION_DESCRIPTION_H

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//
// Created by scott on 10/21/2017.
//
#ifndef GUARD_ICON_H
#define GUARD_ICON_H
const u8 *const gUnknown_085A6BE8[][2] = {
{gItemIcon_QuestionMark, gItemIconPalette_QuestionMark},
{NULL, NULL},
{NULL, NULL},
{gUnknown_08DB7AA0, gUnknown_08DB7B34},
{gUnknown_08DB7B5C, gUnknown_08DB7BEC},
{gUnknown_08DB7C08, gUnknown_08DB7CE8},
{gUnknown_08DB7D08, gUnknown_08DB7DCC},
{gUnknown_08DB7DF4, gUnknown_08DB7EA0},
{gUnknown_08DB7EC4, gUnknown_08DB7F60},
{gUnknown_08DB7F7C, gUnknown_08DB8070},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{gUnknown_08DB808C, gUnknown_08DB8138},
{gUnknown_08DB8160, gUnknown_08DB8218},
{gUnknown_08DB823C, gUnknown_08DB8300},
{gUnknown_08DB8328, gUnknown_08DB8430},
{gUnknown_08DB8458, gUnknown_08DB8528},
{gUnknown_08DB854C, gUnknown_08DB862C},
{gUnknown_08DB8654, gUnknown_08DB86C4},
{gUnknown_08DB86E0, gUnknown_08DB8750},
{gUnknown_08DB876C, gUnknown_08DB87DC},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{gUnknown_08DB87F8, gUnknown_08DB88D8},
{gUnknown_08DB8900, gUnknown_08DB89E0},
{gUnknown_08DB8A08, gUnknown_08DB8A68},
{gUnknown_08DB8A84, gUnknown_08DB8B40},
{NULL, NULL},
{NULL, NULL},
{gUnknown_08DB8B68, gUnknown_08DB8C40},
{gUnknown_08DB8C5C, gUnknown_08DB8CF4},
{NULL, NULL},
{gUnknown_08DB8D18, gUnknown_08DB8DB0},
{gUnknown_08DB8DD4, gUnknown_08DB8E80},
{NULL, NULL},
{NULL, NULL},
{gUnknown_08DB8EA0, gUnknown_08DB8F58},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{gUnknown_08DB8F7C, gUnknown_08DB9038},
{gUnknown_08DB9058, gUnknown_08DB9130},
{gUnknown_08DB9154, gUnknown_08DB9218},
{gUnknown_08DB9234, gUnknown_08DB92FC},
{gUnknown_08DB931C, gUnknown_08DB93E8},
{gUnknown_08DB940C, gUnknown_08DB94CC},
{gUnknown_08DB94E8, gUnknown_08DB95AC},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{NULL, NULL},
{gUnknown_08DB95D0, gUnknown_08DB96C4},
{gUnknown_08DB96EC, gUnknown_08DB97F4},
{gUnknown_08DB981C, gUnknown_08DB9908},
{gUnknown_08DB9930, gUnknown_08DB9A54},
{gUnknown_08DB9A7C, gUnknown_08DB9B7C},
{gUnknown_08DB9BA4, gUnknown_08DB9CB0},
{gUnknown_08DB9CD8, gUnknown_08DB9DAC},
{gUnknown_08DB9F08, gUnknown_08DB9FFC},
{gUnknown_08DB9DD4, gUnknown_08DB9EE4},
{gUnknown_08DBA020, gUnknown_08DBA12C}
};
#endif //GUARD_ICON_H

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//
// Created by scott on 10/21/2017.
//
#ifndef GUARD_TILEMAPS_H
#define GUARD_TILEMAPS_H
const u8 Unknown_085A6FB0[] = {
0x00, 0x01, 0x02, 0x03
};
const u8 Unknown_085A6FB4[] = {
0x00, 0x01, 0x02, 0x03, 0x04, 0x05,
0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d
};
const u8 Unknown_085A6FC0[] = {
0x00, 0x01, 0x02, 0x03,
0x04, 0x05, 0x06, 0x07,
0x08, 0x09, 0x0a, 0x0b,
0x0c, 0x0d, 0x0e, 0x0f
};
const u8 Unknown_085A6FD0[] = {
0x00, 0x01, 0x04, 0x05,
0x08, 0x09, 0x0c, 0x0d,
0x10, 0x11, 0x14, 0x15
};
const u8 Unknown_085A6FDC[] = {
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07
};
const u8 Unknown_085A6FE4[] = {
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17,
0x18, 0x19, 0x1a, 0x1b, 0x1c, 0x1d, 0x1e, 0x1f
};
const u8 Unknown_085A7004[] = {
0x00, 0x01, 0x02, 0x03, 0x04, 0x05,
0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d,
0x10, 0x11, 0x12, 0x13, 0x14, 0x15,
0x18, 0x19, 0x1a, 0x1b, 0x1c, 0x1d,
0x20, 0x21, 0x22, 0x23, 0x24, 0x25,
0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d
};
const u8 Unknown_085A7028[] = {
0x00, 0x01, 0x02, 0x03, 0x04, 0x05,
0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d,
0x10, 0x11, 0x12, 0x13, 0x14, 0x15,
0x18, 0x19, 0x1a, 0x1b, 0x1c, 0x1d
};
const u8 Unknown_085A7040[] = {
0x00, 0x00, 0x00, 0x00
};
const u8 Unknown_085A7044[] = {
0x00, 0x00, 0x01, 0x01,
0x00, 0x00, 0x01, 0x01
};
const u8 Unknown_085A704C[] = {
0x00, 0x00, 0x01, 0x01, 0x02, 0x02,
0x00, 0x00, 0x01, 0x01, 0x02, 0x02
};
const u8 Unknown_085A7058[] = {
0x00, 0x00, 0x01, 0x01, 0x02, 0x02, 0x03, 0x03,
0x00, 0x00, 0x01, 0x01, 0x02, 0x02, 0x03, 0x03,
0x04, 0x04, 0x05, 0x05, 0x06, 0x06, 0x07, 0x07,
0x04, 0x04, 0x05, 0x05, 0x06, 0x06, 0x07, 0x07
};
const u8 Unknown_085A7078[] = {
0x00, 0x00, 0x01, 0x01,
0x00, 0x00, 0x01, 0x01,
0x02, 0x02, 0x03, 0x03,
0x02, 0x02, 0x03, 0x03
};
const u8 Unknown_085A7088[] = {
0x00, 0x00, 0x00, 0x00,
0x01, 0x01, 0x01, 0x01
};
const u8 Unknown_085A7090[] = {
0x00, 0x00, 0x00, 0x00,
0x01, 0x01, 0x01, 0x01,
0x02, 0x02, 0x02, 0x02
};
const u8 Unknown_085A709C[] = {
0x00, 0x00, 0x01, 0x01, 0x00, 0x00, 0x01, 0x01,
0x02, 0x02, 0x03, 0x03, 0x02, 0x02, 0x03, 0x03,
0x04, 0x04, 0x05, 0x05, 0x04, 0x04, 0x05, 0x05,
0x06, 0x06, 0x07, 0x07, 0x06, 0x06, 0x07, 0x07
};
const u8 Unknown_085A70BC[] = {
0x00, 0x00, 0x01, 0x01, 0x02, 0x02,
0x00, 0x00, 0x01, 0x01, 0x02, 0x02,
0x03, 0x03, 0x04, 0x04, 0x05, 0x05,
0x03, 0x03, 0x04, 0x04, 0x05, 0x05,
0x06, 0x06, 0x07, 0x07, 0x08, 0x08,
0x06, 0x06, 0x07, 0x07, 0x08, 0x08
};
const u8 Unknown_085A70E0[] = {
0x00, 0x00, 0x01, 0x01, 0x02, 0x02,
0x00, 0x00, 0x01, 0x01, 0x02, 0x02,
0x03, 0x03, 0x04, 0x04, 0x05, 0x05,
0x03, 0x03, 0x04, 0x04, 0x05, 0x05
};
const u8 Unknown_085A70F8[] = {
0x04, 0x05, 0x06, 0x07
};
const u8 Unknown_085A70FC[] = {
0x04, 0x05, 0x04, 0x05,
0x06, 0x07, 0x06, 0x07
};
const u8 Unknown_085A7104[] = {
0x04, 0x05, 0x04, 0x05, 0x04, 0x05,
0x06, 0x07, 0x06, 0x07, 0x06, 0x07
};
const u8 Unknown_085A7110[] = {
0x04, 0x05, 0x04, 0x05, 0x04, 0x05, 0x04, 0x05,
0x06, 0x07, 0x06, 0x07, 0x06, 0x07, 0x06, 0x07,
0x04, 0x05, 0x04, 0x05, 0x04, 0x05, 0x04, 0x05,
0x06, 0x07, 0x06, 0x07, 0x06, 0x07, 0x06, 0x07
};
const u8 Unknown_085A7130[] = {
0x04, 0x05, 0x04, 0x05,
0x06, 0x07, 0x06, 0x07,
0x04, 0x05, 0x04, 0x05,
0x06, 0x07, 0x06, 0x07
};
const u8 Unknown_085A7140[] = {
0x04, 0x05, 0x06, 0x07,
0x04, 0x05, 0x06, 0x07
};
const u8 Unknown_085A7148[] = {
0x04, 0x05, 0x06, 0x07,
0x04, 0x05, 0x06, 0x07,
0x04, 0x05, 0x06, 0x07
};
const u8 Unknown_085A7154[] = {
0x04, 0x05, 0x04, 0x05, 0x06, 0x07, 0x06, 0x07,
0x04, 0x05, 0x04, 0x05, 0x06, 0x07, 0x06, 0x07,
0x04, 0x05, 0x04, 0x05, 0x06, 0x07, 0x06, 0x07,
0x04, 0x05, 0x04, 0x05, 0x06, 0x07, 0x06, 0x07
};
const u8 Unknown_085A7174[] = {
0x04, 0x05, 0x04, 0x05, 0x04, 0x05,
0x06, 0x07, 0x06, 0x07, 0x06, 0x07,
0x04, 0x05, 0x04, 0x05, 0x04, 0x05,
0x06, 0x07, 0x06, 0x07, 0x06, 0x07,
0x04, 0x05, 0x04, 0x05, 0x04, 0x05,
0x06, 0x07, 0x06, 0x07, 0x06, 0x07
};
const u8 Unknown_085A7198[] = {
0x04, 0x05, 0x04, 0x05, 0x04, 0x05,
0x06, 0x07, 0x06, 0x07, 0x06, 0x07,
0x04, 0x05, 0x04, 0x05, 0x04, 0x05,
0x06, 0x07, 0x06, 0x07, 0x06, 0x07
};
const struct {
const u8 *tiles;
const u8 *y;
const u8 *x;
u8 size;
} gUnknown_085A71B0[] = {
{
Unknown_085A6FB0,
Unknown_085A7040,
Unknown_085A70F8,
0x04
}, {
Unknown_085A6FDC,
Unknown_085A7044,
Unknown_085A70FC,
0x08
}, {
Unknown_085A6FB4,
Unknown_085A704C,
Unknown_085A7104,
0x0c
}, {
Unknown_085A6FE4,
Unknown_085A7058,
Unknown_085A7110,
0x20
}, {
Unknown_085A6FC0,
Unknown_085A7078,
Unknown_085A7130,
0x10
}, {
Unknown_085A6FDC,
Unknown_085A7088,
Unknown_085A7140,
0x08
}, {
Unknown_085A6FD0,
Unknown_085A7090,
Unknown_085A7148,
0x0c
}, {
Unknown_085A6FE4,
Unknown_085A709C,
Unknown_085A7154,
0x20
}, {
Unknown_085A7004,
Unknown_085A70BC,
Unknown_085A7174,
0x24
}, {
Unknown_085A7028,
Unknown_085A70E0,
Unknown_085A7198,
0x18
}};
#endif //GUARD_TILEMAPS_H

View File

@ -0,0 +1,646 @@
#ifndef GUARD_DATA_DECORATION_TILES
#define GUARD_DATA_DECORATION_TILES
const u16 DecorGfx_SMALL_DESK[] = {
0x87
};
const u16 DecorGfx_POKEMON_DESK[] = {
0x8F
};
const u16 DecorGfx_HEAVY_DESK[] = {
0x90,
0x91,
0x92,
0x98,
0x99,
0x9A
};
const u16 DecorGfx_RAGGED_DESK[] = {
0x93,
0x94,
0x95,
0x9B,
0x9C,
0x9D
};
const u16 DecorGfx_COMFORT_DESK[] = {
0x96,
0x97,
0xA3,
0x9E,
0x9F,
0xAB
};
const u16 DecorGfx_PRETTY_DESK[] = {
0xBD,
0xBE,
0xBF,
0xC5,
0xC6,
0xC7,
0xCD,
0xCE,
0xCF
};
const u16 DecorGfx_BRICK_DESK[] = {
0xA0,
0xA1,
0xA2,
0xA8,
0xA9,
0xAA,
0xB0,
0xB1,
0xB2
};
const u16 DecorGfx_CAMP_DESK[] = {
0xA4,
0xA5,
0xA6,
0xAC,
0xAD,
0xAE,
0xB4,
0xB5,
0xB6
};
const u16 DecorGfx_HARD_DESK[] = {
0xA7,
0xBB,
0xBC,
0xAF,
0xC3,
0xC4,
0xB7,
0xCB,
0xCC
};
const u16 DecorGfx_SMALL_CHAIR[] = {
0xB8
};
const u16 DecorGfx_POKEMON_CHAIR[] = {
0xB9
};
const u16 DecorGfx_HEAVY_CHAIR[] = {
0xBA
};
const u16 DecorGfx_PRETTY_CHAIR[] = {
0xC0
};
const u16 DecorGfx_COMFORT_CHAIR[] = {
0xC1
};
const u16 DecorGfx_RAGGED_CHAIR[] = {
0xC2
};
const u16 DecorGfx_BRICK_CHAIR[] = {
0xC8
};
const u16 DecorGfx_CAMP_CHAIR[] = {
0xC9
};
const u16 DecorGfx_HARD_CHAIR[] = {
0xCA
};
const u16 DecorGfx_RED_PLANT[] = {
0xD0,
0xD8
};
const u16 DecorGfx_TROPICAL_PLANT[] = {
0xD2,
0xDA
};
const u16 DecorGfx_PRETTY_FLOWERS[] = {
0xD4,
0xDC
};
const u16 DecorGfx_COLORFUL_PLANT[] = {
0xE0,
0xE2,
0xE8,
0xE9
};
const u16 DecorGfx_BIG_PLANT[] = {
0xE4,
0xE6,
0xEC,
0xED
};
const u16 DecorGfx_GORGEOUS_PLANT[] = {
0xF0,
0xF2,
0xF8,
0xF9
};
const u16 DecorGfx_RED_BRICK[] = {
0x25,
0x2D
};
const u16 DecorGfx_YELLOW_BRICK[] = {
0x26,
0x2E
};
const u16 DecorGfx_BLUE_BRICK[] = {
0x27,
0x2F
};
const u16 DecorGfx_RED_BALLOON[] = {
0x138
};
const u16 DecorGfx_BLUE_BALLOON[] = {
0x13C
};
const u16 DecorGfx_YELLOW_BALLOON[] = {
0x140
};
const u16 DecorGfx_RED_TENT[] = {
0x30,
0x31,
0x32,
0x38,
0x39,
0x3A,
0x40,
0x41,
0x3B
};
const u16 DecorGfx_BLUE_TENT[] = {
0x48,
0x49,
0x68,
0x50,
0x51,
0x70,
0x58,
0x59,
0x69
};
const u16 DecorGfx_SOLID_BOARD[] = {
0x34,
0x3C
};
const u16 DecorGfx_SLIDE[] = {
0x35,
0x36,
0x3D,
0x3E,
0x63,
0x64,
0x6F,
0x77
};
const u16 DecorGfx_FENCE_LENGTH[] = {
0x33
};
const u16 DecorGfx_FENCE_WIDTH[] = {
0x2C
};
const u16 DecorGfx_TIRE[] = {
0x80,
0x81,
0x88,
0x89
};
const u16 DecorGfx_STAND[] = {
0x6A,
0x6B,
0x6C,
0x6D,
0x72,
0x73,
0x74,
0x75
};
const u16 DecorGfx_MUD_BALL[] = {
0x28
};
const u16 DecorGfx_BREAKABLE_DOOR[] = {
0x37,
0x3F
};
const u16 DecorGfx_SAND_ORNAMENT[] = {
0x85,
0x8D
};
const u16 DecorGfx_SILVER_SHIELD[] = {
0xD6,
0xDE
};
const u16 DecorGfx_GOLD_SHIELD[] = {
0x12E,
0x136
};
const u16 DecorGfx_GLASS_ORNAMENT[] = {
0x82,
0x8A
};
const u16 DecorGfx_TV[] = {
0xF4
};
const u16 DecorGfx_ROUND_TV[] = {
0xF5
};
const u16 DecorGfx_CUTE_TV[] = {
0xF6
};
const u16 DecorGfx_GLITTER_MAT[] = {
0x60
};
const u16 DecorGfx_JUMP_MAT[] = {
0x61
};
const u16 DecorGfx_SPIN_MAT[] = {
0x62
};
const u16 DecorGfx_C_LOW_NOTE_MAT[] = {
0x78
};
const u16 DecorGfx_D_NOTE_MAT[] = {
0x79
};
const u16 DecorGfx_E_NOTE_MAT[] = {
0x7A
};
const u16 DecorGfx_F_NOTE_MAT[] = {
0x7B
};
const u16 DecorGfx_G_NOTE_MAT[] = {
0x7C
};
const u16 DecorGfx_A_NOTE_MAT[] = {
0x7D
};
const u16 DecorGfx_B_NOTE_MAT[] = {
0x7E
};
const u16 DecorGfx_C_HIGH_NOTE_MAT[] = {
0xB3
};
const u16 DecorGfx_SURF_MAT[] = {
0x42,
0x43,
0x44,
0x4A,
0x4B,
0x4C,
0x52,
0x53,
0x54
};
const u16 DecorGfx_THUNDER_MAT[] = {
0x45,
0x46,
0x47,
0x4D,
0x4E,
0x4F,
0x55,
0x56,
0x57
};
const u16 DecorGfx_FIRE_BLAST_MAT[] = {
0x5A,
0x5B,
0x5C,
0x5D,
0x5E,
0x5F,
0x65,
0x66,
0x67
};
const u16 DecorGfx_POWDER_SNOW_MAT[] = {
0x100,
0x101,
0x102,
0x108,
0x109,
0x10A,
0x110,
0x111,
0x112
};
const u16 DecorGfx_ATTRACT_MAT[] = {
0x103,
0x104,
0x105,
0x10B,
0x10C,
0x10D,
0x113,
0x114,
0x115
};
const u16 DecorGfx_FISSURE_MAT[] = {
0x106,
0x107,
0x118,
0x10E,
0x10F,
0x120,
0x116,
0x117,
0x128
};
const u16 DecorGfx_SPIKES_MAT[] = {
0x119,
0x11A,
0x11B,
0x121,
0x122,
0x123,
0x129,
0x12A,
0x12B
};
const u16 DecorGfx_BALL_POSTER[] = {
0x130
};
const u16 DecorGfx_GREEN_POSTER[] = {
0x131
};
const u16 DecorGfx_RED_POSTER[] = {
0x132
};
const u16 DecorGfx_BLUE_POSTER[] = {
0x133
};
const u16 DecorGfx_CUTE_POSTER[] = {
0x134
};
const u16 DecorGfx_PIKA_POSTER[] = {
0x11C,
0x11D
};
const u16 DecorGfx_LONG_POSTER[] = {
0x11E,
0x11F
};
const u16 DecorGfx_SEA_POSTER[] = {
0x124,
0x125
};
const u16 DecorGfx_SKY_POSTER[] = {
0x126,
0x127
};
const u16 DecorGfx_KISS_POSTER[] = {
0x12C,
0x12D
};
const u16 DecorGfx_PICHU_DOLL[] = {
MAP_OBJ_GFX_PICHU_DOLL
};
const u16 DecorGfx_PIKACHU_DOLL[] = {
MAP_OBJ_GFX_PIKACHU_DOLL
};
const u16 DecorGfx_MARILL_DOLL[] = {
MAP_OBJ_GFX_MARILL_DOLL
};
const u16 DecorGfx_TOGEPI_DOLL[] = {
MAP_OBJ_GFX_TOGEPI_DOLL
};
const u16 DecorGfx_CYNDAQUIL_DOLL[] = {
MAP_OBJ_GFX_CYNDAQUIL_DOLL
};
const u16 DecorGfx_CHIKORITA_DOLL[] = {
MAP_OBJ_GFX_CHIKORITA_DOLL
};
const u16 DecorGfx_TOTODILE_DOLL[] = {
MAP_OBJ_GFX_TOTODILE_DOLL
};
const u16 DecorGfx_JIGGLYPUFF_DOLL[] = {
MAP_OBJ_GFX_JIGGLYPUFF_DOLL
};
const u16 DecorGfx_MEOWTH_DOLL[] = {
MAP_OBJ_GFX_MEOWTH_DOLL
};
const u16 DecorGfx_CLEFAIRY_DOLL[] = {
MAP_OBJ_GFX_CLEFAIRY_DOLL
};
const u16 DecorGfx_DITTO_DOLL[] = {
MAP_OBJ_GFX_DITTO_DOLL
};
const u16 DecorGfx_SMOOCHUM_DOLL[] = {
MAP_OBJ_GFX_SMOOCHUM_DOLL
};
const u16 DecorGfx_TREECKO_DOLL[] = {
MAP_OBJ_GFX_TREECKO_DOLL
};
const u16 DecorGfx_TORCHIC_DOLL[] = {
MAP_OBJ_GFX_TORCHIC_DOLL
};
const u16 DecorGfx_MUDKIP_DOLL[] = {
MAP_OBJ_GFX_MUDKIP_DOLL
};
const u16 DecorGfx_DUSKULL_DOLL[] = {
MAP_OBJ_GFX_DUSKULL_DOLL
};
const u16 DecorGfx_WYNAUT_DOLL[] = {
MAP_OBJ_GFX_WYNAUT_DOLL
};
const u16 DecorGfx_BALTOY_DOLL[] = {
MAP_OBJ_GFX_BALTOY_DOLL
};
const u16 DecorGfx_KECLEON_DOLL[] = {
MAP_OBJ_GFX_KECLEON_DOLL
};
const u16 DecorGfx_AZURILL_DOLL[] = {
MAP_OBJ_GFX_AZURILL_DOLL
};
const u16 DecorGfx_SKITTY_DOLL[] = {
MAP_OBJ_GFX_SKITTY_DOLL
};
const u16 DecorGfx_SWABLU_DOLL[] = {
MAP_OBJ_GFX_SWABLU_DOLL
};
const u16 DecorGfx_GULPIN_DOLL[] = {
MAP_OBJ_GFX_GULPIN_DOLL
};
const u16 DecorGfx_LOTAD_DOLL[] = {
MAP_OBJ_GFX_LOTAD_DOLL
};
const u16 DecorGfx_SEEDOT_DOLL[] = {
MAP_OBJ_GFX_SEEDOT_DOLL
};
const u16 DecorGfx_PIKA_CUSHION[] = {
MAP_OBJ_GFX_PIKA_CUSHION
};
const u16 DecorGfx_ROUND_CUSHION[] = {
MAP_OBJ_GFX_ROUND_CUSHION
};
const u16 DecorGfx_KISS_CUSHION[] = {
MAP_OBJ_GFX_KISS_CUSHION
};
const u16 DecorGfx_ZIGZAG_CUSHION[] = {
MAP_OBJ_GFX_ZIGZAG_CUSHION
};
const u16 DecorGfx_SPIN_CUSHION[] = {
MAP_OBJ_GFX_SPIN_CUSHION
};
const u16 DecorGfx_DIAMOND_CUSHION[] = {
MAP_OBJ_GFX_DIAMOND_CUSHION
};
const u16 DecorGfx_BALL_CUSHION[] = {
MAP_OBJ_GFX_BALL_CUSHION
};
const u16 DecorGfx_GRASS_CUSHION[] = {
MAP_OBJ_GFX_GRASS_CUSHION
};
const u16 DecorGfx_FIRE_CUSHION[] = {
MAP_OBJ_GFX_FIRE_CUSHION
};
const u16 DecorGfx_WATER_CUSHION[] = {
MAP_OBJ_GFX_WATER_CUSHION
};
const u16 DecorGfx_SNORLAX_DOLL[] = {
MAP_OBJ_GFX_BIG_SNORLAX_DOLL
};
const u16 DecorGfx_RHYDON_DOLL[] = {
MAP_OBJ_GFX_BIG_RHYDON_DOLL
};
const u16 DecorGfx_LAPRAS_DOLL[] = {
MAP_OBJ_GFX_BIG_LAPRAS_DOLL
};
const u16 DecorGfx_VENUSAUR_DOLL[] = {
MAP_OBJ_GFX_BIG_VENUSAUR_DOLL
};
const u16 DecorGfx_CHARIZARD_DOLL[] = {
MAP_OBJ_GFX_BIG_CHARIZARD_DOLL
};
const u16 DecorGfx_BLASTOISE_DOLL[] = {
MAP_OBJ_GFX_BIG_BLASTOISE_DOLL
};
const u16 DecorGfx_WAILMER_DOLL[] = {
MAP_OBJ_GFX_BIG_WAILMER_DOLL
};
const u16 DecorGfx_REGIROCK_DOLL[] = {
MAP_OBJ_GFX_BIG_REGIROCK_DOLL
};
const u16 DecorGfx_REGICE_DOLL[] = {
MAP_OBJ_GFX_BIG_REGICE_DOLL
};
const u16 DecorGfx_REGISTEEL_DOLL[] = {
MAP_OBJ_GFX_BIG_REGISTEEL_DOLL
};
#endif // GUARD_DATA_DECORATION_TILES

View File

@ -125,6 +125,47 @@ enum DecoId {
/*120*/ DECOR_REGISTEEL_DOLL
};
enum DecorPerm {
/*
* The nomenclature here describes collision and placement permissions, in that order.
*/
DECORPERM_SOLID_FLOOR,
DECORPERM_PASS_FLOOR,
DECORPERM_BEHIND_FLOOR,
DECORPERM_NA_WALL,
DECORPERM_SOLID_MAT
};
enum DecorShape {
/*
* Width-x-height
*/
DECORSHAPE_1x1,
DECORSHAPE_2x1,
DECORSHAPE_3x1, // unused
DECORSHAPE_4x2,
DECORSHAPE_2x2,
DECORSHAPE_1x2,
DECORSHAPE_1x3, // unused
DECORSHAPE_2x4,
DECORSHAPE_3x3,
DECORSHAPE_3x2
};
enum DecorCat {
/*
* In which category you can find the decoration in the PC.
*/
/*0*/ DECORCAT_DESK,
/*1*/ DECORCAT_CHAIR,
/*2*/ DECORCAT_PLANT,
/*3*/ DECORCAT_ORNAMENT,
/*4*/ DECORCAT_MAT,
/*5*/ DECORCAT_POSTER,
/*6*/ DECORCAT_DOLL,
/*7*/ DECORCAT_CUSHION
};
struct Decoration
{
/*0x00*/ u8 id;
@ -137,6 +178,18 @@ struct Decoration
/*0x1c*/ const u16 *tiles;
};
struct DecorPCPointers
{
/* 0x00 */ u8 *items;
/* 0x04 */ u8 *pos;
/* 0x08 */ u8 size;
/* 0x09 */ u8 isPlayerRoom;
};
extern const struct Decoration gDecorations[];
extern EWRAM_DATA u8 *gUnknown_0203A14C;
extern EWRAM_DATA u8 gUnknown_0203A172;
void sub_8126968(void);
#endif //GUARD_DECORATION_H

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