From c04ce0ee64c4bffa4f01ca7aaa1b608b40357711 Mon Sep 17 00:00:00 2001 From: Marcus Huderle Date: Mon, 17 Dec 2018 21:56:34 -0600 Subject: [PATCH] Decompile battle_anim_effects_2.c --- asm/battle_anim_effects_2.s | 7544 ----------------------------------- data/battle_anim_scripts.s | 6 +- include/battle_anim.h | 6 + include/graphics.h | 8 + include/math_util.h | 14 + ld_script.txt | 4 +- src/battle_anim_effects_1.c | 10 +- src/battle_anim_effects_2.c | 3845 ++++++++++++++++++ src/effects_2.c | 1197 ------ 9 files changed, 3884 insertions(+), 8750 deletions(-) delete mode 100644 asm/battle_anim_effects_2.s create mode 100755 include/math_util.h create mode 100755 src/battle_anim_effects_2.c delete mode 100644 src/effects_2.c diff --git a/asm/battle_anim_effects_2.s b/asm/battle_anim_effects_2.s deleted file mode 100644 index 75b50f90f..000000000 --- a/asm/battle_anim_effects_2.s +++ /dev/null @@ -1,7544 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start sub_8103448 -sub_8103448: @ 8103448 - push {r4,r5,lr} - adds r4, r0, 0 - bl sub_80A6838 - ldr r5, =gBattleAnimArgs - movs r0, 0 - ldrsh r1, [r5, r0] - adds r0, r4, 0 - bl sub_80A6864 - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x30] - ldrh r0, [r5, 0x8] - strh r0, [r4, 0x32] - ldrh r0, [r5, 0xA] - strh r0, [r4, 0x34] - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x36] - ldr r1, =move_anim_8074EE0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r1, =sub_80A6450 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103448 - - thumb_func_start sub_8103498 -sub_8103498: @ 8103498 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _081034B4 - ldr r0, =gBattleAnimAttacker - b _081034B6 - .pool -_081034B4: - ldr r0, =gBattleAnimTarget -_081034B6: - ldrb r0, [r0] - adds r1, r4, 0 - bl sub_810310C - movs r0, 0 - strh r0, [r4, 0x2E] - strh r0, [r4, 0x30] - ldr r0, =sub_81034D8 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103498 - - thumb_func_start sub_81034D8 -sub_81034D8: @ 81034D8 - push {lr} - adds r1, r0, 0 - movs r2, 0x2E - ldrsh r0, [r1, r2] - cmp r0, 0x1 - beq _0810350A - cmp r0, 0x1 - bgt _081034EE - cmp r0, 0 - beq _081034F4 - b _08103538 -_081034EE: - cmp r0, 0x2 - beq _08103524 - b _08103538 -_081034F4: - ldrh r0, [r1, 0x26] - subs r0, 0x3 - strh r0, [r1, 0x26] - ldrh r0, [r1, 0x30] - adds r0, 0x1 - strh r0, [r1, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6 - bne _08103538 - b _0810351C -_0810350A: - ldrh r0, [r1, 0x26] - adds r0, 0x3 - strh r0, [r1, 0x26] - ldrh r0, [r1, 0x30] - subs r0, 0x1 - strh r0, [r1, 0x30] - lsls r0, 16 - cmp r0, 0 - bne _08103538 -_0810351C: - ldrh r0, [r1, 0x2E] - adds r0, 0x1 - strh r0, [r1, 0x2E] - b _08103538 -_08103524: - ldrh r0, [r1, 0x30] - adds r0, 0x1 - strh r0, [r1, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x40 - bne _08103538 - adds r0, r1, 0 - bl DestroyAnimSprite -_08103538: - pop {r0} - bx r0 - thumb_func_end sub_81034D8 - - thumb_func_start sub_810353C -sub_810353C: @ 810353C - push {r4,lr} - adds r4, r0, 0 - ldr r3, =gSprites - movs r0, 0x32 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrh r1, [r4, 0x30] - ldrh r2, [r0, 0x24] - adds r1, r2 - strh r1, [r0, 0x24] - movs r1, 0x30 - ldrsh r0, [r4, r1] - negs r0, r0 - strh r0, [r4, 0x30] - movs r0, 0x2E - ldrsh r2, [r4, r0] - cmp r2, 0 - bne _0810357A - movs r0, 0x32 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - strh r2, [r0, 0x24] - adds r0, r4, 0 - bl move_anim_8074EE0 -_0810357A: - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810353C - - thumb_func_start sub_810358C -sub_810358C: @ 810358C - push {r4-r6,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r1, =gBattlerSpriteIds - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - adds r0, r1 - ldrb r6, [r0] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _081035E4 - ldr r0, =gBattleAnimArgs - ldrh r1, [r5, 0x20] - ldrh r2, [r0] - subs r1, r2 - strh r1, [r5, 0x20] - adds r1, r0, 0 - b _081035EE - .pool -_081035E4: - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r5, 0x20] - adds r0, r2 - strh r0, [r5, 0x20] -_081035EE: - ldrh r0, [r1, 0x2] - ldrh r2, [r5, 0x22] - adds r0, r2 - strh r0, [r5, 0x22] - ldrh r0, [r1, 0x4] - strh r0, [r5, 0x2E] - ldrh r0, [r1, 0x6] - strh r0, [r5, 0x30] - strh r6, [r5, 0x32] - ldr r0, =sub_810353C - str r0, [r5, 0x1C] - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810358C - - thumb_func_start sub_8103620 -sub_8103620: @ 8103620 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl InitAnimSpritePos - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x8] - strh r0, [r4, 0x38] - ldr r0, =WaitAnimForDuration - str r0, [r4, 0x1C] - ldr r1, =sub_8103658 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103620 - - thumb_func_start sub_8103658 -sub_8103658: @ 8103658 - push {lr} - ldrh r1, [r0, 0x30] - strh r1, [r0, 0x2E] - ldrh r1, [r0, 0x20] - strh r1, [r0, 0x32] - ldrh r1, [r0, 0x22] - adds r1, 0xF - strh r1, [r0, 0x36] - ldr r1, =StartAnimLinearTranslation - str r1, [r0, 0x1C] - ldr r1, =sub_8103680 - bl StoreSpriteCallbackInData6 - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103658 - - thumb_func_start sub_8103680 -sub_8103680: @ 8103680 - push {lr} - adds r1, r0, 0 - ldrh r2, [r1, 0x38] - movs r3, 0x38 - ldrsh r0, [r1, r3] - cmp r0, 0 - bne _08103696 - adds r0, r1, 0 - bl DestroyAnimSprite - b _0810369A -_08103696: - subs r0, r2, 0x1 - strh r0, [r1, 0x38] -_0810369A: - pop {r0} - bx r0 - thumb_func_end sub_8103680 - - thumb_func_start sub_81036A0 -sub_81036A0: @ 81036A0 - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r1, =gBattlerSpriteIds - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - adds r0, r1 - ldrb r0, [r0] - movs r1, 0 - bl sub_80A7270 - ldr r1, =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - ldr r1, =sub_81036DC - str r1, [r0] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81036A0 - - thumb_func_start sub_81036DC -sub_81036DC: @ 81036DC - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, =gBattlerSpriteIds - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - adds r1, r0, r1 - ldrb r4, [r1] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08103718 - ldr r1, =gTasks - lsls r2, r5, 2 - adds r0, r2, r5 - lsls r0, 3 - adds r0, r1 - ldrh r0, [r0, 0x8] - negs r0, r0 - lsls r0, 16 - lsrs r3, r0, 16 - adds r6, r2, 0 - b _08103726 - .pool -_08103718: - ldr r2, =gTasks - lsls r1, r5, 2 - adds r0, r1, r5 - lsls r0, 3 - adds r0, r2 - ldrh r3, [r0, 0x8] - adds r6, r1, 0 -_08103726: - movs r2, 0x80 - lsls r2, 1 - adds r0, r4, 0 - adds r1, r2, 0 - bl obj_id_set_rotscale - ldr r1, =gTasks - adds r0, r6, r5 - lsls r0, 3 - adds r1, r0, r1 - movs r2, 0xA - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _08103760 - ldrh r0, [r1, 0x8] - adds r0, 0xB0 - strh r0, [r1, 0x8] - ldr r1, =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - ldrh r1, [r0, 0x26] - adds r1, 0x1 - b _0810378A - .pool -_08103760: - cmp r0, 0x1 - bne _08103776 - ldrh r0, [r1, 0xE] - adds r0, 0x1 - strh r0, [r1, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1E - bne _081037D0 - movs r0, 0x2 - b _081037CE -_08103776: - ldrh r0, [r1, 0x8] - subs r0, 0xB0 - strh r0, [r1, 0x8] - ldr r1, =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - ldrh r1, [r0, 0x26] - subs r1, 0x1 -_0810378A: - strh r1, [r0, 0x26] - adds r0, r4, 0 - bl sub_80A73A0 - ldr r0, =gTasks - adds r1, r6, r5 - lsls r1, 3 - adds r1, r0 - movs r3, 0x8 - ldrsh r2, [r1, r3] - movs r0, 0xF2 - lsls r0, 4 - cmp r2, r0 - beq _081037AA - cmp r2, 0 - bne _081037D0 -_081037AA: - ldrh r2, [r1, 0xA] - movs r3, 0xA - ldrsh r0, [r1, r3] - cmp r0, 0x2 - bne _081037CC - adds r0, r4, 0 - bl sub_80A7344 - adds r0, r5, 0 - bl DestroyAnimVisualTask - b _081037D0 - .pool -_081037CC: - adds r0, r2, 0x1 -_081037CE: - strh r0, [r1, 0xA] -_081037D0: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_81036DC - - thumb_func_start sub_81037D8 -sub_81037D8: @ 81037D8 - push {r4,r5,lr} - adds r4, r0, 0 - bl sub_80A6838 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08103804 - ldr r0, =gBattleAnimArgs - ldrh r1, [r4, 0x20] - ldrh r2, [r0] - subs r1, r2 - strh r1, [r4, 0x20] - adds r5, r0, 0 - b _08103810 - .pool -_08103804: - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - adds r5, r1, 0 -_08103810: - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810384C - adds r3, r4, 0 - adds r3, 0x3F - ldrb r0, [r3] - movs r1, 0x1 - adds r2, r0, 0 - orrs r2, r1 - strb r2, [r3] - movs r1, 0x4 - ldrsh r0, [r5, r1] - cmp r0, 0 - beq _08103860 - movs r0, 0x2 - orrs r2, r0 - strb r2, [r3] - b _08103860 - .pool -_0810384C: - movs r2, 0x4 - ldrsh r0, [r5, r2] - cmp r0, 0 - beq _08103860 - adds r2, r4, 0 - adds r2, 0x3F - ldrb r0, [r2] - movs r1, 0x2 - orrs r0, r1 - strb r0, [r2] -_08103860: - ldr r0, =sub_80A67D8 - str r0, [r4, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81037D8 - - thumb_func_start sub_810387C -sub_810387C: @ 810387C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0 - bl InitAnimSpritePos - ldr r0, =sub_80A67BC - str r0, [r4, 0x1C] - ldr r1, =sub_81038A0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810387C - - thumb_func_start sub_81038A0 -sub_81038A0: @ 81038A0 - push {lr} - movs r1, 0x6 - strh r1, [r0, 0x2E] - ldrh r1, [r0, 0x20] - strh r1, [r0, 0x32] - ldrh r1, [r0, 0x22] - subs r1, 0x20 - strh r1, [r0, 0x36] - ldr r1, =StartAnimLinearTranslation - str r1, [r0, 0x1C] - ldr r1, =DestroyAnimSprite - bl StoreSpriteCallbackInData6 - pop {r0} - bx r0 - .pool - thumb_func_end sub_81038A0 - - thumb_func_start sub_81038C8 -sub_81038C8: @ 81038C8 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x4 - adds r5, r0, 0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _081038EC - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] - b _0810390E - .pool -_081038EC: - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810390E - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] - ldrh r0, [r1, 0x2] - negs r0, r0 - strh r0, [r1, 0x2] - ldrh r0, [r1, 0x6] - negs r0, r0 - strh r0, [r1, 0x6] -_0810390E: - adds r0, r5, 0 - movs r1, 0x1 - bl InitAnimSpritePos - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r6, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r6, 0x4] - adds r0, r1 - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r2, [r6, 0x6] - adds r0, r2 - lsls r0, 16 - lsrs r0, 16 - adds r7, r0, 0 - ldrh r1, [r5, 0x20] - mov r2, r8 - lsls r0, r2, 16 - asrs r0, 16 - subs r0, r1 - lsls r0, 16 - asrs r0, 16 - ldrh r2, [r5, 0x22] - lsls r1, r7, 16 - asrs r1, 16 - subs r1, r2 - lsls r1, 16 - asrs r1, 16 - bl ArcTan2Neg - lsls r0, 16 - movs r1, 0xF0 - lsls r1, 24 - adds r0, r1 - lsrs r4, r0, 16 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _08103980 - ldr r2, =0xffffa000 - adds r0, r4, r2 - lsls r0, 16 - lsrs r4, r0, 16 -_08103980: - movs r3, 0x80 - lsls r3, 1 - str r4, [sp] - adds r0, r5, 0 - movs r1, 0 - adds r2, r3, 0 - bl sub_80A73E0 - ldrh r0, [r6, 0x8] - strh r0, [r5, 0x2E] - mov r0, r8 - strh r0, [r5, 0x32] - strh r7, [r5, 0x36] - ldr r0, =StartAnimLinearTranslation - str r0, [r5, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - add sp, 0x4 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81038C8 - - thumb_func_start sub_81039CC -sub_81039CC: @ 81039CC - push {lr} - adds r3, r0, 0 - ldrh r0, [r3, 0x2E] - subs r1, r0, 0x1 - strh r1, [r3, 0x2E] - lsls r0, 16 - cmp r0, 0 - bgt _081039F6 - ldr r2, =gTasks - movs r0, 0x3C - ldrsh r1, [r3, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - ldrh r1, [r0, 0xA] - subs r1, 0x1 - strh r1, [r0, 0xA] - adds r0, r3, 0 - bl DestroySprite -_081039F6: - pop {r0} - bx r0 - .pool - thumb_func_end sub_81039CC - - thumb_func_start sub_8103A00 -sub_8103A00: @ 8103A00 - push {r4,lr} - adds r2, r0, 0 - movs r0, 0x3C - ldrsh r1, [r2, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r3, 0x2E - ldrsh r1, [r2, r3] - movs r3, 0x12 - ldrsh r0, [r4, r3] - cmp r1, r0 - ble _08103A34 - ldrh r0, [r2, 0x34] - ldrh r1, [r2, 0x38] - adds r0, r1 - strh r0, [r2, 0x38] - ldrh r0, [r2, 0x36] - ldrh r3, [r2, 0x3A] - adds r0, r3 - b _08103A42 - .pool -_08103A34: - ldrh r0, [r2, 0x38] - ldrh r1, [r2, 0x34] - subs r0, r1 - strh r0, [r2, 0x38] - ldrh r0, [r2, 0x3A] - ldrh r1, [r2, 0x36] - subs r0, r1 -_08103A42: - strh r0, [r2, 0x3A] - ldrh r0, [r2, 0x38] - ldrh r1, [r2, 0x30] - adds r3, r0, r1 - strh r3, [r2, 0x30] - ldrh r0, [r2, 0x3A] - ldrh r1, [r2, 0x32] - adds r0, r1 - strh r0, [r2, 0x32] - ldrh r1, [r4, 0x16] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08103A66 - lsls r0, r3, 16 - lsrs r0, 24 - negs r0, r0 - b _08103A6A -_08103A66: - lsls r0, r3, 16 - lsrs r0, 24 -_08103A6A: - strh r0, [r2, 0x24] - ldrh r1, [r4, 0x18] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08103A7E - ldrh r0, [r2, 0x32] - lsrs r0, 8 - negs r0, r0 - b _08103A82 -_08103A7E: - ldrh r0, [r2, 0x32] - lsrs r0, 8 -_08103A82: - strh r0, [r2, 0x26] - ldrh r0, [r2, 0x2E] - subs r1, r0, 0x1 - strh r1, [r2, 0x2E] - lsls r0, 16 - cmp r0, 0 - bgt _08103A98 - movs r0, 0x1E - strh r0, [r2, 0x2E] - ldr r0, =sub_81039CC - str r0, [r2, 0x1C] -_08103A98: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103A00 - - thumb_func_start sub_8103AA4 -sub_8103AA4: @ 8103AA4 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r7, r0, 0 - movs r0, 0x3C - ldrsh r1, [r7, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - ldr r1, =gTasks - adds r6, r0, r1 - ldrh r2, [r6, 0x16] - movs r1, 0x2 - negs r1, r1 - adds r0, r1, 0 - ands r0, r2 - ldrh r3, [r7, 0x30] - adds r2, r0, r3 - strh r2, [r7, 0x30] - ldrh r0, [r6, 0x18] - ands r1, r0 - ldrh r0, [r7, 0x32] - adds r1, r0 - strh r1, [r7, 0x32] - ldrh r1, [r6, 0x16] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08103AEC - lsls r0, r2, 16 - lsrs r0, 24 - negs r0, r0 - b _08103AF0 - .pool -_08103AEC: - lsls r0, r2, 16 - lsrs r0, 24 -_08103AF0: - strh r0, [r7, 0x24] - ldrh r1, [r6, 0x18] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08103B04 - ldrh r0, [r7, 0x32] - lsrs r0, 8 - negs r0, r0 - b _08103B08 -_08103B04: - ldrh r0, [r7, 0x32] - lsrs r0, 8 -_08103B08: - strh r0, [r7, 0x26] - ldrh r0, [r7, 0x2E] - subs r1, r0, 0x1 - strh r1, [r7, 0x2E] - lsls r0, 16 - cmp r0, 0 - bgt _08103BD4 - movs r4, 0 - movs r0, 0x8 - strh r0, [r7, 0x2E] - movs r0, 0x4 - strh r0, [r6, 0x12] - movs r0, 0x80 - lsls r0, 5 - bl sub_8151624 - lsls r0, 16 - lsrs r5, r0, 16 - ldrh r0, [r7, 0x24] - ldrh r1, [r7, 0x20] - adds r2, r0, r1 - strh r2, [r7, 0x20] - ldrh r0, [r7, 0x26] - ldrh r3, [r7, 0x22] - adds r0, r3 - strh r0, [r7, 0x22] - strh r4, [r7, 0x26] - strh r4, [r7, 0x24] - ldrh r3, [r6, 0x1E] - movs r0, 0x1E - ldrsh r1, [r6, r0] - lsls r0, r2, 16 - asrs r0, 16 - cmp r1, r0 - blt _08103B52 - subs r0, r3, r2 - b _08103B54 -_08103B52: - subs r0, r2, r3 -_08103B54: - lsls r0, 24 - lsrs r4, r0, 16 - ldrh r3, [r6, 0x20] - movs r0, 0x20 - ldrsh r1, [r6, r0] - ldrh r2, [r7, 0x22] - movs r6, 0x22 - ldrsh r0, [r7, r6] - cmp r1, r0 - blt _08103B6C - subs r0, r3, r2 - b _08103B6E -_08103B6C: - subs r0, r2, r3 -_08103B6E: - lsls r0, 24 - lsrs r0, 16 - mov r8, r0 - movs r0, 0 - strh r0, [r7, 0x32] - strh r0, [r7, 0x30] - strh r0, [r7, 0x3A] - strh r0, [r7, 0x38] - lsls r0, r4, 16 - asrs r0, 16 - lsls r5, 16 - asrs r5, 16 - adds r1, r5, 0 - bl sub_8151534 - adds r4, r0, 0 - lsls r4, 16 - asrs r4, 16 - movs r6, 0xE0 - lsls r6, 1 - adds r0, r6, 0 - bl sub_8151624 - adds r1, r0, 0 - lsls r1, 16 - asrs r1, 16 - adds r0, r4, 0 - bl sub_8151534 - strh r0, [r7, 0x34] - mov r1, r8 - lsls r0, r1, 16 - asrs r0, 16 - adds r1, r5, 0 - bl sub_8151534 - adds r4, r0, 0 - lsls r4, 16 - asrs r4, 16 - adds r0, r6, 0 - bl sub_8151624 - adds r1, r0, 0 - lsls r1, 16 - asrs r1, 16 - adds r0, r4, 0 - bl sub_8151534 - strh r0, [r7, 0x36] - ldr r0, =sub_8103A00 - str r0, [r7, 0x1C] -_08103BD4: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103AA4 - - thumb_func_start sub_8103BE4 -sub_8103BE4: @ 8103BE4 - push {lr} - lsls r0, 24 - lsrs r2, r0, 24 - ldr r1, =gTasks - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r0, r1 - movs r1, 0xA - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _08103C02 - adds r0, r2, 0 - bl DestroyAnimVisualTask -_08103C02: - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103BE4 - - thumb_func_start sub_8103C0C -sub_8103C0C: @ 8103C0C - push {r4-r7,lr} - lsls r0, 24 - lsrs r7, r0, 24 - ldr r1, =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r5, r0, r1 - ldrh r0, [r5, 0x8] - subs r1, r0, 0x1 - strh r1, [r5, 0x8] - lsls r0, 16 - cmp r0, 0 - bgt _08103CE0 - ldr r0, =gUnknown_085933B0 - movs r2, 0x1A - ldrsh r1, [r5, r2] - movs r3, 0x1C - ldrsh r2, [r5, r3] - ldrb r3, [r5, 0xC] - ldrb r4, [r5, 0xA] - subs r3, r4 - lsls r3, 24 - lsrs r3, 24 - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - mov r12, r0 - lsls r0, 4 - add r0, r12 - lsls r0, 2 - ldr r1, =gSprites - adds r6, r0, r1 - movs r1, 0x10 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _08103C6C - cmp r0, 0x2 - beq _08103C82 - b _08103C90 - .pool -_08103C6C: - ldrb r2, [r6, 0x3] - lsls r1, r2, 26 - lsrs r1, 27 - movs r0, 0x18 - orrs r1, r0 - lsls r1, 1 - subs r0, 0x57 - ands r0, r2 - orrs r0, r1 - strb r0, [r6, 0x3] - b _08103C90 -_08103C82: - ldrb r0, [r6, 0x3] - movs r1, 0x3F - negs r1, r1 - ands r1, r0 - movs r0, 0x10 - orrs r1, r0 - strb r1, [r6, 0x3] -_08103C90: - ldr r3, =gTasks - lsls r2, r7, 2 - adds r2, r7 - lsls r2, 3 - adds r4, r2, r3 - ldrh r0, [r4, 0x12] - ldrh r1, [r4, 0x14] - subs r0, r1 - strh r0, [r6, 0x2E] - strh r7, [r6, 0x3C] - movs r1, 0xA - ldrsh r0, [r4, r1] - adds r0, 0xD - lsls r0, 1 - adds r0, r2 - adds r3, 0x8 - adds r0, r3 - mov r2, r12 - strh r2, [r0] - ldrh r0, [r4, 0xE] - strh r0, [r4, 0x8] - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - movs r0, 0x3F - negs r0, r0 - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0x9A - bl PlaySE12WithPanning - movs r3, 0xA - ldrsh r0, [r4, r3] - cmp r0, 0x2 - ble _08103CE0 - ldr r0, =sub_8103BE4 - str r0, [r4] -_08103CE0: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103C0C - - thumb_func_start sub_8103CF0 -sub_8103CF0: @ 8103CF0 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - lsls r0, 24 - lsrs r7, r0, 24 - movs r0, 0 - mov r9, r0 - movs r5, 0 - mov r0, sp - mov r1, r9 - strh r1, [r0] - mov r4, sp - adds r4, 0x2 - strh r1, [r4] - bl IsContest - lsls r0, 24 - mov r10, r4 - cmp r0, 0 - beq _08103D5C - ldr r1, =gTasks - lsls r2, r7, 2 - adds r0, r2, r7 - lsls r0, 3 - adds r0, r1 - movs r1, 0x2 - strh r1, [r0, 0x10] - ldr r3, =gBattleAnimArgs - ldrh r0, [r3] - negs r0, r0 - strh r0, [r3] - ldrh r1, [r3, 0x4] - movs r0, 0x1 - ands r0, r1 - mov r8, r2 - cmp r0, 0 - beq _08103D54 - movs r0, 0x2 - negs r0, r0 - ands r0, r1 - strh r0, [r3, 0x4] - b _08103DB6 - .pool -_08103D54: - movs r0, 0x1 - orrs r0, r1 - strh r0, [r3, 0x4] - b _08103DB6 -_08103D5C: - ldr r1, =gBattlerPositions - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - movs r3, 0x1 - adds r0, r3, 0 - ands r0, r1 - lsls r2, r7, 2 - mov r8, r2 - cmp r0, 0 - bne _08103DB6 - ldr r1, =gTasks - adds r0, r2, r7 - lsls r0, 3 - adds r0, r1 - strh r3, [r0, 0x10] - ldr r2, =gBattleAnimArgs - ldrh r0, [r2] - negs r0, r0 - strh r0, [r2] - ldrh r0, [r2, 0x2] - negs r0, r0 - strh r0, [r2, 0x2] - ldrh r1, [r2, 0x4] - adds r0, r3, 0 - ands r0, r1 - cmp r0, 0 - beq _08103DB0 - movs r0, 0x2 - negs r0, r0 - ands r0, r1 - b _08103DB4 - .pool -_08103DB0: - movs r0, 0x1 - orrs r0, r1 -_08103DB4: - strh r0, [r2, 0x4] -_08103DB6: - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0 - bl GetBattlerSpriteCoord - ldr r1, =gTasks - mov r3, r8 - adds r4, r3, r7 - lsls r4, 3 - adds r4, r1 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x1A] - adds r6, r0, 0 - ldrb r0, [r5] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x1C] - mov r9, r0 - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08103E20 - ldr r4, =gBattleAnimTarget - ldrb r1, [r4] - movs r0, 0x2 - eors r0, r1 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _08103E20 - ldrb r0, [r4] - movs r1, 0 - mov r2, sp - mov r3, r10 - bl SetAverageBattlerPositions - b _08103E42 - .pool -_08103E20: - mov r5, sp - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - mov r1, r10 - strh r0, [r1] -_08103E42: - mov r4, sp - ldr r0, =gTasks - mov r2, r8 - adds r1, r2, r7 - lsls r1, 3 - adds r1, r0 - mov r2, sp - ldr r3, =gBattleAnimArgs - ldrh r0, [r3] - ldrh r2, [r2] - adds r0, r2 - strh r0, [r1, 0x1E] - strh r0, [r4] - ldrh r0, [r3, 0x2] - mov r3, r10 - ldrh r3, [r3] - adds r0, r3 - strh r0, [r1, 0x20] - mov r1, r10 - strh r0, [r1] - mov r0, sp - ldrh r2, [r0] - movs r3, 0 - ldrsh r0, [r0, r3] - adds r1, r6, 0 - cmp r0, r1 - blt _08103E88 - subs r0, r2, r1 - b _08103E8A - .pool -_08103E88: - subs r0, r1, r2 -_08103E8A: - lsls r0, 16 - lsrs r0, 16 - lsls r4, r0, 16 - asrs r4, 16 - ldr r5, =gBattleAnimArgs - ldrh r1, [r5, 0x4] - movs r0, 0x2 - negs r0, r0 - ands r0, r1 - lsls r0, 16 - asrs r0, 16 - bl sub_8151624 - adds r1, r0, 0 - lsls r1, 16 - asrs r1, 16 - adds r0, r4, 0 - bl sub_8151534 - ldr r2, =gTasks - mov r3, r8 - adds r1, r3, r7 - lsls r1, 3 - adds r6, r1, r2 - strh r0, [r6, 0x12] - movs r1, 0x12 - ldrsh r0, [r6, r1] - movs r1, 0x80 - bl sub_8151534 - strh r0, [r6, 0x14] - ldrh r0, [r5, 0x4] - strh r0, [r6, 0x16] - mov r2, r10 - ldrh r1, [r2] - movs r3, 0 - ldrsh r0, [r2, r3] - mov r4, r9 - cmp r0, r4 - blt _08103F08 - subs r4, r1, r4 - lsls r4, 16 - asrs r4, 16 - movs r1, 0x12 - ldrsh r0, [r6, r1] - bl sub_8151624 - adds r1, r0, 0 - lsls r1, 16 - asrs r1, 16 - adds r0, r4, 0 - bl sub_8151534 - movs r1, 0x2 - negs r1, r1 - ands r1, r0 - strh r1, [r6, 0x18] - b _08103F28 - .pool -_08103F08: - subs r4, r1 - lsls r4, 16 - asrs r4, 16 - movs r2, 0x12 - ldrsh r0, [r6, r2] - bl sub_8151624 - adds r1, r0, 0 - lsls r1, 16 - asrs r1, 16 - adds r0, r4, 0 - bl sub_8151534 - movs r1, 0x1 - orrs r0, r1 - strh r0, [r6, 0x18] -_08103F28: - ldr r1, =gTasks - mov r3, r8 - adds r0, r3, r7 - lsls r0, 3 - adds r5, r0, r1 - ldr r4, =gBattleAnimArgs - ldrh r0, [r4, 0x6] - strh r0, [r5, 0xE] - ldrh r1, [r4, 0x8] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - beq _08103F78 - movs r0, 0x80 - eors r0, r1 - strh r0, [r4, 0x8] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3F - ble _08103FA0 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSubpriority - lsls r0, 24 - lsrs r0, 24 - ldr r2, =0x0000ffc0 - adds r1, r2, 0 - ldrh r4, [r4, 0x8] - adds r1, r4 - adds r0, r1 - b _08103FB0 - .pool -_08103F78: - lsls r0, r1, 16 - asrs r0, 16 - cmp r0, 0x3F - ble _08103FA0 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSubpriority - lsls r0, 24 - lsrs r0, 24 - ldr r3, =0x0000ffc0 - adds r1, r3, 0 - ldrh r4, [r4, 0x8] - adds r1, r4 - adds r0, r1 - b _08103FB0 - .pool -_08103FA0: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSubpriority - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x8] - subs r0, r1 -_08103FB0: - strh r0, [r5, 0xC] - ldr r0, =gTasks - mov r2, r8 - adds r1, r2, r7 - lsls r1, 3 - adds r1, r0 - movs r3, 0xC - ldrsh r0, [r1, r3] - cmp r0, 0x2 - bgt _08103FC8 - movs r0, 0x3 - strh r0, [r1, 0xC] -_08103FC8: - ldr r0, =sub_8103C0C - str r0, [r1] - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103CF0 - - thumb_func_start sub_8103FE8 -sub_8103FE8: @ 8103FE8 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0 - bl InitAnimSpritePos - ldr r0, =gUnknown_085934A0 - ldrh r0, [r0, 0x2] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 20 - movs r1, 0x80 - lsls r1, 1 - adds r0, r1 - strh r0, [r4, 0x2E] - ldr r0, =sub_8104018 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103FE8 - - thumb_func_start sub_8104018 -sub_8104018: @ 8104018 - push {r4-r7,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - bne _0810407C - movs r0, 0 - strh r0, [r4, 0x30] - ldrh r5, [r4, 0x2E] - ldr r1, =gPlttBufferFaded - adds r0, r5, 0 - adds r0, 0x8 - lsls r0, 1 - adds r0, r1 - ldrh r7, [r0] - adds r6, r1, 0 - adds r1, r5, 0 - adds r1, 0x9 - lsls r0, r5, 1 - adds r0, r6 - adds r2, r0, 0 - adds r2, 0x10 - movs r3, 0x7 - lsls r1, 1 - adds r1, r6 -_08104050: - ldrh r0, [r1] - strh r0, [r2] - adds r1, 0x2 - adds r2, 0x2 - subs r3, 0x1 - cmp r3, 0 - bge _08104050 - adds r0, r5, 0 - adds r0, 0xF - lsls r0, 1 - adds r0, r6 - strh r7, [r0] - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x18 - bne _0810407C - adds r0, r4, 0 - bl DestroyAnimSprite -_0810407C: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104018 - - thumb_func_start sub_8104088 -sub_8104088: @ 8104088 - push {r4-r7,lr} - sub sp, 0x4 - adds r5, r0, 0 - movs r1, 0x1 - bl InitAnimSpritePos - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r6, r0, 24 - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4, 0x6] - adds r0, r1 - lsls r0, 16 - lsrs r7, r0, 16 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _081040CC - ldrh r0, [r4, 0x4] - negs r0, r0 - strh r0, [r4, 0x4] -_081040CC: - lsls r0, r6, 16 - asrs r0, 16 - ldrh r1, [r4, 0x4] - adds r0, r1 - lsls r0, 16 - ldrh r1, [r5, 0x20] - lsrs r6, r0, 16 - asrs r0, 16 - subs r0, r1 - lsls r0, 16 - asrs r0, 16 - ldrh r2, [r5, 0x22] - lsls r1, r7, 16 - asrs r1, 16 - subs r1, r2 - lsls r1, 16 - asrs r1, 16 - bl ArcTan2Neg - lsls r0, 16 - movs r1, 0xC0 - lsls r1, 24 - adds r0, r1 - lsrs r0, 16 - movs r3, 0x80 - lsls r3, 1 - str r0, [sp] - adds r0, r5, 0 - movs r1, 0 - adds r2, r3, 0 - bl sub_80A73E0 - ldrh r0, [r4, 0x8] - strh r0, [r5, 0x2E] - strh r6, [r5, 0x32] - strh r7, [r5, 0x36] - ldr r0, =sub_80A7000 - str r0, [r5, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - add sp, 0x4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104088 - - thumb_func_start sub_810413C -sub_810413C: @ 810413C - ldr r1, =0x0000fff0 - strh r1, [r0, 0x32] - ldrh r1, [r0, 0x22] - adds r1, 0x8 - strh r1, [r0, 0x22] - ldr r1, =sub_8104154 - str r1, [r0, 0x1C] - bx lr - .pool - thumb_func_end sub_810413C - - thumb_func_start sub_8104154 -sub_8104154: @ 8104154 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x80 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x24] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08104178 - ldrh r0, [r4, 0x24] - negs r0, r0 - strh r0, [r4, 0x24] -_08104178: - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r2, 0x32 - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - adds r0, 0x5 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7E - ble _081041B8 - movs r0, 0 - strh r0, [r4, 0x30] - movs r1, 0x32 - ldrsh r0, [r4, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - bne _081041B8 - adds r0, r4, 0 - bl DestroyAnimSprite -_081041B8: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104154 - - thumb_func_start sub_81041C4 -sub_81041C4: @ 81041C4 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl InitAnimSpritePos - movs r0, 0x14 - strh r0, [r4, 0x2E] - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - ldr r0, =StartAnimLinearTranslation - str r0, [r4, 0x1C] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - ldr r1, =sub_810421C - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81041C4 - - thumb_func_start sub_810421C -sub_810421C: @ 810421C - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x3F - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0xA6 - bl PlaySE12WithPanning - ldrh r0, [r4, 0x24] - ldrh r1, [r4, 0x20] - adds r0, r1 - movs r1, 0 - strh r0, [r4, 0x20] - ldrh r0, [r4, 0x26] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - strh r1, [r4, 0x26] - strh r1, [r4, 0x24] - movs r2, 0 - movs r1, 0x7 - adds r0, r4, 0 - adds r0, 0x3C -_08104250: - strh r2, [r0] - subs r0, 0x2 - subs r1, 0x1 - cmp r1, 0 - bge _08104250 - bl Random2 - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x7 - ands r0, r1 - ldr r2, =0x0000fff4 - adds r1, r2, 0 - subs r1, r0 - strh r1, [r4, 0x3A] - bl Random2 - lsls r0, 16 - lsrs r0, 16 - movs r1, 0xA0 - bl __umodsi3 - adds r0, 0xA0 - strh r0, [r4, 0x3C] - ldr r0, =sub_81042A0 - str r0, [r4, 0x1C] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r1, [r2] - movs r0, 0x7F - ands r0, r1 - strb r0, [r2] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810421C - - thumb_func_start sub_81042A0 -sub_81042A0: @ 81042A0 - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x3C] - ldrh r2, [r4, 0x2E] - adds r0, r1, r2 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r2, r0, 24 - strh r2, [r4, 0x24] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _081042BE - negs r0, r2 - strh r0, [r4, 0x24] -_081042BE: - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r2, 0x3A - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - adds r0, 0x8 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7E - ble _081042FE - movs r0, 0 - strh r0, [r4, 0x30] - movs r1, 0x32 - ldrsh r0, [r4, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _081042FE - adds r0, r4, 0 - bl DestroyAnimSprite -_081042FE: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_81042A0 - - thumb_func_start sub_8104304 -sub_8104304: @ 8104304 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0 - bl InitAnimSpritePos - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08104322 - ldrh r0, [r4, 0x22] - adds r0, 0x10 - strh r0, [r4, 0x22] -_08104322: - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x8] - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0xA] - strh r0, [r4, 0x32] - ldrh r0, [r1, 0xC] - strh r0, [r4, 0x34] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x36] - ldr r0, =sub_80A62EC - str r0, [r4, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104304 - - thumb_func_start sub_8104364 -sub_8104364: @ 8104364 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r5, r0, 0 - movs r7, 0x20 - ldr r4, =0x0000ffe0 - movs r0, 0x10 - mov r8, r0 - ldr r6, =0x0000fff0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - beq _08104390 - adds r7, r4, 0 - movs r4, 0x20 - mov r8, r6 - movs r6, 0x10 - adds r0, r5, 0 - movs r1, 0x1 - bl StartSpriteAnim -_08104390: - lsls r0, r7, 16 - asrs r0, 16 - ldrh r1, [r5, 0x20] - adds r0, r1 - strh r0, [r5, 0x20] - lsls r0, r4, 16 - asrs r0, 16 - ldrh r1, [r5, 0x22] - adds r0, r1 - strh r0, [r5, 0x22] - movs r0, 0x6 - strh r0, [r5, 0x2E] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - add r0, r8 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r6 - strh r0, [r5, 0x36] - ldr r0, =StartAnimLinearTranslation - str r0, [r5, 0x1C] - ldr r1, =sub_81043F8 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104364 - - thumb_func_start sub_81043F8 -sub_81043F8: @ 81043F8 - push {lr} - adds r2, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _0810440E - adds r0, r2, 0 - bl DestroyAnimSprite -_0810440E: - pop {r0} - bx r0 - thumb_func_end sub_81043F8 - - thumb_func_start sub_8104414 -sub_8104414: @ 8104414 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - adds r5, r0, 0 - movs r0, 0x20 - mov r8, r0 - ldr r4, =0x0000ffe0 - movs r2, 0x10 - mov r9, r2 - ldr r6, =0x0000fff0 - ldr r7, =gBattleAnimArgs - ldrh r1, [r7] - movs r2, 0 - ldrsh r0, [r7, r2] - cmp r0, 0 - beq _08104448 - mov r8, r4 - movs r4, 0x20 - mov r9, r6 - movs r6, 0x10 - lsls r1, 24 - lsrs r1, 24 - adds r0, r5, 0 - bl StartSpriteAnim -_08104448: - mov r0, r8 - lsls r1, r0, 16 - asrs r1, 16 - ldrh r2, [r5, 0x20] - adds r1, r2 - strh r1, [r5, 0x20] - lsls r0, r4, 16 - asrs r0, 16 - ldrh r2, [r5, 0x22] - adds r0, r2 - strh r0, [r5, 0x22] - movs r0, 0x6 - strh r0, [r5, 0x2E] - strh r1, [r5, 0x30] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - add r0, r9 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x22] - strh r0, [r5, 0x34] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r6 - strh r0, [r5, 0x36] - adds r0, r5, 0 - bl InitAnimLinearTranslation - ldrh r0, [r7] - strh r0, [r5, 0x38] - ldrh r0, [r5, 0x2E] - strh r0, [r5, 0x3A] - ldr r0, =sub_81044BC - str r0, [r5, 0x1C] - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104414 - - thumb_func_start sub_81044BC -sub_81044BC: @ 81044BC - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - beq _08104520 - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _08104520 - adds r0, r4, 0 - movs r1, 0 - bl SeekSpriteAnim - adds r2, r4, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x40 - orrs r0, r1 - strb r0, [r2] - ldrh r0, [r4, 0x24] - ldrh r1, [r4, 0x20] - adds r0, r1 - movs r2, 0 - strh r0, [r4, 0x20] - ldrh r0, [r4, 0x26] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - movs r0, 0x2 - strh r0, [r4, 0x24] - ldr r0, =0x0000fffe - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x3A] - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x30] - movs r1, 0x1 - eors r0, r1 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x32] - eors r0, r1 - strh r0, [r4, 0x32] - strh r2, [r4, 0x36] - strh r2, [r4, 0x34] - ldr r0, =sub_8104530 - str r0, [r4, 0x1C] -_08104520: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81044BC - - thumb_func_start sub_8104530 -sub_8104530: @ 8104530 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _08104548 - ldrh r0, [r4, 0x24] - negs r0, r0 - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x26] - negs r0, r0 - strh r0, [r4, 0x26] -_08104548: - ldrh r0, [r4, 0x34] - movs r1, 0x1 - eors r0, r1 - movs r1, 0 - strh r0, [r4, 0x34] - ldrh r0, [r4, 0x36] - adds r0, 0x1 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x33 - bne _0810458A - strh r1, [r4, 0x26] - strh r1, [r4, 0x24] - strh r1, [r4, 0x36] - strh r1, [r4, 0x34] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r1, [r2] - movs r0, 0x41 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - ldrh r0, [r4, 0x38] - movs r1, 0x1 - eors r1, r0 - lsls r1, 24 - lsrs r1, 24 - adds r0, r4, 0 - bl StartSpriteAnim - ldr r0, =sub_8104594 - str r0, [r4, 0x1C] -_0810458A: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104530 - - thumb_func_start sub_8104594 -sub_8104594: @ 8104594 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - beq _081045A8 - adds r0, r4, 0 - bl DestroyAnimSprite -_081045A8: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8104594 - - thumb_func_start sub_81045B0 -sub_81045B0: @ 81045B0 - push {r4,r5,lr} - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - movs r0, 0x1 - bl GetAnimBattlerSpriteId - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - adds r0, r4, 0 - movs r1, 0x1 - bl sub_80A7270 - adds r0, r4, 0 - movs r1, 0xD0 - movs r2, 0xD0 - movs r3, 0 - bl obj_id_set_rotscale - ldr r1, =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - ldrb r0, [r0, 0x5] - lsrs r0, 4 - adds r0, 0x10 - movs r1, 0 - bl sub_80A750C - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - movs r1, 0x50 - strh r1, [r0, 0x8] - ldr r1, =sub_8104614 - str r1, [r0] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81045B0 - - thumb_func_start sub_8104614 -sub_8104614: @ 8104614 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - ldrh r1, [r0, 0x8] - subs r1, 0x1 - strh r1, [r0, 0x8] - lsls r1, 16 - asrs r1, 16 - movs r0, 0x1 - negs r0, r0 - cmp r1, r0 - bne _08104664 - movs r0, 0x1 - bl GetAnimBattlerSpriteId - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - adds r0, r4, 0 - bl sub_80A7344 - ldr r1, =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - ldrb r0, [r0, 0x5] - lsrs r0, 4 - adds r0, 0x10 - movs r1, 0x1 - bl sub_80A750C - adds r0, r5, 0 - bl DestroyAnimVisualTask -_08104664: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104614 - - thumb_func_start sub_8104674 -sub_8104674: @ 8104674 - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, =gTasks - adds r4, r0 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - movs r5, 0 - strh r0, [r4, 0x8] - movs r1, 0 - bl sub_80A7270 - strh r5, [r4, 0xA] - strh r5, [r4, 0xC] - strh r5, [r4, 0xE] - movs r0, 0x80 - lsls r0, 1 - strh r0, [r4, 0x10] - strh r5, [r4, 0x12] - strh r5, [r4, 0x14] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSubpriority - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x16] - ldr r0, =sub_81046CC - str r0, [r4] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104674 - - thumb_func_start sub_81046CC -sub_81046CC: @ 81046CC - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r1, 0xA - ldrsh r0, [r4, r1] - cmp r0, 0x5 - bls _081046E6 - b _081047F6 -_081046E6: - lsls r0, 2 - ldr r1, =_081046F8 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_081046F8: - .4byte _08104710 - .4byte _08104758 - .4byte _0810478E - .4byte _08104794 - .4byte _081047A4 - .4byte _081047D8 -_08104710: - movs r2, 0xC - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _08104720 - cmp r0, 0x3 - beq _08104720 - cmp r0, 0x6 - bne _08104728 -_08104720: - adds r0, r4, 0 - adds r1, r5, 0 - bl sub_8104800 -_08104728: - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x10] - adds r0, 0x28 - strh r0, [r4, 0x10] - ldrb r0, [r4, 0x8] - movs r1, 0x10 - ldrsh r2, [r4, r1] - adds r1, r2, 0 - movs r3, 0 - bl obj_id_set_rotscale - ldrb r0, [r4, 0x8] - bl sub_80A7E6C - movs r2, 0xC - ldrsh r0, [r4, r2] - cmp r0, 0x20 - bne _081047F6 - ldrh r0, [r4, 0x12] - adds r0, 0x1 - strh r0, [r4, 0x12] - b _081047D0 -_08104758: - movs r1, 0x14 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _081047F6 - movs r2, 0x12 - ldrsh r1, [r4, r2] - cmp r1, 0x3 - bne _0810476E - strh r0, [r4, 0xC] - strh r1, [r4, 0xA] - b _081047F6 -_0810476E: - strh r0, [r4, 0xC] - strh r0, [r4, 0xE] - movs r2, 0x80 - lsls r2, 1 - strh r2, [r4, 0x10] - ldrb r0, [r4, 0x8] - adds r1, r2, 0 - movs r3, 0 - bl obj_id_set_rotscale - ldrb r0, [r4, 0x8] - bl sub_80A7E6C - movs r0, 0x2 - strh r0, [r4, 0xA] - b _081047F6 -_0810478E: - movs r0, 0 - strh r0, [r4, 0xA] - b _081047F6 -_08104794: - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x20 - ble _081047F6 - b _081047CC -_081047A4: - ldrh r0, [r4, 0xC] - adds r0, 0x2 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x10] - subs r0, 0x50 - strh r0, [r4, 0x10] - ldrb r0, [r4, 0x8] - movs r1, 0x10 - ldrsh r2, [r4, r1] - adds r1, r2, 0 - movs r3, 0 - bl obj_id_set_rotscale - ldrb r0, [r4, 0x8] - bl sub_80A7E6C - movs r2, 0xC - ldrsh r0, [r4, r2] - cmp r0, 0x20 - bne _081047F6 -_081047CC: - movs r0, 0 - strh r0, [r4, 0xC] -_081047D0: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - b _081047F6 -_081047D8: - ldrb r0, [r4, 0x8] - bl sub_80A7344 - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0 - strh r1, [r0, 0x26] - adds r0, r5, 0 - bl DestroyAnimVisualTask -_081047F6: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81046CC - - thumb_func_start sub_8104800 -sub_8104800: @ 8104800 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - adds r7, r0, 0 - lsls r1, 24 - lsrs r1, 24 - mov r9, r1 - movs r0, 0 - bl duplicate_obj_of_side_rel2move_in_transparent_mode - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - lsls r0, 16 - asrs r4, r0, 16 - cmp r4, 0 - blt _081048DA - bl AllocOamMatrix - lsls r0, 24 - lsrs r6, r0, 24 - cmp r6, 0xFF - bne _08104844 - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - ldr r1, =gSprites - adds r0, r1 - bl obj_delete_but_dont_free_vram - b _081048DA - .pool -_08104844: - ldr r5, =gSprites - lsls r3, r4, 4 - adds r3, r4 - lsls r3, 2 - adds r4, r3, r5 - ldrb r1, [r4, 0x1] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - movs r1, 0x4 - orrs r0, r1 - movs r1, 0x3 - orrs r0, r1 - strb r0, [r4, 0x1] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - movs r0, 0x1F - ands r6, r0 - lsls r2, r6, 1 - ldrb r1, [r4, 0x3] - movs r0, 0x3F - negs r0, r0 - ands r0, r1 - orrs r0, r2 - strb r0, [r4, 0x3] - ldrb r0, [r7, 0x16] - ldrb r1, [r7, 0xE] - subs r0, r1 - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - ldrh r0, [r7, 0xE] - adds r0, 0x1 - strh r0, [r7, 0xE] - ldrh r0, [r7, 0x14] - adds r0, 0x1 - strh r0, [r7, 0x14] - movs r0, 0x10 - strh r0, [r4, 0x2E] - mov r0, r9 - strh r0, [r4, 0x30] - movs r0, 0x6 - strh r0, [r4, 0x32] - adds r5, 0x1C - adds r3, r5 - ldr r0, =sub_81048F0 - str r0, [r3] - mov r1, r8 - lsls r0, r1, 24 - lsrs r0, 24 - movs r1, 0x10 - ldrsh r2, [r7, r1] - adds r1, r2, 0 - movs r3, 0 - bl obj_id_set_rotscale - ldrb r0, [r4, 0x1] - movs r3, 0x4 - negs r3, r3 - ands r3, r0 - movs r0, 0x1 - orrs r3, r0 - strb r3, [r4, 0x1] - lsrs r1, r3, 6 - ldrb r2, [r4, 0x3] - lsrs r2, 6 - lsls r3, 30 - lsrs r3, 30 - adds r0, r4, 0 - bl CalcCenterToCornerVec -_081048DA: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104800 - - thumb_func_start sub_81048F0 -sub_81048F0: @ 81048F0 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - cmp r0, 0 - bne _0810492E - ldr r3, =gTasks - movs r0, 0x32 - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x30 - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - ldrb r0, [r4, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - adds r0, r4, 0 - bl obj_delete_but_dont_free_vram -_0810492E: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81048F0 - - thumb_func_start sub_8104938 -sub_8104938: @ 8104938 - push {r4,r5,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - ldr r5, =gBattleAnimArgs - movs r1, 0x2 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _08104964 - adds r0, r2, 0 - bl DestroyAnimVisualTask - b _0810498A - .pool -_08104964: - ldrb r0, [r5] - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - movs r2, 0 - strh r1, [r4, 0x8] - strh r2, [r4, 0xA] - ldrh r0, [r5, 0x2] - strh r0, [r4, 0xC] - strh r2, [r4, 0xE] - strh r2, [r4, 0x10] - ldr r2, =gUnknown_085935E8 - adds r0, r4, 0 - bl sub_80A7CFC - ldr r0, =sub_8104998 - str r0, [r4] -_0810498A: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104938 - - thumb_func_start sub_8104998 -sub_8104998: @ 8104998 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r0, 0xA - ldrsh r5, [r4, r0] - cmp r5, 0x1 - beq _08104A00 - cmp r5, 0x1 - bgt _081049C0 - cmp r5, 0 - beq _081049CA - b _08104AA8 - .pool -_081049C0: - cmp r5, 0x2 - beq _08104A34 - cmp r5, 0x3 - beq _08104A64 - b _08104AA8 -_081049CA: - adds r0, r4, 0 - bl sub_80A7D34 - ldrh r2, [r4, 0x10] - adds r2, 0x3 - strh r2, [r4, 0x10] - ldr r3, =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrh r1, [r0, 0x26] - adds r1, r2 - strh r1, [r0, 0x26] - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7 - ble _08104AA8 - strh r5, [r4, 0xE] - b _08104A5C - .pool -_08104A00: - adds r0, r4, 0 - bl sub_80A7D34 - ldr r2, =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r4, 0x10] - ldrh r2, [r0, 0x26] - adds r1, r2 - strh r1, [r0, 0x26] - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7 - ble _08104AA8 - movs r0, 0 - strh r0, [r4, 0xE] - b _08104A5C - .pool -_08104A34: - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _08104A5C - ldr r2, =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x26] - subs r1, 0x2 - strh r1, [r0, 0x26] - ldrh r0, [r4, 0x10] - subs r0, 0x2 - strh r0, [r4, 0x10] - b _08104AA8 - .pool -_08104A5C: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - b _08104AA8 -_08104A64: - adds r0, r4, 0 - bl sub_80A7D34 - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0 - bne _08104AA8 - ldrh r0, [r4, 0xC] - subs r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - cmp r0, 0 - bne _08104A9C - ldr r2, =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strh r5, [r0, 0x26] - adds r0, r6, 0 - bl DestroyAnimVisualTask - b _08104AA8 - .pool -_08104A9C: - ldrb r1, [r4, 0x8] - ldr r2, =gUnknown_085935E8 - adds r0, r4, 0 - bl sub_80A7CFC - strh r5, [r4, 0xA] -_08104AA8: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104998 - - thumb_func_start sub_8104AB4 -sub_8104AB4: @ 8104AB4 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, =gTasks - adds r4, r0 - movs r0, 0 - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - ldr r2, =gUnknown_08593608 - adds r0, r4, 0 - bl sub_80A7CFC - ldr r0, =sub_8104AF0 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104AB4 - - thumb_func_start sub_8104AF0 -sub_8104AF0: @ 8104AF0 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, =gTasks - adds r0, r1 - bl sub_80A7D34 - lsls r0, 24 - cmp r0, 0 - bne _08104B10 - adds r0, r4, 0 - bl DestroyAnimVisualTask -_08104B10: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104AF0 - - thumb_func_start sub_8104B1C -sub_8104B1C: @ 8104B1C - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08104B50 - adds r0, r4, 0 - movs r1, 0 - bl StartSpriteAnim - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x20 - strh r0, [r4, 0x20] - movs r0, 0x40 - b _08104B6A - .pool -_08104B50: - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAnim - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - subs r0, 0x20 - strh r0, [r4, 0x20] - ldr r0, =0x0000ffc0 -_08104B6A: - strh r0, [r4, 0x30] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - movs r1, 0 - strh r0, [r4, 0x22] - movs r0, 0x34 - strh r0, [r4, 0x2E] - strh r1, [r4, 0x32] - strh r1, [r4, 0x34] - strh r1, [r4, 0x36] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A656C - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104B1C - - thumb_func_start sub_8104BAC -sub_8104BAC: @ 8104BAC - push {r4-r6,lr} - adds r6, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _08104BC8 - ldr r0, =gBattleAnimAttacker - b _08104BCA - .pool -_08104BC8: - ldr r0, =gBattleAnimTarget -_08104BCA: - ldrb r5, [r0] - adds r0, r5, 0 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08104BE4 - ldr r1, =gBattleAnimArgs - movs r2, 0x2 - ldrsh r0, [r1, r2] - negs r0, r0 - strh r0, [r1, 0x2] -_08104BE4: - adds r0, r5, 0 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4, 0x2] - adds r0, r1 - strh r0, [r6, 0x20] - adds r0, r5, 0 - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r4, [r4, 0x4] - adds r0, r4 - strh r0, [r6, 0x22] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7 - bgt _08104C16 - movs r0, 0x8 - strh r0, [r6, 0x22] -_08104C16: - ldr r1, =move_anim_8074EE0 - adds r0, r6, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67BC - str r0, [r6, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104BAC - - thumb_func_start sub_8104C38 -sub_8104C38: @ 8104C38 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, =gTasks - adds r4, r0 - movs r0, 0 - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - movs r0, 0 - strh r1, [r4, 0x8] - strh r0, [r4, 0xA] - ldr r2, =gUnknown_085936A4 - adds r0, r4, 0 - bl sub_80A7CFC - ldr r0, =sub_8104C78 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104C38 - - thumb_func_start sub_8104C78 -sub_8104C78: @ 8104C78 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, =gTasks - adds r0, r1 - bl sub_80A7D34 - lsls r0, 24 - cmp r0, 0 - bne _08104C98 - adds r0, r4, 0 - bl DestroyAnimVisualTask -_08104C98: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104C78 - - thumb_func_start sub_8104CA4 -sub_8104CA4: @ 8104CA4 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, =gTasks - adds r4, r1, r0 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - movs r2, 0 - strh r0, [r4, 0x8] - strh r2, [r4, 0xA] - movs r0, 0x4 - strh r0, [r4, 0xC] - movs r0, 0x7 - strh r0, [r4, 0xE] - movs r0, 0x3 - strh r0, [r4, 0x10] - ldr r3, =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrh r0, [r0, 0x20] - strh r0, [r4, 0x12] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrh r0, [r0, 0x22] - strh r0, [r4, 0x14] - strh r2, [r4, 0x16] - strh r2, [r4, 0x18] - movs r0, 0x2 - strh r0, [r4, 0x1A] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08104D0E - movs r1, 0xC - ldrsh r0, [r4, r1] - negs r0, r0 - strh r0, [r4, 0xC] -_08104D0E: - ldr r0, =sub_8104D28 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104CA4 - - thumb_func_start sub_8104D28 -sub_8104D28: @ 8104D28 - push {r4,r5,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, =gTasks - adds r3, r0, r1 - ldrh r0, [r3, 0x16] - adds r0, 0x1 - strh r0, [r3, 0x16] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - ble _08104D8E - movs r0, 0 - strh r0, [r3, 0x16] - ldrh r0, [r3, 0x18] - adds r0, 0x1 - strh r0, [r3, 0x18] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08104D78 - ldr r2, =gSprites - movs r0, 0x8 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r3, 0x1A] - ldrh r2, [r0, 0x22] - adds r1, r2 - b _08104D8C - .pool -_08104D78: - ldr r2, =gSprites - movs r5, 0x8 - ldrsh r1, [r3, r5] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x22] - ldrh r2, [r3, 0x1A] - subs r1, r2 -_08104D8C: - strh r1, [r0, 0x22] -_08104D8E: - movs r1, 0xA - ldrsh r0, [r3, r1] - cmp r0, 0x1 - beq _08104DDC - cmp r0, 0x1 - bgt _08104DA4 - cmp r0, 0 - beq _08104DAA - b _08104E6C - .pool -_08104DA4: - cmp r0, 0x2 - beq _08104E0C - b _08104E6C -_08104DAA: - ldr r2, =gSprites - movs r5, 0x8 - ldrsh r1, [r3, r5] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r3, 0xC] - ldrh r2, [r0, 0x20] - adds r1, r2 - strh r1, [r0, 0x20] - ldrh r0, [r3, 0xE] - subs r0, 0x1 - strh r0, [r3, 0xE] - lsls r0, 16 - cmp r0, 0 - bne _08104E6C - movs r0, 0xE - strh r0, [r3, 0xE] - movs r0, 0x1 - strh r0, [r3, 0xA] - b _08104E6C - .pool -_08104DDC: - ldr r2, =gSprites - movs r5, 0x8 - ldrsh r1, [r3, r5] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x20] - ldrh r2, [r3, 0xC] - subs r1, r2 - strh r1, [r0, 0x20] - ldrh r0, [r3, 0xE] - subs r0, 0x1 - strh r0, [r3, 0xE] - lsls r0, 16 - cmp r0, 0 - bne _08104E6C - movs r0, 0x7 - strh r0, [r3, 0xE] - movs r0, 0x2 - strh r0, [r3, 0xA] - b _08104E6C - .pool -_08104E0C: - ldr r2, =gSprites - movs r0, 0x8 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r3, 0xC] - ldrh r5, [r0, 0x20] - adds r1, r5 - strh r1, [r0, 0x20] - ldrh r0, [r3, 0xE] - subs r0, 0x1 - strh r0, [r3, 0xE] - lsls r0, 16 - asrs r1, r0, 16 - cmp r1, 0 - bne _08104E6C - ldrh r0, [r3, 0x10] - subs r0, 0x1 - strh r0, [r3, 0x10] - lsls r0, 16 - cmp r0, 0 - beq _08104E48 - movs r0, 0x7 - strh r0, [r3, 0xE] - strh r1, [r3, 0xA] - b _08104E6C - .pool -_08104E48: - ldrh r1, [r3, 0x18] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08104E66 - movs r0, 0x8 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x22] - ldrh r2, [r3, 0x1A] - subs r1, r2 - strh r1, [r0, 0x22] -_08104E66: - adds r0, r4, 0 - bl DestroyAnimVisualTask -_08104E6C: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_8104D28 - - thumb_func_start sub_8104E74 -sub_8104E74: @ 8104E74 - push {r4-r6,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, =gTasks - adds r5, r1, r0 - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - bl GetBattlerYCoordWithElevation - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x20 - movs r1, 0 - strh r0, [r5, 0x8] - movs r0, 0x4 - strh r0, [r5, 0xA] - strh r1, [r5, 0xC] - strh r1, [r5, 0xE] - strh r1, [r5, 0x10] - strh r1, [r5, 0x12] - ldrb r0, [r4] - bl sub_80A861C - strh r0, [r5, 0x26] - ldrb r0, [r4] - bl sub_80A8364 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08104ED4 - ldr r0, =gBattle_BG1_X - ldrh r0, [r0] - strh r0, [r5, 0x14] - ldr r0, =0x04000014 - b _08104EDC - .pool -_08104ED4: - ldr r0, =gBattle_BG2_X - ldrh r0, [r0] - strh r0, [r5, 0x14] - ldr r0, =0x04000018 -_08104EDC: - str r0, [sp] - ldrh r0, [r5, 0x8] - adds r1, r0, 0 - subs r1, 0x40 - lsls r2, r1, 16 - lsls r0, 16 - cmp r2, r0 - bgt _08104F1A - ldr r4, =gScanlineEffectRegBuffers - movs r0, 0xF0 - lsls r0, 3 - adds r6, r4, r0 -_08104EF4: - asrs r3, r2, 16 - cmp r3, 0 - blt _08104F0C - lsls r1, r3, 1 - adds r2, r1, r4 - ldrh r0, [r5, 0x14] - adds r0, 0xF0 - strh r0, [r2] - adds r1, r6 - ldrh r0, [r5, 0x14] - adds r0, 0xF0 - strh r0, [r1] -_08104F0C: - adds r0, r3, 0x1 - lsls r2, r0, 16 - asrs r1, r2, 16 - movs r3, 0x8 - ldrsh r0, [r5, r3] - cmp r1, r0 - ble _08104EF4 -_08104F1A: - ldr r0, =0xa2600001 - str r0, [sp, 0x4] - mov r1, sp - movs r2, 0 - movs r0, 0x1 - strb r0, [r1, 0x8] - mov r0, sp - strb r2, [r0, 0x9] - ldr r0, [sp] - ldr r1, [sp, 0x4] - ldr r2, [sp, 0x8] - bl ScanlineEffect_SetParams - ldr r0, =sub_8104F54 - str r0, [r5] - add sp, 0xC - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104E74 - - thumb_func_start sub_8104F54 -sub_8104F54: @ 8104F54 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, =gTasks - adds r3, r0, r1 - movs r1, 0x10 - ldrsh r0, [r3, r1] - cmp r0, 0 - beq _08104F78 - cmp r0, 0x1 - beq _08104F8E - b _0810500E - .pool -_08104F78: - ldrh r0, [r3, 0x12] - adds r0, 0x1 - strh r0, [r3, 0x12] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x14 - ble _0810500E - ldrh r0, [r3, 0x10] - adds r0, 0x1 - strh r0, [r3, 0x10] - b _0810500E -_08104F8E: - ldrh r0, [r3, 0xA] - adds r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - ble _0810500E - movs r0, 0 - strh r0, [r3, 0xA] - ldrh r1, [r3, 0xE] - movs r0, 0x3 - ands r0, r1 - strh r0, [r3, 0xC] - ldrh r0, [r3, 0x8] - subs r0, r1 - strh r0, [r3, 0x12] - movs r2, 0xC - ldrsh r1, [r3, r2] - cmp r1, 0x1 - beq _08104FC4 - cmp r1, 0x1 - ble _08104FCC - cmp r1, 0x2 - beq _08104FC8 - cmp r1, 0x3 - beq _08104FC8 - b _08104FCC -_08104FC4: - subs r0, 0x2 - b _08104FCA -_08104FC8: - adds r0, 0x1 -_08104FCA: - strh r0, [r3, 0x12] -_08104FCC: - movs r1, 0x12 - ldrsh r0, [r3, r1] - cmp r0, 0 - blt _08104FF0 - ldr r2, =gScanlineEffectRegBuffers - lsls r0, 1 - adds r0, r2 - ldrh r1, [r3, 0x14] - strh r1, [r0] - movs r1, 0x12 - ldrsh r0, [r3, r1] - lsls r0, 1 - movs r1, 0xF0 - lsls r1, 3 - adds r2, r1 - adds r0, r2 - ldrh r1, [r3, 0x14] - strh r1, [r0] -_08104FF0: - ldrh r0, [r3, 0xE] - adds r0, 0x1 - strh r0, [r3, 0xE] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x26 - ldrsh r1, [r3, r2] - cmp r0, r1 - blt _0810500E - ldr r1, =gScanlineEffect - movs r0, 0x3 - strb r0, [r1, 0x15] - adds r0, r4, 0 - bl DestroyAnimVisualTask -_0810500E: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104F54 - - thumb_func_start sub_810501C -sub_810501C: @ 810501C - push {r4-r6,lr} - adds r4, r0, 0 - ldr r6, =gBattleAnimTarget - ldrb r0, [r6] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - subs r0, 0x10 - movs r5, 0 - strh r0, [r4, 0x20] - ldrb r0, [r6] - bl GetBattlerYCoordWithElevation - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x10 - strh r0, [r4, 0x22] - strh r5, [r4, 0x2E] - strh r5, [r4, 0x30] - strh r5, [r4, 0x32] - movs r0, 0x10 - strh r0, [r4, 0x34] - strh r5, [r4, 0x36] - ldrb r0, [r6] - movs r1, 0 - bl sub_80A861C - adds r0, 0x2 - strh r0, [r4, 0x38] - movs r0, 0x3F - bl BattleAnimAdjustPanning - lsls r0, 24 - asrs r0, 24 - strh r0, [r4, 0x3A] - ldr r0, =sub_8105078 - str r0, [r4, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810501C - - thumb_func_start sub_8105078 -sub_8105078: @ 8105078 - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x2E - ldrsh r1, [r4, r0] - cmp r1, 0x1 - beq _081050DC - cmp r1, 0x1 - bgt _0810508E - cmp r1, 0 - beq _08105094 - b _081051BC -_0810508E: - cmp r1, 0x2 - beq _0810516E - b _081051BC -_08105094: - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _081050BE - strh r1, [r4, 0x32] - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsrs r1, r2, 2 - movs r0, 0x1 - eors r1, r0 - ands r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_081050BE: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - ble _081051BC - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x5 - negs r1, r1 - ands r1, r0 - strb r1, [r2] - b _08105166 -_081050DC: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - ble _08105122 - ldrh r2, [r4, 0x32] - movs r3, 0x32 - ldrsh r1, [r4, r3] - movs r3, 0x38 - ldrsh r0, [r4, r3] - cmp r1, r0 - bge _08105122 - movs r0, 0 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x22] - subs r0, 0x1 - strh r0, [r4, 0x22] - adds r0, r2, 0x1 - strh r0, [r4, 0x32] - movs r1, 0x32 - ldrsh r0, [r4, r1] - movs r1, 0xA - bl __modsi3 - lsls r0, 16 - cmp r0, 0 - bne _08105122 - ldrh r1, [r4, 0x3A] - lsls r1, 24 - asrs r1, 24 - movs r0, 0xCD - bl PlaySE12WithPanning -_08105122: - ldrh r0, [r4, 0x34] - ldrh r2, [r4, 0x36] - adds r1, r0, r2 - strh r1, [r4, 0x36] - lsls r0, r1, 16 - asrs r2, r0, 16 - cmp r2, 0x1F - ble _08105136 - movs r0, 0x40 - b _08105144 -_08105136: - movs r0, 0x20 - negs r0, r0 - cmp r2, r0 - bgt _08105150 - movs r2, 0x40 - negs r2, r2 - adds r0, r2, 0 -_08105144: - subs r0, r1 - strh r0, [r4, 0x36] - movs r3, 0x34 - ldrsh r0, [r4, r3] - negs r0, r0 - strh r0, [r4, 0x34] -_08105150: - ldrh r0, [r4, 0x36] - movs r2, 0 - strh r0, [r4, 0x24] - movs r0, 0x38 - ldrsh r1, [r4, r0] - movs r3, 0x32 - ldrsh r0, [r4, r3] - cmp r1, r0 - bne _081051BC - strh r2, [r4, 0x30] - strh r2, [r4, 0x32] -_08105166: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _081051BC -_0810516E: - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _0810519A - movs r0, 0 - strh r0, [r4, 0x32] - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsrs r1, r2, 2 - movs r0, 0x1 - eors r1, r0 - ands r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_0810519A: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - ble _081051BC - adds r2, r4, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - adds r0, r4, 0 - bl DestroyAnimSprite -_081051BC: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8105078 - - thumb_func_start sub_81051C4 -sub_81051C4: @ 81051C4 - push {r4-r7,lr} - sub sp, 0x4 - adds r6, r0, 0 - movs r5, 0 - mov r0, sp - strh r5, [r0] - mov r1, sp - adds r1, 0x2 - strh r5, [r1] - ldr r0, =gBattleAnimArgs - movs r3, 0x4 - ldrsh r2, [r0, r3] - adds r7, r1, 0 - adds r1, r0, 0 - cmp r2, 0 - bne _081051F0 - ldr r0, =gBattleAnimAttacker - b _081051F2 - .pool -_081051F0: - ldr r0, =gBattleAnimTarget -_081051F2: - ldrb r5, [r0] - ldrb r1, [r1, 0x6] - movs r0, 0x1 - adds r4, r0, 0 - eors r4, r1 - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _0810526A - movs r1, 0x2 - adds r0, r5, 0 - eors r0, r1 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _0810526A - adds r0, r5, 0 - adds r1, r4, 0 - mov r2, sp - adds r3, r7, 0 - bl SetAverageBattlerPositions - cmp r4, 0 - bne _08105230 - adds r0, r5, 0 - movs r1, 0 - b _08105234 - .pool -_08105230: - adds r0, r5, 0 - movs r1, 0x2 -_08105234: - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r4, r0, 24 - adds r0, r5, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08105260 - ldr r2, =gBattleAnimArgs - mov r0, sp - ldrh r1, [r0] - subs r1, r4 - ldrh r0, [r2] - subs r1, r0 - subs r0, r1 - strh r0, [r2] - b _0810526A - .pool -_08105260: - ldr r1, =gBattleAnimArgs - mov r0, sp - ldrh r0, [r0] - subs r0, r4 - strh r0, [r1] -_0810526A: - ldr r1, =sub_80A77C8 - str r1, [r6, 0x1C] - adds r0, r6, 0 - bl _call_via_r1 - add sp, 0x4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81051C4 - - thumb_func_start sub_8105284 -sub_8105284: @ 8105284 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - beq _0810529E - adds r0, r4, 0 - bl FreeSpriteOamMatrix - adds r0, r4, 0 - bl DestroyAnimSprite -_0810529E: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8105284 - - thumb_func_start sub_81052A4 -sub_81052A4: @ 81052A4 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x8 - adds r5, r0, 0 - movs r6, 0 - mov r0, sp - strh r6, [r0] - mov r1, sp - adds r1, 0x2 - strh r6, [r1] - ldr r0, =gBattleAnimArgs - movs r2, 0xA - ldrsh r0, [r0, r2] - cmp r0, 0 - bne _081052DC - ldr r0, =gBattleAnimAttacker - ldrb r7, [r0] - ldr r0, =gBattleAnimTarget - b _081052E2 - .pool -_081052DC: - ldr r0, =gBattleAnimTarget - ldrb r7, [r0] - ldr r0, =gBattleAnimAttacker -_081052E2: - ldrb r0, [r0] - mov r8, r0 - ldr r0, =gBattleAnimArgs - movs r3, 0xC - ldrsh r0, [r0, r3] - cmp r0, 0 - bne _08105308 - movs r0, 0 - mov r10, r0 - movs r1, 0x1 - str r1, [sp, 0x4] - b _08105310 - .pool -_08105308: - movs r2, 0x2 - mov r10, r2 - movs r3, 0x3 - str r3, [sp, 0x4] -_08105310: - adds r0, r7, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810536C - adds r0, r7, 0 - mov r1, r10 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r1, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r1] - adds r0, r1 - lsls r0, 16 - lsrs r0, 16 - mov r9, r0 - movs r0, 0x2 - mov r4, r8 - eors r4, r0 - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _0810535C - ldr r2, =gSprites - ldr r0, =gBattlerSpriteIds - adds r0, r4, r0 - b _081053EA - .pool -_0810535C: - ldr r2, =gSprites - ldr r0, =gBattlerSpriteIds - add r0, r8 - b _081053EA - .pool -_0810536C: - adds r0, r7, 0 - mov r1, r10 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldr r1, =gBattleAnimArgs - ldrh r1, [r1] - subs r0, r1 - lsls r0, 16 - lsrs r0, 16 - mov r9, r0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _081053E4 - movs r0, 0x2 - adds r4, r7, 0 - eors r4, r0 - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _081053E4 - ldr r3, =gSprites - ldr r2, =gBattlerSpriteIds - adds r0, r7, r2 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r6, r0, r3 - adds r2, r4, r2 - ldrb r1, [r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, r0, r3 - movs r0, 0x20 - ldrsh r1, [r6, r0] - movs r3, 0x20 - ldrsh r0, [r2, r3] - cmp r1, r0 - bge _081053E0 - adds r0, r2, 0 - adds r0, 0x43 - ldrb r0, [r0] - adds r0, 0x1 - b _081053FA - .pool -_081053E0: - adds r0, r6, 0 - b _081053F4 -_081053E4: - ldr r2, =gSprites - ldr r0, =gBattlerSpriteIds - adds r0, r7, r0 -_081053EA: - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 -_081053F4: - adds r0, 0x43 - ldrb r0, [r0] - subs r0, 0x1 -_081053FA: - adds r1, r5, 0 - adds r1, 0x43 - strb r0, [r1] - adds r0, r7, 0 - ldr r1, [sp, 0x4] - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4, 0x2] - adds r0, r1 - lsls r0, 16 - lsrs r6, r0, 16 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0810544C - movs r1, 0x2 - mov r0, r8 - eors r0, r1 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _0810544C - ldrb r1, [r4, 0xC] - mov r0, r8 - mov r2, sp - mov r3, sp - adds r3, 0x2 - bl SetAverageBattlerPositions - b _0810546C - .pool -_0810544C: - mov r4, sp - mov r0, r8 - mov r1, r10 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4] - mov r0, r8 - ldr r1, [sp, 0x4] - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - mov r2, sp - strh r0, [r2, 0x2] -_0810546C: - mov r0, r8 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08105490 - mov r3, sp - mov r2, sp - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x6] - ldrh r2, [r2] - adds r0, r2 - strh r0, [r3] - adds r2, r1, 0 - b _0810549E - .pool -_08105490: - mov r3, sp - mov r0, sp - ldr r2, =gBattleAnimArgs - ldrh r0, [r0] - ldrh r1, [r2, 0x6] - subs r0, r1 - strh r0, [r3] -_0810549E: - ldrh r1, [r2, 0x8] - mov r3, sp - ldrh r3, [r3, 0x2] - adds r1, r3 - mov r0, sp - strh r1, [r0, 0x2] - mov r3, r9 - strh r3, [r5, 0x30] - strh r3, [r5, 0x20] - strh r6, [r5, 0x34] - strh r6, [r5, 0x22] - ldrh r0, [r0] - strh r0, [r5, 0x32] - strh r1, [r5, 0x36] - ldrh r0, [r2] - strh r0, [r5, 0x2E] - adds r0, r5, 0 - bl InitAnimLinearTranslation - ldr r1, =sub_8105284 - str r1, [r5, 0x1C] - adds r0, r5, 0 - bl _call_via_r1 - add sp, 0x8 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81052A4 - - thumb_func_start sub_81054E8 -sub_81054E8: @ 81054E8 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =0x000027db - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0xFF - beq _0810550E - lsls r0, 20 - ldr r1, =0x01010000 - adds r0, r1 - lsrs r0, 16 - ldr r1, =gBattleAnimArgs - ldrb r2, [r1, 0xA] - ldrh r3, [r1, 0x8] - movs r1, 0xF - bl BlendPalette -_0810550E: - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - ldr r1, =sub_80A77C8 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81054E8 - - thumb_func_start sub_8105538 -sub_8105538: @ 8105538 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0 - bl InitAnimSpritePos - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - movs r1, 0xA0 - cmp r0, 0 - beq _08105554 - ldr r1, =0x0000ff60 -_08105554: - movs r0, 0xE0 - lsls r0, 2 - strh r0, [r4, 0x2E] - strh r1, [r4, 0x30] - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r4, 0x3C] - ldr r0, =sub_810557C - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8105538 - - thumb_func_start sub_810557C -sub_810557C: @ 810557C - push {r4,r5,lr} - adds r4, r0, 0 - ldrh r2, [r4, 0x2E] - lsls r0, r2, 16 - asrs r0, 24 - ldrh r1, [r4, 0x26] - subs r1, r0 - movs r5, 0 - strh r1, [r4, 0x26] - ldrh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x24] - subs r2, 0x20 - strh r2, [r4, 0x2E] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - movs r1, 0xA0 - cmp r0, 0 - beq _081055AC - ldr r1, =0x0000ff60 -_081055AC: - lsls r0, r1, 16 - asrs r0, 16 - ldrh r1, [r4, 0x30] - adds r0, r1 - strh r0, [r4, 0x30] - ldrh r1, [r4, 0x26] - movs r2, 0x26 - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _081055E0 - ldrh r2, [r4, 0x22] - adds r0, r1, r2 - strh r0, [r4, 0x22] - ldrh r0, [r4, 0x24] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] - strh r5, [r4, 0x26] - strh r5, [r4, 0x24] - strh r5, [r4, 0x2E] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - ldr r0, =sub_81055F4 - str r0, [r4, 0x1C] -_081055E0: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810557C - - thumb_func_start sub_81055F4 -sub_81055F4: @ 81055F4 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r1, r0, 0x1 - strh r1, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x13 - ble _08105612 - adds r0, r4, 0 - movs r1, 0x2 - bl StartSpriteAffineAnim - ldr r0, =sub_810561C - str r0, [r4, 0x1C] -_08105612: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81055F4 - - thumb_func_start sub_810561C -sub_810561C: @ 810561C - push {r4,lr} - adds r4, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _08105682 - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - movs r0, 0 - strh r0, [r4, 0x2E] - movs r1, 0x3C - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08105668 - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x10 - ldr r3, =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r4, 0x4] - ldr r0, =sub_8105694 - b _08105680 - .pool -_08105668: - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x20 - ldr r3, =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r4, 0x4] - ldr r0, =sub_810571C -_08105680: - str r0, [r4, 0x1C] -_08105682: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810561C - - thumb_func_start sub_8105694 -sub_8105694: @ 8105694 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x26] - subs r0, 0x2 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x9 - bne _081056CA - movs r0, 0x10 - strh r0, [r4, 0x2E] - movs r0, 0 - strh r0, [r4, 0x30] - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - ldrh r1, [r4, 0x2E] - movs r0, 0x52 - bl SetGpuReg - ldr r0, =sub_81056D4 - str r0, [r4, 0x1C] -_081056CA: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8105694 - - thumb_func_start sub_81056D4 -sub_81056D4: @ 81056D4 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - adds r1, r0, 0x1 - strh r1, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x3 - bl __modsi3 - lsls r0, 16 - cmp r0, 0 - bne _08105712 - ldrh r1, [r4, 0x2E] - subs r1, 0x1 - strh r1, [r4, 0x2E] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08105712 - ldr r0, =sub_810571C - str r0, [r4, 0x1C] -_08105712: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81056D4 - - thumb_func_start sub_810571C -sub_810571C: @ 810571C - push {lr} - adds r3, r0, 0 - ldr r0, =gBattleAnimArgs - ldrh r1, [r0, 0xE] - ldr r0, =0x0000ffff - cmp r1, r0 - bne _08105754 - adds r2, r3, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - movs r1, 0x3C - ldrsh r0, [r3, r1] - cmp r0, 0 - bne _08105750 - ldr r0, =sub_810575C - b _08105752 - .pool -_08105750: - ldr r0, =DestroyAnimSprite -_08105752: - str r0, [r3, 0x1C] -_08105754: - pop {r0} - bx r0 - .pool - thumb_func_end sub_810571C - - thumb_func_start sub_810575C -sub_810575C: @ 810575C - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - adds r0, r4, 0 - bl DestroyAnimSprite - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810575C - - thumb_func_start sub_810577C -sub_810577C: @ 810577C - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, =gTasks - adds r4, r0 - movs r0, 0 - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - strh r1, [r4, 0x8] - ldr r2, =gUnknown_085938B0 - adds r0, r4, 0 - bl sub_80A7CFC - ldr r0, =sub_81057B8 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810577C - - thumb_func_start sub_81057B8 -sub_81057B8: @ 81057B8 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - adds r0, r4, 0 - bl sub_80A7D34 - lsls r0, 24 - lsrs r3, r0, 24 - cmp r3, 0 - bne _08105802 - ldr r2, =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strh r3, [r0, 0x26] - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] - adds r0, r5, 0 - bl DestroyAnimVisualTask -_08105802: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81057B8 - - thumb_func_start sub_8105810 -sub_8105810: @ 8105810 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, =gTasks - adds r4, r1, r0 - movs r0, 0 - strh r0, [r4, 0x8] - strh r0, [r4, 0xA] - strh r0, [r4, 0xC] - strh r0, [r4, 0xE] - movs r0, 0x3 - strh r0, [r4, 0x20] - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08105850 - ldr r0, =0x0000ffff - strh r0, [r4, 0x22] - movs r0, 0x8 - b _08105856 - .pool -_08105850: - movs r0, 0x1 - strh r0, [r4, 0x22] - ldr r0, =0x0000fff8 -_08105856: - strh r0, [r4, 0x24] - movs r0, 0x1 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x26] - ldr r0, =sub_8105878 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8105810 - - thumb_func_start sub_8105878 -sub_8105878: @ 8105878 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, =gTasks - adds r3, r0, r1 - movs r0, 0x8 - ldrsh r4, [r3, r0] - cmp r4, 0x1 - beq _081058CC - cmp r4, 0x1 - bgt _081058A0 - cmp r4, 0 - beq _081058AA - b _08105992 - .pool -_081058A0: - cmp r4, 0x2 - beq _08105948 - cmp r4, 0x3 - beq _08105962 - b _08105992 -_081058AA: - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r3, 0x24] - ldrh r2, [r0, 0x24] - adds r1, r2 - strh r1, [r0, 0x24] - strh r4, [r3, 0xA] - strh r4, [r3, 0xC] - strh r4, [r3, 0xE] - b _0810595A - .pool -_081058CC: - ldrh r0, [r3, 0xA] - adds r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _08105992 - movs r0, 0 - strh r0, [r3, 0xA] - ldrh r0, [r3, 0xC] - adds r0, 0x1 - strh r0, [r3, 0xC] - ands r0, r4 - lsls r0, 16 - cmp r0, 0 - beq _08105904 - ldr r2, =gSprites - movs r4, 0x26 - ldrsh r1, [r3, r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x24] - adds r1, 0x6 - b _08105916 - .pool -_08105904: - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x24] - subs r1, 0x6 -_08105916: - strh r1, [r0, 0x24] - ldrh r0, [r3, 0xE] - adds r0, 0x1 - strh r0, [r3, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - ble _08105992 - ldrh r1, [r3, 0xC] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0810595A - movs r1, 0x26 - ldrsh r0, [r3, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - ldrh r0, [r1, 0x24] - subs r0, 0x6 - strh r0, [r1, 0x24] - b _0810595A - .pool -_08105948: - ldrh r0, [r3, 0x20] - subs r0, 0x1 - strh r0, [r3, 0x20] - lsls r0, 16 - cmp r0, 0 - beq _0810595A - movs r0, 0 - strh r0, [r3, 0x8] - b _08105992 -_0810595A: - ldrh r0, [r3, 0x8] - adds r0, 0x1 - strh r0, [r3, 0x8] - b _08105992 -_08105962: - ldr r2, =gSprites - movs r4, 0x26 - ldrsh r1, [r3, r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r3, 0x22] - ldrh r4, [r0, 0x24] - adds r1, r4 - strh r1, [r0, 0x24] - movs r0, 0x26 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x24 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _08105992 - adds r0, r5, 0 - bl DestroyAnimVisualTask -_08105992: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8105878 - - thumb_func_start sub_810599C -sub_810599C: @ 810599C - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, =gTasks - adds r4, r0 - movs r0, 0 - strh r0, [r4, 0x8] - strh r0, [r4, 0xA] - strh r0, [r4, 0xC] - strh r0, [r4, 0xE] - movs r0, 0x1 - strh r0, [r4, 0x10] - movs r0, 0xE - strh r0, [r4, 0x22] - movs r0, 0x2 - strh r0, [r4, 0x24] - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x26] - ldr r0, =sub_81059E0 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810599C - - thumb_func_start sub_81059E0 -sub_81059E0: @ 81059E0 - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r0, 0x8 - ldrsh r2, [r4, r0] - cmp r2, 0 - bne _08105AA6 - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x10 - ldrsh r1, [r4, r3] - cmp r0, r1 - ble _08105AA6 - strh r2, [r4, 0xA] - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08105A3C - ldr r3, =gSprites - movs r6, 0x26 - ldrsh r1, [r4, r6] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - b _08105A52 - .pool -_08105A3C: - ldr r3, =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 -_08105A52: - strb r1, [r0] - ldrh r0, [r4, 0xE] - adds r0, 0x1 - movs r2, 0 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - movs r6, 0x22 - ldrsh r1, [r4, r6] - cmp r0, r1 - blt _08105AA6 - ldrh r0, [r4, 0x10] - adds r0, 0x1 - strh r0, [r4, 0x10] - lsls r0, 16 - asrs r0, 16 - movs r6, 0x24 - ldrsh r1, [r4, r6] - cmp r0, r1 - bge _08105A88 - strh r2, [r4, 0xA] - strh r2, [r4, 0xC] - strh r2, [r4, 0xE] - b _08105AA6 - .pool -_08105A88: - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] - adds r0, r5, 0 - bl DestroyAnimVisualTask -_08105AA6: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_81059E0 - - thumb_func_start sub_8105AAC -sub_8105AAC: @ 8105AAC - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, =gTasks - adds r4, r0 - movs r0, 0 - strh r0, [r4, 0x8] - movs r1, 0x4 - strh r1, [r4, 0xA] - strh r0, [r4, 0xC] - strh r0, [r4, 0xE] - strh r0, [r4, 0x10] - strh r0, [r4, 0x12] - strh r0, [r4, 0x14] - strh r0, [r4, 0x16] - strh r0, [r4, 0x18] - strh r0, [r4, 0x22] - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x24] - ldrb r0, [r5] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x26] - ldr r0, =sub_8105B08 - str r0, [r4] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8105AAC - - thumb_func_start sub_8105B08 -sub_8105B08: @ 8105B08 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r0, 0x18 - ldrsh r2, [r4, r0] - cmp r2, 0x1 - beq _08105B74 - cmp r2, 0x1 - bgt _08105B30 - cmp r2, 0 - beq _08105B36 - b _08105B90 - .pool -_08105B30: - cmp r2, 0x2 - beq _08105B8C - b _08105B90 -_08105B36: - ldrh r0, [r4, 0x10] - adds r0, 0x1 - strh r0, [r4, 0x10] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _08105B90 - strh r2, [r4, 0x10] - ldrh r0, [r4, 0x12] - adds r0, 0x1 - movs r1, 0x1 - ands r0, r1 - strh r0, [r4, 0x12] - ldrh r0, [r4, 0x14] - adds r0, 0x1 - strh r0, [r4, 0x14] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x14 - ble _08105B90 - movs r1, 0x16 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08105B6E - strh r2, [r4, 0x14] - movs r0, 0x1 - strh r0, [r4, 0x18] - b _08105B90 -_08105B6E: - movs r0, 0x2 - strh r0, [r4, 0x18] - b _08105B90 -_08105B74: - movs r1, 0 - strh r1, [r4, 0x12] - ldrh r0, [r4, 0x10] - adds r0, 0x1 - strh r0, [r4, 0x10] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x14 - ble _08105B90 - strh r2, [r4, 0x16] - strh r1, [r4, 0x18] - b _08105B90 -_08105B8C: - movs r0, 0x1 - strh r0, [r4, 0x12] -_08105B90: - movs r2, 0x8 - ldrsh r5, [r4, r2] - cmp r5, 0 - beq _08105B9E - cmp r5, 0x1 - beq _08105C34 - b _08105C42 -_08105B9E: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - ble _08105C42 - strh r5, [r4, 0xA] - ldr r0, =gUnknown_085938DC - movs r3, 0x24 - ldrsh r1, [r4, r3] - movs r3, 0x26 - ldrsh r2, [r4, r3] - movs r3, 0 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x40 - beq _08105C42 - ldr r0, =gSprites - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r0 - strh r6, [r1, 0x2E] - movs r0, 0xD - strh r0, [r1, 0x30] - ldr r2, =gUnknown_085938F4 - movs r3, 0xC - ldrsh r0, [r4, r3] - lsls r0, 1 - adds r0, r2 - ldrb r0, [r0] - lsls r0, 24 - asrs r0, 24 - strh r0, [r1, 0x24] - movs r3, 0xC - ldrsh r0, [r4, r3] - lsls r0, 1 - adds r2, 0x1 - adds r0, r2 - ldrb r0, [r0] - lsls r0, 24 - asrs r0, 24 - strh r0, [r1, 0x26] - ldrh r0, [r4, 0x22] - adds r0, 0x1 - strh r0, [r4, 0x22] - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - ble _08105C42 - strh r5, [r4, 0xC] - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - ble _08105C42 - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _08105C42 - .pool -_08105C34: - movs r1, 0x22 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08105C42 - adds r0, r6, 0 - bl DestroyAnimVisualTask -_08105C42: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_8105B08 - - thumb_func_start sub_8105C48 -sub_8105C48: @ 8105C48 - push {r4,lr} - adds r3, r0, 0 - ldr r4, =gTasks - movs r0, 0x2E - ldrsh r1, [r3, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r4 - movs r1, 0x3E - adds r1, r3 - mov r12, r1 - movs r2, 0x1 - ldrb r1, [r0, 0x12] - ands r1, r2 - lsls r1, 2 - mov r0, r12 - ldrb r2, [r0] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] - adds r0, r3, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _08105CAA - movs r0, 0x30 - ldrsh r1, [r3, r0] - lsls r1, 1 - movs r0, 0x2E - ldrsh r2, [r3, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r0, r4, 0 - adds r0, 0x8 - adds r1, r0 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r3, 0 - bl DestroySprite -_08105CAA: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8105C48 - - thumb_func_start sub_8105CB4 -sub_8105CB4: @ 8105CB4 - push {r4-r6,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r6, r0, 24 - ldr r0, =0x000027de - bl IndexOfSpritePaletteTag - mov r1, sp - strb r0, [r1] - movs r4, 0x1 - ldr r0, =0x00002710 - adds r5, r0, 0 -_08105CCC: - subs r0, r5, r4 - lsls r0, 16 - lsrs r0, 16 - bl AllocSpritePalette - mov r2, sp - adds r1, r2, r4 - strb r0, [r1] - adds r4, 0x1 - cmp r4, 0x2 - ble _08105CCC - movs r0, 0x80 - lsls r0, 6 - bl AllocZeroed - adds r1, r0, 0 - ldr r0, =gMonSpritesGfxPtr - ldr r0, [r0] - movs r2, 0xBE - lsls r2, 1 - adds r0, r2 - str r1, [r0] - ldr r0, =gBattleAnimSpritePalette_206 - bl LZDecompressWram - movs r4, 0 -_08105D00: - ldr r5, =gMonSpritesGfxPtr - ldr r0, [r5] - movs r1, 0xBE - lsls r1, 1 - adds r0, r1 - lsls r1, r4, 6 - ldr r0, [r0] - adds r0, r1 - mov r2, sp - adds r1, r2, r4 - ldrb r1, [r1] - lsls r1, 20 - movs r2, 0x80 - lsls r2, 17 - adds r1, r2 - lsrs r1, 16 - movs r2, 0x20 - bl LoadPalette - adds r4, 0x1 - cmp r4, 0x2 - ble _08105D00 - ldr r0, [r5] - movs r4, 0xBE - lsls r4, 1 - adds r0, r4 - ldr r0, [r0] - bl Free - ldr r0, [r5] - adds r0, r4 - movs r1, 0 - str r1, [r0] - adds r0, r6, 0 - bl DestroyAnimVisualTask - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8105CB4 - - thumb_func_start sub_8105D60 -sub_8105D60: @ 8105D60 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - ldr r5, =gUnknown_08593950 - movs r4, 0x2 -_08105D6A: - ldrh r0, [r5] - bl FreeSpritePaletteByTag - adds r5, 0x2 - subs r4, 0x1 - cmp r4, 0 - bge _08105D6A - adds r0, r6, 0 - bl DestroyAnimVisualTask - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8105D60 - - thumb_func_start sub_8105D88 -sub_8105D88: @ 8105D88 - push {r4,r5,lr} - adds r5, r0, 0 - lsls r1, 24 - lsls r2, 24 - lsrs r3, r2, 24 - movs r0, 0x1 - ands r3, r0 - negs r0, r3 - orrs r0, r3 - asrs r0, 31 - movs r3, 0x20 - ands r0, r3 - ldrh r4, [r5, 0x4] - lsls r3, r4, 22 - lsrs r3, 22 - lsrs r1, 22 - adds r0, r1 - adds r3, r0 - ldr r1, =0x000003ff - adds r0, r1, 0 - ands r3, r0 - ldr r0, =0xfffffc00 - ands r0, r4 - orrs r0, r3 - strh r0, [r5, 0x4] - ldr r0, =gUnknown_08593950 - lsrs r2, 25 - lsls r2, 1 - adds r2, r0 - ldrh r0, [r2] - bl IndexOfSpritePaletteTag - lsls r0, 4 - ldrb r2, [r5, 0x5] - movs r1, 0xF - ands r1, r2 - orrs r1, r0 - strb r1, [r5, 0x5] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8105D88 - - thumb_func_start sub_8105DE8 -sub_8105DE8: @ 8105DE8 - push {r4-r6,lr} - adds r5, r0, 0 - movs r1, 0 - bl InitAnimSpritePos - ldr r6, =gBattleAnimAttacker - ldrb r0, [r6] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08105E08 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] -_08105E08: - ldr r4, =gBattleAnimArgs - ldrh r0, [r4, 0x8] - strh r0, [r5, 0x2E] - ldrb r0, [r6] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x4] - adds r0, r1 - strh r0, [r5, 0x32] - ldrb r0, [r6] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x6] - adds r0, r1 - strh r0, [r5, 0x36] - ldr r0, =StartAnimLinearTranslation - str r0, [r5, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldrb r1, [r4, 0xA] - ldrb r2, [r4, 0xC] - adds r0, r5, 0 - bl sub_8105D88 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8105DE8 - - thumb_func_start sub_8105E60 -sub_8105E60: @ 8105E60 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _08105E7A - adds r0, r4, 0 - movs r1, 0 - bl InitAnimSpritePos -_08105E7A: - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x8 - bl Sin - strh r0, [r4, 0x24] - ldrh r2, [r4, 0x32] - lsls r0, r2, 16 - asrs r0, 24 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - adds r0, 0x7 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x30] - subs r2, 0x80 - strh r2, [r4, 0x32] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x3C - bne _08105EAA - adds r0, r4, 0 - bl DestroyAnimSprite -_08105EAA: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8105E60 - - thumb_func_start sub_8105EB0 -sub_8105EB0: @ 8105EB0 - push {r4-r7,lr} - lsls r0, 24 - lsrs r7, r0, 24 - bl IsContest - lsls r0, 24 - movs r6, 0xF0 - cmp r0, 0 - beq _08105EC4 - movs r6, 0x98 -_08105EC4: - movs r5, 0 - ldr r1, =gBattle_WIN0H - strh r6, [r1] - ldr r4, =gBattle_WIN0V - movs r0, 0xA0 - strh r0, [r4] - ldrh r1, [r1] - movs r0, 0x40 - bl SetGpuReg - ldrh r1, [r4] - movs r0, 0x44 - bl SetGpuReg - ldr r1, =0x00003f1f - movs r0, 0x48 - bl SetGpuReg - ldr r1, =0x00003f3f - movs r0, 0x4A - bl SetGpuReg - movs r0, 0x50 - movs r1, 0xC8 - bl SetGpuReg - movs r0, 0x54 - movs r1, 0x10 - bl SetGpuReg - ldr r1, =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r0, r1 - strh r5, [r0, 0x8] - strh r6, [r0, 0xA] - ldr r1, =sub_8105F30 - str r1, [r0] - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8105EB0 - - thumb_func_start sub_8105F30 -sub_8105F30: @ 8105F30 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r3, r1, r2 - ldrh r0, [r3, 0x8] - adds r4, r0, 0 - adds r4, 0xD - strh r4, [r3, 0x8] - ldrh r0, [r3, 0xA] - adds r2, r0, 0 - subs r2, 0xD - strh r2, [r3, 0xA] - lsls r1, r4, 16 - lsls r0, r2, 16 - cmp r1, r0 - blt _08105F70 - ldr r0, =gBattle_WIN0H - movs r1, 0 - strh r1, [r0] - ldr r0, =sub_8105F84 - str r0, [r3] - b _08105F78 - .pool -_08105F70: - ldr r1, =gBattle_WIN0H - lsls r0, r4, 8 - orrs r2, r0 - strh r2, [r1] -_08105F78: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8105F30 - - thumb_func_start sub_8105F84 -sub_8105F84: @ 8105F84 - push {r4,r5,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r0, 24 - adds r5, r0, 0 - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r1, r0, r1 - ldrh r0, [r1, 0x1C] - adds r0, 0x1 - movs r4, 0 - strh r0, [r1, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - bne _08105FD8 - movs r0, 0x88 - strh r0, [r1, 0x1E] - movs r0, 0x50 - movs r1, 0x88 - bl SetGpuReg - str r4, [sp] - str r4, [sp, 0x4] - str r4, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl sub_80A75AC - ldr r2, =0x00007fff - movs r1, 0x10 - bl BlendPalettes - b _0810600C - .pool -_08105FD8: - cmp r0, 0x4 - ble _0810600C - ldr r0, =gBattle_WIN0H - strh r4, [r0] - ldr r0, =gBattle_WIN0V - strh r4, [r0] - ldr r4, =0x00003f3f - movs r0, 0x48 - adds r1, r4, 0 - bl SetGpuReg - movs r0, 0x4A - adds r1, r4, 0 - bl SetGpuReg - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x54 - movs r1, 0 - bl SetGpuReg - adds r0, r5, 0 - bl DestroyAnimVisualTask -_0810600C: - add sp, 0xC - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8105F84 - - thumb_func_start sub_8106020 -sub_8106020: @ 8106020 - push {r4-r6,lr} - lsls r0, 24 - lsrs r0, 24 - adds r6, r0, 0 - movs r0, 0x1 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r5, r0, r1 - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _0810607C - movs r0, 0x1 - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - ldr r2, =gUnknown_08593988 - adds r0, r5, 0 - bl sub_80A7CFC - ldr r1, =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - movs r1, 0x4 - strh r1, [r0, 0x24] - b _081060A4 - .pool -_0810607C: - ldr r1, =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r4, r0, r1 - ldrh r0, [r4, 0x24] - negs r0, r0 - strh r0, [r4, 0x24] - adds r0, r5, 0 - bl sub_80A7D34 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - bne _081060A4 - strh r0, [r4, 0x24] - strh r0, [r4, 0x26] - adds r0, r6, 0 - bl DestroyAnimVisualTask -_081060A4: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8106020 - - thumb_func_start sub_81060B0 -sub_81060B0: @ 81060B0 - push {r4-r6,lr} - lsls r0, 24 - lsrs r0, 24 - adds r6, r0, 0 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r5, r0, r1 - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _0810610C - movs r0, 0 - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - ldr r2, =gUnknown_08593988 - adds r0, r5, 0 - bl sub_80A7CFC - ldr r1, =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - movs r1, 0x4 - strh r1, [r0, 0x24] - b _08106134 - .pool -_0810610C: - ldr r1, =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r4, r0, r1 - ldrh r0, [r4, 0x24] - negs r0, r0 - strh r0, [r4, 0x24] - adds r0, r5, 0 - bl sub_80A7D34 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - bne _08106134 - strh r0, [r4, 0x24] - strh r0, [r4, 0x26] - adds r0, r6, 0 - bl DestroyAnimVisualTask -_08106134: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81060B0 - - thumb_func_start sub_8106140 -sub_8106140: @ 8106140 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl InitAnimSpritePos - movs r0, 0x5F - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x30] - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl InitAnimLinearTranslation - ldr r0, =sub_810618C - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8106140 - - thumb_func_start sub_810618C -sub_810618C: @ 810618C - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - bne _081061B6 - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0xE - bl Sin - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x38] - adds r0, 0x4 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - b _081061BC -_081061B6: - adds r0, r4, 0 - bl DestroyAnimSprite -_081061BC: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810618C - - thumb_func_start sub_81061C4 -sub_81061C4: @ 81061C4 - push {r4,lr} - adds r4, r0, 0 - ldrh r2, [r4, 0x2E] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _081061E8 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x32] - adds r0, r2, 0x1 - strh r0, [r4, 0x2E] - b _08106244 - .pool -_081061E8: - ldrh r0, [r4, 0x30] - ldrh r2, [r4, 0x36] - adds r0, r2 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x24] - movs r1, 0x34 - ldrsh r0, [r4, r1] - movs r2, 0x32 - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x34] - adds r0, 0x3 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x34] - cmp r0, 0x64 - ble _08106236 - movs r0, 0x34 - ldrsh r1, [r4, r0] - lsrs r0, r1, 31 - adds r0, r1, r0 - asrs r0, 1 - lsls r0, 1 - subs r1, r0 - adds r3, r4, 0 - adds r3, 0x3E - movs r0, 0x1 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r3] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_08106236: - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0x78 - ble _08106244 - adds r0, r4, 0 - bl DestroyAnimSprite -_08106244: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_81061C4 - - thumb_func_start sub_810624C -sub_810624C: @ 810624C - push {lr} - ldr r2, =gBattleAnimArgs - ldrh r1, [r2] - strh r1, [r0, 0x20] - movs r1, 0xA0 - strh r1, [r0, 0x22] - ldrh r1, [r2, 0x4] - strh r1, [r0, 0x2E] - ldrh r1, [r2, 0x2] - strh r1, [r0, 0x30] - ldr r1, =WaitAnimForDuration - str r1, [r0, 0x1C] - ldr r1, =sub_810627C - bl StoreSpriteCallbackInData6 - pop {r0} - bx r0 - .pool - thumb_func_end sub_810624C - - thumb_func_start sub_810627C -sub_810627C: @ 810627C - push {r4,r5,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - ldrh r1, [r4, 0x32] - adds r0, r1 - strh r0, [r4, 0x32] - lsls r0, 16 - lsrs r0, 24 - negs r0, r0 - strh r0, [r4, 0x26] - movs r1, 0x34 - ldrsh r0, [r4, r1] - movs r1, 0x4 - bl Sin - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x34] - adds r0, 0x3 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x34] - ldrh r0, [r4, 0x26] - ldrh r1, [r4, 0x22] - adds r0, r1 - lsls r0, 16 - asrs r5, r0, 16 - cmp r5, 0x48 - bgt _081062E2 - movs r0, 0x34 - ldrsh r1, [r4, r0] - lsrs r0, r1, 31 - adds r0, r1, r0 - asrs r0, 1 - lsls r0, 1 - subs r1, r0 - adds r3, r4, 0 - adds r3, 0x3E - movs r0, 0x1 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r3] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - cmp r5, 0x40 - bgt _081062E2 - adds r0, r4, 0 - bl DestroyAnimSprite -_081062E2: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_810627C - - thumb_func_start sub_81062E8 -sub_81062E8: @ 81062E8 - push {r4,r5,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x3 - bl SetAnimBgAttribute - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - bl SetAnimBgAttribute - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0810632A - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0x1 - bl SetAnimBgAttribute -_0810632A: - ldr r0, =gBattle_BG1_X - movs r1, 0 - strh r1, [r0] - ldr r4, =gBattle_BG1_Y - strh r1, [r4] - movs r0, 0x14 - movs r1, 0 - bl SetGpuReg - ldrh r1, [r4] - movs r0, 0x16 - bl SetGpuReg - mov r0, sp - bl sub_80A6B30 - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, =gUnknown_08C232E0 - mov r2, sp - ldrh r2, [r2, 0xA] - bl sub_80A6CC0 - ldr r1, =gUnknown_08C23D78 - mov r0, sp - movs r2, 0 - bl sub_80A6D60 - ldr r0, =gUnknown_08C23D50 - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - ldr r1, =sub_81063A8 - str r1, [r0] - add sp, 0x10 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81062E8 - - thumb_func_start sub_81063A8 -sub_81063A8: @ 81063A8 - push {r4,r5,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - movs r2, 0x20 - ldrsh r0, [r0, r2] - adds r2, r1, 0 - cmp r0, 0x4 - bls _081063C6 - b _081064F0 -_081063C6: - lsls r0, 2 - ldr r1, =_081063D8 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_081063D8: - .4byte _081063EC - .4byte _08106430 - .4byte _08106452 - .4byte _08106496 - .4byte _081064BC -_081063EC: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r4, r0, r2 - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - movs r5, 0 - strh r0, [r4, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _081064F0 - strh r5, [r4, 0x1C] - ldrh r1, [r4, 0x1E] - adds r1, 0x1 - strh r1, [r4, 0x1E] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x1E - ldrsh r0, [r4, r1] - cmp r0, 0x10 - bne _081064F0 - ldrh r0, [r4, 0x20] - adds r0, 0x1 - strh r0, [r4, 0x20] - strh r5, [r4, 0x1E] - b _081064F0 -_08106430: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r1, r0, r2 - ldrh r0, [r1, 0x1E] - adds r0, 0x1 - strh r0, [r1, 0x1E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8D - bne _081064F0 - movs r0, 0x10 - strh r0, [r1, 0x1E] - ldrh r0, [r1, 0x20] - adds r0, 0x1 - strh r0, [r1, 0x20] - b _081064F0 -_08106452: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r4, r0, r2 - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - strh r0, [r4, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _081064F0 - movs r0, 0 - strh r0, [r4, 0x1C] - ldrh r1, [r4, 0x1E] - subs r1, 0x1 - strh r1, [r4, 0x1E] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r2, 0x1E - ldrsh r1, [r4, r2] - cmp r1, 0 - bne _081064F0 - ldrh r0, [r4, 0x20] - adds r0, 0x1 - strh r0, [r4, 0x20] - strh r1, [r4, 0x1E] - b _081064F0 -_08106496: - mov r0, sp - bl sub_80A6B30 - mov r0, sp - ldrb r0, [r0, 0x9] - bl sub_80A6C68 - ldr r1, =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - ldrh r1, [r0, 0x20] - adds r1, 0x1 - strh r1, [r0, 0x20] - b _081064F0 - .pool -_081064BC: - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _081064D0 - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0 - bl SetAnimBgAttribute -_081064D0: - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - adds r0, r4, 0 - bl DestroyAnimVisualTask -_081064F0: - add sp, 0x10 - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_81063A8 - - thumb_func_start sub_81064F8 -sub_81064F8: @ 81064F8 - push {r4,r5,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - bl SetAnimBgAttribute - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0810653A - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0x1 - bl SetAnimBgAttribute -_0810653A: - ldr r0, =gBattle_BG1_X - movs r1, 0 - strh r1, [r0] - ldr r4, =gBattle_BG1_Y - strh r1, [r4] - movs r0, 0x14 - movs r1, 0 - bl SetGpuReg - ldrh r1, [r4] - movs r0, 0x16 - bl SetGpuReg - mov r0, sp - bl sub_80A6B30 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _08106578 - ldr r1, =gBattleAnimBackgroundTilemap_ScaryFaceContest - b _0810658A - .pool -_08106578: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _0810659C - ldr r1, =gBattleAnimBackgroundTilemap_ScaryFacePlayer -_0810658A: - mov r0, sp - movs r2, 0 - bl sub_80A6D60 - b _081065A6 - .pool -_0810659C: - ldr r1, =gBattleAnimBackgroundTilemap_ScaryFaceOpponent - mov r0, sp - movs r2, 0 - bl sub_80A6D60 -_081065A6: - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, =gUnknown_08C249F8 - mov r2, sp - ldrh r2, [r2, 0xA] - bl sub_80A6CC0 - ldr r0, =gUnknown_08C249D0 - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - ldr r1, =sub_81065EC - str r1, [r0] - add sp, 0x10 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81064F8 - - thumb_func_start sub_81065EC -sub_81065EC: @ 81065EC - push {r4,r5,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - movs r2, 0x20 - ldrsh r0, [r0, r2] - adds r2, r1, 0 - cmp r0, 0x4 - bls _0810660A - b _08106730 -_0810660A: - lsls r0, 2 - ldr r1, =_0810661C - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_0810661C: - .4byte _08106630 - .4byte _08106674 - .4byte _08106696 - .4byte _081066DA - .4byte _081066FC -_08106630: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r4, r0, r2 - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - movs r5, 0 - strh r0, [r4, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - bne _08106730 - strh r5, [r4, 0x1C] - ldrh r1, [r4, 0x1E] - adds r1, 0x1 - strh r1, [r4, 0x1E] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x1E - ldrsh r0, [r4, r1] - cmp r0, 0xE - bne _08106730 - ldrh r0, [r4, 0x20] - adds r0, 0x1 - strh r0, [r4, 0x20] - strh r5, [r4, 0x1E] - b _08106730 -_08106674: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r1, r0, r2 - ldrh r0, [r1, 0x1E] - adds r0, 0x1 - strh r0, [r1, 0x1E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x15 - bne _08106730 - movs r0, 0xE - strh r0, [r1, 0x1E] - ldrh r0, [r1, 0x20] - adds r0, 0x1 - strh r0, [r1, 0x20] - b _08106730 -_08106696: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r4, r0, r2 - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - strh r0, [r4, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - bne _08106730 - movs r0, 0 - strh r0, [r4, 0x1C] - ldrh r1, [r4, 0x1E] - subs r1, 0x1 - strh r1, [r4, 0x1E] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r2, 0x1E - ldrsh r1, [r4, r2] - cmp r1, 0 - bne _08106730 - ldrh r0, [r4, 0x20] - adds r0, 0x1 - strh r0, [r4, 0x20] - strh r1, [r4, 0x1E] - b _08106730 -_081066DA: - mov r0, sp - bl sub_80A6B30 - movs r0, 0x1 - bl sub_80A6C68 - movs r0, 0x2 - bl sub_80A6C68 - ldr r0, =gTasks - lsls r1, r4, 2 - adds r1, r4 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x20] - adds r0, 0x1 - strh r0, [r1, 0x20] -_081066FC: - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _08106710 - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0 - bl SetAnimBgAttribute -_08106710: - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - adds r0, r4, 0 - bl DestroyAnimVisualTask -_08106730: - add sp, 0x10 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81065EC - - thumb_func_start sub_810673C -sub_810673C: @ 810673C - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x22] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x30] - ldrb r0, [r5] - bl GetBattlerSubpriority - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x3C] - ldr r1, =sub_810679C - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810673C - - thumb_func_start sub_810679C -sub_810679C: @ 810679C - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - subs r0, 0x40 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x7F - bhi _081067B2 - ldrh r0, [r4, 0x3C] - adds r0, 0x1 - b _081067B6 -_081067B2: - ldrh r0, [r4, 0x3C] - subs r0, 0x1 -_081067B6: - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - movs r1, 0x30 - ldrsh r0, [r4, r1] - ldrh r1, [r4, 0x32] - lsls r1, 16 - asrs r1, 24 - bl Sin - strh r0, [r4, 0x24] - movs r2, 0x30 - ldrsh r0, [r4, r2] - ldrh r1, [r4, 0x34] - lsls r1, 16 - asrs r1, 24 - bl Cos - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - adds r0, 0x9 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x30] - movs r3, 0x38 - ldrsh r2, [r4, r3] - cmp r2, 0 - beq _08106828 - cmp r2, 0x1 - bne _08106858 - ldr r1, =0xfffffc00 - adds r0, r1, 0 - ldrh r2, [r4, 0x32] - adds r0, r2 - strh r0, [r4, 0x32] - ldr r3, =0xffffff00 - adds r0, r3, 0 - ldrh r1, [r4, 0x34] - adds r0, r1 - strh r0, [r4, 0x34] - ldrh r0, [r4, 0x36] - adds r0, 0x1 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x2E - ldrsh r1, [r4, r2] - cmp r0, r1 - bne _08106858 - movs r0, 0x2 - strh r0, [r4, 0x38] - b _08106868 - .pool -_08106828: - movs r3, 0x80 - lsls r3, 3 - adds r0, r3, 0 - ldrh r1, [r4, 0x32] - adds r0, r1 - strh r0, [r4, 0x32] - movs r3, 0x80 - lsls r3, 1 - adds r0, r3, 0 - ldrh r1, [r4, 0x34] - adds r0, r1 - strh r0, [r4, 0x34] - ldrh r0, [r4, 0x36] - adds r0, 0x1 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x2E - ldrsh r1, [r4, r3] - cmp r0, r1 - bne _08106858 - strh r2, [r4, 0x36] - movs r0, 0x1 - strh r0, [r4, 0x38] -_08106858: - ldr r0, =gBattleAnimArgs - ldrh r1, [r0, 0xE] - ldr r0, =0x0000ffff - cmp r1, r0 - bne _08106868 - adds r0, r4, 0 - bl DestroyAnimSprite -_08106868: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810679C - - thumb_func_start sub_8106878 -sub_8106878: @ 8106878 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r4, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r4, r1] - movs r1, 0xA - bl Sin - strh r0, [r5, 0x2E] - movs r1, 0 - ldrsh r0, [r4, r1] - movs r1, 0x7 - bl Cos - strh r0, [r5, 0x30] - ldr r0, =sub_81068CC - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8106878 - - thumb_func_start sub_81068CC -sub_81068CC: @ 81068CC - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x2E] - ldrh r1, [r2, 0x24] - adds r0, r1 - strh r0, [r2, 0x24] - ldrh r0, [r2, 0x30] - ldrh r3, [r2, 0x26] - adds r0, r3 - strh r0, [r2, 0x26] - movs r1, 0x20 - ldrsh r0, [r2, r1] - movs r3, 0x24 - ldrsh r1, [r2, r3] - adds r0, r1 - adds r0, 0x10 - movs r1, 0x88 - lsls r1, 1 - cmp r0, r1 - bhi _0810690A - movs r0, 0x22 - ldrsh r1, [r2, r0] - movs r3, 0x26 - ldrsh r0, [r2, r3] - adds r1, r0 - cmp r1, 0xA0 - bgt _0810690A - movs r0, 0x10 - negs r0, r0 - cmp r1, r0 - bge _08106910 -_0810690A: - adds r0, r2, 0 - bl DestroyAnimSprite -_08106910: - pop {r0} - bx r0 - thumb_func_end sub_81068CC - - thumb_func_start sub_8106914 -sub_8106914: @ 8106914 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x2E] - ldrh r1, [r2, 0x24] - adds r0, r1 - strh r0, [r2, 0x24] - ldrh r0, [r2, 0x30] - ldrh r3, [r2, 0x26] - adds r0, r3 - strh r0, [r2, 0x26] - ldrh r0, [r2, 0x34] - adds r1, r0, 0x1 - strh r1, [r2, 0x34] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x32 - ldrsh r1, [r2, r3] - cmp r0, r1 - blt _08106940 - adds r0, r2, 0 - bl DestroyAnimSprite -_08106940: - pop {r0} - bx r0 - thumb_func_end sub_8106914 - - thumb_func_start sub_8106944 -sub_8106944: @ 8106944 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r4, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r4, r1] - movs r1, 0xA - bl Sin - strh r0, [r5, 0x2E] - movs r1, 0 - ldrsh r0, [r4, r1] - movs r1, 0x7 - bl Cos - strh r0, [r5, 0x30] - ldrh r0, [r4, 0x2] - strh r0, [r5, 0x32] - ldr r0, =sub_8106914 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8106944 - - thumb_func_start sub_810699C -sub_810699C: @ 810699C - push {lr} - adds r2, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _081069B2 - adds r0, r2, 0 - bl DestroyAnimSprite -_081069B2: - pop {r0} - bx r0 - thumb_func_end sub_810699C - - thumb_func_start sub_81069B8 -sub_81069B8: @ 81069B8 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl InitAnimSpritePos - ldr r0, =sub_810699C - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81069B8 - - thumb_func_start sub_81069D0 -sub_81069D0: @ 81069D0 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _081069EE - ldr r0, =gBattleAnimArgs - ldrh r1, [r0] - ldrh r2, [r4, 0x20] - adds r1, r2 - strh r1, [r4, 0x20] - ldrh r0, [r0, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] -_081069EE: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - movs r2, 0x2E - ldrsh r1, [r4, r2] - lsls r0, r1, 2 - adds r0, r1 - lsls r5, r0, 1 - movs r0, 0xFF - ands r5, r0 - adds r0, r5, 0 - movs r1, 0x50 - bl Sin - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x24] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x4F - bgt _08106A32 - adds r0, r5, 0 - movs r1, 0x50 - bl Cos - movs r2, 0x2E - ldrsh r1, [r4, r2] - lsrs r2, r1, 31 - adds r1, r2 - asrs r1, 1 - lsls r0, 16 - asrs r0, 24 - adds r1, r0 - strh r1, [r4, 0x26] -_08106A32: - movs r0, 0x2E - ldrsh r2, [r4, r0] - cmp r2, 0x5A - ble _08106A50 - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - movs r0, 0x32 - ldrsh r1, [r4, r0] - lsrs r0, r1, 31 - adds r1, r0 - asrs r1, 1 - ldrh r0, [r4, 0x24] - subs r0, r1 - strh r0, [r4, 0x24] -_08106A50: - cmp r2, 0x64 - ble _08106A5A - adds r0, r4, 0 - bl DestroyAnimSprite -_08106A5A: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81069D0 - - thumb_func_start sub_8106A64 -sub_8106A64: @ 8106A64 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x38] - adds r0, 0x1 - strh r0, [r4, 0x38] - movs r1, 0x34 - ldrsh r0, [r4, r1] - movs r1, 0x5 - bl Sin - strh r0, [r4, 0x24] - movs r1, 0x38 - ldrsh r0, [r4, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x34] - adds r0, 0x3 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x34] - movs r1, 0x38 - ldrsh r0, [r4, r1] - cmp r0, 0x14 - ble _08106ABA - adds r1, r0, 0 - lsrs r0, r1, 31 - adds r0, r1, r0 - asrs r0, 1 - lsls r0, 1 - subs r1, r0 - adds r3, r4, 0 - adds r3, 0x3E - movs r0, 0x1 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r3] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_08106ABA: - movs r1, 0x38 - ldrsh r0, [r4, r1] - cmp r0, 0x1E - ble _08106AC8 - adds r0, r4, 0 - bl DestroyAnimSprite -_08106AC8: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8106A64 - - thumb_func_start sub_8106AD0 -sub_8106AD0: @ 8106AD0 - push {r4,r5,lr} - adds r4, r0, 0 - ldrh r2, [r4, 0x2E] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08106AF4 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x32] - adds r0, r2, 0x1 - strh r0, [r4, 0x2E] - b _08106B48 - .pool -_08106AF4: - ldrh r0, [r4, 0x30] - ldrh r2, [r4, 0x36] - adds r0, r2 - movs r5, 0 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x24] - movs r1, 0x34 - ldrsh r0, [r4, r1] - movs r2, 0x32 - ldrsh r1, [r4, r2] - bl Sin - adds r2, r0, 0 - strh r2, [r4, 0x26] - ldrh r0, [r4, 0x34] - adds r0, 0x3 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x34] - cmp r0, 0x46 - ble _08106B48 - ldr r0, =sub_8106A64 - str r0, [r4, 0x1C] - ldrh r0, [r4, 0x24] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] - ldrh r1, [r4, 0x22] - adds r0, r2, r1 - strh r0, [r4, 0x22] - strh r5, [r4, 0x24] - strh r5, [r4, 0x26] - bl Random2 - lsls r0, 16 - lsrs r0, 16 - movs r1, 0xB4 - bl __umodsi3 - strh r0, [r4, 0x34] -_08106B48: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8106AD0 - - thumb_func_start sub_8106B54 -sub_8106B54: @ 8106B54 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08106B8E - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - ldrh r0, [r1, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - adds r0, r4, 0 - movs r1, 0 - bl StartSpriteAnim - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSubpriority - subs r0, 0x1 - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - movs r0, 0x1 - strh r0, [r4, 0x32] -_08106B8E: - ldrh r0, [r4, 0x32] - ldrh r2, [r4, 0x2E] - adds r0, r2 - strh r0, [r4, 0x2E] - movs r1, 0x2E - ldrsh r0, [r4, r1] - lsls r1, r0, 2 - adds r0, r1, 0 - cmp r1, 0 - bge _08106BA4 - adds r0, 0xFF -_08106BA4: - asrs r0, 8 - lsls r0, 8 - subs r0, r1, r0 - strh r0, [r4, 0x30] - lsls r0, 16 - cmp r0, 0 - bge _08106BB6 - movs r0, 0 - strh r0, [r4, 0x30] -_08106BB6: - movs r0, 0x30 - ldrsh r2, [r4, r0] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bge _08106BC4 - adds r0, 0x3 -_08106BC4: - asrs r0, 2 - movs r1, 0x1E - subs r1, r0 - adds r0, r2, 0 - bl Cos - strh r0, [r4, 0x24] - movs r0, 0x30 - ldrsh r2, [r4, r0] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bge _08106BE0 - adds r0, 0x7 -_08106BE0: - asrs r0, 3 - movs r1, 0xA - subs r1, r0 - adds r0, r2, 0 - bl Sin - strh r0, [r4, 0x26] - movs r2, 0x30 - ldrsh r0, [r4, r2] - cmp r0, 0x80 - ble _08106C04 - ldrh r1, [r4, 0x32] - movs r2, 0x32 - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _08106C04 - ldr r0, =0x0000ffff - strh r0, [r4, 0x32] -_08106C04: - movs r1, 0x30 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08106C18 - movs r2, 0x32 - ldrsh r0, [r4, r2] - cmp r0, 0 - bge _08106C18 - movs r0, 0x1 - strh r0, [r4, 0x32] -_08106C18: - ldrh r0, [r4, 0x34] - adds r1, r0, 0x1 - strh r1, [r4, 0x34] - subs r0, 0x9 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x46 - bls _08106C5C - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsrs r0, r1, 31 - adds r0, r1, r0 - asrs r0, 1 - lsls r0, 1 - subs r1, r0 - adds r3, r4, 0 - adds r3, 0x3E - movs r0, 0x1 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r3] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - b _08106C6A - .pool -_08106C5C: - adds r2, r4, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r2] -_08106C6A: - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0x5A - ble _08106C78 - adds r0, r4, 0 - bl DestroyAnimSprite -_08106C78: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8106B54 - - thumb_func_start sub_8106C80 -sub_8106C80: @ 8106C80 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08106CB4 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - ldrh r0, [r1, 0x2] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - ldrb r1, [r1, 0x4] - adds r0, r4, 0 - bl StartSpriteAnim - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _08106CC8 - .pool -_08106CB4: - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _08106CC8 - adds r0, r4, 0 - bl DestroyAnimSprite -_08106CC8: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8106C80 - - thumb_func_start sub_8106CD0 -sub_8106CD0: @ 8106CD0 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r1, =gBattleAnimArgs - movs r2, 0x4 - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _08106CEC - adds r0, r5, 0 - bl DestroyAnimSprite - b _08106D50 - .pool -_08106CEC: - movs r2, 0 - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _08106CFC - ldr r4, =gBattleAnimAttacker - b _08106CFE - .pool -_08106CFC: - ldr r4, =gBattleAnimTarget -_08106CFE: - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r0, =gBattleAnimArgs - movs r2, 0x2 - ldrsh r1, [r0, r2] - adds r2, r0, 0 - cmp r1, 0 - bne _08106D34 - ldrh r0, [r5, 0x20] - adds r0, 0x20 - b _08106D38 - .pool -_08106D34: - ldrh r0, [r5, 0x20] - subs r0, 0x20 -_08106D38: - strh r0, [r5, 0x20] - ldrh r0, [r2, 0x4] - strh r0, [r5, 0x2E] - ldrh r1, [r2, 0x2] - strh r1, [r5, 0x30] - lsls r1, 24 - lsrs r1, 24 - adds r0, r5, 0 - bl StartSpriteAnim - ldr r0, =sub_8106D5C - str r0, [r5, 0x1C] -_08106D50: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8106CD0 - - thumb_func_start sub_8106D5C -sub_8106D5C: @ 8106D5C - push {lr} - adds r2, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _08106D8C - ldrh r0, [r2, 0x2E] - subs r0, 0x1 - strh r0, [r2, 0x2E] - lsls r0, 16 - cmp r0, 0 - beq _08106D86 - ldrh r1, [r2, 0x30] - lsls r1, 24 - lsrs r1, 24 - adds r0, r2, 0 - bl StartSpriteAnim - b _08106D8C -_08106D86: - adds r0, r2, 0 - bl DestroyAnimSprite -_08106D8C: - pop {r0} - bx r0 - thumb_func_end sub_8106D5C - - thumb_func_start sub_8106D90 -sub_8106D90: @ 8106D90 - push {r4,r5,lr} - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldr r0, =gBattleAnimArgs - ldrb r0, [r0] - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - lsls r4, r5, 2 - adds r4, r5 - lsls r4, 3 - ldr r0, =gTasks - adds r4, r0 - ldr r2, =gUnknown_08593B98 - adds r0, r4, 0 - bl sub_80A7CFC - ldr r0, =sub_8106DD4 - str r0, [r4] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8106D90 - - thumb_func_start sub_8106DD4 -sub_8106DD4: @ 8106DD4 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, =gTasks - adds r0, r1 - bl sub_80A7D34 - lsls r0, 24 - cmp r0, 0 - bne _08106DF4 - adds r0, r4, 0 - bl DestroyAnimVisualTask -_08106DF4: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8106DD4 - - thumb_func_start sub_8106E00 -sub_8106E00: @ 8106E00 - push {r4-r7,lr} - adds r5, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _08106E1C - ldr r0, =gBattleAnimAttacker - b _08106E1E - .pool -_08106E1C: - ldr r0, =gBattleAnimTarget -_08106E1E: - ldrb r6, [r0] - adds r0, r6, 0 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08106E38 - ldr r1, =gBattleAnimArgs - movs r2, 0x2 - ldrsh r0, [r1, r2] - negs r0, r0 - strh r0, [r1, 0x2] -_08106E38: - adds r0, r6, 0 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r7, =gBattleAnimArgs - lsrs r0, 24 - ldrh r3, [r7, 0x2] - adds r0, r3 - movs r4, 0 - strh r0, [r5, 0x20] - adds r0, r6, 0 - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r7, 0x4] - adds r0, r1 - strh r0, [r5, 0x22] - strh r4, [r5, 0x2E] - ldrh r1, [r5, 0x20] - lsls r1, 3 - strh r1, [r5, 0x30] - lsls r0, 3 - strh r0, [r5, 0x32] - movs r2, 0x2 - ldrsh r0, [r7, r2] - lsls r0, 3 - cmp r0, 0 - bge _08106E78 - adds r0, 0x7 -_08106E78: - asrs r0, 3 - strh r0, [r5, 0x34] - movs r3, 0x4 - ldrsh r0, [r7, r3] - lsls r0, 3 - cmp r0, 0 - bge _08106E88 - adds r0, 0x7 -_08106E88: - asrs r0, 3 - strh r0, [r5, 0x36] - ldrh r2, [r5, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - movs r3, 0x6 - ldrsh r0, [r7, r3] - lsls r0, 4 - adds r1, r0 - ldr r3, =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r5, 0x4] - ldr r0, =sub_8106EC8 - str r0, [r5, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8106E00 - - thumb_func_start sub_8106EC8 -sub_8106EC8: @ 8106EC8 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x34] - ldrh r1, [r2, 0x30] - adds r0, r1 - strh r0, [r2, 0x30] - ldrh r1, [r2, 0x36] - ldrh r3, [r2, 0x32] - adds r1, r3 - strh r1, [r2, 0x32] - lsls r0, 16 - asrs r0, 19 - strh r0, [r2, 0x20] - lsls r1, 16 - asrs r1, 19 - strh r1, [r2, 0x22] - ldrh r0, [r2, 0x2E] - adds r0, 0x1 - strh r0, [r2, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - ble _08106EFC - adds r0, r2, 0 - bl DestroyAnimSprite -_08106EFC: - pop {r0} - bx r0 - thumb_func_end sub_8106EC8 - - thumb_func_start sub_8106F00 -sub_8106F00: @ 8106F00 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08106F22 - ldr r0, =gBattleAnimArgs - ldrh r1, [r0] - movs r0, 0x78 - subs r0, r1 - strh r0, [r4, 0x30] - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] -_08106F22: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x30 - ldrsh r1, [r4, r2] - cmp r0, r1 - bne _08106F40 - ldrb r0, [r4, 0x5] - lsrs r0, 4 - adds r0, 0x10 - movs r1, 0 - bl sub_80A750C -_08106F40: - movs r0, 0x2E - ldrsh r1, [r4, r0] - movs r2, 0x30 - ldrsh r0, [r4, r2] - adds r0, 0x50 - cmp r1, r0 - bne _08106F54 - adds r0, r4, 0 - bl DestroyAnimSprite -_08106F54: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8106F00 - - thumb_func_start sub_8106F60 -sub_8106F60: @ 8106F60 - push {r4-r6,lr} - adds r6, r0, 0 - movs r1, 0x2E - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _08106F8E - movs r5, 0x78 - strh r5, [r6, 0x20] - ldr r4, =gBattleAnimArgs - movs r2, 0 - ldrsh r0, [r4, r2] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - subs r0, 0xF - strh r0, [r6, 0x22] - ldrb r1, [r4, 0x2] - adds r0, r6, 0 - bl StartSpriteAnim - strh r5, [r6, 0x38] - ldrh r0, [r4, 0x4] - strh r0, [r6, 0x34] -_08106F8E: - ldrh r0, [r6, 0x2E] - adds r0, 0x1 - movs r5, 0 - strh r0, [r6, 0x2E] - movs r1, 0x2E - ldrsh r0, [r6, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - strh r0, [r6, 0x30] - movs r2, 0x2E - ldrsh r0, [r6, r2] - lsls r4, r0, 1 - adds r4, r0 - ldrh r0, [r6, 0x34] - adds r4, r0 - movs r2, 0xFF - ldrh r0, [r6, 0x3A] - adds r0, 0xA - movs r1, 0xFF - ands r0, r1 - strh r0, [r6, 0x3A] - ands r4, r2 - adds r0, r4, 0 - movs r1, 0x64 - bl Cos - strh r0, [r6, 0x24] - adds r0, r4, 0 - movs r1, 0xA - bl Sin - adds r4, r0, 0 - movs r1, 0x3A - ldrsh r0, [r6, r1] - movs r1, 0x4 - bl Cos - ldrh r2, [r6, 0x30] - adds r4, r2 - adds r0, r4 - strh r0, [r6, 0x26] - movs r0, 0x2E - ldrsh r1, [r6, r0] - movs r2, 0x38 - ldrsh r0, [r6, r2] - cmp r1, r0 - ble _0810700A - ldr r0, =sub_8107018 - str r0, [r6, 0x1C] - strh r5, [r6, 0x2E] - adds r0, r6, 0 - bl oamt_add_pos2_onto_pos1 - movs r0, 0x5 - strh r0, [r6, 0x32] - strh r5, [r6, 0x36] - strh r5, [r6, 0x34] - adds r0, r6, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim -_0810700A: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8106F60 - - thumb_func_start sub_8107018 -sub_8107018: @ 8107018 - push {lr} - adds r1, r0, 0 - ldrh r0, [r1, 0x2E] - adds r0, 0x1 - strh r0, [r1, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xA - ble _08107032 - movs r0, 0 - strh r0, [r1, 0x2E] - ldr r0, =sub_810703C - str r0, [r1, 0x1C] -_08107032: - pop {r0} - bx r0 - .pool - thumb_func_end sub_8107018 - - thumb_func_start sub_810703C -sub_810703C: @ 810703C - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x32] - ldrh r2, [r4, 0x34] - adds r0, r1, r2 - strh r0, [r4, 0x34] - strh r0, [r4, 0x26] - adds r1, 0x1 - strh r1, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x30 - ble _08107066 - lsls r0, r1, 16 - cmp r0, 0 - ble _08107066 - ldrh r0, [r4, 0x36] - subs r1, r0, 0x5 - strh r1, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x36] -_08107066: - movs r1, 0x36 - ldrsh r0, [r4, r1] - cmp r0, 0x3 - ble _08107098 - movs r2, 0x32 - ldrsh r1, [r4, r2] - lsrs r0, r1, 31 - adds r0, r1, r0 - asrs r0, 1 - lsls r0, 1 - subs r1, r0 - adds r3, r4, 0 - adds r3, 0x3E - movs r0, 0x1 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r3] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - adds r0, r4, 0 - bl DestroyAnimSprite -_08107098: - movs r1, 0x36 - ldrsh r0, [r4, r1] - cmp r0, 0x4 - bne _081070A6 - adds r0, r4, 0 - bl DestroyAnimSprite -_081070A6: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810703C - - thumb_func_start sub_81070AC -sub_81070AC: @ 81070AC - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _081070F8 - ldr r4, =gBattleAnimAttacker - ldrb r1, [r4] - movs r0, 0x2 - eors r0, r1 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _081070F8 - ldrb r0, [r4] - adds r2, r5, 0 - adds r2, 0x20 - adds r3, r5, 0 - adds r3, 0x22 - movs r1, 0 - bl SetAverageBattlerPositions - ldrh r0, [r5, 0x22] - adds r0, 0x28 - strh r0, [r5, 0x22] - adds r0, r5, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - b _08107118 - .pool -_081070F8: - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x28 - strh r0, [r5, 0x22] -_08107118: - movs r0, 0xD - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x22] - subs r0, 0x48 - strh r0, [r5, 0x36] - ldr r0, =StartAnimLinearTranslation - str r0, [r5, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81070AC - - thumb_func_start AnimTask_IsFuryCutterHitRight -AnimTask_IsFuryCutterHitRight: @ 8107144 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r3, =gBattleAnimArgs - ldr r1, =gAnimDisableStructPtr - ldr r1, [r1] - ldrb r2, [r1, 0x10] - movs r1, 0x1 - ands r1, r2 - strh r1, [r3, 0xE] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .pool - thumb_func_end AnimTask_IsFuryCutterHitRight - - thumb_func_start AnimTask_GetFuryCutterHitCount -AnimTask_GetFuryCutterHitCount: @ 8107168 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gBattleAnimArgs - ldr r1, =gAnimDisableStructPtr - ldr r1, [r1] - ldrb r1, [r1, 0x10] - strh r1, [r2, 0xE] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .pool - thumb_func_end AnimTask_GetFuryCutterHitCount - - .align 2, 0 diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s index ca338ac9b..bc04e3993 100644 --- a/data/battle_anim_scripts.s +++ b/data/battle_anim_scripts.s @@ -2987,7 +2987,7 @@ Move_FLASH: end Move_SPLASH: - createvisualtask sub_8104938, 2, 0, 3 + createvisualtask AnimTask_Splash, 2, 0, 3 delay 8 loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 38, 3 waitforvisualfinish @@ -3066,7 +3066,7 @@ Move_SKETCH: createsprite gUnknown_085936D4, ANIM_TARGET, 2 waitforvisualfinish clearmonbg ANIM_TARGET - createvisualtask sub_8104938, 2, 0, 2 + createvisualtask AnimTask_Splash, 2, 0, 2 loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 38, 2 end @@ -4008,7 +4008,7 @@ Move_TEETER_DANCE: Move_MUD_SPORT: loadspritegfx ANIM_TAG_MUD_SAND - createvisualtask sub_8104938, 2, 0, 6 + createvisualtask AnimTask_Splash, 2, 0, 6 delay 24 createsprite gUnknown_085971E4, ANIM_TARGET, 2, 0, -4, -16 createsprite gUnknown_085971E4, ANIM_TARGET, 2, 0, 4, -12 diff --git a/include/battle_anim.h b/include/battle_anim.h index e6540630a..4a88aaa8f 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -138,6 +138,12 @@ void sub_80A70C0(struct Sprite *sprite); void TranslateMonBGUntil(struct Sprite *sprite); void TranslateSpriteOverDuration(struct Sprite *sprite); void sub_80A77C8(struct Sprite *sprite); +void sub_80A7000(struct Sprite *sprite); +void sub_80A62EC(struct Sprite *sprite); +void sub_80A750C(u16 a1, bool8 a2); +void sub_80A7CFC(struct Task *task, u8 a2, const void *a3); +bool8 sub_80A7D34(struct Task *task); +void sub_80A78AC(struct Sprite *sprite); enum { diff --git a/include/graphics.h b/include/graphics.h index 33a26068b..a7ee286b8 100644 --- a/include/graphics.h +++ b/include/graphics.h @@ -4372,6 +4372,9 @@ extern const u32 gBattleAnimSpriteSheet_280[]; extern const u32 gBattleAnimSpriteSheet_281[]; extern const u32 gBattleAnimSpriteSheet_282[]; extern const u32 gBattleAnimSpriteSheet_283[]; +extern const u32 gBattleAnimBackgroundTilemap_ScaryFacePlayer[]; +extern const u32 gBattleAnimBackgroundTilemap_ScaryFaceOpponent[]; +extern const u32 gBattleAnimBackgroundTilemap_ScaryFaceContest[]; extern const u32 gBattleAnimSpriteSheet_284[]; extern const u32 gBattleAnimSpriteSheet_285[]; @@ -4584,10 +4587,15 @@ extern const u32 gBattleAnimSpritePalette_209[]; extern const u32 gBattleAnimSpritePalette_210[]; extern const u32 gBattleAnimSpritePalette_211[]; extern const u32 gBattleAnimSpritePalette_215[]; +extern const u32 gUnknown_08C249D0[]; +extern const u32 gUnknown_08C249F8[]; extern const u32 gBattleAnimSpritePalette_216[]; extern const u32 gBattleAnimSpritePalette_217[]; extern const u32 gBattleAnimSpritePalette_218[]; extern const u32 gBattleAnimSpritePalette_219[]; +extern const u32 gUnknown_08C232E0; +extern const u32 gUnknown_08C23D50; +extern const u32 gUnknown_08C23D78; extern const u32 gBattleAnimSpritePalette_220[]; extern const u32 gBattleAnimSpritePalette_221[]; extern const u32 gBattleAnimSpritePalette_222[]; diff --git a/include/math_util.h b/include/math_util.h new file mode 100755 index 000000000..6b0d42460 --- /dev/null +++ b/include/math_util.h @@ -0,0 +1,14 @@ +#ifndef GUARD_MATH_UTIL_H +#define GUARD_MATH_UTIL_H + +s16 sub_8151534(s16 x, s16 y); +s16 sub_8151550(u8 s, s16 x, s16 y); +s32 sub_8151574(s32 x, s32 y); +s16 sub_81515B0(s16 x, s16 y); +s16 sub_81515D4(u8 s, s16 x, s16 y); +s32 sub_81515FC(s32 x, s32 y); +s16 sub_8151624(s16 y); +s16 sub_815163C(u8 s, s16 y); +s32 sub_815165C(s32 y); + +#endif // GUARD_MATH_UTIL_H diff --git a/ld_script.txt b/ld_script.txt index fcf362aa1..4fcd17bce 100644 --- a/ld_script.txt +++ b/ld_script.txt @@ -158,7 +158,7 @@ SECTIONS { asm/contest_link_80FC4F4.o(.text); src/item_use.o(.text); src/battle_anim_effects_1.o(.text); - asm/battle_anim_effects_2.o(.text); + src/battle_anim_effects_2.o(.text); asm/water.o(.text); src/fire.o(.text); src/electric.o(.text); @@ -484,7 +484,7 @@ SECTIONS { src/rotating_gate.o(.rodata); src/item_use.o(.rodata); src/battle_anim_effects_1.o(.rodata); - src/effects_2.o(.rodata); + src/battle_anim_effects_2.o(.rodata); src/water.o(.rodata); src/fire.o(.rodata); src/electric.o(.rodata); diff --git a/src/battle_anim_effects_1.c b/src/battle_anim_effects_1.c index 78e0608e1..9b43092bc 100644 --- a/src/battle_anim_effects_1.c +++ b/src/battle_anim_effects_1.c @@ -1,9 +1,15 @@ #include "global.h" +#include "alloc.h" #include "battle_anim.h" #include "battle_interface.h" +#include "decompress.h" #include "gpu_regs.h" +#include "graphics.h" +#include "main.h" +#include "math_util.h" #include "palette.h" #include "random.h" +#include "scanline_effect.h" #include "sound.h" #include "trig.h" #include "util.h" @@ -2795,7 +2801,6 @@ void sub_80FF698(struct Sprite* sprite) switch (sprite->data[0]) { case 0: - { if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) gBattleAnimArgs[0] *= -1; @@ -2804,9 +2809,7 @@ void sub_80FF698(struct Sprite* sprite) sprite->invisible = 1; sprite->data[0]++; break; - } case 1: - { sprite->invisible = 0; if (sprite->affineAnimEnded) { @@ -2819,7 +2822,6 @@ void sub_80FF698(struct Sprite* sprite) break; } } - } } void sub_80FF768(struct Sprite* sprite) diff --git a/src/battle_anim_effects_2.c b/src/battle_anim_effects_2.c new file mode 100755 index 000000000..ba2ee3723 --- /dev/null +++ b/src/battle_anim_effects_2.c @@ -0,0 +1,3845 @@ +#include "global.h" +#include "alloc.h" +#include "battle_anim.h" +#include "battle_interface.h" +#include "decompress.h" +#include "gpu_regs.h" +#include "graphics.h" +#include "main.h" +#include "math_util.h" +#include "palette.h" +#include "random.h" +#include "scanline_effect.h" +#include "sound.h" +#include "trig.h" +#include "util.h" +#include "constants/rgb.h" +#include "constants/songs.h" + +extern void sub_8108C94(struct Sprite *); +extern void sub_810310C(u8, struct Sprite *); + +void sub_8103448(struct Sprite *); +void sub_8103498(struct Sprite *); +void sub_810358C(struct Sprite *); +void sub_8103620(struct Sprite *); +void sub_81037D8(struct Sprite *); +void sub_810387C(struct Sprite *); +void AnimSonicBoomProjectile(struct Sprite *); +void sub_8103AA4(struct Sprite *); +void sub_8103FE8(struct Sprite *); +void sub_8104088(struct Sprite *); +void sub_810413C(struct Sprite *); +void sub_81041C4(struct Sprite *); +void sub_8104304(struct Sprite *); +void sub_8104364(struct Sprite *); +void sub_8104414(struct Sprite *); +void sub_8104B1C(struct Sprite *); +void sub_8104BAC(struct Sprite *); +void sub_810501C(struct Sprite *); +void sub_81051C4(struct Sprite *); +void sub_81052A4(struct Sprite *); +void sub_81054E8(struct Sprite *); +void sub_8105538(struct Sprite *); +void sub_8105C48(struct Sprite *); +void sub_8105DE8(struct Sprite *); +void sub_8105E60(struct Sprite *); +void sub_8106140(struct Sprite *); +void sub_81061C4(struct Sprite *); +void sub_810624C(struct Sprite *); +void AnimOrbitFast(struct Sprite *); +void AnimOrbitScatter(struct Sprite *); +void sub_8106944(struct Sprite *); +void sub_81069B8(struct Sprite *); +void sub_81069D0(struct Sprite *); +void sub_8106AD0(struct Sprite *); +void sub_8106B54(struct Sprite *); +void sub_8106C80(struct Sprite *); +void sub_8106CD0(struct Sprite *); +void sub_8106E00(struct Sprite *); +void sub_8106F00(struct Sprite *); +void sub_8106F60(struct Sprite *); +void sub_81070AC(struct Sprite *); +static void sub_81034D8(struct Sprite *); +static void sub_8103658(struct Sprite *); +static void sub_8103680(struct Sprite *); +static void sub_81036DC(u8); +static void sub_81038A0(struct Sprite *); +static void sub_8104018(struct Sprite *); +static void sub_8104154(struct Sprite *); +static void sub_810421C(struct Sprite *); +static void sub_81042A0(struct Sprite *); +static void sub_81043F8(struct Sprite *); +static void sub_81044BC(struct Sprite *); +static void sub_8104530(struct Sprite *); +static void sub_8104594(struct Sprite *); +static void sub_8104614(u8); +static void sub_81046CC(u8); +static void sub_8104800(struct Task *, u8); +static void sub_81048F0(struct Sprite *); +static void AnimTask_SplashStep(u8); +static void sub_8104AF0(u8); +static void sub_8104C78(u8); +static void sub_8104D28(u8); +static void sub_8104F54(u8); +static void sub_8105078(struct Sprite *); +static void sub_810557C(struct Sprite *); +static void sub_81055F4(struct Sprite *); +static void sub_810561C(struct Sprite *); +static void sub_8105694(struct Sprite *); +static void sub_81056D4(struct Sprite *); +static void sub_810571C(struct Sprite *); +static void sub_810575C(struct Sprite *); +static void sub_81057B8(u8); +static void sub_8105878(u8); +static void sub_81059E0(u8); +static void sub_8105B08(u8); +static void sub_8105F30(u8); +static void sub_8105F84(u8); +static void sub_810618C(struct Sprite *); +static void sub_810627C(struct Sprite *); +static void sub_81063A8(u8); +static void sub_81065EC(u8); +static void AnimOrbitFastStep(struct Sprite *); +static void AnimOrbitScatterStep(struct Sprite *); +static void sub_8106D5C(struct Sprite *); +static void sub_8106DD4(u8); +static void sub_8106EC8(struct Sprite *); +static void sub_8107018(struct Sprite *); +static void sub_810703C(struct Sprite *); + +const struct SpriteTemplate gUnknown_08593264 = +{ + .tileTag = ANIM_TAG_FINGER, + .paletteTag = ANIM_TAG_FINGER, + .oam = &gUnknown_08524914, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8103448, +}; + +const union AnimCmd gUnknown_0859327C[] = +{ + ANIMCMD_FRAME(4, 1), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08593284[] = +{ + gUnknown_0859327C, +}; + +const struct SpriteTemplate gUnknown_08593288 = +{ + .tileTag = ANIM_TAG_MUSIC_NOTES, + .paletteTag = ANIM_TAG_MUSIC_NOTES, + .oam = &gUnknown_0852490C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8103498, +}; + +const struct SpriteTemplate gUnknown_085932A0 = +{ + .tileTag = 0, + .paletteTag = 0, + .oam = &gDummyOamData, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810358C, +}; + +extern const union AffineAnimCmd *const gUnknown_08597060[]; +const struct SpriteTemplate gUnknown_085932B8 = +{ + .tileTag = ANIM_TAG_CLAMP, + .paletteTag = ANIM_TAG_CLAMP, + .oam = &gUnknown_08524A9C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08597060, + .callback = sub_8103620, +}; + +const union AnimCmd gUnknown_085932D0[] = +{ + ANIMCMD_FRAME(0, 9), + ANIMCMD_FRAME(16, 3), + ANIMCMD_FRAME(32, 3), + ANIMCMD_FRAME(48, 3), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_085932E4[] = +{ + gUnknown_085932D0, +}; + +const union AffineAnimCmd gUnknown_085932E8[] = +{ + AFFINEANIMCMD_FRAME(0x50, 0x50, 0, 0), + AFFINEANIMCMD_FRAME(0x9, 0x9, 0, 18), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_08593300[] = +{ + gUnknown_085932E8, +}; + +const struct SpriteTemplate gUnknown_08593304 = +{ + .tileTag = ANIM_TAG_UNUSED_EXPLOSION, + .paletteTag = ANIM_TAG_UNUSED_EXPLOSION, + .oam = &gUnknown_08524974, + .anims = gUnknown_085932E4, + .images = NULL, + .affineAnims = gUnknown_08593300, + .callback = sub_80A77C8, +}; + +const union AnimCmd gUnknown_0859331C[] = +{ + ANIMCMD_FRAME(0, 3, .hFlip = TRUE), + ANIMCMD_FRAME(8, 3, .hFlip = TRUE), + ANIMCMD_FRAME(16, 3, .hFlip = TRUE), + ANIMCMD_FRAME(24, 3, .hFlip = TRUE), + ANIMCMD_FRAME(32, 3, .hFlip = TRUE), + ANIMCMD_FRAME(40, 3, .hFlip = TRUE), + ANIMCMD_FRAME(48, 3, .hFlip = TRUE), + ANIMCMD_LOOP(1), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08593340[] = +{ + gUnknown_0859331C, +}; + +const struct SpriteTemplate gUnknown_08593344 = +{ + .tileTag = ANIM_TAG_ALERT, + .paletteTag = ANIM_TAG_ALERT, + .oam = &gUnknown_08524934, + .anims = gUnknown_08593340, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_81037D8, +}; + +const union AffineAnimCmd gUnknown_0859335C[] = +{ + AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0), + AFFINEANIMCMD_FRAME(0x14, 0x0, 0, 12), + AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 32), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_0859337C[] = +{ + gUnknown_0859335C, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_8593380 = +{ + .tileTag = ANIM_TAG_SWORD, + .paletteTag = ANIM_TAG_SWORD, + .oam = &gUnknown_08524ADC, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_0859337C, + .callback = sub_810387C, +}; + +const struct SpriteTemplate gSonicBoomSpriteTemplate = +{ + .tileTag = ANIM_TAG_AIR_WAVE, + .paletteTag = ANIM_TAG_AIR_WAVE, + .oam = &gUnknown_08524B14, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = AnimSonicBoomProjectile, +}; + +const struct SpriteTemplate gUnknown_085933B0 = +{ + .tileTag = ANIM_TAG_AIR_WAVE, + .paletteTag = ANIM_TAG_AIR_WAVE, + .oam = &gUnknown_08524A54, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8103AA4, +}; + +const union AffineAnimCmd gUnknown_085933C8[] = +{ + AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 0), + AFFINEANIMCMD_FRAME(0x7, 0x7, 0, -56), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_085933E0[] = +{ + AFFINEANIMCMD_FRAME(0x5, 0x5, 0, 10), + AFFINEANIMCMD_FRAME(0xFFF6, 0xFFF6, 0, 10), + AFFINEANIMCMD_FRAME(0xA, 0xA, 0, 10), + AFFINEANIMCMD_FRAME(0xFFF6, 0xFFF6, 0, 10), + AFFINEANIMCMD_FRAME(0xA, 0xA, 0, 10), + AFFINEANIMCMD_FRAME(0xFFF6, 0xFFF6, 0, 10), + AFFINEANIMCMD_FRAME(0xA, 0xA, 0, 10), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_08593420[] = +{ + gUnknown_085933C8, +}; + +const union AffineAnimCmd *const gUnknown_08593424[] = +{ + gUnknown_085933E0, +}; + +const struct SpriteTemplate gSupersonicWaveSpriteTemplate = +{ + .tileTag = ANIM_TAG_GOLD_RING, + .paletteTag = ANIM_TAG_GOLD_RING, + .oam = &gUnknown_08524A14, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08593420, + .callback = TranslateAnimSpriteToTargetMonLocation, +}; + +const struct SpriteTemplate gScreechWaveSpriteTemplate = +{ + .tileTag = ANIM_TAG_PURPLE_RING, + .paletteTag = ANIM_TAG_PURPLE_RING, + .oam = &gUnknown_08524A14, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08593420, + .callback = TranslateAnimSpriteToTargetMonLocation, +}; + +const struct SpriteTemplate gUnknown_08593458 = +{ + .tileTag = ANIM_TAG_METAL_SOUND_WAVES, + .paletteTag = ANIM_TAG_METAL_SOUND_WAVES, + .oam = &gUnknown_08524A1C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08593420, + .callback = TranslateAnimSpriteToTargetMonLocation, +}; + +const struct SpriteTemplate gUnknown_08593470 = +{ + .tileTag = ANIM_TAG_BLUE_RING_2, + .paletteTag = ANIM_TAG_BLUE_RING_2, + .oam = &gUnknown_08524A14, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08593424, + .callback = sub_8108C94, +}; + +const struct SpriteTemplate gUnknown_08593488 = +{ + .tileTag = ANIM_TAG_LARGE_FRESH_EGG, + .paletteTag = ANIM_TAG_LARGE_FRESH_EGG, + .oam = &gUnknown_0852490C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80A78AC, +}; + +const struct SpriteTemplate gUnknown_085934A0 = +{ + .tileTag = ANIM_TAG_UNUSED_VOID_LINES, + .paletteTag = ANIM_TAG_UNUSED_VOID_LINES, + .oam = &gUnknown_08524A3C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8103FE8, +}; + +const union AnimCmd gUnknown_085934B8[] = +{ + ANIMCMD_FRAME(8, 1), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_085934C0[] = +{ + gUnknown_085934B8, +}; + +const union AffineAnimCmd gUnknown_085934C4[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, 10, 1), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd *const gUnknown_085934D4[] = +{ + gUnknown_085934C4, +}; + +const struct SpriteTemplate gUnknown_085934D8 = +{ + .tileTag = ANIM_TAG_COIN, + .paletteTag = ANIM_TAG_COIN, + .oam = &gUnknown_0852496C, + .anims = gUnknown_085934C0, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8104088, +}; + +const struct SpriteTemplate gUnknown_085934F0 = +{ + .tileTag = ANIM_TAG_COIN, + .paletteTag = ANIM_TAG_COIN, + .oam = &gUnknown_0852496C, + .anims = gUnknown_085934C0, + .images = NULL, + .affineAnims = gUnknown_085934D4, + .callback = sub_810413C, +}; + +const union AffineAnimCmd gUnknown_08593508[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, 20, 1), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd *const gUnknown_08593518[] = +{ + gUnknown_08593508, +}; + +const struct SpriteTemplate gUnknown_0859351C = +{ + .tileTag = ANIM_TAG_SEED, + .paletteTag = ANIM_TAG_SEED, + .oam = &gUnknown_0852496C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08593518, + .callback = sub_81041C4, +}; + +const union AffineAnimCmd gUnknown_08593534[] = +{ + AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0), + AFFINEANIMCMD_FRAME(0x4, 0x0, 0, 40), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_0859354C[] = +{ + gUnknown_08593534, +}; + +const struct SpriteTemplate gUnknown_08593550 = +{ + .tileTag = ANIM_TAG_GUST, + .paletteTag = ANIM_TAG_GUST, + .oam = &gUnknown_085249BC, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_0859354C, + .callback = sub_8104304, +}; + +const union AnimCmd gUnknown_08593568[] = +{ + ANIMCMD_FRAME(0, 3), + ANIMCMD_FRAME(16, 3), + ANIMCMD_FRAME(32, 20), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08593578[] = +{ + ANIMCMD_FRAME(0, 3, .vFlip = TRUE, .hFlip = TRUE), + ANIMCMD_FRAME(16, 3, .vFlip = TRUE, .hFlip = TRUE), + ANIMCMD_FRAME(32, 20, .vFlip = TRUE, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08593588[] = +{ + gUnknown_08593568, + gUnknown_08593578, +}; + +const struct SpriteTemplate gUnknown_08593590 = +{ + .tileTag = ANIM_TAG_CUT, + .paletteTag = ANIM_TAG_CUT, + .oam = &gUnknown_08524A34, + .anims = gUnknown_08593588, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8104364, +}; + +const union AnimCmd gUnknown_085935A8[] = +{ + ANIMCMD_FRAME(0, 2), + ANIMCMD_FRAME(16, 2), + ANIMCMD_FRAME(32, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_085935B8[] = +{ + ANIMCMD_FRAME(0, 2, .vFlip = TRUE, .hFlip = TRUE), + ANIMCMD_FRAME(16, 2, .vFlip = TRUE, .hFlip = TRUE), + ANIMCMD_FRAME(32, 1, .vFlip = TRUE, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_085935C8[] = +{ + gUnknown_085935A8, + gUnknown_085935B8, +}; + +const struct SpriteTemplate gUnknown_085935D0 = +{ + .tileTag = ANIM_TAG_CUT, + .paletteTag = ANIM_TAG_CUT, + .oam = &gUnknown_08524A34, + .anims = gUnknown_085935C8, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8104414, +}; + +const union AffineAnimCmd gUnknown_085935E8[] = +{ + AFFINEANIMCMD_FRAME(-6, 4, 0, 8), + AFFINEANIMCMD_FRAME(10, -10, 0, 8), + AFFINEANIMCMD_FRAME(-4, 6, 0, 8), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_08593608[] = +{ + AFFINEANIMCMD_FRAME(-4, -5, 0, 12), + AFFINEANIMCMD_FRAME(0, 0, 0, 24), + AFFINEANIMCMD_FRAME(4, 5, 0, 12), + AFFINEANIMCMD_END, +}; + +const union AnimCmd gUnknown_08593628[] = +{ + ANIMCMD_FRAME(0, 4, .hFlip = TRUE), + ANIMCMD_FRAME(4, 40, .hFlip = TRUE), + ANIMCMD_FRAME(8, 4, .hFlip = TRUE), + ANIMCMD_FRAME(12, 4, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_0859363C[] = +{ + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(4, 40), + ANIMCMD_FRAME(8, 4), + ANIMCMD_FRAME(12, 4), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08593650[] = +{ + gUnknown_08593628, + gUnknown_0859363C, +}; + +const struct SpriteTemplate gUnknown_08593658 = +{ + .tileTag = ANIM_TAG_BREATH, + .paletteTag = ANIM_TAG_BREATH, + .oam = &gUnknown_0852490C, + .anims = gUnknown_08593650, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8104B1C, +}; + +const union AffineAnimCmd gUnknown_08593670[] = +{ + AFFINEANIMCMD_FRAME(0xB, 0xB, 0, 8), + AFFINEANIMCMD_FRAME(0xFFF5, 0xFFF5, 0, 8), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_08593688[] = +{ + gUnknown_08593670, +}; + +const struct SpriteTemplate gUnknown_0859368C = +{ + .tileTag = ANIM_TAG_ANGER, + .paletteTag = ANIM_TAG_ANGER, + .oam = &gUnknown_0852496C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08593688, + .callback = sub_8104BAC, +}; + +const union AffineAnimCmd gUnknown_085936A4[] = +{ + AFFINEANIMCMD_FRAME(-10, 9, 0, 7), + AFFINEANIMCMD_FRAME(20, -20, 0, 7), + AFFINEANIMCMD_FRAME(-20, 20, 0, 7), + AFFINEANIMCMD_FRAME(10, -9, 0, 7), + AFFINEANIMCMD_LOOP(2), + AFFINEANIMCMD_END, +}; + +const struct SpriteTemplate gUnknown_085936D4 = +{ + .tileTag = ANIM_TAG_PENCIL, + .paletteTag = ANIM_TAG_PENCIL, + .oam = &gUnknown_08524914, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810501C, +}; + +const struct SpriteTemplate gUnknown_085936EC = +{ + .tileTag = ANIM_TAG_SNORE_Z, + .paletteTag = ANIM_TAG_SNORE_Z, + .oam = &gUnknown_08524914, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80A7938, +}; + +const union AnimCmd gUnknown_08593704[] = +{ + ANIMCMD_FRAME(0, 5), + ANIMCMD_FRAME(16, 5), + ANIMCMD_FRAME(32, 5), + ANIMCMD_FRAME(48, 5), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08593718[] = +{ + gUnknown_08593704, +}; +//* +const struct SpriteTemplate gBattleAnimSpriteTemplate_859371C = +{ + .tileTag = ANIM_TAG_EXPLOSION, + .paletteTag = ANIM_TAG_EXPLOSION, + .oam = &gUnknown_08524914, + .anims = gUnknown_08593718, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80A77C8, +}; + +const union AffineAnimCmd gUnknown_08593734[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, -8, 2), + AFFINEANIMCMD_FRAME(0x0, 0x0, 8, 4), + AFFINEANIMCMD_FRAME(0x0, 0x0, -8, 2), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd gUnknown_08593754[] = +{ + AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_08593764[] = +{ + AFFINEANIMCMD_FRAME(0xFFF8, 0x4, 0, 8), + AFFINEANIMCMD_LOOP(0), + AFFINEANIMCMD_FRAME(0x10, 0xFFF8, 0, 8), + AFFINEANIMCMD_FRAME(0xFFF0, 0x8, 0, 8), + AFFINEANIMCMD_LOOP(1), + AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 15), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_085937A4[] = +{ + gUnknown_08593734, + gUnknown_08593754, + gUnknown_08593764, +}; +//* +const struct SpriteTemplate gUnknown_085937B0 = +{ + .tileTag = ANIM_TAG_BREAKING_EGG, + .paletteTag = ANIM_TAG_BREAKING_EGG, + .oam = &gUnknown_08524AF4, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_085937A4, + .callback = sub_8105538, +}; + +const union AffineAnimCmd gUnknown_085937C8[] = +{ + AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0), + AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 30), + AFFINEANIMCMD_END_ALT(1), +}; + +const union AffineAnimCmd gUnknown_085937E0[] = +{ + AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0), + AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 15), + AFFINEANIMCMD_END_ALT(1), +}; + +const union AffineAnimCmd gUnknown_085937F8[] = +{ + AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0), + AFFINEANIMCMD_FRAME(0xB, 0xB, 0, 45), + AFFINEANIMCMD_END_ALT(1), +}; + +const union AffineAnimCmd *const gUnknown_08593810[] = +{ + gUnknown_085937C8, + gUnknown_085937E0, +}; + +const union AffineAnimCmd *const gUnknown_08593818[] = +{ + gUnknown_085937F8, +}; + +const struct SpriteTemplate gUnknown_0859381C = +{ + .tileTag = ANIM_TAG_THIN_RING, + .paletteTag = ANIM_TAG_THIN_RING, + .oam = &gUnknown_085249DC, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08593810, + .callback = sub_80A77C8, +}; +//* +const union AffineAnimCmd gUnknown_08593834[] = +{ + AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0), + AFFINEANIMCMD_FRAME(0xFFF0, 0xFFF0, 0, 30), + AFFINEANIMCMD_END_ALT(1), +}; + +const union AffineAnimCmd *const gUnknown_0859384C[] = +{ + gUnknown_08593834, +}; + +const struct SpriteTemplate gUnknown_08593850 = +{ + .tileTag = ANIM_TAG_THIN_RING, + .paletteTag = ANIM_TAG_THIN_RING, + .oam = &gUnknown_08524AFC, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_0859384C, + .callback = sub_80A77C8, +}; + +const struct SpriteTemplate gUnknown_08593868 = +{ + .tileTag = ANIM_TAG_THIN_RING, + .paletteTag = ANIM_TAG_THIN_RING, + .oam = &gUnknown_08524AFC, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08593810, + .callback = sub_81051C4, +}; + +const struct SpriteTemplate gUnknown_08593880 = +{ + .tileTag = ANIM_TAG_THIN_RING, + .paletteTag = ANIM_TAG_THIN_RING, + .oam = &gUnknown_08524AFC, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08593818, + .callback = sub_81052A4, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_8593898 = +{ + .tileTag = ANIM_TAG_THIN_RING, + .paletteTag = ANIM_TAG_THIN_RING, + .oam = &gUnknown_08524AFC, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08593810, + .callback = sub_81054E8, +}; + +const union AffineAnimCmd gUnknown_085938B0[] = +{ + AFFINEANIMCMD_FRAME(96, -13, 0, 8), + AFFINEANIMCMD_END, +}; + +const union AnimCmd gUnknown_085938C0[] = +{ + ANIMCMD_FRAME(0, 3), + ANIMCMD_FRAME(4, 3), + ANIMCMD_FRAME(8, 3), + ANIMCMD_FRAME(4, 3), + ANIMCMD_FRAME(0, 3), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_085938D8[] = +{ + gUnknown_085938C0, +}; + +const struct SpriteTemplate gUnknown_085938DC = +{ + .tileTag = ANIM_TAG_SPEED_DUST, + .paletteTag = ANIM_TAG_SPEED_DUST, + .oam = &gUnknown_0852490C, + .anims = gUnknown_085938D8, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8105C48, +}; + +const s8 gUnknown_085938F4[][2] = +{ + {30, 28}, + {-20, 24}, + {16, 26}, + {-10, 28}, +}; + +const union AnimCmd gUnknown_085938FC[] = +{ + ANIMCMD_FRAME(0, 6), + ANIMCMD_FRAME(16, 6), + ANIMCMD_FRAME(32, 15), + ANIMCMD_FRAME(16, 6), + ANIMCMD_FRAME(0, 6), + ANIMCMD_FRAME(16, 6, .hFlip = TRUE), + ANIMCMD_FRAME(32, 15, .hFlip = TRUE), + ANIMCMD_FRAME(16, 6, .hFlip = TRUE), + ANIMCMD_FRAME(0, 6), + ANIMCMD_FRAME(16, 6), + ANIMCMD_FRAME(32, 15), + ANIMCMD_FRAME(16, 6), + ANIMCMD_FRAME(0, 6), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08593934[] = +{ + gUnknown_085938FC, +}; + +const struct SpriteTemplate gUnknown_08593938 = +{ + .tileTag = ANIM_TAG_BELL, + .paletteTag = ANIM_TAG_BELL, + .oam = &gUnknown_08524914, + .anims = gUnknown_08593934, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80A77C8, +}; + +const u16 gUnknown_08593950[] = +{ + ANIM_TAG_MUSIC_NOTES_2, + ANIM_SPRITES_START - 1, + ANIM_SPRITES_START - 2, +}; + +const struct SpriteTemplate gUnknown_08593958 = +{ + .tileTag = ANIM_TAG_MUSIC_NOTES_2, + .paletteTag = ANIM_TAG_MUSIC_NOTES_2, + .oam = &gUnknown_0852490C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8105DE8, +}; + +const struct SpriteTemplate gUnknown_08593970 = +{ + .tileTag = ANIM_TAG_MAGENTA_HEART, + .paletteTag = ANIM_TAG_MAGENTA_HEART, + .oam = &gUnknown_0852490C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8105E60, +}; + +const union AffineAnimCmd gUnknown_08593988[] = +{ + AFFINEANIMCMD_FRAME(0x000A, 0xFFF3, 0x00, 0x0A), + AFFINEANIMCMD_FRAME(0xFFF6, 0x000D, 0x00, 0x0A), + AFFINEANIMCMD_END, +}; + +const struct SpriteTemplate gUnknown_085939A0 = +{ + .tileTag = ANIM_TAG_RED_HEART, + .paletteTag = ANIM_TAG_RED_HEART, + .oam = &gUnknown_0852490C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8106140, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_85939B8 = +{ + .tileTag = ANIM_TAG_RED_HEART, + .paletteTag = ANIM_TAG_RED_HEART, + .oam = &gUnknown_0852490C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_81061C4, +}; + +const struct SpriteTemplate gUnknown_085939D0 = +{ + .tileTag = ANIM_TAG_RED_HEART, + .paletteTag = ANIM_TAG_RED_HEART, + .oam = &gUnknown_0852490C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810624C, +}; + +const union AffineAnimCmd gUnknown_085939E8[] = +{ + AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0), + AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 1), + AFFINEANIMCMD_JUMP(1), +}; + +const union AffineAnimCmd *const gUnknown_08593A00[] = +{ + gUnknown_085939E8, +}; + +const struct SpriteTemplate gHiddenPowerOrbSpriteTemplate = +{ + .tileTag = ANIM_TAG_RED_ORB, + .paletteTag = ANIM_TAG_RED_ORB, + .oam = &gUnknown_0852496C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08593A00, + .callback = AnimOrbitFast, +}; + +const struct SpriteTemplate gHiddenPowerOrbScatterSpriteTemplate = +{ + .tileTag = ANIM_TAG_RED_ORB, + .paletteTag = ANIM_TAG_RED_ORB, + .oam = &gUnknown_085249CC, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08593A00, + .callback = AnimOrbitScatter, +}; + +const union AffineAnimCmd gUnknown_08593A34[] = +{ + AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0), + AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 1), + AFFINEANIMCMD_JUMP(1), +}; + +const union AffineAnimCmd *const gUnknown_08593A4C[] = +{ + gUnknown_08593A34, +}; + +const struct SpriteTemplate gUnknown_08593A50 = +{ + .tileTag = ANIM_TAG_RED_ORB_2, + .paletteTag = ANIM_TAG_RED_ORB_2, + .oam = &gUnknown_085249C4, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08593A4C, + .callback = sub_8106944, +}; + +const union AnimCmd gUnknown_08593A68[] = +{ + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(4, 4), + ANIMCMD_FRAME(8, 4), + ANIMCMD_FRAME(4, 4), + ANIMCMD_FRAME(0, 4), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08593A80[] = +{ + gUnknown_08593A68, +}; + +const struct SpriteTemplate gUnknown_08593A84 = +{ + .tileTag = ANIM_TAG_EYE_SPARKLE, + .paletteTag = ANIM_TAG_EYE_SPARKLE, + .oam = &gUnknown_0852490C, + .anims = gUnknown_08593A80, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_81069B8, +}; + +const union AnimCmd gUnknown_08593A9C[] = +{ + ANIMCMD_FRAME(0, 24), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08593AA4[] = +{ + gUnknown_08593A9C, +}; + +const struct SpriteTemplate gUnknown_08593AA8 = +{ + .tileTag = ANIM_TAG_ANGEL, + .paletteTag = ANIM_TAG_ANGEL, + .oam = &gUnknown_08524914, + .anims = gUnknown_08593AA4, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_81069D0, +}; + +const struct SpriteTemplate gUnknown_08593AC0 = +{ + .tileTag = ANIM_TAG_PINK_HEART, + .paletteTag = ANIM_TAG_PINK_HEART, + .oam = &gUnknown_0852490C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8106AD0, +}; + +const union AnimCmd gUnknown_08593AD8[] = +{ + ANIMCMD_FRAME(0, 3), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gUnknown_08593AE0[] = +{ + ANIMCMD_FRAME(16, 3), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd *const gUnknown_08593AE8[] = +{ + gUnknown_08593AD8, + gUnknown_08593AE0, +}; + +const struct SpriteTemplate gUnknown_08593AF0 = +{ + .tileTag = ANIM_TAG_DEVIL, + .paletteTag = ANIM_TAG_DEVIL, + .oam = &gUnknown_08524914, + .anims = gUnknown_08593AE8, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8106B54, +}; + +const union AnimCmd gUnknown_08593B08[] = +{ + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(16, 4), + ANIMCMD_FRAME(32, 4), + ANIMCMD_FRAME(48, 4), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08593B1C[] = +{ + ANIMCMD_FRAME(0, 4, .hFlip = TRUE), + ANIMCMD_FRAME(16, 4, .hFlip = TRUE), + ANIMCMD_FRAME(32, 4, .hFlip = TRUE), + ANIMCMD_FRAME(48, 4, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08593B30[] = +{ + gUnknown_08593B08, + gUnknown_08593B1C, +}; + +const struct SpriteTemplate gUnknown_08593B38 = +{ + .tileTag = ANIM_TAG_SWIPE, + .paletteTag = ANIM_TAG_SWIPE, + .oam = &gUnknown_08524914, + .anims = gUnknown_08593B30, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8106C80, +}; + +const union AnimCmd gUnknown_08593B50[] = +{ + ANIMCMD_FRAME(0, 8), + ANIMCMD_FRAME(16, 8), + ANIMCMD_FRAME(32, 8), + ANIMCMD_FRAME(16, 8), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08593B64[] = +{ + ANIMCMD_FRAME(16, 8, .hFlip = TRUE), + ANIMCMD_FRAME(32, 8, .hFlip = TRUE), + ANIMCMD_FRAME(16, 8, .hFlip = TRUE), + ANIMCMD_FRAME(0, 8, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08593B78[] = +{ + gUnknown_08593B50, + gUnknown_08593B64, +}; + +const struct SpriteTemplate gUnknown_08593B80 = +{ + .tileTag = ANIM_TAG_MOVEMENT_WAVES, + .paletteTag = ANIM_TAG_MOVEMENT_WAVES, + .oam = &gUnknown_08524914, + .anims = gUnknown_08593B78, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8106CD0, +}; + +const union AffineAnimCmd gUnknown_08593B98[] = +{ + AFFINEANIMCMD_FRAME(-12, 8, 0, 4), + AFFINEANIMCMD_FRAME(20, -20, 0, 4), + AFFINEANIMCMD_FRAME(-8, 12, 0, 4), + AFFINEANIMCMD_END, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_8593BB8 = +{ + .tileTag = ANIM_TAG_JAGGED_MUSIC_NOTE, + .paletteTag = ANIM_TAG_JAGGED_MUSIC_NOTE, + .oam = &gUnknown_08524914, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8106E00, +}; + +const union AffineAnimCmd gUnknown_08593BD0[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 5), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_08593BE0[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, -8, 16), + AFFINEANIMCMD_END_ALT(1), +}; + +const union AffineAnimCmd gUnknown_08593BF0[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, 8, 16), + AFFINEANIMCMD_END_ALT(1), +}; + +const union AffineAnimCmd *const gUnknown_08593C00[] = +{ + gUnknown_08593BD0, + gUnknown_08593BE0, + gUnknown_08593BF0, +}; + +extern const union AnimCmd *const gUnknown_08592FCC[]; +const struct SpriteTemplate gUnknown_08593C0C = +{ + .tileTag = ANIM_TAG_MUSIC_NOTES_2, + .paletteTag = ANIM_TAG_MUSIC_NOTES_2, + .oam = &gUnknown_0852496C, + .anims = gUnknown_08592FCC, + .images = NULL, + .affineAnims = gUnknown_08593C00, + .callback = sub_8106F60, +}; + +const struct SpriteTemplate gUnknown_08593C24 = +{ + .tileTag = ANIM_TAG_MUSIC_NOTES_2, + .paletteTag = ANIM_TAG_MUSIC_NOTES_2, + .oam = &gUnknown_0852496C, + .anims = gUnknown_08592FCC, + .images = NULL, + .affineAnims = gUnknown_08593C00, + .callback = sub_8106F00, +}; + +const union AffineAnimCmd gUnknown_08593C3C[] = +{ + AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_08593C4C[] = +{ + AFFINEANIMCMD_FRAME(0x200, 0x100, 0, 0), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_08593C5C[] = +{ + gUnknown_08593C3C, + gUnknown_08593C4C, +}; + +const struct SpriteTemplate gUnknown_08593C64 = +{ + .tileTag = ANIM_TAG_GUARD_RING, + .paletteTag = ANIM_TAG_GUARD_RING, + .oam = &gUnknown_08524B1C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08593C5C, + .callback = sub_81070AC, +}; + +void sub_8103448(struct Sprite *sprite) +{ + sub_80A6838(sprite); + sub_80A6864(sprite, gBattleAnimArgs[0]); + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[1] = gBattleAnimArgs[2]; + sprite->data[2] = gBattleAnimArgs[4]; + sprite->data[3] = gBattleAnimArgs[5]; + sprite->data[4] = gBattleAnimArgs[3]; + StoreSpriteCallbackInData6(sprite, move_anim_8074EE0); + sprite->callback = sub_80A6450; + sprite->callback(sprite); +} + +void sub_8103498(struct Sprite *sprite) +{ + u8 battler; + if (gBattleAnimArgs[0] == 0) + battler = gBattleAnimAttacker; + else + battler = gBattleAnimTarget; + + sub_810310C(battler, sprite); + sprite->data[0] = 0; + sprite->data[1] = 0; + sprite->callback = sub_81034D8; +} + +static void sub_81034D8(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + sprite->pos2.y -= 3; + if (++sprite->data[1] == 6) + sprite->data[0]++; + break; + case 1: + sprite->pos2.y += 3; + if (--sprite->data[1] == 0) + sprite->data[0]++; + break; + case 2: + if (++sprite->data[1] == 64) + DestroyAnimSprite(sprite); + break; + } +} + +static void sub_810353C(struct Sprite *sprite) +{ + s16 temp; + gSprites[sprite->data[2]].pos2.x += sprite->data[1]; + temp = sprite->data[1]; + sprite->data[1] = -temp; + if (sprite->data[0] == 0) + { + gSprites[sprite->data[2]].pos2.x = 0; + move_anim_8074EE0(sprite); + } + + sprite->data[0]--; +} + +void sub_810358C(struct Sprite *sprite) +{ + u8 spriteId; + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + spriteId = gBattlerSpriteIds[gBattleAnimTarget]; + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + sprite->pos1.x -= gBattleAnimArgs[0]; + else + sprite->pos1.x += gBattleAnimArgs[0]; + + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[1] = gBattleAnimArgs[3]; + sprite->data[2] = spriteId; + sprite->callback = sub_810353C; + sprite->invisible = 1; +} + +void sub_8103620(struct Sprite *sprite) +{ + InitAnimSpritePos(sprite, 1); + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[1] = gBattleAnimArgs[3]; + sprite->data[5] = gBattleAnimArgs[4]; + sprite->callback = WaitAnimForDuration; + StoreSpriteCallbackInData6(sprite, sub_8103658); +} + +static void sub_8103658(struct Sprite *sprite) +{ + sprite->data[0] = sprite->data[1]; + sprite->data[2] = sprite->pos1.x; + sprite->data[4] = sprite->pos1.y + 15; + sprite->callback = StartAnimLinearTranslation; + StoreSpriteCallbackInData6(sprite, sub_8103680); +} + +static void sub_8103680(struct Sprite *sprite) +{ + if (sprite->data[5] == 0) + DestroyAnimSprite(sprite); + else + sprite->data[5]--; +} + +void sub_81036A0(u8 taskId) +{ + sub_80A7270(gBattlerSpriteIds[gBattleAnimAttacker], 0); + gTasks[taskId].func = sub_81036DC; +} + +static void sub_81036DC(u8 taskId) +{ + u8 spriteId = gBattlerSpriteIds[gBattleAnimAttacker]; + s16 rotation; + if (GetBattlerSide(gBattleAnimAttacker) == 0) + rotation = -gTasks[taskId].data[0]; + else + rotation = gTasks[taskId].data[0]; + + obj_id_set_rotscale(spriteId, 0x100, 0x100, rotation); + if (gTasks[taskId].data[1] == 0) + { + gTasks[taskId].data[0] += 0xB0; + gSprites[spriteId].pos2.y++; + } + else if (gTasks[taskId].data[1] == 1) + { + if (++gTasks[taskId].data[3] == 30) + gTasks[taskId].data[1] = 2; + + return; + } + else + { + gTasks[taskId].data[0] -= 0xB0; + gSprites[spriteId].pos2.y--; + } + + sub_80A73A0(spriteId); + if (gTasks[taskId].data[0] == 0xF20 || gTasks[taskId].data[0] == 0) + { + if (gTasks[taskId].data[1] == 2) + { + sub_80A7344(spriteId); + DestroyAnimVisualTask(taskId); + } + else + { + gTasks[taskId].data[1]++; + } + } +} + +void sub_81037D8(struct Sprite *sprite) +{ + sub_80A6838(sprite); + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + sprite->pos1.x -= gBattleAnimArgs[0]; + else + sprite->pos1.x += gBattleAnimArgs[0]; + + sprite->pos1.y += gBattleAnimArgs[1]; + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + { + sprite->hFlip = 1; + if (gBattleAnimArgs[2]) + sprite->vFlip = 1; + } + else + { + if (gBattleAnimArgs[2]) + sprite->vFlip = 1; + } + + sprite->callback = sub_80A67D8; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); +} + +void sub_810387C(struct Sprite *sprite) +{ + InitAnimSpritePos(sprite, 0); + sprite->callback = sub_80A67BC; + StoreSpriteCallbackInData6(sprite, sub_81038A0); +} + +static void sub_81038A0(struct Sprite *sprite) +{ + sprite->data[0] = 6; + sprite->data[2] = sprite->pos1.x; + sprite->data[4] = sprite->pos1.y - 32; + sprite->callback = StartAnimLinearTranslation; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); +} + +// Moves a projectile towards the target mon. The sprite is rotated to be pointing +// in the same direction it's moving. +// arg 0: initial x pixel offset +// arg 1: initial y pixel offset +// arg 2: target x pixel offset +// arg 3: target y pixel offset +// arg 4: duration +void AnimSonicBoomProjectile(struct Sprite *sprite) +{ + s16 targetXPos; + s16 targetYPos; + u16 rotation; + + if (IsContest()) + { + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + } + else if (GetBattlerSide(gBattleAnimAttacker) != 0) + { + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + gBattleAnimArgs[3] = -gBattleAnimArgs[3]; + } + + InitAnimSpritePos(sprite, 1); + targetXPos = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2]; + targetYPos = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3]; + rotation = ArcTan2Neg(targetXPos - sprite->pos1.x, targetYPos - sprite->pos1.y); + rotation += 0xF000; + if (IsContest()) + rotation -= 0x6000; + + sub_80A73E0(sprite, 0, 0x100, 0x100, rotation); + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[2] = targetXPos; + sprite->data[4] = targetYPos; + sprite->callback = StartAnimLinearTranslation; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); +} + +static void sub_81039CC(struct Sprite *sprite) +{ + if (sprite->data[0]-- <= 0) + { + gTasks[sprite->data[7]].data[1]--; + DestroySprite(sprite); + } +} + +static void sub_8103A00(struct Sprite *sprite) +{ + struct Task* task = &gTasks[sprite->data[7]]; + if (sprite->data[0] > task->data[5]) + { + sprite->data[5] += sprite->data[3]; + sprite->data[6] += sprite->data[4]; + } + else + { + sprite->data[5] -= sprite->data[3]; + sprite->data[6] -= sprite->data[4]; + } + + sprite->data[1] += sprite->data[5]; + sprite->data[2] += sprite->data[6]; + if (1 & task->data[7]) + sprite->pos2.x = ((u16)sprite->data[1] >> 8) * -1; + else + sprite->pos2.x = (u16)sprite->data[1] >> 8; + + if (1 & task->data[8]) + sprite->pos2.y = ((u16)sprite->data[2] / 256u) * -1; + else + sprite->pos2.y = (u16)sprite->data[2] / 256u; + + if (sprite->data[0]-- <= 0) + { + sprite->data[0] = 30; + sprite->callback = sub_81039CC; + } +} + +void sub_8103AA4(struct Sprite *sprite) +{ + s16 a; + s16 b; + s16 c; + + struct Task* task = &gTasks[sprite->data[7]]; + sprite->data[1] += (-2 & task->data[7]); + sprite->data[2] += (-2 & task->data[8]); + if (1 & task->data[7]) + sprite->pos2.x = ((u16)sprite->data[1] >> 8) * -1; + else + sprite->pos2.x = (u16)sprite->data[1] >> 8; + + if (1 & task->data[8]) + sprite->pos2.y = ((u16)sprite->data[2] / 256u) * -1; + else + sprite->pos2.y = (u16)sprite->data[2] / 256u; + + if (sprite->data[0]-- <= 0) + { + sprite->data[0] = 8; + task->data[5] = 4; + a = sub_8151624(0x1000); + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.y = 0; + sprite->pos2.x = 0; + if (task->data[11] >= sprite->pos1.x) + b = (task->data[11] - sprite->pos1.x) << 8; + else + b = (sprite->pos1.x - task->data[11]) << 8; + + if (task->data[12] >= sprite->pos1.y) + c = (task->data[12] - sprite->pos1.y) << 8; + else + c = (sprite->pos1.y - task->data[12]) << 8; + + sprite->data[2] = 0; + sprite->data[1] = 0; + sprite->data[6] = 0; + sprite->data[5] = 0; + sprite->data[3] = sub_8151534(sub_8151534(b, a), sub_8151624(0x1C0)); + sprite->data[4] = sub_8151534(sub_8151534(c, a), sub_8151624(0x1C0)); + sprite->callback = sub_8103A00; + } +} + +static void sub_8103BE4(u8 taskId) +{ + if (gTasks[taskId].data[1] == 0) + DestroyAnimVisualTask(taskId); +} + +static void sub_8103C0C(u8 taskId) +{ + if (gTasks[taskId].data[0]-- <= 0) + { + u8 spriteId; + struct Sprite *sprite; + spriteId = CreateSprite(&gUnknown_085933B0, gTasks[taskId].data[9], gTasks[taskId].data[10], gTasks[taskId].data[2] - gTasks[taskId].data[1]); + sprite = &gSprites[spriteId]; + switch (gTasks[taskId].data[4]) + { + case 1: + sprite->oam.matrixNum |= 24; + break; + case 2: + sprite->oam.matrixNum = 8; + break; + } + + sprite->data[0] = gTasks[taskId].data[5] - gTasks[taskId].data[6]; + sprite->data[7] = taskId; + gTasks[taskId].data[gTasks[taskId].data[1] + 13] = spriteId; + gTasks[taskId].data[0] = gTasks[taskId].data[3]; + gTasks[taskId].data[1]++; + PlaySE12WithPanning(SE_W059B, BattleAnimAdjustPanning(-63)); + if (gTasks[taskId].data[1] > 2) + gTasks[taskId].func = sub_8103BE4; + } +} + +void sub_8103CF0(u8 taskId) +{ + s16 r9 = 0; + s16 r6 = 0; + s16 sp1 = 0; + s16 sp2 = 0; + s16 r4; + + if (IsContest()) + { + gTasks[taskId].data[4] = 2; + gBattleAnimArgs[0] = -gBattleAnimArgs[0]; + if (gBattleAnimArgs[2] & 1) + gBattleAnimArgs[2] &= ~1; + else + gBattleAnimArgs[2] |= 1; + } + else + { + if ((gBattlerPositions[gBattleAnimTarget] & 1) == 0) + { + gTasks[taskId].data[4] = 1; + gBattleAnimArgs[0] = -gBattleAnimArgs[0]; + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + if (gBattleAnimArgs[2] & 1) + gBattleAnimArgs[2] &= ~1; + else + gBattleAnimArgs[2] |= 1; + } + } + + r6 = gTasks[taskId].data[9] = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); + r9 = gTasks[taskId].data[10] = GetBattlerSpriteCoord(gBattleAnimAttacker, 1); + if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + && IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget))) + { + SetAverageBattlerPositions(gBattleAnimTarget, 0, &sp1, &sp2); + } + else + { + sp1 = GetBattlerSpriteCoord(gBattleAnimTarget, 0); + sp2 = GetBattlerSpriteCoord(gBattleAnimTarget, 1); + } + + sp1 = gTasks[taskId].data[11] = sp1 + gBattleAnimArgs[0]; + sp2 = gTasks[taskId].data[12] = sp2 + gBattleAnimArgs[1]; + if (sp1 >= r6) + r4 = sp1 - r6; + else + r4 = r6 - sp1; + + gTasks[taskId].data[5] = sub_8151534(r4, sub_8151624(gBattleAnimArgs[2] & ~1)); + gTasks[taskId].data[6] = sub_8151534(gTasks[taskId].data[5], 0x80); + gTasks[taskId].data[7] = gBattleAnimArgs[2]; + if (sp2 >= r9) + { + r4 = sp2 - r9; + gTasks[taskId].data[8] = sub_8151534(r4, sub_8151624(gTasks[taskId].data[5])) & ~1; + } + else + { + r4 = r9 - sp2; + gTasks[taskId].data[8] = sub_8151534(r4, sub_8151624(gTasks[taskId].data[5])) | 1; + } + + gTasks[taskId].data[3] = gBattleAnimArgs[3]; + if (gBattleAnimArgs[4] & 0x80) + { + gBattleAnimArgs[4] ^= 0x80; + if (gBattleAnimArgs[4] >= 64) + { + u16 var = sub_80A82E4(gBattleAnimTarget) + (gBattleAnimArgs[4] - 64); + gTasks[taskId].data[2] = var; + } + else + { + u16 var = sub_80A82E4(gBattleAnimTarget) - gBattleAnimArgs[4]; + gTasks[taskId].data[2] = var; + } + } + else + { + if (gBattleAnimArgs[4] >= 64) + { + u16 var = sub_80A82E4(gBattleAnimTarget) + (gBattleAnimArgs[4] - 64); + gTasks[taskId].data[2] = var; + } + else + { + u16 var = sub_80A82E4(gBattleAnimTarget) - gBattleAnimArgs[4]; + gTasks[taskId].data[2] = var; + } + } + + if (gTasks[taskId].data[2] < 3) + gTasks[taskId].data[2] = 3; + + gTasks[taskId].func = sub_8103C0C; +} + +void sub_8103FE8(struct Sprite *sprite) +{ + InitAnimSpritePos(sprite, 0); + sprite->data[0] = 0x100 + (IndexOfSpritePaletteTag(gUnknown_085934A0.paletteTag) << 4); + sprite->callback = sub_8104018; +} + +#ifdef NONMATCHING +static void sub_8104018(struct Sprite *sprite) +{ + u16 r7; + u16 r5; + int i; + if (++sprite->data[1] == 2) + { + sprite->data[1] = 0; + r5 = sprite->data[0]; + r7 = gPlttBufferFaded[8 + r5]; + for (i = 0; i < 8; i++) + { + gPlttBufferFaded[i + r5 + 8] = gPlttBufferFaded[i + r5 + 9]; + } + gPlttBufferFaded[r5 + 15] = r7; + + if (++sprite->data[2] == 24) + DestroyAnimSprite(sprite); + } +} +#else +NAKED +static void sub_8104018(struct Sprite *sprite) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + adds r4, r0, 0\n\ + ldrh r0, [r4, 0x30]\n\ + adds r0, 0x1\n\ + strh r0, [r4, 0x30]\n\ + lsls r0, 16\n\ + asrs r0, 16\n\ + cmp r0, 0x2\n\ + bne _0810407C\n\ + movs r0, 0\n\ + strh r0, [r4, 0x30]\n\ + ldrh r5, [r4, 0x2E]\n\ + ldr r1, =gPlttBufferFaded\n\ + adds r0, r5, 0\n\ + adds r0, 0x8\n\ + lsls r0, 1\n\ + adds r0, r1 \n\ + ldrh r7, [r0]\n\ + adds r6, r1, 0\n\ + adds r1, r5, 0\n\ + adds r1, 0x9\n\ + lsls r0, r5, 1\n\ + adds r0, r6\n\ + adds r2, r0, 0\n\ + adds r2, 0x10\n\ + movs r3, 0x7\n\ + lsls r1, 1\n\ + adds r1, r6\n\ +_08104050:\n\ + ldrh r0, [r1]\n\ + strh r0, [r2]\n\ + adds r1, 0x2\n\ + adds r2, 0x2\n\ + subs r3, 0x1\n\ + cmp r3, 0\n\ + bge _08104050\n\ + adds r0, r5, 0\n\ + adds r0, 0xF\n\ + lsls r0, 1\n\ + adds r0, r6\n\ + strh r7, [r0]\n\ + ldrh r0, [r4, 0x32]\n\ + adds r0, 0x1\n\ + strh r0, [r4, 0x32]\n\ + lsls r0, 16\n\ + asrs r0, 16\n\ + cmp r0, 0x18\n\ + bne _0810407C\n\ + adds r0, r4, 0\n\ + bl DestroyAnimSprite\n\ +_0810407C:\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .pool\n\ +.syntax divided\n"); +} +#endif + +void sub_8104088(struct Sprite *sprite) +{ + s16 r6; + s16 r7; + u16 var; + + InitAnimSpritePos(sprite, 1); + r6 = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + r7 = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3]; + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + + r6 += gBattleAnimArgs[2]; + var = ArcTan2Neg(r6 - sprite->pos1.x, r7 - sprite->pos1.y); + var += 0xC000; + sub_80A73E0(sprite, 0, 0x100, 0x100, var); + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[2] = r6; + sprite->data[4] = r7; + sprite->callback = sub_80A7000; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); +} + +void sub_810413C(struct Sprite *sprite) +{ + sprite->data[2] = -16; + sprite->pos1.y += 8; + sprite->callback = sub_8104154; +} + +static void sub_8104154(struct Sprite *sprite) +{ + sprite->data[0] += 0x80; + sprite->pos2.x = sprite->data[0] >> 8; + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + sprite->pos2.x = -sprite->pos2.x; + + sprite->pos2.y = Sin(sprite->data[1], sprite->data[2]); + sprite->data[1] += 5; + if (sprite->data[1] > 126) + { + sprite->data[1] = 0; + sprite->data[2] /= 2; + if (++sprite->data[3] == 2) + DestroyAnimSprite(sprite); + } +} + +void sub_81041C4(struct Sprite *sprite) +{ + InitAnimSpritePos(sprite, 1); + sprite->data[0] = 20; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + sprite->callback = StartAnimLinearTranslation; + sprite->affineAnimPaused = 1; + StoreSpriteCallbackInData6(sprite, sub_810421C); +} + +static void sub_810421C(struct Sprite *sprite) +{ + int i; + u16 rand; + s16* ptr; + PlaySE12WithPanning(SE_W030, BattleAnimAdjustPanning(63)); + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.y = 0; + sprite->pos2.x = 0; + ptr = &sprite->data[7]; + for (i = 0; i < 8; i++) + ptr[i - 7] = 0; + + rand = Random2(); + sprite->data[6] = 0xFFF4 - (rand & 7); + rand = Random2(); + sprite->data[7] = (rand % 0xA0) + 0xA0; + sprite->callback = sub_81042A0; + sprite->affineAnimPaused = 0; +} + +static void sub_81042A0(struct Sprite *sprite) +{ + sprite->data[0] += sprite->data[7]; + sprite->pos2.x = sprite->data[0] >> 8; + if (sprite->data[7] & 1) + sprite->pos2.x = -sprite->pos2.x; + + sprite->pos2.y = Sin(sprite->data[1], sprite->data[6]); + sprite->data[1] += 8; + if (sprite->data[1] > 126) + { + sprite->data[1] = 0; + sprite->data[2] /= 2; + if (++sprite->data[3] == 1) + DestroyAnimSprite(sprite); + } +} + +void sub_8104304(struct Sprite *sprite) +{ + InitAnimSpritePos(sprite, 0); + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + sprite->pos1.y += 16; + + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[1] = gBattleAnimArgs[2]; + sprite->data[2] = gBattleAnimArgs[5]; + sprite->data[3] = gBattleAnimArgs[6]; + sprite->data[4] = gBattleAnimArgs[3]; + sprite->callback = sub_80A62EC; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); + sprite->callback(sprite); +} + +void sub_8104364(struct Sprite *sprite) +{ + s16 r7 = 32; + s16 r4 = -32; + s16 xDiff = 16; + s16 yDiff = -16; + if (gBattleAnimArgs[0]) + { + r7 = r4; + r4 = 32; + xDiff = yDiff; + yDiff = 16; + StartSpriteAnim(sprite, 1); + } + + sprite->pos1.x += r7; + sprite->pos1.y += r4; + sprite->data[0] = 6; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + xDiff; + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + yDiff; + sprite->callback = StartAnimLinearTranslation; + StoreSpriteCallbackInData6(sprite, sub_81043F8); +} + +static void sub_81043F8(struct Sprite *sprite) +{ + if (sprite->animEnded == 1) + DestroyAnimSprite(sprite); +} + +void sub_8104414(struct Sprite *sprite) +{ + s16 r8 = 32; + s16 r4 = -32; + s16 xDiff = 16; + s16 yDiff = -16; + if (gBattleAnimArgs[0] != 0) + { + r8 = r4; + r4 = 32; + xDiff = yDiff; + yDiff = 16; + StartSpriteAnim(sprite, gBattleAnimArgs[0]); + } + + sprite->pos1.x += r8; + sprite->pos1.y += r4; + sprite->data[0] = 6; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + xDiff; + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + yDiff; + InitAnimLinearTranslation(sprite); + sprite->data[5] = gBattleAnimArgs[0]; + sprite->data[6] = sprite->data[0]; + sprite->callback = sub_81044BC; +} + +static void sub_81044BC(struct Sprite *sprite) +{ + if (TranslateAnimLinear(sprite) && sprite->animEnded == 1) + { + SeekSpriteAnim(sprite, 0); + sprite->animPaused = 1; + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.x = 2; + sprite->pos2.y = -2; + sprite->data[0] = sprite->data[6]; + sprite->data[1] ^= 1; + sprite->data[2] ^= 1; + sprite->data[4] = 0; + sprite->data[3] = 0; + sprite->callback = sub_8104530; + } +} + +static void sub_8104530(struct Sprite *sprite) +{ + if (sprite->data[3]) + { + sprite->pos2.x = -sprite->pos2.x; + sprite->pos2.y = -sprite->pos2.y; + } + + sprite->data[3] ^= 1; + if (++sprite->data[4] == 51) + { + sprite->pos2.y = 0; + sprite->pos2.x = 0; + sprite->data[4] = 0; + sprite->data[3] = 0; + sprite->animPaused = 0; + StartSpriteAnim(sprite, sprite->data[5] ^ 1); + sprite->callback = sub_8104594; + } +} + +static void sub_8104594(struct Sprite *sprite) +{ + if (TranslateAnimLinear(sprite)) + DestroyAnimSprite(sprite); +} + +void sub_81045B0(u8 taskId) +{ + u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET); + sub_80A7270(spriteId, 1); + obj_id_set_rotscale(spriteId, 0xD0, 0xD0, 0); + sub_80A750C(gSprites[spriteId].oam.paletteNum + 16, 0); + gTasks[taskId].data[0] = 80; + gTasks[taskId].func = sub_8104614; +} + +static void sub_8104614(u8 taskId) +{ + if (--gTasks[taskId].data[0] == -1) + { + u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET); + sub_80A7344(spriteId); + sub_80A750C(gSprites[spriteId].oam.paletteNum + 16, 1); + DestroyAnimVisualTask(taskId); + } +} + +void sub_8104674(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); + task->data[0] = spriteId; + sub_80A7270(spriteId, 0); + task->data[1] = 0; + task->data[2] = 0; + task->data[3] = 0; + task->data[4] = 0x100; + task->data[5] = 0; + task->data[6] = 0; + task->data[7] = sub_80A82E4(gBattleAnimAttacker); + task->func = sub_81046CC; +} + +static void sub_81046CC(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + switch (task->data[1]) + { + case 0: + if (task->data[2] == 0 || task->data[2] == 3 || task->data[2] == 6) + sub_8104800(task, taskId); + task->data[2]++; + task->data[4] += 0x28; + obj_id_set_rotscale(task->data[0], task->data[4], task->data[4], 0); + sub_80A7E6C(task->data[0]); + if (task->data[2] == 32) + { + task->data[5]++; + task->data[1]++; + } + break; + case 1: + if (task->data[6] == 0) + { + if (task->data[5] == 3) + { + task->data[2] = 0; + task->data[1] = 3; + } + else + { + task->data[2] = 0; + task->data[3] = 0; + task->data[4] = 0x100; + obj_id_set_rotscale(task->data[0], task->data[4], task->data[4], 0); + sub_80A7E6C(task->data[0]); + task->data[1] = 2; + } + } + break; + case 2: + task->data[1] = 0; + break; + case 3: + if (++task->data[2] > 32) + { + task->data[2] = 0; + task->data[1]++; + } + break; + case 4: + task->data[2] += 2; + task->data[4] -= 0x50; + obj_id_set_rotscale(task->data[0], task->data[4], task->data[4], 0); + sub_80A7E6C(task->data[0]); + if (task->data[2] == 32) + { + task->data[2] = 0; + task->data[1]++; + } + break; + case 5: + sub_80A7344(task->data[0]); + gSprites[task->data[15]].pos2.y = 0; + DestroyAnimVisualTask(taskId); + break; + } +} + +static void sub_8104800(struct Task* task, u8 taskId) +{ + u16 matrixNum; + s16 spriteId = duplicate_obj_of_side_rel2move_in_transparent_mode(0); + if (spriteId >= 0) + { + if ((matrixNum = AllocOamMatrix()) == 0xFF) + { + obj_delete_but_dont_free_vram(&gSprites[spriteId]); + } + else + { + gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND; + gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_DOUBLE; + gSprites[spriteId].affineAnimPaused = TRUE; + gSprites[spriteId].oam.matrixNum = matrixNum; + gSprites[spriteId].subpriority = task->data[7] - task->data[3]; + task->data[3]++; + task->data[6]++; + gSprites[spriteId].data[0] = 16; + gSprites[spriteId].data[1] = taskId; + gSprites[spriteId].data[2] = 6; + gSprites[spriteId].callback = sub_81048F0; + obj_id_set_rotscale(spriteId, task->data[4], task->data[4], 0); + gSprites[spriteId].oam.affineMode = 1; + CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode); + } + } +} + +static void sub_81048F0(struct Sprite *sprite) +{ + if (--sprite->data[0] == 0) + { + gTasks[sprite->data[1]].data[sprite->data[2]]--; + FreeOamMatrix(sprite->oam.matrixNum); + obj_delete_but_dont_free_vram(sprite); + } +} + +// Task to facilitate expanding and hopping effect seen in Splash. +// arg 0: anim battler +// arg 1: num hops +void AnimTask_Splash(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + if (gBattleAnimArgs[1] == 0) + { + DestroyAnimVisualTask(taskId); + } + else + { + u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); + task->data[0] = spriteId; + task->data[1] = 0; + task->data[2] = gBattleAnimArgs[1]; + task->data[3] = 0; + task->data[4] = 0; + sub_80A7CFC(task, spriteId, &gUnknown_085935E8); + task->func = AnimTask_SplashStep; + } +} + +static void AnimTask_SplashStep(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + switch (task->data[1]) + { + case 0: + sub_80A7D34(task); + task->data[4] += 3; + gSprites[task->data[0]].pos2.y += task->data[4]; + if (++task->data[3] > 7) + { + task->data[3] = 0; + task->data[1]++; + } + break; + case 1: + sub_80A7D34(task); + gSprites[task->data[0]].pos2.y += task->data[4]; + if (++task->data[3] > 7) + { + task->data[3] = 0; + task->data[1]++; + } + break; + case 2: + if (task->data[4] != 0) + { + gSprites[task->data[0]].pos2.y -= 2; + task->data[4] -= 2; + } + else + task->data[1]++; + break; + case 3: + if (!sub_80A7D34(task)) + { + if (--task->data[2] == 0) + { + gSprites[task->data[0]].pos2.y = 0; + DestroyAnimVisualTask(taskId); + } + else + { + sub_80A7CFC(task, task->data[0], &gUnknown_085935E8); + task->data[1] = 0; + } + } + break; + } +} + +void sub_8104AB4(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); + sub_80A7CFC(task, spriteId, &gUnknown_08593608); + task->func = sub_8104AF0; +} + +static void sub_8104AF0(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + if (!sub_80A7D34(task)) + DestroyAnimVisualTask(taskId); +} + +void sub_8104B1C(struct Sprite *sprite) +{ + if (GetBattlerSide(gBattleAnimAttacker) == 0) + { + StartSpriteAnim(sprite, 0); + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + 32; + sprite->data[1] = 64; + } + else + { + StartSpriteAnim(sprite, 1); + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) - 32; + sprite->data[1] = -64; + } + + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + sprite->data[0] = 52; + sprite->data[2] = 0; + sprite->data[3] = 0; + sprite->data[4] = 0; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); + sprite->callback = sub_80A656C; +} + +void sub_8104BAC(struct Sprite *sprite) +{ + u8 battler; + if (gBattleAnimArgs[0] == 0) + battler = gBattleAnimAttacker; + else + battler = gBattleAnimTarget; + + if (GetBattlerSide(battler) == B_SIDE_OPPONENT) + gBattleAnimArgs[1] *= -1; + + sprite->pos1.x = GetBattlerSpriteCoord(battler, 2) + gBattleAnimArgs[1]; + sprite->pos1.y = GetBattlerSpriteCoord(battler, 3) + gBattleAnimArgs[2]; + if (sprite->pos1.y < 8) + sprite->pos1.y = 8; + + StoreSpriteCallbackInData6(sprite, move_anim_8074EE0); + sprite->callback = sub_80A67BC; +} + +// left/right movements +void sub_8104C38(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); + task->data[0] = spriteId; + task->data[1] = 0; + sub_80A7CFC(task, spriteId, &gUnknown_085936A4); + task->func = sub_8104C78; +} + +static void sub_8104C78(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + if (!sub_80A7D34(task)) + DestroyAnimVisualTask(taskId); +} + +// up/down movements +void sub_8104CA4(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + task->data[0] = GetAnimBattlerSpriteId(ANIM_ATTACKER); + task->data[1] = 0; + task->data[2] = 4; + task->data[3] = 7; + task->data[4] = 3; + task->data[5] = gSprites[task->data[0]].pos1.x; + task->data[6] = gSprites[task->data[0]].pos1.y; + task->data[7] = 0; + task->data[8] = 0; + task->data[9] = 2; + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) + task->data[2] *= -1; + + task->func = sub_8104D28; +} + +static void sub_8104D28(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + if (++task->data[7] > 2) + { + task->data[7] = 0; + task->data[8]++; + if (task->data[8] & 1) + gSprites[task->data[0]].pos1.y += task->data[9]; + else + gSprites[task->data[0]].pos1.y -= task->data[9]; + } + switch (task->data[1]) + { + case 0: + gSprites[task->data[0]].pos1.x += task->data[2]; + if (--task->data[3] == 0) + { + task->data[3] = 14; + task->data[1] = 1; + } + break; + case 1: + gSprites[task->data[0]].pos1.x -= task->data[2]; + if (--task->data[3] == 0) + { + task->data[3] = 7; + task->data[1] = 2; + } + break; + case 2: + gSprites[task->data[0]].pos1.x += task->data[2]; + if (--task->data[3] == 0) + { + if (--task->data[4] != 0) + { + task->data[3] = 7; + task->data[1] = 0; + } + else + { + if ((task->data[8] & 1) != 0) + gSprites[task->data[0]].pos1.y -= task->data[9]; + + DestroyAnimVisualTask(taskId); + } + } + break; + } +} + +void sub_8104E74(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + struct ScanlineEffectParams params; + + s16 i; + task->data[0] = GetBattlerYCoordWithElevation(gBattleAnimTarget) + 32; + task->data[1] = 4; + task->data[2] = 0; + task->data[3] = 0; + task->data[4] = 0; + task->data[5] = 0; + task->data[15] = sub_80A861C(gBattleAnimTarget, 0); + + if (sub_80A8364(gBattleAnimTarget) == 1) + { + task->data[6] = gBattle_BG1_X; + params.dmaDest = (u16 *)REG_ADDR_BG1HOFS; + } + else + { + task->data[6] = gBattle_BG2_X; + params.dmaDest = (u16 *)REG_ADDR_BG2HOFS; + } + + for (i = task->data[0] - 0x40; i <= task->data[0]; i++) + { + if (i >= 0) + { + gScanlineEffectRegBuffers[0][i] = task->data[6] + 0xF0; + gScanlineEffectRegBuffers[1][i] = task->data[6] + 0xF0; + } + } + + params.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT; + params.initState = 1; + params.unused9 = 0; + ScanlineEffect_SetParams(params); + task->func = sub_8104F54; +} + +static void sub_8104F54(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + + switch (task->data[4]) + { + case 0: + if (++task->data[5] > 20) + task->data[4]++; + break; + case 1: + if (++task->data[1] > 3) + { + task->data[1] = 0; + task->data[2] = task->data[3] & 3; + task->data[5] = task->data[0] - task->data[3]; + switch (task->data[2]) + { + case 0: + break; + case 1: + task->data[5] -= 2; + break; + case 2: + task->data[5] += 1; + break; + case 3: + task->data[5] += 1; + break; + } + + if (task->data[5] >= 0) + { + gScanlineEffectRegBuffers[0][task->data[5]] = task->data[6]; + gScanlineEffectRegBuffers[1][task->data[5]] = task->data[6]; + } + + if (++task->data[3] >= task->data[15]) + { + gScanlineEffect.state = 3; + DestroyAnimVisualTask(taskId); + } + } + break; + } +} + +void sub_810501C(struct Sprite *sprite) +{ + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) - 16; + sprite->pos1.y = GetBattlerYCoordWithElevation(gBattleAnimTarget) + 16; + sprite->data[0] = 0; + sprite->data[1] = 0; + sprite->data[2] = 0; + sprite->data[3] = 16; + sprite->data[4] = 0; + sprite->data[5] = sub_80A861C(gBattleAnimTarget, 0) + 2; + sprite->data[6] = BattleAnimAdjustPanning(63); + sprite->callback = sub_8105078; +} + +static void sub_8105078(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + if (++sprite->data[2] > 1) + { + sprite->data[2] = 0; + sprite->invisible = !sprite->invisible; + } + if (++sprite->data[1] > 16) + { + sprite->invisible = 0; + sprite->data[0]++; + } + break; + case 1: + if (++sprite->data[1] > 3 && sprite->data[2] < sprite->data[5]) + { + sprite->data[1] = 0; + sprite->pos1.y -= 1; + sprite->data[2]++; + if (sprite->data[2] % 10 == 0) + PlaySE12WithPanning(SE_W166, sprite->data[6]); + } + sprite->data[4] += sprite->data[3]; + if (sprite->data[4] > 31) + { + sprite->data[4] = 0x40 - sprite->data[4]; + sprite->data[3] *= -1; + } + else if (sprite->data[4] <= -32) + { + sprite->data[4] = -0x40 - sprite->data[4]; + sprite->data[3] *= -1; + } + sprite->pos2.x = sprite->data[4]; + if (sprite->data[5] == sprite->data[2]) + { + sprite->data[1] = 0; + sprite->data[2] = 0; + sprite->data[0]++; + } + break; + case 2: + if (++sprite->data[2] > 1) + { + sprite->data[2] = 0; + sprite->invisible = !sprite->invisible; + } + if (++sprite->data[1] > 16) + { + sprite->invisible = 0; + DestroyAnimSprite(sprite); + } + break; + } +} + +void sub_81051C4(struct Sprite *sprite) +{ + u8 battler = 0; + u16 sp0 = 0; + u16 sp1 = 0; + u8 r4; + + if (gBattleAnimArgs[2] == 0) + battler = gBattleAnimAttacker; + else + battler = gBattleAnimTarget; + + r4 = gBattleAnimArgs[3] ^ 1; + if (IsDoubleBattle() && IsBattlerSpriteVisible(BATTLE_PARTNER(battler))) + { + SetAverageBattlerPositions(battler, r4, &sp0, &sp1); + if (r4 == 0) + r4 = GetBattlerSpriteCoord(battler, 0); + else + r4 = GetBattlerSpriteCoord(battler, 2); + + if (GetBattlerSide(battler) != B_SIDE_PLAYER) + gBattleAnimArgs[0] -= (sp0 - r4) - gBattleAnimArgs[0]; // This is weird. + else + gBattleAnimArgs[0] = sp0 - r4; + } + + sprite->callback = sub_80A77C8; + sprite->callback(sprite); +} + +void sub_8105284(struct Sprite *sprite) +{ + if (TranslateAnimLinear(sprite)) + { + FreeSpriteOamMatrix(sprite); + DestroyAnimSprite(sprite); + } +} + +void sub_81052A4(struct Sprite *sprite) +{ + u16 r9 = 0; + u16 r6 = 0; + s16 sp0 = 0; + s16 sp1 = 0; + u8 sp4; + u8 battler1; + u8 battler2; + u8 r10; + + if (gBattleAnimArgs[5] == 0) + { + battler1 = gBattleAnimAttacker; + battler2 = gBattleAnimTarget; + } + else + { + battler1 = gBattleAnimTarget; + battler2 = gBattleAnimAttacker; + } + + if (!gBattleAnimArgs[6]) + { + r10 = 0; + sp4 = 1; + } + else + { + r10 = 2; + sp4 = 3; + } + + if (GetBattlerSide(battler1) != B_SIDE_PLAYER) + { + r9 = GetBattlerSpriteCoord(battler1, r10) + gBattleAnimArgs[0]; + if (IsBattlerSpriteVisible(BATTLE_PARTNER(battler2))) + sprite->subpriority = gSprites[gBattlerSpriteIds[BATTLE_PARTNER(battler2)]].subpriority - 1; + else + sprite->subpriority = gSprites[gBattlerSpriteIds[battler2]].subpriority - 1; + } + else + { + r9 = GetBattlerSpriteCoord(battler1, r10) - gBattleAnimArgs[0]; + if (!IsContest() && IsBattlerSpriteVisible(BATTLE_PARTNER(battler1))) + { + if (gSprites[gBattlerSpriteIds[battler1]].pos1.x < gSprites[gBattlerSpriteIds[BATTLE_PARTNER(battler1)]].pos1.x) + sprite->subpriority = gSprites[gBattlerSpriteIds[BATTLE_PARTNER(battler1)]].subpriority + 1; + else + sprite->subpriority = gSprites[gBattlerSpriteIds[battler1]].subpriority - 1; + } + else + { + sprite->subpriority = gSprites[gBattlerSpriteIds[battler1]].subpriority - 1; + } + + } + + r6 = GetBattlerSpriteCoord(battler1, sp4) + gBattleAnimArgs[1]; + if (!IsContest() && IsBattlerSpriteVisible(BATTLE_PARTNER(battler2))) + { + SetAverageBattlerPositions(battler2, gBattleAnimArgs[6], &sp0, &sp1); + } + else + { + sp0 = GetBattlerSpriteCoord(battler2, r10); + sp1 = GetBattlerSpriteCoord(battler2, sp4); + } + + if (GetBattlerSide(battler2)) + sp0 += gBattleAnimArgs[3]; + else + sp0 -= gBattleAnimArgs[3]; + + sp1 += gBattleAnimArgs[4]; + sprite->pos1.x = sprite->data[1] = r9; + sprite->pos1.y = sprite->data[3] = r6; + sprite->data[2] = sp0; + sprite->data[4] = sp1; + sprite->data[0] = gBattleAnimArgs[0]; + InitAnimLinearTranslation(sprite); + sprite->callback = sub_8105284; + sprite->callback(sprite); +} + +void sub_81054E8(struct Sprite *sprite) +{ + u8 index = IndexOfSpritePaletteTag(ANIM_TAG_THIN_RING); + if (index != 0xFF) + { + BlendPalette(((index << 20) + 0x1010000) >> 16, 15, gBattleAnimArgs[5], gBattleAnimArgs[4]); + } + + StartSpriteAffineAnim(sprite, 1); + sprite->callback = sub_80A77C8; + sprite->callback(sprite); +} + +void sub_8105538(struct Sprite *sprite) +{ + s16 r1; + InitAnimSpritePos(sprite, 0); + r1 = GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER ? -160 : 160; + sprite->data[0] = 0x380; + sprite->data[1] = r1; + sprite->data[7] = gBattleAnimArgs[2]; + sprite->callback = sub_810557C; +} + +static void sub_810557C(struct Sprite *sprite) +{ + s16 add; + sprite->pos2.y -= (sprite->data[0] >> 8); + sprite->pos2.x = sprite->data[1] >> 8; + sprite->data[0] -= 32; + add = GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER ? -160 : 160; + sprite->data[1] += add; + if (sprite->pos2.y > 0) + { + sprite->pos1.y += sprite->pos2.y; + sprite->pos1.x += sprite->pos2.x; + sprite->pos2.y = 0; + sprite->pos2.x = 0; + sprite->data[0] = 0; + StartSpriteAffineAnim(sprite, 1); + sprite->callback = sub_81055F4; + } +} + +static void sub_81055F4(struct Sprite *sprite) +{ + if (sprite->data[0]++ > 19) + { + StartSpriteAffineAnim(sprite, 2); + sprite->callback = sub_810561C; + } +} + +static void sub_810561C(struct Sprite *sprite) +{ + if (sprite->affineAnimEnded) + { + StartSpriteAffineAnim(sprite, 1); + sprite->data[0] = 0; + if (sprite->data[7] == 0) + { + sprite->oam.tileNum += 16; + sprite->callback = sub_8105694; + } + else + { + sprite->oam.tileNum += 32; + sprite->callback = sub_810571C; + } + } +} + +static void sub_8105694(struct Sprite *sprite) +{ + sprite->pos2.y -= 2; + if (++sprite->data[0] == 9) + { + sprite->data[0] = 16; + sprite->data[1] = 0; + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND((u16)sprite->data[0], 0)); + sprite->callback = sub_81056D4; + } +} + +static void sub_81056D4(struct Sprite *sprite) +{ + if (sprite->data[1]++ % 3 == 0) + { + sprite->data[0]--; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[0], 16 - sprite->data[0])); + if (sprite->data[0] == 0) + sprite->callback = sub_810571C; + } +} + +static void sub_810571C(struct Sprite *sprite) +{ + if ((u16)gBattleAnimArgs[7] == 0xFFFF) + { + sprite->invisible = 1; + if (sprite->data[7] == 0) + sprite->callback = sub_810575C; + else + sprite->callback = DestroyAnimSprite; + } +} + +static void sub_810575C(struct Sprite *sprite) +{ + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + DestroyAnimSprite(sprite); +} + +void sub_810577C(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); + task->data[0] = spriteId; + sub_80A7CFC(task, spriteId, &gUnknown_085938B0); + task->func = sub_81057B8; +} + +static void sub_81057B8(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + if (!sub_80A7D34(task)) + { + gSprites[task->data[0]].pos2.y = 0; + gSprites[task->data[0]].invisible = 1; + DestroyAnimVisualTask(taskId); + } +} + +void sub_8105810(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + task->data[0] = 0; + task->data[1] = 0; + task->data[2] = 0; + task->data[3] = 0; + task->data[12] = 3; + if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) + { + task->data[13] = 0xFFFF; + task->data[14] = 8; + } + else + { + task->data[13] = 1; + task->data[14] = -8; + } + + task->data[15] = GetAnimBattlerSpriteId(ANIM_TARGET); + task->func = sub_8105878; +} + +static void sub_8105878(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + gSprites[task->data[15]].pos2.x += task->data[14]; + task->data[1] = 0; + task->data[2] = 0; + task->data[3] = 0; + task->data[0]++; + break; + case 1: + if (++task->data[1] > 1) + { + task->data[1] = 0; + task->data[2]++; + if (task->data[2] & 1) + gSprites[task->data[15]].pos2.x += 6; + else + gSprites[task->data[15]].pos2.x -= 6; + + if (++task->data[3] > 4) + { + if (task->data[2] & 1) + gSprites[task->data[15]].pos2.x -= 6; + + task->data[0]++; + } + } + break; + case 2: + if (--task->data[12] != 0) + task->data[0] = 0; + else + task->data[0]++; + break; + case 3: + gSprites[task->data[15]].pos2.x += task->data[13]; + if (gSprites[task->data[15]].pos2.x == 0) + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_810599C(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + task->data[0] = 0; + task->data[1] = 0; + task->data[2] = 0; + task->data[3] = 0; + task->data[4] = 1; + task->data[13] = 14; + task->data[14] = 2; + task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER); + task->func = sub_81059E0; +} + +static void sub_81059E0(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + if (task->data[0] == 0 && ++task->data[1] > task->data[4]) + { + task->data[1] = 0; + if (++task->data[2] & 1) + gSprites[task->data[15]].invisible = 0; + else + gSprites[task->data[15]].invisible = 1; + + if (++task->data[3] >= task->data[13]) + { + if (++task->data[4] < task->data[14]) + { + task->data[1] = 0; + task->data[2] = 0; + task->data[3] = 0; + } + else + { + gSprites[task->data[15]].invisible = 0; + DestroyAnimVisualTask(taskId); + } + } + } +} + +void sub_8105AAC(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + task->data[0] = 0; + task->data[1] = 4; + task->data[2] = 0; + task->data[3] = 0; + task->data[4] = 0; + task->data[5] = 0; + task->data[6] = 0; + task->data[7] = 0; + task->data[8] = 0; + task->data[13] = 0; + task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, ANIM_ATTACKER); + task->data[15] = GetBattlerSpriteCoord(gBattleAnimAttacker, ANIM_TARGET); + task->func = sub_8105B08; +} + +static void sub_8105B08(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + switch (task->data[8]) + { + case 0: + if (++task->data[4] > 1) + { + task->data[4] = 0; + task->data[5] = (task->data[5] + 1) & 1; + if (++task->data[6] > 20) + { + if (task->data[7] == 0) + { + task->data[6] = 0; + task->data[8] = 1; + } + else + task->data[8] = 2; + } + } + break; + case 1: + task->data[5] = 0; + if (++task->data[4] > 20) + { + task->data[7] = 1; + task->data[8] = 0; + } + break; + case 2: + task->data[5] = 1; + break; + } + + switch (task->data[0]) + { + case 0: + if (++task->data[1] > 4) + { + u8 spriteId; + task->data[1] = 0; + spriteId = CreateSprite(&gUnknown_085938DC, task->data[14], task->data[15], 0); + if (spriteId != MAX_SPRITES) + { + gSprites[spriteId].data[0] = taskId; + gSprites[spriteId].data[1] = 13; + gSprites[spriteId].pos2.x = gUnknown_085938F4[task->data[2]][0]; + gSprites[spriteId].pos2.y = gUnknown_085938F4[task->data[2]][1]; + task->data[13]++; + if (++task->data[2] > 3) + { + task->data[2] = 0; + if (++task->data[3] > 5) + task->data[0]++; + } + } + } + break; + case 1: + if (task->data[13] == 0) + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_8105C48(struct Sprite *sprite) +{ + sprite->invisible = gTasks[sprite->data[0]].data[5]; + if (sprite->animEnded) + { + gTasks[sprite->data[0]].data[sprite->data[1]]--; + DestroySprite(sprite); + } +} + +void sub_8105CB4(u8 taskId) +{ + int i; + u8 paletteNums[3]; + + paletteNums[0] = IndexOfSpritePaletteTag(ANIM_TAG_MUSIC_NOTES_2); + for (i = 1; i < 3; i++) + paletteNums[i] = AllocSpritePalette(ANIM_SPRITES_START - i); + + gMonSpritesGfxPtr->field_17C = AllocZeroed(0x2000); + LZDecompressWram(gBattleAnimSpritePalette_206, gMonSpritesGfxPtr->field_17C); + for (i = 0; i < 3; i++) + LoadPalette(&gMonSpritesGfxPtr->field_17C[i * 32], (u16)((paletteNums[i] << 4) + 0x100), 32); + + FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_17C); + DestroyAnimVisualTask(taskId); +} + +void sub_8105D60(u8 taskId) +{ + int i; + for (i = 0; i < 3; i++) + FreeSpritePaletteByTag(gUnknown_08593950[i]); + + DestroyAnimVisualTask(taskId); +} + +static void sub_8105D88(struct Sprite *sprite, u8 a, u8 b) +{ + u8 tile; + tile = (b & 1); + tile = ((-tile | tile) >> 31) & 32; + sprite->oam.tileNum += tile + (a << 2); + sprite->oam.paletteNum = IndexOfSpritePaletteTag(gUnknown_08593950[b >> 1]); +} + +void sub_8105DE8(struct Sprite *sprite) +{ + InitAnimSpritePos(sprite, 0); + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[2]; + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[3]; + sprite->callback = StartAnimLinearTranslation; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); + sub_8105D88(sprite, gBattleAnimArgs[5], gBattleAnimArgs[6]); +} + +void sub_8105E60(struct Sprite *sprite) +{ + if (++sprite->data[0] == 1) + InitAnimSpritePos(sprite, 0); + + sprite->pos2.x = Sin(sprite->data[1], 8); + sprite->pos2.y = sprite->data[2] >> 8; + sprite->data[1] = (sprite->data[1] + 7) & 0xFF; + sprite->data[2] -= 0x80; + if (sprite->data[0] == 60) + DestroyAnimSprite(sprite); +} + +void sub_8105EB0(u8 taskId) +{ + u16 win0h = IsContest() ? 0x98 : 0xF0; + u16 win0v = 0; + + gBattle_WIN0H = win0h; + gBattle_WIN0V = 0xA0; + SetGpuReg(REG_OFFSET_WIN0H, gBattle_WIN0H); + SetGpuReg(REG_OFFSET_WIN0V, gBattle_WIN0V); + SetGpuReg(REG_OFFSET_WININ, 0x3F1F); + SetGpuReg(REG_OFFSET_WINOUT, 0x3F3F); + SetGpuReg(REG_OFFSET_BLDCNT, 0xC8); + SetGpuReg(REG_OFFSET_BLDY, 0x10); + gTasks[taskId].data[0] = win0v; + gTasks[taskId].data[1] = win0h; + gTasks[taskId].func = sub_8105F30; +} + +static void sub_8105F30(u8 taskId) +{ + gTasks[taskId].data[0] += 13; + gTasks[taskId].data[1] -= 13; + if (gTasks[taskId].data[0] >= gTasks[taskId].data[1]) + { + gBattle_WIN0H = 0; + gTasks[taskId].func = sub_8105F84; + } + else + { + gBattle_WIN0H = gTasks[taskId].data[1] | (gTasks[taskId].data[0] << 8); + } +} + +static void sub_8105F84(u8 taskId) +{ + if (++gTasks[taskId].data[10] == 5) + { + gTasks[taskId].data[11] = 0x88; + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG3 | BLDCNT_EFFECT_LIGHTEN); + BlendPalettes(sub_80A75AC(1, 0, 0, 0, 0, 0, 0), 16, RGB(31, 31, 31)); + } + else if (gTasks[taskId].data[10] > 4) + { + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR); + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDY, 0); + DestroyAnimVisualTask(taskId); + } +} + +void sub_8106020(u8 taskId) +{ + u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET); + if (++gTasks[taskId].data[0] == 1) + { + sub_80A7CFC(&gTasks[taskId], GetAnimBattlerSpriteId(1), &gUnknown_08593988); + gSprites[spriteId].pos2.x = 4; + } + else + { + gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x; + if (!sub_80A7D34(&gTasks[taskId])) + { + gSprites[spriteId].pos2.x = 0; + gSprites[spriteId].pos2.y = 0; + DestroyAnimVisualTask(taskId); + } + } +} + +void sub_81060B0(u8 taskId) +{ + u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); + if (++gTasks[taskId].data[0] == 1) + { + sub_80A7CFC(&gTasks[taskId], GetAnimBattlerSpriteId(0), &gUnknown_08593988); + gSprites[spriteId].pos2.x = 4; + } + else + { + gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x; + if (!sub_80A7D34(&gTasks[taskId])) + { + gSprites[spriteId].pos2.x = 0; + gSprites[spriteId].pos2.y = 0; + DestroyAnimVisualTask(taskId); + } + } +} + +void sub_8106140(struct Sprite *sprite) +{ + InitAnimSpritePos(sprite, 1); + sprite->data[0] = 95; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + InitAnimLinearTranslation(sprite); + sprite->callback = sub_810618C; +} + +static void sub_810618C(struct Sprite *sprite) +{ + if (!TranslateAnimLinear(sprite)) + { + sprite->pos2.y += Sin(sprite->data[5], 14); + sprite->data[5] = (sprite->data[5] + 4) & 0xFF; + } + else + { + DestroyAnimSprite(sprite); + } +} + +void sub_81061C4(struct Sprite *sprite) +{ + if (sprite->data[0] == 0) + { + sprite->data[1] = gBattleAnimArgs[0]; + sprite->data[2] = gBattleAnimArgs[1]; + sprite->data[0]++; + } + else + { + sprite->data[4] += sprite->data[1]; + sprite->pos2.x = sprite->data[4] >> 8; + sprite->pos2.y = Sin(sprite->data[3], sprite->data[2]); + sprite->data[3] = (sprite->data[3] + 3) & 0xFF; + if (sprite->data[3] > 100) + sprite->invisible = sprite->data[3] % 2; + + if (sprite->data[3] > 120) + DestroyAnimSprite(sprite); + } +} + +void sub_810624C(struct Sprite *sprite) +{ + sprite->pos1.x = gBattleAnimArgs[0]; + sprite->pos1.y = 160; + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[1] = gBattleAnimArgs[1]; + sprite->callback = WaitAnimForDuration; + StoreSpriteCallbackInData6(sprite, sub_810627C); +} + +static void sub_810627C(struct Sprite *sprite) +{ + s16 y; + sprite->data[2] += sprite->data[1]; + sprite->pos2.y = -((u16)sprite->data[2] >> 8); + sprite->pos2.x = Sin(sprite->data[3], 4); + sprite->data[3] = (sprite->data[3] + 3) & 0xFF; + y = sprite->pos1.y + sprite->pos2.y; + if (y <= 72) + { + sprite->invisible = sprite->data[3] % 2; + if (y <= 64) + DestroyAnimSprite(sprite); + } +} + +void sub_81062E8(u8 taskId) +{ + struct UnknownAnimStruct2 unknownStruct; + + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16)); + SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 3); + SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0); + if (!IsContest()) + SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1); + + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0; + SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X); + SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y); + sub_80A6B30(&unknownStruct); + sub_80A6CC0(unknownStruct.bgId, &gUnknown_08C232E0, unknownStruct.tilesOffset); + sub_80A6D60(&unknownStruct, &gUnknown_08C23D78, 0); + LoadCompressedPalette(&gUnknown_08C23D50, unknownStruct.unk8 << 4, 32); + gTasks[taskId].func = sub_81063A8; +} + +static void sub_81063A8(u8 taskId) +{ + struct UnknownAnimStruct2 unknownStruct; + + switch (gTasks[taskId].data[12]) + { + case 0: + if (++gTasks[taskId].data[10] == 4) + { + gTasks[taskId].data[10] = 0; + gTasks[taskId].data[11]++; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11])); + if (gTasks[taskId].data[11] == 16) + { + gTasks[taskId].data[12]++; + gTasks[taskId].data[11] = 0; + } + } + break; + case 1: + if (++gTasks[taskId].data[11] == 141) + { + gTasks[taskId].data[11] = 16; + gTasks[taskId].data[12]++; + } + break; + case 2: + if (++gTasks[taskId].data[10] == 4) + { + gTasks[taskId].data[10] = 0; + gTasks[taskId].data[11]--; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11])); + if (gTasks[taskId].data[11] == 0) + { + gTasks[taskId].data[12]++; + gTasks[taskId].data[11] = 0; + } + } + break; + case 3: + sub_80A6B30(&unknownStruct); + sub_80A6C68(unknownStruct.bgId); + gTasks[taskId].data[12]++; + break; + case 4: + if (!IsContest()) + SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0); + + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1); + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_81064F8(u8 taskId) +{ + struct UnknownAnimStruct2 unknownStruct; + + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16)); + SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1); + SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0); + if (!IsContest()) + SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1); + + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0; + SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X); + SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y); + sub_80A6B30(&unknownStruct); + if (IsContest()) + sub_80A6D60(&unknownStruct, &gBattleAnimBackgroundTilemap_ScaryFaceContest, 0); + else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT) + sub_80A6D60(&unknownStruct, &gBattleAnimBackgroundTilemap_ScaryFacePlayer, 0); + else + sub_80A6D60(&unknownStruct, &gBattleAnimBackgroundTilemap_ScaryFaceOpponent, 0); + + sub_80A6CC0(unknownStruct.bgId, &gUnknown_08C249F8, unknownStruct.tilesOffset); + LoadCompressedPalette(&gUnknown_08C249D0, unknownStruct.unk8 << 4, 32); + gTasks[taskId].func = sub_81065EC; +} + +static void sub_81065EC(u8 taskId) +{ + struct UnknownAnimStruct2 unknownStruct; + + switch (gTasks[taskId].data[12]) + { + case 0: + if (++gTasks[taskId].data[10] == 2) + { + gTasks[taskId].data[10] = 0; + gTasks[taskId].data[11]++; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11])); + if (gTasks[taskId].data[11] == 14) + { + gTasks[taskId].data[12]++; + gTasks[taskId].data[11] = 0; + } + } + break; + case 1: + if (++gTasks[taskId].data[11] == 21) + { + gTasks[taskId].data[11] = 14; + gTasks[taskId].data[12]++; + } + break; + case 2: + if (++gTasks[taskId].data[10] == 2) + { + gTasks[taskId].data[10] = 0; + gTasks[taskId].data[11]--; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11])); + if (gTasks[taskId].data[11] == 0) + { + gTasks[taskId].data[12]++; + gTasks[taskId].data[11] = 0; + } + } + break; + case 3: + sub_80A6B30(&unknownStruct); + sub_80A6C68(1); + sub_80A6C68(2); + gTasks[taskId].data[12]++; + // fall through + case 4: + if (!IsContest()) + SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0); + + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1); + DestroyAnimVisualTask(taskId); + break; + } +} + +// Orbits a sphere in an ellipse around the mon. +// Used by MOVE_HIDDEN_POWER +// arg 0: duration +// arg 1: initial wave offset +void AnimOrbitFast(struct Sprite *sprite) +{ + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + sprite->affineAnimPaused = 1; + sprite->data[0] = gBattleAnimArgs[0]; + sprite->data[1] = gBattleAnimArgs[1]; + sprite->data[7] = sub_80A82E4(gBattleAnimAttacker); + sprite->callback = AnimOrbitFastStep; + sprite->callback(sprite); +} + +static void AnimOrbitFastStep(struct Sprite *sprite) +{ + if ((u16)(sprite->data[1] - 64) < 128) + sprite->subpriority = sprite->data[7] + 1; + else + sprite->subpriority = sprite->data[7] - 1; + + sprite->pos2.x = Sin(sprite->data[1], sprite->data[2] >> 8); + sprite->pos2.y = Cos(sprite->data[1], sprite->data[3] >> 8); + sprite->data[1] = (sprite->data[1] + 9) & 0xFF; + switch (sprite->data[5]) + { + case 1: + sprite->data[2] -= 0x400; + sprite->data[3] -= 0x100; + if (++sprite->data[4] == sprite->data[0]) + { + sprite->data[5] = 2; + return; + } + break; + case 0: + sprite->data[2] += 0x400; + sprite->data[3] += 0x100; + if (++sprite->data[4] == sprite->data[0]) + { + sprite->data[4] = 0; + sprite->data[5] = 1; + } + break; + } + + if ((u16)gBattleAnimArgs[7] == 0xFFFF) + DestroyAnimSprite(sprite); +} + +// Moves orbs away from the mon, based on where they are in their orbit. +// Used in MOVE_HIDDEN_POWER. +// arg 0: initial wave offset +void AnimOrbitScatter(struct Sprite *sprite) +{ + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + sprite->data[0] = Sin(gBattleAnimArgs[0], 10); + sprite->data[1] = Cos(gBattleAnimArgs[0], 7); + sprite->callback = AnimOrbitScatterStep; +} + +static void AnimOrbitScatterStep(struct Sprite *sprite) +{ + sprite->pos2.x += sprite->data[0]; + sprite->pos2.y += sprite->data[1]; + if (sprite->pos1.x + sprite->pos2.x + 16 > 272u || sprite->pos1.y + sprite->pos2.y > 160 || sprite->pos1.y + sprite->pos2.y < -16) + DestroyAnimSprite(sprite); +} + +static void sub_8106914(struct Sprite *sprite) +{ + sprite->pos2.x += sprite->data[0]; + sprite->pos2.y += sprite->data[1]; + if (sprite->data[3]++ >= sprite->data[2]) + DestroyAnimSprite(sprite); +} + +void sub_8106944(struct Sprite *sprite) +{ + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + sprite->data[0] = Sin(gBattleAnimArgs[0], 10); + sprite->data[1] = Cos(gBattleAnimArgs[0], 7); + sprite->data[2] = gBattleAnimArgs[1]; + sprite->callback = sub_8106914; +} + +static void sub_810699C(struct Sprite *sprite) +{ + if (sprite->animEnded) + DestroyAnimSprite(sprite); +} + +void sub_81069B8(struct Sprite *sprite) +{ + InitAnimSpritePos(sprite, 1); + sprite->callback = sub_810699C; +} + +void sub_81069D0(struct Sprite *sprite) +{ + s16 var0; + if (!sprite->data[0]) + { + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + } + + sprite->data[0]++; + var0 = (sprite->data[0] * 10) & 0xFF; + sprite->pos2.x = Sin(var0, 80) >> 8; + if (sprite->data[0] < 80) + sprite->pos2.y = (sprite->data[0] / 2) + (Cos(var0, 80) >> 8); + + if (sprite->data[0] > 90) + { + sprite->data[2]++; + sprite->pos2.x -= sprite->data[2] / 2; + } + + if (sprite->data[0] > 100) + DestroyAnimSprite(sprite); +} + +static void sub_8106A64(struct Sprite *sprite) +{ + sprite->data[5]++; + sprite->pos2.x = Sin(sprite->data[3], 5); + sprite->pos2.y = sprite->data[5] / 2; + sprite->data[3] = (sprite->data[3] + 3) & 0xFF; + if (sprite->data[5] > 20) + sprite->invisible = sprite->data[5] % 2; + + if (sprite->data[5] > 30) + DestroyAnimSprite(sprite); +} + +void sub_8106AD0(struct Sprite *sprite) +{ + if (sprite->data[0] == 0) + { + sprite->data[1] = gBattleAnimArgs[0]; + sprite->data[2] = gBattleAnimArgs[1]; + sprite->data[0]++; + } + else + { + sprite->data[4] += sprite->data[1]; + sprite->pos2.x = sprite->data[4] >> 8; + sprite->pos2.y = Sin(sprite->data[3], sprite->data[2]); + sprite->data[3] = (sprite->data[3] + 3) & 0xFF; + if (sprite->data[3] > 70) + { + sprite->callback = sub_8106A64; + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.x = 0; + sprite->pos2.y = 0; + sprite->data[3] = Random2() % 180; + } + } +} + +void sub_8106B54(struct Sprite *sprite) +{ + if (sprite->data[3] == 0) + { + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + StartSpriteAnim(sprite, 0); + sprite->subpriority = sub_80A82E4(gBattleAnimTarget) - 1; + sprite->data[2] = 1; + } + sprite->data[0] += sprite->data[2]; + sprite->data[1] = (sprite->data[0] * 4) % 256; + if (sprite->data[1] < 0) + sprite->data[1] = 0; + sprite->pos2.x = Cos(sprite->data[1], 30 - sprite->data[0] / 4); + sprite->pos2.y = Sin(sprite->data[1], 10 - sprite->data[0] / 8); + if (sprite->data[1] > 128 && sprite->data[2] > 0) + sprite->data[2] = -1; + if (sprite->data[1] == 0 && sprite->data[2] < 0) + sprite->data[2] = 1; + sprite->data[3]++; + if (sprite->data[3] < 10 || sprite->data[3] > 80) + sprite->invisible = sprite->data[0] % 2; + else + sprite->invisible = FALSE; + if (sprite->data[3] > 90) + DestroyAnimSprite(sprite); +} + +void sub_8106C80(struct Sprite *sprite) +{ + if (sprite->data[0] == 0) + { + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + StartSpriteAnim(sprite, gBattleAnimArgs[2]); + sprite->data[0]++; + } + else if (sprite->animEnded) + { + DestroyAnimSprite(sprite); + } +} + +void sub_8106CD0(struct Sprite *sprite) +{ + if (!gBattleAnimArgs[2]) + { + DestroyAnimSprite(sprite); + } + else + { + if (!gBattleAnimArgs[0]) + { + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + } + else + { + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + } + + if (!gBattleAnimArgs[1]) + sprite->pos1.x += 32; + else + sprite->pos1.x -= 32; + + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[1] = gBattleAnimArgs[1]; + StartSpriteAnim(sprite, sprite->data[1]); + sprite->callback = sub_8106D5C; + } +} + +static void sub_8106D5C(struct Sprite *sprite) +{ + if (sprite->animEnded) + { + if (--sprite->data[0]) + StartSpriteAnim(sprite, sprite->data[1]); + else + DestroyAnimSprite(sprite); + } +} + +void sub_8106D90(u8 taskId) +{ + u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); + + sub_80A7CFC(&gTasks[taskId], spriteId, gUnknown_08593B98); + gTasks[taskId].func = sub_8106DD4; +} + +static void sub_8106DD4(u8 taskId) +{ + if (!sub_80A7D34(&gTasks[taskId])) + DestroyAnimVisualTask(taskId); +} + +void sub_8106E00(struct Sprite *sprite) +{ + int var1; + u8 battler = !gBattleAnimArgs[0] ? gBattleAnimAttacker : gBattleAnimTarget; + + if (GetBattlerSide(battler) == B_SIDE_OPPONENT) + gBattleAnimArgs[1] *= -1; + + sprite->pos1.x = GetBattlerSpriteCoord(battler, 2) + gBattleAnimArgs[1]; + sprite->pos1.y = GetBattlerSpriteCoord(battler, 3) + gBattleAnimArgs[2]; + sprite->data[0] = 0; + sprite->data[1] = (u16)sprite->pos1.x << 3; + sprite->data[2] = (u16)sprite->pos1.y << 3; + + var1 = gBattleAnimArgs[1] << 3; + if (var1 < 0) + var1 += 7; + sprite->data[3] = var1 >> 3; + + var1 = gBattleAnimArgs[2] << 3; + if (var1 < 0) + var1 += 7; + sprite->data[4] = var1 >> 3; + + sprite->oam.tileNum += gBattleAnimArgs[3] * 16; + sprite->callback = sub_8106EC8; +} + +static void sub_8106EC8(struct Sprite *sprite) +{ + sprite->data[1] += sprite->data[3]; + sprite->data[2] += sprite->data[4]; + sprite->pos1.x = sprite->data[1] >> 3; + sprite->pos1.y = sprite->data[2] >> 3; + if (++sprite->data[0] > 16) + DestroyAnimSprite(sprite); +} + +void sub_8106F00(struct Sprite *sprite) +{ + if (!sprite->data[0]) + { + sprite->data[1] = 120 - gBattleAnimArgs[0]; + sprite->invisible = 1; + } + + if (++sprite->data[0] == sprite->data[1]) + sub_80A750C(sprite->oam.paletteNum + 16, 0); + + if (sprite->data[0] == sprite->data[1] + 80) + DestroyAnimSprite(sprite); +} + +void sub_8106F60(struct Sprite *sprite) +{ + int index; + int var2; + + if (!sprite->data[0]) + { + sprite->pos1.x = 120; + sprite->pos1.y = (gBattleAnimArgs[0] + (((u16)gBattleAnimArgs[0]) >> 31)) / 2 - 15; + + StartSpriteAnim(sprite, gBattleAnimArgs[1]); + + sprite->data[5] = 120; + sprite->data[3] = gBattleAnimArgs[2]; + } + + sprite->data[0]++; + + sprite->data[1] = (sprite->data[0] + ((u16)sprite->data[0] >> 31)) / 2; + index = ((sprite->data[0] * 3) + (u16)sprite->data[3]); + var2 = 0xFF; + sprite->data[6] = (sprite->data[6] + 10) & 0xFF; + + index &= var2; + sprite->pos2.x = Cos(index, 100); + + sprite->pos2.y = sprite->data[1] + Sin(index, 10) + Cos(sprite->data[6], 4); + + if (sprite->data[0] > sprite->data[5]) + { + sprite->callback = sub_8107018; + + sprite->data[0] = 0; + oamt_add_pos2_onto_pos1(sprite); + sprite->data[2] = 5; + sprite->data[4] = 0; + sprite->data[3] = 0; + + StartSpriteAffineAnim(sprite, 1); + } +} + +static void sub_8107018(struct Sprite *sprite) +{ + if (++sprite->data[0] > 10) + { + sprite->data[0] = 0; + sprite->callback = sub_810703C; + } +} + +static void sub_810703C(struct Sprite *sprite) +{ + sprite->data[3] += sprite->data[2]; + sprite->pos2.y = sprite->data[3]; + + sprite->data[2]++; + + if (sprite->data[3] > 48 && sprite->data[2] > 0) + { + sprite->data[2] = sprite->data[4] - 5; + sprite->data[4]++; + } + + if (sprite->data[4] > 3) + { + int var1 = sprite->data[2]; + sprite->invisible = var1 - (((s32)(var1 + ((u32)var1 >> 31)) >> 1) << 1); + DestroyAnimSprite(sprite); + } + + if (sprite->data[4] == 4) + { + DestroyAnimSprite(sprite); + } +} + +void sub_81070AC(struct Sprite *sprite) +{ + if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker))) + { + SetAverageBattlerPositions(gBattleAnimAttacker, 0, &sprite->pos1.x, &sprite->pos1.y); + sprite->pos1.y += 40; + + StartSpriteAffineAnim(sprite, 1); + } + else + { + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 40; + } + + sprite->data[0] = 13; + sprite->data[2] = sprite->pos1.x; + sprite->data[4] = sprite->pos1.y - 72; + + sprite->callback = StartAnimLinearTranslation; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); +} + +void AnimTask_IsFuryCutterHitRight(u8 taskId) +{ + gBattleAnimArgs[7] = gAnimDisableStructPtr->furyCutterCounter & 1; + DestroyAnimVisualTask(taskId); +} + +void AnimTask_GetFuryCutterHitCount(u8 taskId) +{ + gBattleAnimArgs[7] = gAnimDisableStructPtr->furyCutterCounter; + DestroyAnimVisualTask(taskId); +} diff --git a/src/effects_2.c b/src/effects_2.c deleted file mode 100644 index 82336be5c..000000000 --- a/src/effects_2.c +++ /dev/null @@ -1,1197 +0,0 @@ -#include "global.h" -#include "battle_anim.h" -#include "constants/rgb.h" - -extern void sub_8103448(struct Sprite *); -extern void sub_8103498(struct Sprite *); -extern void sub_810358C(struct Sprite *); -extern void sub_8103620(struct Sprite *); -extern void sub_80A77C8(struct Sprite *); -extern void sub_81037D8(struct Sprite *); -extern void sub_810387C(struct Sprite *); -extern void sub_81038C8(struct Sprite *); -extern void sub_8103AA4(struct Sprite *); -extern void TranslateAnimSpriteToTargetMonLocation(struct Sprite *); -extern void sub_8108C94(struct Sprite *); -extern void sub_80A78AC(struct Sprite *); -extern void sub_8103FE8(struct Sprite *); -extern void sub_8104088(struct Sprite *); -extern void sub_810413C(struct Sprite *); -extern void sub_81041C4(struct Sprite *); -extern void sub_8104304(struct Sprite *); -extern void sub_8104364(struct Sprite *); -extern void sub_8104414(struct Sprite *); -extern void sub_8104B1C(struct Sprite *); -extern void sub_8104BAC(struct Sprite *); -extern void sub_810501C(struct Sprite *); -extern void sub_80A7938(struct Sprite *); -extern void sub_8105538(struct Sprite *); -extern void sub_81051C4(struct Sprite *); -extern void sub_81052A4(struct Sprite *); -extern void sub_81054E8(struct Sprite *); -extern void sub_8105C48(struct Sprite *); -extern void sub_8105DE8(struct Sprite *); -extern void sub_8105E60(struct Sprite *); -extern void sub_8106140(struct Sprite *); -extern void sub_81061C4(struct Sprite *); -extern void sub_810624C(struct Sprite *); -extern void sub_810673C(struct Sprite *); -extern void sub_8106878(struct Sprite *); -extern void sub_8106944(struct Sprite *); -extern void sub_81069B8(struct Sprite *); -extern void sub_81069D0(struct Sprite *); -extern void sub_8106AD0(struct Sprite *); -extern void sub_8106B54(struct Sprite *); -extern void sub_8106C80(struct Sprite *); -extern void sub_8106CD0(struct Sprite *); -extern void sub_8106E00(struct Sprite *); -extern void sub_8106F60(struct Sprite *); -extern void sub_8106F00(struct Sprite *); -extern void sub_81070AC(struct Sprite *); - -const struct SpriteTemplate gUnknown_08593264 = -{ - .tileTag = ANIM_TAG_FINGER, - .paletteTag = ANIM_TAG_FINGER, - .oam = &gUnknown_08524914, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8103448, -}; - -const union AnimCmd gUnknown_0859327C[] = -{ - ANIMCMD_FRAME(4, 1), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_08593284[] = -{ - gUnknown_0859327C, -}; - -const struct SpriteTemplate gUnknown_08593288 = -{ - .tileTag = ANIM_TAG_MUSIC_NOTES, - .paletteTag = ANIM_TAG_MUSIC_NOTES, - .oam = &gUnknown_0852490C, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8103498, -}; - -const struct SpriteTemplate gUnknown_085932A0 = -{ - .tileTag = 0, - .paletteTag = 0, - .oam = &gDummyOamData, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_810358C, -}; - -extern const union AffineAnimCmd *const gUnknown_08597060[]; -const struct SpriteTemplate gUnknown_085932B8 = -{ - .tileTag = ANIM_TAG_CLAMP, - .paletteTag = ANIM_TAG_CLAMP, - .oam = &gUnknown_08524A9C, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gUnknown_08597060, - .callback = sub_8103620, -}; - -const union AnimCmd gUnknown_085932D0[] = -{ - ANIMCMD_FRAME(0, 9), - ANIMCMD_FRAME(16, 3), - ANIMCMD_FRAME(32, 3), - ANIMCMD_FRAME(48, 3), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_085932E4[] = -{ - gUnknown_085932D0, -}; - -const union AffineAnimCmd gUnknown_085932E8[] = -{ - AFFINEANIMCMD_FRAME(0x50, 0x50, 0, 0), - AFFINEANIMCMD_FRAME(0x9, 0x9, 0, 18), - AFFINEANIMCMD_END, -}; - -const union AffineAnimCmd *const gUnknown_08593300[] = -{ - gUnknown_085932E8, -}; - -const struct SpriteTemplate gUnknown_08593304 = -{ - .tileTag = ANIM_TAG_UNUSED_EXPLOSION, - .paletteTag = ANIM_TAG_UNUSED_EXPLOSION, - .oam = &gUnknown_08524974, - .anims = gUnknown_085932E4, - .images = NULL, - .affineAnims = gUnknown_08593300, - .callback = sub_80A77C8, -}; - -const union AnimCmd gUnknown_0859331C[] = -{ - ANIMCMD_FRAME(0, 3, .hFlip = TRUE), - ANIMCMD_FRAME(8, 3, .hFlip = TRUE), - ANIMCMD_FRAME(16, 3, .hFlip = TRUE), - ANIMCMD_FRAME(24, 3, .hFlip = TRUE), - ANIMCMD_FRAME(32, 3, .hFlip = TRUE), - ANIMCMD_FRAME(40, 3, .hFlip = TRUE), - ANIMCMD_FRAME(48, 3, .hFlip = TRUE), - ANIMCMD_LOOP(1), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_08593340[] = -{ - gUnknown_0859331C, -}; - -const struct SpriteTemplate gUnknown_08593344 = -{ - .tileTag = ANIM_TAG_ALERT, - .paletteTag = ANIM_TAG_ALERT, - .oam = &gUnknown_08524934, - .anims = gUnknown_08593340, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_81037D8, -}; - -const union AffineAnimCmd gUnknown_0859335C[] = -{ - AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0), - AFFINEANIMCMD_FRAME(0x14, 0x0, 0, 12), - AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 32), - AFFINEANIMCMD_END, -}; - -const union AffineAnimCmd *const gUnknown_0859337C[] = -{ - gUnknown_0859335C, -}; - -const struct SpriteTemplate gBattleAnimSpriteTemplate_8593380 = -{ - .tileTag = ANIM_TAG_SWORD, - .paletteTag = ANIM_TAG_SWORD, - .oam = &gUnknown_08524ADC, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gUnknown_0859337C, - .callback = sub_810387C, -}; - -const struct SpriteTemplate gSonicBoomSpriteTemplate = -{ - .tileTag = ANIM_TAG_AIR_WAVE, - .paletteTag = ANIM_TAG_AIR_WAVE, - .oam = &gUnknown_08524B14, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_81038C8, -}; - -const struct SpriteTemplate gUnknown_085933B0 = -{ - .tileTag = ANIM_TAG_AIR_WAVE, - .paletteTag = ANIM_TAG_AIR_WAVE, - .oam = &gUnknown_08524A54, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8103AA4, -}; - -const union AffineAnimCmd gUnknown_085933C8[] = -{ - AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 0), - AFFINEANIMCMD_FRAME(0x7, 0x7, 0, -56), - AFFINEANIMCMD_END, -}; - -const union AffineAnimCmd gUnknown_085933E0[] = -{ - AFFINEANIMCMD_FRAME(0x5, 0x5, 0, 10), - AFFINEANIMCMD_FRAME(0xFFF6, 0xFFF6, 0, 10), - AFFINEANIMCMD_FRAME(0xA, 0xA, 0, 10), - AFFINEANIMCMD_FRAME(0xFFF6, 0xFFF6, 0, 10), - AFFINEANIMCMD_FRAME(0xA, 0xA, 0, 10), - AFFINEANIMCMD_FRAME(0xFFF6, 0xFFF6, 0, 10), - AFFINEANIMCMD_FRAME(0xA, 0xA, 0, 10), - AFFINEANIMCMD_END, -}; - -const union AffineAnimCmd *const gUnknown_08593420[] = -{ - gUnknown_085933C8, -}; - -const union AffineAnimCmd *const gUnknown_08593424[] = -{ - gUnknown_085933E0, -}; - -const struct SpriteTemplate gSupersonicWaveSpriteTemplate = -{ - .tileTag = ANIM_TAG_GOLD_RING, - .paletteTag = ANIM_TAG_GOLD_RING, - .oam = &gUnknown_08524A14, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gUnknown_08593420, - .callback = TranslateAnimSpriteToTargetMonLocation, -}; - -const struct SpriteTemplate gScreechWaveSpriteTemplate = -{ - .tileTag = ANIM_TAG_PURPLE_RING, - .paletteTag = ANIM_TAG_PURPLE_RING, - .oam = &gUnknown_08524A14, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gUnknown_08593420, - .callback = TranslateAnimSpriteToTargetMonLocation, -}; - -const struct SpriteTemplate gUnknown_08593458 = -{ - .tileTag = ANIM_TAG_METAL_SOUND_WAVES, - .paletteTag = ANIM_TAG_METAL_SOUND_WAVES, - .oam = &gUnknown_08524A1C, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gUnknown_08593420, - .callback = TranslateAnimSpriteToTargetMonLocation, -}; - -const struct SpriteTemplate gUnknown_08593470 = -{ - .tileTag = ANIM_TAG_BLUE_RING_2, - .paletteTag = ANIM_TAG_BLUE_RING_2, - .oam = &gUnknown_08524A14, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gUnknown_08593424, - .callback = sub_8108C94, -}; - -const struct SpriteTemplate gUnknown_08593488 = -{ - .tileTag = ANIM_TAG_LARGE_FRESH_EGG, - .paletteTag = ANIM_TAG_LARGE_FRESH_EGG, - .oam = &gUnknown_0852490C, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80A78AC, -}; - -const struct SpriteTemplate gUnknown_085934A0 = -{ - .tileTag = ANIM_TAG_UNUSED_VOID_LINES, - .paletteTag = ANIM_TAG_UNUSED_VOID_LINES, - .oam = &gUnknown_08524A3C, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8103FE8, -}; - -const union AnimCmd gUnknown_085934B8[] = -{ - ANIMCMD_FRAME(8, 1), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_085934C0[] = -{ - gUnknown_085934B8, -}; - -const union AffineAnimCmd gUnknown_085934C4[] = -{ - AFFINEANIMCMD_FRAME(0x0, 0x0, 10, 1), - AFFINEANIMCMD_JUMP(0), -}; - -const union AffineAnimCmd *const gUnknown_085934D4[] = -{ - gUnknown_085934C4, -}; - -const struct SpriteTemplate gUnknown_085934D8 = -{ - .tileTag = ANIM_TAG_COIN, - .paletteTag = ANIM_TAG_COIN, - .oam = &gUnknown_0852496C, - .anims = gUnknown_085934C0, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8104088, -}; - -const struct SpriteTemplate gUnknown_085934F0 = -{ - .tileTag = ANIM_TAG_COIN, - .paletteTag = ANIM_TAG_COIN, - .oam = &gUnknown_0852496C, - .anims = gUnknown_085934C0, - .images = NULL, - .affineAnims = gUnknown_085934D4, - .callback = sub_810413C, -}; - -const union AffineAnimCmd gUnknown_08593508[] = -{ - AFFINEANIMCMD_FRAME(0x0, 0x0, 20, 1), - AFFINEANIMCMD_JUMP(0), -}; - -const union AffineAnimCmd *const gUnknown_08593518[] = -{ - gUnknown_08593508, -}; - -const struct SpriteTemplate gUnknown_0859351C = -{ - .tileTag = ANIM_TAG_SEED, - .paletteTag = ANIM_TAG_SEED, - .oam = &gUnknown_0852496C, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gUnknown_08593518, - .callback = sub_81041C4, -}; - -const union AffineAnimCmd gUnknown_08593534[] = -{ - AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0), - AFFINEANIMCMD_FRAME(0x4, 0x0, 0, 40), - AFFINEANIMCMD_END, -}; - -const union AffineAnimCmd *const gUnknown_0859354C[] = -{ - gUnknown_08593534, -}; - -const struct SpriteTemplate gUnknown_08593550 = -{ - .tileTag = ANIM_TAG_GUST, - .paletteTag = ANIM_TAG_GUST, - .oam = &gUnknown_085249BC, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gUnknown_0859354C, - .callback = sub_8104304, -}; - -const union AnimCmd gUnknown_08593568[] = -{ - ANIMCMD_FRAME(0, 3), - ANIMCMD_FRAME(16, 3), - ANIMCMD_FRAME(32, 20), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_08593578[] = -{ - ANIMCMD_FRAME(0, 3, .vFlip = TRUE, .hFlip = TRUE), - ANIMCMD_FRAME(16, 3, .vFlip = TRUE, .hFlip = TRUE), - ANIMCMD_FRAME(32, 20, .vFlip = TRUE, .hFlip = TRUE), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_08593588[] = -{ - gUnknown_08593568, - gUnknown_08593578, -}; - -const struct SpriteTemplate gUnknown_08593590 = -{ - .tileTag = ANIM_TAG_CUT, - .paletteTag = ANIM_TAG_CUT, - .oam = &gUnknown_08524A34, - .anims = gUnknown_08593588, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8104364, -}; - -const union AnimCmd gUnknown_085935A8[] = -{ - ANIMCMD_FRAME(0, 2), - ANIMCMD_FRAME(16, 2), - ANIMCMD_FRAME(32, 1), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_085935B8[] = -{ - ANIMCMD_FRAME(0, 2, .vFlip = TRUE, .hFlip = TRUE), - ANIMCMD_FRAME(16, 2, .vFlip = TRUE, .hFlip = TRUE), - ANIMCMD_FRAME(32, 1, .vFlip = TRUE, .hFlip = TRUE), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_085935C8[] = -{ - gUnknown_085935A8, - gUnknown_085935B8, -}; - -const struct SpriteTemplate gUnknown_085935D0 = -{ - .tileTag = ANIM_TAG_CUT, - .paletteTag = ANIM_TAG_CUT, - .oam = &gUnknown_08524A34, - .anims = gUnknown_085935C8, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8104414, -}; - -const union AffineAnimCmd gUnknown_085935E8[] = -{ - AFFINEANIMCMD_FRAME(-6, 4, 0, 8), - AFFINEANIMCMD_FRAME(10, -10, 0, 8), - AFFINEANIMCMD_FRAME(-4, 6, 0, 8), - AFFINEANIMCMD_END, -}; - -const union AffineAnimCmd gUnknown_08593608[] = -{ - AFFINEANIMCMD_FRAME(-4, -5, 0, 12), - AFFINEANIMCMD_FRAME(0, 0, 0, 24), - AFFINEANIMCMD_FRAME(4, 5, 0, 12), - AFFINEANIMCMD_END, -}; - -const union AnimCmd gUnknown_08593628[] = -{ - ANIMCMD_FRAME(0, 4, .hFlip = TRUE), - ANIMCMD_FRAME(4, 40, .hFlip = TRUE), - ANIMCMD_FRAME(8, 4, .hFlip = TRUE), - ANIMCMD_FRAME(12, 4, .hFlip = TRUE), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_0859363C[] = -{ - ANIMCMD_FRAME(0, 4), - ANIMCMD_FRAME(4, 40), - ANIMCMD_FRAME(8, 4), - ANIMCMD_FRAME(12, 4), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_08593650[] = -{ - gUnknown_08593628, - gUnknown_0859363C, -}; - -const struct SpriteTemplate gUnknown_08593658 = -{ - .tileTag = ANIM_TAG_BREATH, - .paletteTag = ANIM_TAG_BREATH, - .oam = &gUnknown_0852490C, - .anims = gUnknown_08593650, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8104B1C, -}; - -const union AffineAnimCmd gUnknown_08593670[] = -{ - AFFINEANIMCMD_FRAME(0xB, 0xB, 0, 8), - AFFINEANIMCMD_FRAME(0xFFF5, 0xFFF5, 0, 8), - AFFINEANIMCMD_END, -}; - -const union AffineAnimCmd *const gUnknown_08593688[] = -{ - gUnknown_08593670, -}; - -const struct SpriteTemplate gUnknown_0859368C = -{ - .tileTag = ANIM_TAG_ANGER, - .paletteTag = ANIM_TAG_ANGER, - .oam = &gUnknown_0852496C, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gUnknown_08593688, - .callback = sub_8104BAC, -}; - -const union AffineAnimCmd gUnknown_085936A4[] = -{ - AFFINEANIMCMD_FRAME(-10, 9, 0, 7), - AFFINEANIMCMD_FRAME(20, -20, 0, 7), - AFFINEANIMCMD_FRAME(-20, 20, 0, 7), - AFFINEANIMCMD_FRAME(10, -9, 0, 7), - AFFINEANIMCMD_LOOP(2), - AFFINEANIMCMD_END, -}; - -const struct SpriteTemplate gUnknown_085936D4 = -{ - .tileTag = ANIM_TAG_PENCIL, - .paletteTag = ANIM_TAG_PENCIL, - .oam = &gUnknown_08524914, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_810501C, -}; - -const struct SpriteTemplate gUnknown_085936EC = -{ - .tileTag = ANIM_TAG_SNORE_Z, - .paletteTag = ANIM_TAG_SNORE_Z, - .oam = &gUnknown_08524914, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80A7938, -}; - -const union AnimCmd gUnknown_08593704[] = -{ - ANIMCMD_FRAME(0, 5), - ANIMCMD_FRAME(16, 5), - ANIMCMD_FRAME(32, 5), - ANIMCMD_FRAME(48, 5), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_08593718[] = -{ - gUnknown_08593704, -}; -//* -const struct SpriteTemplate gBattleAnimSpriteTemplate_859371C = -{ - .tileTag = ANIM_TAG_EXPLOSION, - .paletteTag = ANIM_TAG_EXPLOSION, - .oam = &gUnknown_08524914, - .anims = gUnknown_08593718, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80A77C8, -}; - -const union AffineAnimCmd gUnknown_08593734[] = -{ - AFFINEANIMCMD_FRAME(0x0, 0x0, -8, 2), - AFFINEANIMCMD_FRAME(0x0, 0x0, 8, 4), - AFFINEANIMCMD_FRAME(0x0, 0x0, -8, 2), - AFFINEANIMCMD_JUMP(0), -}; - -const union AffineAnimCmd gUnknown_08593754[] = -{ - AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), - AFFINEANIMCMD_END, -}; - -const union AffineAnimCmd gUnknown_08593764[] = -{ - AFFINEANIMCMD_FRAME(0xFFF8, 0x4, 0, 8), - AFFINEANIMCMD_LOOP(0), - AFFINEANIMCMD_FRAME(0x10, 0xFFF8, 0, 8), - AFFINEANIMCMD_FRAME(0xFFF0, 0x8, 0, 8), - AFFINEANIMCMD_LOOP(1), - AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), - AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 15), - AFFINEANIMCMD_END, -}; - -const union AffineAnimCmd *const gUnknown_085937A4[] = -{ - gUnknown_08593734, - gUnknown_08593754, - gUnknown_08593764, -}; -//* -const struct SpriteTemplate gUnknown_085937B0 = -{ - .tileTag = ANIM_TAG_BREAKING_EGG, - .paletteTag = ANIM_TAG_BREAKING_EGG, - .oam = &gUnknown_08524AF4, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gUnknown_085937A4, - .callback = sub_8105538, -}; - -const union AffineAnimCmd gUnknown_085937C8[] = -{ - AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0), - AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 30), - AFFINEANIMCMD_END_ALT(1), -}; - -const union AffineAnimCmd gUnknown_085937E0[] = -{ - AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0), - AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 15), - AFFINEANIMCMD_END_ALT(1), -}; - -const union AffineAnimCmd gUnknown_085937F8[] = -{ - AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0), - AFFINEANIMCMD_FRAME(0xB, 0xB, 0, 45), - AFFINEANIMCMD_END_ALT(1), -}; - -const union AffineAnimCmd *const gUnknown_08593810[] = -{ - gUnknown_085937C8, - gUnknown_085937E0, -}; - -const union AffineAnimCmd *const gUnknown_08593818[] = -{ - gUnknown_085937F8, -}; - -const struct SpriteTemplate gUnknown_0859381C = -{ - .tileTag = ANIM_TAG_THIN_RING, - .paletteTag = ANIM_TAG_THIN_RING, - .oam = &gUnknown_085249DC, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gUnknown_08593810, - .callback = sub_80A77C8, -}; -//* -const union AffineAnimCmd gUnknown_08593834[] = -{ - AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0), - AFFINEANIMCMD_FRAME(0xFFF0, 0xFFF0, 0, 30), - AFFINEANIMCMD_END_ALT(1), -}; - -const union AffineAnimCmd *const gUnknown_0859384C[] = -{ - gUnknown_08593834, -}; - -const struct SpriteTemplate gUnknown_08593850 = -{ - .tileTag = ANIM_TAG_THIN_RING, - .paletteTag = ANIM_TAG_THIN_RING, - .oam = &gUnknown_08524AFC, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gUnknown_0859384C, - .callback = sub_80A77C8, -}; - -const struct SpriteTemplate gUnknown_08593868 = -{ - .tileTag = ANIM_TAG_THIN_RING, - .paletteTag = ANIM_TAG_THIN_RING, - .oam = &gUnknown_08524AFC, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gUnknown_08593810, - .callback = sub_81051C4, -}; - -const struct SpriteTemplate gUnknown_08593880 = -{ - .tileTag = ANIM_TAG_THIN_RING, - .paletteTag = ANIM_TAG_THIN_RING, - .oam = &gUnknown_08524AFC, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gUnknown_08593818, - .callback = sub_81052A4, -}; - -const struct SpriteTemplate gBattleAnimSpriteTemplate_8593898 = -{ - .tileTag = ANIM_TAG_THIN_RING, - .paletteTag = ANIM_TAG_THIN_RING, - .oam = &gUnknown_08524AFC, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gUnknown_08593810, - .callback = sub_81054E8, -}; - -const union AffineAnimCmd gUnknown_085938B0[] = -{ - AFFINEANIMCMD_FRAME(96, -13, 0, 8), - AFFINEANIMCMD_END, -}; - -const union AnimCmd gUnknown_085938C0[] = -{ - ANIMCMD_FRAME(0, 3), - ANIMCMD_FRAME(4, 3), - ANIMCMD_FRAME(8, 3), - ANIMCMD_FRAME(4, 3), - ANIMCMD_FRAME(0, 3), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_085938D8[] = -{ - gUnknown_085938C0, -}; - -const struct SpriteTemplate gUnknown_085938DC = -{ - .tileTag = ANIM_TAG_SPEED_DUST, - .paletteTag = ANIM_TAG_SPEED_DUST, - .oam = &gUnknown_0852490C, - .anims = gUnknown_085938D8, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8105C48, -}; - -const s8 gUnknown_085938F4[][2] = -{ - {30, 28}, - {-20, 24}, - {16, 26}, - {-10, 28}, -}; - -const union AnimCmd gUnknown_085938FC[] = -{ - ANIMCMD_FRAME(0, 6), - ANIMCMD_FRAME(16, 6), - ANIMCMD_FRAME(32, 15), - ANIMCMD_FRAME(16, 6), - ANIMCMD_FRAME(0, 6), - ANIMCMD_FRAME(16, 6, .hFlip = TRUE), - ANIMCMD_FRAME(32, 15, .hFlip = TRUE), - ANIMCMD_FRAME(16, 6, .hFlip = TRUE), - ANIMCMD_FRAME(0, 6), - ANIMCMD_FRAME(16, 6), - ANIMCMD_FRAME(32, 15), - ANIMCMD_FRAME(16, 6), - ANIMCMD_FRAME(0, 6), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_08593934[] = -{ - gUnknown_085938FC, -}; - -const struct SpriteTemplate gUnknown_08593938 = -{ - .tileTag = ANIM_TAG_BELL, - .paletteTag = ANIM_TAG_BELL, - .oam = &gUnknown_08524914, - .anims = gUnknown_08593934, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80A77C8, -}; - -const u16 gUnknown_08593950[] = -{ - 10206, - 9999, - 9998, - 0, -}; - -const struct SpriteTemplate gUnknown_08593958 = -{ - .tileTag = ANIM_TAG_MUSIC_NOTES_2, - .paletteTag = ANIM_TAG_MUSIC_NOTES_2, - .oam = &gUnknown_0852490C, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8105DE8, -}; - -const struct SpriteTemplate gUnknown_08593970 = -{ - .tileTag = ANIM_TAG_MAGENTA_HEART, - .paletteTag = ANIM_TAG_MAGENTA_HEART, - .oam = &gUnknown_0852490C, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8105E60, -}; - -const union AffineAnimCmd gUnknown_08593988[] = -{ - AFFINEANIMCMD_FRAME(0x000A, 0xFFF3, 0x00, 0x0A), - AFFINEANIMCMD_FRAME(0xFFF6, 0x000D, 0x00, 0x0A), - AFFINEANIMCMD_END, -}; - -const struct SpriteTemplate gUnknown_085939A0 = -{ - .tileTag = ANIM_TAG_RED_HEART, - .paletteTag = ANIM_TAG_RED_HEART, - .oam = &gUnknown_0852490C, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8106140, -}; - -const struct SpriteTemplate gBattleAnimSpriteTemplate_85939B8 = -{ - .tileTag = ANIM_TAG_RED_HEART, - .paletteTag = ANIM_TAG_RED_HEART, - .oam = &gUnknown_0852490C, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_81061C4, -}; - -const struct SpriteTemplate gUnknown_085939D0 = -{ - .tileTag = ANIM_TAG_RED_HEART, - .paletteTag = ANIM_TAG_RED_HEART, - .oam = &gUnknown_0852490C, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_810624C, -}; - -const union AffineAnimCmd gUnknown_085939E8[] = -{ - AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0), - AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 1), - AFFINEANIMCMD_JUMP(1), -}; - -const union AffineAnimCmd *const gUnknown_08593A00[] = -{ - gUnknown_085939E8, -}; - -const struct SpriteTemplate gHiddenPowerOrbSpriteTemplate = -{ - .tileTag = ANIM_TAG_RED_ORB, - .paletteTag = ANIM_TAG_RED_ORB, - .oam = &gUnknown_0852496C, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gUnknown_08593A00, - .callback = sub_810673C, -}; - -const struct SpriteTemplate gHiddenPowerOrbScatterSpriteTemplate = -{ - .tileTag = ANIM_TAG_RED_ORB, - .paletteTag = ANIM_TAG_RED_ORB, - .oam = &gUnknown_085249CC, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gUnknown_08593A00, - .callback = sub_8106878, -}; - -const union AffineAnimCmd gUnknown_08593A34[] = -{ - AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0), - AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 1), - AFFINEANIMCMD_JUMP(1), -}; - -const union AffineAnimCmd *const gUnknown_08593A4C[] = -{ - gUnknown_08593A34, -}; - -const struct SpriteTemplate gUnknown_08593A50 = -{ - .tileTag = ANIM_TAG_RED_ORB_2, - .paletteTag = ANIM_TAG_RED_ORB_2, - .oam = &gUnknown_085249C4, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gUnknown_08593A4C, - .callback = sub_8106944, -}; - -const union AnimCmd gUnknown_08593A68[] = -{ - ANIMCMD_FRAME(0, 4), - ANIMCMD_FRAME(4, 4), - ANIMCMD_FRAME(8, 4), - ANIMCMD_FRAME(4, 4), - ANIMCMD_FRAME(0, 4), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_08593A80[] = -{ - gUnknown_08593A68, -}; - -const struct SpriteTemplate gUnknown_08593A84 = -{ - .tileTag = ANIM_TAG_EYE_SPARKLE, - .paletteTag = ANIM_TAG_EYE_SPARKLE, - .oam = &gUnknown_0852490C, - .anims = gUnknown_08593A80, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_81069B8, -}; - -const union AnimCmd gUnknown_08593A9C[] = -{ - ANIMCMD_FRAME(0, 24), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_08593AA4[] = -{ - gUnknown_08593A9C, -}; - -const struct SpriteTemplate gUnknown_08593AA8 = -{ - .tileTag = ANIM_TAG_ANGEL, - .paletteTag = ANIM_TAG_ANGEL, - .oam = &gUnknown_08524914, - .anims = gUnknown_08593AA4, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_81069D0, -}; - -const struct SpriteTemplate gUnknown_08593AC0 = -{ - .tileTag = ANIM_TAG_PINK_HEART, - .paletteTag = ANIM_TAG_PINK_HEART, - .oam = &gUnknown_0852490C, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8106AD0, -}; - -const union AnimCmd gUnknown_08593AD8[] = -{ - ANIMCMD_FRAME(0, 3), - ANIMCMD_JUMP(0), -}; - -const union AnimCmd gUnknown_08593AE0[] = -{ - ANIMCMD_FRAME(16, 3), - ANIMCMD_JUMP(0), -}; - -const union AnimCmd *const gUnknown_08593AE8[] = -{ - gUnknown_08593AD8, - gUnknown_08593AE0, -}; - -const struct SpriteTemplate gUnknown_08593AF0 = -{ - .tileTag = ANIM_TAG_DEVIL, - .paletteTag = ANIM_TAG_DEVIL, - .oam = &gUnknown_08524914, - .anims = gUnknown_08593AE8, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8106B54, -}; - -const union AnimCmd gUnknown_08593B08[] = -{ - ANIMCMD_FRAME(0, 4), - ANIMCMD_FRAME(16, 4), - ANIMCMD_FRAME(32, 4), - ANIMCMD_FRAME(48, 4), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_08593B1C[] = -{ - ANIMCMD_FRAME(0, 4, .hFlip = TRUE), - ANIMCMD_FRAME(16, 4, .hFlip = TRUE), - ANIMCMD_FRAME(32, 4, .hFlip = TRUE), - ANIMCMD_FRAME(48, 4, .hFlip = TRUE), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_08593B30[] = -{ - gUnknown_08593B08, - gUnknown_08593B1C, -}; - -const struct SpriteTemplate gUnknown_08593B38 = -{ - .tileTag = ANIM_TAG_SWIPE, - .paletteTag = ANIM_TAG_SWIPE, - .oam = &gUnknown_08524914, - .anims = gUnknown_08593B30, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8106C80, -}; - -const union AnimCmd gUnknown_08593B50[] = -{ - ANIMCMD_FRAME(0, 8), - ANIMCMD_FRAME(16, 8), - ANIMCMD_FRAME(32, 8), - ANIMCMD_FRAME(16, 8), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_08593B64[] = -{ - ANIMCMD_FRAME(16, 8, .hFlip = TRUE), - ANIMCMD_FRAME(32, 8, .hFlip = TRUE), - ANIMCMD_FRAME(16, 8, .hFlip = TRUE), - ANIMCMD_FRAME(0, 8, .hFlip = TRUE), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_08593B78[] = -{ - gUnknown_08593B50, - gUnknown_08593B64, -}; - -const struct SpriteTemplate gUnknown_08593B80 = -{ - .tileTag = ANIM_TAG_MOVEMENT_WAVES, - .paletteTag = ANIM_TAG_MOVEMENT_WAVES, - .oam = &gUnknown_08524914, - .anims = gUnknown_08593B78, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8106CD0, -}; - -const union AffineAnimCmd gUnknown_08593B98[] = -{ - AFFINEANIMCMD_FRAME(-12, 8, 0, 4), - AFFINEANIMCMD_FRAME(20, -20, 0, 4), - AFFINEANIMCMD_FRAME(-8, 12, 0, 4), - AFFINEANIMCMD_END, -}; - -const struct SpriteTemplate gBattleAnimSpriteTemplate_8593BB8 = -{ - .tileTag = ANIM_TAG_JAGGED_MUSIC_NOTE, - .paletteTag = ANIM_TAG_JAGGED_MUSIC_NOTE, - .oam = &gUnknown_08524914, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8106E00, -}; - -const union AffineAnimCmd gUnknown_08593BD0[] = -{ - AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 5), - AFFINEANIMCMD_END, -}; - -const union AffineAnimCmd gUnknown_08593BE0[] = -{ - AFFINEANIMCMD_FRAME(0x0, 0x0, -8, 16), - AFFINEANIMCMD_END_ALT(1), -}; - -const union AffineAnimCmd gUnknown_08593BF0[] = -{ - AFFINEANIMCMD_FRAME(0x0, 0x0, 8, 16), - AFFINEANIMCMD_END_ALT(1), -}; - -const union AffineAnimCmd *const gUnknown_08593C00[] = -{ - gUnknown_08593BD0, - gUnknown_08593BE0, - gUnknown_08593BF0, -}; - -extern const union AnimCmd *const gUnknown_08592FCC[]; -const struct SpriteTemplate gUnknown_08593C0C = -{ - .tileTag = ANIM_TAG_MUSIC_NOTES_2, - .paletteTag = ANIM_TAG_MUSIC_NOTES_2, - .oam = &gUnknown_0852496C, - .anims = gUnknown_08592FCC, - .images = NULL, - .affineAnims = gUnknown_08593C00, - .callback = sub_8106F60, -}; - -const struct SpriteTemplate gUnknown_08593C24 = -{ - .tileTag = ANIM_TAG_MUSIC_NOTES_2, - .paletteTag = ANIM_TAG_MUSIC_NOTES_2, - .oam = &gUnknown_0852496C, - .anims = gUnknown_08592FCC, - .images = NULL, - .affineAnims = gUnknown_08593C00, - .callback = sub_8106F00, -}; - -const union AffineAnimCmd gUnknown_08593C3C[] = -{ - AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), - AFFINEANIMCMD_END, -}; - -const union AffineAnimCmd gUnknown_08593C4C[] = -{ - AFFINEANIMCMD_FRAME(0x200, 0x100, 0, 0), - AFFINEANIMCMD_END, -}; - -const union AffineAnimCmd *const gUnknown_08593C5C[] = -{ - gUnknown_08593C3C, - gUnknown_08593C4C, -}; - -const struct SpriteTemplate gUnknown_08593C64 = -{ - .tileTag = ANIM_TAG_GUARD_RING, - .paletteTag = ANIM_TAG_GUARD_RING, - .oam = &gUnknown_08524B1C, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gUnknown_08593C5C, - .callback = sub_81070AC, -};