Changed default options (text speed defaults to fast; battle type defaults to set)

This commit is contained in:
Ninjdai 2023-11-11 00:45:23 +01:00
parent 67b493fadb
commit c057f5f8f6
2 changed files with 7 additions and 5 deletions

View File

@ -12,9 +12,11 @@ If you have suggestions, found bugs, or just want to talk, feel free to DM me on
- Battle mechanics such as megas, S/P split, fairy type... - Battle mechanics such as megas, S/P split, fairy type...
- New Exp Share - New Exp Share
- For more info, check out [their github](https://github.com/rh-hideout/pokeemerald-expansion) - For more info, check out [their github](https://github.com/rh-hideout/pokeemerald-expansion)
* SIDEWAYS STAIRS :OOOOOO [by ghoulslash](https://www.pokecommunity.com/showthread.php?p=10175618) * SIDEWAYS STAIRS :OOOOOO [by ghoulslash](https://www.pokecommunity.com/showthread.php?p=10175618) (Best feature of the hack frfr)
* Bigger bag (Up to 999 of each item) * QOL
* X/Y-style wrapping summary screen ([Zeturic](https://www.pokecommunity.com/showpost.php?p=10060875&postcount=27)) - Bigger bag (Up to 999 of each item)
- X/Y-style wrapping summary screen ([Zeturic](https://www.pokecommunity.com/showpost.php?p=10060875&postcount=27))
- Options default to fast text speed and set battle type
## WIP ## WIP
* Brand new region of ??????? * Brand new region of ???????

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@ -90,10 +90,10 @@ static void InitPlayerTrainerId(void)
// L=A isnt set here for some reason. // L=A isnt set here for some reason.
static void SetDefaultOptions(void) static void SetDefaultOptions(void)
{ {
gSaveBlock2Ptr->optionsTextSpeed = OPTIONS_TEXT_SPEED_MID; gSaveBlock2Ptr->optionsTextSpeed = OPTIONS_TEXT_SPEED_FAST;
gSaveBlock2Ptr->optionsWindowFrameType = 0; gSaveBlock2Ptr->optionsWindowFrameType = 0;
gSaveBlock2Ptr->optionsSound = OPTIONS_SOUND_MONO; gSaveBlock2Ptr->optionsSound = OPTIONS_SOUND_MONO;
gSaveBlock2Ptr->optionsBattleStyle = OPTIONS_BATTLE_STYLE_SHIFT; gSaveBlock2Ptr->optionsBattleStyle = OPTIONS_BATTLE_STYLE_SET;
gSaveBlock2Ptr->optionsBattleSceneOff = FALSE; gSaveBlock2Ptr->optionsBattleSceneOff = FALSE;
gSaveBlock2Ptr->regionMapZoom = FALSE; gSaveBlock2Ptr->regionMapZoom = FALSE;
} }