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water shuriken and howl
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172fe3a257
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@ -98,7 +98,6 @@
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#define B_FELL_STINGER_STAT_RAISE GEN_6 // In Gen7+, it raises Atk by 3 stages instead of 2 if it causes the target to faint.
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#define B_KINGS_SHIELD_LOWER_ATK GEN_6 // In Gen7+, it lowers Atk by 1 stage instead of 2 of oponents that hit it.
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#define B_SPEED_BUFFING_RAPID_SPIN GEN_8 // In Gen8, Rapid Spin raises the user's Speed by 1 stage.
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#define B_WATER_SHURIKEN_SPLIT GEN_8 // In Gen7, Water Shuriken was changed from Physical to Special.
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// Other move settings
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#define B_SOUND_SUBSTITUTE GEN_6 // In Gen6+, sound moves bypass Substitute.
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@ -5354,13 +5354,17 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_HOWL] =
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{
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#if B_UPDATED_MOVE_DATA >= GEN_8
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.target = MOVE_TARGET_SELECTED,
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#else
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.target = MOVE_TARGET_USER,
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#endif
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.effect = EFFECT_ATTACK_UP,
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.power = 0,
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.type = TYPE_NORMAL,
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.accuracy = 0,
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.pp = 40,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
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.flags = FLAG_SNATCH_AFFECTED | FLAG_SOUND,
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.split = SPLIT_STATUS,
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@ -9303,7 +9307,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_WATER_SHURIKEN] =
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{
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#if B_WATER_SHURIKEN_SPLIT >= GEN_7
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#if B_UPDATED_MOVE_DATA >= GEN_7
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.split = SPLIT_SPECIAL,
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#else
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.split = SPLIT_PHYSICAL,
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