fix aqua ring heal anim

This commit is contained in:
ghoulslash 2021-12-05 14:44:22 -05:00
parent ae1d124a0c
commit c0e408bfab
3 changed files with 5 additions and 4 deletions

View File

@ -827,6 +827,7 @@ gBattleAnims_General::
.4byte General_GulpMissile @ B_ANIM_GULP_MISSILE .4byte General_GulpMissile @ B_ANIM_GULP_MISSILE
.4byte General_StrongWinds @ B_ANIM_STRONG_WINDS .4byte General_StrongWinds @ B_ANIM_STRONG_WINDS
.4byte General_PrimalReversion @ B_ANIM_PRIMAL_REVERSION .4byte General_PrimalReversion @ B_ANIM_PRIMAL_REVERSION
.4byte General_AquaRingHeal @ B_ANIM_AQUA_RING_HEAL
.align 2 .align 2
gBattleAnims_Special:: gBattleAnims_Special::
@ -1707,10 +1708,12 @@ Move_HEART_SWAP:
end end
Move_AQUA_RING: Move_AQUA_RING:
General_AquaRingHeal:
loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_BLUE_STAR
loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_SMALL_BUBBLES
loadspritegfx ANIM_TAG_ICE_CRYSTALS loadspritegfx ANIM_TAG_ICE_CRYSTALS
loadspritegfx ANIM_TAG_GUARD_RING loadspritegfx ANIM_TAG_GUARD_RING
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_GUARD_RING, 0, 14, 14, RGB_BLUE
monbg ANIM_ATK_PARTNER monbg ANIM_ATK_PARTNER
setalpha 12, 8 setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 23, 1 createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 23, 1
@ -1751,9 +1754,6 @@ Move_AQUA_RING:
waitforvisualfinish waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER clearmonbg ANIM_ATK_PARTNER
blendoff blendoff
delay 1
call HealingEffect
waitforvisualfinish
end end
Move_MAGNET_RISE: Move_MAGNET_RISE:

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@ -6959,7 +6959,7 @@ BattleScript_TurnHeal:
end2 end2
BattleScript_AquaRingHeal:: BattleScript_AquaRingHeal::
playanimation BS_ATTACKER, B_ANIM_INGRAIN_HEAL, NULL playanimation BS_ATTACKER, B_ANIM_AQUA_RING_HEAL, NULL
printstring STRINGID_AQUARINGHEAL printstring STRINGID_AQUARINGHEAL
goto BattleScript_TurnHeal goto BattleScript_TurnHeal

View File

@ -532,6 +532,7 @@
#define B_ANIM_GULP_MISSILE 29 #define B_ANIM_GULP_MISSILE 29
#define B_ANIM_STRONG_WINDS 30 #define B_ANIM_STRONG_WINDS 30
#define B_ANIM_PRIMAL_REVERSION 31 #define B_ANIM_PRIMAL_REVERSION 31
#define B_ANIM_AQUA_RING_HEAL 32
// special animations table (gBattleAnims_Special) // special animations table (gBattleAnims_Special)
#define B_ANIM_LVL_UP 0 #define B_ANIM_LVL_UP 0