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Merge branch 'be/staminafix' of https://github.com/ghoulslash/pokeemerald into stamina_fix
This commit is contained in:
commit
c0f10623d6
@ -1053,8 +1053,9 @@
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.byte 0xca
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.endm
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.macro setcharge
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.macro setcharge battler:req
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.byte 0xcb
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.byte \battler
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.endm
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.macro callterrainattack
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@ -3079,12 +3079,9 @@ BattleScript_TryTailwindAbilitiesLoop_WindRider:
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BattleScript_TryTailwindAbilitiesLoop_WindPower:
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call BattleScript_AbilityPopUp
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copybyte sSAVED_BATTLER, gBattlerAttacker
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copybyte gBattlerAttacker, gBattlerTarget
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setcharge
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setcharge BS_TARGET
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printstring STRINGID_BEINGHITCHARGEDPKMNWITHPOWER
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waitmessage B_WAIT_TIME_LONG
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copybyte gBattlerAttacker, sSAVED_BATTLER
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goto BattleScript_TryTailwindAbilitiesLoop_Increment
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BattleScript_EffectMircleEye:
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@ -5872,7 +5869,7 @@ BattleScript_EffectCharge::
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attackcanceler
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attackstring
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ppreduce
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setcharge
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setcharge BS_ATTACKER
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attackanimation
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waitanimation
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.if B_CHARGE_SPDEF_RAISE >= GEN_5
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@ -6937,27 +6934,6 @@ BattleScript_TailwindEnds::
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waitmessage B_WAIT_TIME_LONG
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end2
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BattleScript_WindPowerActivatesEnd2::
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setbyte gBattlerAttacker, 0
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BattleScript_WindPowerLoop:
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printstring STRINGID_EMPTYSTRING3
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jumpifability BS_ATTACKER, ABILITY_WIND_POWER, BattleScript_WindPowerLoop_Cont
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goto BattleScript_WindPowerIncrement
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BattleScript_WindPowerLoop_Cont:
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jumpifstatus3 BS_ATTACKER, STATUS3_CHARGED_UP, BattleScript_WindPowerIncrement
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goto BattleScript_WindPower_Activate
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BattleScript_WindPower_Activate:
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call BattleScript_AbilityPopUp
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setcharge
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printstring STRINGID_BEINGHITCHARGEDPKMNWITHPOWER
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waitmessage B_WAIT_TIME_LONG
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BattleScript_WindPowerIncrement:
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addbyte gBattlerAttacker, 1
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jumpifbytenotequal gBattlerAttacker, gBattlersCount, BattleScript_WindPowerLoop
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BattleScript_WindPowerEnd:
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destroyabilitypopup
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end2
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BattleScript_TrickRoomEnds::
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printstring STRINGID_TRICKROOMENDS
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waitmessage B_WAIT_TIME_LONG
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@ -7419,11 +7395,8 @@ BattleScript_AngerShellRet:
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return
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BattleScript_WindPowerActivates::
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.if B_CHECK_IF_CHARGED_UP == TRUE
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jumpifstatus3 BS_ATTACKER, STATUS3_CHARGED_UP, BattleScript_WindPowerActivates_Ret
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.endif
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call BattleScript_AbilityPopUp
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setcharge
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setcharge BS_TARGET
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printstring STRINGID_BEINGHITCHARGEDPKMNWITHPOWER
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waitmessage B_WAIT_TIME_LONG
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BattleScript_WindPowerActivates_Ret:
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@ -10461,6 +10434,7 @@ BattleScript_SymbiosisActivates::
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return
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BattleScript_TargetAbilityStatRaiseRet::
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copybyte sSAVED_BATTLER, gBattlerAttacker
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copybyte gBattlerAbility, gEffectBattler
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copybyte gBattlerAttacker, gBattlerTarget
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call BattleScript_AbilityPopUp
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@ -10468,6 +10442,7 @@ BattleScript_TargetAbilityStatRaiseRet::
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setgraphicalstatchangevalues
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call BattleScript_StatUp
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BattleScript_TargetAbilityStatRaiseRet_End:
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copybyte gBattlerAttacker, sSAVED_BATTLER
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return
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BattleScript_PokemonCantUseTheMove::
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@ -783,7 +783,7 @@ static const u8 sText_AttackerMeltedTheIce[] = _("{B_ATK_NAME_WITH_PREFIX} melte
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static const u8 sText_TargetToughedItOut[] = _("{B_DEF_NAME_WITH_PREFIX} toughed it out\nto show you its best side!");
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static const u8 sText_AttackerLostElectricType[] = _("{B_ATK_NAME_WITH_PREFIX} used up all\nof its electricity!");
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static const u8 sText_AttackerSwitchedStatWithTarget[] = _("{B_ATK_NAME_WITH_PREFIX} switched {B_BUFF1}\nwith its target!");
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static const u8 sText_BeingHitChargedPkmnWithPower[] = _("Being hit by {B_CURRENT_MOVE}\ncharged {B_ATK_NAME_WITH_PREFIX} with power!");
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static const u8 sText_BeingHitChargedPkmnWithPower[] = _("Being hit by {B_CURRENT_MOVE}\ncharged {B_DEF_NAME_WITH_PREFIX} with power!");
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static const u8 sText_SunlightActivatedAbility[] = _("The harsh sunlight activated\n{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ABILITY}!");
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static const u8 sText_StatWasHeightened[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_BUFF1} was heightened!");
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static const u8 sText_ElectricTerrainActivatedAbility[] = _("The Electric Terrain activated\n{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ABILITY}!");
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@ -14274,10 +14274,11 @@ static void Cmd_setforcedtarget(void)
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static void Cmd_setcharge(void)
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{
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CMD_ARGS();
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CMD_ARGS(u8 battler);
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gStatuses3[gBattlerAttacker] |= STATUS3_CHARGED_UP;
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gDisableStructs[gBattlerAttacker].chargeTimer = 2;
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u8 battler = GetBattlerForBattleScript(cmd->battler);
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gStatuses3[battler] |= STATUS3_CHARGED_UP;
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gDisableStructs[battler].chargeTimer = 2;
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gBattlescriptCurrInstr++;
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gBattlescriptCurrInstr = cmd->nextInstr;
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}
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