record abilities from wandering spirit

This commit is contained in:
ghoulslash 2021-10-12 11:58:37 -04:00
parent 25a4da71fe
commit c0f3b7c3b4

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@ -4826,10 +4826,10 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
break; break;
default: default:
gLastUsedAbility = gBattleMons[gBattlerAttacker].ability; gLastUsedAbility = gBattleMons[gBattlerAttacker].ability;
gBattleMons[gBattlerAttacker].ability = gBattleMons[gBattlerTarget].ability; gBattleMons[gBattlerAttacker].ability = gBattleMons[gBattlerTarget].ability;
gBattleMons[gBattlerTarget].ability = gLastUsedAbility; gBattleMons[gBattlerTarget].ability = gLastUsedAbility;
RecordAbilityBattle(gBattlerAttacker, gBattleMons[gBattlerAttacker].ability);
RecordAbilityBattle(gBattlerTarget, gBattleMons[gBattlerTarget].ability);
BattleScriptPushCursor(); BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_WanderingSpiritActivates; gBattlescriptCurrInstr = BattleScript_WanderingSpiritActivates;
effect++; effect++;