diff --git a/src/battle_message.c b/src/battle_message.c index c1ebe8d79..03641c77e 100644 --- a/src/battle_message.c +++ b/src/battle_message.c @@ -209,8 +209,8 @@ static const u8 sText_PkmnFellIntoNightmare[] = _("{B_DEF_NAME_WITH_PREFIX} fell static const u8 sText_PkmnLockedInNightmare[] = _("{B_ATK_NAME_WITH_PREFIX} is locked\nin a NIGHTMARE!"); static const u8 sText_PkmnLaidCurse[] = _("{B_ATK_NAME_WITH_PREFIX} cut its own HP and\nlaid a CURSE on {B_DEF_NAME_WITH_PREFIX}!"); static const u8 sText_PkmnAfflictedByCurse[] = _("{B_ATK_NAME_WITH_PREFIX} is afflicted\nby the CURSE!"); -static const u8 sText_SpikesScattered[] = _("SPIKES were scattered all around\nthe opponent's side!"); -static const u8 sText_PkmnHurtBySpikes[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is hurt\nby SPIKES!"); +static const u8 sText_SpikesScattered[] = _("Spikes were scattered all around\nthe opponent's side!"); +static const u8 sText_PkmnHurtBySpikes[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is hurt\nby spikes!"); static const u8 sText_PkmnIdentified[] = _("{B_ATK_NAME_WITH_PREFIX} identified\n{B_DEF_NAME_WITH_PREFIX}!"); static const u8 sText_PkmnPerishCountFell[] = _("{B_ATK_NAME_WITH_PREFIX}'s PERISH count\nfell to {B_BUFF1}!"); static const u8 sText_PkmnBracedItself[] = _("{B_ATK_NAME_WITH_PREFIX} braced\nitself!"); @@ -220,7 +220,7 @@ static const u8 sText_PkmnCutHPMaxedAttack[] = _("{B_ATK_NAME_WITH_PREFIX} cut i static const u8 sText_PkmnCopiedStatChanges[] = _("{B_ATK_NAME_WITH_PREFIX} copied\n{B_DEF_NAME_WITH_PREFIX}'s stat changes!"); static const u8 sText_PkmnGotFree[] = _("{B_ATK_NAME_WITH_PREFIX} got free of\n{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}!"); static const u8 sText_PkmnShedLeechSeed[] = _("{B_ATK_NAME_WITH_PREFIX} shed\nLEECH SEED!"); -static const u8 sText_PkmnBlewAwaySpikes[] = _("{B_ATK_NAME_WITH_PREFIX} blew away\nSPIKES!"); +static const u8 sText_PkmnBlewAwaySpikes[] = _("{B_ATK_NAME_WITH_PREFIX} blew away\nspikes!"); static const u8 sText_PkmnFledFromBattle[] = _("{B_ATK_NAME_WITH_PREFIX} fled from\nbattle!"); static const u8 sText_PkmnForesawAttack[] = _("{B_ATK_NAME_WITH_PREFIX} foresaw\nan attack!"); static const u8 sText_PkmnTookAttack[] = _("{B_DEF_NAME_WITH_PREFIX} took the\n{B_BUFF1} attack!"); @@ -230,7 +230,7 @@ static const u8 sText_PkmnCenterAttention[] = _("{B_DEF_NAME_WITH_PREFIX} became static const u8 sText_PkmnChargingPower[] = _("{B_ATK_NAME_WITH_PREFIX} began\ncharging power!"); static const u8 sText_NaturePowerTurnedInto[] = _("NATURE POWER turned into\n{B_CURRENT_MOVE}!"); static const u8 sText_PkmnStatusNormal[] = _("{B_ATK_NAME_WITH_PREFIX}'s status\nreturned to normal!"); -static const u8 sText_PkmnSubjectedToTorment[] = _("{B_DEF_NAME_WITH_PREFIX} was subjected\nto TORMENT!"); +static const u8 sText_PkmnSubjectedToTorment[] = _("{B_DEF_NAME_WITH_PREFIX} was subjected\nto torment!"); static const u8 sText_PkmnTighteningFocus[] = _("{B_ATK_NAME_WITH_PREFIX} is tightening\nits focus!"); static const u8 sText_PkmnFellForTaunt[] = _("{B_DEF_NAME_WITH_PREFIX} fell for\nthe Taunt!"); static const u8 sText_PkmnReadyToHelp[] = _("{B_ATK_NAME_WITH_PREFIX} is ready to\nhelp {B_DEF_NAME_WITH_PREFIX}!"); @@ -433,13 +433,19 @@ static const u8 sText_ExclamationMark2[] = _("!"); static const u8 sText_ExclamationMark3[] = _("!"); static const u8 sText_ExclamationMark4[] = _("!"); static const u8 sText_ExclamationMark5[] = _("!"); +static const u8 sText_HP[] = _("HP"); +static const u8 sText_Attack[] = _("attack"); +static const u8 sText_Defense[] = _("defense"); +static const u8 sText_Speed[] = _("speed"); +static const u8 sText_SpAttack[] = _("sp. attack"); +static const u8 sText_SpDefense[] = _("sp. defense"); static const u8 sText_Accuracy[] = _("accuracy"); static const u8 sText_Evasiveness[] = _("evasiveness"); const u8 *const gStatNamesTable[NUM_BATTLE_STATS] = { - gText_HP3, gText_Attack, gText_Defense, - gText_Speed, gText_SpAtk, gText_SpDef, + sText_HP, sText_Attack, sText_Defense, + sText_Speed, sText_SpAttack, sText_SpDefense, sText_Accuracy, sText_Evasiveness }; @@ -515,7 +521,7 @@ static const u8 sText_TwoInGameTrainersDefeated[]; static const u8 sText_Trainer2LoseText[]; // New battle strings. -static const s8 sText_EnduredViaSturdy[] = _("{B_DEF_NAME_WITH_PREFIX} Endured\nthe hit using {B_DEF_ABILITY}!"); +static const s8 sText_EnduredViaSturdy[] = _("{B_DEF_NAME_WITH_PREFIX} endured\nthe hit using {B_DEF_ABILITY}!"); static const s8 sText_PowerHerbActivation[] = _("{B_ATK_NAME_WITH_PREFIX} became fully charged\ndue to its {B_LAST_ITEM}!"); static const s8 sText_HurtByItem[] = _("{B_ATK_NAME_WITH_PREFIX} was hurt\nby its {B_LAST_ITEM}!"); static const s8 sText_BadlyPoisonedByItem[] = _("{B_EFF_NAME_WITH_PREFIX} was badly \npoisoned by the {B_LAST_ITEM}!");