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simplified filed controls code for debug menu
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parent
3debf0442d
commit
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@ -132,31 +132,10 @@ void FieldGetPlayerInput(struct FieldInput *input, u16 newKeys, u16 heldKeys)
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input->dpadDirection = DIR_EAST;
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#if TX_DEBUG_SYSTEM == TRUE && TX_DEBUG_SYSTEM_IN_MENU == FALSE
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if (heldKeys & R_BUTTON)
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if ((heldKeys & R_BUTTON) && input->pressedStartButton)
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{
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if (input->pressedSelectButton)
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{
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input->input_field_1_0 = TRUE;
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input->pressedSelectButton = FALSE;
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}
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else if (input->pressedStartButton)
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{
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input->input_field_1_2 = TRUE;
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input->pressedStartButton = FALSE;
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}
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}
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if (heldKeys & L_BUTTON)
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{
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if (input->pressedSelectButton)
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{
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input->input_field_1_1 = TRUE;
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input->pressedSelectButton = FALSE;
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}
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else if (input->pressedStartButton)
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{
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input->input_field_1_3 = TRUE;
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input->pressedStartButton = FALSE;
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}
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input->input_field_1_2 = TRUE;
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input->pressedStartButton = FALSE;
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}
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#endif
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}
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