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Added Legends: Arceus' move data
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@ -779,6 +779,31 @@ gBattleAnims_Moves::
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.4byte Move_GLACIAL_LANCE
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.4byte Move_ASTRAL_BARRAGE
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.4byte Move_EERIE_SPELL
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@@@@LA MOVES
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.4byte Move_DIRE_CLAW
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.4byte Move_PSYSHIELD_BASH
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.4byte Move_POWER_SHIFT
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.4byte Move_STONE_AXE
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.4byte Move_SPRINGTIDE_STORM
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.4byte Move_MYSTICAL_POWER
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.4byte Move_RAGING_FURY
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.4byte Move_WAVE_CRASH
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.4byte Move_CHLOROBLAST
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.4byte Move_MOUNTAIN_GALE
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.4byte Move_VICTORY_DANCE
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.4byte Move_HEADLONG_RUSH
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.4byte Move_BARB_BARRAGE
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.4byte Move_ESPER_WING
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.4byte Move_BITTER_MALICE
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.4byte Move_SHELTER
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.4byte Move_TRIPLE_ARROWS
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.4byte Move_INFERNAL_PARADE
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.4byte Move_CEASELESS_EDGE
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.4byte Move_BLEAKWIND_STORM
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.4byte Move_WILDBOLT_STORM
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.4byte Move_SANDSEAR_STORM
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.4byte Move_LUNAR_BLESSING
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.4byte Move_TAKE_HEART
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@@@@ Z MOVES
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.4byte Move_BREAKNECK_BLITZ
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.4byte Move_ALL_OUT_PUMMELING
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@ -14270,55 +14295,51 @@ Move_POLTERGEIST::
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end
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Move_CORROSIVE_GAS::
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end @to do:
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Move_COACHING::
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end @to do:
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Move_FLIP_TURN::
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end @to do:
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Move_TRIPLE_AXEL::
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end @to do:
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Move_DUAL_WINGBEAT::
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end @to do:
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Move_SCORCHING_SANDS::
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end @to do:
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end @to do
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Move_JUNGLE_HEALING::
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goto Move_AROMATHERAPY
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Move_WICKED_BLOW::
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end @to do:
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Move_SURGING_STRIKES::
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end @to do:
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Move_THUNDER_CAGE::
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end @to do:
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Move_DRAGON_ENERGY::
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end @to do:
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Move_FREEZING_GLARE::
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end @to do:
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Move_FIERY_WRATH::
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end @to do:
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Move_THUNDEROUS_KICK::
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end @to do:
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Move_GLACIAL_LANCE::
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end @to do:
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Move_ASTRAL_BARRAGE::
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end @to do:
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Move_EERIE_SPELL::
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end @to do:
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Move_DIRE_CLAW::
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Move_PSYSHIELD_BASH::
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Move_POWER_SHIFT::
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Move_STONE_AXE::
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Move_SPRINGTIDE_STORM::
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Move_MYSTICAL_POWER::
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Move_RAGING_FURY::
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Move_WAVE_CRASH::
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Move_CHLOROBLAST::
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Move_MOUNTAIN_GALE::
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Move_VICTORY_DANCE::
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Move_HEADLONG_RUSH::
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Move_BARB_BARRAGE::
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Move_ESPER_WING::
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Move_BITTER_MALICE::
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Move_SHELTER::
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Move_TRIPLE_ARROWS::
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Move_INFERNAL_PARADE::
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Move_CEASELESS_EDGE::
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Move_BLEAKWIND_STORM::
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Move_WILDBOLT_STORM::
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Move_SANDSEAR_STORM::
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Move_LUNAR_BLESSING::
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Move_TAKE_HEART::
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end @to do
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@@@@@@@@@@@@@@@@@@@@@@@ GEN 1-3 @@@@@@@@@@@@@@@@@@@@@@@
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Move_NONE:
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@ -781,8 +781,33 @@
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#define MOVE_GLACIAL_LANCE 752
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#define MOVE_ASTRAL_BARRAGE 753
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#define MOVE_EERIE_SPELL 754
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// Legends: Arceus Moves
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#define MOVE_DIRE_CLAW 755
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#define MOVE_PSYSHIELD_BASH 756
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#define MOVE_POWER_SHIFT 757
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#define MOVE_STONE_AXE 758
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#define MOVE_SPRINGTIDE_STORM 759
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#define MOVE_MYSTICAL_POWER 760
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#define MOVE_RAGING_FURY 761
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#define MOVE_WAVE_CRASH 762
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#define MOVE_CHLOROBLAST 763
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#define MOVE_MOUNTAIN_GALE 764
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#define MOVE_VICTORY_DANCE 765
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#define MOVE_HEADLONG_RUSH 766
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#define MOVE_BARB_BARRAGE 767
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#define MOVE_ESPER_WING 768
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#define MOVE_BITTER_MALICE 769
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#define MOVE_SHELTER 770
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#define MOVE_TRIPLE_ARROWS 771
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#define MOVE_INFERNAL_PARADE 772
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#define MOVE_CEASELESS_EDGE 773
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#define MOVE_BLEAKWIND_STORM 774
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#define MOVE_WILDBOLT_STORM 775
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#define MOVE_SANDSEAR_STORM 776
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#define MOVE_LUNAR_BLESSING 777
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#define MOVE_TAKE_HEART 778
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#define MOVES_COUNT_GEN8 755
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#define MOVES_COUNT_GEN8 779
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#define MOVES_COUNT MOVES_COUNT_GEN8
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@ -13233,8 +13233,344 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
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.zMovePower = 160,
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.zMoveEffect = Z_EFFECT_NONE,
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},
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// Z MOVES
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[MOVE_DIRE_CLAW] =
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{
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.effect = EFFECT_PLACEHOLDER, // EFFECT_DIRE_CLAW,
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.power = 60,
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.type = TYPE_POISON,
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.accuracy = 100,
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.pp = 15,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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.split = SPLIT_PHYSICAL,
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},
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[MOVE_PSYSHIELD_BASH] =
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{
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.effect = EFFECT_PLACEHOLDER, // EFFECT_PSYSHIELD_BASH,
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.power = 70,
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.type = TYPE_PSYCHIC,
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.accuracy = 90,
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.pp = 10,
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.secondaryEffectChance = 50, // TODO: Adjust this value. Currently it's set to Fiery Dance's.
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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.split = SPLIT_PHYSICAL,
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},
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[MOVE_POWER_SHIFT] =
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{
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.effect = EFFECT_PLACEHOLDER, // EFFECT_POWER_SHIFT,
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.power = 0,
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.type = TYPE_NORMAL,
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.accuracy = 0,
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.pp = 10,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
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.flags = FLAG_MIRROR_MOVE_AFFECTED,
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.split = SPLIT_STATUS,
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},
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[MOVE_STONE_AXE] =
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{
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.effect = EFFECT_PLACEHOLDER, // EFFECT_STONE_AXE,
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.power = 65,
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.type = TYPE_ROCK,
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.accuracy = 90,
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.pp = 15,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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.split = SPLIT_PHYSICAL,
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},
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[MOVE_SPRINGTIDE_STORM] =
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{
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.effect = EFFECT_PLACEHOLDER, // EFFECT_SPRINGTIDE_STORM,
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.power = 95,
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.type = TYPE_FAIRY,
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.accuracy = 80,
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.pp = 5,
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.secondaryEffectChance = 30,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
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.split = SPLIT_SPECIAL,
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},
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[MOVE_MYSTICAL_POWER] =
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{
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.effect = EFFECT_PLACEHOLDER, // EFFECT_MYSTICAL_POWER,
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.power = 70,
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.type = TYPE_PSYCHIC,
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.accuracy = 90,
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.pp = 10,
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.secondaryEffectChance = 100,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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.split = SPLIT_SPECIAL,
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},
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[MOVE_RAGING_FURY] =
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{
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.effect = EFFECT_PLACEHOLDER, // EFFECT_RAGING_FURY,
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.power = 90,
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.type = TYPE_FIRE,
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.accuracy = 85,
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.pp = 10,
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.secondaryEffectChance = 100,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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.split = SPLIT_PHYSICAL,
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},
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[MOVE_WAVE_CRASH] =
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{
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.effect = EFFECT_RECOIL_33, // TODO: Legends: Arceus mechanics.
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.power = 75,
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.type = TYPE_WATER,
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.accuracy = 100,
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.pp = 10,
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.secondaryEffectChance = 100,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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.split = SPLIT_PHYSICAL,
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},
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[MOVE_CHLOROBLAST] =
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{
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.effect = EFFECT_PLACEHOLDER, // EFFECT_CHLOROBLAST,
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.power = 120,
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.type = TYPE_GRASS,
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.accuracy = 95,
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.pp = 5,
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.secondaryEffectChance = 100,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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.split = SPLIT_SPECIAL,
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},
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[MOVE_MOUNTAIN_GALE] =
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{
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.effect = EFFECT_PLACEHOLDER, // EFFECT_ACTION_SPEED_DOWN_HIT,
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.power = 100,
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.type = TYPE_ICE,
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.accuracy = 85,
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.pp = 5,
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.secondaryEffectChance = 100,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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.split = SPLIT_PHYSICAL,
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},
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[MOVE_VICTORY_DANCE] =
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{
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.effect = EFFECT_PLACEHOLDER, // EFFECT_VICTORY_DANCE,
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.power = 0,
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.type = TYPE_FIGHTING,
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.accuracy = 0,
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.pp = 20,
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.secondaryEffectChance = 100,
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.target = MOVE_TARGET_USER,
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.priority = 0,
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.flags = FLAG_SNATCH_AFFECTED | FLAG_DANCE,
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.split = SPLIT_STATUS,
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},
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[MOVE_HEADLONG_RUSH] =
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{
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.effect = EFFECT_PLACEHOLDER, // EFFECT_HEADLONG_RUSH,
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.power = 100,
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.type = TYPE_GROUND,
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.accuracy = 100,
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.pp = 5,
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.secondaryEffectChance = 100,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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.split = SPLIT_PHYSICAL,
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},
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[MOVE_BARB_BARRAGE] =
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{
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.effect = EFFECT_PLACEHOLDER, // EFFECT_BARB_BARRAGE,
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.power = 60,
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.type = TYPE_POISON,
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.accuracy = 100,
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.pp = 15,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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.split = SPLIT_PHYSICAL,
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},
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[MOVE_ESPER_WING] =
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{
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.effect = EFFECT_PLACEHOLDER, // EFFECT_ESPER_WING,
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.power = 75,
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.type = TYPE_PSYCHIC,
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.accuracy = 90,
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.pp = 10,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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.split = SPLIT_SPECIAL,
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},
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[MOVE_BITTER_MALICE] =
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{
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.effect = EFFECT_PLACEHOLDER, // EFFECT_ESPER_WING,
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.power = 60,
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.type = TYPE_GHOST,
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.accuracy = 100,
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.pp = 15,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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.split = SPLIT_SPECIAL,
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},
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[MOVE_SHELTER] =
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{
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.effect = EFFECT_PLACEHOLDER, // EFFECT_SHELTER,
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.power = 0,
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.type = TYPE_STEEL,
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.accuracy = 0,
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.pp = 10,
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.secondaryEffectChance = 100,
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.target = MOVE_TARGET_USER,
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.priority = 0,
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.flags = 0,
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.split = SPLIT_STATUS,
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},
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[MOVE_TRIPLE_ARROWS] =
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{
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.effect = EFFECT_PLACEHOLDER, // EFFECT_TRIPLE_ARROWS,
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.power = 50,
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.type = TYPE_FIGHTING,
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.accuracy = 100,
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.pp = 15,
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.secondaryEffectChance = 100,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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.split = SPLIT_PHYSICAL,
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},
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[MOVE_INFERNAL_PARADE] =
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{
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.effect = EFFECT_PLACEHOLDER, // EFFECT_INFERNAL_PARADE,
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.power = 60,
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.type = TYPE_GHOST,
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.accuracy = 100,
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.pp = 15,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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.split = SPLIT_SPECIAL,
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},
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[MOVE_CEASELESS_EDGE] =
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{
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.effect = EFFECT_PLACEHOLDER, // EFFECT_CEASELESS_EDGE,
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.power = 65,
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.type = TYPE_DARK,
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.accuracy = 90,
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.pp = 15,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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.split = SPLIT_PHYSICAL,
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},
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[MOVE_BLEAKWIND_STORM] =
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{
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.effect = EFFECT_PLACEHOLDER, // EFFECT_BLEAKWIND_STORM,
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.power = 95,
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.type = TYPE_FLYING,
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.accuracy = 80,
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.pp = 5,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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.split = SPLIT_SPECIAL,
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},
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[MOVE_WILDBOLT_STORM] =
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{
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.effect = EFFECT_PLACEHOLDER, // EFFECT_WILDBOLT_STORM,
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.power = 95,
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.type = TYPE_ELECTRIC,
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.accuracy = 80,
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.pp = 5,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
|
||||
[MOVE_SANDSEAR_STORM] =
|
||||
{
|
||||
.effect = EFFECT_PLACEHOLDER, // EFFECT_SANDSEAR_STORM,
|
||||
.power = 95,
|
||||
.type = TYPE_GROUND,
|
||||
.accuracy = 80,
|
||||
.pp = 5,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
|
||||
[MOVE_LUNAR_BLESSING] =
|
||||
{
|
||||
.effect = EFFECT_PLACEHOLDER, // EFFECT_LUNAR_BLESSING,
|
||||
.power = 0,
|
||||
.type = TYPE_PSYCHIC,
|
||||
.accuracy = 0,
|
||||
.pp = 10,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_USER,
|
||||
.priority = 0,
|
||||
.flags = FLAG_SNATCH_AFFECTED,
|
||||
.split = SPLIT_STATUS,
|
||||
},
|
||||
|
||||
[MOVE_TAKE_HEART] =
|
||||
{
|
||||
.effect = EFFECT_PLACEHOLDER, // EFFECT_TAKE_HEART,
|
||||
.power = 0,
|
||||
.type = TYPE_PSYCHIC,
|
||||
.accuracy = 0,
|
||||
.pp = 10,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_USER,
|
||||
.priority = 0,
|
||||
.flags = FLAG_SNATCH_AFFECTED,
|
||||
.split = SPLIT_STATUS,
|
||||
},
|
||||
|
||||
// Z-Moves
|
||||
[MOVE_BREAKNECK_BLITZ] =
|
||||
{
|
||||
.effect = EFFECT_HIT,
|
||||
|
@ -5918,6 +5918,54 @@ const struct ContestMove gContestMoves[MOVES_COUNT] =
|
||||
.comboStarterId = 0,
|
||||
.comboMoves = {0}
|
||||
},
|
||||
|
||||
[MOVE_DIRE_CLAW] = {0}, // TODO
|
||||
|
||||
[MOVE_PSYSHIELD_BASH] = {0}, // TODO
|
||||
|
||||
[MOVE_POWER_SHIFT] = {0}, // TODO
|
||||
|
||||
[MOVE_STONE_AXE] = {0}, // TODO
|
||||
|
||||
[MOVE_SPRINGTIDE_STORM] = {0}, // TODO
|
||||
|
||||
[MOVE_MYSTICAL_POWER] = {0}, // TODO
|
||||
|
||||
[MOVE_RAGING_FURY] = {0}, // TODO
|
||||
|
||||
[MOVE_WAVE_CRASH] = {0}, // TODO
|
||||
|
||||
[MOVE_CHLOROBLAST] = {0}, // TODO
|
||||
|
||||
[MOVE_MOUNTAIN_GALE] = {0}, // TODO
|
||||
|
||||
[MOVE_VICTORY_DANCE] = {0}, // TODO
|
||||
|
||||
[MOVE_HEADLONG_RUSH] = {0}, // TODO
|
||||
|
||||
[MOVE_BARB_BARRAGE] = {0}, // TODO
|
||||
|
||||
[MOVE_ESPER_WING] = {0}, // TODO
|
||||
|
||||
[MOVE_BITTER_MALICE] = {0}, // TODO
|
||||
|
||||
[MOVE_SHELTER] = {0}, // TODO
|
||||
|
||||
[MOVE_TRIPLE_ARROWS] = {0}, // TODO
|
||||
|
||||
[MOVE_INFERNAL_PARADE] = {0}, // TODO
|
||||
|
||||
[MOVE_CEASELESS_EDGE] = {0}, // TODO
|
||||
|
||||
[MOVE_BLEAKWIND_STORM] = {0}, // TODO
|
||||
|
||||
[MOVE_WILDBOLT_STORM] = {0}, // TODO
|
||||
|
||||
[MOVE_SANDSEAR_STORM] = {0}, // TODO
|
||||
|
||||
[MOVE_LUNAR_BLESSING] = {0}, // TODO
|
||||
|
||||
[MOVE_TAKE_HEART] = {0}, // TODO
|
||||
};
|
||||
|
||||
const struct ContestEffect gContestEffects[] =
|
||||
|
@ -3741,4 +3741,28 @@ const u8 *const gMoveDescriptionPointers[MOVES_COUNT - 1] =
|
||||
[MOVE_GLACIAL_LANCE - 1] = sGlacialLanceDescription,
|
||||
[MOVE_ASTRAL_BARRAGE - 1] = sAstralBarrageDescription,
|
||||
[MOVE_EERIE_SPELL - 1] = sEerieSpellDescription,
|
||||
[MOVE_DIRE_CLAW - 1] = gNotDoneYetDescription,
|
||||
[MOVE_PSYSHIELD_BASH - 1] = gNotDoneYetDescription,
|
||||
[MOVE_POWER_SHIFT - 1] = gNotDoneYetDescription,
|
||||
[MOVE_STONE_AXE - 1] = gNotDoneYetDescription,
|
||||
[MOVE_SPRINGTIDE_STORM - 1] = gNotDoneYetDescription,
|
||||
[MOVE_MYSTICAL_POWER - 1] = gNotDoneYetDescription,
|
||||
[MOVE_RAGING_FURY - 1] = gNotDoneYetDescription,
|
||||
[MOVE_WAVE_CRASH - 1] = gNotDoneYetDescription,
|
||||
[MOVE_CHLOROBLAST - 1] = gNotDoneYetDescription,
|
||||
[MOVE_MOUNTAIN_GALE - 1] = gNotDoneYetDescription,
|
||||
[MOVE_VICTORY_DANCE - 1] = gNotDoneYetDescription,
|
||||
[MOVE_HEADLONG_RUSH - 1] = gNotDoneYetDescription,
|
||||
[MOVE_BARB_BARRAGE - 1] = gNotDoneYetDescription,
|
||||
[MOVE_ESPER_WING - 1] = gNotDoneYetDescription,
|
||||
[MOVE_BITTER_MALICE - 1] = gNotDoneYetDescription,
|
||||
[MOVE_SHELTER - 1] = gNotDoneYetDescription,
|
||||
[MOVE_TRIPLE_ARROWS - 1] = gNotDoneYetDescription,
|
||||
[MOVE_INFERNAL_PARADE - 1] = gNotDoneYetDescription,
|
||||
[MOVE_CEASELESS_EDGE - 1] = gNotDoneYetDescription,
|
||||
[MOVE_BLEAKWIND_STORM - 1] = gNotDoneYetDescription,
|
||||
[MOVE_WILDBOLT_STORM - 1] = gNotDoneYetDescription,
|
||||
[MOVE_SANDSEAR_STORM - 1] = gNotDoneYetDescription,
|
||||
[MOVE_LUNAR_BLESSING - 1] = gNotDoneYetDescription,
|
||||
[MOVE_TAKE_HEART - 1] = gNotDoneYetDescription,
|
||||
};
|
||||
|
@ -757,6 +757,30 @@ const u8 gMoveNames[MOVES_COUNT][MOVE_NAME_LENGTH + 1] =
|
||||
[MOVE_GLACIAL_LANCE] = _("Glacial Lance"),
|
||||
[MOVE_ASTRAL_BARRAGE] = _("Astral Barrage"),
|
||||
[MOVE_EERIE_SPELL] = _("Eerie Spell"),
|
||||
[MOVE_DIRE_CLAW] = _("Dire Claw"),
|
||||
[MOVE_PSYSHIELD_BASH] = _("Psyshield Bash"),
|
||||
[MOVE_POWER_SHIFT] = _("Power Shift"),
|
||||
[MOVE_STONE_AXE] = _("Stone Axe"),
|
||||
[MOVE_SPRINGTIDE_STORM] = _("Springtide Storm"),
|
||||
[MOVE_MYSTICAL_POWER] = _("Mystical Power"),
|
||||
[MOVE_RAGING_FURY] = _("Raging Fury"),
|
||||
[MOVE_WAVE_CRASH] = _("Wave Crash"),
|
||||
[MOVE_CHLOROBLAST] = _("Chloroblast"),
|
||||
[MOVE_MOUNTAIN_GALE] = _("Mountain Gale"),
|
||||
[MOVE_VICTORY_DANCE] = _("Victory Dance"),
|
||||
[MOVE_HEADLONG_RUSH] = _("Headlong Rush"),
|
||||
[MOVE_BARB_BARRAGE] = _("Barb Barrage"),
|
||||
[MOVE_ESPER_WING] = _("Esper Wing"),
|
||||
[MOVE_BITTER_MALICE] = _("Bitter Malice"),
|
||||
[MOVE_SHELTER] = _("Shelter"),
|
||||
[MOVE_TRIPLE_ARROWS] = _("Triple Arrows"),
|
||||
[MOVE_INFERNAL_PARADE] = _("Infernal Parade"),
|
||||
[MOVE_CEASELESS_EDGE] = _("Ceaseless Edge"),
|
||||
[MOVE_BLEAKWIND_STORM] = _("Bleakwind Storm"),
|
||||
[MOVE_WILDBOLT_STORM] = _("Wildbolt Storm"),
|
||||
[MOVE_SANDSEAR_STORM] = _("Sandsear Storm"),
|
||||
[MOVE_LUNAR_BLESSING] = _("Lunar Blessing"),
|
||||
[MOVE_TAKE_HEART] = _("Take Heart"),
|
||||
};
|
||||
#else
|
||||
// 12 letters
|
||||
@ -1517,6 +1541,30 @@ const u8 gMoveNames[MOVES_COUNT][MOVE_NAME_LENGTH + 1] =
|
||||
[MOVE_GLACIAL_LANCE] = _("GlacialLance"),
|
||||
[MOVE_ASTRAL_BARRAGE] = _("AstrlBarrage"),
|
||||
[MOVE_EERIE_SPELL] = _("Eerie Spell"),
|
||||
[MOVE_DIRE_CLAW] = _("Dire Claw"),
|
||||
[MOVE_PSYSHIELD_BASH] = _("PsyshieldBsh"),
|
||||
[MOVE_POWER_SHIFT] = _("Power Shift"),
|
||||
[MOVE_STONE_AXE] = _("Stone Axe"),
|
||||
[MOVE_SPRINGTIDE_STORM] = _("SprngtdeStrm"),
|
||||
[MOVE_MYSTICAL_POWER] = _("MystcalPower"),
|
||||
[MOVE_RAGING_FURY] = _("Raging Fury"),
|
||||
[MOVE_WAVE_CRASH] = _("Wave Crash"),
|
||||
[MOVE_CHLOROBLAST] = _("Chloroblast"),
|
||||
[MOVE_MOUNTAIN_GALE] = _("MountainGale"),
|
||||
[MOVE_VICTORY_DANCE] = _("VictoryDance"),
|
||||
[MOVE_HEADLONG_RUSH] = _("HeadlongRush"),
|
||||
[MOVE_BARB_BARRAGE] = _("Barb Barrage"),
|
||||
[MOVE_ESPER_WING] = _("Esper Wing"),
|
||||
[MOVE_BITTER_MALICE] = _("BitterMalice"),
|
||||
[MOVE_SHELTER] = _("Shelter"),
|
||||
[MOVE_TRIPLE_ARROWS] = _("TripleArrows"),
|
||||
[MOVE_INFERNAL_PARADE] = _("InfrnlParade"),
|
||||
[MOVE_CEASELESS_EDGE] = _("CeaslessEdge"),
|
||||
[MOVE_BLEAKWIND_STORM] = _("BlekwndStorm"),
|
||||
[MOVE_WILDBOLT_STORM] = _("WildbltStorm"),
|
||||
[MOVE_SANDSEAR_STORM] = _("SndsearStorm"),
|
||||
[MOVE_LUNAR_BLESSING] = _("LunarBlessng"),
|
||||
[MOVE_TAKE_HEART] = _("Take Heart"),
|
||||
};
|
||||
#endif
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user