undo some revert(?)

This commit is contained in:
Evan 2020-05-03 22:09:03 -06:00
parent 4c231a5d47
commit c18b5966bf
26 changed files with 701 additions and 3 deletions

View File

@ -2841,6 +2841,40 @@ Move_MIRROR_SHOT:
end
Move_FLASH_CANNON:
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_ELECTRIC_ORBS
loadspritegfx ANIM_TAG_GUST
loadspritegfx ANIM_TAG_FLASH_CANNON_BALL
monbg ANIM_ATTACKER
setalpha 13, 8
createvisualtask AnimTask_ElectricChargingParticles, 2, 0, 60, 2, 12
playsewithpan 0xce, SOUND_PAN_ATTACKER
delay 30
playsewithpan 0xce, SOUND_PAN_ATTACKER
delay 30
playsewithpan 0xce, SOUND_PAN_ATTACKER
createsprite gFlashCannonGrayChargeTemplate, ANIM_ATTACKER, 2, 0
delay 25
playsewithpan 0xce, SOUND_PAN_ATTACKER
delay 20
playsewithpan 0xce, SOUND_PAN_ATTACKER
delay 15
playsewithpan 0xce, SOUND_PAN_ATTACKER
delay 10
delay 6
loopsewithpan 0xce, SOUND_PAN_ATTACKER, 6, 5
waitforvisualfinish
playsewithpan 0xA7, SOUND_PAN_ATTACKER
createsprite gFlashCannonBallMovementTemplate, ANIM_TARGET, 2, 0, 0, 0x15
clearmonbg ANIM_ATTACKER
waitforvisualfinish
playsewithpan 0xB9, SOUND_PAN_ATTACKER
createvisualtask AnimTask_Flash, 2
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 1, 16, 0, 0x1f
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 15, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
end
Move_ROCK_CLIMB:
@ -3441,10 +3475,140 @@ Move_GRASS_KNOT:
end
Move_CHATTER:
loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE
loadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_MUSIC_NOTES
monbg ANIM_DEF_PARTNER
createvisualtask AnimTask_UproarDistortion, 2, 0
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x1f, 8
createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, 0xff
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 0x1d, -12, 0
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -12, 0xffe3, 1
delay 16
createvisualtask AnimTask_UproarDistortion, 2, 0
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x1f, 8
createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, 0xff
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 12, 0xffe3, 1
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 0xffe3, -12, 0
delay 16
createvisualtask AnimTask_UproarDistortion, 2, 0
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x1f, 8
createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, 0xff
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 0x18, 0xffe8, 1
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 0xffe8, 0xffe8, 0
waitforvisualfinish
loadspritegfx ANIM_TAG_ICE_CRYSTALS @FreezingCrystalsSingleBattle particles
createsprite gChatterSingNotesTemplate, ANIM_TARGET, 2, -10, -10, 0
delay 4
createsprite gChatterSingNotesTemplate, ANIM_TARGET, 2, 10, 20, 0
delay 4
createsprite gChatterSingNotesTemplate, ANIM_TARGET, 2, 0xfffb, 10, 0
delay 4
createsprite gChatterSingNotesTemplate, ANIM_TARGET, 2, 0x11, -12, 0
delay 4
createsprite gChatterSingNotesTemplate, ANIM_TARGET, 2, 0xfff1, 15, 0
delay 4
createsprite gChatterSingNotesTemplate, ANIM_TARGET, 2, 0, 0, 0
delay 4
createsprite gChatterSingNotesTemplate, ANIM_TARGET, 2, 20, 2, 0
clearmonbg ANIM_DEF_PARTNER
end
Move_JUDGMENT:
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_GREEN_SPIKE
loadspritegfx ANIM_TAG_GUST
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_ELECTRICITY
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_GUST, 0, 14, 14, 0
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_HANDS_AND_FEET, 0, 10, 10, 0
monbg ANIM_TARGET
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 0, 15, 32767
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 83, 1
createsprite gJudgmentBlackChargeTemplate, ANIM_TARGET, 1, 1, ANIM_TARGET
playsewithpan 0xb1, SOUND_PAN_TARGET
call JudgmentInwardSpikes
delay 5
call JudgmentInwardSpikes2
delay 5
call JudgmentInwardSpikes
delay 5
call JudgmentInwardSpikes2
delay 5
call JudgmentInwardSpikes
delay 5
call JudgmentInwardSpikes2
delay 5
call JudgmentInwardSpikes2
delay 0x2F
call JudgmentOutwardSpikes
delay 5
call JudgmentOutwardSpikes2
delay 5
call JudgmentOutwardSpikes
delay 5
call JudgmentOutwardSpikes2
delay 5
call JudgmentOutwardSpikes
delay 5
call JudgmentOutwardSpikes2
delay 5
call JudgmentOutwardSpikes
delay 5
call JudgmentOutwardSpikes2
delay 5
call JudgmentOutwardSpikes
delay 5
call JudgmentOutwardSpikes2
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 15, 0, 32767
waitforvisualfinish
clearmonbg ANIM_TARGET
end
JudgmentOutwardSpikes:
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0, 0xFF90, 16 @up
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 95, 0xFF9D, 16 @upper right
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0x73, 0, 16 @right
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0x4F, 0x37, 16 @lower right
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0, 0x53, 16 @down
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFFB0, 0x43, 16 @lower left
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFF60, 0, 16 @left
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFFAA, 0xFF94, 16 @upper left
playsewithpan 0xA1, SOUND_PAN_ATTACKER
return
JudgmentOutwardSpikes2:
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0x2D, 0xFF9D, 16 @between up and upper right
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xDF, 0xFF9D, 16 @between right and upper right
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0x9F, 0x37, 16 @between right and lower right
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0x1F, 0x37, 16 @between lower right and down
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFFE0, 0x43, 16 @between lower left and down
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFF60, 0x43, 16 @between left and lower left
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFF2A, 0xFFAA, 16 @between left and upper left
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFFDA, 0xFF94, 16 @between up and upper left
playsewithpan 0xA1, SOUND_PAN_ATTACKER
return
JudgmentInwardSpikes:
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0, 0xFF90, 16 @up
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 95, 0xFF9D, 16 @upper right
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x73, 0, 16 @right
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x4F, 0x37, 16 @lower right
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0, 0x53, 16 @down
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFFB0, 0x43, 16 @lower left
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFF60, 0, 16 @left
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFFAA, 0xFF94, 16 @upper left
return
JudgmentInwardSpikes2:
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x2D, 0xFF9D, 16 @between up and upper right
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xDF, 0xFF9D, 16 @between right and upper right
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x9F, 0x37, 16 @between right and lower right
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x1F, 0x37, 16 @between lower right and down
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFFE0, 0x43, 16 @between lower left and down
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFF60, 0x43, 16 @between left and lower left
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFF2A, 0xFFAA, 16 @between left and upper left
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFFDA, 0xFF94, 16 @between up and upper left
return
Move_BUG_BITE:
loadspritegfx ANIM_TAG_ROCKS
@ -3764,11 +3928,80 @@ Move_DOUBLE_HIT:
end
Move_ROAR_OF_TIME:
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_EXPLOSION
loadspritegfx ANIM_TAG_WATER_GUN
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 0, 16, 0
delay 0x20
monbg ANIM_ATK_PARTNER
setalpha 0xc, 0x8
loopsewithpan 133, SOUND_PAN_ATTACKER 13 3
call RecoverAbsorbEffect
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 16, 0, 0
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 0, 16, -1
createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, 0xff
delay 0x20
createvisualtask AnimTask_ShakeMonInPlace, 2, 1, 10, 0, 20, 1
playsewithpan 170, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1
delay 6
playsewithpan 170, SOUND_PAN_TARGET
createsprite gRoarOfTimeBombTemplate, ANIM_ATTACKER, 3, 0x18, 0xffe8, 1, 1
delay 6
playsewithpan 170, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xfff0, 16, 1, 1
delay 6
playsewithpan 170, SOUND_PAN_TARGET
createsprite gRoarOfTimeBombTemplate, ANIM_ATTACKER, 3, 0xffe8, -12, 1, 1
delay 6
playsewithpan 170, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 1, 1
delay 6
playsewithpan 170, SOUND_PAN_TARGET
createsprite gRoarOfTimeBombTemplate, ANIM_ATTACKER, 3, 0xffe8, 0x18, 1, 1
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 16, 0, -1
waitforvisualfinish
end
Move_SPECIAL_REND:
loadspritegfx ANIM_TAG_PUNISHMENT_BLADES
loadspritegfx ANIM_TAG_PINK_HEART_2 @ANIM_TAG_BERRY_EATEN
monbg ANIM_ATK_PARTNER
setalpha 12, 8
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 0, 16, 0
loopsewithpan 133, SOUND_PAN_ATTACKER 13 2
createsprite gSpacialRendBladesTemplate, ANIM_ATTACKER, 3, 0, 0, 0x38, 0
delay 2
createsprite gSpacialRendBladesTemplate, ANIM_ATTACKER, 3, 0, 0, 0x38, 4
delay 2
createsprite gSpacialRendBladesTemplate, ANIM_ATTACKER, 3, 0, 0, 0x38, 8
delay 2
createsprite gSpacialRendBladesTemplate, ANIM_ATTACKER, 3, 0, 0, 0x38, 12
waitforvisualfinish
fadetobgfromset BG_SPACIAL_REND_ON_OPPONENT BG_SPACIAL_REND_ON_PLAYER BG_SPACIAL_REND_ON_OPPONENT
waitbgfadein
loopsewithpan 0x81, SOUND_PAN_TARGET, 3, 5
createsprite gSpacialRendBladesTemplate2, ANIM_TARGET, 1, 0, 10, SOUND_PAN_ATTACKER, 0xb0, 0x28
createsprite gSpacialRendBladesTemplate2, ANIM_TARGET, 1, 5, 0, 10, 0xff40, 0xf0, 0x28
createsprite gSpacialRendBladesTemplate2, ANIM_TARGET, 1, 5, 0, 10, SOUND_PAN_ATTACKER, 0xff60, 0x28
createsprite gSpacialRendBladesTemplate2, ANIM_TARGET, 1, 5, 0, 10, 0xff40, 0xff90, 0x28
createsprite gSpacialRendBladesTemplate2, ANIM_TARGET, 1, 5, 0, 10, 0xa0, 0x30, 0x28
createsprite gSpacialRendBladesTemplate2, ANIM_TARGET, 1, 5, 0, 10, 0xff20, 0xffe0, 0x28
createsprite gSpacialRendBladesTemplate2, ANIM_TARGET, 1, 5, 0, 10, 0x70, 0xff80, 0x28
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1
waitforvisualfinish
restorebg
waitbgfadein
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 0, 0, 0
clearmonbg ANIM_ATK_PARTNER
blendoff
end
Move_LUNAR_DANCE:
loadspritegfx ANIM_TAG_MOON
loadspritegfx ANIM_TAG_GREEN_SPARKLE
@ -3811,6 +4044,28 @@ Move_LUNAR_DANCE:
end
Move_CRUSH_GRIP:
loadspritegfx ANIM_TAG_EXPLOSION
loadspritegfx ANIM_TAG_ACCUPRESSURE
loadspritegfx ANIM_TAG_PURPLE_HAND_OUTLINE
setalpha 15, 0
createsprite gCrushGripHandTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 25, 0x101
waitforvisualfinish
createvisualtask AnimTask_CompressTargetHorizontally, 2
createsprite gCrushGripExplosionTemplate, ANIM_TARGET, 0, 0, 0, 1, 1
delay 3
playsewithpan 0xab, SOUND_PAN_ATTACKER
createsprite gCrushGripExplosionTemplate, ANIM_TARGET, 0, 0x18, 0xffe8, 1, 1
delay 3
playsewithpan 0xab, SOUND_PAN_ATTACKER
createsprite gCrushGripExplosionTemplate, ANIM_TARGET, 0, 0xfff0, 16, 1, 1
delay 3
playsewithpan 0xab, SOUND_PAN_ATTACKER
createsprite gCrushGripExplosionTemplate, ANIM_TARGET, 0, 0xffe8, -12, 1, 1
delay 3
playsewithpan 0xab, SOUND_PAN_ATTACKER
createsprite gCrushGripExplosionTemplate, ANIM_TARGET, 0, 16, 16, 1, 1
waitforvisualfinish
blendoff
end
Move_MAGMA_STORM:
@ -3839,9 +4094,115 @@ Move_MAGMA_STORM:
end
Move_DARK_VOID:
loadspritegfx ANIM_TAG_WHITE_SHADOW @Destiny Bond
loadspritegfx ANIM_TAG_QUICK_GUARD_HAND @Black Colour
loadspritegfx ANIM_TAG_SPARKLE_2 @Healing Stars
loadspritegfx ANIM_TAG_POISON_BUBBLE @Poison
fadetobg BG_DARK_VOID
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 5, 0, 0xFFA0, 1, 0xffff
waitbgfadein
createvisualtask AnimTask_DestinyBondWhiteShadow, 5, 0, 0x30
loopsewithpan 0xBD, SOUND_PAN_ATTACKER, 5, 2
delay 0x30
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xfd00, 0x15, 0, 0x70 @Last is speed
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_DEF_PARTNER, 0xfd00, 0x15, 0, 0x70 @Last is speed
delay 0x40
invisible ANIM_TARGET
invisible ANIM_DEF_PARTNER
createsprite gDarkVoidPurpleStarsTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0, 0x20, 0x3c
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, 16
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_DEF_PARTNER, 0, 16
delay 0x20
call UnsetPsychicBg
visible ANIM_TARGET
visible ANIM_DEF_PARTNER
end
Move_SEED_FLARE:
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge animation
loadspritegfx ANIM_TAG_LEAF @green color
loadspritegfx ANIM_TAG_RAZOR_LEAF @green color 2
loadspritegfx ANIM_TAG_ORBS @charging circles
loadspritegfx ANIM_TAG_FLYING_DIRT @heat wave animation
monbg ANIM_ATTACKER
setalpha 14, 8
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 0, 12, 32767
waitforvisualfinish
playsewithpan 133, SOUND_PAN_ATTACKER
createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0x28, 0x28, 16
delay 2
createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0xffd8, 0xffd8, 16
delay 2
createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0, 0x28, 16
delay 2
createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0, 0xffd8, 16
delay 2
createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0x28, -20, 16
delay 2
createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0x28, 20, 16
delay 2
createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0xffd8, -20, 16
delay 2
createsprite gSeedFlareGreenChargeTemplate, ANIM_ATTACKER 2, 0
createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0xffd8, 20, 16
delay 2
createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, -20, 30, 16
delay 2
createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 20, 0xffe2, 16
delay 2
createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, -20, 0xffe2, 16
delay 2
createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 20, 30, 16
delay 2
createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0xffd8, 0, 16
delay 2
createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0x28, 0, 16
delay 2
createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0x28, 0x28, 16
delay 2
createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0xffd8, 0xffd8, 16
delay 2
createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0, 0x28, 16
delay 2
createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0, 0xffd8, 16
delay 2
createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0x28, -20, 16
delay 2
createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0x28, 20, 16
delay 2
createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0xffd8, -20, 16
delay 30
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 0x28, 1
createsprite gSeedFlareGreenWavesTemplate, ANIM_ATTACKER, 0x28, 10, 0x900, 0x60, 1
createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 0x16, 20, 1
createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 0x16, -20, 1
delay 2
playsewithpan 0x81, SOUND_PAN_TARGET
createsprite gSeedFlareGreenWavesTemplate, ANIM_ATTACKER, 0x28, 0x5a, 0x800, 0x60, 1
delay 8
createsprite gSeedFlareGreenWavesTemplate, ANIM_ATTACKER, 0x28, 0x32, 0xa00, 0x60, 1
createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 0x16, 20, 1
createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 0x16, -20, 1
delay 2
playsewithpan 0x81, SOUND_PAN_TARGET
createsprite gSeedFlareGreenWavesTemplate, ANIM_ATTACKER, 0x28, 20, 0x900, 0x60, 1
delay 8
createsprite gSeedFlareGreenWavesTemplate, ANIM_ATTACKER, 0x28, 0x46, 0x7c0, 0x60, 1
createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 0x16, 20, 1
createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 0x16, -20, 1
delay 2
playsewithpan 0x81, SOUND_PAN_TARGET
delay 8
createsprite gSeedFlareGreenWavesTemplate, ANIM_ATTACKER, 0x28, 0, 0xb00, 0x60, 1
delay 10
createsprite gSeedFlareGreenWavesTemplate, ANIM_ATTACKER, 0x28, 0x3c, 0xa00, 0x60, 1
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 12, 0, 32767
waitforvisualfinish
clearmonbg ANIM_ATTACKER
blendoff
end
Move_OMINOUS_WIND:

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@ -224,9 +224,11 @@ void AnimMoveTwisterParticle(struct Sprite* sprite);
void AnimParticleBurst(struct Sprite *);
void AnimPowerAbsorptionOrb(struct Sprite* sprite);
void AnimNeedleArmSpike(struct Sprite *);
void AnimTask_CompressTargetHorizontally(u8 taskId);
extern const union AnimCmd *const gRazorLeafParticleAnimTable[];
extern const union AnimCmd *const gPowerAbsorptionOrbAnimTable[];
extern const union AffineAnimCmd *const gPowerAbsorptionOrbAffineAnimTable[];
extern const union AnimCmd *const gMusicNotesAnimTable[];
// battle_anim_water.c
void AnimWaterPulseRing(struct Sprite *sprite);

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@ -321,6 +321,10 @@
#define ANIM_TAG_STEALTH_ROCK (ANIM_SPRITES_START + 311)
#define ANIM_TAG_POISON_JAB (ANIM_SPRITES_START + 312)
#define ANIM_TAG_GREEN_POISON_BUBBLE (ANIM_SPRITES_START + 313)
#define ANIM_TAG_FLASH_CANNON_BALL (ANIM_SPRITES_START + 314)
#define ANIM_TAG_WATER_GUN (ANIM_SPRITES_START + 315)
#define ANIM_TAG_PUNISHMENT_BLADES (ANIM_SPRITES_START + 316)
#define ANIM_TAG_QUICK_GUARD_HAND (ANIM_SPRITES_START + 317)
// battlers
#define ANIM_ATTACKER 0
@ -376,6 +380,9 @@
#define BG_GIGA_IMPACT_CONTEST 30
#define BG_TRICK_ROOM 31
#define BG_ROCK_WRECKER 32
#define BG_SPACIAL_REND_ON_OPPONENT 33
#define BG_SPACIAL_REND_ON_PLAYER 34
#define BG_DARK_VOID 35
// table ids for general animations
#define B_ANIM_CASTFORM_CHANGE 0x0

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@ -4754,6 +4754,14 @@ extern const u32 gBattleAnimSpriteGfx_MegaParticles[];
extern const u32 gBattleAnimSpritePal_MegaParticles[];
extern const u32 gBattleAnimSpriteGfx_MegaSymbol[];
extern const u32 gBattleAnimSpritePal_MegaSymbol[];
extern const u32 gBattleAnimSpriteGfx_FlashCannonBall[];
extern const u32 gBattleAnimSpritePal_FlashCannonBall[];
extern const u32 gBattleAnimSpriteGfx_WaterGun[];
extern const u32 gBattleAnimSpritePal_WaterGun[];
extern const u32 gBattleAnimSpriteGfx_Punishment[];
extern const u32 gBattleAnimSpritePal_Punishment[];
extern const u32 gBattleAnimSpriteGfx_QuickGuard[];
extern const u32 gBattleAnimSpritePal_QuickGuard[];
extern const u32 gBattleAnimBgImage_Dark[];
extern const u32 gBattleAnimBgImage_Ghost[];
@ -4770,6 +4778,15 @@ extern const u32 gBattleAnimBgImage_Aurora[];
extern const u32 gBattleAnimBgImage_Fissure[];
extern const u32 gBattleAnimBgImage_TrickRoom[];
extern const u32 gBattleAnimBgImage_RockWrecker[];
extern const u32 gBattleAnimBgImage_SpacialRendOpponent[];
extern const u32 gBattleAnimBgPalette_SpacialRendOpponent[];
extern const u32 gBattleAnimBgTilemap_SpacialRendOpponent[];
extern const u32 gBattleAnimBgImage_SpacialRendPlayer[];
extern const u32 gBattleAnimBgPalette_SpacialRendPlayer[];
extern const u32 gBattleAnimBgTilemap_SpacialRendPlayer[];
extern const u32 gBattleAnimBgImage_DarkVoid[];
extern const u32 gBattleAnimBgPalette_DarkVoid[];
extern const u32 gBattleAnimBgTilemap_DarkVoid[];
extern const u32 gBattleAnimBgPalette_Dark[];
extern const u32 gBattleAnimBgPalette_Ghost[];
extern const u32 gBattleAnimBgPalette_Psychic[];

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@ -1439,6 +1439,10 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
{gBattleAnimSpriteGfx_StealthRock, 0x0080, ANIM_TAG_STEALTH_ROCK},
{gBattleAnimSpriteGfx_PoisonJab, 0x0080, ANIM_TAG_POISON_JAB},
{gBattleAnimSpriteGfx_PoisonBubble, 0x0180, ANIM_TAG_GREEN_POISON_BUBBLE},
{gBattleAnimSpriteGfx_FlashCannonBall, 0x200, ANIM_TAG_FLASH_CANNON_BALL},
{gBattleAnimSpriteGfx_WaterGun, 0x180, ANIM_TAG_WATER_GUN},
{gBattleAnimSpriteGfx_Punishment, 0xa00, ANIM_TAG_PUNISHMENT_BLADES},
{gBattleAnimSpriteGfx_QuickGuard, 0x200, ANIM_TAG_QUICK_GUARD_HAND},
};
const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
@ -1757,6 +1761,10 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
{gBattleAnimSpritePal_StealthRock, ANIM_TAG_STEALTH_ROCK},
{gBattleAnimSpritePal_PoisonJab, ANIM_TAG_POISON_JAB},
{gBattleAnimSpritePal_Vine, ANIM_TAG_GREEN_POISON_BUBBLE},
{gBattleAnimSpritePal_FlashCannonBall, ANIM_TAG_FLASH_CANNON_BALL},
{gBattleAnimSpritePal_WaterGun, ANIM_TAG_WATER_GUN},
{gBattleAnimSpritePal_Punishment, ANIM_TAG_PUNISHMENT_BLADES},
{gBattleAnimSpritePal_QuickGuard, ANIM_TAG_QUICK_GUARD_HAND},
};
const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
@ -1794,6 +1802,9 @@ const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
[BG_GIGA_IMPACT_CONTEST] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_GigaImpact, gBattleAnimBgTilemap_ImpactContests},
[BG_TRICK_ROOM] = {gBattleAnimBgImage_TrickRoom, gBattleAnimBgPalette_TrickRoom, gBattleAnimBgTilemap_TrickRoom},
[BG_ROCK_WRECKER] = {gBattleAnimBgImage_RockWrecker, gBattleAnimBgPalette_RockWrecker, gBattleAnimBgTilemap_RockWrecker},
[BG_SPACIAL_REND_ON_OPPONENT] = {gBattleAnimBgImage_SpacialRendOpponent, gBattleAnimBgPalette_SpacialRendOpponent, gBattleAnimBgTilemap_SpacialRendOpponent},
[BG_SPACIAL_REND_ON_PLAYER] = {gBattleAnimBgImage_SpacialRendPlayer, gBattleAnimBgPalette_SpacialRendPlayer, gBattleAnimBgTilemap_SpacialRendPlayer},
[BG_DARK_VOID] = {gBattleAnimBgImage_DarkVoid, gBattleAnimBgPalette_DarkVoid, gBattleAnimBgTilemap_DarkVoid},
};
static void (* const sScriptCmdTable[])(void) =

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@ -2837,6 +2837,51 @@ const struct SpriteTemplate gWoodHammerSmallSpriteTemplate =
.callback = AnimWoodHammerSmall,
};
const struct SpriteTemplate gJudgmentGrayOutwardSpikesTemplate =
{
.tileTag = ANIM_TAG_GREEN_SPIKE,
.paletteTag = ANIM_TAG_GUST,
.oam = &gOamData_AffineNormal_ObjNormal_16x16,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimNeedleArmSpike
};
const struct SpriteTemplate gJudgmentGrayInwardOrbsTemplate =
{
.tileTag = ANIM_TAG_ORBS,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_AffineNormal_ObjBlend_16x16,
.anims = gPowerAbsorptionOrbAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimNeedleArmSpike
};
const struct SpriteTemplate gDarkVoidPurpleStarsTemplate =
{
.tileTag = ANIM_TAG_SPARKLE_2,
.paletteTag = ANIM_TAG_POISON_BUBBLE,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
.anims = gGrantingStarsAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimGrantingStars
};
const struct SpriteTemplate gSeedFlareGreenCirclesTemplate =
{
.tileTag = ANIM_TAG_ORBS,
.paletteTag = ANIM_TAG_RAZOR_LEAF,
.oam = &gOamData_AffineNormal_ObjBlend_16x16,
.anims = gPowerAbsorptionOrbAnimTable,
.images = NULL,
.affineAnims = gPowerAbsorptionOrbAffineAnimTable,
.callback = AnimPowerAbsorptionOrb
};
// functions
static void AnimGrassKnot(struct Sprite *sprite)
{
if (BATTLE_PARTNER(gBattleAnimAttacker) == gBattleAnimTarget && GetBattlerPosition(gBattleAnimTarget) < B_POSITION_PLAYER_RIGHT)
@ -6687,3 +6732,27 @@ static void AnimNightSlash(struct Sprite *sprite)
sprite->callback = AnimSlashSlice;
sprite->callback(sprite);
}
static const union AffineAnimCmd sCompressTargetHorizontallyAffineAnimCmds[] =
{
AFFINEANIMCMD_FRAME(64, 0, 0, 16), //Compress
AFFINEANIMCMD_FRAME(0, 0, 0, 64),
AFFINEANIMCMD_FRAME(-64, 0, 0, 16),
AFFINEANIMCMD_END,
};
static void AnimTask_CompressTargetStep(u8 taskId)
{
struct Task* task = &gTasks[taskId];
if (!RunAffineAnimFromTaskData(task))
DestroyAnimVisualTask(taskId);
}
void AnimTask_CompressTargetHorizontally(u8 taskId)
{
struct Task* task = &gTasks[taskId];
u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
PrepareAffineAnimInTaskData(task, spriteId, sCompressTargetHorizontallyAffineAnimCmds);
task->func = AnimTask_CompressTargetStep;
}

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@ -1232,7 +1232,6 @@ const union AffineAnimCmd *const gPerishSongMusicNoteAffineAnimTable[] =
gPerishSongMusicNoteAffineAnimCmds3,
};
extern const union AnimCmd *const gMusicNotesAnimTable[];
const struct SpriteTemplate gPerishSongMusicNoteSpriteTemplate =
{
.tileTag = ANIM_TAG_MUSIC_NOTES_2,
@ -1284,6 +1283,28 @@ const struct SpriteTemplate gGuardRingSpriteTemplate =
.callback = AnimGuardRing,
};
const struct SpriteTemplate gCrushGripExplosionTemplate =
{
.tileTag = ANIM_TAG_EXPLOSION,
.paletteTag = ANIM_TAG_EXPLOSION,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
.anims = gExplosionAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimSpriteOnMonPos
};
const struct SpriteTemplate gRoarOfTimeBombTemplate =
{
.tileTag = ANIM_TAG_EXPLOSION,
.paletteTag = ANIM_TAG_WATER_GUN,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
.anims = gExplosionAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimSpriteOnMonPos
};
static void sub_8103448(struct Sprite *sprite)
{
SetSpriteCoordsToAnimAttackerCoords(sprite);

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@ -456,6 +456,54 @@ const struct SpriteTemplate gShockWaveProgressingBoltSpriteTemplate =
.callback = AnimShockWaveProgressingBolt,
};
const struct SpriteTemplate gFlashCannonGrayChargeTemplate =
{
.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_AffineNormal_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = sAffineAnims_GrowingElectricOrb,
.callback = AnimGrowingChargeOrb
};
static const union AffineAnimCmd sSpriteAffineAnim_JudgmentBall[] =
{
AFFINEANIMCMD_FRAME(16, 16, 0, 0),
AFFINEANIMCMD_FRAME(8, 8, 0, 15), //Half size
AFFINEANIMCMD_FRAME(0, 0, 0, 120), //Delay
AFFINEANIMCMD_FRAME(24, 24, 0, 5), //Normal size
AFFINEANIMCMD_FRAME(0, 0, 0, 10), //Delay
AFFINEANIMCMD_FRAME(-16, -16, 0, 15), //Revert to 1 px
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd* const sSpriteAffineAnimTable_JudgmentBall[] =
{
sSpriteAffineAnim_JudgmentBall,
};
const struct SpriteTemplate gJudgmentBlackChargeTemplate =
{
.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_AffineNormal_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = sSpriteAffineAnimTable_JudgmentBall,
.callback = AnimGrowingChargeOrb
};
const struct SpriteTemplate gSeedFlareGreenChargeTemplate =
{
.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.paletteTag = ANIM_TAG_LEAF,
.oam = &gOamData_AffineNormal_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = sAffineAnims_GrowingElectricOrb,
.callback = AnimGrowingChargeOrb
};
// functions
static void AnimLightning(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)

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@ -510,6 +510,28 @@ const struct SpriteTemplate gLavaPlumeSpriteTemplate =
.callback = AnimLavaPlumeOrbitScatter,
};
const struct SpriteTemplate gSpacialRendBladesTemplate =
{
.tileTag = ANIM_TAG_PUNISHMENT_BLADES,
.paletteTag = ANIM_TAG_PINK_HEART_2, //ANIM_TAG_BERRY_EATEN,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
.anims = gAnims_BasicFire,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimFireSpiralOutward
};
const struct SpriteTemplate gSpacialRendBladesTemplate2 =
{
.tileTag = ANIM_TAG_PUNISHMENT_BLADES,
.paletteTag = ANIM_TAG_PINK_HEART_2, //ANIM_TAG_BERRY_EATEN,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
.anims = sAnims_FireSpiralSpread,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimFireSpread
};
static void AnimLavaPlumeOrbitScatter(struct Sprite *sprite)
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);

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@ -249,6 +249,17 @@ const struct SpriteTemplate gUnknown_08596E48 =
.callback = sub_8112F60,
};
const struct SpriteTemplate gFlashCannonBallMovementTemplate =
{
.tileTag = ANIM_TAG_FLASH_CANNON_BALL,
.paletteTag = ANIM_TAG_FLASH_CANNON_BALL,
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = sAffineAnims_ShadowBall,
.callback = AnimShadowBall
};
static void AnimConfuseRayBallBounce(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, 1);

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@ -561,6 +561,17 @@ const struct SpriteTemplate gAvalancheSpriteTemplate =
.callback = AvalancheAnim_Step,
};
const struct SpriteTemplate gChatterSingNotesTemplate =
{
.tileTag = ANIM_TAG_MUSIC_NOTES,
.paletteTag = ANIM_TAG_MUSIC_NOTES,
.oam = &gOamData_AffineDouble_ObjNormal_16x16,
.anims = gMusicNotesAnimTable,
.images = NULL,
.affineAnims = sAffineAnims_IceCrystalHit,
.callback = AnimIceEffectParticle
};
static void AvalancheAnim_Step(struct Sprite *sprite)
{
if (gBattleAnimArgs[3] != 0)

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@ -327,6 +327,43 @@ const struct SpriteTemplate gStealthRockSpriteTemplate =
.callback = AnimStealthRock,
};
static const union AffineAnimCmd sSpriteAffineAnim_CrushGripHandEnemyAttack[] =
{
AFFINEANIMCMD_FRAME(0, 0, 96, 1), //180 degree turn
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sSpriteAffineAnim_DoNothing[] =
{
AFFINEANIMCMD_FRAME(0, 0, 0, 1), //Do nothing
AFFINEANIMCMD_END
};
static const union AffineAnimCmd* const sSpriteAffineAnimTable_CrushGripHand[] =
{
sSpriteAffineAnim_DoNothing,
sSpriteAffineAnim_CrushGripHandEnemyAttack,
};
const struct SpriteTemplate gCrushGripHandTemplate =
{
.tileTag = ANIM_TAG_PURPLE_HAND_OUTLINE,
.paletteTag = ANIM_TAG_ACCUPRESSURE,
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
.anims = sAnims_BasicRock,
.images = NULL,
.affineAnims = sSpriteAffineAnimTable_CrushGripHand,
.callback = AnimRockBlastRock
};
const struct SpriteTemplate gSeedFlareGreenWavesTemplate =
{
.tileTag = ANIM_TAG_FLYING_DIRT,
.paletteTag = ANIM_TAG_LEAF,
.oam = &gOamData_AffineOff_ObjNormal_32x16,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimFlyingSandCrescent
};
static void AnimStealthRock(struct Sprite *sprite)
{
u16 x;

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@ -41,6 +41,18 @@ const u32 gBattleAnimSpritePal_MegaParticles[] = INCBIN_U32("graphics/battle_ani
const u32 gBattleAnimSpriteGfx_MegaSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/mega_symbol.4bpp.lz");
const u32 gBattleAnimSpritePal_MegaSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/mega_symbol.gbapal.lz");
const u32 gBattleAnimSpriteGfx_FlashCannonBall[] = INCBIN_U32("graphics/battle_anims/sprites/flash_cannon_ball.4bpp.lz");
const u32 gBattleAnimSpritePal_FlashCannonBall[] = INCBIN_U32("graphics/battle_anims/sprites/flash_cannon_ball.gbapal.lz");
const u32 gBattleAnimSpriteGfx_WaterGun[] = INCBIN_U32("graphics/battle_anims/sprites/water_gun.4bpp.lz");
const u32 gBattleAnimSpritePal_WaterGun[] = INCBIN_U32("graphics/battle_anims/sprites/water_gun.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Punishment[] = INCBIN_U32("graphics/battle_anims/sprites/punishment.4bpp.lz");
const u32 gBattleAnimSpritePal_Punishment[] = INCBIN_U32("graphics/battle_anims/sprites/punishment.gbapal.lz");
const u32 gBattleAnimSpriteGfx_QuickGuard[] = INCBIN_U32("graphics/battle_anims/sprites/quick_guard.4bpp.lz");
const u32 gBattleAnimSpritePal_QuickGuard[] = INCBIN_U32("graphics/battle_anims/sprites/quick_guard.gbapal.lz");
// Battle anims
const u32 gBattleAnimSpriteGfx_Bubble[] = INCBIN_U32("graphics/battle_anims/sprites/bubble.4bpp.lz");
const u32 gBattleAnimSpriteGfx_Bone[] = INCBIN_U32("graphics/battle_anims/sprites/bone.4bpp.lz");
@ -1151,6 +1163,18 @@ const u32 gBattleAnimBgImage_RockWrecker[] = INCBIN_U32("graphics/battle_anims/b
const u32 gBattleAnimBgPalette_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/rock_wrecker.gbapal.lz");
const u32 gBattleAnimBgTilemap_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/rock_wrecker_map.bin.lz");
const u32 gBattleAnimBgImage_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_opponent.4bpp.lz");
const u32 gBattleAnimBgPalette_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_opponent.gbapal.lz");
const u32 gBattleAnimBgTilemap_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_opponent.bin");
const u32 gBattleAnimBgImage_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_player.4bpp.lz");
const u32 gBattleAnimBgPalette_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_player.gbapal.lz");
const u32 gBattleAnimBgTilemap_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_player.bin");
const u32 gBattleAnimBgImage_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark_void.4bpp.lz");
const u32 gBattleAnimBgPalette_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark_void.gbapal.lz");
const u32 gBattleAnimBgTilemap_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark_void.bin");
const u32 gUnknown_E6BC04[] = INCBIN_U32("graphics/unknown/unknown_E6BC04.bin.lz");
const u32 sBlenderCenterGfx[] = INCBIN_U32("graphics/berry_blender/center.8bpp.lz");