LookRandomDirections helpers

This commit is contained in:
PikalaxALT 2017-09-13 21:11:59 -04:00
parent 2895765964
commit c1c12981fe
2 changed files with 51 additions and 137 deletions

View File

@ -5,143 +5,6 @@
.text .text
thumb_func_start sub_808F988
@ bool8 sub_808F988(struct npc_state *fieldObject, struct obj *object)
sub_808F988: @ 808F988
push {r4,lr}
adds r4, r1, 0
bl npc_reset
movs r0, 0x1
strh r0, [r4, 0x30]
pop {r4}
pop {r1}
bx r1
thumb_func_end sub_808F988
thumb_func_start sub_808F99C
@ bool8 sub_808F99C(struct npc_state *fieldObject, struct obj *object)
sub_808F99C: @ 808F99C
push {r4,r5,lr}
adds r4, r0, 0
adds r5, r1, 0
ldrb r0, [r4, 0x18]
lsls r0, 28
lsrs r0, 28
bl GetFaceDirectionAnimId
adds r2, r0, 0
lsls r2, 24
lsrs r2, 24
adds r0, r4, 0
adds r1, r5, 0
bl FieldObjectSetRegularAnim
movs r0, 0x2
strh r0, [r5, 0x30]
movs r0, 0x1
pop {r4,r5}
pop {r1}
bx r1
thumb_func_end sub_808F99C
thumb_func_start sub_808F9C8
@ bool8 sub_808F9C8(struct npc_state *fieldObject, struct obj *object)
sub_808F9C8: @ 808F9C8
push {r4-r7,lr}
adds r6, r0, 0
adds r7, r1, 0
bl FieldObjectExecRegularAnim
lsls r0, 24
cmp r0, 0
beq _0808F9FE
ldr r4, =gUnknown_0850D6DC
bl Random
movs r5, 0x3
adds r1, r5, 0
ands r1, r0
lsls r1, 1
adds r1, r4
movs r0, 0
ldrsh r1, [r1, r0]
adds r0, r7, 0
bl sub_8097978
ldrb r1, [r6]
movs r0, 0x3
negs r0, r0
ands r0, r1
strb r0, [r6]
strh r5, [r7, 0x30]
_0808F9FE:
movs r0, 0
pop {r4-r7}
pop {r1}
bx r1
.pool
thumb_func_end sub_808F9C8
thumb_func_start sub_808FA0C
@ bool8 sub_808FA0C(struct npc_state *fieldObject, struct obj *object)
sub_808FA0C: @ 808FA0C
push {r4,r5,lr}
adds r4, r0, 0
adds r5, r1, 0
adds r0, r5, 0
bl sub_809797C
lsls r0, 24
cmp r0, 0
bne _0808FA2A
adds r0, r4, 0
bl FieldObjectIsTrainerAndCloseToPlayer
lsls r0, 24
cmp r0, 0
beq _0808FA32
_0808FA2A:
movs r0, 0x4
strh r0, [r5, 0x30]
movs r0, 0x1
b _0808FA34
_0808FA32:
movs r0, 0
_0808FA34:
pop {r4,r5}
pop {r1}
bx r1
thumb_func_end sub_808FA0C
thumb_func_start sub_808FA3C
@ bool8 sub_808FA3C(struct npc_state *fieldObject, struct obj *object)
sub_808FA3C: @ 808FA3C
push {r4,r5,lr}
sub sp, 0x4
adds r4, r0, 0
adds r5, r1, 0
ldr r1, =gUnknown_0850D710
mov r0, sp
movs r2, 0x4
bl memcpy
adds r0, r4, 0
movs r1, 0
bl sub_808F8BC
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0
bne _0808FA6C
bl Random
movs r1, 0x3
ands r1, r0
mov r2, sp
adds r0, r2, r1
ldrb r1, [r0]
_0808FA6C:
adds r0, r4, 0
bl FieldObjectSetDirection
movs r0, 0x1
strh r0, [r5, 0x30]
add sp, 0x4
pop {r4,r5}
pop {r1}
bx r1
.pool
thumb_func_end sub_808FA3C
thumb_func_start FieldObjectCB_RandomlyGoNorthOrSouth thumb_func_start FieldObjectCB_RandomlyGoNorthOrSouth
FieldObjectCB_RandomlyGoNorthOrSouth: @ 808FA84 FieldObjectCB_RandomlyGoNorthOrSouth: @ 808FA84
push {lr} push {lr}

View File

@ -2053,3 +2053,54 @@ u8 sub_808F8BC(struct MapObject *mapObject, u8 movementType)
} }
field_object_step(LookRandomDirections, gUnknown_0850D740) field_object_step(LookRandomDirections, gUnknown_0850D740)
bool8 sub_808F988(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
sprite->data1 = 1;
return TRUE;
}
bool8 sub_808F99C(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
sprite->data1 = 2;
return TRUE;
}
bool8 sub_808F9C8(struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
sub_8097978(sprite, gUnknown_0850D6DC[Random() & 0x03]);
mapObject->mapobj_bit_1 = FALSE;
sprite->data1 = 3;
}
return FALSE;
}
bool8 sub_808FA0C(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_809797C(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
sprite->data1 = 4;
return TRUE;
}
return FALSE;
}
bool8 sub_808FA3C(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[4];
u8 direction;
memcpy(directions, gUnknown_0850D710, sizeof directions);
direction = sub_808F8BC(mapObject, 0);
if (direction == 0)
{
direction = directions[Random() & 0x03];
}
FieldObjectSetDirection(mapObject, direction);
sprite->data1 = 1;
return TRUE;
}