mirror of
https://github.com/Ninjdai1/pokeemerald.git
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remove gActiveBattler entirely
This commit is contained in:
parent
a7615f9649
commit
c29f8259f6
@ -367,7 +367,7 @@ B_ATK_PARTNER_NAME = FD 0E
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B_ATK_NAME_WITH_PREFIX = FD 0F
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B_ATK_NAME_WITH_PREFIX = FD 0F
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B_DEF_NAME_WITH_PREFIX = FD 10
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B_DEF_NAME_WITH_PREFIX = FD 10
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B_EFF_NAME_WITH_PREFIX = FD 11 @ EFF = short for gEffectBattler
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B_EFF_NAME_WITH_PREFIX = FD 11 @ EFF = short for gEffectBattler
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B_ACTIVE_NAME_WITH_PREFIX = FD 12
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B_SELECTION_NAME_WITH_PREFIX = FD 12
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B_SCR_ACTIVE_NAME_WITH_PREFIX = FD 13
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B_SCR_ACTIVE_NAME_WITH_PREFIX = FD 13
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B_CURRENT_MOVE = FD 14
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B_CURRENT_MOVE = FD 14
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B_LAST_MOVE = FD 15
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B_LAST_MOVE = FD 15
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@ -409,8 +409,8 @@ B_ATK_TEAM2 = FD 38
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B_DEF_NAME = FD 39
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B_DEF_NAME = FD 39
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B_DEF_TEAM1 = FD 3A
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B_DEF_TEAM1 = FD 3A
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B_DEF_TEAM2 = FD 3B
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B_DEF_TEAM2 = FD 3B
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B_ACTIVE_NAME = FD 3C
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B_SELECTION_NAME = FD 3C
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B_ACTIVE_NAME2 = FD 3D @ no Illusion check
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B_SELECTION_NAME2 = FD 3D @ no Illusion check
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@ indicates the end of a town/city name (before " TOWN" or " CITY")
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@ indicates the end of a town/city name (before " TOWN" or " CITY")
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NAME_END = FC 00
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NAME_END = FC 00
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@ -112,6 +112,7 @@ BattleScript_ItemSetFocusEnergy::
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setfocusenergy
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setfocusenergy
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playmoveanimation BS_ATTACKER, MOVE_FOCUS_ENERGY
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playmoveanimation BS_ATTACKER, MOVE_FOCUS_ENERGY
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waitanimation
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waitanimation
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copybyte sBATTLER, gBattlerAttacker
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printstring STRINGID_PKMNUSEDXTOGETPUMPED
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printstring STRINGID_PKMNUSEDXTOGETPUMPED
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waitmessage B_WAIT_TIME_LONG
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waitmessage B_WAIT_TIME_LONG
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end
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end
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@ -910,7 +910,7 @@ extern u8 gBattleTerrain;
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extern u32 gUnusedFirstBattleVar1;
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extern u32 gUnusedFirstBattleVar1;
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extern u8 *gBattleAnimBgTileBuffer;
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extern u8 *gBattleAnimBgTileBuffer;
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extern u8 *gBattleAnimBgTilemapBuffer;
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extern u8 *gBattleAnimBgTilemapBuffer;
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extern u8 gActiveBattler;
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extern u8 gSelectionBattler;
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extern u32 gBattleControllerExecFlags;
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extern u32 gBattleControllerExecFlags;
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extern u8 gBattlersCount;
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extern u8 gBattlersCount;
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extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
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extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
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@ -26,7 +26,7 @@
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#define B_TXT_ATK_NAME_WITH_PREFIX 0xF
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#define B_TXT_ATK_NAME_WITH_PREFIX 0xF
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#define B_TXT_DEF_NAME_WITH_PREFIX 0x10
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#define B_TXT_DEF_NAME_WITH_PREFIX 0x10
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#define B_TXT_EFF_NAME_WITH_PREFIX 0x11 // EFF = short for gEffectBank
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#define B_TXT_EFF_NAME_WITH_PREFIX 0x11 // EFF = short for gEffectBank
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#define B_TXT_ACTIVE_NAME_WITH_PREFIX 0x12
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#define B_TXT_SELECTION_NAME_WITH_PREFIX 0x12
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#define B_TXT_SCR_ACTIVE_NAME_WITH_PREFIX 0x13
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#define B_TXT_SCR_ACTIVE_NAME_WITH_PREFIX 0x13
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#define B_TXT_CURRENT_MOVE 0x14
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#define B_TXT_CURRENT_MOVE 0x14
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#define B_TXT_LAST_MOVE 0x15
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#define B_TXT_LAST_MOVE 0x15
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@ -68,8 +68,8 @@
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#define B_TXT_DEF_NAME 0x39
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#define B_TXT_DEF_NAME 0x39
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#define B_TXT_DEF_TEAM1 0x3A // Your/The opposing
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#define B_TXT_DEF_TEAM1 0x3A // Your/The opposing
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#define B_TXT_DEF_TEAM2 0x3B // your/the opposing
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#define B_TXT_DEF_TEAM2 0x3B // your/the opposing
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#define B_TXT_ACTIVE_NAME 0x3C
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#define B_TXT_SELECTION_NAME 0x3C
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#define B_TXT_ACTIVE_NAME2 0x3D // no Illusion check
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#define B_TXT_SELECTION_NAME2 0x3D // no Illusion check
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// for B_TXT_BUFF1, B_TXT_BUFF2 and B_TXT_BUFF3
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// for B_TXT_BUFF1, B_TXT_BUFF2 and B_TXT_BUFF3
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@ -306,9 +306,7 @@
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#define MAX_MON_PIC_FRAMES 2
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#define MAX_MON_PIC_FRAMES 2
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#define BATTLE_ALIVE_EXCEPT_BATTLER 0
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#define BATTLE_ALIVE_EXCEPT_BATTLER 0
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#define BATTLE_ALIVE_ATK_SIDE 1
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#define BATTLE_ALIVE_SIDE 1
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#define BATTLE_ALIVE_DEF_SIDE 2
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#define BATTLE_ALIVE_EXCEPT_ATTACKER 3
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#define SKIP_FRONT_ANIM (1 << 7)
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#define SKIP_FRONT_ANIM (1 << 7)
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@ -525,7 +525,7 @@ static void OpponentHandleChooseMove(u32 battler)
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{
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{
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if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
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if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
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{
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{
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BtlController_EmitTwoReturnValues(battler, BUFFER_B, 10, ChooseMoveAndTargetInBattlePalace());
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BtlController_EmitTwoReturnValues(battler, BUFFER_B, 10, ChooseMoveAndTargetInBattlePalace(battler));
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}
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}
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else
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else
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{
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{
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@ -1890,6 +1890,7 @@ static void PlayerHandleChooseAction(u32 battler)
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TryRestoreLastUsedBall();
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TryRestoreLastUsedBall();
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ActionSelectionCreateCursorAt(gActionSelectionCursor[battler], 0);
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ActionSelectionCreateCursorAt(gActionSelectionCursor[battler], 0);
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gSelectionBattler = battler;
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BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo);
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BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo);
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BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_ACTION_PROMPT);
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BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_ACTION_PROMPT);
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}
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}
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@ -468,7 +468,7 @@ static void RecordedOpponentHandleChooseMove(u32 battler)
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{
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{
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if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
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if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
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{
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{
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BtlController_EmitTwoReturnValues(battler, BUFFER_B, 10, ChooseMoveAndTargetInBattlePalace());
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BtlController_EmitTwoReturnValues(battler, BUFFER_B, 10, ChooseMoveAndTargetInBattlePalace(battler));
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}
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}
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else
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else
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{
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{
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@ -474,7 +474,7 @@ static void RecordedPlayerHandleChooseMove(u32 battler)
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{
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{
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if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
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if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
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{
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{
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BtlController_EmitTwoReturnValues(battler, BUFFER_B, 10, ChooseMoveAndTargetInBattlePalace());
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BtlController_EmitTwoReturnValues(battler, BUFFER_B, 10, ChooseMoveAndTargetInBattlePalace(battler));
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}
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}
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else
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else
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{
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{
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@ -151,7 +151,7 @@ EWRAM_DATA struct MultiPartnerMenuPokemon gMultiPartnerParty[MULTI_PARTY_SIZE] =
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EWRAM_DATA static struct MultiPartnerMenuPokemon* sMultiPartnerPartyBuffer = NULL;
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EWRAM_DATA static struct MultiPartnerMenuPokemon* sMultiPartnerPartyBuffer = NULL;
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EWRAM_DATA u8 *gBattleAnimBgTileBuffer = NULL;
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EWRAM_DATA u8 *gBattleAnimBgTileBuffer = NULL;
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EWRAM_DATA u8 *gBattleAnimBgTilemapBuffer = NULL;
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EWRAM_DATA u8 *gBattleAnimBgTilemapBuffer = NULL;
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EWRAM_DATA u8 gActiveBattler = 0;
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EWRAM_DATA u8 gSelectionBattler = 0;
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EWRAM_DATA u32 gBattleControllerExecFlags = 0;
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EWRAM_DATA u32 gBattleControllerExecFlags = 0;
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EWRAM_DATA u8 gBattlersCount = 0;
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EWRAM_DATA u8 gBattlersCount = 0;
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EWRAM_DATA u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT] = {0};
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@ -4091,6 +4091,7 @@ static void HandleTurnActionSelectionState(void)
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}
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}
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break;
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break;
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case STATE_BEFORE_ACTION_CHOSEN: // Choose an action.
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case STATE_BEFORE_ACTION_CHOSEN: // Choose an action.
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gSelectionBattler = battler;
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*(gBattleStruct->monToSwitchIntoId + battler) = PARTY_SIZE;
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*(gBattleStruct->monToSwitchIntoId + battler) = PARTY_SIZE;
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if (gBattleTypeFlags & BATTLE_TYPE_MULTI
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if (gBattleTypeFlags & BATTLE_TYPE_MULTI
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|| (position & BIT_FLANK) == B_FLANK_LEFT
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|| (position & BIT_FLANK) == B_FLANK_LEFT
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@ -265,17 +265,17 @@ static const u8 sText_XFoundOneY[] = _("{B_ATK_NAME_WITH_PREFIX} found\none {B_L
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static const u8 sText_SoothingAroma[] = _("A soothing aroma wafted\nthrough the area!");
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static const u8 sText_SoothingAroma[] = _("A soothing aroma wafted\nthrough the area!");
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static const u8 sText_ItemsCantBeUsedNow[] = _("Items can't be used now.{PAUSE 64}");
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static const u8 sText_ItemsCantBeUsedNow[] = _("Items can't be used now.{PAUSE 64}");
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static const u8 sText_ForXCommaYZ[] = _("For {B_SCR_ACTIVE_NAME_WITH_PREFIX},\n{B_LAST_ITEM} {B_BUFF1}");
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static const u8 sText_ForXCommaYZ[] = _("For {B_SCR_ACTIVE_NAME_WITH_PREFIX},\n{B_LAST_ITEM} {B_BUFF1}");
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static const u8 sText_PkmnUsedXToGetPumped[] = _("{B_ACTIVE_NAME_WITH_PREFIX} used\n{B_LAST_ITEM} to get pumped!");
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static const u8 sText_PkmnUsedXToGetPumped[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} used\n{B_LAST_ITEM} to get pumped!");
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static const u8 sText_PkmnLostFocus[] = _("{B_ATK_NAME_WITH_PREFIX} lost its\nfocus and couldn't move!");
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static const u8 sText_PkmnLostFocus[] = _("{B_ATK_NAME_WITH_PREFIX} lost its\nfocus and couldn't move!");
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static const u8 sText_PkmnWasDraggedOut[] = _("{B_DEF_NAME_WITH_PREFIX} was\ndragged out!\p");
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static const u8 sText_PkmnWasDraggedOut[] = _("{B_DEF_NAME_WITH_PREFIX} was\ndragged out!\p");
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static const u8 sText_TheWallShattered[] = _("The wall shattered!");
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static const u8 sText_TheWallShattered[] = _("The wall shattered!");
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static const u8 sText_ButNoEffect[] = _("But it had no effect!");
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static const u8 sText_ButNoEffect[] = _("But it had no effect!");
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static const u8 sText_PkmnHasNoMovesLeft[] = _("{B_ACTIVE_NAME_WITH_PREFIX} has no\nmoves left!\p");
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static const u8 sText_PkmnHasNoMovesLeft[] = _("{B_SELECTION_NAME_WITH_PREFIX} has no\nmoves left!\p");
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static const u8 sText_PkmnMoveIsDisabled[] = _("{B_ACTIVE_NAME_WITH_PREFIX}'s {B_CURRENT_MOVE}\nis disabled!\p");
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static const u8 sText_PkmnMoveIsDisabled[] = _("{B_SELECTION_NAME_WITH_PREFIX}'s {B_CURRENT_MOVE}\nis disabled!\p");
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static const u8 sText_PkmnCantUseMoveTorment[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can't use the same\nmove in a row due to the Torment!\p");
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static const u8 sText_PkmnCantUseMoveTorment[] = _("{B_SELECTION_NAME_WITH_PREFIX} can't use the same\nmove in a row due to the Torment!\p");
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static const u8 sText_PkmnCantUseMoveTaunt[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can't use\n{B_CURRENT_MOVE} after the Taunt!\p");
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static const u8 sText_PkmnCantUseMoveTaunt[] = _("{B_SELECTION_NAME_WITH_PREFIX} can't use\n{B_CURRENT_MOVE} after the Taunt!\p");
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static const u8 sText_PkmnCantUseMoveSealed[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can't use the\nsealed {B_CURRENT_MOVE}!\p");
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static const u8 sText_PkmnCantUseMoveSealed[] = _("{B_SELECTION_NAME_WITH_PREFIX} can't use the\nsealed {B_CURRENT_MOVE}!\p");
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static const u8 sText_PkmnCantUseMoveThroatChop[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can't use\n{B_CURRENT_MOVE} due to Throat Chop!\p");
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static const u8 sText_PkmnCantUseMoveThroatChop[] = _("{B_SELECTION_NAME_WITH_PREFIX} can't use\n{B_CURRENT_MOVE} due to Throat Chop!\p");
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static const u8 sText_PkmnMadeItRain[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nmade it rain!");
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static const u8 sText_PkmnMadeItRain[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nmade it rain!");
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static const u8 sText_PkmnRaisedSpeed[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nraised its SPEED!");
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static const u8 sText_PkmnRaisedSpeed[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nraised its SPEED!");
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static const u8 sText_PkmnProtectedBy[] = _("{B_DEF_NAME_WITH_PREFIX} was protected\nby {B_DEF_ABILITY}!");
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static const u8 sText_PkmnProtectedBy[] = _("{B_DEF_NAME_WITH_PREFIX} was protected\nby {B_DEF_ABILITY}!");
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@ -1945,7 +1945,7 @@ const u8 gText_PkmnIsEvolving[] = _("What?\n{STR_VAR_1} is evolving!");
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const u8 gText_CongratsPkmnEvolved[] = _("Congratulations! Your {STR_VAR_1}\nevolved into {STR_VAR_2}!{WAIT_SE}\p");
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const u8 gText_CongratsPkmnEvolved[] = _("Congratulations! Your {STR_VAR_1}\nevolved into {STR_VAR_2}!{WAIT_SE}\p");
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const u8 gText_PkmnStoppedEvolving[] = _("Huh? {STR_VAR_1}\nstopped evolving!\p");
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const u8 gText_PkmnStoppedEvolving[] = _("Huh? {STR_VAR_1}\nstopped evolving!\p");
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const u8 gText_EllipsisQuestionMark[] = _("……?\p");
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const u8 gText_EllipsisQuestionMark[] = _("……?\p");
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const u8 gText_WhatWillPkmnDo[] = _("What will\n{B_ACTIVE_NAME2} do?");
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const u8 gText_WhatWillPkmnDo[] = _("What will\n{B_SELECTION_NAME2} do?");
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const u8 gText_WhatWillPkmnDo2[] = _("What will\n{B_PLAYER_NAME} do?");
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const u8 gText_WhatWillPkmnDo2[] = _("What will\n{B_PLAYER_NAME} do?");
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const u8 gText_WhatWillWallyDo[] = _("What will\nWALLY do?");
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const u8 gText_WhatWillWallyDo[] = _("What will\nWALLY do?");
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const u8 gText_LinkStandby[] = _("{PAUSE 16}Link standby…");
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const u8 gText_LinkStandby[] = _("{PAUSE 16}Link standby…");
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@ -3244,23 +3244,23 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
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GetBattlerNick(gBattlerTarget, text);
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GetBattlerNick(gBattlerTarget, text);
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toCpy = text;
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toCpy = text;
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break;
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break;
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case B_TXT_ACTIVE_NAME: // active name
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case B_TXT_SELECTION_NAME: // selection name
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GetBattlerNick(gActiveBattler, text);
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GetBattlerNick(gSelectionBattler, text);
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toCpy = text;
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toCpy = text;
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break;
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break;
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case B_TXT_ACTIVE_NAME2: // active battler name with prefix, no illusion
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case B_TXT_SELECTION_NAME2: // selection battler name with prefix, no illusion
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if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
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if (GetBattlerSide(gSelectionBattler) == B_SIDE_PLAYER)
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GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_NICKNAME, text);
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GetMonData(&gPlayerParty[gBattlerPartyIndexes[gSelectionBattler]], MON_DATA_NICKNAME, text);
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else
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else
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GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_NICKNAME, text);
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GetMonData(&gEnemyParty[gBattlerPartyIndexes[gSelectionBattler]], MON_DATA_NICKNAME, text);
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StringGet_Nickname(text);
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StringGet_Nickname(text);
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toCpy = text;
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toCpy = text;
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break;
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break;
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case B_TXT_EFF_NAME_WITH_PREFIX: // effect battler name with prefix
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case B_TXT_EFF_NAME_WITH_PREFIX: // effect battler name with prefix
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HANDLE_NICKNAME_STRING_CASE(gEffectBattler)
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HANDLE_NICKNAME_STRING_CASE(gEffectBattler)
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break;
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break;
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case B_TXT_ACTIVE_NAME_WITH_PREFIX: // active battler name with prefix
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case B_TXT_SELECTION_NAME_WITH_PREFIX: // selection battler name with prefix
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HANDLE_NICKNAME_STRING_CASE(gActiveBattler)
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HANDLE_NICKNAME_STRING_CASE(gSelectionBattler)
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break;
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break;
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case B_TXT_SCR_ACTIVE_NAME_WITH_PREFIX: // scripting active battler name with prefix
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case B_TXT_SCR_ACTIVE_NAME_WITH_PREFIX: // scripting active battler name with prefix
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HANDLE_NICKNAME_STRING_CASE(gBattleScripting.battler)
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HANDLE_NICKNAME_STRING_CASE(gBattleScripting.battler)
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@ -9909,7 +9909,7 @@ static void Cmd_various(void)
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gSideTimers[GET_BATTLER_SIDE(battler)].auroraVeilTimer = 5;
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gSideTimers[GET_BATTLER_SIDE(battler)].auroraVeilTimer = 5;
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gSideTimers[GET_BATTLER_SIDE(battler)].auroraVeilBattlerId = battler;
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gSideTimers[GET_BATTLER_SIDE(battler)].auroraVeilBattlerId = battler;
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if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_ATK_SIDE) == 2)
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if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_SIDE, gBattlerAttacker) == 2)
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gBattleCommunication[MULTISTRING_CHOOSER] = 5;
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gBattleCommunication[MULTISTRING_CHOOSER] = 5;
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else
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else
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gBattleCommunication[MULTISTRING_CHOOSER] = 5;
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gBattleCommunication[MULTISTRING_CHOOSER] = 5;
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@ -11132,7 +11132,7 @@ static void Cmd_setreflect(void)
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gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].reflectTimer = 5;
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gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].reflectTimer = 5;
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gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].reflectBattlerId = gBattlerAttacker;
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gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].reflectBattlerId = gBattlerAttacker;
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if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_ATK_SIDE) == 2)
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if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_SIDE, gBattlerAttacker) == 2)
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gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_REFLECT_DOUBLE;
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gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_REFLECT_DOUBLE;
|
||||||
else
|
else
|
||||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_REFLECT_SINGLE;
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_REFLECT_SINGLE;
|
||||||
@ -12190,7 +12190,7 @@ static void Cmd_setlightscreen(void)
|
|||||||
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].lightscreenTimer = 5;
|
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].lightscreenTimer = 5;
|
||||||
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].lightscreenBattlerId = gBattlerAttacker;
|
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].lightscreenBattlerId = gBattlerAttacker;
|
||||||
|
|
||||||
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_ATK_SIDE) == 2)
|
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_SIDE, gBattlerAttacker) == 2)
|
||||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_LIGHTSCREEN_DOUBLE;
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_LIGHTSCREEN_DOUBLE;
|
||||||
else
|
else
|
||||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_LIGHTSCREEN_SINGLE;
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_LIGHTSCREEN_SINGLE;
|
||||||
@ -15898,12 +15898,12 @@ bool8 IsMoveAffectedByParentalBond(u16 move, u8 battler)
|
|||||||
{
|
{
|
||||||
// Both foes are alive, spread move strikes once
|
// Both foes are alive, spread move strikes once
|
||||||
case MOVE_TARGET_BOTH:
|
case MOVE_TARGET_BOTH:
|
||||||
if (CountAliveMonsInBattle(BATTLE_ALIVE_DEF_SIDE) >= 2)
|
if (CountAliveMonsInBattle(BATTLE_ALIVE_SIDE, gBattlerTarget) >= 2)
|
||||||
return FALSE;
|
return FALSE;
|
||||||
break;
|
break;
|
||||||
// Either both foes or one foe and its ally are alive; spread move strikes once
|
// Either both foes or one foe and its ally are alive; spread move strikes once
|
||||||
case MOVE_TARGET_FOES_AND_ALLY:
|
case MOVE_TARGET_FOES_AND_ALLY:
|
||||||
if (CountAliveMonsInBattle(BATTLE_ALIVE_EXCEPT_ATTACKER) >= 2)
|
if (CountAliveMonsInBattle(BATTLE_ALIVE_EXCEPT_BATTLER, gBattlerAttacker) >= 2)
|
||||||
return FALSE;
|
return FALSE;
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
|
@ -4422,24 +4422,10 @@ u8 CountAliveMonsInBattle(u8 caseId, u32 battler)
|
|||||||
retVal++;
|
retVal++;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case BATTLE_ALIVE_ATK_SIDE:
|
case BATTLE_ALIVE_SIDE:
|
||||||
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
||||||
{
|
{
|
||||||
if (GetBattlerSide(i) == GetBattlerSide(gBattlerAttacker) && !(gAbsentBattlerFlags & gBitTable[i]))
|
if (GetBattlerSide(i) == GetBattlerSide(battler) && !(gAbsentBattlerFlags & gBitTable[i]))
|
||||||
retVal++;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case BATTLE_ALIVE_DEF_SIDE:
|
|
||||||
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
|
||||||
{
|
|
||||||
if (GetBattlerSide(i) == GetBattlerSide(gBattlerTarget) && !(gAbsentBattlerFlags & gBitTable[i]))
|
|
||||||
retVal++;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case BATTLE_ALIVE_EXCEPT_ATTACKER:
|
|
||||||
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
|
||||||
{
|
|
||||||
if (i != gBattlerAttacker && !(gAbsentBattlerFlags & gBitTable[i]))
|
|
||||||
retVal++;
|
retVal++;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
Loading…
Reference in New Issue
Block a user