mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2025-01-26 13:31:03 +01:00
fix some merge conflicts
This commit is contained in:
parent
9d8672e3df
commit
c2e0990aab
@ -18,483 +18,6 @@
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.section script_data, "aw", %progbits
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.align 2
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<<<<<<< HEAD
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gBattleScriptsForMoveEffects:: @ 82D86A8
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.4byte BattleScript_EffectHit
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.4byte BattleScript_EffectSleep
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.4byte BattleScript_EffectPoisonHit
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.4byte BattleScript_EffectAbsorb
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.4byte BattleScript_EffectBurnHit
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.4byte BattleScript_EffectFreezeHit
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.4byte BattleScript_EffectParalyzeHit
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.4byte BattleScript_EffectExplosion
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.4byte BattleScript_EffectDreamEater
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.4byte BattleScript_EffectMirrorMove
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.4byte BattleScript_EffectAttackUp
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.4byte BattleScript_EffectDefenseUp
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.4byte BattleScript_EffectSpeedUp
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.4byte BattleScript_EffectSpecialAttackUp
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.4byte BattleScript_EffectSpecialDefenseUp
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.4byte BattleScript_EffectAccuracyUp
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.4byte BattleScript_EffectEvasionUp
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.4byte BattleScript_EffectSpecialAttackUp3
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.4byte BattleScript_EffectAttackDown
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.4byte BattleScript_EffectDefenseDown
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.4byte BattleScript_EffectSpeedDown
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.4byte BattleScript_EffectSpecialAttackDown
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.4byte BattleScript_EffectSpecialDefenseDown
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.4byte BattleScript_EffectAccuracyDown
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.4byte BattleScript_EffectEvasionDown
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.4byte BattleScript_EffectHaze
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.4byte BattleScript_EffectBide
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.4byte BattleScript_EffectRampage
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.4byte BattleScript_EffectRoar
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.4byte BattleScript_EffectMultiHit
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.4byte BattleScript_EffectConversion
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.4byte BattleScript_EffectFlinchHit
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.4byte BattleScript_EffectRestoreHp
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.4byte BattleScript_EffectToxic
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.4byte BattleScript_EffectPayDay
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.4byte BattleScript_EffectLightScreen
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.4byte BattleScript_EffectTriAttack
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.4byte BattleScript_EffectRest
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.4byte BattleScript_EffectOHKO
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.4byte BattleScript_EffectFusionCombo
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.4byte BattleScript_EffectSuperFang
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.4byte BattleScript_EffectDragonRage
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.4byte BattleScript_EffectTrap
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.4byte BattleScript_EffectHealBlock
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.4byte BattleScript_EffectDoubleHit
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.4byte BattleScript_EffectRecoilIfMiss
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.4byte BattleScript_EffectMist
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.4byte BattleScript_EffectFocusEnergy
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.4byte BattleScript_EffectRecoil25
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.4byte BattleScript_EffectConfuse
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.4byte BattleScript_EffectAttackUp2
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.4byte BattleScript_EffectDefenseUp2
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.4byte BattleScript_EffectSpeedUp2
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.4byte BattleScript_EffectSpecialAttackUp2
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.4byte BattleScript_EffectSpecialDefenseUp2
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.4byte BattleScript_EffectAccuracyUp2
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.4byte BattleScript_EffectEvasionUp2
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.4byte BattleScript_EffectTransform
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.4byte BattleScript_EffectAttackDown2
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.4byte BattleScript_EffectDefenseDown2
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.4byte BattleScript_EffectSpeedDown2
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.4byte BattleScript_EffectSpecialAttackDown2
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.4byte BattleScript_EffectSpecialDefenseDown2
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.4byte BattleScript_EffectAccuracyDown2
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.4byte BattleScript_EffectEvasionDown2
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.4byte BattleScript_EffectReflect
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.4byte BattleScript_EffectPoison
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.4byte BattleScript_EffectParalyze
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.4byte BattleScript_EffectAttackDownHit
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.4byte BattleScript_EffectDefenseDownHit
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.4byte BattleScript_EffectSpeedDownHit
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.4byte BattleScript_EffectSpecialAttackDownHit
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.4byte BattleScript_EffectSpecialDefenseDownHit
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.4byte BattleScript_EffectAccuracyDownHit
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.4byte BattleScript_EffectEvasionDownHit
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.4byte BattleScript_EffectTwoTurnsAttack
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.4byte BattleScript_EffectConfuseHit
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.4byte BattleScript_EffectTwineedle
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.4byte BattleScript_EffectVitalThrow
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.4byte BattleScript_EffectSubstitute
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.4byte BattleScript_EffectRecharge
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.4byte BattleScript_EffectRage
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.4byte BattleScript_EffectMimic
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.4byte BattleScript_EffectMetronome
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.4byte BattleScript_EffectLeechSeed
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.4byte BattleScript_EffectDoNothing
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.4byte BattleScript_EffectDisable
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.4byte BattleScript_EffectLevelDamage
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.4byte BattleScript_EffectPsywave
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.4byte BattleScript_EffectCounter
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.4byte BattleScript_EffectEncore
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.4byte BattleScript_EffectPainSplit
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.4byte BattleScript_EffectSnore
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.4byte BattleScript_EffectConversion2
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.4byte BattleScript_EffectLockOn
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.4byte BattleScript_EffectSketch
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.4byte BattleScript_EffectHammerArm
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.4byte BattleScript_EffectSleepTalk
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.4byte BattleScript_EffectDestinyBond
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.4byte BattleScript_EffectFlail
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.4byte BattleScript_EffectSpite
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.4byte BattleScript_EffectFalseSwipe
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.4byte BattleScript_EffectHealBell
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.4byte BattleScript_EffectAlwaysCrit
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.4byte BattleScript_EffectTripleKick
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.4byte BattleScript_EffectThief
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.4byte BattleScript_EffectMeanLook
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.4byte BattleScript_EffectNightmare
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.4byte BattleScript_EffectMinimize
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.4byte BattleScript_EffectCurse
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.4byte BattleScript_EffectHealingWish
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.4byte BattleScript_EffectProtect
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.4byte BattleScript_EffectSpikes
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.4byte BattleScript_EffectForesight
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.4byte BattleScript_EffectPerishSong
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.4byte BattleScript_EffectSandstorm
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.4byte BattleScript_EffectEndure
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.4byte BattleScript_EffectRollout
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.4byte BattleScript_EffectSwagger
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.4byte BattleScript_EffectFuryCutter
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.4byte BattleScript_EffectAttract
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.4byte BattleScript_EffectReturn
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.4byte BattleScript_EffectPresent
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.4byte BattleScript_EffectFrustration
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.4byte BattleScript_EffectSafeguard
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.4byte BattleScript_EffectMagnitude
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.4byte BattleScript_EffectBatonPass
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.4byte BattleScript_EffectPursuit
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.4byte BattleScript_EffectRapidSpin
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.4byte BattleScript_EffectSonicboom
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.4byte BattleScript_EffectCaptivate
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.4byte BattleScript_EffectMorningSun
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.4byte BattleScript_EffectSynthesis
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.4byte BattleScript_EffectMoonlight
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.4byte BattleScript_EffectHiddenPower
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.4byte BattleScript_EffectRainDance
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.4byte BattleScript_EffectSunnyDay
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.4byte BattleScript_EffectDefenseUpHit
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.4byte BattleScript_EffectAttackUpHit
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.4byte BattleScript_EffectAllStatsUpHit
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.4byte BattleScript_EffectFellStinger
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.4byte BattleScript_EffectBellyDrum
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.4byte BattleScript_EffectPsychUp
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.4byte BattleScript_EffectMirrorCoat
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.4byte BattleScript_EffectSkullBash
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.4byte BattleScript_EffectTwister
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.4byte BattleScript_EffectEarthquake
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.4byte BattleScript_EffectFutureSight
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.4byte BattleScript_EffectGust
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.4byte BattleScript_EffectStomp
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.4byte BattleScript_EffectSolarbeam
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.4byte BattleScript_EffectThunder
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.4byte BattleScript_EffectTeleport
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.4byte BattleScript_EffectBeatUp
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.4byte BattleScript_EffectSemiInvulnerable
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.4byte BattleScript_EffectDefenseCurl
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.4byte BattleScript_EffectSoftboiled
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.4byte BattleScript_EffectFakeOut
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.4byte BattleScript_EffectUproar
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.4byte BattleScript_EffectStockpile
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.4byte BattleScript_EffectSpitUp
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.4byte BattleScript_EffectSwallow
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.4byte BattleScript_EffectWorrySeed
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.4byte BattleScript_EffectHail
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.4byte BattleScript_EffectTorment
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.4byte BattleScript_EffectFlatter
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.4byte BattleScript_EffectWillOWisp
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.4byte BattleScript_EffectMemento
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.4byte BattleScript_EffectFacade
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.4byte BattleScript_EffectFocusPunch
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.4byte BattleScript_EffectSmellingsalt
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.4byte BattleScript_EffectFollowMe
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.4byte BattleScript_EffectNaturePower
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.4byte BattleScript_EffectCharge
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.4byte BattleScript_EffectTaunt
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.4byte BattleScript_EffectHelpingHand
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.4byte BattleScript_EffectTrick
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.4byte BattleScript_EffectRolePlay
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.4byte BattleScript_EffectWish
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.4byte BattleScript_EffectAssist
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.4byte BattleScript_EffectIngrain
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.4byte BattleScript_EffectSuperpower
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.4byte BattleScript_EffectMagicCoat
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.4byte BattleScript_EffectRecycle
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.4byte BattleScript_EffectRevenge
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.4byte BattleScript_EffectBrickBreak
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.4byte BattleScript_EffectYawn
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.4byte BattleScript_EffectKnockOff
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.4byte BattleScript_EffectEndeavor
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.4byte BattleScript_EffectEruption
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.4byte BattleScript_EffectSkillSwap
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.4byte BattleScript_EffectImprison
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.4byte BattleScript_EffectRefresh
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.4byte BattleScript_EffectGrudge
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.4byte BattleScript_EffectSnatch
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.4byte BattleScript_EffectLowKick
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.4byte BattleScript_EffectSecretPower
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.4byte BattleScript_EffectRecoil33
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.4byte BattleScript_EffectTeeterDance
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.4byte BattleScript_EffectHitEscape
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.4byte BattleScript_EffectMudSport
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.4byte BattleScript_EffectPoisonFang
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.4byte BattleScript_EffectWeatherBall
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.4byte BattleScript_EffectOverheat
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.4byte BattleScript_EffectTickle
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.4byte BattleScript_EffectCosmicPower
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.4byte BattleScript_EffectSkyUppercut
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.4byte BattleScript_EffectBulkUp
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.4byte BattleScript_EffectPlaceholder
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.4byte BattleScript_EffectWaterSport
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.4byte BattleScript_EffectCalmMind
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.4byte BattleScript_EffectDragonDance
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.4byte BattleScript_EffectCamouflage
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.4byte BattleScript_EffectPledge
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.4byte BattleScript_EffectFling
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.4byte BattleScript_EffectNaturalGift
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.4byte BattleScript_EffectWakeUpSlap
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.4byte BattleScript_EffectWringOut
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.4byte BattleScript_EffectHex
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.4byte BattleScript_EffectAssurance
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.4byte BattleScript_EffectTrump_card
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.4byte BattleScript_EffectAcrobatics
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.4byte BattleScript_EffectHeatCrash
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.4byte BattleScript_EffectPunishment
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.4byte BattleScript_EffectStoredPower
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.4byte BattleScript_EffectElectroBall
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.4byte BattleScript_EffectGyroBall
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.4byte BattleScript_EffectEchoedVoice
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.4byte BattleScript_EffectPayback
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.4byte BattleScript_EffectRound
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.4byte BattleScript_EffectBrine
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.4byte BattleScript_EffectVenoshock
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.4byte BattleScript_EffectRetalitate
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.4byte BattleScript_EffectBulldoze
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.4byte BattleScript_EffectFoulPlay
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.4byte BattleScript_EffectPsyshock
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.4byte BattleScript_EffectRoost
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.4byte BattleScript_EffectGravity
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.4byte BattleScript_EffectMircleEye
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.4byte BattleScript_EffectTailwind
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.4byte BattleScript_EffectEmbargo
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.4byte BattleScript_EffectAquaRing
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.4byte BattleScript_EffectTrickRoom
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.4byte BattleScript_EffectWonderRoom
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.4byte BattleScript_EffectMagicRoom
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.4byte BattleScript_EffectMagnetRise
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.4byte BattleScript_EffectToxicSpikes
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.4byte BattleScript_EffectGastroAcid
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.4byte BattleScript_EffectStealthRock
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.4byte BattleScript_EffectTelekinesis
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.4byte BattleScript_EffectPowerSwap
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.4byte BattleScript_EffectGuardSwap
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.4byte BattleScript_EffectHeartSwap
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.4byte BattleScript_EffectPowerSplit
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.4byte BattleScript_EffectGuardSplit
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.4byte BattleScript_EffectStickyWeb
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.4byte BattleScript_EffectMetalBurst
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.4byte BattleScript_EffectLuckyChant
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.4byte BattleScript_EffectSuckerPunch
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.4byte BattleScript_EffectSpecialDefenseDownHit2
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.4byte BattleScript_EffectSimpleBeam
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.4byte BattleScript_EffectEntrainment
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.4byte BattleScript_EffectHealPulse
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.4byte BattleScript_EffectQuash
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.4byte BattleScript_EffectIonDeluge
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.4byte BattleScript_EffectFreezeDry
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.4byte BattleScript_EffectTopsyTurvy
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.4byte BattleScript_EffectMistyTerrain
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.4byte BattleScript_EffectGrassyTerrain
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.4byte BattleScript_EffectElectricTerrain
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.4byte BattleScript_EffectPsychicTerrain
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.4byte BattleScript_EffectAttackAccUp
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.4byte BattleScript_EffectAttackSpAttackUp
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.4byte BattleScript_EffectHurricane
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.4byte BattleScript_EffectTwoTypedMove
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.4byte BattleScript_EffectMeFirst
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.4byte BattleScript_EffectSpeedUpHit
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.4byte BattleScript_EffectQuiverDance
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.4byte BattleScript_EffectCoil
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.4byte BattleScript_EffectElectrify
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.4byte BattleScript_EffectScald
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.4byte BattleScript_EffectReflectType
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.4byte BattleScript_EffectSoak
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.4byte BattleScript_EffectGrowth
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.4byte BattleScript_EffectCloseCombat
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.4byte BattleScript_EffectLastResort
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.4byte BattleScript_EffectRecoil33WithStatus
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.4byte BattleScript_EffectFlinchWithStatus
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.4byte BattleScript_EffectRecoil50
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.4byte BattleScript_EffectShellSmash
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.4byte BattleScript_EffectShiftGear
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.4byte BattleScript_EffectDefenseUp3
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.4byte BattleScript_EffectNobleRoar
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.4byte BattleScript_EffectVenomDrench
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.4byte BattleScript_EffectToxicThread
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.4byte BattleScript_EffectClearSmog
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.4byte BattleScript_EffectHitSwitchTarget
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.4byte BattleScript_EffectFinalGambit
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.4byte BattleScript_EffectChangeTypeOnItem
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.4byte BattleScript_EffectAutotomize
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.4byte BattleScript_EffectCopycat
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.4byte BattleScript_EffectDefog
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.4byte BattleScript_EffectHitEnemyHealAlly
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.4byte BattleScript_EffectSmackDown
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.4byte BattleScript_EffectSynchronoise
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.4byte BattleScript_EffectPsychoShift
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.4byte BattleScript_EffectPowerTrick
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.4byte BattleScript_EffectFlameBurst
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.4byte BattleScript_EffectAfterYou
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.4byte BattleScript_EffectBestow
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.4byte BattleScript_EffectRototiller
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.4byte BattleScript_EffectFlowerShield
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.4byte BattleScript_EffectHitPreventEscape
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.4byte BattleScript_EffectSpeedSwap
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.4byte BattleScript_EffectDefenseUp2Hit
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.4byte BattleScript_EffectRevelationDance
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.4byte BattleScript_EffectAuroraVeil
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.4byte BattleScript_EffectThirdType
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.4byte BattleScript_EffectFeint
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.4byte BattleScript_EffectSparklingAria
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.4byte BattleScript_EffectAcupressure
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.4byte BattleScript_EffectAromaticMist
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.4byte BattleScript_EffectPowder
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.4byte BattleScript_EffectSpAtkUpHit
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.4byte BattleScript_EffectBelch
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.4byte BattleScript_EffectPartingShot
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.4byte BattleScript_EffectSpectralThief
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.4byte BattleScript_EffectVCreate
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.4byte BattleScript_EffectMatBlock
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.4byte BattleScript_EffectStompingTantrum
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.4byte BattleScript_EffectCoreEnforcer
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.4byte BattleScript_EffectInstruct
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.4byte BattleScript_EffectThroatChop
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.4byte BattleScript_EffectLaserFocus
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.4byte BattleScript_EffectMagneticFlux
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.4byte BattleScript_EffectGearUp
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.4byte BattleScript_EffectIncinerate
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.4byte BattleScript_EffectBugBite
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.4byte BattleScript_EffectStrengthSap
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.4byte BattleScript_EffectMindBlown
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.4byte BattleScript_EffectPurify
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.4byte BattleScript_EffectBurnUp
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.4byte BattleScript_EffectShoreUp
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.4byte BattleScript_EffectGeomancy
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.4byte BattleScript_EffectFairyLock
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.4byte BattleScript_EffectAllySwitch
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.4byte BattleScript_EffectSleepHit
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.4byte BattleScript_EffectAttackerDefenseDownHit
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.4byte BattleScript_EffectBodyPress
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.4byte BattleScript_EffectEerieSpell
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.4byte BattleScript_EffectJungleHealing
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.4byte BattleScript_EffectCoaching
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.4byte BattleScript_EffectLashOut
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.4byte BattleScript_EffectGrassyGlide
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.4byte BattleScript_EffectRemoveTerrain
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.4byte BattleScript_EffectDynamaxDoubleDmg
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.4byte BattleScript_EffectDecorate
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.4byte BattleScript_EffectSnipeShot
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.4byte BattleScript_EffectTripleHit
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BattleScript_EffectDecorate:
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attackcanceler
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attackstring
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ppreduce
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jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_ATK, 12, BattleScript_DecorateBoost
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jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_SPATK, 12, BattleScript_DecorateBoost
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goto BattleScript_ButItFailed
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BattleScript_DecorateBoost:
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attackanimation
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waitanimation
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setbyte sSTAT_ANIM_PLAYED, FALSE
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playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, 0x0
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setstatchanger STAT_ATK, 2, FALSE
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statbuffchange STAT_BUFF_ALLOW_PTR | STAT_BUFF_NOT_PROTECT_AFFECTED, BattleScript_DecorateBoostSpAtk
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_DecorateBoostSpAtk
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printfromtable gStatUpStringIds
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waitmessage 0x40
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BattleScript_DecorateBoostSpAtk:
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setstatchanger STAT_SPATK, 2, FALSE
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statbuffchange STAT_BUFF_ALLOW_PTR | STAT_BUFF_NOT_PROTECT_AFFECTED, BattleScript_MoveEnd
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_MoveEnd
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printfromtable gStatUpStringIds
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waitmessage 0x40
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goto BattleScript_MoveEnd
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BattleScript_EffectRemoveTerrain:
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attackcanceler
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attackstring
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ppreduce
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jumpifword CMP_NO_COMMON_BITS, gFieldStatuses, STATUS_FIELD_TERRAIN_ANY, BattleScript_ButItFailed
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critcalc
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damagecalc
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adjustdamage
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attackanimation
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waitanimation
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effectivenesssound
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hitanimation BS_TARGET
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waitstate
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healthbarupdate BS_TARGET
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datahpupdate BS_TARGET
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critmessage
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waitmessage 0x40
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resultmessage
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waitmessage 0x40
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removeterrain
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 4, BattleScript_MoveEnd
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printfromtable gTerrainEndingStringIds
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waitmessage 0x40
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playanimation BS_ATTACKER, B_ANIM_RESTORE_BG, NULL
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tryfaintmon BS_TARGET, FALSE, NULL
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goto BattleScript_MoveEnd
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BattleScript_EffectCoaching:
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attackcanceler
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attackstring
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ppreduce
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jumpifnoally BS_ATTACKER, BattleScript_ButItFailed
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copybyte gBattlerTarget, gBattlerAttacker
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setallytonexttarget EffectCoaching_CheckAllyStats
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goto BattleScript_ButItFailed
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EffectCoaching_CheckAllyStats:
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jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_ATK, 12, BattleScript_CoachingWorks
|
||||
jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_DEF, 12, BattleScript_CoachingWorks
|
||||
goto BattleScript_ButItFailed @ ally at max atk, def
|
||||
BattleScript_CoachingWorks:
|
||||
attackanimation
|
||||
waitanimation
|
||||
setbyte sSTAT_ANIM_PLAYED, FALSE
|
||||
playstatchangeanimation BS_TARGET, BIT_ATK | BIT_DEF, 0x0
|
||||
setstatchanger STAT_ATK, 1, FALSE
|
||||
statbuffchange STAT_BUFF_ALLOW_PTR | STAT_BUFF_NOT_PROTECT_AFFECTED, BattleScript_CoachingBoostDef
|
||||
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CoachingBoostDef
|
||||
printfromtable gStatUpStringIds
|
||||
waitmessage 0x40
|
||||
BattleScript_CoachingBoostDef:
|
||||
setstatchanger STAT_DEF, 1, FALSE
|
||||
statbuffchange STAT_BUFF_ALLOW_PTR | STAT_BUFF_NOT_PROTECT_AFFECTED, BattleScript_MoveEnd
|
||||
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_MoveEnd
|
||||
printfromtable gStatUpStringIds
|
||||
waitmessage 0x40
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
BattleScript_EffectJungleHealing:
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
jumpifteamhealthy BS_ATTACKER, BattleScript_ButItFailed
|
||||
attackanimation
|
||||
waitanimation
|
||||
copybyte gBattlerTarget, gBattlerAttacker
|
||||
setbyte gBattleCommunication, 0
|
||||
JungleHealing_RestoreTargetHealth:
|
||||
copybyte gBattlerAttacker, gBattlerTarget
|
||||
tryhealquarterhealth BS_TARGET, BattleScript_JungleHealing_TryCureStatus
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
|
||||
healthbarupdate BS_TARGET
|
||||
datahpupdate BS_TARGET
|
||||
printstring STRINGID_PKMNREGAINEDHEALTH
|
||||
waitmessage 0x40
|
||||
BattleScript_JungleHealing_TryCureStatus:
|
||||
jumpifmove MOVE_LIFE_DEW, BattleScript_JungleHealingTryRestoreAlly @ life dew only heals
|
||||
jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_JungleHealingCureStatus
|
||||
goto BattleScript_JungleHealingTryRestoreAlly
|
||||
BattleScript_JungleHealingCureStatus:
|
||||
curestatus BS_TARGET
|
||||
updatestatusicon BS_TARGET
|
||||
printstring STRINGID_PKMNSTATUSNORMAL
|
||||
waitmessage 0x40
|
||||
BattleScript_JungleHealingTryRestoreAlly:
|
||||
jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, 0x0, BattleScript_MoveEnd
|
||||
addbyte gBattleCommunication, 1
|
||||
jumpifnoally BS_TARGET, BattleScript_MoveEnd
|
||||
setallytonexttarget JungleHealing_RestoreTargetHealth
|
||||
goto BattleScript_MoveEnd
|
||||
=======
|
||||
gBattleScriptsForMoveEffects::
|
||||
.4byte BattleScript_EffectHit @ EFFECT_HIT
|
||||
.4byte BattleScript_EffectSleep @ EFFECT_SLEEP
|
||||
@ -846,7 +369,131 @@ gBattleScriptsForMoveEffects::
|
||||
.4byte BattleScript_EffectSleepHit @ EFFECT_SLEEP_HIT
|
||||
.4byte BattleScript_EffectAttackerDefenseDownHit @ EFFECT_ATTACKER_DEFENSE_DOWN_HIT
|
||||
.4byte BattleScript_EffectHit @ EFFECT_BODY_PRESS
|
||||
>>>>>>> 0cd7f3ffcde00002691719ae33b4fa0516662acf
|
||||
.4byte BattleScript_EffectEerieSpell @ EFFECT_EERIE_SPELL
|
||||
.4byte BattleScript_EffectJungleHealing @ EFFECT_JUNGLE_HEALING
|
||||
.4byte BattleScript_EffectCoaching @ EFFECT_COACHING
|
||||
.4byte BattleScript_EffectHit @ EFFECT_LASH_OUT
|
||||
.4byte BattleScript_EffectHit @ EFFECT_GRASSY_GLIDE
|
||||
.4byte BattleScript_EffectRemoveTerrain @ EFFECT_REMOVE_TERRAIN
|
||||
.4byte BattleScript_EffectHit @ EFFECT_DYNAMAX_DOUBLE_DMG
|
||||
.4byte BattleScript_EffectDecorate @ EFFECT_DECORATE
|
||||
.4byte BattleScript_EffectHit @ EFFECT_SNIPE_SHOT
|
||||
.4byte BattleScript_EffectTripleHit @ EFFECT_TRIPLE_HIT
|
||||
|
||||
BattleScript_EffectDecorate:
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_ATK, 12, BattleScript_DecorateBoost
|
||||
jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_SPATK, 12, BattleScript_DecorateBoost
|
||||
goto BattleScript_ButItFailed
|
||||
BattleScript_DecorateBoost:
|
||||
attackanimation
|
||||
waitanimation
|
||||
setbyte sSTAT_ANIM_PLAYED, FALSE
|
||||
playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, 0x0
|
||||
setstatchanger STAT_ATK, 2, FALSE
|
||||
statbuffchange STAT_BUFF_ALLOW_PTR | STAT_BUFF_NOT_PROTECT_AFFECTED, BattleScript_DecorateBoostSpAtk
|
||||
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_DecorateBoostSpAtk
|
||||
printfromtable gStatUpStringIds
|
||||
waitmessage 0x40
|
||||
BattleScript_DecorateBoostSpAtk:
|
||||
setstatchanger STAT_SPATK, 2, FALSE
|
||||
statbuffchange STAT_BUFF_ALLOW_PTR | STAT_BUFF_NOT_PROTECT_AFFECTED, BattleScript_MoveEnd
|
||||
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_MoveEnd
|
||||
printfromtable gStatUpStringIds
|
||||
waitmessage 0x40
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
BattleScript_EffectRemoveTerrain:
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
jumpifword CMP_NO_COMMON_BITS, gFieldStatuses, STATUS_FIELD_TERRAIN_ANY, BattleScript_ButItFailed
|
||||
critcalc
|
||||
damagecalc
|
||||
adjustdamage
|
||||
attackanimation
|
||||
waitanimation
|
||||
effectivenesssound
|
||||
hitanimation BS_TARGET
|
||||
waitstate
|
||||
healthbarupdate BS_TARGET
|
||||
datahpupdate BS_TARGET
|
||||
critmessage
|
||||
waitmessage 0x40
|
||||
resultmessage
|
||||
waitmessage 0x40
|
||||
removeterrain
|
||||
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 4, BattleScript_MoveEnd
|
||||
printfromtable gTerrainEndingStringIds
|
||||
waitmessage 0x40
|
||||
playanimation BS_ATTACKER, B_ANIM_RESTORE_BG, NULL
|
||||
tryfaintmon BS_TARGET, FALSE, NULL
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
BattleScript_EffectCoaching:
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
jumpifnoally BS_ATTACKER, BattleScript_ButItFailed
|
||||
copybyte gBattlerTarget, gBattlerAttacker
|
||||
setallytonexttarget EffectCoaching_CheckAllyStats
|
||||
goto BattleScript_ButItFailed
|
||||
EffectCoaching_CheckAllyStats:
|
||||
jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_ATK, 12, BattleScript_CoachingWorks
|
||||
jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_DEF, 12, BattleScript_CoachingWorks
|
||||
goto BattleScript_ButItFailed @ ally at max atk, def
|
||||
BattleScript_CoachingWorks:
|
||||
attackanimation
|
||||
waitanimation
|
||||
setbyte sSTAT_ANIM_PLAYED, FALSE
|
||||
playstatchangeanimation BS_TARGET, BIT_ATK | BIT_DEF, 0x0
|
||||
setstatchanger STAT_ATK, 1, FALSE
|
||||
statbuffchange STAT_BUFF_ALLOW_PTR | STAT_BUFF_NOT_PROTECT_AFFECTED, BattleScript_CoachingBoostDef
|
||||
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CoachingBoostDef
|
||||
printfromtable gStatUpStringIds
|
||||
waitmessage 0x40
|
||||
BattleScript_CoachingBoostDef:
|
||||
setstatchanger STAT_DEF, 1, FALSE
|
||||
statbuffchange STAT_BUFF_ALLOW_PTR | STAT_BUFF_NOT_PROTECT_AFFECTED, BattleScript_MoveEnd
|
||||
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_MoveEnd
|
||||
printfromtable gStatUpStringIds
|
||||
waitmessage 0x40
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
BattleScript_EffectJungleHealing:
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
jumpifteamhealthy BS_ATTACKER, BattleScript_ButItFailed
|
||||
attackanimation
|
||||
waitanimation
|
||||
copybyte gBattlerTarget, gBattlerAttacker
|
||||
setbyte gBattleCommunication, 0
|
||||
JungleHealing_RestoreTargetHealth:
|
||||
copybyte gBattlerAttacker, gBattlerTarget
|
||||
tryhealquarterhealth BS_TARGET, BattleScript_JungleHealing_TryCureStatus
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
|
||||
healthbarupdate BS_TARGET
|
||||
datahpupdate BS_TARGET
|
||||
printstring STRINGID_PKMNREGAINEDHEALTH
|
||||
waitmessage 0x40
|
||||
BattleScript_JungleHealing_TryCureStatus:
|
||||
jumpifmove MOVE_LIFE_DEW, BattleScript_JungleHealingTryRestoreAlly @ life dew only heals
|
||||
jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_JungleHealingCureStatus
|
||||
goto BattleScript_JungleHealingTryRestoreAlly
|
||||
BattleScript_JungleHealingCureStatus:
|
||||
curestatus BS_TARGET
|
||||
updatestatusicon BS_TARGET
|
||||
printstring STRINGID_PKMNSTATUSNORMAL
|
||||
waitmessage 0x40
|
||||
BattleScript_JungleHealingTryRestoreAlly:
|
||||
jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, 0x0, BattleScript_MoveEnd
|
||||
addbyte gBattleCommunication, 1
|
||||
jumpifnoally BS_TARGET, BattleScript_MoveEnd
|
||||
setallytonexttarget JungleHealing_RestoreTargetHealth
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
BattleScript_EffectAttackerDefenseDownHit:
|
||||
setmoveeffect MOVE_EFFECT_DEF_MINUS_1 | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
|
||||
@ -2495,49 +2142,6 @@ BattleScript_EffectPlaceholder:
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
BattleScript_EffectHit::
|
||||
<<<<<<< HEAD
|
||||
BattleScript_EffectLowKick:
|
||||
BattleScript_EffectFlail:
|
||||
BattleScript_EffectFacade:
|
||||
BattleScript_EffectRevenge:
|
||||
BattleScript_EffectReturn:
|
||||
BattleScript_EffectFrustration:
|
||||
BattleScript_EffectEruption:
|
||||
BattleScript_EffectPledge:
|
||||
BattleScript_EffectFling:
|
||||
BattleScript_EffectWringOut:
|
||||
BattleScript_EffectHex:
|
||||
BattleScript_EffectAssurance:
|
||||
BattleScript_EffectTrump_card:
|
||||
BattleScript_EffectAcrobatics:
|
||||
BattleScript_EffectHeatCrash:
|
||||
BattleScript_EffectPunishment:
|
||||
BattleScript_EffectStoredPower:
|
||||
BattleScript_EffectElectroBall:
|
||||
BattleScript_EffectGyroBall:
|
||||
BattleScript_EffectEchoedVoice:
|
||||
BattleScript_EffectPayback:
|
||||
BattleScript_EffectRound:
|
||||
BattleScript_EffectBrine:
|
||||
BattleScript_EffectVenoshock:
|
||||
BattleScript_EffectRetalitate:
|
||||
BattleScript_EffectFoulPlay:
|
||||
BattleScript_EffectPsyshock:
|
||||
BattleScript_EffectWeatherBall:
|
||||
BattleScript_EffectHiddenPower:
|
||||
BattleScript_EffectTwoTypedMove:
|
||||
BattleScript_EffectChangeTypeOnItem:
|
||||
BattleScript_EffectFusionCombo:
|
||||
BattleScript_EffectRevelationDance:
|
||||
BattleScript_EffectBelch:
|
||||
BattleScript_EffectBodyPress:
|
||||
BattleScript_EffectLashOut:
|
||||
BattleScript_EffectGrassyGlide:
|
||||
BattleScript_EffectDynamaxDoubleDmg:
|
||||
BattleScript_EffectSnipeShot:
|
||||
|
||||
=======
|
||||
>>>>>>> 0cd7f3ffcde00002691719ae33b4fa0516662acf
|
||||
BattleScript_HitFromAtkCanceler::
|
||||
attackcanceler
|
||||
BattleScript_HitFromAccCheck::
|
||||
@ -8544,5 +8148,3 @@ BattleScript_StickyBarbTransfer::
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
removeitem BS_TARGET
|
||||
return
|
||||
|
||||
>>>>>>> 0cd7f3ffcde00002691719ae33b4fa0516662acf
|
||||
|
@ -126,244 +126,6 @@
|
||||
#define EFFECT_PRESENT 122
|
||||
#define EFFECT_FRUSTRATION 123
|
||||
#define EFFECT_SAFEGUARD 124
|
||||
<<<<<<< HEAD
|
||||
#define EFFECT_MAGNITUDE 125
|
||||
#define EFFECT_BATON_PASS 126
|
||||
#define EFFECT_PURSUIT 127
|
||||
#define EFFECT_RAPID_SPIN 128
|
||||
#define EFFECT_SONICBOOM 129
|
||||
#define EFFECT_CAPTIVATE 130
|
||||
#define EFFECT_MORNING_SUN 131
|
||||
#define EFFECT_SYNTHESIS 132
|
||||
#define EFFECT_MOONLIGHT 133
|
||||
#define EFFECT_HIDDEN_POWER 134
|
||||
#define EFFECT_RAIN_DANCE 135
|
||||
#define EFFECT_SUNNY_DAY 136
|
||||
#define EFFECT_DEFENSE_UP_HIT 137
|
||||
#define EFFECT_ATTACK_UP_HIT 138
|
||||
#define EFFECT_ALL_STATS_UP_HIT 139
|
||||
#define EFFECT_FELL_STINGER 140
|
||||
#define EFFECT_BELLY_DRUM 141
|
||||
#define EFFECT_PSYCH_UP 142
|
||||
#define EFFECT_MIRROR_COAT 143
|
||||
#define EFFECT_SKULL_BASH 144
|
||||
#define EFFECT_TWISTER 145
|
||||
#define EFFECT_EARTHQUAKE 146
|
||||
#define EFFECT_FUTURE_SIGHT 147
|
||||
#define EFFECT_GUST 148
|
||||
#define EFFECT_FLINCH_MINIMIZE_HIT 149
|
||||
#define EFFECT_SOLARBEAM 150
|
||||
#define EFFECT_THUNDER 151
|
||||
#define EFFECT_TELEPORT 152
|
||||
#define EFFECT_BEAT_UP 153
|
||||
#define EFFECT_SEMI_INVULNERABLE 154
|
||||
#define EFFECT_DEFENSE_CURL 155
|
||||
#define EFFECT_SOFTBOILED 156
|
||||
#define EFFECT_FAKE_OUT 157
|
||||
#define EFFECT_UPROAR 158
|
||||
#define EFFECT_STOCKPILE 159
|
||||
#define EFFECT_SPIT_UP 160
|
||||
#define EFFECT_SWALLOW 161
|
||||
#define EFFECT_WORRY_SEED 162
|
||||
#define EFFECT_HAIL 163
|
||||
#define EFFECT_TORMENT 164
|
||||
#define EFFECT_FLATTER 165
|
||||
#define EFFECT_WILL_O_WISP 166
|
||||
#define EFFECT_MEMENTO 167
|
||||
#define EFFECT_FACADE 168
|
||||
#define EFFECT_FOCUS_PUNCH 169
|
||||
#define EFFECT_SMELLINGSALT 170
|
||||
#define EFFECT_FOLLOW_ME 171
|
||||
#define EFFECT_NATURE_POWER 172
|
||||
#define EFFECT_CHARGE 173
|
||||
#define EFFECT_TAUNT 174
|
||||
#define EFFECT_HELPING_HAND 175
|
||||
#define EFFECT_TRICK 176
|
||||
#define EFFECT_ROLE_PLAY 177
|
||||
#define EFFECT_WISH 178
|
||||
#define EFFECT_ASSIST 179
|
||||
#define EFFECT_INGRAIN 180
|
||||
#define EFFECT_SUPERPOWER 181
|
||||
#define EFFECT_MAGIC_COAT 182
|
||||
#define EFFECT_RECYCLE 183
|
||||
#define EFFECT_REVENGE 184
|
||||
#define EFFECT_BRICK_BREAK 185
|
||||
#define EFFECT_YAWN 186
|
||||
#define EFFECT_KNOCK_OFF 187
|
||||
#define EFFECT_ENDEAVOR 188
|
||||
#define EFFECT_ERUPTION 189
|
||||
#define EFFECT_SKILL_SWAP 190
|
||||
#define EFFECT_IMPRISON 191
|
||||
#define EFFECT_REFRESH 192
|
||||
#define EFFECT_GRUDGE 193
|
||||
#define EFFECT_SNATCH 194
|
||||
#define EFFECT_LOW_KICK 195
|
||||
#define EFFECT_SECRET_POWER 196
|
||||
#define EFFECT_RECOIL_33 197
|
||||
#define EFFECT_TEETER_DANCE 198
|
||||
#define EFFECT_HIT_ESCAPE 199
|
||||
#define EFFECT_MUD_SPORT 200
|
||||
#define EFFECT_POISON_FANG 201
|
||||
#define EFFECT_WEATHER_BALL 202
|
||||
#define EFFECT_OVERHEAT 203
|
||||
#define EFFECT_TICKLE 204
|
||||
#define EFFECT_COSMIC_POWER 205
|
||||
#define EFFECT_SKY_UPPERCUT 206
|
||||
#define EFFECT_BULK_UP 207
|
||||
#define EFFECT_PLACEHOLDER 208
|
||||
#define EFFECT_WATER_SPORT 209
|
||||
#define EFFECT_CALM_MIND 210
|
||||
#define EFFECT_DRAGON_DANCE 211
|
||||
#define EFFECT_CAMOUFLAGE 212
|
||||
|
||||
//
|
||||
#define EFFECT_PLEDGE 213
|
||||
#define EFFECT_FLING 214
|
||||
#define EFFECT_NATURAL_GIFT 215
|
||||
#define EFFECT_WAKE_UP_SLAP 216
|
||||
#define EFFECT_WRING_OUT 217
|
||||
#define EFFECT_HEX 218
|
||||
#define EFFECT_ASSURANCE 219
|
||||
#define EFFECT_TRUMP_CARD 220
|
||||
#define EFFECT_ACROBATICS 221
|
||||
#define EFFECT_HEAT_CRASH 222
|
||||
#define EFFECT_PUNISHMENT 223
|
||||
#define EFFECT_STORED_POWER 224
|
||||
#define EFFECT_ELECTRO_BALL 225
|
||||
#define EFFECT_GYRO_BALL 226
|
||||
#define EFFECT_ECHOED_VOICE 227
|
||||
#define EFFECT_PAYBACK 228
|
||||
#define EFFECT_ROUND 229
|
||||
#define EFFECT_BRINE 230
|
||||
#define EFFECT_VENOSHOCK 231
|
||||
#define EFFECT_RETALITATE 232
|
||||
#define EFFECT_BULLDOZE 233
|
||||
#define EFFECT_FOUL_PLAY 234
|
||||
#define EFFECT_PSYSHOCK 235
|
||||
#define EFFECT_ROOST 236
|
||||
#define EFFECT_GRAVITY 237
|
||||
#define EFFECT_MIRACLE_EYE 238
|
||||
#define EFFECT_TAILWIND 239
|
||||
#define EFFECT_EMBARGO 240
|
||||
#define EFFECT_AQUA_RING 241
|
||||
#define EFFECT_TRICK_ROOM 242
|
||||
#define EFFECT_WONDER_ROOM 243
|
||||
#define EFFECT_MAGIC_ROOM 244
|
||||
#define EFFECT_MAGNET_RISE 245
|
||||
#define EFFECT_TOXIC_SPIKES 246
|
||||
#define EFFECT_GASTRO_ACID 247
|
||||
#define EFFECT_STEALTH_ROCK 248
|
||||
#define EFFECT_TELEKINESIS 249
|
||||
#define EFFECT_POWER_SWAP 250
|
||||
#define EFFECT_GUARD_SWAP 251
|
||||
#define EFFECT_HEART_SWAP 252
|
||||
#define EFFECT_POWER_SPLIT 253
|
||||
#define EFFECT_GUARD_SPLIT 254
|
||||
#define EFFECT_STICKY_WEB 255
|
||||
#define EFFECT_METAL_BURST 256
|
||||
#define EFFECT_LUCKY_CHANT 257
|
||||
#define EFFECT_SUCKER_PUNCH 258
|
||||
#define EFFECT_SPECIAL_DEFENSE_DOWN_HIT_2 259
|
||||
#define EFFECT_SIMPLE_BEAM 260
|
||||
#define EFFECT_ENTRAINMENT 261
|
||||
#define EFFECT_HEAL_PULSE 262
|
||||
#define EFFECT_QUASH 263
|
||||
#define EFFECT_ION_DELUGE 264
|
||||
#define EFFECT_FREEZE_DRY 265
|
||||
#define EFFECT_TOPSY_TURVY 266
|
||||
#define EFFECT_MISTY_TERRAIN 267
|
||||
#define EFFECT_GRASSY_TERRAIN 268
|
||||
#define EFFECT_ELECTRIC_TERRAIN 269
|
||||
#define EFFECT_PSYCHIC_TERRAIN 270
|
||||
#define EFFECT_ATTACK_ACCURACY_UP 271
|
||||
#define EFFECT_ATTACK_SPATK_UP 272
|
||||
#define EFFECT_HURRICANE 273
|
||||
#define EFFECT_TWO_TYPED_MOVE 274
|
||||
#define EFFECT_ME_FIRST 275
|
||||
#define EFFECT_SPEED_UP_HIT 276
|
||||
#define EFFECT_QUIVER_DANCE 277
|
||||
#define EFFECT_COIL 278
|
||||
#define EFFECT_ELECTRIFY 279
|
||||
#define EFFECT_SCALD 280
|
||||
#define EFFECT_REFLECT_TYPE 281
|
||||
#define EFFECT_SOAK 282
|
||||
#define EFFECT_GROWTH 283
|
||||
#define EFFECT_CLOSE_COMBAT 284
|
||||
#define EFFECT_LAST_RESORT 285
|
||||
#define EFFECT_RECOIL_33_STATUS 286
|
||||
#define EFFECT_FLINCH_STATUS 287
|
||||
#define EFFECT_RECOIL_50 288
|
||||
#define EFFECT_SHELL_SMASH 289
|
||||
#define EFFECT_SHIFT_GEAR 290
|
||||
#define EFFECT_DEFENSE_UP_3 291
|
||||
#define EFFECT_NOBLE_ROAR 292
|
||||
#define EFFECT_VENOM_DRENCH 293
|
||||
#define EFFECT_TOXIC_THREAD 294
|
||||
#define EFFECT_CLEAR_SMOG 295
|
||||
#define EFFECT_HIT_SWITCH_TARGET 296
|
||||
#define EFFECT_FINAL_GAMBIT 297
|
||||
#define EFFECT_CHANGE_TYPE_ON_ITEM 298
|
||||
#define EFFECT_AUTOTOMIZE 299
|
||||
#define EFFECT_COPYCAT 300
|
||||
#define EFFECT_DEFOG 301
|
||||
#define EFFECT_HIT_ENEMY_HEAL_ALLY 302
|
||||
#define EFFECT_SMACK_DOWN 303
|
||||
#define EFFECT_SYNCHRONOISE 304
|
||||
#define EFFECT_PSYCHO_SHIFT 305
|
||||
#define EFFECT_POWER_TRICK 306
|
||||
#define EFFECT_FLAME_BURST 307
|
||||
#define EFFECT_AFTER_YOU 308
|
||||
#define EFFECT_BESTOW 309
|
||||
#define EFFECT_ROTOTILLER 310
|
||||
#define EFFECT_FLOWER_SHIELD 311
|
||||
#define EFFECT_HIT_PREVENT_ESCAPE 312
|
||||
#define EFFECT_SPEED_SWAP 313
|
||||
#define EFFECT_DEFENSE_UP2_HIT 314
|
||||
#define EFFECT_REVELATION_DANCE 315
|
||||
#define EFFECT_AURORA_VEIL 316
|
||||
#define EFFECT_THIRD_TYPE 317
|
||||
#define EFFECT_FEINT 318
|
||||
#define EFFECT_SPARKLING_ARIA 319
|
||||
#define EFFECT_ACUPRESSURE 320
|
||||
#define EFFECT_AROMATIC_MIST 321
|
||||
#define EFFECT_POWDER 322
|
||||
#define EFFECT_SP_ATTACK_UP_HIT 323
|
||||
#define EFFECT_BELCH 324
|
||||
#define EFFECT_PARTING_SHOT 325
|
||||
#define EFFECT_SPECTRAL_THIEF 326
|
||||
#define EFFECT_V_CREATE 327
|
||||
#define EFFECT_MAT_BLOCK 328
|
||||
#define EFFECT_STOMPING_TANTRUM 329
|
||||
#define EFFECT_CORE_ENFORCER 330
|
||||
#define EFFECT_INSTRUCT 331
|
||||
#define EFFECT_THROAT_CHOP 332
|
||||
#define EFFECT_LASER_FOCUS 333
|
||||
#define EFFECT_MAGNETIC_FLUX 334
|
||||
#define EFFECT_GEAR_UP 335
|
||||
#define EFFECT_INCINERATE 336
|
||||
#define EFFECT_BUG_BITE 337
|
||||
#define EFFECT_STRENGTH_SAP 338
|
||||
#define EFFECT_MIND_BLOWN 339
|
||||
#define EFFECT_PURIFY 340
|
||||
#define EFFECT_BURN_UP 341
|
||||
#define EFFECT_SHORE_UP 342
|
||||
#define EFFECT_GEOMANCY 343
|
||||
#define EFFECT_FAIRY_LOCK 344
|
||||
#define EFFECT_ALLY_SWITCH 345
|
||||
#define EFFECT_SLEEP_HIT 346
|
||||
#define EFFECT_ATTACKER_DEFENSE_DOWN_HIT 347
|
||||
#define EFFECT_BODY_PRESS 348
|
||||
#define EFFECT_EERIE_SPELL 349
|
||||
#define EFFECT_JUNGLE_HEALING 350
|
||||
#define EFFECT_COACHING 351
|
||||
#define EFFECT_LASH_OUT 352
|
||||
#define EFFECT_GRASSY_GLIDE 353
|
||||
#define EFFECT_REMOVE_TERRAIN 354
|
||||
#define EFFECT_DYNAMAX_DOUBLE_DMG 355
|
||||
#define EFFECT_DECORATE 356
|
||||
#define EFFECT_SNIPE_SHOT 357
|
||||
#define EFFECT_TRIPLE_HIT 358
|
||||
=======
|
||||
#define EFFECT_UNUSED_125 125
|
||||
#define EFFECT_MAGNITUDE 126
|
||||
#define EFFECT_BATON_PASS 127
|
||||
@ -591,8 +353,17 @@
|
||||
#define EFFECT_SLEEP_HIT 347
|
||||
#define EFFECT_ATTACKER_DEFENSE_DOWN_HIT 348
|
||||
#define EFFECT_BODY_PRESS 349
|
||||
>>>>>>> 0cd7f3ffcde00002691719ae33b4fa0516662acf
|
||||
#define EFFECT_EERIE_SPELL 350
|
||||
#define EFFECT_JUNGLE_HEALING 351
|
||||
#define EFFECT_COACHING 352
|
||||
#define EFFECT_LASH_OUT 353
|
||||
#define EFFECT_GRASSY_GLIDE 354
|
||||
#define EFFECT_REMOVE_TERRAIN 355
|
||||
#define EFFECT_DYNAMAX_DOUBLE_DMG 356
|
||||
#define EFFECT_DECORATE 357
|
||||
#define EFFECT_SNIPE_SHOT 358
|
||||
#define EFFECT_TRIPLE_HIT 359
|
||||
|
||||
#define NUM_BATTLE_MOVE_EFFECTS 359
|
||||
#define NUM_BATTLE_MOVE_EFFECTS 360
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
|
||||
|
@ -173,15 +173,12 @@
|
||||
#define VARIOUS_DESTROY_ABILITY_POPUP 102
|
||||
#define VARIOUS_TOTEM_BOOST 103
|
||||
#define VARIOUS_TRY_ACTIVATE_GRIM_NEIGH 104
|
||||
<<<<<<< HEAD
|
||||
#define VARIOUS_EERIE_SPELL_PP_REDUCE 105
|
||||
#define VARIOUS_JUMP_IF_TEAM_HEALTHY 106
|
||||
#define VARIOUS_TRY_HEAL_QUARTER_HP 107
|
||||
#define VARIOUS_REMOVE_TERRAIN 108
|
||||
#define VARIOUS_JUMP_IF_OBSTRUCT 109
|
||||
=======
|
||||
#define VARIOUS_MOVEEND_ITEM_EFFECTS 105
|
||||
>>>>>>> 0cd7f3ffcde00002691719ae33b4fa0516662acf
|
||||
#define VARIOUS_EERIE_SPELL_PP_REDUCE 106
|
||||
#define VARIOUS_JUMP_IF_TEAM_HEALTHY 107
|
||||
#define VARIOUS_TRY_HEAL_QUARTER_HP 108
|
||||
#define VARIOUS_REMOVE_TERRAIN 109
|
||||
#define VARIOUS_JUMP_IF_OBSTRUCT 110
|
||||
|
||||
// Cmd_manipulatedamage
|
||||
#define DMG_CHANGE_SIGN 0
|
||||
|
Loading…
x
Reference in New Issue
Block a user