Decompile psychic.c

This commit is contained in:
Marcus Huderle 2018-12-24 10:48:57 -06:00
parent f1213ebb4b
commit c2fdbb0ef7
5 changed files with 772 additions and 2187 deletions

File diff suppressed because it is too large Load Diff

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@ -78,8 +78,8 @@ void sub_80A6450(struct Sprite *sprite);
void SetAverageBattlerPositions(u8 battlerId, bool8 respectMonPicOffsets, s16 *x, s16 *y);
void DestroySpriteAndMatrix(struct Sprite *sprite);
void AnimTranslateLinearSimple(struct Sprite *sprite);
void InitSpritePosToAnimAttacker(struct Sprite *sprite, u8 a2);
void InitSpritePosToAnimTarget(struct Sprite *sprite, bool8 a2);
void InitSpritePosToAnimAttacker(struct Sprite *sprite, bool8 respectMonPicOffsets);
void InitSpritePosToAnimTarget(struct Sprite *sprite, bool8 respectMonPicOffsets);
void StartAnimLinearTranslation(struct Sprite *sprite);
void InitAnimArcTranslation(struct Sprite *sprite);
bool8 AnimTranslateLinear(struct Sprite *sprite);
@ -149,6 +149,7 @@ u8 sub_80A8394(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority
void sub_80A749C(struct Sprite *sprite);
void sub_80A6814(u8 taskId);
void sub_80A8610(struct Sprite *sprite);
void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId);
enum
{

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@ -165,7 +165,7 @@ SECTIONS {
src/fight.o(.text);
src/poison.o(.text);
asm/flying.o(.text);
asm/psychic.o(.text);
src/psychic.o(.text);
src/bug.o(.text);
src/rock.o(.text);
src/ghost.o(.text);

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@ -788,7 +788,7 @@ void InitSpritePosToAnimTarget(struct Sprite *sprite, bool8 respectMonPicOffsets
sprite->pos1.y += gBattleAnimArgs[1];
}
void InitSpritePosToAnimAttacker(struct Sprite *sprite, u8 respectMonPicOffsets)
void InitSpritePosToAnimAttacker(struct Sprite *sprite, bool8 respectMonPicOffsets)
{
if (!respectMonPicOffsets)
{

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@ -1,18 +1,33 @@
#include "global.h"
#include "battle_anim.h"
#include "gpu_regs.h"
#include "palette.h"
#include "sound.h"
#include "scanline_effect.h"
#include "trig.h"
#include "constants/rgb.h"
#include "constants/songs.h"
extern void sub_80A77C8(struct Sprite *);
extern void sub_810F1EC(struct Sprite *);
extern void sub_810F1EC(struct Sprite *);
extern void sub_810F58C(struct Sprite *);
extern void TranslateAnimSpriteToTargetMonLocation(struct Sprite *);
extern void sub_810F634(struct Sprite *);
extern void sub_810F6B0(struct Sprite *);
extern void sub_810FBA8(struct Sprite *);
extern void sub_810FDF0(struct Sprite *);
extern void sub_80A77C8(struct Sprite *);
extern void sub_8110240(struct Sprite *);
void sub_810F1EC(struct Sprite *);
void sub_810F58C(struct Sprite *);
void sub_810F634(struct Sprite *);
void sub_810F6B0(struct Sprite *);
void sub_810FBA8(struct Sprite *);
void sub_810FDF0(struct Sprite *);
void sub_8110240(struct Sprite *);
static void sub_810F340(struct Sprite *);
static void sub_810F3C8(struct Sprite *);
static void sub_810F400(struct Sprite *);
static void sub_810F46C(struct Sprite *);
static void sub_810F524(struct Sprite *);
static void sub_810F740(struct Sprite *);
static void sub_810F774(struct Sprite *);
static void sub_810F810(u8);
static void sub_810F898(u8);
static void sub_810F9D4(u8);
static void sub_810FD3C(u8);
static void sub_810FF34(u8);
static void sub_8110134(u8);
const union AffineAnimCmd gUnknown_0859652C[] =
{
@ -403,3 +418,744 @@ const struct SpriteTemplate gUnknown_08596920 =
.affineAnims = gUnknown_08596918,
.callback = sub_8110240,
};
void sub_810F1EC(struct Sprite *sprite)
{
u8 isContest = IsContest();
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER || isContest)
{
sprite->oam.priority = 2;
sprite->subpriority = 200;
}
if (!isContest)
{
u8 battlerCopy;
u8 battler = battlerCopy = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
u8 rank = GetBattlerSpriteBGPriorityRank(battler);
int var0 = 1;
u8 toBG_2 = (rank ^ var0) != 0;
if (IsBattlerSpriteVisible(battler))
MoveBattlerSpriteToBG(battler, toBG_2, FALSE);
battler = BATTLE_PARTNER(battlerCopy);
if (IsBattlerSpriteVisible(battler))
MoveBattlerSpriteToBG(battler, toBG_2 ^ var0, FALSE);
}
if (!isContest && IsDoubleBattle())
{
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
sprite->pos1.x = 72;
sprite->pos1.y = 80;
}
else
{
sprite->pos1.x = 176;
sprite->pos1.y = 40;
}
}
else
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[0];
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[1];
}
sprite->data[0] = 256 + IndexOfSpritePaletteTag(gBattleAnimArgs[2]) * 16;
if (isContest)
{
sprite->pos1.y += 9;
sprite->callback = sub_810F3C8;
sprite->callback(sprite);
}
else
{
sprite->callback = sub_810F340;
}
}
static void sub_810F340(struct Sprite *sprite)
{
u8 battler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
if (!sprite->data[7])
{
sprite->data[7] = 1;
return;
}
if (IsBattlerSpriteVisible(battler))
gSprites[gBattlerSpriteIds[battler]].invisible = 1;
battler = BATTLE_PARTNER(battler);
if (IsBattlerSpriteVisible(battler))
gSprites[gBattlerSpriteIds[battler]].invisible = 1;
sprite->callback = sub_810F3C8;
sprite->callback(sprite);
}
static void sub_810F3C8(struct Sprite *sprite)
{
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[3], 16 - sprite->data[3]));
if (sprite->data[3] == 13)
sprite->callback = sub_810F400;
else
sprite->data[3]++;
}
static void sub_810F400(struct Sprite *sprite)
{
u16 color;
u16 startOffset;
int i;
if (++sprite->data[1] == 2)
{
sprite->data[1] = 0;
startOffset = sprite->data[0];
color = gPlttBufferFaded[startOffset + 8];
for (i = 8; i > 0; i--)
gPlttBufferFaded[startOffset + i] = gPlttBufferFaded[startOffset + i - 1];
gPlttBufferFaded[startOffset + 1] = color;
if (++sprite->data[2] == 16)
sprite->callback = sub_810F46C;
}
}
static void sub_810F46C(struct Sprite *sprite)
{
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[3], 16 - sprite->data[3]));
if (--sprite->data[3] == -1)
{
if (!IsContest())
{
u8 battlerCopy;
u8 battler = battlerCopy = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
if (IsBattlerSpriteVisible(battler))
gSprites[gBattlerSpriteIds[battler]].invisible = 0;
battler = BATTLE_PARTNER(battlerCopy);
if (IsBattlerSpriteVisible(battler))
gSprites[gBattlerSpriteIds[battler]].invisible = 0;
}
sprite->invisible = 1;
sprite->callback = sub_810F524;
}
}
static void sub_810F524(struct Sprite *sprite)
{
if (!IsContest())
{
u8 battlerCopy;
u8 battler = battlerCopy = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
u8 rank = GetBattlerSpriteBGPriorityRank(battler);
int var0 = 1;
u8 toBG_2 = (rank ^ var0) != 0;
if (IsBattlerSpriteVisible(battler))
sub_80A477C(toBG_2);
battler = battlerCopy ^ 2;
if (IsBattlerSpriteVisible(battler))
sub_80A477C(toBG_2 ^ var0);
}
sprite->callback = DestroyAnimSprite;
}
void sub_810F58C(struct Sprite *sprite)
{
if (sprite->data[0] == 0)
{
int arg3 = gBattleAnimArgs[3];
bool8 respectMonPicOffsets = FALSE;
if (arg3 == 0)
respectMonPicOffsets = TRUE;
if (!IsContest() && IsDoubleBattle())
{
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
sprite->pos1.x = 72 - gBattleAnimArgs[0];
sprite->pos1.y = gBattleAnimArgs[1] + 80;
}
else
{
sprite->pos1.x = gBattleAnimArgs[0] + 176;
sprite->pos1.y = gBattleAnimArgs[1] + 40;
}
}
else
{
if (gBattleAnimArgs[2] == 0)
InitSpritePosToAnimAttacker(sprite, respectMonPicOffsets);
else
InitSpritePosToAnimTarget(sprite, respectMonPicOffsets);
}
sprite->data[0]++;
}
else
{
if (sprite->animEnded || sprite->affineAnimEnded)
DestroySpriteAndMatrix(sprite);
}
}
void sub_810F634(struct Sprite *sprite)
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
StartSpriteAnim(sprite, 1);
sprite->pos1.x -= 40;
sprite->pos1.y += 10;
sprite->data[1] = -1;
}
else
{
sprite->pos1.x += 40;
sprite->pos1.y -= 10;
sprite->data[1] = 1;
}
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
sprite->callback = RunStoredCallbackWhenAnimEnds;
}
void sub_810F6B0(struct Sprite *sprite)
{
s16 x = sub_80A861C(gBattleAnimAttacker, 1) / 2;
s16 y = sub_80A861C(gBattleAnimAttacker, 0) / -2;
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
x = -x;
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + x;
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + y;
if (sprite->pos1.y < 16)
sprite->pos1.y = 16;
StoreSpriteCallbackInData6(sprite, sub_810F740);
sprite->callback = RunStoredCallbackWhenAnimEnds;
}
static void sub_810F740(struct Sprite *sprite)
{
sprite->oam.affineMode = 1;
sprite->affineAnims = gUnknown_08596740;
sprite->data[0] = 0;
InitSpriteAffineAnim(sprite);
sprite->callback = sub_810F774;
}
static void sub_810F774(struct Sprite *sprite)
{
switch (sprite->data[0])
{
case 0:
if (sprite->affineAnimEnded)
{
FreeOamMatrix(sprite->oam.matrixNum);
sprite->oam.affineMode = 0;
sprite->data[1] = 18;
sprite->data[0]++;
}
break;
case 1:
if (--sprite->data[1] == -1)
DestroyAnimSprite(sprite);
break;
}
}
void sub_810F7D4(u8 taskId)
{
struct Task *task = &gTasks[taskId];
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
task->data[0] = spriteId;
PrepareAffineAnimInTaskData(task, spriteId, gUnknown_0859675C);
task->func = sub_810F810;
}
static void sub_810F810(u8 taskId)
{
if (!RunAffineAnimFromTaskData(&gTasks[taskId]))
DestroyAnimVisualTask(taskId);
}
void sub_810F83C(u8 taskId)
{
struct Task *task = &gTasks[taskId];
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
task->data[0] = spriteId;
task->data[1] = 0;
task->data[2] = 0;
task->data[3] = GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER ? 4 : 8;
PrepareAffineAnimInTaskData(task, task->data[0], gUnknown_0859677C);
task->func = sub_810F898;
}
static void sub_810F898(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->data[1])
{
case 0:
RunAffineAnimFromTaskData(task);
if (++task->data[2] > 19)
task->data[1]++;
break;
case 1:
if (task->data[3] != 0)
{
gSprites[task->data[0]].pos2.y -= 8;
task->data[3]--;
}
else
{
gSprites[task->data[0]].invisible = 1;
gSprites[task->data[0]].pos1.x = 272;
ResetSpriteRotScale(task->data[0]);
DestroyAnimVisualTask(taskId);
}
break;
}
}
void sub_810F940(u8 taskId)
{
u16 var0, var1;
struct Task *task = &gTasks[taskId];
task->data[3] = 16;
task->data[4] = 0;
task->data[13] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
var0 = sub_80A861C(gBattleAnimAttacker, 1) / 3;
var1 = sub_80A861C(gBattleAnimAttacker, 0) / 3;
task->data[12] = var0 > var1 ? var0 : var1;
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0));
task->func = sub_810F9D4;
}
static void sub_810F9D4(u8 taskId)
{
u16 i;
u8 spriteId;
struct Task *task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
if (++task->data[1] > 8)
{
task->data[1] = 0;
spriteId = CreateSprite(&gUnknown_08596794, task->data[13], task->data[14], 0);
task->data[task->data[2] + 8] = spriteId;
if (spriteId != MAX_SPRITES)
{
switch (task->data[2])
{
case 0:
gSprites[spriteId].pos2.x = task->data[12];
gSprites[spriteId].pos2.y = -task->data[12];
break;
case 1:
gSprites[spriteId].pos2.x = -task->data[12];
gSprites[spriteId].pos2.y = task->data[12];
break;
case 2:
gSprites[spriteId].pos2.x = task->data[12];
gSprites[spriteId].pos2.y = task->data[12];
break;
case 3:
gSprites[spriteId].pos2.x = -task->data[12];
gSprites[spriteId].pos2.y = -task->data[12];
break;
}
}
if (++task->data[2] == 5)
task->data[0]++;
}
break;
case 1:
if (task->data[1] & 1)
task->data[3]--;
else
task->data[4]++;
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[3], task->data[4]));
if (++task->data[1] == 32)
{
for (i = 8; i < 13; i++)
{
if (task->data[i] != 64)
DestroySprite(&gSprites[task->data[i]]);
}
task->data[0]++;
}
break;
case 2:
task->data[0]++;
break;
case 3:
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
DestroyAnimVisualTask(taskId);
break;
}
}
static void sub_810FB60(struct Sprite *sprite)
{
if (sprite->data[1] > sprite->data[0] - 10)
sprite->invisible = sprite->data[1] & 1;
if (sprite->data[1] == sprite->data[0])
DestroyAnimSprite(sprite);
sprite->data[1]++;
}
void sub_810FBA8(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
}
sprite->data[0] = gBattleAnimArgs[1];
sprite->callback = sub_810FB60;
}
void sub_810FBF0(u8 taskId)
{
struct Task *task = &gTasks[taskId];
if (IsContest())
{
if (gBattleAnimArgs[0] == 1)
{
task->data[10] = -10;
task->data[11] = sub_80A861C(gBattleAnimTarget, 5) - 8;
task->data[12] = sub_80A861C(gBattleAnimTarget, 2) + 8;
task->data[13] = sub_80A861C(gBattleAnimAttacker, 5) - 8;
task->data[14] = sub_80A861C(gBattleAnimAttacker, 2) + 8;
}
else
{
task->data[10] = 10;
task->data[11] = sub_80A861C(gBattleAnimAttacker, 4) + 8;
task->data[12] = sub_80A861C(gBattleAnimAttacker, 3) - 8;
task->data[13] = sub_80A861C(gBattleAnimTarget, 4) + 8;
task->data[14] = sub_80A861C(gBattleAnimTarget, 3) - 8;
}
}
else
{
if (gBattleAnimArgs[0] == 1)
{
task->data[10] = -10;
task->data[11] = sub_80A861C(gBattleAnimTarget, 4) + 8;
task->data[12] = sub_80A861C(gBattleAnimTarget, 2) + 8;
task->data[13] = sub_80A861C(gBattleAnimAttacker, 4) + 8;
task->data[14] = sub_80A861C(gBattleAnimAttacker, 2) + 8;
}
else
{
task->data[10] = 10;
task->data[11] = sub_80A861C(gBattleAnimAttacker, 5) - 8;
task->data[12] = sub_80A861C(gBattleAnimAttacker, 3) - 8;
task->data[13] = sub_80A861C(gBattleAnimTarget, 5) - 8;
task->data[14] = sub_80A861C(gBattleAnimTarget, 3) - 8;
}
}
task->data[1] = 6;
task->func = sub_810FD3C;
}
static void sub_810FD3C(u8 taskId)
{
u8 spriteId;
struct Task *task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
if (++task->data[1] > 6)
{
task->data[1] = 0;
spriteId = CreateSprite(&gUnknown_08596864, task->data[11], task->data[12], 0);
if (spriteId != 64)
{
gSprites[spriteId].data[0] = 16;
gSprites[spriteId].data[2] = task->data[13];
gSprites[spriteId].data[4] = task->data[14];
gSprites[spriteId].data[5] = task->data[10];
InitAnimArcTranslation(&gSprites[spriteId]);
StartSpriteAffineAnim(&gSprites[spriteId], task->data[2] & 3);
}
if (++task->data[2] == 12)
task->data[0]++;
}
break;
case 1:
if (++task->data[1] > 17)
DestroyAnimVisualTask(taskId);
break;
}
}
void sub_810FDF0(struct Sprite *sprite)
{
if (TranslateAnimArc(sprite))
{
FreeOamMatrix(sprite->oam.matrixNum);
DestroySprite(sprite);
}
}
void sub_810FE14(u8 taskId)
{
s16 i;
u8 yOffset;
struct ScanlineEffectParams scanlineParams;
struct Task *task = &gTasks[taskId];
yOffset = GetBattlerYCoordWithElevation(gBattleAnimTarget);
task->data[14] = yOffset - 32;
switch (gBattleAnimArgs[0])
{
case 0:
task->data[11] = 2;
task->data[12] = 5;
task->data[13] = 64;
task->data[15] = yOffset + 32;
break;
case 1:
task->data[11] = 2;
task->data[12] = 5;
task->data[13] = 192;
task->data[15] = yOffset + 32;
break;
case 2:
task->data[11] = 4;
task->data[12] = 4;
task->data[13] = 0;
task->data[15] = yOffset + 32;
break;
}
if (task->data[14] < 0)
task->data[14] = 0;
if (GetBattlerSpriteBGPriorityRank(gBattleAnimTarget) == 1)
{
task->data[10] = gBattle_BG1_X;
scanlineParams.dmaDest = &REG_BG1HOFS;
}
else
{
task->data[10] = gBattle_BG2_X;
scanlineParams.dmaDest = &REG_BG2HOFS;
}
i = task->data[14];
while (i <= task->data[14] + 64)
{
gScanlineEffectRegBuffers[0][i] = task->data[10];
gScanlineEffectRegBuffers[1][i] = task->data[10];
i++;
}
scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
scanlineParams.initState = 1;
scanlineParams.unused9 = 0;
ScanlineEffect_SetParams(scanlineParams);
task->func = sub_810FF34;
}
static void sub_810FF34(u8 taskId)
{
s16 sineIndex, i;
struct Task *task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
sineIndex = task->data[13];
i = task->data[14];
while (i <= task->data[15])
{
s16 var2 = (gSineTable[sineIndex] >> task->data[12]);
if (var2 > 0)
var2 += (task->data[1] & 3);
else if (var2 < 0)
var2 -= (task->data[1] & 3);
gScanlineEffectRegBuffers[0][i] = task->data[10] + var2;
gScanlineEffectRegBuffers[1][i] = task->data[10] + var2;
sineIndex += task->data[11];
i++;
}
if (++task->data[1] > 23)
task->data[0]++;
break;
case 1:
gScanlineEffect.state = 3;
task->data[0]++;
break;
case 2:
DestroyAnimVisualTask(taskId);
break;
}
}
void sub_8110034(u8 taskId)
{
s16 spriteId;
s16 matrixNum;
struct Task *task = &gTasks[taskId];
matrixNum = AllocOamMatrix();
if (matrixNum == 0xFF)
{
DestroyAnimVisualTask(taskId);
return;
}
spriteId = CloneBattlerSpriteWithBlend(gBattleAnimArgs[0]);
if (spriteId < 0)
{
FreeOamMatrix(matrixNum);
DestroyAnimVisualTask(taskId);
return;
}
gSprites[spriteId].callback = SpriteCallbackDummy;
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_DOUBLE;
gSprites[spriteId].oam.matrixNum = matrixNum;
gSprites[spriteId].affineAnimPaused = 1;
gSprites[spriteId].subpriority++;
SetSpriteRotScale(spriteId, 256, 256, 0);
CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode);
task->data[13] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
task->data[14] = matrixNum;
task->data[15] = spriteId;
task->func = sub_8110134;
}
static void sub_8110134(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
task->data[1] += 4;
task->data[2] = 256 - (gSineTable[task->data[1]] >> 1);
SetSpriteRotScale(task->data[15], task->data[2], task->data[2], 0);
SetBattlerSpriteYOffsetFromOtherYScale(task->data[15], task->data[13]);
if (task->data[1] == 48)
task->data[0]++;
break;
case 1:
task->data[1] -= 4;
task->data[2] = 256 - (gSineTable[task->data[1]] >> 1);;
SetSpriteRotScale(task->data[15], task->data[2], task->data[2], 0);
SetBattlerSpriteYOffsetFromOtherYScale(task->data[15], task->data[13]);
if (task->data[1] == 0)
task->data[0]++;
break;
case 2:
obj_delete_but_dont_free_vram(&gSprites[task->data[15]]);
task->data[0]++;
break;
case 3:
FreeOamMatrix(task->data[14]);
DestroyAnimVisualTask(taskId);
break;
}
}
void sub_8110240(struct Sprite *sprite)
{
switch (sprite->data[0])
{
case 0:
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
if (IsContest())
sprite->pos1.y += 12;
sprite->data[1] = 8;
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[1], 16 - sprite->data[1]));
sprite->data[0]++;
break;
case 1:
if (sprite->affineAnimEnded)
{
PlaySE12WithPanning(SE_W100, BattleAnimAdjustPanning(-64));
ChangeSpriteAffineAnim(sprite, 1);
sprite->data[0]++;
}
break;
case 2:
if (sprite->data[2]++ > 1)
{
sprite->data[2] = 0;
sprite->data[1]--;
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[1], 16 - sprite->data[1]));
if (sprite->data[1] == 0)
{
sprite->data[0]++;
sprite->invisible = 1;
}
}
sprite->data[3] += 0x380;
sprite->pos2.y -= sprite->data[3] >> 8;
sprite->data[3] &= 0xFF;
break;
case 3:
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
DestroyAnimSprite(sprite);
break;
}
}