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https://github.com/Ninjdai1/pokeemerald.git
synced 2025-02-21 11:43:37 +01:00
remove commented out particles
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181bfbf5fd
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c30c394082
@ -4779,8 +4779,6 @@ extern const u32 gBattleAnimSpritePal_AuraSphere[];
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extern const u32 gBattleAnimSpritePal_AvalancheRocks[];
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extern const u32 gBattleAnimSpriteGfx_NewPokeball[];
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extern const u32 gBattleAnimSpritePal_NewPokeball[];
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//extern const u32 gBattleAnimSpriteGfx_Bee[];
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//extern const u32 gBattleAnimSpritePal_Bee[];
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extern const u32 gBattleAnimSpriteGfx_BerryEaten[];
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extern const u32 gBattleAnimSpritePal_BerryEaten[];
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extern const u32 gBattleAnimSpriteGfx_BerryNormal[];
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@ -4815,13 +4813,9 @@ extern const u32 gBattleAnimSpriteGfx_Drill[];
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extern const u32 gBattleAnimSpritePal_Drill[];
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extern const u32 gBattleAnimSpriteGfx_NewEmbers[];
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extern const u32 gBattleAnimSpritePal_NewEmbers[];
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//extern const u32 gBattleAnimSpriteGfx_EnergyBall[];
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//extern const u32 gBattleAnimSpritePal_EnergyBall[];
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extern const u32 gBattleAnimSpriteGfx_FairyLockChains[];
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extern const u32 gBattleAnimSpriteGfx_Fishies[];
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extern const u32 gBattleAnimSpritePal_Fishies[];
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//extern const u32 gBattleAnimSpriteGfx_FlashCannonBall[];
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//extern const u32 gBattleAnimSpritePal_FlashCannonBall[];
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extern const u32 gBattleAnimSpriteGfx_NewFly[];
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extern const u32 gBattleAnimSpritePal_NewFly[];
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extern const u32 gBattleAnimSpritePal_FusionFlare[];
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@ -4863,12 +4857,6 @@ extern const u32 gBattleAnimSpriteGfx_LightningRain[];
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extern const u32 gBattleAnimSpritePal_LightningRain[];
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extern const u32 gBattleAnimSpriteGfx_NewEye[];
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extern const u32 gBattleAnimSpritePal_NewEye[];
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//extern const u32 gBattleAnimSpriteGfx_MegaRainbow[];
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//extern const u32 gBattleAnimSpritePal_MegaRainbow[];
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//extern const u32 gBattleAnimSpriteGfx_MegaSymbol[];
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//extern const u32 gBattleAnimSpritePal_MegaSymbol[];
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//extern const u32 gBattleAnimSpriteGfx_MegaStone[];
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//extern const u32 gBattleAnimSpritePal_MegaStone[];
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extern const u32 gBattleAnimSpriteGfx_MetalBits[];
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extern const u32 gBattleAnimSpriteGfx_MudBomb[];
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extern const u32 gBattleAnimSpritePal_MudBomb[];
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@ -4886,14 +4874,8 @@ extern const u32 gBattleAnimSpriteGfx_PinkDiamond[];
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extern const u32 gBattleAnimSpritePal_PinkDiamond[];
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extern const u32 gBattleAnimSpriteGfx_PoisonColumn[];
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extern const u32 gBattleAnimSpritePal_PoisonColumn[];
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//extern const u32 gBattleAnimSpriteGfx_PoisonJab[];
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//extern const u32 gBattleAnimSpritePal_PoisonJab[];
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//extern const u32 gBattleAnimSpriteGfx_PowerGem[];
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//extern const u32 gBattleAnimSpritePal_PowerGem[];
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extern const u32 gBattleAnimSpriteGfx_PowerTrick[];
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extern const u32 gBattleAnimSpritePal_PowerTrick[];
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//extern const u32 gBattleAnimSpriteGfx_Punishment[];
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//extern const u32 gBattleAnimSpritePal_Punishment[];
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extern const u32 gBattleAnimSpriteGfx_PurpleDrake[];
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extern const u32 gBattleAnimSpritePal_PurpleDrake[];
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extern const u32 gBattleAnimSpriteGfx_QuickGuard[];
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@ -4911,13 +4893,10 @@ extern const u32 gBattleAnimSpriteGfx_NewSpikes[];
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extern const u32 gBattleAnimSpritePal_NewSpikes[];
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extern const u32 gBattleAnimSpriteGfx_SpiritShackleArrow[];
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extern const u32 gBattleAnimSpritePal_SpiritShackleArrow[];
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//extern const u32 gBattleAnimSpriteGfx_StealthRock[];
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//extern const u32 gBattleAnimSpritePal_StealthRock[];
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extern const u32 gBattleAnimSpriteGfx_SteamEruption[];
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extern const u32 gBattleAnimSpritePal_SteamEruption[];
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extern const u32 gBattleAnimSpriteGfx_Steamroller[];
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extern const u32 gBattleAnimSpritePal_Steamroller[];
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//extern const u32 gBattleAnimSpriteGfx_StoneEdge[];
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extern const u32 gBattleAnimSpriteGfx_StonePillar[];
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extern const u32 gBattleAnimSpritePal_StonePillar[];
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extern const u32 gBattleAnimSpriteGfx_StraightBeam[];
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@ -4934,10 +4913,6 @@ extern const u32 gBattleAnimSpriteGfx_NewHandsAndFeet[];
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extern const u32 gBattleAnimSpritePal_NewHandsAndFeet[];
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extern const u32 gBattleAnimSpriteGfx_Tornado[];
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extern const u32 gBattleAnimSpritePal_Tornado[];
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//extern const u32 gBattleAnimSpriteGfx_WaterGun[];
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//extern const u32 gBattleAnimSpritePal_WaterGun[];
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//extern const u32 gBattleAnimSpriteGfx_Wood[];
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//extern const u32 gBattleAnimSpritePal_Wood[];
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extern const u32 gBattleAnimSpriteGfx_ZMoveSymbol[];
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extern const u32 gBattleAnimSpritePal_ZMoveSymbol[];
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@ -77,9 +77,6 @@ const u32 gBattleAnimSpritePal_AvalancheRocks[] = INCBIN_U32("graphics/battle_an
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const u32 gBattleAnimSpriteGfx_NewPokeball[] = INCBIN_U32("graphics/battle_anims/sprites/new/baton_pass_ball.4bpp.lz");
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const u32 gBattleAnimSpritePal_NewPokeball[] = INCBIN_U32("graphics/battle_anims/sprites/new/baton_pass_ball.gbapal.lz");
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//const u32 gBattleAnimSpriteGfx_Bee[] = INCBIN_U32("graphics/battle_anims/sprites/new/bee.4bpp.lz");
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//const u32 gBattleAnimSpritePal_Bee[] = INCBIN_U32("graphics/battle_anims/sprites/new/bee.gbapal.lz");
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const u32 gBattleAnimSpriteGfx_BerryEaten[] = INCBIN_U32("graphics/battle_anims/sprites/new/berry_eaten.4bpp.lz");
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const u32 gBattleAnimSpritePal_BerryEaten[] = INCBIN_U32("graphics/battle_anims/sprites/new/berry_eaten.gbapal.lz");
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@ -132,17 +129,11 @@ const u32 gBattleAnimSpritePal_Drill[] = INCBIN_U32("graphics/battle_anims/sprit
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const u32 gBattleAnimSpriteGfx_NewEmbers[] = INCBIN_U32("graphics/battle_anims/sprites/new/embers.4bpp.lz");
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const u32 gBattleAnimSpritePal_NewEmbers[] = INCBIN_U32("graphics/battle_anims/sprites/new/embers.gbapal.lz");
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//const u32 gBattleAnimSpriteGfx_EnergyBall[] = INCBIN_U32("graphics/battle_anims/sprites/new/energy_ball.4bpp.lz");
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//const u32 gBattleAnimSpritePal_EnergyBall[] = INCBIN_U32("graphics/battle_anims/sprites/new/energy_ball.gbapal.lz");
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const u32 gBattleAnimSpriteGfx_FairyLockChains[] = INCBIN_U32("graphics/battle_anims/sprites/new/fairy_lock_chains.4bpp.lz");
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const u32 gBattleAnimSpriteGfx_Fishies[] = INCBIN_U32("graphics/battle_anims/sprites/new/fishies.4bpp.lz");
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const u32 gBattleAnimSpritePal_Fishies[] = INCBIN_U32("graphics/battle_anims/sprites/new/fishies.gbapal.lz");
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//const u32 gBattleAnimSpriteGfx_FlashCannonBall[] = INCBIN_U32("graphics/battle_anims/sprites/new/flash_cannon_ball.4bpp.lz");
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//const u32 gBattleAnimSpritePal_FlashCannonBall[] = INCBIN_U32("graphics/battle_anims/sprites/new/flash_cannon_ball.gbapal.lz");
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const u32 gBattleAnimSpriteGfx_NewFly[] = INCBIN_U32("graphics/battle_anims/sprites/new/fly.4bpp.lz");
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const u32 gBattleAnimSpritePal_NewFly[] = INCBIN_U32("graphics/battle_anims/sprites/new/fly.gbapal.lz");
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@ -206,15 +197,6 @@ const u32 gBattleAnimSpritePal_LightningRain[] = INCBIN_U32("graphics/battle_ani
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const u32 gBattleAnimSpriteGfx_NewEye[] = INCBIN_U32("graphics/battle_anims/sprites/new/mean_look.4bpp.lz");
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const u32 gBattleAnimSpritePal_NewEye[] = INCBIN_U32("graphics/battle_anims/sprites/new/mean_look.gbapal.lz");
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//const u32 gBattleAnimSpriteGfx_MegaRainbow[] = INCBIN_U32("graphics/battle_anims/sprites/new/mega_evolution_rainbow.4bpp.lz");
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//const u32 gBattleAnimSpritePal_MegaRainbow[] = INCBIN_U32("graphics/battle_anims/sprites/new/mega_evolution_rainbow.gbapal.lz");
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//const u32 gBattleAnimSpriteGfx_MegaSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/new/mega_evolution_symbol.4bpp.lz");
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//const u32 gBattleAnimSpritePal_MegaSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/new/mega_evolution_symbol.gbapal.lz");
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//const u32 gBattleAnimSpriteGfx_MegaStone[] = INCBIN_U32("graphics/battle_anims/sprites/new/mega_stone.4bpp.lz");
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//const u32 gBattleAnimSpritePal_MegaStone[] = INCBIN_U32("graphics/battle_anims/sprites/new/mega_stone.gbapal.lz");
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const u32 gBattleAnimSpriteGfx_MetalBits[] = INCBIN_U32("graphics/battle_anims/sprites/new/metal_bits.4bpp.lz");
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const u32 gBattleAnimSpriteGfx_MudBomb[] = INCBIN_U32("graphics/battle_anims/sprites/new/mud_bomb.4bpp.lz");
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@ -242,24 +224,12 @@ const u32 gBattleAnimSpritePal_PinkDiamond[] = INCBIN_U32("graphics/battle_anims
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const u32 gBattleAnimSpriteGfx_PoisonColumn[] = INCBIN_U32("graphics/battle_anims/sprites/new/poison_column.4bpp.lz");
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const u32 gBattleAnimSpritePal_PoisonColumn[] = INCBIN_U32("graphics/battle_anims/sprites/new/poison_column.gbapal.lz");
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//const u32 gBattleAnimSpriteGfx_PoisonJab[] = INCBIN_U32("graphics/battle_anims/sprites/new/poison_jab.4bpp.lz");
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//const u32 gBattleAnimSpritePal_PoisonJab[] = INCBIN_U32("graphics/battle_anims/sprites/new/poison_jab.gbapal.lz");
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//const u32 gBattleAnimSpriteGfx_PowerGem[] = INCBIN_U32("graphics/battle_anims/sprites/new/power_gem.4bpp.lz");
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//const u32 gBattleAnimSpritePal_PowerGem[] = INCBIN_U32("graphics/battle_anims/sprites/new/power_gem.gbapal.lz");
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const u32 gBattleAnimSpriteGfx_PowerTrick[] = INCBIN_U32("graphics/battle_anims/sprites/new/power_trick.4bpp.lz");
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const u32 gBattleAnimSpritePal_PowerTrick[] = INCBIN_U32("graphics/battle_anims/sprites/new/power_trick.gbapal.lz");
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//const u32 gBattleAnimSpriteGfx_Punishment[] = INCBIN_U32("graphics/battle_anims/sprites/new/punishment.4bpp.lz");
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//const u32 gBattleAnimSpritePal_Punishment[] = INCBIN_U32("graphics/battle_anims/sprites/new/punishment.gbapal.lz");
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const u32 gBattleAnimSpriteGfx_PurpleDrake[] = INCBIN_U32("graphics/battle_anims/sprites/new/purple_drake.4bpp.lz");
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const u32 gBattleAnimSpritePal_PurpleDrake[] = INCBIN_U32("graphics/battle_anims/sprites/new/purple_drake.gbapal.lz");
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//const u32 gBattleAnimSpriteGfx_QuickGuard[] = INCBIN_U32("graphics/battle_anims/sprites/new/quick_guard.4bpp.lz");
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//const u32 gBattleAnimSpritePal_QuickGuard[] = INCBIN_U32("graphics/battle_anims/sprites/new/quick_guard.gbapal.lz");
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const u32 gBattleAnimSpriteGfx_RazorShell[] = INCBIN_U32("graphics/battle_anims/sprites/new/razor_shell.4bpp.lz");
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const u32 gBattleAnimSpritePal_RazorShell[] = INCBIN_U32("graphics/battle_anims/sprites/new/razor_shell.gbapal.lz");
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@ -281,17 +251,12 @@ const u32 gBattleAnimSpritePal_NewSpikes[] = INCBIN_U32("graphics/battle_anims/s
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const u32 gBattleAnimSpriteGfx_SpiritShackleArrow[] = INCBIN_U32("graphics/battle_anims/sprites/new/spirit_shackle_arrow.4bpp.lz");
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const u32 gBattleAnimSpritePal_SpiritShackleArrow[] = INCBIN_U32("graphics/battle_anims/sprites/new/spirit_shackle_arrow.gbapal.lz");
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//const u32 gBattleAnimSpriteGfx_StealthRock[] = INCBIN_U32("graphics/battle_anims/sprites/new/stealth_rock.4bpp.lz");
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//const u32 gBattleAnimSpritePal_StealthRock[] = INCBIN_U32("graphics/battle_anims/sprites/new/stealth_rock.gbapal.lz");
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const u32 gBattleAnimSpriteGfx_SteamEruption[] = INCBIN_U32("graphics/battle_anims/sprites/new/steam_eruption.4bpp.lz");
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const u32 gBattleAnimSpritePal_SteamEruption[] = INCBIN_U32("graphics/battle_anims/sprites/new/steam_eruption.gbapal.lz");
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const u32 gBattleAnimSpriteGfx_Steamroller[] = INCBIN_U32("graphics/battle_anims/sprites/new/steamroller.4bpp.lz");
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const u32 gBattleAnimSpritePal_Steamroller[] = INCBIN_U32("graphics/battle_anims/sprites/new/steamroller.gbapal.lz");
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//const u32 gBattleAnimSpriteGfx_StoneEdge[] = INCBIN_U32("graphics/battle_anims/sprites/new/stone_edge.4bpp.lz");
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const u32 gBattleAnimSpriteGfx_StonePillar[] = INCBIN_U32("graphics/battle_anims/sprites/new/stone_pillar.4bpp.lz");
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const u32 gBattleAnimSpritePal_StonePillar[] = INCBIN_U32("graphics/battle_anims/sprites/new/stone_pillar.gbapal.lz");
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@ -316,12 +281,6 @@ const u32 gBattleAnimSpritePal_NewHandsAndFeet[] = INCBIN_U32("graphics/battle_a
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const u32 gBattleAnimSpriteGfx_Tornado[] = INCBIN_U32("graphics/battle_anims/sprites/new/tornado.4bpp.lz");
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const u32 gBattleAnimSpritePal_Tornado[] = INCBIN_U32("graphics/battle_anims/sprites/new/tornado.gbapal.lz");
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//const u32 gBattleAnimSpriteGfx_WaterGun[] = INCBIN_U32("graphics/battle_anims/sprites/new/water_gun.4bpp.lz");
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//const u32 gBattleAnimSpritePal_WaterGun[] = INCBIN_U32("graphics/battle_anims/sprites/new/water_gun.gbapal.lz");
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//const u32 gBattleAnimSpriteGfx_Wood[] = INCBIN_U32("graphics/battle_anims/sprites/new/wood.4bpp.lz");
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//const u32 gBattleAnimSpritePal_Wood[] = INCBIN_U32("graphics/battle_anims/sprites/new/wood.gbapal.lz");
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const u32 gBattleAnimSpriteGfx_ZMoveSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/new/z_move_symbol.4bpp.lz");
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const u32 gBattleAnimSpritePal_ZMoveSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/new/z_move_symbol.gbapal.lz");
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