chanceCommon to chanceNotRare

This commit is contained in:
sneed 2022-05-24 00:53:09 +03:00
parent 0fb4163f20
commit c316b11739

View File

@ -6587,12 +6587,12 @@ void SetWildMonHeldItem(void)
u16 rnd = Random() % 100;
u16 species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, 0);
u16 chanceNoItem = 45;
u16 chanceCommon = 95;
u16 chanceNotRare = 95;
if (!GetMonData(&gPlayerParty[0], MON_DATA_SANITY_IS_EGG, 0)
&& GetMonAbility(&gPlayerParty[0]) == ABILITY_COMPOUND_EYES)
{
chanceNoItem = 20;
chanceCommon = 80;
chanceNotRare = 80;
}
if (gMapHeader.mapLayoutId == LAYOUT_ALTERING_CAVE)
{
@ -6600,7 +6600,7 @@ void SetWildMonHeldItem(void)
if (alteringCaveId != 0)
{
// In active Altering Cave, use special item list
if (rnd < chanceCommon)
if (rnd < chanceNotRare)
return;
SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &sAlteringCaveWildMonHeldItems[alteringCaveId].item);
}
@ -6609,7 +6609,7 @@ void SetWildMonHeldItem(void)
// In inactive Altering Cave, use normal items
if (rnd < chanceNoItem)
return;
if (rnd < chanceCommon)
if (rnd < chanceNotRare)
SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gBaseStats[species].itemCommon);
else
SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gBaseStats[species].itemRare);
@ -6626,7 +6626,7 @@ void SetWildMonHeldItem(void)
{
if (rnd < chanceNoItem)
return;
if (rnd < chanceCommon)
if (rnd < chanceNotRare)
SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gBaseStats[species].itemCommon);
else
SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gBaseStats[species].itemRare);