From c32f5849400483772a9f40b36f7342d42c3dd4ff Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Sun, 8 Jan 2023 19:50:27 -0300 Subject: [PATCH] Applied review changes --- include/battle_util.h | 2 +- src/battle_util.c | 10 ++++++---- 2 files changed, 7 insertions(+), 5 deletions(-) diff --git a/include/battle_util.h b/include/battle_util.h index a1f0ad0e8..2c81a361d 100644 --- a/include/battle_util.h +++ b/include/battle_util.h @@ -204,6 +204,6 @@ bool32 IsBattlerTerrainAffected(u8 battlerId, u32 terrainFlag); u32 GetBattlerFriendshipScore(u8 battlerId); u32 CountBattlerStatIncreases(u8 battlerId, bool32 countEvasionAcc); bool32 IsMyceliumMightOnField(void); -void ChangeTypeBasedOnTerrain(u8 battlerId); +bool8 ChangeTypeBasedOnTerrain(u8 battlerId); #endif // GUARD_BATTLE_UTIL_H diff --git a/src/battle_util.c b/src/battle_util.c index dac4e00f5..0145babc7 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -2069,7 +2069,7 @@ u32 GetBattlerFriendshipScore(u8 battlerId) static void TryToRevertMimicry(void) { - u8 i; + u32 i; for (i = 0; i < gBattlersCount; i++) { @@ -4295,7 +4295,7 @@ static u8 ForewarnChooseMove(u32 battler) Free(data); } -void ChangeTypeBasedOnTerrain(u8 battlerId) +bool8 ChangeTypeBasedOnTerrain(u8 battlerId) { u8 battlerType; u16 terrainFlags = VarGet(VAR_TERRAIN) & STATUS_FIELD_TERRAIN_ANY; @@ -4312,9 +4312,11 @@ void ChangeTypeBasedOnTerrain(u8 battlerId) else if (gFieldStatuses & STATUS_FIELD_PSYCHIC_TERRAIN) battlerType = TYPE_PSYCHIC; else // failsafe - battlerType = gSpeciesInfo[battlerId].type1; + return FALSE; + SET_BATTLER_TYPE(battlerId, battlerType); PREPARE_TYPE_BUFFER(gBattleTextBuff1, battlerType); + return TRUE; } u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 moveArg) @@ -6206,7 +6208,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move switch (GetBattlerAbility(battler)) { case ABILITY_MIMICRY: - if (!gSpecialStatuses[battler].terrainAbilityDone) + if (!gSpecialStatuses[battler].terrainAbilityDone && ChangeTypeBasedOnTerrain(battler)) { gSpecialStatuses[battler].terrainAbilityDone = TRUE; ChangeTypeBasedOnTerrain(battler);