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https://github.com/Ninjdai1/pokeemerald.git
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consistency with pokefirered
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6964d37db6
commit
c3d690a380
@ -414,7 +414,7 @@ SIZE = FC 06 @ note that anything other than "SMALL" is invalid
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UNKNOWN_7 = FC 07
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PAUSE = FC 08 @ manually print the wait byte after this, havent mapped them
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PAUSE_UNTIL_PRESS = FC 09
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WAIT_FOR_SE = FC 0A
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WAIT_SE = FC 0A
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PLAY_BGM = FC 0B
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ESCAPE = FC 0C
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SHIFT_TEXT = FC 0D
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@ -414,7 +414,7 @@ SIZE = FC 06 @ note that anything other than "SMALL" is invalid
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UNKNOWN_7 = FC 07
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PAUSE = FC 08 @ manually print the wait byte after this, havent mapped them
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PAUSE_UNTIL_PRESS = FC 09
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WAIT_FOR_SE = FC 0A
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WAIT_SE = FC 0A
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PLAY_BGM = FC 0B
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ESCAPE = FC 0C
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SHIFT_TEXT = FC 0D
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@ -418,7 +418,7 @@ SIZE = FC 06 @ note that anything other than "SMALL" is invalid
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UNKNOWN_7 = FC 07
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PAUSE = FC 08 @ manually print the wait byte after this, havent mapped them
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PAUSE_UNTIL_PRESS = FC 09
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WAIT_FOR_SE = FC 0A
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WAIT_SE = FC 0A
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PLAY_BGM = FC 0B
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ESCAPE = FC 0C
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SHIFT_TEXT = FC 0D
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@ -58,8 +58,8 @@ static const u8 sText_Trainer1LoseText[] = _("{B_TRAINER1_LOSE_TEXT}");
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static const u8 sText_PkmnGainedEXP[] = _("{B_BUFF1} gained{B_BUFF2}\n{B_BUFF3} EXP. Points!\p");
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static const u8 sText_EmptyString4[] = _("");
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static const u8 sText_ABoosted[] = _(" a boosted");
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static const u8 sText_PkmnGrewToLv[] = _("{B_BUFF1} grew to\nLV. {B_BUFF2}!{WAIT_FOR_SE}\p");
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static const u8 sText_PkmnLearnedMove[] = _("{B_BUFF1} learned\n{B_BUFF2}!{WAIT_FOR_SE}\p");
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static const u8 sText_PkmnGrewToLv[] = _("{B_BUFF1} grew to\nLV. {B_BUFF2}!{WAIT_SE}\p");
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static const u8 sText_PkmnLearnedMove[] = _("{B_BUFF1} learned\n{B_BUFF2}!{WAIT_SE}\p");
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static const u8 sText_TryToLearnMove1[] = _("{B_BUFF1} is trying to\nlearn {B_BUFF2}.\p");
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static const u8 sText_TryToLearnMove2[] = _("But, {B_BUFF1} can't learn\nmore than four moves.\p");
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static const u8 sText_TryToLearnMove3[] = _("Delete a move to make\nroom for {B_BUFF2}?");
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@ -464,8 +464,8 @@ static const u8 sText_PkmnBrokeFree[] = _("Oh, no!\nThe POKéMON broke free!");
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static const u8 sText_ItAppearedCaught[] = _("Aww!\nIt appeared to be caught!");
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static const u8 sText_AarghAlmostHadIt[] = _("Aargh!\nAlmost had it!");
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static const u8 sText_ShootSoClose[] = _("Shoot!\nIt was so close, too!");
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static const u8 sText_GotchaPkmnCaught[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{WAIT_FOR_SE}{PLAY_BGM MUS_KACHI22}\p");
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static const u8 sText_GotchaPkmnCaught2[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{WAIT_FOR_SE}{PLAY_BGM MUS_KACHI22}{PAUSE 127}");
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static const u8 sText_GotchaPkmnCaught[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{WAIT_SE}{PLAY_BGM MUS_KACHI22}\p");
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static const u8 sText_GotchaPkmnCaught2[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{WAIT_SE}{PLAY_BGM MUS_KACHI22}{PAUSE 127}");
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static const u8 sText_GiveNicknameCaptured[] = _("Give a nickname to the\ncaptured {B_OPPONENT_MON1_NAME}?");
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static const u8 sText_PkmnSentToPC[] = _("{B_OPPONENT_MON1_NAME} was sent to\n{B_PC_CREATOR_NAME} PC.");
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static const u8 sText_Someones[] = _("someone's");
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@ -1150,7 +1150,7 @@ const u16 gTrappingMoves[] =
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};
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const u8 gText_PkmnIsEvolving[] = _("What?\n{STR_VAR_1} is evolving!");
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const u8 gText_CongratsPkmnEvolved[] = _("Congratulations! Your {STR_VAR_1}\nevolved into {STR_VAR_2}!{WAIT_FOR_SE}\p");
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const u8 gText_CongratsPkmnEvolved[] = _("Congratulations! Your {STR_VAR_1}\nevolved into {STR_VAR_2}!{WAIT_SE}\p");
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const u8 gText_PkmnStoppedEvolving[] = _("Huh? {STR_VAR_1}\nstopped evolving!\p");
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const u8 gText_EllipsisQuestionMark[] = _("……?\p");
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const u8 gText_WhatWillPkmnDo[] = _("What will\n{B_ACTIVE_NAME_WITH_PREFIX} do?");
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